(Coding Conventions): Cleanup last change.
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2b71a73d 1@c -*-texinfo-*-
42b85554 2@c This is part of the GNU Emacs Lisp Reference Manual.
f0d3d9fe 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
ceb4c4d3 4@c 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
8346b750 7@node Display, System Interface, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
42b85554 16* Truncation:: Folding or wrapping long text lines.
ac1d7a06 17* The Echo Area:: Displaying messages at the bottom of the screen.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
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19* Invisible Text:: Hiding part of the buffer text.
20* Selective Display:: Hiding part of the buffer text (the old way).
42b85554 21* Temporary Displays:: Displays that go away automatically.
02c77ee9 22* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 23* Width:: How wide a character or string is on the screen.
93449dd1 24* Line Height:: Controlling the height of lines.
02c77ee9 25* Faces:: A face defines a graphics style for text characters:
a40d4712 26 font, colors, etc.
8a6ca431 27* Fringes:: Controlling window fringes.
f6cad089 28* Scroll Bars:: Controlling vertical scroll bars.
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29* Display Property:: Enabling special display features.
30* Images:: Displaying images in Emacs buffers.
02c77ee9 31* Buttons:: Adding clickable buttons to Emacs buffers.
f3dffabb 32* Abstract Display:: Emacs' Widget for Object Collections.
42b85554 33* Blinking:: How Emacs shows the matching open parenthesis.
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34* Usual Display:: The usual conventions for displaying nonprinting chars.
35* Display Tables:: How to specify other conventions.
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36* Beeping:: Audible signal to the user.
37* Window Systems:: Which window system is being used.
38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
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43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
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46
47@c Emacs 19 feature
48@defun redraw-frame frame
49This function clears and redisplays frame @var{frame}.
50@end defun
51
c2579664 52 Even more powerful is @code{redraw-display}:
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53
54@deffn Command redraw-display
55This function clears and redisplays all visible frames.
56@end deffn
57
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58 This function calls for redisplay of certain windows, the next time
59redisplay is done, but does not clear them first.
00b3c1cd 60
c2579664 61@defun force-window-update &optional object
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62This function forces redisplay of some or all windows. If
63@var{object} is a window, it forces redisplay of that window. If
64@var{object} is a buffer or buffer name, it forces redisplay of all
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65windows displaying that buffer. If @var{object} is @code{nil} (or
66omitted), it forces redisplay of all windows.
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67@end defun
68
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69 Processing user input takes absolute priority over redisplay. If you
70call these functions when input is available, they do nothing
71immediately, but a full redisplay does happen eventually---after all the
72input has been processed.
73
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74 Normally, suspending and resuming Emacs also refreshes the screen.
75Some terminal emulators record separate contents for display-oriented
76programs such as Emacs and for ordinary sequential display. If you are
77using such a terminal, you might want to inhibit the redisplay on
78608595 78resumption.
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79
80@defvar no-redraw-on-reenter
81@cindex suspend (cf. @code{no-redraw-on-reenter})
82@cindex resume (cf. @code{no-redraw-on-reenter})
83This variable controls whether Emacs redraws the entire screen after it
f9f59935 84has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 85to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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86@end defvar
87
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88@node Forcing Redisplay
89@section Forcing Redisplay
90@cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93at all if input is available before it starts. Most of the time, this
94is exactly what you want. However, you can prevent preemption by
95binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
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97@tindex redisplay-preemption-period
98@defvar redisplay-preemption-period
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99This variable specifies how many seconds Emacs waits between checks
100for new input during redisplay. (The default is 0.1 seconds.) If
101input has arrived when Emacs checks, it pre-empts redisplay and
102processes the available input before trying again to redisplay.
103
104If this variable is @code{nil}, Emacs does not check for input during
105redisplay, and redisplay cannot be preempted by input.
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106
107@emph{Note} that this variable is only available if Emacs is built
108with support for sub-second timers.
109@end defvar
110
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111@tindex redisplay-dont-pause
112@defvar redisplay-dont-pause
113If this variable is non-@code{nil}, pending input does not
114prevent or halt redisplay; redisplay occurs, and finishes,
911a7105 115regardless of whether input is available.
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116@end defvar
117
57813326 118@tindex sit-for
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119 You can request a display update, but only if no input is pending,
120with @code{(sit-for 0)}. To force a display update even when input is
57813326 121pending, use @code{(sit-for -1)}.
8241495d 122
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123@node Truncation
124@section Truncation
125@cindex line wrapping
126@cindex continuation lines
127@cindex @samp{$} in display
128@cindex @samp{\} in display
129
130 When a line of text extends beyond the right edge of a window, the
131line can either be continued on the next screen line, or truncated to
132one screen line. The additional screen lines used to display a long
133text line are called @dfn{continuation} lines. Normally, a @samp{$} in
134the rightmost column of the window indicates truncation; a @samp{\} on
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135the rightmost column indicates a line that ``wraps'' onto the next line,
136which is also called @dfn{continuing} the line. (The display table can
137specify alternative indicators; see @ref{Display Tables}.)
42b85554 138
ab7c5459 139 On a graphical display, the @samp{$} and @samp{\} indicators are
c2579664 140replaced with arrow images displayed in the window fringes
8a6ca431 141(@pxref{Fringes}).
6e2391a8 142
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143 Note that continuation is different from filling; continuation happens
144on the screen only, not in the buffer contents, and it breaks a line
145precisely at the right margin, not at a word boundary. @xref{Filling}.
146
147@defopt truncate-lines
148This buffer-local variable controls how Emacs displays lines that extend
149beyond the right edge of the window. The default is @code{nil}, which
150specifies continuation. If the value is non-@code{nil}, then these
151lines are truncated.
152
153If the variable @code{truncate-partial-width-windows} is non-@code{nil},
154then truncation is always used for side-by-side windows (within one
155frame) regardless of the value of @code{truncate-lines}.
156@end defopt
157
bfe721d1 158@defopt default-truncate-lines
42b85554 159This variable is the default value for @code{truncate-lines}, for
969fe9b5 160buffers that do not have buffer-local values for it.
bfe721d1 161@end defopt
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162
163@defopt truncate-partial-width-windows
164This variable controls display of lines that extend beyond the right
165edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
166If it is non-@code{nil}, these lines are truncated; otherwise,
167@code{truncate-lines} says what to do with them.
168@end defopt
169
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170 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
171a window, that forces truncation.
172
1911e6e5 173 If your buffer contains @emph{very} long lines, and you use
22697dac 174continuation to display them, just thinking about them can make Emacs
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175redisplay slow. The column computation and indentation functions also
176become slow. Then you might find it advisable to set
177@code{cache-long-line-scans} to @code{t}.
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178
179@defvar cache-long-line-scans
180If this variable is non-@code{nil}, various indentation and motion
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181functions, and Emacs redisplay, cache the results of scanning the
182buffer, and consult the cache to avoid rescanning regions of the buffer
183unless they are modified.
22697dac 184
bfe721d1 185Turning on the cache slows down processing of short lines somewhat.
22697dac 186
969fe9b5 187This variable is automatically buffer-local in every buffer.
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188@end defvar
189
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190@node The Echo Area
191@section The Echo Area
192@cindex error display
193@cindex echo area
194
ac1d7a06 195 The @dfn{echo area} is used for displaying error messages
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196(@pxref{Errors}), for messages made with the @code{message} primitive,
197and for echoing keystrokes. It is not the same as the minibuffer,
198despite the fact that the minibuffer appears (when active) in the same
199place on the screen as the echo area. The @cite{GNU Emacs Manual}
200specifies the rules for resolving conflicts between the echo area and
201the minibuffer for use of that screen space (@pxref{Minibuffer,, The
202Minibuffer, emacs, The GNU Emacs Manual}).
42b85554 203
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204 You can write output in the echo area by using the Lisp printing
205functions with @code{t} as the stream (@pxref{Output Functions}), or
206explicitly.
207
208@menu
209* Displaying Messages:: Explicitly displaying text in the echo area.
7abe6d7a 210* Progress:: Informing user about progress of a long operation.
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211* Logging Messages:: Echo area messages are logged for the user.
212* Echo Area Customization:: Controlling the echo area.
213@end menu
214
215@node Displaying Messages
216@subsection Displaying Messages in the Echo Area
217
218 This section describes the functions for explicitly producing echo
219area messages. Many other Emacs features display messages there, too.
42b85554 220
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221@defun message format-string &rest arguments
222This function displays a message in the echo area. The argument
223@var{format-string} is similar to a C language @code{printf} format
a3267c78 224string. See @code{format} in @ref{Formatting Strings}, for the details
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225on the conversion specifications. @code{message} returns the
226constructed string.
227
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228In batch mode, @code{message} prints the message text on the standard
229error stream, followed by a newline.
230
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231If @var{format-string}, or strings among the @var{arguments}, have
232@code{face} text properties, these affect the way the message is displayed.
8241495d 233
42b85554 234@c Emacs 19 feature
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235If @var{format-string} is @code{nil} or the empty string,
236@code{message} clears the echo area; if the echo area has been
237expanded automatically, this brings it back to its normal size.
238If the minibuffer is active, this brings the minibuffer contents back
239onto the screen immediately.
b22f3a19 240
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241@example
242@group
243(message "Minibuffer depth is %d."
244 (minibuffer-depth))
245 @print{} Minibuffer depth is 0.
246@result{} "Minibuffer depth is 0."
247@end group
248
249@group
250---------- Echo Area ----------
251Minibuffer depth is 0.
252---------- Echo Area ----------
253@end group
254@end example
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255
256To automatically display a message in the echo area or in a pop-buffer,
c2579664 257depending on its size, use @code{display-message-or-buffer} (see below).
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258@end defun
259
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260@tindex with-temp-message
261@defmac with-temp-message message &rest body
262This construct displays a message in the echo area temporarily, during
263the execution of @var{body}. It displays @var{message}, executes
264@var{body}, then returns the value of the last body form while restoring
265the previous echo area contents.
266@end defmac
267
1c145ce1 268@defun message-or-box format-string &rest arguments
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269This function displays a message like @code{message}, but may display it
270in a dialog box instead of the echo area. If this function is called in
271a command that was invoked using the mouse---more precisely, if
272@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
273@code{nil} or a list---then it uses a dialog box or pop-up menu to
274display the message. Otherwise, it uses the echo area. (This is the
275same criterion that @code{y-or-n-p} uses to make a similar decision; see
276@ref{Yes-or-No Queries}.)
277
278You can force use of the mouse or of the echo area by binding
279@code{last-nonmenu-event} to a suitable value around the call.
280@end defun
281
1c145ce1 282@defun message-box format-string &rest arguments
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283This function displays a message like @code{message}, but uses a dialog
284box (or a pop-up menu) whenever that is possible. If it is impossible
285to use a dialog box or pop-up menu, because the terminal does not
286support them, then @code{message-box} uses the echo area, like
287@code{message}.
288@end defun
289
a43709e6 290@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 291@tindex display-message-or-buffer
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292This function displays the message @var{message}, which may be either a
293string or a buffer. If it is shorter than the maximum height of the
294echo area, as defined by @code{max-mini-window-height}, it is displayed
295in the echo area, using @code{message}. Otherwise,
296@code{display-buffer} is used to show it in a pop-up buffer.
297
298Returns either the string shown in the echo area, or when a pop-up
299buffer is used, the window used to display it.
300
301If @var{message} is a string, then the optional argument
302@var{buffer-name} is the name of the buffer used to display it when a
303pop-up buffer is used, defaulting to @samp{*Message*}. In the case
304where @var{message} is a string and displayed in the echo area, it is
305not specified whether the contents are inserted into the buffer anyway.
306
307The optional arguments @var{not-this-window} and @var{frame} are as for
308@code{display-buffer}, and only used if a buffer is displayed.
309@end defun
310
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311@defun current-message
312This function returns the message currently being displayed in the
313echo area, or @code{nil} if there is none.
314@end defun
315
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316@node Progress
317@subsection Reporting Operation Progress
318@cindex progress reporting
969fe9b5 319
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320 When an operation can take a while to finish, you should inform the
321user about the progress it makes. This way the user can estimate
322remaining time and clearly see that Emacs is busy working, not hung.
969fe9b5 323
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324 Functions listed in this section provide simple and efficient way of
325reporting operation progress. Here is a working example that does
326nothing useful:
f9f59935 327
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328@smallexample
329(let ((progress-reporter
330 (make-progress-reporter "Collecting mana for Emacs..."
331 0 500)))
332 (dotimes (k 500)
333 (sit-for 0.01)
334 (progress-reporter-update progress-reporter k))
335 (progress-reporter-done progress-reporter))
336@end smallexample
337
338@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
339This function creates and returns a @dfn{progress reporter}---an
340object you will use as an argument for all other functions listed
341here. The idea is to precompute as much data as possible to make
342progress reporting very fast.
343
344When this progress reporter is subsequently used, it will display
345@var{message} in the echo area, followed by progress percentage.
346@var{message} is treated as a simple string. If you need it to depend
347on a filename, for instance, use @code{format} before calling this
348function.
349
350@var{min-value} and @var{max-value} arguments stand for starting and
351final states of your operation. For instance, if you scan a buffer,
352they should be the results of @code{point-min} and @code{point-max}
353correspondingly. It is required that @var{max-value} is greater than
354@var{min-value}. If you create progress reporter when some part of
355the operation has already been completed, then specify
356@var{current-value} argument. But normally you should omit it or set
357it to @code{nil}---it will default to @var{min-value} then.
358
359Remaining arguments control the rate of echo area updates. Progress
360reporter will wait for at least @var{min-change} more percents of the
361operation to be completed before printing next message.
362@var{min-time} specifies the minimum time in seconds to pass between
363successive prints. It can be fractional. Depending on Emacs and
364system capabilities, progress reporter may or may not respect this
365last argument or do it with varying precision. Default value for
366@var{min-change} is 1 (one percent), for @var{min-time}---0.2
367(seconds.)
368
369This function calls @code{progress-reporter-update}, so the first
370message is printed immediately.
371@end defun
372
373@defun progress-reporter-update reporter value
374This function does the main work of reporting progress of your
375operation. It displays the message of @var{reporter}, followed by
376progress percentage determined by @var{value}. If percentage is zero,
377or close enough according to the @var{min-change} and @var{min-time}
378arguments, then it is omitted from the output.
379
380@var{reporter} must be the result of a call to
381@code{make-progress-reporter}. @var{value} specifies the current
382state of your operation and must be between @var{min-value} and
383@var{max-value} (inclusive) as passed to
384@code{make-progress-reporter}. For instance, if you scan a buffer,
385then @var{value} should be the result of a call to @code{point}.
386
387This function respects @var{min-change} and @var{min-time} as passed
388to @code{make-progress-reporter} and so does not output new messages
389on every invocation. It is thus very fast and normally you should not
390try to reduce the number of calls to it: resulting overhead will most
391likely negate your effort.
392@end defun
393
394@defun progress-reporter-force-update reporter value &optional new-message
395This function is similar to @code{progress-reporter-update} except
396that it prints a message in the echo area unconditionally.
397
398The first two arguments have the same meaning as for
399@code{progress-reporter-update}. Optional @var{new-message} allows
400you to change the message of the @var{reporter}. Since this functions
401always updates the echo area, such a change will be immediately
402presented to the user.
403@end defun
404
405@defun progress-reporter-done reporter
406This function should be called when the operation is finished. It
407prints the message of @var{reporter} followed by word ``done'' in the
408echo area.
409
410You should always call this function and not hope for
411@code{progress-reporter-update} to print ``100%.'' Firstly, it may
412never print it, there are many good reasons for this not to happen.
413Secondly, ``done'' is more explicit.
414@end defun
415
84ff884e 416@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
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417This is a convenience macro that works the same way as @code{dotimes}
418does, but also reports loop progress using the functions described
419above. It allows you to save some typing.
420
421You can rewrite the example in the beginning of this node using
422this macro this way:
423
424@example
425(dotimes-with-progress-reporter
426 (k 500)
427 "Collecting some mana for Emacs..."
428 (sit-for 0.01))
429@end example
430@end defmac
431
432@node Logging Messages
433@subsection Logging Messages in @samp{*Messages*}
434@cindex logging echo-area messages
435
436 Almost all the messages displayed in the echo area are also recorded
437in the @samp{*Messages*} buffer so that the user can refer back to
438them. This includes all the messages that are output with
439@code{message}.
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440
441@defopt message-log-max
442This variable specifies how many lines to keep in the @samp{*Messages*}
443buffer. The value @code{t} means there is no limit on how many lines to
444keep. The value @code{nil} disables message logging entirely. Here's
445how to display a message and prevent it from being logged:
446
447@example
448(let (message-log-max)
449 (message @dots{}))
450@end example
451@end defopt
452
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453 To make @samp{*Messages*} more convenient for the user, the logging
454facility combines successive identical messages. It also combines
455successive related messages for the sake of two cases: question
456followed by answer, and a series of progress messages.
457
458 A ``question followed by an answer'' means two messages like the
459ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
460and the second is @samp{@var{question}...@var{answer}}. The first
461message conveys no additional information beyond what's in the second,
462so logging the second message discards the first from the log.
463
464 A ``series of progress messages'' means successive messages like
465those produced by @code{make-progress-reporter}. They have the form
466@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
467time, while @var{how-far} varies. Logging each message in the series
468discards the previous one, provided they are consecutive.
469
470 The functions @code{make-progress-reporter} and @code{y-or-n-p}
471don't have to do anything special to activate the message log
472combination feature. It operates whenever two consecutive messages
473are logged that share a common prefix ending in @samp{...}.
474
475@node Echo Area Customization
476@subsection Echo Area Customization
477
478 These variables control details of how the echo area works.
479
480@defvar cursor-in-echo-area
481This variable controls where the cursor appears when a message is
482displayed in the echo area. If it is non-@code{nil}, then the cursor
483appears at the end of the message. Otherwise, the cursor appears at
484point---not in the echo area at all.
485
486The value is normally @code{nil}; Lisp programs bind it to @code{t}
487for brief periods of time.
488@end defvar
489
490@defvar echo-area-clear-hook
491This normal hook is run whenever the echo area is cleared---either by
492@code{(message nil)} or for any other reason.
493@end defvar
494
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495@defvar echo-keystrokes
496This variable determines how much time should elapse before command
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497characters echo. Its value must be an integer or floating point number,
498which specifies the
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499number of seconds to wait before echoing. If the user types a prefix
500key (such as @kbd{C-x}) and then delays this many seconds before
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501continuing, the prefix key is echoed in the echo area. (Once echoing
502begins in a key sequence, all subsequent characters in the same key
503sequence are echoed immediately.)
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504
505If the value is zero, then command input is not echoed.
506@end defvar
507
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508@defvar message-truncate-lines
509Normally, displaying a long message resizes the echo area to display
510the entire message. But if the variable @code{message-truncate-lines}
511is non-@code{nil}, the echo area does not resize, and the message is
512truncated to fit it, as in Emacs 20 and before.
513@end defvar
514
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515 The variable @code{max-mini-window-height}, which specifies the
516maximum height for resizing minibuffer windows, also applies to the
517echo area (which is really a special use of the minibuffer window.
518@xref{Minibuffer Misc}.
519
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520@node Warnings
521@section Reporting Warnings
522@cindex warnings
523
524 @dfn{Warnings} are a facility for a program to inform the user of a
525possible problem, but continue running.
526
527@menu
528* Warning Basics:: Warnings concepts and functions to report them.
529* Warning Variables:: Variables programs bind to customize their warnings.
530* Warning Options:: Variables users set to control display of warnings.
531@end menu
532
533@node Warning Basics
534@subsection Warning Basics
535@cindex severity level
536
537 Every warning has a textual message, which explains the problem for
538the user, and a @dfn{severity level} which is a symbol. Here are the
539possible severity levels, in order of decreasing severity, and their
540meanings:
541
542@table @code
543@item :emergency
544A problem that will seriously impair Emacs operation soon
545if you do not attend to it promptly.
546@item :error
547A report of data or circumstances that are inherently wrong.
548@item :warning
549A report of data or circumstances that are not inherently wrong, but
550raise suspicion of a possible problem.
551@item :debug
552A report of information that may be useful if you are debugging.
553@end table
554
555 When your program encounters invalid input data, it can either
556signal a Lisp error by calling @code{error} or @code{signal} or report
557a warning with severity @code{:error}. Signaling a Lisp error is the
558easiest thing to do, but it means the program cannot continue
559processing. If you want to take the trouble to implement a way to
560continue processing despite the bad data, then reporting a warning of
561severity @code{:error} is the right way to inform the user of the
562problem. For instance, the Emacs Lisp byte compiler can report an
563error that way and continue compiling other functions. (If the
564program signals a Lisp error and then handles it with
565@code{condition-case}, the user won't see the error message; it could
566show the message to the user by reporting it as a warning.)
567
c00d3ba4 568@cindex warning type
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569 Each warning has a @dfn{warning type} to classify it. The type is a
570list of symbols. The first symbol should be the custom group that you
571use for the program's user options. For example, byte compiler
572warnings use the warning type @code{(bytecomp)}. You can also
573subcategorize the warnings, if you wish, by using more symbols in the
574list.
575
576@defun display-warning type message &optional level buffer-name
577This function reports a warning, using @var{message} as the message
578and @var{type} as the warning type. @var{level} should be the
579severity level, with @code{:warning} being the default.
580
581@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
582for logging the warning. By default, it is @samp{*Warnings*}.
583@end defun
584
585@defun lwarn type level message &rest args
586This function reports a warning using the value of @code{(format
587@var{message} @var{args}...)} as the message. In other respects it is
588equivalent to @code{display-warning}.
589@end defun
590
591@defun warn message &rest args
592This function reports a warning using the value of @code{(format
593@var{message} @var{args}...)} as the message, @code{(emacs)} as the
594type, and @code{:warning} as the severity level. It exists for
595compatibility only; we recommend not using it, because you should
596specify a specific warning type.
597@end defun
598
599@node Warning Variables
600@subsection Warning Variables
601
602 Programs can customize how their warnings appear by binding
603the variables described in this section.
604
605@defvar warning-levels
606This list defines the meaning and severity order of the warning
607severity levels. Each element defines one severity level,
608and they are arranged in order of decreasing severity.
609
610Each element has the form @code{(@var{level} @var{string}
611@var{function})}, where @var{level} is the severity level it defines.
612@var{string} specifies the textual description of this level.
613@var{string} should use @samp{%s} to specify where to put the warning
614type information, or it can omit the @samp{%s} so as not to include
615that information.
616
617The optional @var{function}, if non-@code{nil}, is a function to call
618with no arguments, to get the user's attention.
619
620Normally you should not change the value of this variable.
621@end defvar
622
623@defvar warning-prefix-function
812a2341 624If non-@code{nil}, the value is a function to generate prefix text for
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625warnings. Programs can bind the variable to a suitable function.
626@code{display-warning} calls this function with the warnings buffer
627current, and the function can insert text in it. That text becomes
628the beginning of the warning message.
629
630The function is called with two arguments, the severity level and its
631entry in @code{warning-levels}. It should return a list to use as the
632entry (this value need not be an actual member of
812a2341 633@code{warning-levels}). By constructing this value, the function can
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634change the severity of the warning, or specify different handling for
635a given severity level.
636
637If the variable's value is @code{nil} then there is no function
638to call.
639@end defvar
640
641@defvar warning-series
642Programs can bind this variable to @code{t} to say that the next
643warning should begin a series. When several warnings form a series,
644that means to leave point on the first warning of the series, rather
812a2341 645than keep moving it for each warning so that it appears on the last one.
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646The series ends when the local binding is unbound and
647@code{warning-series} becomes @code{nil} again.
648
649The value can also be a symbol with a function definition. That is
650equivalent to @code{t}, except that the next warning will also call
651the function with no arguments with the warnings buffer current. The
652function can insert text which will serve as a header for the series
653of warnings.
654
655Once a series has begun, the value is a marker which points to the
656buffer position in the warnings buffer of the start of the series.
657
658The variable's normal value is @code{nil}, which means to handle
659each warning separately.
660@end defvar
661
662@defvar warning-fill-prefix
663When this variable is non-@code{nil}, it specifies a fill prefix to
664use for filling each warning's text.
665@end defvar
666
667@defvar warning-type-format
668This variable specifies the format for displaying the warning type
669in the warning message. The result of formatting the type this way
670gets included in the message under the control of the string in the
671entry in @code{warning-levels}. The default value is @code{" (%s)"}.
672If you bind it to @code{""} then the warning type won't appear at
673all.
674@end defvar
675
676@node Warning Options
677@subsection Warning Options
678
679 These variables are used by users to control what happens
680when a Lisp program reports a warning.
681
682@defopt warning-minimum-level
683This user option specifies the minimum severity level that should be
684shown immediately to the user. The default is @code{:warning}, which
685means to immediately display all warnings except @code{:debug}
686warnings.
687@end defopt
688
689@defopt warning-minimum-log-level
690This user option specifies the minimum severity level that should be
691logged in the warnings buffer. The default is @code{:warning}, which
692means to log all warnings except @code{:debug} warnings.
693@end defopt
694
695@defopt warning-suppress-types
696This list specifies which warning types should not be displayed
697immediately for the user. Each element of the list should be a list
698of symbols. If its elements match the first elements in a warning
699type, then that warning is not displayed immediately.
700@end defopt
701
702@defopt warning-suppress-log-types
703This list specifies which warning types should not be logged in the
704warnings buffer. Each element of the list should be a list of
705symbols. If it matches the first few elements in a warning type, then
706that warning is not logged.
