(x-handle-display): Add doc string.
[bpt/emacs.git] / lispref / display.texi
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2b71a73d 1@c -*-texinfo-*-
42b85554 2@c This is part of the GNU Emacs Lisp Reference Manual.
f0d3d9fe 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
ceb4c4d3 4@c 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
8346b750 7@node Display, System Interface, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
42b85554 16* Truncation:: Folding or wrapping long text lines.
ac1d7a06 17* The Echo Area:: Displaying messages at the bottom of the screen.
8a6ca431 18* Warnings:: Displaying warning messages for the user.
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19* Invisible Text:: Hiding part of the buffer text.
20* Selective Display:: Hiding part of the buffer text (the old way).
42b85554 21* Temporary Displays:: Displays that go away automatically.
02c77ee9 22* Overlays:: Use overlays to highlight parts of the buffer.
a40d4712 23* Width:: How wide a character or string is on the screen.
93449dd1 24* Line Height:: Controlling the height of lines.
02c77ee9 25* Faces:: A face defines a graphics style for text characters:
a40d4712 26 font, colors, etc.
8a6ca431 27* Fringes:: Controlling window fringes.
f6cad089 28* Scroll Bars:: Controlling vertical scroll bars.
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29* Display Property:: Enabling special display features.
30* Images:: Displaying images in Emacs buffers.
02c77ee9 31* Buttons:: Adding clickable buttons to Emacs buffers.
f3dffabb 32* Abstract Display:: Emacs' Widget for Object Collections.
42b85554 33* Blinking:: How Emacs shows the matching open parenthesis.
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34* Usual Display:: The usual conventions for displaying nonprinting chars.
35* Display Tables:: How to specify other conventions.
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36* Beeping:: Audible signal to the user.
37* Window Systems:: Which window system is being used.
38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
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43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
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46
47@c Emacs 19 feature
48@defun redraw-frame frame
49This function clears and redisplays frame @var{frame}.
50@end defun
51
c2579664 52 Even more powerful is @code{redraw-display}:
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53
54@deffn Command redraw-display
55This function clears and redisplays all visible frames.
56@end deffn
57
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58 This function calls for redisplay of certain windows, the next time
59redisplay is done, but does not clear them first.
00b3c1cd 60
c2579664 61@defun force-window-update &optional object
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62This function forces some or all windows to be updated on next redisplay.
63If @var{object} is a window, it forces redisplay of that window. If
00b3c1cd 64@var{object} is a buffer or buffer name, it forces redisplay of all
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65windows displaying that buffer. If @var{object} is @code{nil} (or
66omitted), it forces redisplay of all windows.
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67@end defun
68
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69 Processing user input takes absolute priority over redisplay. If you
70call these functions when input is available, they do nothing
71immediately, but a full redisplay does happen eventually---after all the
72input has been processed.
73
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74 Normally, suspending and resuming Emacs also refreshes the screen.
75Some terminal emulators record separate contents for display-oriented
76programs such as Emacs and for ordinary sequential display. If you are
77using such a terminal, you might want to inhibit the redisplay on
78608595 78resumption.
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79
80@defvar no-redraw-on-reenter
81@cindex suspend (cf. @code{no-redraw-on-reenter})
82@cindex resume (cf. @code{no-redraw-on-reenter})
83This variable controls whether Emacs redraws the entire screen after it
f9f59935 84has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 85to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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86@end defvar
87
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88@node Forcing Redisplay
89@section Forcing Redisplay
90@cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93at all if input is available before it starts. Most of the time, this
94is exactly what you want. However, you can prevent preemption by
95binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
a9d2c447 97@defvar redisplay-preemption-period
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98This variable specifies how many seconds Emacs waits between checks
99for new input during redisplay. (The default is 0.1 seconds.) If
100input has arrived when Emacs checks, it pre-empts redisplay and
101processes the available input before trying again to redisplay.
102
103If this variable is @code{nil}, Emacs does not check for input during
104redisplay, and redisplay cannot be preempted by input.
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105
106@emph{Note} that this variable is only available if Emacs is built
107with support for sub-second timers.
108@end defvar
109
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110@defvar redisplay-dont-pause
111If this variable is non-@code{nil}, pending input does not
112prevent or halt redisplay; redisplay occurs, and finishes,
911a7105 113regardless of whether input is available.
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114@end defvar
115
986ce8de 116@findex sit-for
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117 You can request a display update, but only if no input is pending,
118with @code{(sit-for 0)}. To force a display update even when input is
57813326 119pending, use @code{(sit-for -1)}.