707@end defopt
00b3c1cd 708
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709@node Invisible Text
710@section Invisible Text
711
712@cindex invisible text
713You can make characters @dfn{invisible}, so that they do not appear on
714the screen, with the @code{invisible} property. This can be either a
a9f0a989 715text property (@pxref{Text Properties}) or a property of an overlay
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716(@pxref{Overlays}). Cursor motion also partly ignores these
717characters; if the command loop finds point within them, it moves
718point to the other side of them.
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719
720In the simplest case, any non-@code{nil} @code{invisible} property makes
721a character invisible. This is the default case---if you don't alter
722the default value of @code{buffer-invisibility-spec}, this is how the
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723@code{invisible} property works. You should normally use @code{t}
724as the value of the @code{invisible} property if you don't plan
725to set @code{buffer-invisibility-spec} yourself.
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726
727More generally, you can use the variable @code{buffer-invisibility-spec}
728to control which values of the @code{invisible} property make text
729invisible. This permits you to classify the text into different subsets
730in advance, by giving them different @code{invisible} values, and
731subsequently make various subsets visible or invisible by changing the
732value of @code{buffer-invisibility-spec}.
733
734Controlling visibility with @code{buffer-invisibility-spec} is
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735especially useful in a program to display the list of entries in a
736database. It permits the implementation of convenient filtering
737commands to view just a part of the entries in the database. Setting
738this variable is very fast, much faster than scanning all the text in
739the buffer looking for properties to change.
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740
741@defvar buffer-invisibility-spec
742This variable specifies which kinds of @code{invisible} properties
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743actually make a character invisible. Setting this variable makes it
744buffer-local.
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745
746@table @asis
747@item @code{t}
748A character is invisible if its @code{invisible} property is
749non-@code{nil}. This is the default.
750
751@item a list
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752Each element of the list specifies a criterion for invisibility; if a
753character's @code{invisible} property fits any one of these criteria,
754the character is invisible. The list can have two kinds of elements:
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755
756@table @code
757@item @var{atom}
969fe9b5 758A character is invisible if its @code{invisible} property value
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759is @var{atom} or if it is a list with @var{atom} as a member.
760
761@item (@var{atom} . t)
969fe9b5 762A character is invisible if its @code{invisible} property value
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763is @var{atom} or if it is a list with @var{atom} as a member.
764Moreover, if this character is at the end of a line and is followed
765by a visible newline, it displays an ellipsis.
766@end table
767@end table
768@end defvar
769
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770 Two functions are specifically provided for adding elements to
771@code{buffer-invisibility-spec} and removing elements from it.
772
f9f59935 773@defun add-to-invisibility-spec element
31b0520f 774This function adds the element @var{element} to
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775@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
776was @code{t}, it changes to a list, @code{(t)}, so that text whose
777@code{invisible} property is @code{t} remains invisible.
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778@end defun
779
f9f59935 780@defun remove-from-invisibility-spec element
812a2341 781This removes the element @var{element} from
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782@code{buffer-invisibility-spec}. This does nothing if @var{element}
783is not in the list.
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784@end defun
785
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786 A convention for use of @code{buffer-invisibility-spec} is that a
787major mode should use the mode's own name as an element of
788@code{buffer-invisibility-spec} and as the value of the
789@code{invisible} property:
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790
791@example
969fe9b5 792;; @r{If you want to display an ellipsis:}
177c0ea7 793(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 794;; @r{If you don't want ellipsis:}
177c0ea7 795(add-to-invisibility-spec 'my-symbol)
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796
797(overlay-put (make-overlay beginning end)
798 'invisible 'my-symbol)
799
969fe9b5 800;; @r{When done with the overlays:}
f9f59935 801(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 802;; @r{Or respectively:}
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803(remove-from-invisibility-spec 'my-symbol)
804@end example
805
5e8ae792 806@vindex line-move-ignore-invisible
00b3c1cd 807 Ordinarily, functions that operate on text or move point do not care
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808whether the text is invisible. The user-level line motion commands
809explicitly ignore invisible newlines if
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810@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
811only because they are explicitly programmed to do so.
bfe721d1 812
7cd3712b 813 However, if a command ends with point inside or immediately before
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814invisible text, the main editing loop moves point further forward or
815further backward (in the same direction that the command already moved
816it) until that condition is no longer true. Thus, if the command
817moved point back into an invisible range, Emacs moves point back to
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818the beginning of that range, and then back one more character. If the
819command moved point forward into an invisible range, Emacs moves point
820forward up to the first visible character that follows the invisible
821text.
00b3c1cd 822
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823 Incremental search can make invisible overlays visible temporarily
824and/or permanently when a match includes invisible text. To enable
825this, the overlay should have a non-@code{nil}
826@code{isearch-open-invisible} property. The property value should be a
827function to be called with the overlay as an argument. This function
828should make the overlay visible permanently; it is used when the match
829overlaps the overlay on exit from the search.
830
831 During the search, such overlays are made temporarily visible by
832temporarily modifying their invisible and intangible properties. If you
ebc6903b 833want this to be done differently for a certain overlay, give it an
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834@code{isearch-open-invisible-temporary} property which is a function.
835The function is called with two arguments: the first is the overlay, and
f21b06b7 836the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 837make it invisible again.
f9f59935 838
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839@node Selective Display
840@section Selective Display
841@cindex selective display
842
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843 @dfn{Selective display} refers to a pair of related features for
844hiding certain lines on the screen.
42b85554 845
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846 The first variant, explicit selective display, is designed for use
847in a Lisp program: it controls which lines are hidden by altering the
848text. This kind of hiding in some ways resembles the effect of the
849@code{invisible} property (@pxref{Invisible Text}), but the two
850features are different and do not work the same way.
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851
852 In the second variant, the choice of lines to hide is made
bfe721d1 853automatically based on indentation. This variant is designed to be a
22697dac 854user-level feature.
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855
856 The way you control explicit selective display is by replacing a
78608595 857newline (control-j) with a carriage return (control-m). The text that
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858was formerly a line following that newline is now hidden. Strictly
859speaking, it is temporarily no longer a line at all, since only
860newlines can separate lines; it is now part of the previous line.
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861
862 Selective display does not directly affect editing commands. For
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863example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
864into hidden text. However, the replacement of newline characters with
865carriage return characters affects some editing commands. For
866example, @code{next-line} skips hidden lines, since it searches only
867for newlines. Modes that use selective display can also define
868commands that take account of the newlines, or that control which
869parts of the text are hidden.
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870
871 When you write a selectively displayed buffer into a file, all the
872control-m's are output as newlines. This means that when you next read
c2579664 873in the file, it looks OK, with nothing hidden. The selective display
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874effect is seen only within Emacs.
875
876@defvar selective-display
877This buffer-local variable enables selective display. This means that
c2579664 878lines, or portions of lines, may be made hidden.
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879
880@itemize @bullet
881@item
a40d4712 882If the value of @code{selective-display} is @code{t}, then the character
c2579664 883control-m marks the start of hidden text; the control-m, and the rest
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884of the line following it, are not displayed. This is explicit selective
885display.
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886
887@item
888If the value of @code{selective-display} is a positive integer, then
889lines that start with more than that many columns of indentation are not
890displayed.
891@end itemize
892
c2579664 893When some portion of a buffer is hidden, the vertical movement
42b85554 894commands operate as if that portion did not exist, allowing a single
c2579664 895@code{next-line} command to skip any number of hidden lines.
42b85554 896However, character movement commands (such as @code{forward-char}) do
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897not skip the hidden portion, and it is possible (if tricky) to insert
898or delete text in an hidden portion.
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899
900In the examples below, we show the @emph{display appearance} of the
901buffer @code{foo}, which changes with the value of
902@code{selective-display}. The @emph{contents} of the buffer do not
903change.
904
905@example
906@group
907(setq selective-display nil)
908 @result{} nil
909
910---------- Buffer: foo ----------
9111 on this column
912 2on this column
913 3n this column
914 3n this column
915 2on this column
9161 on this column
917---------- Buffer: foo ----------
918@end group
919
920@group
921(setq selective-display 2)
922 @result{} 2
923
924---------- Buffer: foo ----------
9251 on this column
926 2on this column
927 2on this column
9281 on this column
929---------- Buffer: foo ----------
930@end group
931@end example
932@end defvar
933
934@defvar selective-display-ellipses
935If this buffer-local variable is non-@code{nil}, then Emacs displays
c2579664 936@samp{@dots{}} at the end of a line that is followed by hidden text.
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937This example is a continuation of the previous one.
938
939@example
940@group
941(setq selective-display-ellipses t)
942 @result{} t
943
944---------- Buffer: foo ----------
9451 on this column
946 2on this column ...
947 2on this column
9481 on this column
949---------- Buffer: foo ----------
950@end group
951@end example
952
953You can use a display table to substitute other text for the ellipsis
954(@samp{@dots{}}). @xref{Display Tables}.
955@end defvar
956
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957@node Temporary Displays
958@section Temporary Displays
959
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960 Temporary displays are used by Lisp programs to put output into a
961buffer and then present it to the user for perusal rather than for
962editing. Many help commands use this feature.
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963
964@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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965This function executes @var{forms} while arranging to insert any output
966they print into the buffer named @var{buffer-name}, which is first
967created if necessary, and put into Help mode. Finally, the buffer is
968displayed in some window, but not selected.
969
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970If the @var{forms} do not change the major mode in the output buffer,
971so that it is still Help mode at the end of their execution, then
b6954afd 972@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 973end, and also scans it for function and variable names to make them
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974into clickable cross-references. @xref{Docstring hyperlinks, , Tips
975for Documentation Strings}, in particular the item on hyperlinks in
976documentation strings, for more details.
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977
978The string @var{buffer-name} specifies the temporary buffer, which
979need not already exist. The argument must be a string, not a buffer.
980The buffer is erased initially (with no questions asked), and it is
981marked as unmodified after @code{with-output-to-temp-buffer} exits.
982
983@code{with-output-to-temp-buffer} binds @code{standard-output} to the
984temporary buffer, then it evaluates the forms in @var{forms}. Output
985using the Lisp output functions within @var{forms} goes by default to
986that buffer (but screen display and messages in the echo area, although
987they are ``output'' in the general sense of the word, are not affected).
988@xref{Output Functions}.
989
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990Several hooks are available for customizing the behavior
991of this construct; they are listed below.
992
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993The value of the last form in @var{forms} is returned.
994
995@example
996@group
997---------- Buffer: foo ----------
998 This is the contents of foo.
999---------- Buffer: foo ----------
1000@end group
1001
1002@group
1003(with-output-to-temp-buffer "foo"
1004 (print 20)
1005 (print standard-output))
1006@result{} #<buffer foo>
1007
1008---------- Buffer: foo ----------
100920
1010
1011#<buffer foo>
1012
1013---------- Buffer: foo ----------
1014@end group
1015@end example
1016@end defspec
1017
1018@defvar temp-buffer-show-function
78608595 1019If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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1020calls it as a function to do the job of displaying a help buffer. The
1021function gets one argument, which is the buffer it should display.
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1022
1023It is a good idea for this function to run @code{temp-buffer-show-hook}
1024just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 1025@code{save-selected-window} and with the chosen window and buffer
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1026selected.
1027@end defvar
1028
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1029@defvar temp-buffer-setup-hook
1030@tindex temp-buffer-setup-hook
1031This normal hook is run by @code{with-output-to-temp-buffer} before
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1032evaluating @var{body}. When the hook runs, the temporary buffer is
1033current. This hook is normally set up with a function to put the
1034buffer in Help mode.
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1035@end defvar
1036
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1037@defvar temp-buffer-show-hook
1038This normal hook is run by @code{with-output-to-temp-buffer} after
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1039displaying the temporary buffer. When the hook runs, the temporary buffer
1040is current, and the window it was displayed in is selected. This hook
1041is normally set up with a function to make the buffer read only, and
1042find function names and variable names in it, provided the major mode
1043is Help mode.
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1044@end defvar
1045
1046@defun momentary-string-display string position &optional char message
1047This function momentarily displays @var{string} in the current buffer at
1048@var{position}. It has no effect on the undo list or on the buffer's
1049modification status.
1050
1051The momentary display remains until the next input event. If the next
1052input event is @var{char}, @code{momentary-string-display} ignores it
1053and returns. Otherwise, that event remains buffered for subsequent use
1054as input. Thus, typing @var{char} will simply remove the string from
1055the display, while typing (say) @kbd{C-f} will remove the string from
1056the display and later (presumably) move point forward. The argument
1057@var{char} is a space by default.
1058
1059The return value of @code{momentary-string-display} is not meaningful.
1060
bfe721d1 1061If the string @var{string} does not contain control characters, you can
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1062do the same job in a more general way by creating (and then subsequently
1063deleting) an overlay with a @code{before-string} property.
1064@xref{Overlay Properties}.
bfe721d1 1065
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1066If @var{message} is non-@code{nil}, it is displayed in the echo area
1067while @var{string} is displayed in the buffer. If it is @code{nil}, a
1068default message says to type @var{char} to continue.
1069
1070In this example, point is initially located at the beginning of the
1071second line:
1072
1073@example
1074@group
1075---------- Buffer: foo ----------
1076This is the contents of foo.
1077@point{}Second line.
1078---------- Buffer: foo ----------
1079@end group
1080
1081@group
1082(momentary-string-display
1083 "**** Important Message! ****"
1084 (point) ?\r
1085 "Type RET when done reading")
1086@result{} t
1087@end group
1088
1089@group
1090---------- Buffer: foo ----------
1091This is the contents of foo.
1092**** Important Message! ****Second line.
1093---------- Buffer: foo ----------
1094
1095---------- Echo Area ----------
1096Type RET when done reading
1097---------- Echo Area ----------
1098@end group
1099@end example
1100@end defun
1101
1102@node Overlays
1103@section Overlays
1104@cindex overlays
1105
1106You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1107the screen, for the sake of presentation features. An overlay is an
1108object that belongs to a particular buffer, and has a specified
1109beginning and end. It also has properties that you can examine and set;
1110these affect the display of the text within the overlay.
42b85554 1111
7fdc81ab 1112An overlay uses markers to record its beginning and end; thus,
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1113editing the text of the buffer adjusts the beginning and end of each
1114overlay so that it stays with the text. When you create the overlay,
1115you can specify whether text inserted at the beginning should be
1116inside the overlay or outside, and likewise for the end of the overlay.
1117
42b85554 1118@menu
c2579664 1119* Managing Overlays:: Creating and moving overlays.
02c77ee9 1120* Overlay Properties:: How to read and set properties.
42b85554 1121 What properties do to the screen display.
eda77a0f 1122* Finding Overlays:: Searching for overlays.
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1123@end menu
1124
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1125@node Managing Overlays
1126@subsection Managing Overlays
1127
1128 This section describes the functions to create, delete and move
1129overlays, and to examine their contents. Overlay changes are not
1130recorded in the buffer's undo list, since the overlays are not
1131part of the buffer's contents.
1132
1133@defun overlayp object
1134This function returns @code{t} if @var{object} is an overlay.
1135@end defun
1136
1137@defun make-overlay start end &optional buffer front-advance rear-advance
1138This function creates and returns an overlay that belongs to
1139@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1140and @var{end} must specify buffer positions; they may be integers or
1141markers. If @var{buffer} is omitted, the overlay is created in the
1142current buffer.
1143
1144The arguments @var{front-advance} and @var{rear-advance} specify the
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1145marker insertion type for the start of the overlay and for the end of
1146the overlay, respectively. @xref{Marker Insertion Types}. If they
1147are both @code{nil}, the default, then the overlay extends to include
1148any text inserted at the beginning, but not text inserted at the end.
1149If @var{front-advance} is non-@code{nil}, text inserted at the
1150beginning of the overlay is excluded from the overlay. If
1151@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1152overlay is included in the overlay.
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1153@end defun
1154
1155@defun overlay-start overlay
1156This function returns the position at which @var{overlay} starts,
1157as an integer.
1158@end defun
1159
1160@defun overlay-end overlay
1161This function returns the position at which @var{overlay} ends,
1162as an integer.
1163@end defun
1164
1165@defun overlay-buffer overlay
1166This function returns the buffer that @var{overlay} belongs to. It
1167returns @code{nil} if @var{overlay} has been deleted.
1168@end defun
1169
1170@defun delete-overlay overlay
1171This function deletes @var{overlay}. The overlay continues to exist as
1172a Lisp object, and its property list is unchanged, but it ceases to be
1173attached to the buffer it belonged to, and ceases to have any effect on
1174display.
1175
1176A deleted overlay is not permanently disconnected. You can give it a
1177position in a buffer again by calling @code{move-overlay}.
1178@end defun
1179
1180@defun move-overlay overlay start end &optional buffer
1181This function moves @var{overlay} to @var{buffer}, and places its bounds
1182at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1183must specify buffer positions; they may be integers or markers.
1184
1185If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1186was already associated with; if @var{overlay} was deleted, it goes into
1187the current buffer.
1188
1189The return value is @var{overlay}.
1190
1191This is the only valid way to change the endpoints of an overlay. Do
1192not try modifying the markers in the overlay by hand, as that fails to
1193update other vital data structures and can cause some overlays to be
1194``lost''.
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1195@end defun
1196
1197@defun remove-overlays &optional start end name value
1198This function removes all the overlays between @var{start} and
1199@var{end} whose property @var{name} has the value @var{value}. It can
1200move the endpoints of the overlays in the region, or split them.
1201
b2c8f143 1202If @var{name} is omitted or @code{nil}, it means to delete all overlays in
a93cc2b5 1203the specified region. If @var{start} and/or @var{end} are omitted or
b2c8f143 1204@code{nil}, that means the beginning and end of the buffer respectively.
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1205Therefore, @code{(remove-overlays)} removes all the overlays in the
1206current buffer.
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1207@end defun
1208
1209 Here are some examples:
1210
1211@example
1212;; @r{Create an overlay.}
1213(setq foo (make-overlay 1 10))
1214 @result{} #<overlay from 1 to 10 in display.texi>
1215(overlay-start foo)
1216 @result{} 1
1217(overlay-end foo)
1218 @result{} 10
1219(overlay-buffer foo)
1220 @result{} #<buffer display.texi>
1221;; @r{Give it a property we can check later.}
1222(overlay-put foo 'happy t)
1223 @result{} t
1224;; @r{Verify the property is present.}
1225(overlay-get foo 'happy)
1226 @result{} t
1227;; @r{Move the overlay.}
1228(move-overlay foo 5 20)
1229 @result{} #<overlay from 5 to 20 in display.texi>
1230(overlay-start foo)
1231 @result{} 5
1232(overlay-end foo)
1233 @result{} 20
1234;; @r{Delete the overlay.}
1235(delete-overlay foo)
1236 @result{} nil
1237;; @r{Verify it is deleted.}
1238foo
1239 @result{} #<overlay in no buffer>
1240;; @r{A deleted overlay has no position.}
1241(overlay-start foo)
1242 @result{} nil
1243(overlay-end foo)
1244 @result{} nil
1245(overlay-buffer foo)
1246 @result{} nil
1247;; @r{Undelete the overlay.}
1248(move-overlay foo 1 20)
1249 @result{} #<overlay from 1 to 20 in display.texi>
1250;; @r{Verify the results.}
1251(overlay-start foo)
1252 @result{} 1
1253(overlay-end foo)
1254 @result{} 20
1255(overlay-buffer foo)
1256 @result{} #<buffer display.texi>
1257;; @r{Moving and deleting the overlay does not change its properties.}
1258(overlay-get foo 'happy)
1259 @result{} t
1260@end example
1261
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1262@node Overlay Properties
1263@subsection Overlay Properties
1264
8241495d 1265 Overlay properties are like text properties in that the properties that
a9f0a989 1266alter how a character is displayed can come from either source. But in
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1267most respects they are different. @xref{Text Properties}, for comparison.
1268
1269 Text properties are considered a part of the text; overlays and
1270their properties are specifically considered not to be part of the
1271text. Thus, copying text between various buffers and strings
1272preserves text properties, but does not try to preserve overlays.
1273Changing a buffer's text properties marks the buffer as modified,
1274while moving an overlay or changing its properties does not. Unlike
1275text property changes, overlay property changes are not recorded in
1276the buffer's undo list.
1277
1278 These functions read and set the properties of an overlay:
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1279
1280@defun overlay-get overlay prop
1281This function returns the value of property @var{prop} recorded in
1282@var{overlay}, if any. If @var{overlay} does not record any value for
1283that property, but it does have a @code{category} property which is a
1284symbol, that symbol's @var{prop} property is used. Otherwise, the value
1285is @code{nil}.
1286@end defun
1287
1288@defun overlay-put overlay prop value
1289This function sets the value of property @var{prop} recorded in
1290@var{overlay} to @var{value}. It returns @var{value}.
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1291@end defun
1292
1293@defun overlay-properties overlay
1294This returns a copy of the property list of @var{overlay}.
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1295@end defun
1296
1297 See also the function @code{get-char-property} which checks both
1298overlay properties and text properties for a given character.
1299@xref{Examining Properties}.
1300
1301 Many overlay properties have special meanings; here is a table
1302of them:
1303
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1304@table @code
1305@item priority
1306@kindex priority @r{(overlay property)}
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1307This property's value (which should be a nonnegative integer number)
1308determines the priority of the overlay. The priority matters when two
1309or more overlays cover the same character and both specify the same
1310property; the one whose @code{priority} value is larger takes priority
1311over the other. For the @code{face} property, the higher priority
1312value does not completely replace the other; instead, its face
1313attributes override the face attributes of the lower priority
1314@code{face} property.
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1315
1316Currently, all overlays take priority over text properties. Please
1317avoid using negative priority values, as we have not yet decided just
1318what they should mean.
1319
1320@item window
1321@kindex window @r{(overlay property)}
1322If the @code{window} property is non-@code{nil}, then the overlay
1323applies only on that window.
1324
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1325@item category
1326@kindex category @r{(overlay property)}
1327If an overlay has a @code{category} property, we call it the
bfe721d1 1328@dfn{category} of the overlay. It should be a symbol. The properties
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1329of the symbol serve as defaults for the properties of the overlay.
1330
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1331@item face
1332@kindex face @r{(overlay property)}
f9f59935 1333This property controls the way text is displayed---for example, which
8241495d 1334font and which colors. @xref{Faces}, for more information.
f9f59935 1335
8241495d 1336In the simplest case, the value is a face name. It can also be a list;
a40d4712 1337then each element can be any of these possibilities:
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1338
1339@itemize @bullet
1340@item
1341A face name (a symbol or string).
1342
1343@item
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1344A property list of face attributes. This has the form (@var{keyword}
1345@var{value} @dots{}), where each @var{keyword} is a face attribute
1346name and @var{value} is a meaningful value for that attribute. With
1347this feature, you do not need to create a face each time you want to
1348specify a particular attribute for certain text. @xref{Face
1349Attributes}.
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1350
1351@item
1352A cons cell of the form @code{(foreground-color . @var{color-name})} or
1353@code{(background-color . @var{color-name})}. These elements specify
1354just the foreground color or just the background color.
1355
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1356@code{(foreground-color . @var{color-name})} has the same effect as
1357@code{(:foreground @var{color-name})}; likewise for the background.
8241495d 1358@end itemize
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1359
1360@item mouse-face
1361@kindex mouse-face @r{(overlay property)}
1362This property is used instead of @code{face} when the mouse is within
f9f59935 1363the range of the overlay.
42b85554 1364
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1365@item display
1366@kindex display @r{(overlay property)}
1367This property activates various features that change the
1368way text is displayed. For example, it can make text appear taller
24eb6c0e 1369or shorter, higher or lower, wider or narrower, or replaced with an image.
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1370@xref{Display Property}.
1371
1372@item help-echo
d94f2aab 1373@kindex help-echo @r{(overlay property)}
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1374If an overlay has a @code{help-echo} property, then when you move the
1375mouse onto the text in the overlay, Emacs displays a help string in the
1376echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1377help-echo}.
8241495d 1378
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1379@item modification-hooks
1380@kindex modification-hooks @r{(overlay property)}
1381This property's value is a list of functions to be called if any
1382character within the overlay is changed or if text is inserted strictly
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1383within the overlay.
1384
1385The hook functions are called both before and after each change.
1386If the functions save the information they receive, and compare notes
1387between calls, they can determine exactly what change has been made
1388in the buffer text.
1389
1390When called before a change, each function receives four arguments: the
1391overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1392modified.
42b85554 1393
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1394When called after a change, each function receives five arguments: the
1395overlay, @code{t}, the beginning and end of the text range just
1396modified, and the length of the pre-change text replaced by that range.
1397(For an insertion, the pre-change length is zero; for a deletion, that
1398length is the number of characters deleted, and the post-change
bfe721d1 1399beginning and end are equal.)
22697dac 1400
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1401If these functions modify the buffer, they should bind
1402@code{inhibit-modification-hooks} to @code{t} around doing so, to
1403avoid confusing the internal mechanism that calls these hooks.
1404
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1405@item insert-in-front-hooks
1406@kindex insert-in-front-hooks @r{(overlay property)}
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1407This property's value is a list of functions to be called before and
1408after inserting text right at the beginning of the overlay. The calling
1409conventions are the same as for the @code{modification-hooks} functions.
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1410
1411@item insert-behind-hooks
1412@kindex insert-behind-hooks @r{(overlay property)}
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1413This property's value is a list of functions to be called before and
1414after inserting text right at the end of the overlay. The calling
1415conventions are the same as for the @code{modification-hooks} functions.
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1416
1417@item invisible
1418@kindex invisible @r{(overlay property)}
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1419The @code{invisible} property can make the text in the overlay
1420invisible, which means that it does not appear on the screen.
1421@xref{Invisible Text}, for details.
1422
1423@item intangible
1424@kindex intangible @r{(overlay property)}
1425The @code{intangible} property on an overlay works just like the
bfe721d1 1426@code{intangible} text property. @xref{Special Properties}, for details.
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1427
1428@item isearch-open-invisible
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1429This property tells incremental search how to make an invisible overlay
1430visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1431Text}.
42b85554 1432
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1433@item isearch-open-invisible-temporary
1434This property tells incremental search how to make an invisible overlay
1435visible, temporarily, during the search. @xref{Invisible Text}.
1436
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1437@item before-string
1438@kindex before-string @r{(overlay property)}
1439This property's value is a string to add to the display at the beginning
1440of the overlay. The string does not appear in the buffer in any
a40d4712 1441sense---only on the screen.
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1442
1443@item after-string
1444@kindex after-string @r{(overlay property)}
1445This property's value is a string to add to the display at the end of
1446the overlay. The string does not appear in the buffer in any
a40d4712 1447sense---only on the screen.
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1448
1449@item evaporate
1450@kindex evaporate @r{(overlay property)}
1451If this property is non-@code{nil}, the overlay is deleted automatically
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1452if it becomes empty (i.e., if its length becomes zero). If you give
1453an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1454it immediately.
d2609065 1455
ce75fd23 1456@item local-map
969fe9b5 1457@cindex keymap of character (and overlays)
ce75fd23 1458@kindex local-map @r{(overlay property)}
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1459If this property is non-@code{nil}, it specifies a keymap for a portion
1460of the text. The property's value replaces the buffer's local map, when
1461the character after point is within the overlay. @xref{Active Keymaps}.
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1462
1463@item keymap
1464@kindex keymap @r{(overlay property)}
1465The @code{keymap} property is similar to @code{local-map} but overrides the
1466buffer's local map (and the map specified by the @code{local-map}
1467property) rather than replacing it.
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1468@end table
1469
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1470@node Finding Overlays
1471@subsection Searching for Overlays
1472
42b85554 1473@defun overlays-at pos
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1474This function returns a list of all the overlays that cover the
1475character at position @var{pos} in the current buffer. The list is in
1476no particular order. An overlay contains position @var{pos} if it
1477begins at or before @var{pos}, and ends after @var{pos}.
1478
1479To illustrate usage, here is a Lisp function that returns a list of the
1480overlays that specify property @var{prop} for the character at point:
1481
1482@smallexample
1483(defun find-overlays-specifying (prop)
1484 (let ((overlays (overlays-at (point)))
1485 found)
1486 (while overlays
86b032fa 1487 (let ((overlay (car overlays)))
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1488 (if (overlay-get overlay prop)
1489 (setq found (cons overlay found))))
1490 (setq overlays (cdr overlays)))
1491 found))
1492@end smallexample
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1493@end defun
1494
f9f59935
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1495@defun overlays-in beg end
1496This function returns a list of the overlays that overlap the region
1497@var{beg} through @var{end}. ``Overlap'' means that at least one
1498character is contained within the overlay and also contained within the
1499specified region; however, empty overlays are included in the result if
2468d0c0 1500they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1501@end defun
1502
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1503@defun next-overlay-change pos
1504This function returns the buffer position of the next beginning or end
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1505of an overlay, after @var{pos}. If there is none, it returns
1506@code{(point-max)}.
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1507@end defun
1508
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1509@defun previous-overlay-change pos
1510This function returns the buffer position of the previous beginning or
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1511end of an overlay, before @var{pos}. If there is none, it returns
1512@code{(point-min)}.
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1513@end defun
1514
7fdba705
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1515 Here's a function which uses @code{next-overlay-change} to search
1516for the next character which gets a given property @code{prop} from
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1517either its overlays or its text properties (@pxref{Property Search}):
1518
1519@smallexample
1520(defun find-overlay-prop (prop)
1521 (save-excursion
1522 (while (and (not (eobp))
7fdba705 1523 (not (get-char-property (point) prop)))
2468d0c0 1524 (goto-char (min (next-overlay-change (point))
7fdba705 1525 (next-single-property-change (point) prop))))
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1526 (point)))
1527@end smallexample
1528
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1529 Now you can search for a @code{happy} property like this:
1530
1531@smallexample
1532(find-overlay-prop 'happy)
1533@end smallexample
1534
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1535@node Width
1536@section Width
1537
1538Since not all characters have the same width, these functions let you
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1539check the width of a character. @xref{Primitive Indent}, and
1540@ref{Screen Lines}, for related functions.
f9f59935 1541
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1542@defun char-width char
1543This function returns the width in columns of the character @var{char},
1544if it were displayed in the current buffer and the selected window.
1545@end defun
1546
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1547@defun string-width string
1548This function returns the width in columns of the string @var{string},
1549if it were displayed in the current buffer and the selected window.
1550@end defun
1551
c2579664 1552@defun truncate-string-to-width string width &optional start-column padding ellipsis
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1553This function returns the part of @var{string} that fits within
1554@var{width} columns, as a new string.
1555
1556If @var{string} does not reach @var{width}, then the result ends where
1557@var{string} ends. If one multi-column character in @var{string}
1558extends across the column @var{width}, that character is not included in
1559the result. Thus, the result can fall short of @var{width} but cannot
1560go beyond it.
1561
1562The optional argument @var{start-column} specifies the starting column.
1563If this is non-@code{nil}, then the first @var{start-column} columns of
1564the string are omitted from the value. If one multi-column character in
1565@var{string} extends across the column @var{start-column}, that
1566character is not included.
1567
1568The optional argument @var{padding}, if non-@code{nil}, is a padding
1569character added at the beginning and end of the result string, to extend
1570it to exactly @var{width} columns. The padding character is used at the
1571end of the result if it falls short of @var{width}. It is also used at
1572the beginning of the result if one multi-column character in
1573@var{string} extends across the column @var{start-column}.
1574
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1575If @var{ellipsis} is non-@code{nil}, it should be a string which will
1576replace the end of @var{str} (including any padding) if it extends
1577beyond @var{end-column}, unless the display width of @var{str} is
1578equal to or less than the display width of @var{ellipsis}. If
1579@var{ellipsis} is non-@code{nil} and not a string, it stands for
1580@code{"..."}.
1581
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1582@example
1583(truncate-string-to-width "\tab\t" 12 4)
1584 @result{} "ab"
6bc3abcb 1585(truncate-string-to-width "\tab\t" 12 4 ?\s)
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1586 @result{} " ab "
1587@end example
1588@end defun
1589
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1590@node Line Height
1591@section Line Height
1592@cindex line height
1593
1594 The total height of each display line consists of the height of the
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1595contents of the line, plus optional additional vertical line spacing
1596above or below the display line.
93449dd1 1597
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1598 The height of the line contents is the maximum height of any
1599character or image on that display line, including the final newline
1600if there is one. (A display line that is continued doesn't include a
1601final newline.) That is the default line height, if you do nothing to
1602specify a greater height. (In the most common case, this equals the
1603height of the default frame font.)
93449dd1 1604
6ac209a3
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1605 There are several ways to explicitly specify a larger line height,
1606either by specifying an absolute height for the display line, or by
1607specifying vertical space. However, no matter what you specify, the
1608actual line height can never be less than the default.
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1609
1610@kindex line-height @r{(text property)}
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1611 A newline can have a @code{line-height} text or overlay property
1612that controls the total height of the display line ending in that
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1613newline.
1614
6ac209a3
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1615 If the property value is @code{t}, the newline character has no
1616effect on the displayed height of the line---the visible contents
1617alone determine the height. This is useful for tiling small images
1618(or image slices) without adding blank areas between the images.
1225f637 1619
6ac209a3
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1620 If the property value is a list of the form @code{(@var{height}
1621@var{total})}, that adds extra space @emph{below} the display line.
1622First Emacs uses @var{height} as a height spec to control extra space
1623@emph{above} the line; then it adds enough space @emph{below} the line
1624to bring the total line height up to @var{total}. In this case, the
1625other ways to specify the line spacing are ignored.
93449dd1 1626
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1627 Any other kind of property value is a height spec, which translates
1628into a number---the specified line height. There are several ways to
1629write a height spec; here's how each of them translates into a number:
93449dd1 1630
9eb8959a
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1631@table @code
1632@item @var{integer}
af046edf 1633If the height spec is a positive integer, the height value is that integer.
9eb8959a 1634@item @var{float}
af046edf
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1635If the height spec is a float, @var{float}, the numeric height value
1636is @var{float} times the frame's default line height.
1225f637 1637@item (@var{face} . @var{ratio})
af046edf
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1638If the height spec is a cons of the format shown, the numeric height
1639is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1640be any type of number, or @code{nil} which means a ratio of 1.
1641If @var{face} is @code{t}, it refers to the current face.
b2c8f143 1642@item (nil . @var{ratio})
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1643If the height spec is a cons of the format shown, the numeric height
1644is @var{ratio} times the height of the contents of the line.
9eb8959a 1645@end table
93449dd1 1646
6ac209a3
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1647 Thus, any valid height spec determines the height in pixels, one way
1648or another. If the line contents' height is less than that, Emacs
1649adds extra vertical space above the line to achieve the specified
1650total height.
93449dd1 1651
b2c8f143 1652 If you don't specify the @code{line-height} property, the line's
9eb8959a 1653height consists of the contents' height plus the line spacing.
af046edf
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1654There are several ways to specify the line spacing for different
1655parts of Emacs text.
93449dd1
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1656
1657@vindex default-line-spacing
9eb8959a 1658 You can specify the line spacing for all lines in a frame with the
2adbd9b6 1659@code{line-spacing} frame parameter (@pxref{Layout Parameters}).
9eb8959a 1660However, if the variable @code{default-line-spacing} is
93449dd1
KS
1661non-@code{nil}, it overrides the frame's @code{line-spacing}
1662parameter. An integer value specifies the number of pixels put below
ab7c5459 1663lines on graphical displays. A floating point number specifies the
9eb8959a 1664spacing relative to the frame's default line height.
93449dd1
KS
1665
1666@vindex line-spacing
9eb8959a
RS
1667 You can specify the line spacing for all lines in a buffer via the
1668buffer-local @code{line-spacing} variable. An integer value specifies
ab7c5459 1669the number of pixels put below lines on graphical displays. A floating
9eb8959a
RS
1670point number specifies the spacing relative to the default frame line
1671height. This overrides line spacings specified for the frame.
93449dd1
KS
1672
1673@kindex line-spacing @r{(text property)}
1674 Finally, a newline can have a @code{line-spacing} text or overlay
6ac209a3
RS
1675property that overrides the default frame line spacing and the buffer
1676local @code{line-spacing} variable, for the display line ending in
1677that newline.
9eb8959a 1678
af046edf
RS
1679 One way or another, these mechanisms specify a Lisp value for the
1680spacing of each line. The value is a height spec, and it translates
1681into a Lisp value as described above. However, in this case the
1682numeric height value specifies the line spacing, rather than the line
1683height.
1684
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RS
1685@node Faces
1686@section Faces
b9bc6c81 1687@cindex faces
42b85554 1688
8241495d
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1689 A @dfn{face} is a named collection of graphical attributes: font
1690family, foreground color, background color, optional underlining, and
1691many others. Faces are used in Emacs to control the style of display of
9ea1d6dc
JL
1692particular parts of the text or the frame. @xref{Standard Faces,,,
1693emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1694comes with.
42b85554
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1695
1696@cindex face id
969fe9b5 1697Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1698low levels within Emacs. However, for most purposes, you refer to
24ee714d 1699faces in Lisp programs by the symbols that name them.
42b85554 1700
22697dac 1701@defun facep object
c3bf675d
LT
1702This function returns @code{t} if @var{object} is a face name string
1703or symbol (or if it is a vector of the kind used internally to record
1704face data). It returns @code{nil} otherwise.
22697dac
KH
1705@end defun
1706
42b85554
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1707Each face name is meaningful for all frames, and by default it has the
1708same meaning in all frames. But you can arrange to give a particular
1709face name a special meaning in one frame if you wish.
1710
1711@menu
969fe9b5 1712* Defining Faces:: How to define a face with @code{defface}.
8241495d 1713* Face Attributes:: What is in a face?
02c77ee9 1714* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1715* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1716* Font Selection:: Finding the best available font for a face.
02c77ee9 1717* Face Functions:: How to define and examine faces.
8241495d
RS
1718* Auto Faces:: Hook for automatic face assignment.
1719* Font Lookup:: Looking up the names of available fonts
1720 and information about them.
1721* Fontsets:: A fontset is a collection of fonts
1722 that handle a range of character sets.
42b85554
RS
1723@end menu
1724
969fe9b5 1725@node Defining Faces
a9f0a989 1726@subsection Defining Faces
969fe9b5
RS
1727
1728 The way to define a new face is with @code{defface}. This creates a
1729kind of customization item (@pxref{Customization}) which the user can
1730customize using the Customization buffer (@pxref{Easy Customization,,,
c3bf675d 1731emacs, The GNU Emacs Manual}).
969fe9b5 1732
84ff884e 1733@defmac defface face spec doc [keyword value]@dots{}
b74f585b
RS
1734This declares @var{face} as a customizable face that defaults
1735according to @var{spec}. You should not quote the symbol @var{face},
1736and it should not end in @samp{-face} (that would be redundant). The
a40d4712 1737argument @var{doc} specifies the face documentation. The keywords you
b74f585b
RS
1738can use in @code{defface} are the same as in @code{defgroup} and
1739@code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1740
1741When @code{defface} executes, it defines the face according to
a9f0a989 1742@var{spec}, then uses any customizations that were read from the
a40d4712 1743init file (@pxref{Init File}) to override that specification.
969fe9b5
RS
1744
1745The purpose of @var{spec} is to specify how the face should appear on
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RS
1746different kinds of terminals. It should be an alist whose elements
1747have the form @code{(@var{display} @var{atts})}. Each element's
1748@sc{car}, @var{display}, specifies a class of terminals. (The first
7fdc81ab 1749element, if its @sc{car} is @code{default}, is special---it specifies
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RS
1750defaults for the remaining elements). The element's @sc{cadr},
1751@var{atts}, is a list of face attributes and their values; it
1752specifies what the face should look like on that kind of terminal.
1753The possible attributes are defined in the value of
1754@code{custom-face-attributes}.
969fe9b5
RS
1755
1756The @var{display} part of an element of @var{spec} determines which
2c705f25
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1757frames the element matches. If more than one element of @var{spec}
1758matches a given frame, the first element that matches is the one used
1759for that frame. There are three possibilities for @var{display}:
969fe9b5
RS
1760
1761@table @asis
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RS
1762@item @code{default}
1763This element of @var{spec} doesn't match any frames; instead, it
1764specifies defaults that apply to all frames. This kind of element, if
1765used, must be the first element of @var{spec}. Each of the following
1766elements can override any or all of these defaults.
1767
969fe9b5
RS
1768@item @code{t}
1769This element of @var{spec} matches all frames. Therefore, any
1770subsequent elements of @var{spec} are never used. Normally
1771@code{t} is used in the last (or only) element of @var{spec}.
1772
a9f0a989 1773@item a list
1911e6e5 1774If @var{display} is a list, each element should have the form
969fe9b5
RS
1775@code{(@var{characteristic} @var{value}@dots{})}. Here
1776@var{characteristic} specifies a way of classifying frames, and the
1777@var{value}s are possible classifications which @var{display} should
1778apply to. Here are the possible values of @var{characteristic}:
1779
1780@table @code
1781@item type
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1782The kind of window system the frame uses---either @code{graphic} (any
1783graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
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1784@code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1785display), or @code{tty} (a non-graphics-capable display).
1786@xref{Window Systems, window-system}.
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RS
1787
1788@item class
1789What kinds of colors the frame supports---either @code{color},
1790@code{grayscale}, or @code{mono}.
1791
1792@item background
1911e6e5 1793The kind of background---either @code{light} or @code{dark}.
82c3d852 1794
9fe84db6 1795@item min-colors
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1796An integer that represents the minimum number of colors the frame
1797should support. This matches a frame if its
1798@code{display-color-cells} value is at least the specified integer.
9fe84db6 1799
82c3d852 1800@item supports
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1801Whether or not the frame can display the face attributes given in
1802@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1803for the function @code{display-supports-face-attributes-p} for more
1804information on exactly how this testing is done. @xref{Display Face
1805Attribute Testing}.
969fe9b5
RS
1806@end table
1807
1808If an element of @var{display} specifies more than one @var{value} for a
1809given @var{characteristic}, any of those values is acceptable. If
1810@var{display} has more than one element, each element should specify a
1811different @var{characteristic}; then @emph{each} characteristic of the
1812frame must match one of the @var{value}s specified for it in
1813@var{display}.
1814@end table
1815@end defmac
1816
a40d4712 1817 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1818
1819@example
a40d4712 1820@group
9fe84db6
EZ
1821 '((((class color) (min-colors 88) (background dark))
1822 :background "blue3")
a40d4712 1823@end group
9fe84db6
EZ
1824 (((class color) (min-colors 88) (background light))
1825 :background "lightgoldenrod2")
1826 (((class color) (min-colors 16) (background dark))
1827 :background "blue3")
1828 (((class color) (min-colors 16) (background light))
1829 :background "lightgoldenrod2")
1830 (((class color) (min-colors 8))
1831 :background "blue" :foreground "white")
a40d4712 1832 (((type tty) (class mono))
9fe84db6
EZ
1833 :inverse-video t)
1834 (t :background "gray"))
a40d4712
PR
1835@group
1836 "Basic face for highlighting the region."
1837 :group 'basic-faces)
1838@end group
969fe9b5
RS
1839@end example
1840
1841 Internally, @code{defface} uses the symbol property
1842@code{face-defface-spec} to record the face attributes specified in
1843@code{defface}, @code{saved-face} for the attributes saved by the user
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JL
1844with the customization buffer, @code{customized-face} for the
1845attributes customized by the user for the current session, but not
1846saved, and @code{face-documentation} for the documentation string.
969fe9b5 1847
1911e6e5
RS
1848@defopt frame-background-mode
1849This option, if non-@code{nil}, specifies the background type to use for
1850interpreting face definitions. If it is @code{dark}, then Emacs treats
1851all frames as if they had a dark background, regardless of their actual
1852background colors. If it is @code{light}, then Emacs treats all frames
1853as if they had a light background.
1854@end defopt
1855
8241495d
RS
1856@node Face Attributes
1857@subsection Face Attributes
1858@cindex face attributes
42b85554 1859
8241495d
RS
1860 The effect of using a face is determined by a fixed set of @dfn{face
1861attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1862mean. Note that in general, more than one face can be specified for a
1863given piece of text; when that happens, the attributes of all the faces
a3a43b3b 1864are merged to specify how to display the text. @xref{Displaying Faces}.
42b85554 1865
911a7105
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1866 Any attribute in a face can have the value @code{unspecified}. This
1867means the face doesn't specify that attribute. In face merging, when
1868the first face fails to specify a particular attribute, that means the
1869next face gets a chance. However, the @code{default} face must
1870specify all attributes.
42b85554 1871
a40d4712
PR
1872 Some of these font attributes are meaningful only on certain kinds of
1873displays---if your display cannot handle a certain attribute, the
1874attribute is ignored. (The attributes @code{:family}, @code{:width},
1875@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1876an X Logical Font Descriptor.)
42b85554 1877
8241495d
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1878@table @code
1879@item :family
1880Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1881font family name, the wild-card characters @samp{*} and @samp{?} are
1882allowed.
8241495d
RS
1883
1884@item :width
1885Relative proportionate width, also known as the character set width or
1886set width. This should be one of the symbols @code{ultra-condensed},
1887@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1888@code{normal}, @code{semi-expanded}, @code{expanded},
1889@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1890
8241495d 1891@item :height
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1892Either the font height, an integer in units of 1/10 point, a floating
1893point number specifying the amount by which to scale the height of any
1894underlying face, or a function, which is called with the old height
1895(from the underlying face), and should return the new height.
177c0ea7 1896
8241495d
RS
1897@item :weight
1898Font weight---a symbol from this series (from most dense to most faint):
1899@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1900@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1901or @code{ultra-light}.
66f54605 1902
a40d4712
PR
1903On a text-only terminal, any weight greater than normal is displayed as
1904extra bright, and any weight less than normal is displayed as
1905half-bright (provided the terminal supports the feature).
1906
8241495d
RS
1907@item :slant
1908Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1909@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1910
1911On a text-only terminal, slanted text is displayed as half-bright, if
1912the terminal supports the feature.
1913
8241495d 1914@item :foreground
6057489e
RS
1915Foreground color, a string. The value can be a system-defined color
1916name, or a hexadecimal color specification of the form
1917@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1918@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1919blue, and @samp{#ffffff} is white.)
177c0ea7 1920
8241495d 1921@item :background
6057489e 1922Background color, a string, like the foreground color.
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RS
1923
1924@item :inverse-video
1925Whether or not characters should be displayed in inverse video. The
1926value should be @code{t} (yes) or @code{nil} (no).
1927
1928@item :stipple
a40d4712 1929The background stipple, a bitmap.
8241495d 1930
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PR
1931The value can be a string; that should be the name of a file containing
1932external-format X bitmap data. The file is found in the directories
1933listed in the variable @code{x-bitmap-file-path}.
8241495d 1934
a3fbafe2
RS
1935Alternatively, the value can specify the bitmap directly, with a list
1936of the form @code{(@var{width} @var{height} @var{data})}. Here,
1937@var{width} and @var{height} specify the size in pixels, and
1938@var{data} is a string containing the raw bits of the bitmap, row by
1939row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1940in the string (which should be a unibyte string for best results).
1941This means that each row always occupies at least one whole byte.
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RS
1942
1943If the value is @code{nil}, that means use no stipple pattern.
1944
1945Normally you do not need to set the stipple attribute, because it is
1946used automatically to handle certain shades of gray.
1947
1948@item :underline
1949Whether or not characters should be underlined, and in what color. If
1950the value is @code{t}, underlining uses the foreground color of the
1951face. If the value is a string, underlining uses that color. The
1952value @code{nil} means do not underline.
1953
1954@item :overline
1955Whether or not characters should be overlined, and in what color.
1956The value is used like that of @code{:underline}.
1957
1958@item :strike-through
1959Whether or not characters should be strike-through, and in what
1960color. The value is used like that of @code{:underline}.
1961
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1962@item :inherit
1963The name of a face from which to inherit attributes, or a list of face
1964names. Attributes from inherited faces are merged into the face like an
1965underlying face would be, with higher priority than underlying faces.
e58b3620
RS
1966If a list of faces is used, attributes from faces earlier in the list
1967override those from later faces.
96f71a49 1968
8241495d
RS
1969@item :box
1970Whether or not a box should be drawn around characters, its color, the
a40d4712 1971width of the box lines, and 3D appearance.
8241495d 1972@end table
42b85554 1973
8241495d
RS
1974 Here are the possible values of the @code{:box} attribute, and what
1975they mean:
42b85554 1976
8241495d
RS
1977@table @asis
1978@item @code{nil}
1979Don't draw a box.
bfe721d1 1980
8241495d
RS
1981@item @code{t}
1982Draw a box with lines of width 1, in the foreground color.
42b85554 1983
8241495d
RS
1984@item @var{color}
1985Draw a box with lines of width 1, in color @var{color}.
42b85554 1986
8241495d
RS
1987@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1988This way you can explicitly specify all aspects of the box. The value
1989@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1990
8241495d
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1991The value @var{color} specifies the color to draw with. The default is
1992the foreground color of the face for simple boxes, and the background
1993color of the face for 3D boxes.
42b85554 1994
8241495d
RS
1995The value @var{style} specifies whether to draw a 3D box. If it is
1996@code{released-button}, the box looks like a 3D button that is not being
1997pressed. If it is @code{pressed-button}, the box looks like a 3D button
1998that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1999is used.
2000@end table
42b85554 2001
911a7105
RS
2002 In older versions of Emacs, before @code{:family}, @code{:height},
2003@code{:width}, @code{:weight}, and @code{:slant} existed, these
2004attributes were used to specify the type face. They are now
2005semi-obsolete, but they still work:
42b85554 2006
8241495d
RS
2007@table @code
2008@item :font
a40d4712 2009This attribute specifies the font name.
42b85554 2010
8241495d
RS
2011@item :bold
2012A non-@code{nil} value specifies a bold font.
42b85554 2013
8241495d
RS
2014@item :italic
2015A non-@code{nil} value specifies an italic font.
2016@end table
42b85554 2017
911a7105
RS
2018 For compatibility, you can still set these ``attributes'', even
2019though they are not real face attributes. Here is what that does:
42b85554 2020
8241495d
RS
2021@table @code
2022@item :font
a40d4712
PR
2023You can specify an X font name as the ``value'' of this ``attribute'';
2024that sets the @code{:family}, @code{:width}, @code{:height},
2025@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2026
2027If the value is a pattern with wildcards, the first font that matches
2028the pattern is used to set these attributes.
2029
2030@item :bold
2031A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2032This actually works by setting the @code{:weight} attribute.
2033
2034@item :italic
2035A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2036This actually works by setting the @code{:slant} attribute.
2037@end table
42b85554 2038
8241495d
RS
2039@defvar x-bitmap-file-path
2040This variable specifies a list of directories for searching
2041for bitmap files, for the @code{:stipple} attribute.