8241495d 120
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121@node Truncation
122@section Truncation
123@cindex line wrapping
124@cindex continuation lines
125@cindex @samp{$} in display
126@cindex @samp{\} in display
127
128 When a line of text extends beyond the right edge of a window, the
129line can either be continued on the next screen line, or truncated to
130one screen line. The additional screen lines used to display a long
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131text line are called @dfn{continuation} lines. Normally, tiny arrow images
132are displayed in the window fringes to indicate truncated and continued
133lines (*note Fringes).
134
135 On a text terminal, a `$' in the rightmost column of the window
136indicates truncation; a `\' on the rightmost column indicates a
137continued line that "wraps" onto the next line. (The display table can
138specify alternative indicators; see *Note Display Tables.)
42b85554 139
ab7c5459 140 On a graphical display, the @samp{$} and @samp{\} indicators are
c2579664 141replaced with arrow images displayed in the window fringes
8a6ca431 142(@pxref{Fringes}).
6e2391a8 143
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144 Note that continuation is different from filling; continuation happens
145on the screen only, not in the buffer contents, and it breaks a line
146precisely at the right margin, not at a word boundary. @xref{Filling}.
147
148@defopt truncate-lines
149This buffer-local variable controls how Emacs displays lines that extend
150beyond the right edge of the window. The default is @code{nil}, which
151specifies continuation. If the value is non-@code{nil}, then these
152lines are truncated.
153
154If the variable @code{truncate-partial-width-windows} is non-@code{nil},
155then truncation is always used for side-by-side windows (within one
156frame) regardless of the value of @code{truncate-lines}.
157@end defopt
158
bfe721d1 159@defopt default-truncate-lines
42b85554 160This variable is the default value for @code{truncate-lines}, for
969fe9b5 161buffers that do not have buffer-local values for it.
bfe721d1 162@end defopt
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163
164@defopt truncate-partial-width-windows
165This variable controls display of lines that extend beyond the right
166edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
167If it is non-@code{nil}, these lines are truncated; otherwise,
168@code{truncate-lines} says what to do with them.
169@end defopt
170
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171 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
172a window, that forces truncation.
173
1911e6e5 174 If your buffer contains @emph{very} long lines, and you use
22697dac 175continuation to display them, just thinking about them can make Emacs
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176redisplay slow. The column computation and indentation functions also
177become slow. Then you might find it advisable to set
178@code{cache-long-line-scans} to @code{t}.
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179
180@defvar cache-long-line-scans
181If this variable is non-@code{nil}, various indentation and motion
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182functions, and Emacs redisplay, cache the results of scanning the
183buffer, and consult the cache to avoid rescanning regions of the buffer
184unless they are modified.
22697dac 185
bfe721d1 186Turning on the cache slows down processing of short lines somewhat.
22697dac 187
969fe9b5 188This variable is automatically buffer-local in every buffer.
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189@end defvar
190
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191@node The Echo Area
192@section The Echo Area
193@cindex error display
194@cindex echo area
195
ac1d7a06 196 The @dfn{echo area} is used for displaying error messages
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197(@pxref{Errors}), for messages made with the @code{message} primitive,
198and for echoing keystrokes. It is not the same as the minibuffer,
199despite the fact that the minibuffer appears (when active) in the same
200place on the screen as the echo area. The @cite{GNU Emacs Manual}
201specifies the rules for resolving conflicts between the echo area and
202the minibuffer for use of that screen space (@pxref{Minibuffer,, The
203Minibuffer, emacs, The GNU Emacs Manual}).
42b85554 204
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205 You can write output in the echo area by using the Lisp printing
206functions with @code{t} as the stream (@pxref{Output Functions}), or
207explicitly.
208
209@menu
210* Displaying Messages:: Explicitly displaying text in the echo area.
7abe6d7a 211* Progress:: Informing user about progress of a long operation.
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212* Logging Messages:: Echo area messages are logged for the user.
213* Echo Area Customization:: Controlling the echo area.
214@end menu
215
216@node Displaying Messages
217@subsection Displaying Messages in the Echo Area
218
219 This section describes the functions for explicitly producing echo
220area messages. Many other Emacs features display messages there, too.
42b85554 221
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222@defun message format-string &rest arguments
223This function displays a message in the echo area. The argument
224@var{format-string} is similar to a C language @code{printf} format
a3267c78 225string. See @code{format} in @ref{Formatting Strings}, for the details
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226on the conversion specifications. @code{message} returns the
227constructed string.
228
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229In batch mode, @code{message} prints the message text on the standard
230error stream, followed by a newline.