2042@end defvar
2043
ea7220f8 2044@defun bitmap-spec-p object
2252bdcf
RS
2045This returns @code{t} if @var{object} is a valid bitmap specification,
2046suitable for use with @code{:stipple} (see above). It returns
2047@code{nil} otherwise.
a40d4712
PR
2048@end defun
2049
8241495d
RS
2050@node Attribute Functions
2051@subsection Face Attribute Functions
42b85554
RS
2052
2053 You can modify the attributes of an existing face with the following
2054functions. If you specify @var{frame}, they affect just that frame;
2055otherwise, they affect all frames as well as the defaults that apply to
2056new frames.
2057
8241495d
RS
2058@tindex set-face-attribute
2059@defun set-face-attribute face frame &rest arguments
2060This function sets one or more attributes of face @var{face}
2061for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2062the attribute for all frames, and the defaults for new frames.
2063
2064The extra arguments @var{arguments} specify the attributes to set, and
2065the values for them. They should consist of alternating attribute names
a40d4712 2066(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2067Thus,
2068
2069@example
2070(set-face-attribute 'foo nil
dbcff00c
RS
2071 :width 'extended
2072 :weight 'bold
8241495d
RS
2073 :underline "red")
2074@end example
2075
2076@noindent
2077sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2078to the corresponding values.
2079@end defun
2080
2081@tindex face-attribute
35f23bbf 2082@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2083This returns the value of the @var{attribute} attribute of face
2084@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2085that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2086
2087If @var{frame} is @code{t}, the value is the default for
2088@var{face} for new frames.
2089
9a8dc0d3 2090If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2091@var{face} are considered, so the return value may be
9a8dc0d3
RS
2092@code{unspecified}, or a relative value. If @var{inherit} is
2093non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2094with the faces specified by its @code{:inherit} attribute; however the
2095return value may still be @code{unspecified} or relative. If
2096@var{inherit} is a face or a list of faces, then the result is further
2097merged with that face (or faces), until it becomes specified and
2098absolute.
35f23bbf
MB
2099
2100To ensure that the return value is always specified and absolute, use
2101a value of @code{default} for @var{inherit}; this will resolve any
2102unspecified or relative values by merging with the @code{default} face
2103(which is always completely specified).
2104
8241495d
RS
2105For example,
2106
2107@example
2108(face-attribute 'bold :weight)
2109 @result{} bold
2110@end example
2111@end defun
2112
a40d4712
PR
2113 The functions above did not exist before Emacs 21. For compatibility
2114with older Emacs versions, you can use the following functions to set
8241495d
RS
2115and examine the face attributes which existed in those versions.
2116
35f23bbf
MB
2117@tindex face-attribute-relative-p
2118@defun face-attribute-relative-p attribute value
812a2341 2119This function returns non-@code{nil} if @var{value}, when used as
35f23bbf
MB
2120the value of the face attribute @var{attribute}, is relative (that is,
2121if it modifies an underlying or inherited value of @var{attribute}).
2122@end defun
2123
2124@tindex merge-face-attribute
2125@defun merge-face-attribute attribute value1 value2
2126If @var{value1} is a relative value for the face attribute
2127@var{attribute}, returns it merged with the underlying value
2128@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2129face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2130@end defun
2131
42b85554
RS
2132@defun set-face-foreground face color &optional frame
2133@defunx set-face-background face color &optional frame
78608595
RS
2134These functions set the foreground (or background, respectively) color
2135of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2136string, the name of a color.
bfe721d1
KH
2137
2138Certain shades of gray are implemented by stipple patterns on
2139black-and-white screens.
2140@end defun
2141
2142@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2143This function sets the background stipple pattern of face @var{face}
2144to @var{pattern}. The argument @var{pattern} should be the name of a
2145stipple pattern defined by the X server, or actual bitmap data
2146(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2147
2148Normally there is no need to pay attention to stipple patterns, because
2149they are used automatically to handle certain shades of gray.
42b85554
RS
2150@end defun
2151
2152@defun set-face-font face font &optional frame
911a7105
RS
2153This function sets the font of face @var{face}. This actually sets
2154the attributes @code{:family}, @code{:width}, @code{:height},
2155@code{:weight}, and @code{:slant} according to the font name
2156@var{font}.
21cffb83
RS
2157@end defun
2158
f9f59935 2159@defun set-face-bold-p face bold-p &optional frame
8241495d
RS
2160This function specifies whether @var{face} should be bold. If
2161@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2162This actually sets the @code{:weight} attribute.
21cffb83
RS
2163@end defun
2164
f9f59935 2165@defun set-face-italic-p face italic-p &optional frame
8241495d
RS
2166This function specifies whether @var{face} should be italic. If
2167@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2168This actually sets the @code{:slant} attribute.
42b85554
RS
2169@end defun
2170
969fe9b5
RS
2171@defun set-face-underline-p face underline-p &optional frame
2172This function sets the underline attribute of face @var{face}.
2173Non-@code{nil} means do underline; @code{nil} means don't.
2174@end defun
2175
79a8defb
JL
2176@defun set-face-inverse-video-p face inverse-video-p &optional frame
2177This function sets the @code{:inverse-video} attribute of face
2178@var{face}.
2179@end defun
2180
42b85554 2181@defun invert-face face &optional frame
79a8defb
JL
2182This function swaps the foreground and background colors of face
2183@var{face}.
42b85554
RS
2184@end defun
2185
2186 These functions examine the attributes of a face. If you don't
2187specify @var{frame}, they refer to the default data for new frames.
a40d4712
PR
2188They return the symbol @code{unspecified} if the face doesn't define any
2189value for that attribute.
42b85554 2190
69137def 2191@defun face-foreground face &optional frame inherit
79a8defb 2192@defunx face-background face &optional frame inherit
78608595
RS
2193These functions return the foreground color (or background color,
2194respectively) of face @var{face}, as a string.
69137def 2195
00991494
JH
2196If @var{inherit} is @code{nil}, only a color directly defined by the face is
2197returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2198@code{:inherit} attribute are considered as well, and if @var{inherit}
2199is a face or a list of faces, then they are also considered, until a
2200specified color is found. To ensure that the return value is always
2201specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2202@end defun
2203
69137def 2204@defun face-stipple face &optional frame inherit
bfe721d1
KH
2205This function returns the name of the background stipple pattern of face
2206@var{face}, or @code{nil} if it doesn't have one.
69137def 2207
9a8dc0d3
RS
2208If @var{inherit} is @code{nil}, only a stipple directly defined by the
2209face is returned. If @var{inherit} is non-@code{nil}, any faces
2210specified by its @code{:inherit} attribute are considered as well, and
2211if @var{inherit} is a face or a list of faces, then they are also
2212considered, until a specified stipple is found. To ensure that the
2213return value is always specified, use a value of @code{default} for
2214@var{inherit}.
bfe721d1
KH
2215@end defun
2216
42b85554
RS
2217@defun face-font face &optional frame
2218This function returns the name of the font of face @var{face}.
2219@end defun
2220
f9f59935 2221@defun face-bold-p face &optional frame
8241495d
RS
2222This function returns @code{t} if @var{face} is bold---that is, if it is
2223bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2224@end defun
2225
f9f59935 2226@defun face-italic-p face &optional frame
8241495d
RS
2227This function returns @code{t} if @var{face} is italic or oblique,
2228@code{nil} otherwise.
f9f59935
RS
2229@end defun
2230
969fe9b5 2231@defun face-underline-p face &optional frame
8241495d
RS
2232This function returns the @code{:underline} attribute of face @var{face}.
2233@end defun
2234
2235@defun face-inverse-video-p face &optional frame
2236This function returns the @code{:inverse-video} attribute of face @var{face}.
2237@end defun
2238
6057489e
RS
2239@node Displaying Faces
2240@subsection Displaying Faces
8241495d
RS
2241
2242 Here are the ways to specify which faces to use for display of text:
2243
2244@itemize @bullet
2245@item
2246With defaults. The @code{default} face is used as the ultimate
2247default for all text. (In Emacs 19 and 20, the @code{default}
2248face is used only when no other face is specified.)
2249
c2579664
RS
2250@item
2251For a mode line or header line, the face @code{mode-line} or
2252@code{mode-line-inactive}, or @code{header-line}, is merged in just
2253before @code{default}.
8241495d
RS
2254
2255@item
2256With text properties. A character can have a @code{face} property; if
2257so, the faces and face attributes specified there apply. @xref{Special
2258Properties}.
2259
2260If the character has a @code{mouse-face} property, that is used instead
2261of the @code{face} property when the mouse is ``near enough'' to the
2262character.
2263
2264@item
2265With overlays. An overlay can have @code{face} and @code{mouse-face}
2266properties too; they apply to all the text covered by the overlay.
2267
2268@item
2269With a region that is active. In Transient Mark mode, the region is
9ea1d6dc
JL
2270highlighted with the face @code{region} (@pxref{Standard Faces,,,
2271emacs, The GNU Emacs Manual}).
8241495d
RS
2272
2273@item
177c0ea7 2274With special glyphs. Each glyph can specify a particular face
8241495d
RS
2275number. @xref{Glyphs}.
2276@end itemize
2277
2278 If these various sources together specify more than one face for a
2279particular character, Emacs merges the attributes of the various faces
c2579664
RS
2280specified. For each attribute, Emacs tries first the face of any
2281special glyph; then the face for region highlighting, if appropriate;
2282then the faces specified by overlays, followed by those specified by
2283text properties, then the @code{mode-line} or
2284@code{mode-line-inactive} or @code{header-line} face (if in a mode
2285line or a header line), and last the @code{default} face.
8241495d
RS
2286
2287 When multiple overlays cover one character, an overlay with higher
2288priority overrides those with lower priority. @xref{Overlays}.
2289
8241495d
RS
2290@node Font Selection
2291@subsection Font Selection
2292
2293 @dfn{Selecting a font} means mapping the specified face attributes for
2294a character to a font that is available on a particular display. The
2295face attributes, as determined by face merging, specify most of the
2296font choice, but not all. Part of the choice depends on what character
2297it is.
2298
8241495d
RS
2299 If the face specifies a fontset name, that fontset determines a
2300pattern for fonts of the given charset. If the face specifies a font
2301family, a font pattern is constructed.
2302
2303 Emacs tries to find an available font for the given face attributes
2304and character's registry and encoding. If there is a font that matches
2305exactly, it is used, of course. The hard case is when no available font
2306exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2307``close''---one attribute at a time. You can specify the order to
2308consider the attributes. In the case where a specified font family is
2309not available, you can specify a set of mappings for alternatives to
2310try.
8241495d
RS
2311
2312@defvar face-font-selection-order
2313@tindex face-font-selection-order
2314This variable specifies the order of importance of the face attributes
2315@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2316value should be a list containing those four symbols, in order of
2317decreasing importance.
2318
2319Font selection first finds the best available matches for the first
2320attribute listed; then, among the fonts which are best in that way, it
2321searches for the best matches in the second attribute, and so on.
2322
2323The attributes @code{:weight} and @code{:width} have symbolic values in
2324a range centered around @code{normal}. Matches that are more extreme
2325(farther from @code{normal}) are somewhat preferred to matches that are
2326less extreme (closer to @code{normal}); this is designed to ensure that
2327non-normal faces contrast with normal ones, whenever possible.
2328
2329The default is @code{(:width :height :weight :slant)}, which means first
2330find the fonts closest to the specified @code{:width}, then---among the
2331fonts with that width---find a best match for the specified font height,
2332and so on.
2333
2334One example of a case where this variable makes a difference is when the
2335default font has no italic equivalent. With the default ordering, the
2336@code{italic} face will use a non-italic font that is similar to the
2337default one. But if you put @code{:slant} before @code{:height}, the
2338@code{italic} face will use an italic font, even if its height is not
2339quite right.
2340@end defvar
2341
52d89894
GM
2342@defvar face-font-family-alternatives
2343@tindex face-font-family-alternatives
8241495d
RS
2344This variable lets you specify alternative font families to try, if a
2345given family is specified and doesn't exist. Each element should have
2346this form:
2347
2348@example
2349(@var{family} @var{alternate-families}@dots{})
2350@end example
2351
2352If @var{family} is specified but not available, Emacs will try the other
2353families given in @var{alternate-families}, one by one, until it finds a
2354family that does exist.
52d89894
GM
2355@end defvar
2356
2357@defvar face-font-registry-alternatives
2358@tindex face-font-registry-alternatives
2359This variable lets you specify alternative font registries to try, if a
2360given registry is specified and doesn't exist. Each element should have
2361this form:
2362
2363@example
2364(@var{registry} @var{alternate-registries}@dots{})
2365@end example
2366
2367If @var{registry} is specified but not available, Emacs will try the
2368other registries given in @var{alternate-registries}, one by one,
2369until it finds a registry that does exist.
8241495d
RS
2370@end defvar
2371
2372 Emacs can make use of scalable fonts, but by default it does not use
2373them, since the use of too many or too big scalable fonts can crash
2374XFree86 servers.
2375
2376@defvar scalable-fonts-allowed
2377@tindex scalable-fonts-allowed
2378This variable controls which scalable fonts to use. A value of
2379@code{nil}, the default, means do not use scalable fonts. @code{t}
2380means to use any scalable font that seems appropriate for the text.
2381
2382Otherwise, the value must be a list of regular expressions. Then a
2383scalable font is enabled for use if its name matches any regular
2384expression in the list. For example,
2385
2386@example
2387(setq scalable-fonts-allowed '("muleindian-2$"))
2388@end example
2389
2390@noindent
2391allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2392@end defvar
8241495d 2393
6bc3abcb
RS
2394@defvar face-font-rescale-alist
2395This variable specifies scaling for certain faces. Its value should
2396be a list of elements of the form
2397
2398@example
2399(@var{fontname-regexp} . @var{scale-factor})
2400@end example
2401
2402If @var{fontname-regexp} matches the font name that is about to be
2403used, this says to choose a larger similar font according to the
2404factor @var{scale-factor}. You would use this feature to normalize
2405the font size if certain fonts are bigger or smaller than their
2406nominal heights and widths would suggest.
2407@end defvar
2408
8241495d
RS
2409@node Face Functions
2410@subsection Functions for Working with Faces
2411
2412 Here are additional functions for creating and working with faces.
2413
2414@defun make-face name
2415This function defines a new face named @var{name}, initially with all
2416attributes @code{nil}. It does nothing if there is already a face named
2417@var{name}.
2418@end defun
2419
2420@defun face-list
2421This function returns a list of all defined face names.
2422@end defun
2423
2424@defun copy-face old-face new-name &optional frame new-frame
c2579664 2425This function defines a face named @var{new-name} as a copy of the existing
8241495d
RS
2426face named @var{old-face}. It creates the face @var{new-name} if that
2427doesn't already exist.
2428
2429If the optional argument @var{frame} is given, this function applies
2430only to that frame. Otherwise it applies to each frame individually,
2431copying attributes from @var{old-face} in each frame to @var{new-face}
2432in the same frame.
2433
2434If the optional argument @var{new-frame} is given, then @code{copy-face}
2435copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2436in @var{new-frame}.
969fe9b5
RS
2437@end defun
2438
bfe721d1 2439@defun face-id face
969fe9b5 2440This function returns the face number of face @var{face}.
42b85554
RS
2441@end defun
2442
f9f59935
RS
2443@defun face-documentation face
2444This function returns the documentation string of face @var{face}, or
2445@code{nil} if none was specified for it.
2446@end defun
2447
42b85554
RS
2448@defun face-equal face1 face2 &optional frame
2449This returns @code{t} if the faces @var{face1} and @var{face2} have the
2450same attributes for display.
2451@end defun
2452
2453@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2454This returns non-@code{nil} if the face @var{face} displays
2455differently from the default face.
1911e6e5
RS
2456@end defun
2457
31c8b366
GM
2458@cindex face alias
2459A @dfn{face alias} provides an equivalent name for a face. You can
2460define a face alias by giving the alias symbol the @code{face-alias}
2461property, with a value of the target face name. The following example
b93e3c3b 2462makes @code{modeline} an alias for the @code{mode-line} face.
31c8b366
GM
2463
2464@example
2465(put 'modeline 'face-alias 'mode-line)
2466@end example
2467
2468
8241495d
RS
2469@node Auto Faces
2470@subsection Automatic Face Assignment
2471@cindex automatic face assignment
2472@cindex faces, automatic choice
2473
2474@cindex Font-Lock mode
911a7105
RS
2475 This hook is used for automatically assigning faces to text in the
2476buffer. It is part of the implementation of Font-Lock mode.
8241495d
RS
2477
2478@tindex fontification-functions
2479@defvar fontification-functions
2480This variable holds a list of functions that are called by Emacs
2481redisplay as needed to assign faces automatically to text in the buffer.
2482
2483The functions are called in the order listed, with one argument, a
2484buffer position @var{pos}. Each function should attempt to assign faces
2485to the text in the current buffer starting at @var{pos}.
2486
2487Each function should record the faces they assign by setting the
2488@code{face} property. It should also add a non-@code{nil}
2489@code{fontified} property for all the text it has assigned faces to.
2490That property tells redisplay that faces have been assigned to that text
2491already.
2492
2493It is probably a good idea for each function to do nothing if the
2494character after @var{pos} already has a non-@code{nil} @code{fontified}
2495property, but this is not required. If one function overrides the
2496assignments made by a previous one, the properties as they are
2497after the last function finishes are the ones that really matter.
2498
2499For efficiency, we recommend writing these functions so that they
2500usually assign faces to around 400 to 600 characters at each call.
2501@end defvar
2502
2503@node Font Lookup
2504@subsection Looking Up Fonts
2505
2506@defun x-list-fonts pattern &optional face frame maximum
2507This function returns a list of available font names that match
2508@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2509specified, then the list is limited to fonts that are the same size as
2510@var{face} currently is on @var{frame}.
2511
2512The argument @var{pattern} should be a string, perhaps with wildcard
2513characters: the @samp{*} character matches any substring, and the
2514@samp{?} character matches any single character. Pattern matching
2515of font names ignores case.
2516
2517If you specify @var{face} and @var{frame}, @var{face} should be a face name
2518(a symbol) and @var{frame} should be a frame.
2519
2520The optional argument @var{maximum} sets a limit on how many fonts to
2521return. If this is non-@code{nil}, then the return value is truncated
2522after the first @var{maximum} matching fonts. Specifying a small value
2523for @var{maximum} can make this function much faster, in cases where
2524many fonts match the pattern.
2525@end defun
2526
8241495d
RS
2527@defun x-family-fonts &optional family frame
2528@tindex x-family-fonts
2529This function returns a list describing the available fonts for family
2530@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2531this list applies to all families, and therefore, it contains all
2532available fonts. Otherwise, @var{family} must be a string; it may
2533contain the wildcards @samp{?} and @samp{*}.
2534
2535The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2536omitted or @code{nil}, it applies to the selected frame's display
2537(@pxref{Input Focus}).
8241495d
RS
2538
2539The list contains a vector of the following form for each font:
2540
2541@example
2542[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2543 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2544@end example
2545
2546The first five elements correspond to face attributes; if you
2547specify these attributes for a face, it will use this font.
2548
2549The last three elements give additional information about the font.
9a8dc0d3
RS
2550@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2551@var{full} is the full name of the font, and
2552@var{registry-and-encoding} is a string giving the registry and
2553encoding of the font.
8241495d
RS
2554
2555The result list is sorted according to the current face font sort order.
2556@end defun
2557
2558@defun x-font-family-list &optional frame
2559@tindex x-font-family-list
2560This function returns a list of the font families available for
2561@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2562describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2563
2564The value is a list of elements of this form:
2565
2566@example
2567(@var{family} . @var{fixed-p})
2568@end example
2569
2570@noindent
2571Here @var{family} is a font family, and @var{fixed-p} is
2572non-@code{nil} if fonts of that family are fixed-pitch.
2573@end defun
2574
2575@defvar font-list-limit
2576@tindex font-list-limit
2577This variable specifies maximum number of fonts to consider in font
2578matching. The function @code{x-family-fonts} will not return more than
2579that many fonts, and font selection will consider only that many fonts
2580when searching a matching font for face attributes. The default is
2581currently 100.
2582@end defvar
2583
2584@node Fontsets
2585@subsection Fontsets
2586
2587 A @dfn{fontset} is a list of fonts, each assigned to a range of
2588character codes. An individual font cannot display the whole range of
2589characters that Emacs supports, but a fontset can. Fontsets have names,
2590just as fonts do, and you can use a fontset name in place of a font name
2591when you specify the ``font'' for a frame or a face. Here is
2592information about defining a fontset under Lisp program control.
2593
2594@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2595This function defines a new fontset according to the specification
2596string @var{fontset-spec}. The string should have this format:
2597
2598@smallexample
2599@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2600@end smallexample
2601
2602@noindent
2603Whitespace characters before and after the commas are ignored.
2604
2605The first part of the string, @var{fontpattern}, should have the form of
2606a standard X font name, except that the last two fields should be
2607@samp{fontset-@var{alias}}.
2608
2609The new fontset has two names, one long and one short. The long name is
2610@var{fontpattern} in its entirety. The short name is
2611@samp{fontset-@var{alias}}. You can refer to the fontset by either
2612name. If a fontset with the same name already exists, an error is
2613signaled, unless @var{noerror} is non-@code{nil}, in which case this
2614function does nothing.
2615
2616If optional argument @var{style-variant-p} is non-@code{nil}, that says
2617to create bold, italic and bold-italic variants of the fontset as well.
2618These variant fontsets do not have a short name, only a long one, which
2619is made by altering @var{fontpattern} to indicate the bold or italic
2620status.
2621
2622The specification string also says which fonts to use in the fontset.
2623See below for the details.
2624@end defun
2625
2626 The construct @samp{@var{charset}:@var{font}} specifies which font to
2627use (in this fontset) for one particular character set. Here,
2628@var{charset} is the name of a character set, and @var{font} is the font
2629to use for that character set. You can use this construct any number of
2630times in the specification string.
2631
2632 For the remaining character sets, those that you don't specify
2633explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2634@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2635For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2636with @samp{ISO8859-1}.
2637
2638 In addition, when several consecutive fields are wildcards, Emacs
2639collapses them into a single wildcard. This is to prevent use of
2640auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2641for editing, and scaling a smaller font is not useful because it is
2642better to use the smaller font in its own size, which Emacs does.
2643
2644 Thus if @var{fontpattern} is this,
2645
2646@example
2647-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2648@end example
2649
2650@noindent
ad800164 2651the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2652
2653@example
2654-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2655@end example
2656
2657@noindent
2658and the font specification for Chinese GB2312 characters would be this:
2659
2660@example
2661-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2662@end example
2663
2664 You may not have any Chinese font matching the above font
2665specification. Most X distributions include only Chinese fonts that
2666have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2667such a case, @samp{Fontset-@var{n}} can be specified as below:
2668
2669@smallexample
2670Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2671 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2672@end smallexample
2673
2674@noindent
2675Then, the font specifications for all but Chinese GB2312 characters have
2676@samp{fixed} in the @var{family} field, and the font specification for
2677Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2678field.
2679
885fef7c
KH
2680@defun set-fontset-font name character fontname &optional frame
2681This function modifies the existing fontset @var{name} to
2682use the font name @var{fontname} for the character @var{character}.
2683
a2296bf9 2684If @var{name} is @code{nil}, this function modifies the default
812a2341 2685fontset, whose short name is @samp{fontset-default}.
885fef7c 2686
a2296bf9
KH
2687@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2688@var{from} and @var{to} are non-generic characters. In that case, use
2689@var{fontname} for all characters in the range @var{from} and @var{to}
2690(inclusive).
885fef7c
KH
2691
2692@var{character} may be a charset. In that case, use
2693@var{fontname} for all character in the charsets.
2694
a2296bf9
KH
2695@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2696where @var{family} is a family name of a font (possibly including a
2697foundry name at the head), @var{registry} is a registry name of a font
2698(possibly including an encoding name at the tail).
885fef7c 2699
a2296bf9
KH
2700For instance, this changes the default fontset to use a font of which
2701registry name is @samp{JISX0208.1983} for all characters belonging to
2702the charset @code{japanese-jisx0208}.
885fef7c 2703
342fd6cd 2704@smallexample
885fef7c 2705(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
342fd6cd 2706@end smallexample
885fef7c
KH
2707@end defun
2708
f6cad089
RS
2709@defun char-displayable-p char
2710This function returns @code{t} if Emacs ought to be able to display
2711@var{char}. More precisely, if the selected frame's fontset has a
2712font to display the character set that @var{char} belongs to.
2713
2714Fontsets can specify a font on a per-character basis; when the fontset
2715does that, this function's value may not be accurate.
2716@end defun
2717
8a6ca431
RS
2718@node Fringes
2719@section Fringes
2720@cindex Fringes
2721
2722 The @dfn{fringes} of a window are thin vertical strips down the
2723sides that are used for displaying bitmaps that indicate truncation,
c2579664
RS
2724continuation, horizontal scrolling, and the overlay arrow.
2725
2726@menu
2727* Fringe Size/Pos:: Specifying where to put the window fringes.
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KS
2728* Fringe Indicators:: Displaying indicator icons in the window fringes.
2729* Fringe Cursors:: Displaying cursors in the right fringe.
2730* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
c2579664
RS
2731* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2732* Overlay Arrow:: Display of an arrow to indicate position.
2733@end menu
2734
2735@node Fringe Size/Pos
2736@subsection Fringe Size and Position
2737
70a08278
NR
2738 The following buffer-local variables control the position and width
2739of the window fringes.
8a6ca431
RS
2740
2741@defvar fringes-outside-margins
70a08278
NR
2742The fringes normally appear between the display margins and the window
2743text. If the value is non-@code{nil}, they appear outside the display
2744margins. @xref{Display Margins}.
8a6ca431
RS
2745@end defvar
2746
2747@defvar left-fringe-width
2748This variable, if non-@code{nil}, specifies the width of the left
70a08278
NR
2749fringe in pixels. A value of @code{nil} means to use the left fringe
2750width from the window's frame.
8a6ca431
RS
2751@end defvar
2752
2753@defvar right-fringe-width
2754This variable, if non-@code{nil}, specifies the width of the right
70a08278
NR
2755fringe in pixels. A value of @code{nil} means to use the right fringe
2756width from the window's frame.
8a6ca431
RS
2757@end defvar
2758
2759 The values of these variables take effect when you display the
2760buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2761you can call @code{set-window-buffer} to display it once again in the
2762same window, to make the changes take effect.
8a6ca431
RS
2763
2764@defun set-window-fringes window left &optional right outside-margins
812a2341 2765This function sets the fringe widths of window @var{window}.
479dbc9d 2766If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2767
2768The argument @var{left} specifies the width in pixels of the left
2769fringe, and likewise @var{right} for the right fringe. A value of
2770@code{nil} for either one stands for the default width. If
2771@var{outside-margins} is non-@code{nil}, that specifies that fringes
2772should appear outside of the display margins.
2773@end defun
2774
479dbc9d 2775@defun window-fringes &optional window
8a6ca431 2776This function returns information about the fringes of a window
479dbc9d
KS
2777@var{window}. If @var{window} is omitted or @code{nil}, the selected
2778window is used. The value has the form @code{(@var{left-width}
c2579664 2779@var{right-width} @var{outside-margins})}.
8a6ca431
RS
2780@end defun
2781
01bc0451
KS
2782
2783@node Fringe Indicators
2784@subsection Fringe Indicators
2785@cindex fringe indicators
2786@cindex indicators, fringe
2787
2788 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2789window fringe (on a graphic display) to indicate truncated or
2790continued lines, buffer boundaries, overlay arrow, etc.
2791
2792@defopt indicate-empty-lines
2793@tindex indicate-empty-lines
2794@cindex fringes, and empty line indication
2795When this is non-@code{nil}, Emacs displays a special glyph in the
2796fringe of each empty line at the end of the buffer, on graphical
2797displays. @xref{Fringes}. This variable is automatically
2798buffer-local in every buffer.
2799@end defopt
2800
2801@defvar indicate-buffer-boundaries
2802This buffer-local variable controls how the buffer boundaries and
2803window scrolling are indicated in the window fringes.
2804
2805Emacs can indicate the buffer boundaries---that is, the first and last
2806line in the buffer---with angle icons when they appear on the screen.
2807In addition, Emacs can display an up-arrow in the fringe to show
2808that there is text above the screen, and a down-arrow to show
2809there is text below the screen.
2810
2811There are four kinds of basic values:
2812
2813@table @asis
2814@item @code{nil}
2815Don't display the icons.
2816@item @code{left}
2817Display them in the left fringe.
2818@item @code{right}
2819Display them in the right fringe.
2820@item @var{anything-else}
2821Display the icon at the top of the window top in the left fringe, and other
2822in the right fringe.
2823@end table
2824
2825If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
2826controls the angle icons, and @var{arrows} controls the arrows. Both
2827@var{angles} and @var{arrows} work according to the table above.
2828Thus, @code{(t . right)} places the top angle icon in the left
2829fringe, the bottom angle icon in the right fringe, and both arrows in
2830the right fringe.
2831@end defvar
2832
2833@defvar default-indicate-buffer-boundaries
2834The value of this variable is the default value for
2835@code{indicate-buffer-boundaries} in buffers that do not override it.
2836@end defvar
2837
2838@defvar fringe-indicator-alist
2839This buffer-local variable specifies the mapping from logical fringe
2840indicators to the actual bitmaps displayed in the window fringes.
2841
2842These symbols identify the logical fringe indicators:
2843
2844@table @asis
2845@item Truncation and continuation line indicators:
2846@code{truncation}, @code{continuation}.
2847
2848@item Buffer position indicators:
2849@code{up}, @code{down},
2850@code{top}, @code{bottom},
2851@code{top-bottom}.
2852
2853@item Empty line indicator:
2854@code{empty-line}.
2855
2856@item Overlay arrow indicator:
2857@code{overlay-arrow}.
2858
2859@item Unknown bitmap indicator:
2860@code{unknown}.
2861@end table
2862
2863 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2864specifies the fringe bitmaps used to display a specific logical
2865fringe indicator.
2866
2867Here, @var{indicator} specifies the logical indicator type, and
2868@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2869[@var{left1} @var{right1}])} which specifies the actual bitmap shown
2870in the left or right fringe for the logical indicator.
2871
2872The @var{left} and @var{right} symbols specify the bitmaps shown in
2873the left and/or right fringe for the specific indicator. The
2874@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2875`top-bottom indicators when the last (only) line in has no final
2876newline. Alternatively, @var{bitmaps} may be a single symbol which is
2877used in both left and right fringes.
2878
2879When @code{fringe-indicator-alist} has a buffer-local value, and there
2880is no bitmap defined for a logical indicator, or the bitmap is
2881@code{t}, the corresponding value from the (non-local)
7704f61d 2882@code{default-fringe-indicator-alist} is used.
01bc0451
KS
2883
2884To completely hide a specific indicator, set the bitmap to @code{nil}.
2885@end defvar
2886
7704f61d 2887@defvar default-fringe-indicator-alist
01bc0451
KS
2888The value of this variable is the default value for
2889@code{fringe-indicator-alist} in buffers that do not override it.
2890@end defvar
2891
42b50684
KB
2892Standard fringe bitmaps for indicators:
2893@example
2894left-arrow right-arrow up-arrow down-arrow
2895left-curly-arrow right-curly-arrow
2896left-triangle right-triangle
2897top-left-angle top-right-angle
2898bottom-left-angle bottom-right-angle
2899left-bracket right-bracket
2900filled-rectangle hollow-rectangle
2901filled-square hollow-square
2902vertical-bar horizontal-bar
2903empty-line question-mark
2904@end example
01bc0451
KS
2905
2906@node Fringe Cursors
2907@subsection Fringe Cursors
2908@cindex fringe cursors
2909@cindex cursor, fringe
2910
2911 When a line is exactly as wide as the window, Emacs displays the
2912cursor in the right fringe instead of using two lines. Different
2913bitmaps are used to represent the cursor in the fringe depending on
2914the current buffer's cursor type.
2915
2916@table @asis
2917@item Logical cursor types:
2918@code{box} , @code{hollow}, @code{bar},
2919@code{hbar}, @code{hollow-small}.
2920@end table
2921
2922The @code{hollow-small} type is used instead of @code{hollow} when the
2923normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2924display line.
2925
9b6e4bc3 2926@defvar overflow-newline-into-fringe
26b76360
RS
2927If this is non-@code{nil}, lines exactly as wide as the window (not
2928counting the final newline character) are not continued. Instead,
2929when point is at the end of the line, the cursor appears in the right
2930fringe.
9b6e4bc3
KS
2931@end defvar
2932
01bc0451
KS
2933@defvar fringe-cursor-alist
2934This variable specifies the mapping from logical cursor type to the
2935actual fringe bitmaps displayed in the right fringe. The value is an
2936alist where each element @code{(@var{cursor}. @var{bitmap})} specifies
2937the fringe bitmaps used to display a specific logical cursor type in
2938the fringe. Here, @var{cursor} specifies the logical cursor type and
2939@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2940for that logical cursor type.
2941
2942When @code{fringe-cursor-alist} has a buffer-local value, and there is
2943no bitmap defined for a cursor type, the corresponding value from the
2944(non-local) @code{default-fringes-indicator-alist} is used.
2945@end defvar
2946
2947@defvar default-fringes-cursor-alist
2948The value of this variable is the default value for
2949@code{fringe-cursor-alist} in buffers that do not override it.
2950@end defvar
2951
42b50684
KB
2952Standard bitmaps for displaying the cursor in right fringe:
2953@example
2954filled-rectangle hollow-rectangle filled-square hollow-square
2955vertical-bar horizontal-bar
2956@end example
01bc0451
KS
2957
2958
9b6e4bc3 2959@node Fringe Bitmaps
c2579664 2960@subsection Fringe Bitmaps
26b76360
RS
2961@cindex fringe bitmaps
2962@cindex bitmaps, fringe
2963
01bc0451
KS
2964 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2965logical fringe indicators for truncated or continued lines, buffer
2966boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2967name space. The fringe bitmaps are shared by all frames and windows.
2968You can redefine the built-in fringe bitmaps, and you can define new
2969fringe bitmaps.
26b76360
RS
2970
2971 The way to display a bitmap in the left or right fringes for a given
2972line in a window is by specifying the @code{display} property for one
2973of the characters that appears in it. Use a display specification of
2974the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2975@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
e58b3620
RS
2976Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2977want, and @var{face} (which is optional) is the name of the face whose
2978colors should be used for displaying the bitmap, instead of the
2979default @code{fringe} face. @var{face} is automatically merged with
2980the @code{fringe} face, so normally @var{face} need only specify the
2981foreground color for the bitmap.
26b76360 2982
26b76360
RS
2983@defun fringe-bitmaps-at-pos &optional pos window
2984This function returns the fringe bitmaps of the display line
2985containing position @var{pos} in window @var{window}. The return
cf6d43ae 2986value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2987is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2988if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2989is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2990
2991The value is @code{nil} if @var{pos} is not visible in @var{window}.
2992If @var{window} is @code{nil}, that stands for the selected window.
2993If @var{pos} is @code{nil}, that stands for the value of point in
2994@var{window}.
2995@end defun
9b6e4bc3 2996
26b76360 2997@node Customizing Bitmaps
c2579664 2998@subsection Customizing Fringe Bitmaps
26b76360 2999
90801c68
KS
3000@defun define-fringe-bitmap bitmap bits &optional height width align
3001This function defines the symbol @var{bitmap} as a new fringe bitmap,
3002or replaces an existing bitmap with that name.
9b6e4bc3 3003
26b76360
RS
3004The argument @var{bits} specifies the image to use. It should be
3005either a string or a vector of integers, where each element (an
3006integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
3007corresponds to one pixel of the bitmap, where the low bit corresponds
3008to the rightmost pixel of the bitmap.
9b6e4bc3 3009
26b76360
RS
3010The height is normally the length of @var{bits}. However, you
3011can specify a different height with non-@code{nil} @var{height}. The width
3012is normally 8, but you can specify a different width with non-@code{nil}
3013@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 3014
26b76360
RS
3015The argument @var{align} specifies the positioning of the bitmap
3016relative to the range of rows where it is used; the default is to
3017center the bitmap. The allowed values are @code{top}, @code{center},
3018or @code{bottom}.
9b6e4bc3 3019
26b76360 3020The @var{align} argument may also be a list @code{(@var{align}
17234906 3021@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
3022If @var{periodic} is non-@code{nil}, it specifies that the rows in
3023@code{bits} should be repeated enough times to reach the specified
3024height.
9b6e4bc3 3025
26b76360
RS
3026The return value on success is an integer identifying the new bitmap.
3027You should save that integer in a variable so it can be used to select
90801c68
KS
3028this bitmap.
3029
3030This function signals an error if there are no more free bitmap slots.
9b6e4bc3
KS
3031@end defun
3032
3033@defun destroy-fringe-bitmap bitmap
26b76360
RS
3034This function destroy the fringe bitmap identified by @var{bitmap}.
3035If @var{bitmap} identifies a standard fringe bitmap, it actually
3036restores the standard definition of that bitmap, instead of
3037eliminating it entirely.
9b6e4bc3
KS
3038@end defun
3039
3040@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
3041This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3042If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3043bitmap's face controls the color to draw it in.
9b6e4bc3 3044
e58b3620
RS
3045@var{face} is merged with the @code{fringe} face, so normally
3046@var{face} should specify only the foreground color.
9b6e4bc3
KS
3047@end defun
3048
c2579664
RS
3049@node Overlay Arrow
3050@subsection The Overlay Arrow
3051@cindex overlay arrow
3052
3053 The @dfn{overlay arrow} is useful for directing the user's attention
3054to a particular line in a buffer. For example, in the modes used for
3055interface to debuggers, the overlay arrow indicates the line of code
3056about to be executed. This feature has nothing to do with
3057@dfn{overlays} (@pxref{Overlays}).
3058
3059@defvar overlay-arrow-string
3060This variable holds the string to display to call attention to a
3061particular line, or @code{nil} if the arrow feature is not in use.
3062On a graphical display the contents of the string are ignored; instead a
3063glyph is displayed in the fringe area to the left of the display area.
3064@end defvar
3065
3066@defvar overlay-arrow-position
3067This variable holds a marker that indicates where to display the overlay
3068arrow. It should point at the beginning of a line. On a non-graphical
3069display the arrow text
3070appears at the beginning of that line, overlaying any text that would
3071otherwise appear. Since the arrow is usually short, and the line
3072usually begins with indentation, normally nothing significant is
3073overwritten.
3074
751fc7d9
RS
3075The overlay-arrow string is displayed in any given buffer if the value
3076of @code{overlay-arrow-position} in that buffer points into that
3077buffer. Thus, it works to can display multiple overlay arrow strings
3078by creating buffer-local bindings of @code{overlay-arrow-position}.
3079However, it is usually cleaner to use
3080@code{overlay-arrow-variable-list} to achieve this result.
c2579664
RS
3081@c !!! overlay-arrow-position: but the overlay string may remain in the display
3082@c of some other buffer until an update is required. This should be fixed
3083@c now. Is it?
3084@end defvar
3085
3086 You can do a similar job by creating an overlay with a
3087@code{before-string} property. @xref{Overlay Properties}.
3088
3089 You can define multiple overlay arrows via the variable
3090@code{overlay-arrow-variable-list}.
3091
3092@defvar overlay-arrow-variable-list
b2c8f143 3093This variable's value is a list of variables, each of which specifies
c2579664
RS
3094the position of an overlay arrow. The variable
3095@code{overlay-arrow-position} has its normal meaning because it is on
3096this list.
3097@end defvar
3098
3099Each variable on this list can have properties
3100@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3101specify an overlay arrow string (for text-only terminals) or fringe
3102bitmap (for graphical terminals) to display at the corresponding
3103overlay arrow position. If either property is not set, the default
3104(@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
3105used.
3106
f6cad089
RS
3107@node Scroll Bars
3108@section Scroll Bars
3109
3110Normally the frame parameter @code{vertical-scroll-bars} controls
e58b3620
RS
3111whether the windows in the frame have vertical scroll bars, and
3112whether they are on the left or right. The frame parameter
f6cad089 3113@code{scroll-bar-width} specifies how wide they are (@code{nil}
2adbd9b6 3114meaning the default). @xref{Layout Parameters}.
f6cad089 3115
e58b3620
RS
3116@defun frame-current-scroll-bars &optional frame
3117This function reports the scroll bar type settings for frame
3118@var{frame}. The value is a cons cell
3119@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3120@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3121(which means no scroll bar.) @var{horizontal-type} is meant to
3122specify the horizontal scroll bar type, but since they are not
3123implemented, it is always @code{nil}.
3124@end defun
3125
93449dd1
KS
3126@vindex vertical-scroll-bar
3127 You can enable or disable scroll bars for a particular buffer,
3128by setting the variable @code{vertical-scroll-bar}. This variable
3129automatically becomes buffer-local when set. The possible values are
3130@code{left}, @code{right}, @code{t}, which means to use the
3131frame's default, and @code{nil} for no scroll bar.
3132
3133 You can also control this for individual windows. Call the function
f6cad089
RS
3134@code{set-window-scroll-bars} to specify what to do for a specific window:
3135
3136@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
3137This function sets the width and type of scroll bars for window
3138@var{window}.
3139
f6cad089 3140@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
3141use the width specified for the frame). @var{vertical-type} specifies
3142whether to have a vertical scroll bar and, if so, where. The possible
3143values are @code{left}, @code{right} and @code{nil}, just like the
3144values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
3145
3146The argument @var{horizontal-type} is meant to specify whether and
3147where to have horizontal scroll bars, but since they are not
26b76360
RS
3148implemented, it has no effect. If @var{window} is @code{nil}, the
3149selected window is used.
f6cad089
RS
3150@end defun
3151
3152@defun window-scroll-bars &optional window
3153Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
3154If @var{window} is omitted or @code{nil}, the selected window is used.
3155The value is a list of the form @code{(@var{width}
f6cad089
RS
3156@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3157@var{width} is the value that was specified for the width (which may
3158be @code{nil}); @var{cols} is the number of columns that the scroll
3159bar actually occupies.
3160
3161@var{horizontal-type} is not actually meaningful.
3162@end defun
3163
3164If you don't specify these values for a window with
3165@code{set-window-scroll-bars}, the buffer-local variables
3166@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3167displayed control the window's vertical scroll bars. The function
3168@code{set-window-buffer} examines these variables. If you change them
3169in a buffer that is already visible in a window, you can make the
3170window take note of the new values by calling @code{set-window-buffer}
3171specifying the same buffer that is already displayed.
3172
fe8d1469
RS
3173@defvar scroll-bar-mode
3174This variable, always local in all buffers, controls whether and where
3175to put scroll bars in windows displaying the buffer. The possible values
3176are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3177the left, and @code{right} to put a scroll bar on the right.
3178@end defvar
3179
e58b3620
RS
3180@defun window-current-scroll-bars &optional window
3181This function reports the scroll bar type for window @var{window}.
3182If @var{window} is omitted or @code{nil}, the selected window is used.
3183The value is a cons cell
3184@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3185@code{window-scroll-bars}, this reports the scroll bar type actually
3186used, once frame defaults and @code{scroll-bar-mode} are taken into
3187account.
3188@end defun
3189
fe8d1469
RS
3190@defvar scroll-bar-width
3191This variable, always local in all buffers, specifies the width of the
3192buffer's scroll bars, measured in pixels. A value of @code{nil} means
3193to use the value specified by the frame.
3194@end defvar
3195
8241495d
RS
3196@node Display Property
3197@section The @code{display} Property
3198@cindex display specification
3199@kindex display @r{(text property)}
3200
a40d4712
PR
3201 The @code{display} text property (or overlay property) is used to
3202insert images into text, and also control other aspects of how text
911a7105
RS
3203displays. The value of the @code{display} property should be a
3204display specification, or a list or vector containing several display
4db6da64
RS
3205specifications.
3206
3207 Some kinds of @code{display} properties specify something to display
3208instead of the text that has the property. In this case, ``the text''
3209means all the consecutive characters that have the same Lisp object as
3210their @code{display} property; these characters are replaced as a
3211single unit. By contrast, characters that have similar but distinct
3212Lisp objects as their @code{display} properties are handled
3213separately. Here's a function that illustrates this point:
3214
342fd6cd 3215@smallexample
4db6da64
RS
3216(defun foo ()
3217 (goto-char (point-min))
3218 (dotimes (i 5)
3219 (let ((string (concat "A")))
3220 (put-text-property (point) (1+ (point)) 'display string)
3221 (forward-char 1)
3222 (put-text-property (point) (1+ (point)) 'display string)
3223 (forward-char 1))))
342fd6cd 3224@end smallexample
4db6da64
RS
3225
3226@noindent
3227It gives each of the first ten characters in the buffer string
3228@code{"A"} as the @code{display} property, but they don't all get the
3229same string. The first two characters get the same string, so they
3230together are replaced with one @samp{A}. The next two characters get
3231a second string, so they together are replaced with one @samp{A}.
3232Likewise for each following pair of characters. Thus, the ten
3233characters appear as five A's. This function would have the same
3234results:
3235
342fd6cd 3236@smallexample
4db6da64
RS
3237(defun foo ()
3238 (goto-char (point-min))
3239 (dotimes (i 5)
3240 (let ((string (concat "A")))
3241 (put-text-property (point) (2+ (point)) 'display string)
3242 (put-text-property (point) (1+ (point)) 'display string)
3243 (forward-char 2))))
342fd6cd 3244@end smallexample
4db6da64
RS
3245
3246@noindent
3247This illustrates that what matters is the property value for
3248each character. If two consecutive characters have the same
b2c8f143 3249object as the @code{display} property value, it's irrelevant
4db6da64
RS
3250whether they got this property from a single call to
3251@code{put-text-property} or from two different calls.
3252
3253 The rest of this section describes several kinds of
911a7105 3254display specifications and what they mean.
8241495d
RS
3255
3256@menu
02c77ee9 3257* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3258* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3259* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3260 up or down on the page; adjusting the width
a40d4712
PR
3261 of spaces within text.
3262* Display Margins:: Displaying text or images to the side of the main text.
8241495d
RS
3263@end menu
3264
3265@node Specified Space
3266@subsection Specified Spaces
3267@cindex spaces, specified height or width
3268@cindex specified spaces
3269@cindex variable-width spaces
3270
3271 To display a space of specified width and/or height, use a display
a40d4712
PR
3272specification of the form @code{(space . @var{props})}, where
3273@var{props} is a property list (a list of alternating properties and
3274values). You can put this property on one or more consecutive
3275characters; a space of the specified height and width is displayed in
3276place of @emph{all} of those characters. These are the properties you
0b0e8041 3277can use in @var{props} to specify the weight of the space:
8241495d
RS
3278
3279@table @code
3280@item :width @var{width}
9b6e4bc3
KS
3281If @var{width} is an integer or floating point number, it specifies
3282that the space width should be @var{width} times the normal character
26b76360 3283width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3284(@pxref{Pixel Specification}).
8241495d
RS
3285
3286@item :relative-width @var{factor}
3287Specifies that the width of the stretch should be computed from the
3288first character in the group of consecutive characters that have the
3289same @code{display} property. The space width is the width of that
3290character, multiplied by @var{factor}.
3291
3292@item :align-to @var{hpos}
9b6e4bc3 3293Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3294If @var{hpos} is a number, it is measured in units of the normal
3295character width. @var{hpos} can also be a @dfn{pixel width}
3296specification (@pxref{Pixel Specification}).
8241495d
RS
3297@end table
3298
0b0e8041 3299 You should use one and only one of the above properties. You can
26b76360 3300also specify the height of the space, with these properties:
8241495d
RS
3301
3302@table @code
3303@item :height @var{height}
9b6e4bc3
KS
3304Specifies the height of the space.
3305If @var{height} is an integer or floating point number, it specifies
3306that the space height should be @var{height} times the normal character
3307height. The @var{height} may also be a @dfn{pixel height} specification
3308(@pxref{Pixel Specification}).
8241495d
RS
3309
3310@item :relative-height @var{factor}
3311Specifies the height of the space, multiplying the ordinary height
3312of the text having this display specification by @var{factor}.
3313
3314@item :ascent @var{ascent}
9b6e4bc3
KS
3315If the value of @var{ascent} is a non-negative number no greater than
3316100, it specifies that @var{ascent} percent of the height of the space
3317should be considered as the ascent of the space---that is, the part
3318above the baseline. The ascent may also be specified in pixel units
3319with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3320
8241495d
RS
3321@end table
3322
0b0e8041 3323 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3324
5fc1299d 3325 The @code{:width} and @code{:align-to} properties are supported on
26b76360
RS
3326non-graphic terminals, but the other space properties in this section
3327are not.
3328
9b6e4bc3
KS
3329@node Pixel Specification
3330@subsection Pixel Specification for Spaces
3331@cindex spaces, pixel specification
3332
3333 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3334and @code{:ascent} properties can be a special kind of expression that
3335is evaluated during redisplay. The result of the evaluation is used
3336as an absolute number of pixels.
9b6e4bc3
KS
3337
3338 The following expressions are supported:
3339
342fd6cd 3340@smallexample
9b6e4bc3 3341@group
90801c68 3342 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3343 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3344 @var{unit} ::= in | mm | cm | width | height
342fd6cd
RS
3345@end group
3346@group
26b76360 3347 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3348 | scroll-bar | text
26b76360
RS
3349 @var{pos} ::= left | center | right
3350 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3351 @var{op} ::= + | -
9b6e4bc3 3352@end group
342fd6cd 3353@end smallexample
9b6e4bc3 3354
26b76360
RS
3355 The form @var{num} specifies a fraction of the default frame font
3356height or width. The form @code{(@var{num})} specifies an absolute
3357number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3358buffer-local variable binding is used.
3359
26b76360
RS
3360 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3361pixels per inch, millimeter, and centimeter, respectively. The
3362@code{width} and @code{height} units correspond to the default width
90801c68 3363and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3364corresponds to the width or height of the image.
3365
3366 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3367@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3368specify to the width of the corresponding area of the window.
3369
3370 The @code{left}, @code{center}, and @code{right} positions can be
3371used with @code{:align-to} to specify a position relative to the left
3372edge, center, or right edge of the text area.
3373
26b76360 3374 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3375used with @code{:align-to} to specify that the position is relative to
3376the left edge of the given area. Once the base offset for a relative
3377position has been set (by the first occurrence of one of these
17234906 3378symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3379width of the specified area. For example, to align to the center of
3380the left-margin, use
3381
3382@example
3383:align-to (+ left-margin (0.5 . left-margin))
3384@end example
3385
3386 If no specific base offset is set for alignment, it is always relative
3387to the left edge of the text area. For example, @samp{:align-to 0} in a
3388header-line aligns with the first text column in the text area.
3389
c2579664
RS
3390 A value of the form @code{(@var{num} . @var{expr})} stands for the
3391product of the values of @var{num} and @var{expr}. For example,
26b76360 3392@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
c2579664
RS
3393@var{image})} specifies half the width (or height) of the specified
3394image.
9b6e4bc3 3395
26b76360
RS
3396 The form @code{(+ @var{expr} ...)} adds up the value of the
3397expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3398the value of the expressions.
3399
8241495d
RS
3400@node Other Display Specs
3401@subsection Other Display Specifications
3402
26b76360
RS
3403 Here are the other sorts of display specifications that you can use
3404in the @code{display} text property.
3405
8241495d 3406@table @code
4db6da64
RS
3407@item @var{string}
3408Display @var{string} instead of the text that has this property.
3409
215576f1
RS
3410Recursive display specifications are not supported---@var{string}'s
3411@code{display} properties, if any, are not used.
3412
0f5fe5cc 3413@item (image . @var{image-props})
342fd6cd 3414This kind of display specification is an image descriptor (@pxref{Images}).
c2579664
RS
3415When used as a display specification, it means to display the image
3416instead of the text that has the display specification.
8241495d 3417
9b6e4bc3 3418@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3419This specification together with @code{image} specifies a @dfn{slice}
3420(a partial area) of the image to display. The elements @var{y} and
3421@var{x} specify the top left corner of the slice, within the image;
3422@var{width} and @var{height} specify the width and height of the
3423slice. Integer values are numbers of pixels. A floating point number
3424in the range 0.0--1.0 stands for that fraction of the width or height
3425of the entire image.
9b6e4bc3 3426
1574933b 3427@item ((margin nil) @var{string})
1574933b
DL
3428A display specification of this form means to display @var{string}
3429instead of the text that has the display specification, at the same
215576f1
RS
3430position as that text. It is equivalent to using just @var{string},
3431but it is done as a special case of marginal display (@pxref{Display
3432Margins}).
5143d8a4 3433
8241495d 3434@item (space-width @var{factor})
a40d4712
PR
3435This display specification affects all the space characters within the
3436text that has the specification. It displays all of these spaces
3437@var{factor} times as wide as normal. The element @var{factor} should
3438be an integer or float. Characters other than spaces are not affected
3439at all; in particular, this has no effect on tab characters.
8241495d
RS
3440
3441@item (height @var{height})
3442This display specification makes the text taller or shorter.
3443Here are the possibilities for @var{height}:
3444
3445@table @asis
3446@item @code{(+ @var{n})}
3447This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3448defined by the set of available fonts---specifically, those that match
3449what was otherwise specified for this text, in all attributes except
3450height. Each size for which a suitable font is available counts as
3451another step. @var{n} should be an integer.
8241495d
RS
3452
3453@item @code{(- @var{n})}
3454This means to use a font that is @var{n} steps smaller.
3455
3456@item a number, @var{factor}
3457A number, @var{factor}, means to use a font that is @var{factor} times
3458as tall as the default font.
3459
3460@item a symbol, @var{function}
3461A symbol is a function to compute the height. It is called with the
3462current height as argument, and should return the new height to use.
3463
3464@item anything else, @var{form}
3465If the @var{height} value doesn't fit the previous possibilities, it is
3466a form. Emacs evaluates it to get the new height, with the symbol
3467@code{height} bound to the current specified font height.
3468@end table
3469
3470@item (raise @var{factor})
3471This kind of display specification raises or lowers the text
3472it applies to, relative to the baseline of the line.
3473
3474@var{factor} must be a number, which is interpreted as a multiple of the
3475height of the affected text. If it is positive, that means to display
3476the characters raised. If it is negative, that means to display them
3477lower down.
3478
3479If the text also has a @code{height} display specification, that does
3480not affect the amount of raising or lowering, which is based on the
3481faces used for the text.
3482@end table
3483
4f815b29
TTN
3484@c We put all the `@code{(when ...)}' on one line to encourage
3485@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3486@c was at eol; the info file ended up w/ two spaces rendered after it.
c2579664 3487 You can make any display specification conditional. To do that,
4f815b29
TTN
3488package it in another list of the form
3489@code{(when @var{condition} . @var{spec})}.
3490Then the specification @var{spec} applies only when
c2579664
RS
3491@var{condition} evaluates to a non-@code{nil} value. During the
3492evaluation, @code{object} is bound to the string or buffer having the
3493conditional @code{display} property. @code{position} and
3494@code{buffer-position} are bound to the position within @code{object}
3495and the buffer position where the @code{display} property was found,
3496respectively. Both positions can be different when @code{object} is a
3497string.
3498
8241495d
RS
3499@node Display Margins
3500@subsection Displaying in the Margins
3501@cindex display margins
3502@cindex margins, display
3503
3504 A buffer can have blank areas called @dfn{display margins} on the left
3505and on the right. Ordinary text never appears in these areas, but you
3506can put things into the display margins using the @code{display}
3507property.
3508
3509 To put text in the left or right display margin of the window, use a
3510display specification of the form @code{(margin right-margin)} or
3511@code{(margin left-margin)} on it. To put an image in a display margin,
3512use that display specification along with the display specification for
a8e171ce
RS
3513the image. Unfortunately, there is currently no way to make
3514text or images in the margin mouse-sensitive.
8241495d 3515
78263139
RS
3516 If you put such a display specification directly on text in the
3517buffer, the specified margin display appears @emph{instead of} that
3518buffer text itself. To put something in the margin @emph{in
3519association with} certain buffer text without preventing or altering
3520the display of that text, put a @code{before-string} property on the
3521text and put the display specification on the contents of the
3522before-string.
3523
8241495d
RS
3524 Before the display margins can display anything, you must give
3525them a nonzero width. The usual way to do that is to set these
3526variables:
3527
3528@defvar left-margin-width
3529@tindex left-margin-width
3530This variable specifies the width of the left margin.
3531It is buffer-local in all buffers.
3532@end defvar
3533
3534@defvar right-margin-width
3535@tindex right-margin-width
3536This variable specifies the width of the right margin.
3537It is buffer-local in all buffers.
3538@end defvar
3539
3540 Setting these variables does not immediately affect the window. These
3541variables are checked when a new buffer is displayed in the window.
3542Thus, you can make changes take effect by calling
3543@code{set-window-buffer}.
3544
3545 You can also set the margin widths immediately.
3546
5143d8a4 3547@defun set-window-margins window left &optional right
8241495d
RS
3548@tindex set-window-margins
3549This function specifies the margin widths for window @var{window}.
177c0ea7 3550The argument @var{left} controls the left margin and
5143d8a4 3551@var{right} controls the right margin (default @code{0}).
8241495d
RS
3552@end defun
3553
3554@defun window-margins &optional window
3555@tindex window-margins
3556This function returns the left and right margins of @var{window}
3557as a cons cell of the form @code{(@var{left} . @var{right})}.
3558If @var{window} is @code{nil}, the selected window is used.
3559@end defun
3560
8241495d
RS
3561@node Images
3562@section Images
3563@cindex images in buffers
3564
3565 To display an image in an Emacs buffer, you must first create an image
3566descriptor, then use it as a display specifier in the @code{display}
911a7105 3567property of text that is displayed (@pxref{Display Property}).
8241495d
RS
3568
3569 Emacs can display a number of different image formats; some of them
da4b7798 3570are supported only if particular support libraries are installed on
c2579664 3571your machine. In some environments, Emacs can load image
da4b7798
JB
3572libraries on demand; if so, the variable @code{image-library-alist}
3573can be used to modify the set of known names for these dynamic
17234906 3574libraries (though it is not possible to add new image formats).
da4b7798 3575
c2579664
RS
3576 The supported image formats include XBM, XPM (this requires the
3577libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3578@code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3579@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3580v3.4), and PNG (requiring @code{libpng} 1.0.2).
8241495d
RS
3581
3582 You specify one of these formats with an image type symbol. The image
3583type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3584@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3585
3586@defvar image-types
3587This variable contains a list of those image type symbols that are
da4b7798
JB
3588potentially supported in the current configuration.
3589@emph{Potentially} here means that Emacs knows about the image types,
3590not necessarily that they can be loaded (they could depend on
3591unavailable dynamic libraries, for example).
3592
3593To know which image types are really available, use
3594@code{image-type-available-p}.
8241495d
RS
3595@end defvar
3596
da4b7798 3597@defvar image-library-alist
da4b7798
JB
3598This in an alist of image types vs external libraries needed to
3599display them.
3600
aa0e4da8 3601Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3602where the car is a supported image format from @code{image-types}, and
3603the rest are strings giving alternate filenames for the corresponding
3604external libraries to load.
3605
e6263643
JB
3606Emacs tries to load the libraries in the order they appear on the
3607list; if none is loaded, the running session of Emacs won't support
3608the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3609they're always supported.
3610
3611This variable is ignored if the image libraries are statically linked
3612into Emacs.
3613@end defvar
3614
3615@defun image-type-available-p type
3616@findex image-type-available-p
3617
aa0e4da8
JB
3618This function returns non-@code{nil} if image type @var{type} is
3619available, i.e., if images of this type can be loaded and displayed in
3620Emacs. @var{type} should be one of the types contained in
3621@code{image-types}.
da4b7798
JB
3622
3623For image types whose support libraries are statically linked, this
3624function always returns @code{t}; for other image types, it returns
3625@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3626@end defun
3627
8241495d 3628@menu
a40d4712
PR
3629* Image Descriptors:: How to specify an image for use in @code{:display}.
3630* XBM Images:: Special features for XBM format.
3631* XPM Images:: Special features for XPM format.
3632* GIF Images:: Special features for GIF format.
3633* Postscript Images:: Special features for Postscript format.
3634* Other Image Types:: Various other formats are supported.
3635* Defining Images:: Convenient ways to define an image for later use.
3636* Showing Images:: Convenient ways to display an image once it is defined.
3637* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3638@end menu
3639
3640@node Image Descriptors
3641@subsection Image Descriptors
3642@cindex image descriptor
3643
0f5fe5cc
LT
3644 An image description is a list of the form @code{(image . @var{props})},
3645where @var{props} is a property list containing alternating keyword
3646symbols (symbols whose names start with a colon) and their values.
3647You can use any Lisp object as a property, but the only properties
3648that have any special meaning are certain symbols, all of them keywords.
14ac7224
GM
3649
3650 Every image descriptor must contain the property @code{:type
3651@var{type}} to specify the format of the image. The value of @var{type}
3652should be an image type symbol; for example, @code{xpm} for an image in
3653XPM format.
8241495d
RS
3654
3655 Here is a list of other properties that are meaningful for all image
3656types:
3657
3658@table @code
2cd8656e 3659@item :file @var{file}
c2579664 3660The @code{:file} property says to load the image from file
2cd8656e
RS
3661@var{file}. If @var{file} is not an absolute file name, it is expanded
3662in @code{data-directory}.
3663
3664@item :data @var{data}
c2579664 3665The @code{:data} property says the actual contents of the image.
2cd8656e
RS
3666Each image must use either @code{:data} or @code{:file}, but not both.
3667For most image types, the value of the @code{:data} property should be a
3668string containing the image data; we recommend using a unibyte string.
3669
3670Before using @code{:data}, look for further information in the section
3671below describing the specific image format. For some image types,
3672@code{:data} may not be supported; for some, it allows other data types;
3673for some, @code{:data} alone is not enough, so you need to use other
3674image properties along with @code{:data}.
3675
3676@item :margin @var{margin}
3677The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3678extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3679non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3680numbers. If it is a pair, @var{x} specifies how many pixels to add
3681horizontally, and @var{y} specifies how many pixels to add vertically.
3682If @code{:margin} is not specified, the default is zero.
3683
8241495d 3684@item :ascent @var{ascent}
04545643
GM
3685The @code{:ascent} property specifies the amount of the image's
3686height to use for its ascent---that is, the part above the baseline.
3687The value, @var{ascent}, must be a number in the range 0 to 100, or
3688the symbol @code{center}.
3689
3690If @var{ascent} is a number, that percentage of the image's height is
3691used for its ascent.
3692
3693If @var{ascent} is @code{center}, the image is vertically centered
3694around a centerline which would be the vertical centerline of text drawn
3695at the position of the image, in the manner specified by the text
3696properties and overlays that apply to the image.
3697
3698If this property is omitted, it defaults to 50.
8241495d 3699
8241495d
RS
3700@item :relief @var{relief}
3701The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3702around the image. The value, @var{relief}, specifies the width of the
3703shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3704so that the image appears as a pressed button; otherwise, it appears as
3705an unpressed button.
3706
f864120f
GM
3707@item :conversion @var{algorithm}
3708The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3709conversion algorithm that should be applied to the image before it is
3710displayed; the value, @var{algorithm}, specifies which algorithm.
3711
62fb5c66
DL
3712@table @code
3713@item laplace
3714@itemx emboss
3715Specifies the Laplace edge detection algorithm, which blurs out small
3716differences in color while highlighting larger differences. People
3717sometimes consider this useful for displaying the image for a
3718``disabled'' button.
3719
3720@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3721Specifies a general edge-detection algorithm. @var{matrix} must be
3722either a nine-element list or a nine-element vector of numbers. A pixel
3723at position @math{x/y} in the transformed image is computed from
3724original pixels around that position. @var{matrix} specifies, for each
3725pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3726will influence the transformed pixel; element @math{0} specifies the
3727factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3728the pixel at @math{x/y-1} etc., as shown below:
3729@iftex
3730@tex
3731$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3732 x-1/y & x/y & x+1/y \cr
3733 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3734@end tex
3735@end iftex
3736@ifnottex
3737@display
3738 (x-1/y-1 x/y-1 x+1/y-1
3739 x-1/y x/y x+1/y
3740 x-1/y+1 x/y+1 x+1/y+1)
3741@end display
3742@end ifnottex
3743
3744The resulting pixel is computed from the color intensity of the color
3745resulting from summing up the RGB values of surrounding pixels,
3746multiplied by the specified factors, and dividing that sum by the sum
3747of the factors' absolute values.
3748
3749Laplace edge-detection currently uses a matrix of
3750@iftex
3751@tex
3752$$\pmatrix{1 & 0 & 0 \cr
3753 0& 0 & 0 \cr
3754 9 & 9 & -1 \cr}$$
3755@end tex
3756@end iftex
3757@ifnottex
3758@display
3759 (1 0 0
3760 0 0 0
3761 9 9 -1)
3762@end display
3763@end ifnottex
3764
3765Emboss edge-detection uses a matrix of
3766@iftex
3767@tex
3768$$\pmatrix{ 2 & -1 & 0 \cr
3769 -1 & 0 & 1 \cr
3770 0 & 1 & -2 \cr}$$
3771@end tex
3772@end iftex
3773@ifnottex
3774@display
3775 ( 2 -1 0
3776 -1 0 1
3777 0 1 -2)
3778@end display
3779@end ifnottex
3780
3781@item disabled
3782Specifies transforming the image so that it looks ``disabled''.
3783@end table
8241495d 3784
62fb5c66
DL
3785@item :mask @var{mask}
3786If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3787a clipping mask for the image, so that the background of a frame is
3788visible behind the image. If @var{bg} is not specified, or if @var{bg}
3789is @code{t}, determine the background color of the image by looking at
3790the four corners of the image, assuming the most frequently occurring
3791color from the corners is the background color of the image. Otherwise,
3792@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3793specifying the color to assume for the background of the image.
8241495d 3794
9a8dc0d3
RS
3795If @var{mask} is @code{nil}, remove a mask from the image, if it has
3796one. Images in some formats include a mask which can be removed by
3797specifying @code{:mask nil}.
9b6e4bc3
KS
3798
3799@item :pointer @var{shape}
3800This specifies the pointer shape when the mouse pointer is over this
17234906 3801image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3802
3803@item :map @var{map}
3804This associates an image map of @dfn{hot spots} with this image.
3805
3806An image map is an alist where each element has the format
3807@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3808as either a rectangle, a circle, or a polygon.
3809
3810A rectangle is a cons
3811@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3812which specifies the pixel coordinates of the upper left and bottom right
3813corners of the rectangle area.
3814
3815A circle is a cons
3816@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3817which specifies the center and the radius of the circle; @var{r} may
3818be a float or integer.
3819
3820A polygon is a cons
61e74968 3821@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3822where each pair in the vector describes one corner in the polygon.
3823
032fd62a 3824When the mouse pointer lies on a hot-spot area of an image, the
9b6e4bc3 3825@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
032fd62a
RS
3826property, that defines a tool-tip for the hot-spot, and if it contains
3827a @code{pointer} property, that defines the shape of the mouse cursor when
3828it is on the hot-spot.
17234906 3829@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3830
3831When you click the mouse when the mouse pointer is over a hot-spot, an
3832event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3833mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3834@var{id} is @code{area4}.
8241495d
RS
3835@end table
3836
62fb5c66
DL
3837@defun image-mask-p spec &optional frame
3838@tindex image-mask-p
3839This function returns @code{t} if image @var{spec} has a mask bitmap.
3840@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3841@var{frame} @code{nil} or omitted means to use the selected frame
3842(@pxref{Input Focus}).
62fb5c66
DL
3843@end defun
3844
8241495d
RS
3845@node XBM Images
3846@subsection XBM Images
3847@cindex XBM
3848
3849 To use XBM format, specify @code{xbm} as the image type. This image
3850format doesn't require an external library, so images of this type are
3851always supported.
3852
3853 Additional image properties supported for the @code{xbm} image type are:
3854
3855@table @code
3856@item :foreground @var{foreground}
3857The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3858foreground color, or @code{nil} for the default color. This color is
3859used for each pixel in the XBM that is 1. The default is the frame's
3860foreground color.
8241495d
RS
3861
3862@item :background @var{background}
3863The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3864background color, or @code{nil} for the default color. This color is
3865used for each pixel in the XBM that is 0. The default is the frame's
3866background color.
8241495d
RS
3867@end table
3868
72821190 3869 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3870external file, use the following three properties:
8241495d
RS
3871
3872@table @code
96f66dc5
GM
3873@item :data @var{data}
3874The value, @var{data}, specifies the contents of the image.
3875There are three formats you can use for @var{data}:
8241495d 3876
96f66dc5
GM
3877@itemize @bullet
3878@item
3879A vector of strings or bool-vectors, each specifying one line of the
3880image. Do specify @code{:height} and @code{:width}.
8241495d 3881
96f66dc5
GM
3882@item
3883A string containing the same byte sequence as an XBM file would contain.
3884You must not specify @code{:height} and @code{:width} in this case,
3885because omitting them is what indicates the data has the format of an
3886XBM file. The file contents specify the height and width of the image.
8241495d 3887
96f66dc5
GM
3888@item
3889A string or a bool-vector containing the bits of the image (plus perhaps
3890some extra bits at the end that will not be used). It should contain at
3891least @var{width} * @code{height} bits. In this case, you must specify
3892@code{:height} and @code{:width}, both to indicate that the string
3893contains just the bits rather than a whole XBM file, and to specify the
3894size of the image.
3895@end itemize
3896
3897@item :width @var{width}
3898The value, @var{width}, specifies the width of the image, in pixels.
3899
3900@item :height @var{height}
3901The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3902@end table
3903
3904@node XPM Images
3905@subsection XPM Images
3906@cindex XPM
3907
72821190
RS
3908 To use XPM format, specify @code{xpm} as the image type. The
3909additional image property @code{:color-symbols} is also meaningful with
3910the @code{xpm} image type:
8241495d
RS
3911
3912@table @code
3913@item :color-symbols @var{symbols}
3914The value, @var{symbols}, should be an alist whose elements have the
3915form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3916the name of a color as it appears in the image file, and @var{color}
3917specifies the actual color to use for displaying that name.
8241495d
RS
3918@end table
3919
3920@node GIF Images
3921@subsection GIF Images
3922@cindex GIF
3923
c2579664 3924 For GIF images, specify image type @code{gif}.
8241495d
RS
3925
3926@table @code
3927@item :index @var{index}
3928You can use @code{:index} to specify one image from a GIF file that
3929contains more than one image. This property specifies use of image
00b3c1cd
RS
3930number @var{index} from the file. If the GIF file doesn't contain an
3931image with index @var{index}, the image displays as a hollow box.
8241495d
RS
3932@end table
3933
3934@ignore
3935This could be used to implement limited support for animated GIFs.
3936For example, the following function displays a multi-image GIF file
3937at point-min in the current buffer, switching between sub-images
3938every 0.1 seconds.
3939
3940(defun show-anim (file max)
3941 "Display multi-image GIF file FILE which contains MAX subimages."
3942 (display-anim (current-buffer) file 0 max t))
3943
3944(defun display-anim (buffer file idx max first-time)
3945 (when (= idx max)
3946 (setq idx 0))
3947 (let ((img (create-image file nil :image idx)))
3948 (save-excursion
3949 (set-buffer buffer)
3950 (goto-char (point-min))
3951 (unless first-time (delete-char 1))
3952 (insert-image img))
3953 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3954@end ignore
3955
3956@node Postscript Images
3957@subsection Postscript Images
3958@cindex Postscript images
3959
3960 To use Postscript for an image, specify image type @code{postscript}.
3961This works only if you have Ghostscript installed. You must always use
3962these three properties:
3963
3964@table @code
3965@item :pt-width @var{width}
3966The value, @var{width}, specifies the width of the image measured in
3967points (1/72 inch). @var{width} must be an integer.
3968
3969@item :pt-height @var{height}
3970The value, @var{height}, specifies the height of the image in points
3971(1/72 inch). @var{height} must be an integer.
3972
3973@item :bounding-box @var{box}
3974The value, @var{box}, must be a list or vector of four integers, which
3975specifying the bounding box of the Postscript image, analogous to the
3976@samp{BoundingBox} comment found in Postscript files.
3977
3978@example
3979%%BoundingBox: 22 171 567 738
3980@end example
3981@end table
3982
72821190
RS
3983 Displaying Postscript images from Lisp data is not currently
3984implemented, but it may be implemented by the time you read this.
3985See the @file{etc/NEWS} file to make sure.
3986
8241495d
RS
3987@node Other Image Types
3988@subsection Other Image Types
3989@cindex PBM
3990
3991 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3992monochromatic images are supported. For mono PBM images, two additional
3993image properties are supported.
3994
3995@table @code
3996@item :foreground @var{foreground}
3997The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3998foreground color, or @code{nil} for the default color. This color is
3999used for each pixel in the XBM that is 1. The default is the frame's
4000foreground color.
7ccd82bd
GM
4001
4002@item :background @var{background}
4003The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
4004background color, or @code{nil} for the default color. This color is
4005used for each pixel in the XBM that is 0. The default is the frame's
4006background color.
7ccd82bd 4007@end table
8241495d 4008
72821190 4009 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
4010
4011 For TIFF images, specify image type @code{tiff}.
4012
4013 For PNG images, specify image type @code{png}.
4014
4015@node Defining Images
4016@subsection Defining Images
4017
e3b9fc91
DL
4018 The functions @code{create-image}, @code{defimage} and
4019@code{find-image} provide convenient ways to create image descriptors.
8241495d 4020
5092b644 4021@defun create-image file-or-data &optional type data-p &rest props
8241495d
RS
4022@tindex create-image
4023This function creates and returns an image descriptor which uses the
5092b644
RS
4024data in @var{file-or-data}. @var{file-or-data} can be a file name or
4025a string containing the image data; @var{data-p} should be @code{nil}
4026for the former case, non-@code{nil} for the latter case.
8241495d
RS
4027
4028The optional argument @var{type} is a symbol specifying the image type.
4029If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4030determine the image type from the file's first few bytes, or else
4031from the file's name.
4032
4033The remaining arguments, @var{props}, specify additional image
4034properties---for example,
4035
4036@example
5092b644 4037(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
4038@end example
4039
4040The function returns @code{nil} if images of this type are not
4041supported. Otherwise it returns an image descriptor.
4042@end defun
4043
11519a5e 4044@defmac defimage symbol specs &optional doc
8241495d 4045@tindex defimage
11519a5e
EZ
4046This macro defines @var{symbol} as an image name. The arguments
4047@var{specs} is a list which specifies how to display the image.
4048The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
4049
4050Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
4051one should specify at least the @code{:type} property and either the
4052@code{:file} or the @code{:data} property. The value of @code{:type}
4053should be a symbol specifying the image type, the value of
4054@code{:file} is the file to load the image from, and the value of
4055@code{:data} is a string containing the actual image data. Here is an
4056example:
8241495d 4057
a40d4712
PR
4058@example
4059(defimage test-image
f43c34a0
RS
4060 ((:type xpm :file "~/test1.xpm")
4061 (:type xbm :file "~/test1.xbm")))
a40d4712 4062@end example
8241495d
RS
4063
4064@code{defimage} tests each argument, one by one, to see if it is
4065usable---that is, if the type is supported and the file exists. The
4066first usable argument is used to make an image descriptor which is
11519a5e 4067stored in @var{symbol}.
8241495d 4068
11519a5e 4069If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
4070as @code{nil}.
4071@end defmac
4072
e3b9fc91
DL
4073@defun find-image specs
4074@tindex find-image
4075This function provides a convenient way to find an image satisfying one
4076of a list of image specifications @var{specs}.
4077
4078Each specification in @var{specs} is a property list with contents
4079depending on image type. All specifications must at least contain the
4080properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4081or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4082the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4083image from, and @var{data} is a string containing the actual image data.
4084The first specification in the list whose @var{type} is supported, and
4085@var{file} exists, is used to construct the image specification to be
4086returned. If no specification is satisfied, @code{nil} is returned.
4087
5b51c037 4088The image is looked for in @code{image-load-path}.
e3b9fc91
DL
4089@end defun
4090
5b51c037
CY
4091@defvar image-load-path
4092@tindex image-load-path
4093This variable's value is a list of locations in which to search for
906320ec
CY
4094image files. If an element is a string or a variable symbol whose
4095value is a string, the string is taken to be the name of a directory
4096to search. If an element is a variable symbol whose value is a list,
4097that is taken to be a list of directory names to search.
5b51c037 4098
cc1f9806
RS
4099The default is to search in the @file{images} subdirectory of the
4100directory specified by @code{data-directory}, then the directory
4101specified by @code{data-directory}, and finally in the directories in
5b51c037
CY
4102@code{load-path}. Subdirectories are not automatically included in
4103the search, so if you put an image file in a subdirectory, you have to
cc1f9806 4104supply the subdirectory name explicitly. For example, to find the
906320ec 4105image @file{images/foo/bar.xpm} within @code{data-directory}, you
cc1f9806 4106should specify the image as follows:
5b51c037
CY
4107
4108@example
cc1f9806 4109(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5b51c037
CY
4110@end example
4111@end defvar
4112
2c676341 4113@defun image-load-path-for-library library image &optional path no-error
70594a46 4114@tindex image-load-path-for-library
e8a5f60b
RS
4115This function returns a suitable search path for images used by the
4116Lisp package @var{library}.
7cd3712b 4117
42b50684
KB
4118The function searches for @var{image} first in @code{image-load-path}
4119(excluding @file{@code{data-directory}/images}) and then in
4120@code{load-path}, followed by a path suitable for @var{library}, which
4121includes @file{../../etc/images} and @file{../etc/images} relative to
4122the library file itself, and finally in
4123@file{@code{data-directory}/images}.
7cd3712b 4124
2e556b3f
RS
4125Then this function returns a list of directories which contains first
4126the directory in which @var{image} was found, followed by the value of
4127@code{load-path}. If @var{path} is given, it is used instead of
70949f30 4128@code{load-path}.
7cd3712b 4129
70949f30
BW
4130If @var{no-error} is non-@code{nil} and a suitable path can't be
4131found, don't signal an error. Instead, return a list of directories as
4132before, except that @code{nil} appears in place of the image directory.
2c676341
BW
4133
4134Here is an example that uses a common idiom to provide compatibility
4135with versions of Emacs that lack the variable @code{image-load-path}:
4136
4137@example
42b50684
KB
4138(defvar image-load-path) ; shush compiler
4139(let* ((load-path (image-load-path-for-library
4140 "mh-e" "mh-logo.xpm"))
874a6ef8
BW
4141 (image-load-path (cons (car load-path)
4142 (when (boundp 'image-load-path)
4143 image-load-path))))
2c676341
BW
4144 (mh-tool-bar-folder-buttons-init))
4145@end example
4146@end defun
4147
8241495d
RS
4148@node Showing Images
4149@subsection Showing Images
4150
4151 You can use an image descriptor by setting up the @code{display}
4152property yourself, but it is easier to use the functions in this
4153section.
4154
9b6e4bc3 4155@defun insert-image image &optional string area slice
8241495d
RS
4156This function inserts @var{image} in the current buffer at point. The
4157value @var{image} should be an image descriptor; it could be a value
4158returned by @code{create-image}, or the value of a symbol defined with
c2579664
RS
4159@code{defimage}. The argument @var{string} specifies the text to put
4160in the buffer to hold the image. If it is omitted or @code{nil},
4161@code{insert-image} uses @code{" "} by default.
8241495d
RS
4162
4163The argument @var{area} specifies whether to put the image in a margin.
4164If it is @code{left-margin}, the image appears in the left margin;
4165@code{right-margin} specifies the right margin. If @var{area} is
4166@code{nil} or omitted, the image is displayed at point within the
4167buffer's text.
4168
9b6e4bc3
KS
4169The argument @var{slice} specifies a slice of the image to insert. If
4170@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
4171Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4172@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 4173@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
4174values are in units of pixels. A floating point number in the range
41750.0--1.0 stands for that fraction of the width or height of the entire
4176image.
9b6e4bc3 4177
a40d4712
PR
4178Internally, this function inserts @var{string} in the buffer, and gives
4179it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
4180Property}.
4181@end defun
4182
9b6e4bc3 4183@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
4184This function inserts @var{image} in the current buffer at point, like
4185@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4186equally sized slices.
9b6e4bc3
KS
4187@end defun
4188
bb2337f5 4189@defun put-image image pos &optional string area
8241495d
RS
4190This function puts image @var{image} in front of @var{pos} in the
4191current buffer. The argument @var{pos} should be an integer or a
4192marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
4193The argument @var{string} specifies the text that should hold the image
4194as an alternative to the default.
8241495d
RS
4195
4196The argument @var{image} must be an image descriptor, perhaps returned
4197by @code{create-image} or stored by @code{defimage}.
4198
4199The argument @var{area} specifies whether to put the image in a margin.
4200If it is @code{left-margin}, the image appears in the left margin;
4201@code{right-margin} specifies the right margin. If @var{area} is
4202@code{nil} or omitted, the image is displayed at point within the
4203buffer's text.
4204
4205Internally, this function creates an overlay, and gives it a
4206@code{before-string} property containing text that has a @code{display}
4207property whose value is the image. (Whew!)
4208@end defun
4209
4210@defun remove-images start end &optional buffer
4211This function removes images in @var{buffer} between positions
4212@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4213images are removed from the current buffer.
4214
05aea714 4215This removes only images that were put into @var{buffer} the way
8241495d
RS
4216@code{put-image} does it, not images that were inserted with
4217@code{insert-image} or in other ways.
4218@end defun
4219
e3b9fc91
DL
4220@defun image-size spec &optional pixels frame
4221@tindex image-size
4222This function returns the size of an image as a pair
4223@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
4224specification. @var{pixels} non-@code{nil} means return sizes
4225measured in pixels, otherwise return sizes measured in canonical
4226character units (fractions of the width/height of the frame's default
4227font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
4228@var{frame} null or omitted means use the selected frame (@pxref{Input
4229Focus}).
e3b9fc91
DL
4230@end defun
4231
63ab30d0
CY
4232@defvar max-image-size
4233@tindex max-image-size
4234This variable is used to define the maximum size of image that Emacs
1ac3cfd8
KS
4235will load. Emacs will refuse to load (and display) any image that is
4236larger than this limit.
4237
4238If the value is an integer, it directly specifies the maximum
4239image height and width, measured in pixels. If it is a floating
4240point number, it specifies the maximum image height and width
4241as a ratio to the frame height and width. If the value is
4242non-numeric, there is no explicit limit on the size of images.
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CY
4243
4244The purpose of this variable is to prevent unreasonably large images
4245from accidentally being loaded into Emacs. It only takes effect the
4246first time an image is loaded. Once an image is placed in the image
4247cache, it can always be displayed, even if the value of
4248@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4249@end defvar
4250
8241495d
RS
4251@node Image Cache
4252@subsection Image Cache
4253
4254 Emacs stores images in an image cache when it displays them, so it can
4255display them again more efficiently. It removes an image from the cache
4256when it hasn't been displayed for a specified period of time.
4257
3e8b2a01
GM
4258When an image is looked up in the cache, its specification is compared
4259with cached image specifications using @code{equal}. This means that
4260all images with equal specifications share the same image in the cache.
4261
8241495d
RS
4262@defvar image-cache-eviction-delay
4263@tindex image-cache-eviction-delay
4264This variable specifies the number of seconds an image can remain in the
4265cache without being displayed. When an image is not displayed for this
4266length of time, Emacs removes it from the image cache.
4267
4268If the value is @code{nil}, Emacs does not remove images from the cache
4269except when you explicitly clear it. This mode can be useful for
4270debugging.
4271@end defvar
4272
4273@defun clear-image-cache &optional frame
4274@tindex clear-image-cache
4275This function clears the image cache. If @var{frame} is non-@code{nil},
4276only the cache for that frame is cleared. Otherwise all frames' caches
4277are cleared.
4278@end defun
a065c889 4279
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4280@node Buttons
4281@section Buttons
a3cb3b2e 4282@cindex buttons
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4283@cindex buttons in buffers
4284@cindex clickable buttons in buffers
4285
4286 The @emph{button} package defines functions for inserting and
4287manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
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4288buttons in Emacs buffers, such as might be used for help hyper-links,
4289etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9 4290
c2579664
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4291 A button is essentially a set of properties attached (via text
4292properties or overlays) to a region of text in an Emacs buffer. These
4293properties are called @dfn{button properties}.
02c77ee9 4294
c2579664 4295 One of the these properties (@code{action}) is a function, which will
02c77ee9
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4296be called when the user invokes it using the keyboard or the mouse.
4297The invoked function may then examine the button and use its other
4298properties as desired.
4299
c2579664 4300 In some ways the Emacs button package duplicates functionality offered
02c77ee9
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4301by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4302Widget Library}), but the button package has the advantage that it is
4303much faster, much smaller, and much simpler to use (for elisp
4304programmers---for users, the result is about the same). The extra
4305speed and space savings are useful mainly if you need to create many
4306buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4307buttons to make entries clickable, and may contain many thousands of
4308entries).
4309
4310@menu
4311* Button Properties:: Button properties with special meanings.
4312* Button Types:: Defining common properties for classes of buttons.
058296d3 4313* Making Buttons:: Adding buttons to Emacs buffers.
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4314* Manipulating Buttons:: Getting and setting properties of buttons.
4315* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
02c77ee9
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4316@end menu
4317
4318@node Button Properties
4319@subsection Button Properties
4320@cindex button properties
4321
4322 Buttons have an associated list of properties defining their
4323appearance and behavior, and other arbitrary properties may be used
c2579664
RS
4324for application specific purposes. Some properties that have special
4325meaning to the button package include:
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4326
4327@table @code
02c77ee9 4328@item action
a3cb3b2e 4329@kindex action @r{(button property)}
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4330The function to call when the user invokes the button, which is passed
4331the single argument @var{button}. By default this is @code{ignore},
4332which does nothing.
4333
4334@item mouse-action
a3cb3b2e 4335@kindex mouse-action @r{(button property)}
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4336This is similar to @code{action}, and when present, will be used
4337instead of @code{action} for button invocations resulting from
4338mouse-clicks (instead of the user hitting @key{RET}). If not
4339present, mouse-clicks use @code{action} instead.
4340
4341@item face
a3cb3b2e 4342@kindex face @r{(button property)}
058296d3 4343This is an Emacs face controlling how buttons of this type are
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4344displayed; by default this is the @code{button} face.
4345
4346@item mouse-face
a3cb3b2e 4347@kindex mouse-face @r{(button property)}
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4348This is an additional face which controls appearance during
4349mouse-overs (merged with the usual button face); by default this is
058296d3 4350the usual Emacs @code{highlight} face.
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4351
4352@item keymap
a3cb3b2e 4353@kindex keymap @r{(button property)}
02c77ee9
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4354The button's keymap, defining bindings active within the button
4355region. By default this is the usual button region keymap, stored
51d40dab
KS
4356in the variable @code{button-map}, which defines @key{RET} and
4357@key{mouse-2} to invoke the button.
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4358
4359@item type
a3cb3b2e 4360@kindex type @r{(button property)}
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4361The button-type of the button. When creating a button, this is
4362usually specified using the @code{:type} keyword argument.
4363@xref{Button Types}.
4364
4365@item help-echo
a3cb3b2e 4366@kindex help-index @r{(button property)}
058296d3 4367A string displayed by the Emacs tool-tip help system; by default,
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4368@code{"mouse-2, RET: Push this button"}.
4369
91106113
KS
4370@item follow-link
4371@kindex follow-link @r{(button property)}
51d40dab
KS
4372The follow-link property, defining how a @key{Mouse-1} click behaves
4373on this button, @xref{Links and Mouse-1}.
4374
02c77ee9 4375@item button
a3cb3b2e 4376@kindex button @r{(button property)}
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4377All buttons have a non-@code{nil} @code{button} property, which may be useful
4378in finding regions of text that comprise buttons (which is what the
4379standard button functions do).
4380@end table
4381
c2579664 4382 There are other properties defined for the regions of text in a
02c77ee9
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4383button, but these are not generally interesting for typical uses.
4384
4385@node Button Types
4386@subsection Button Types
4387@cindex button types
4388
4389 Every button has a button @emph{type}, which defines default values
a3cb3b2e
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4390for the button's properties. Button types are arranged in a
4391hierarchy, with specialized types inheriting from more general types,
4392so that it's easy to define special-purpose types of buttons for
4393specific tasks.
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4394
4395@defun define-button-type name &rest properties
4396@tindex define-button-type
4397Define a `button type' called @var{name}. The remaining arguments
4398form a sequence of @var{property value} pairs, specifying default
4399property values for buttons with this type (a button's type may be set
4400by giving it a @code{type} property when creating the button, using
4401the @code{:type} keyword argument).
4402
4403In addition, the keyword argument @code{:supertype} may be used to
4404specify a button-type from which @var{name} inherits its default
4405property values. Note that this inheritance happens only when
4406@var{name} is defined; subsequent changes to a supertype are not
4407reflected in its subtypes.
4408@end defun
4409
c2579664 4410 Using @code{define-button-type} to define default properties for
a3cb3b2e 4411buttons is not necessary---buttons without any specified type use the
c2579664 4412built-in button-type @code{button}---but it is encouraged, since
a3cb3b2e 4413doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4414
a3cb3b2e
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4415@node Making Buttons
4416@subsection Making Buttons
02c77ee9
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4417@cindex making buttons
4418
4419 Buttons are associated with a region of text, using an overlay or
c2579664 4420text properties to hold button-specific information, all of which are
02c77ee9 4421initialized from the button's type (which defaults to the built-in
058296d3 4422button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
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4423the button is governed by the @code{face} property; by default (via
4424the @code{face} property inherited from the @code{button} button-type)
4425this is a simple underline, like a typical web-page link.
4426
c2579664 4427 For convenience, there are two sorts of button-creation functions,
02c77ee9 4428those that add button properties to an existing region of a buffer,
7fdc81ab
EZ
4429called @code{make-...button}, and those that also insert the button
4430text, called @code{insert-...button}.
02c77ee9 4431
c2579664 4432 The button-creation functions all take the @code{&rest} argument
02c77ee9
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4433@var{properties}, which should be a sequence of @var{property value}
4434pairs, specifying properties to add to the button; see @ref{Button
4435Properties}. In addition, the keyword argument @code{:type} may be
4436used to specify a button-type from which to inherit other properties;
4437see @ref{Button Types}. Any properties not explicitly specified
4438during creation will be inherited from the button's type (if the type
4439defines such a property).
4440
c2579664 4441 The following functions add a button using an overlay
02c77ee9
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4442(@pxref{Overlays}) to hold the button properties:
4443
4444@defun make-button beg end &rest properties
4445@tindex make-button
c2579664
RS
4446This makes a button from @var{beg} to @var{end} in the
4447current buffer, and returns it.
02c77ee9
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4448@end defun
4449
4450@defun insert-button label &rest properties
4451@tindex insert-button
c2579664
RS
4452This insert a button with the label @var{label} at point,
4453and returns it.
02c77ee9
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4454@end defun
4455
c2579664 4456 The following functions are similar, but use Emacs text properties
02c77ee9
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4457(@pxref{Text Properties}) to hold the button properties, making the
4458button actually part of the text instead of being a property of the
c2579664
RS
4459buffer. Buttons using text properties do not create markers into the
4460buffer, which is important for speed when you use extremely large
4461numbers of buttons. Both functions return the position of the start
4462of the new button:
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4463
4464@defun make-text-button beg end &rest properties
4465@tindex make-text-button
c2579664
RS
4466This makes a button from @var{beg} to @var{end} in the current buffer, using
4467text properties.
02c77ee9
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4468@end defun
4469
4470@defun insert-text-button label &rest properties
4471@tindex insert-text-button
c2579664
RS
4472This inserts a button with the label @var{label} at point, using text
4473properties.
02c77ee9
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4474@end defun
4475
02c77ee9
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4476@node Manipulating Buttons
4477@subsection Manipulating Buttons
4478@cindex manipulating buttons
4479
4480These are functions for getting and setting properties of buttons.
4481Often these are used by a button's invocation function to determine
4482what to do.
4483
4484Where a @var{button} parameter is specified, it means an object
4485referring to a specific button, either an overlay (for overlay
4486buttons), or a buffer-position or marker (for text property buttons).
4487Such an object is passed as the first argument to a button's
4488invocation function when it is invoked.
4489
4490@defun button-start button
4491@tindex button-start
4492Return the position at which @var{button} starts.
4493@end defun
4494
4495@defun button-end button
4496@tindex button-end
4497Return the position at which @var{button} ends.
4498@end defun
4499
4500@defun button-get button prop
4501@tindex button-get
4502Get the property of button @var{button} named @var{prop}.
4503@end defun
4504
4505@defun button-put button prop val
4506@tindex button-put
4507Set @var{button}'s @var{prop} property to @var{val}.
4508@end defun
4509
4510@defun button-activate button &optional use-mouse-action
4511@tindex button-activate
4512Call @var{button}'s @code{action} property (i.e., invoke it). If
4513@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
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4514@code{mouse-action} property instead of @code{action}; if the button
4515has no @code{mouse-action} property, use @code{action} as normal.
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4516@end defun
4517
4518@defun button-label button
4519@tindex button-label
4520Return @var{button}'s text label.
4521@end defun
4522
4523@defun button-type button
4524@tindex button-type
4525Return @var{button}'s button-type.
4526@end defun
4527
4528@defun button-has-type-p button type
4529@tindex button-has-type-p
4530Return @code{t} if @var{button} has button-type @var{type}, or one of
4531@var{type}'s subtypes.
4532@end defun
4533
4534@defun button-at pos
4535@tindex button-at
4536Return the button at position @var{pos} in the current buffer, or @code{nil}.
4537@end defun
4538
c2579664
RS
4539@defun button-type-put type prop val
4540@tindex button-type-put
4541Set the button-type @var{type}'s @var{prop} property to @var{val}.
4542@end defun
4543
4544@defun button-type-get type prop
4545@tindex button-type-get
4546Get the property of button-type @var{type} named @var{prop}.
4547@end defun
4548
4549@defun button-type-subtype-p type supertype
4550@tindex button-type-subtype-p
4551Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4552@end defun
4553
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4554@node Button Buffer Commands
4555@subsection Button Buffer Commands
4556@cindex button buffer commands
4557
4558These are commands and functions for locating and operating on
058296d3 4559buttons in an Emacs buffer.
02c77ee9
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4560
4561@code{push-button} is the command that a user uses to actually `push'
51d40dab 4562a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4563and to @key{mouse-2} using a region-specific keymap. Commands
02c77ee9
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4564that are useful outside the buttons itself, such as
4565@code{forward-button} and @code{backward-button} are additionally
4566available in the keymap stored in @code{button-buffer-map}; a mode
4567which uses buttons may want to use @code{button-buffer-map} as a
4568parent keymap for its keymap.
4569
51d40dab 4570If the button has a non-@code{nil} @code{follow-link} property, and
c2579664
RS
4571@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4572will also activate the @code{push-button} command.
4573@xref{Links and Mouse-1}.
51d40dab 4574
02c77ee9
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4575@deffn Command push-button &optional pos use-mouse-action
4576@tindex push-button
4577Perform the action specified by a button at location @var{pos}.
4578@var{pos} may be either a buffer position or a mouse-event. If
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4579@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4580mouse-event (@pxref{Mouse Events}), try to invoke the button's
4581@code{mouse-action} property instead of @code{action}; if the button
4582has no @code{mouse-action} property, use @code{action} as normal.
4583@var{pos} defaults to point, except when @code{push-button} is invoked
4584interactively as the result of a mouse-event, in which case, the mouse
4585event's position is used. If there's no button at @var{pos}, do
02c77ee9
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4586nothing and return @code{nil}, otherwise return @code{t}.
4587@end deffn
4588
4589@deffn Command forward-button n &optional wrap display-message
4590@tindex forward-button
4591Move to the @var{n}th next button, or @var{n}th previous button if
4592@var{n} is negative. If @var{n} is zero, move to the start of any
4593button at point. If @var{wrap} is non-@code{nil}, moving past either
4594end of the buffer continues from the other end. If
4595@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
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4596is displayed. Any button with a non-@code{nil} @code{skip} property
4597is skipped over. Returns the button found.
02c77ee9
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4598@end deffn
4599
4600@deffn Command backward-button n &optional wrap display-message
4601@tindex backward-button
4602Move to the @var{n}th previous button, or @var{n}th next button if
4603@var{n} is negative. If @var{n} is zero, move to the start of any
4604button at point. If @var{wrap} is non-@code{nil}, moving past either
4605end of the buffer continues from the other end. If
4606@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
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4607is displayed. Any button with a non-@code{nil} @code{skip} property
4608is skipped over. Returns the button found.
02c77ee9
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4609@end deffn
4610
4611@defun next-button pos &optional count-current
4612@tindex next-button
4613Return the next button after position @var{pos} in the current buffer.
4614If @var{count-current} is non-@code{nil}, count any button at
4615@var{pos} in the search, instead of starting at the next button.
4616@end defun
4617
4618@defun previous-button pos &optional count-current
4619@tindex previous-button
4620Return the @var{n}th button before position @var{pos} in the current
4621buffer. If @var{count-current} is non-@code{nil}, count any button at
4622@var{pos} in the search, instead of starting at the next button.
4623@end defun
4624
f3dffabb
TTN
4625@node Abstract Display
4626@section Abstract Display
4627@cindex ewoc
4628@cindex display, abstract
4629@cindex display, arbitrary objects
4630@cindex model/view/controller
4631@cindex view part, model/view/controller
4632
4633 The Ewoc package constructs buffer text that represents a structure
4634of Lisp objects, and updates the text to follow changes in that
71ee3e04 4635structure. This is like the ``view'' component in the
f3dffabb
TTN
4636``model/view/controller'' design paradigm.
4637
4638 An @dfn{ewoc} is a structure that organizes information required to
4639construct buffer text that represents certain Lisp data. The buffer
4640text of the ewoc has three parts, in order: first, fixed @dfn{header}
4641text; next, textual descriptions of a series of data elements (Lisp
4642objects that you specify); and last, fixed @dfn{footer} text.
4643Specifically, an ewoc contains information on:
4644
4645@itemize @bullet
4646@item
4647The buffer which its text is generated in.
4648
4649@item
4650The text's start position in the buffer.
4651
4652@item
4653The header and footer strings.
4654
4655@item
4656A doubly-linked chain of @dfn{nodes}, each of which contains:
4657
4658@itemize
4659@item
4660A @dfn{data element}, a single Lisp object.
4661
4662@item
4663Links to the preceding and following nodes in the chain.
4664@end itemize
4665
4666@item
4667A @dfn{pretty-printer} function which is responsible for
4668inserting the textual representation of a data
4669element value into the current buffer.
4670@end itemize
4671
4672 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4673the resulting ewoc structure to other functions in the Ewoc package to
4674build nodes within it, and display it in the buffer. Once it is
4675displayed in the buffer, other functions determine the correspondance
4676between buffer positions and nodes, move point from one node's textual
4677representation to another, and so forth. @xref{Abstract Display
4678Functions}.
4679
4680 A node @dfn{encapsulates} a data element much the way a variable
4681holds a value. Normally, encapsulation occurs as a part of adding a
4682node to the ewoc. You can retrieve the data element value and place a
4683new value in its place, like so:
4684
4685@lisp
4686(ewoc-data @var{node})
4687@result{} value
4688
4689(ewoc-set-data @var{node} @var{new-value})
4690@result{} @var{new-value}
4691@end lisp
4692
4693@noindent
4694You can also use, as the data element value, a Lisp object (list or
4695vector) that is a container for the ``real'' value, or an index into
4696some other structure. The example (@pxref{Abstract Display Example})
4697uses the latter approach.
4698
4699 When the data changes, you will want to update the text in the
4700buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4701just specific nodes using @code{ewoc-invalidate}, or all nodes
4702satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4703delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4704and add new nodes in their place. Deleting a node from an ewoc deletes
4705its associated textual description from buffer, as well.
4706
4707@menu
4708* Abstract Display Functions::
4709* Abstract Display Example::
4710@end menu
4711
4712@node Abstract Display Functions
4713@subsection Abstract Display Functions
4714
4715 In this subsection, @var{ewoc} and @var{node} stand for the
4716structures described above (@pxref{Abstract Display}), while
4717@var{data} stands for an arbitrary Lisp object used as a data element.
4718
4719@defun ewoc-create pretty-printer &optional header footer nosep
4720This constructs and returns a new ewoc, with no nodes (and thus no data
4721elements). @var{pretty-printer} should be a function that takes one
4722argument, a data element of the sort you plan to use in this ewoc, and
4723inserts its textual description at point using @code{insert} (and never
4724@code{insert-before-markers}, because that would interfere with the
4725Ewoc package's internal mechanisms).
4726
4727Normally, a newline is automatically inserted after the header,
4728the footer and every node's textual description. If @var{nosep}
4729is non-@code{nil}, no newline is inserted. This may be useful for
4730displaying an entire ewoc on a single line, for example, or for
4731making nodes ``invisible'' by arranging for @var{pretty-printer}
4732to do nothing for those nodes.
4733
4734An ewoc maintains its text in the buffer that is current when
4735you create it, so switch to the intended buffer before calling
4736@code{ewoc-create}.
4737@end defun
4738
4739@defun ewoc-buffer ewoc
4740This returns the buffer where @var{ewoc} maintains its text.
4741@end defun
4742
4743@defun ewoc-get-hf ewoc
4744This returns a cons cell @code{(@var{header} . @var{footer})}
4745made from @var{ewoc}'s header and footer.
4746@end defun
4747
4748@defun ewoc-set-hf ewoc header footer
4749This sets the header and footer of @var{ewoc} to the strings
4750@var{header} and @var{footer}, respectively.
4751@end defun
4752
4753@defun ewoc-enter-first ewoc data
4754@defunx ewoc-enter-last ewoc data
4755These add a new node encapsulating @var{data}, putting it, respectively,
4756at the beginning or end of @var{ewoc}'s chain of nodes.
4757@end defun
4758
4759@defun ewoc-enter-before ewoc node data
4760@defunx ewoc-enter-after ewoc node data
4761These add a new node encapsulating @var{data}, adding it to
4762@var{ewoc} before or after @var{node}, respectively.
4763@end defun
4764
4765@defun ewoc-prev ewoc node
4766@defunx ewoc-next ewoc node
4767These return, respectively, the previous node and the next node of @var{node}
4768in @var{ewoc}.
4769@end defun
4770
4771@defun ewoc-nth ewoc n
4772This returns the node in @var{ewoc} found at zero-based index @var{n}.
4773A negative @var{n} means count from the end. @code{ewoc-nth} returns
4774@code{nil} if @var{n} is out of range.
4775@end defun
4776
4777@defun ewoc-data node
4778This extracts the data encapsulated by @var{node} and returns it.
4779@end defun
4780
4781@defun ewoc-set-data node data
4782This sets the data encapsulated by @var{node} to @var{data}.
4783@end defun
4784
4785@defun ewoc-locate ewoc &optional pos guess
4786This determines the node in @var{ewoc} which contains point (or
4787@var{pos} if specified), and returns that node. If @var{ewoc} has no
4788nodes, it returns @code{nil}. If @var{pos} is before the first node,
4789it returns the first node; if @var{pos} is after the last node, it returns
4790the last node. The optional third arg @var{guess}
4791should be a node that is likely to be near @var{pos}; this doesn't
4792alter the result, but makes the function run faster.
4793@end defun
4794
4795@defun ewoc-location node
4796This returns the start position of @var{node}.
4797@end defun
4798
4799@defun ewoc-goto-prev ewoc arg
4800@defunx ewoc-goto-next ewoc arg
4801These move point to the previous or next, respectively, @var{arg}th node
4802in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4803the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4804moves past the last node, returning @code{nil}. Excepting this special
4805case, these functions return the node moved to.
4806@end defun
4807
4808@defun ewoc-goto-node ewoc node
4809This moves point to the start of @var{node} in @var{ewoc}.
4810@end defun
4811
4812@defun ewoc-refresh ewoc
4813This function regenerates the text of @var{ewoc}. It works by
4814deleting the text between the header and the footer, i.e., all the
4815data elements' representations, and then calling the pretty-printer
4816function for each node, one by one, in order.
4817@end defun
4818
4819@defun ewoc-invalidate ewoc &rest nodes
4820This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4821@var{ewoc} are updated instead of the entire set.
4822@end defun
4823
4824@defun ewoc-delete ewoc &rest nodes
4825This deletes each node in @var{nodes} from @var{ewoc}.
4826@end defun
4827
4828@defun ewoc-filter ewoc predicate &rest args
4829This calls @var{predicate} for each data element in @var{ewoc} and
4830deletes those nodes for which @var{predicate} returns @code{nil}.
4831Any @var{args} are passed to @var{predicate}.
4832@end defun
4833
4834@defun ewoc-collect ewoc predicate &rest args
4835This calls @var{predicate} for each data element in @var{ewoc}
4836and returns a list of those elements for which @var{predicate}
4837returns non-@code{nil}. The elements in the list are ordered
4838as in the buffer. Any @var{args} are passed to @var{predicate}.
4839@end defun
4840
4841@defun ewoc-map map-function ewoc &rest args
4842This calls @var{map-function} for each data element in @var{ewoc} and
4843updates those nodes for which @var{map-function} returns non-@code{nil}.
4844Any @var{args} are passed to @var{map-function}.
4845@end defun
4846
4847@node Abstract Display Example
4848@subsection Abstract Display Example
4849
4850 Here is a simple example using functions of the ewoc package to
4851implement a ``color components display'', an area in a buffer that
4852represents a vector of three integers (itself representing a 24-bit RGB
4853value) in various ways.
4854
4855@example
4856(setq colorcomp-ewoc nil
4857 colorcomp-data nil
4858 colorcomp-mode-map nil
4859 colorcomp-labels ["Red" "Green" "Blue"])
4860
4861(defun colorcomp-pp (data)
4862 (if data
4863 (let ((comp (aref colorcomp-data data)))
4864 (insert (aref colorcomp-labels data) "\t: #x"
4865 (format "%02X" comp) " "
4866 (make-string (ash comp -2) ?#) "\n"))
4867 (let ((cstr (format "#%02X%02X%02X"
4868 (aref colorcomp-data 0)
4869 (aref colorcomp-data 1)
4870 (aref colorcomp-data 2)))
4871 (samp " (sample text) "))
4872 (insert "Color\t: "
4873 (propertize samp 'face `(foreground-color . ,cstr))
4874 (propertize samp 'face `(background-color . ,cstr))
4875 "\n"))))
4876
4877(defun colorcomp (color)
4878 "Allow fiddling with COLOR in a new buffer.
4879The buffer is in Color Components mode."
4880 (interactive "sColor (name or #RGB or #RRGGBB): ")
4881 (when (string= "" color)
4882 (setq color "green"))
4883 (unless (color-values color)
4884 (error "No such color: %S" color))
4885 (switch-to-buffer
4886 (generate-new-buffer (format "originally: %s" color)))
4887 (kill-all-local-variables)
4888 (setq major-mode 'colorcomp-mode
4889 mode-name "Color Components")
4890 (use-local-map colorcomp-mode-map)
4891 (erase-buffer)
4892 (buffer-disable-undo)
4893 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4894 (color-values color))))
4895 (ewoc (ewoc-create 'colorcomp-pp
4896 "\nColor Components\n\n"
4897 (substitute-command-keys
4898 "\n\\@{colorcomp-mode-map@}"))))
4899 (set (make-local-variable 'colorcomp-data) data)
4900 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4901 (ewoc-enter-last ewoc 0)
4902 (ewoc-enter-last ewoc 1)
4903 (ewoc-enter-last ewoc 2)
4904 (ewoc-enter-last ewoc nil)))
4905@end example
4906
4907@cindex controller part, model/view/controller
4908 This example can be extended to be a ``color selection widget'' (in
4909other words, the controller part of the ``model/view/controller''
4910design paradigm) by defining commands to modify @code{colorcomp-data}
4911and to ``finish'' the selection process, and a keymap to tie it all
4912together conveniently.
4913
42b50684 4914@smallexample
f3dffabb
TTN
4915(defun colorcomp-mod (index limit delta)
4916 (let ((cur (aref colorcomp-data index)))
4917 (unless (= limit cur)
4918 (aset colorcomp-data index (+ cur delta)))
4919 (ewoc-invalidate
4920 colorcomp-ewoc
4921 (ewoc-nth colorcomp-ewoc index)
4922 (ewoc-nth colorcomp-ewoc -1))))
4923
4924(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4925(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4926(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4927(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4928(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4929(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4930
4931(defun colorcomp-copy-as-kill-and-exit ()
4932 "Copy the color components into the kill ring and kill the buffer.
4933The string is formatted #RRGGBB (hash followed by six hex digits)."
4934 (interactive)
4935 (kill-new (format "#%02X%02X%02X"
4936 (aref colorcomp-data 0)
4937 (aref colorcomp-data 1)
4938 (aref colorcomp-data 2)))
4939 (kill-buffer nil))
4940
4941(setq colorcomp-mode-map
4942 (let ((m (make-sparse-keymap)))
4943 (suppress-keymap m)
4944 (define-key m "i" 'colorcomp-R-less)
4945 (define-key m "o" 'colorcomp-R-more)
4946 (define-key m "k" 'colorcomp-G-less)
4947 (define-key m "l" 'colorcomp-G-more)
4948 (define-key m "," 'colorcomp-B-less)
4949 (define-key m "." 'colorcomp-B-more)
4950 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4951 m))
42b50684 4952@end smallexample
f3dffabb
TTN
4953
4954Note that we never modify the data in each node, which is fixed when the
4955ewoc is created to be either @code{nil} or an index into the vector
4956@code{colorcomp-data}, the actual color components.
4957
42b85554
RS
4958@node Blinking
4959@section Blinking Parentheses
4960@cindex parenthesis matching
4961@cindex blinking
4962@cindex balancing parentheses
4963@cindex close parenthesis
4964
4965 This section describes the mechanism by which Emacs shows a matching
4966open parenthesis when the user inserts a close parenthesis.
4967
42b85554
RS
4968@defvar blink-paren-function
4969The value of this variable should be a function (of no arguments) to
4970be called whenever a character with close parenthesis syntax is inserted.
4971The value of @code{blink-paren-function} may be @code{nil}, in which
4972case nothing is done.
42b85554
RS
4973@end defvar
4974
1911e6e5 4975@defopt blink-matching-paren
42b85554
RS
4976If this variable is @code{nil}, then @code{blink-matching-open} does
4977nothing.
1911e6e5 4978@end defopt
42b85554 4979
1911e6e5 4980@defopt blink-matching-paren-distance
42b85554
RS
4981This variable specifies the maximum distance to scan for a matching
4982parenthesis before giving up.
1911e6e5 4983@end defopt
42b85554 4984
1911e6e5 4985@defopt blink-matching-delay
bfe721d1
KH
4986This variable specifies the number of seconds for the cursor to remain
4987at the matching parenthesis. A fraction of a second often gives
4988good results, but the default is 1, which works on all systems.
1911e6e5 4989@end defopt
bfe721d1 4990
1911e6e5 4991@deffn Command blink-matching-open
42b85554
RS
4992This function is the default value of @code{blink-paren-function}. It
4993assumes that point follows a character with close parenthesis syntax and
4994moves the cursor momentarily to the matching opening character. If that
4995character is not already on the screen, it displays the character's
4996context in the echo area. To avoid long delays, this function does not
4997search farther than @code{blink-matching-paren-distance} characters.
4998
4999Here is an example of calling this function explicitly.
5000
5001@smallexample
5002@group
5003(defun interactive-blink-matching-open ()
5004@c Do not break this line! -- rms.
5005@c The first line of a doc string
5006@c must stand alone.
5007 "Indicate momentarily the start of sexp before point."
5008 (interactive)
5009@end group
5010@group
5011 (let ((blink-matching-paren-distance
5012 (buffer-size))
5013 (blink-matching-paren t))
5014 (blink-matching-open)))
5015@end group
5016@end smallexample
1911e6e5 5017@end deffn
42b85554 5018
42b85554
RS
5019@node Usual Display
5020@section Usual Display Conventions
5021
5022 The usual display conventions define how to display each character
5023code. You can override these conventions by setting up a display table
5024(@pxref{Display Tables}). Here are the usual display conventions:
5025
5026@itemize @bullet
5027@item
5028Character codes 32 through 126 map to glyph codes 32 through 126.
5029Normally this means they display as themselves.
5030
5031@item
5032Character code 9 is a horizontal tab. It displays as whitespace
5033up to a position determined by @code{tab-width}.
5034
5035@item
5036Character code 10 is a newline.
5037
5038@item
5039All other codes in the range 0 through 31, and code 127, display in one
78608595 5040of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 5041non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 5042first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
5043specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5044just like the codes in the range 128 to 255.
5045
8241495d
RS
5046On MS-DOS terminals, Emacs arranges by default for the character code
5047127 to be mapped to the glyph code 127, which normally displays as an
ad800164 5048empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
5049that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5050emacs, The GNU Emacs Manual}.
5051
42b85554
RS
5052@item
5053Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 5054the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 5055digit characters representing the character code in octal. (A display
969fe9b5
RS
5056table can specify a glyph to use instead of @samp{\}.)
5057
5058@item
5059Multibyte character codes above 256 are displayed as themselves, or as a
5060question mark or empty box if the terminal cannot display that
5061character.
42b85554
RS
5062@end itemize
5063
5064 The usual display conventions apply even when there is a display
5065table, for any character whose entry in the active display table is
5066@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 5067specify the characters for which you want special behavior.
42b85554 5068
b6954afd
RS
5069 These display rules apply to carriage return (character code 13), when
5070it appears in the buffer. But that character may not appear in the
5071buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 5072conversion (@pxref{Coding System Basics}).
b6954afd 5073
42b85554
RS
5074 These variables affect the way certain characters are displayed on the
5075screen. Since they change the number of columns the characters occupy,
f9f59935
RS
5076they also affect the indentation functions. These variables also affect
5077how the mode line is displayed; if you want to force redisplay of the
5078mode line using the new values, call the function
5079@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
5080
5081@defopt ctl-arrow
5082@cindex control characters in display
5083This buffer-local variable controls how control characters are
5084displayed. If it is non-@code{nil}, they are displayed as a caret
5085followed by the character: @samp{^A}. If it is @code{nil}, they are
5086displayed as a backslash followed by three octal digits: @samp{\001}.
5087@end defopt
5088
5089@c Following may have overfull hbox.
5090@defvar default-ctl-arrow
5091The value of this variable is the default value for @code{ctl-arrow} in
5092buffers that do not override it. @xref{Default Value}.
5093@end defvar
5094
fe8d1469 5095@defopt tab-width
475aab0d
CY
5096The value of this buffer-local variable is the spacing between tab
5097stops used for displaying tab characters in Emacs buffers. The value
5098is in units of columns, and the default is 8. Note that this feature
5099is completely independent of the user-settable tab stops used by the
5100command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
fe8d1469
RS
5101@end defopt
5102
42b85554
RS
5103@node Display Tables
5104@section Display Tables
5105
5106@cindex display table
969fe9b5
RS
5107You can use the @dfn{display table} feature to control how all possible
5108character codes display on the screen. This is useful for displaying
ad800164 5109European languages that have letters not in the @acronym{ASCII} character
969fe9b5 5110set.
42b85554
RS
5111
5112The display table maps each character code into a sequence of
8241495d 5113@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
5114position on the screen. You can also define how to display each glyph
5115on your terminal, using the @dfn{glyph table}.
5116
f9f59935
RS
5117Display tables affect how the mode line is displayed; if you want to
5118force redisplay of the mode line using a new display table, call
5119@code{force-mode-line-update} (@pxref{Mode Line Format}).
5120
42b85554 5121@menu
02c77ee9
MB
5122* Display Table Format:: What a display table consists of.
5123* Active Display Table:: How Emacs selects a display table to use.
5124* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
5125@end menu
5126
5127@node Display Table Format
5128@subsection Display Table Format
5129
a9f0a989
RS
5130 A display table is actually a char-table (@pxref{Char-Tables}) with
5131@code{display-table} as its subtype.
42b85554
RS
5132
5133@defun make-display-table
5134This creates and returns a display table. The table initially has
5135@code{nil} in all elements.
5136@end defun
5137
f9f59935
RS
5138 The ordinary elements of the display table are indexed by character
5139codes; the element at index @var{c} says how to display the character
5140code @var{c}. The value should be @code{nil} or a vector of glyph
5141values (@pxref{Glyphs}). If an element is @code{nil}, it says to
5142display that character according to the usual display conventions
5143(@pxref{Usual Display}).
22697dac
KH
5144
5145 If you use the display table to change the display of newline
5146characters, the whole buffer will be displayed as one long ``line.''
42b85554 5147
f9f59935 5148 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
5149purposes. Here is a table of their meanings; @code{nil} in any slot
5150means to use the default for that slot, as stated below.
42b85554
RS
5151
5152@table @asis
f9f59935 5153@item 0
42b85554 5154The glyph for the end of a truncated screen line (the default for this
c2579664
RS
5155is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5156arrows in the fringes to indicate truncation, so the display table has
5157no effect.
5158
f9f59935 5159@item 1
42b85554 5160The glyph for the end of a continued line (the default is @samp{\}).
c2579664
RS
5161On graphical terminals, Emacs uses curved arrows in the fringes to
5162indicate continuation, so the display table has no effect.
5163
f9f59935 5164@item 2
42b85554
RS
5165The glyph for indicating a character displayed as an octal character
5166code (the default is @samp{\}).
c2579664 5167
f9f59935 5168@item 3
42b85554 5169The glyph for indicating a control character (the default is @samp{^}).
c2579664 5170
f9f59935 5171@item 4
42b85554
RS
5172A vector of glyphs for indicating the presence of invisible lines (the
5173default is @samp{...}). @xref{Selective Display}.
c2579664 5174
f9f59935 5175@item 5
50b04c36 5176The glyph used to draw the border between side-by-side windows (the
8241495d
RS
5177default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5178when there are no scroll bars; if scroll bars are supported and in use,
5179a scroll bar separates the two windows.
42b85554
RS
5180@end table
5181
5182 For example, here is how to construct a display table that mimics the
5183effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5184
5185@example
5186(setq disptab (make-display-table))
5187(let ((i 0))
5188 (while (< i 32)
5189 (or (= i ?\t) (= i ?\n)
5190 (aset disptab i (vector ?^ (+ i 64))))
5191 (setq i (1+ i)))
5192 (aset disptab 127 (vector ?^ ??)))
5193@end example
5194
f9f59935
RS
5195@defun display-table-slot display-table slot
5196This function returns the value of the extra slot @var{slot} of
5197@var{display-table}. The argument @var{slot} may be a number from 0 to
51985 inclusive, or a slot name (symbol). Valid symbols are
5199@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5200@code{selective-display}, and @code{vertical-border}.
5201@end defun
5202
f9f59935
RS
5203@defun set-display-table-slot display-table slot value
5204This function stores @var{value} in the extra slot @var{slot} of
5205@var{display-table}. The argument @var{slot} may be a number from 0 to
52065 inclusive, or a slot name (symbol). Valid symbols are
5207@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5208@code{selective-display}, and @code{vertical-border}.
5209@end defun
5210
8241495d
RS
5211@defun describe-display-table display-table
5212@tindex describe-display-table
5213This function displays a description of the display table
5214@var{display-table} in a help buffer.
5215@end defun
5216
5217@deffn Command describe-current-display-table
5218@tindex describe-current-display-table
5219This command displays a description of the current display table in a
5220help buffer.
5221@end deffn
5222
42b85554
RS
5223@node Active Display Table
5224@subsection Active Display Table
5225@cindex active display table
5226
5227 Each window can specify a display table, and so can each buffer. When
5228a buffer @var{b} is displayed in window @var{w}, display uses the
5229display table for window @var{w} if it has one; otherwise, the display
5230table for buffer @var{b} if it has one; otherwise, the standard display
5231table if any. The display table chosen is called the @dfn{active}
5232display table.
5233
c2579664 5234@defun window-display-table &optional window
42b85554 5235This function returns @var{window}'s display table, or @code{nil}
c2579664
RS
5236if @var{window} does not have an assigned display table. The default
5237for @var{window} is the selected window.
42b85554
RS
5238@end defun
5239
5240@defun set-window-display-table window table
5241This function sets the display table of @var{window} to @var{table}.
5242The argument @var{table} should be either a display table or
5243@code{nil}.
5244@end defun
5245
5246@defvar buffer-display-table
969fe9b5
RS
5247This variable is automatically buffer-local in all buffers; its value in
5248a particular buffer specifies the display table for that buffer. If it
5249is @code{nil}, that means the buffer does not have an assigned display
5250table.
42b85554
RS
5251@end defvar
5252
5253@defvar standard-display-table
5254This variable's value is the default display table, used whenever a
5255window has no display table and neither does the buffer displayed in
5256that window. This variable is @code{nil} by default.
5257@end defvar
5258
5259 If there is no display table to use for a particular window---that is,
f9f59935
RS
5260if the window specifies none, its buffer specifies none, and
5261@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
5262display conventions for all character codes in that window. @xref{Usual
5263Display}.
5264
8241495d
RS
5265A number of functions for changing the standard display table
5266are defined in the library @file{disp-table}.
5267
42b85554
RS
5268@node Glyphs
5269@subsection Glyphs
5270
5271@cindex glyph
5272 A @dfn{glyph} is a generalization of a character; it stands for an
5273image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
5274are represented in Lisp as integers, just as characters are. Normally
5275Emacs finds glyphs in the display table (@pxref{Display Tables}).
5276
5277 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
5278table}. A simple glyph is just a way of specifying a character and a
5279face to output it in. The glyph code for a simple glyph, mod 524288,
5280is the character to output, and the glyph code divided by 524288
5281specifies the face number (@pxref{Face Functions}) to use while
5282outputting it. (524288 is
5283@ifnottex
52842**19.)
5285@end ifnottex
5286@tex
5287$2^{19}$.)
5288@end tex
5289@xref{Faces}.
42b85554 5290
bbf77fe8
RS
5291 On character terminals, you can set up a @dfn{glyph table} to define
5292the meaning of glyph codes. The glyph codes is the value of the
5293variable @code{glyph-table}.
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5294
5295@defvar glyph-table
5296The value of this variable is the current glyph table. It should be a
177c0ea7 5297vector; the @var{g}th element defines glyph code @var{g}.
bbf77fe8
RS
5298
5299If a glyph code is greater than or equal to the length of the glyph
5300table, that code is automatically simple. If the value of
5301@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
5302are simple. The glyph table is not used on graphical displays, only
5303on character terminals. On graphical displays, all glyphs are simple.
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5304@end defvar
5305
5306 Here are the possible types of elements in the glyph table:
5307
1911e6e5
RS
5308@table @asis
5309@item @var{string}
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5310Send the characters in @var{string} to the terminal to output
5311this glyph. This alternative is available on character terminals,
ab7c5459 5312but not on graphical displays.
42b85554 5313
1911e6e5 5314@item @var{integer}
969fe9b5 5315Define this glyph code as an alias for glyph code @var{integer}. You
bbf77fe8
RS
5316can use an alias to specify a face code for the glyph and use a small
5317number as its code.
42b85554
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5318
5319@item @code{nil}
bbf77fe8 5320This glyph is simple.
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5321@end table
5322
8241495d
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5323@defun create-glyph string
5324@tindex create-glyph
5325This function returns a newly-allocated glyph code which is set up to
5326display by sending @var{string} to the terminal.
5327@end defun
5328
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5329@node Beeping
5330@section Beeping
5331@cindex beeping
5332@cindex bell
5333
f9f59935
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5334 This section describes how to make Emacs ring the bell (or blink the
5335screen) to attract the user's attention. Be conservative about how
5336often you do this; frequent bells can become irritating. Also be
5337careful not to use just beeping when signaling an error is more
cf6e4adc 5338appropriate. (@xref{Errors}.)
42b85554 5339
a9f0a989 5340@defun ding &optional do-not-terminate
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5341@cindex keyboard macro termination
5342This function beeps, or flashes the screen (see @code{visible-bell} below).
5343It also terminates any keyboard macro currently executing unless
a9f0a989 5344@var{do-not-terminate} is non-@code{nil}.
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5345@end defun
5346
a9f0a989 5347@defun beep &optional do-not-terminate
42b85554
RS
5348This is a synonym for @code{ding}.
5349@end defun
5350
1911e6e5 5351@defopt visible-bell
42b85554
RS
5352This variable determines whether Emacs should flash the screen to
5353represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
ab7c5459 5354is effective on graphical displays, and on text-only terminals
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RS
5355provided the terminal's Termcap entry defines the visible bell
5356capability (@samp{vb}).
1911e6e5 5357@end defopt
42b85554 5358
f9f59935
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5359@defvar ring-bell-function
5360If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
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5361bell.'' Its value should be a function of no arguments. If this is
5362non-@code{nil}, it takes precedence over the @code{visible-bell}
5363variable.
f9f59935
RS
5364@end defvar
5365
42b85554
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5366@node Window Systems
5367@section Window Systems
5368
5369 Emacs works with several window systems, most notably the X Window
5370System. Both Emacs and X use the term ``window'', but use it
5371differently. An Emacs frame is a single window as far as X is
5372concerned; the individual Emacs windows are not known to X at all.
5373
5374@defvar window-system
42b85554 5375This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
5376under. The possible values are
5377
5378@table @code
5379@item x
5380@cindex X Window System
5381Emacs is displaying using X.
5382@item pc
8241495d 5383Emacs is displaying using MS-DOS.
1911e6e5 5384@item w32
05aea714 5385Emacs is displaying using Windows.
8241495d
RS
5386@item mac
5387Emacs is displaying using a Macintosh.
1911e6e5
RS
5388@item nil
5389Emacs is using a character-based terminal.
5390@end table
42b85554
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5391@end defvar
5392
42b85554 5393@defvar window-setup-hook
f9f59935
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5394This variable is a normal hook which Emacs runs after handling the
5395initialization files. Emacs runs this hook after it has completed
a40d4712 5396loading your init file, the default initialization file (if
a9f0a989 5397any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
5398@code{term-setup-hook}.
5399
5400This hook is used for internal purposes: setting up communication with
5401the window system, and creating the initial window. Users should not
5402interfere with it.
5403@end defvar
ab5796a9
MB
5404
5405@ignore
5406 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5407@end ignore