231
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232If @var{format-string}, or strings among the @var{arguments}, have
233@code{face} text properties, these affect the way the message is displayed.
8241495d 234
42b85554 235@c Emacs 19 feature
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236If @var{format-string} is @code{nil} or the empty string,
237@code{message} clears the echo area; if the echo area has been
238expanded automatically, this brings it back to its normal size.
239If the minibuffer is active, this brings the minibuffer contents back
240onto the screen immediately.
b22f3a19 241
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242@example
243@group
244(message "Minibuffer depth is %d."
245 (minibuffer-depth))
246 @print{} Minibuffer depth is 0.
247@result{} "Minibuffer depth is 0."
248@end group
249
250@group
251---------- Echo Area ----------
252Minibuffer depth is 0.
253---------- Echo Area ----------
254@end group
255@end example
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256
257To automatically display a message in the echo area or in a pop-buffer,
c2579664 258depending on its size, use @code{display-message-or-buffer} (see below).
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259@end defun
260
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261@defmac with-temp-message message &rest body
262This construct displays a message in the echo area temporarily, during
263the execution of @var{body}. It displays @var{message}, executes
264@var{body}, then returns the value of the last body form while restoring
265the previous echo area contents.
266@end defmac
267
1c145ce1 268@defun message-or-box format-string &rest arguments
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269This function displays a message like @code{message}, but may display it
270in a dialog box instead of the echo area. If this function is called in
271a command that was invoked using the mouse---more precisely, if
272@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
273@code{nil} or a list---then it uses a dialog box or pop-up menu to
274display the message. Otherwise, it uses the echo area. (This is the
275same criterion that @code{y-or-n-p} uses to make a similar decision; see
276@ref{Yes-or-No Queries}.)
277
278You can force use of the mouse or of the echo area by binding
279@code{last-nonmenu-event} to a suitable value around the call.
280@end defun
281
1c145ce1 282@defun message-box format-string &rest arguments
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283This function displays a message like @code{message}, but uses a dialog
284box (or a pop-up menu) whenever that is possible. If it is impossible
285to use a dialog box or pop-up menu, because the terminal does not
286support them, then @code{message-box} uses the echo area, like
287@code{message}.
288@end defun
289
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290@defun display-message-or-buffer message &optional buffer-name not-this-window frame
291This function displays the message @var{message}, which may be either a
292string or a buffer. If it is shorter than the maximum height of the
293echo area, as defined by @code{max-mini-window-height}, it is displayed
294in the echo area, using @code{message}. Otherwise,
295@code{display-buffer} is used to show it in a pop-up buffer.
296
297Returns either the string shown in the echo area, or when a pop-up
298buffer is used, the window used to display it.
299
300If @var{message} is a string, then the optional argument
301@var{buffer-name} is the name of the buffer used to display it when a
302pop-up buffer is used, defaulting to @samp{*Message*}. In the case
303where @var{message} is a string and displayed in the echo area, it is
304not specified whether the contents are inserted into the buffer anyway.
305
306The optional arguments @var{not-this-window} and @var{frame} are as for
307@code{display-buffer}, and only used if a buffer is displayed.
308@end defun
309
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310@defun current-message
311This function returns the message currently being displayed in the
312echo area, or @code{nil} if there is none.
313@end defun
314
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315@node Progress
316@subsection Reporting Operation Progress
317@cindex progress reporting
969fe9b5 318
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319 When an operation can take a while to finish, you should inform the
320user about the progress it makes. This way the user can estimate
321remaining time and clearly see that Emacs is busy working, not hung.
969fe9b5 322
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323 Functions listed in this section provide simple and efficient way of
324reporting operation progress. Here is a working example that does
325nothing useful:
f9f59935 326
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327@smallexample
328(let ((progress-reporter
329 (make-progress-reporter "Collecting mana for Emacs..."
330 0 500)))
331 (dotimes (k 500)
332 (sit-for 0.01)
333 (progress-reporter-update progress-reporter k))
334 (progress-reporter-done progress-reporter))
335@end smallexample
336
337@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
338This function creates and returns a @dfn{progress reporter}---an
339object you will use as an argument for all other functions listed
340here. The idea is to precompute as much data as possible to make
341progress reporting very fast.
342
343When this progress reporter is subsequently used, it will display
344@var{message} in the echo area, followed by progress percentage.
345@var{message} is treated as a simple string. If you need it to depend
346on a filename, for instance, use @code{format} before calling this
347function.
348
349@var{min-value} and @var{max-value} arguments stand for starting and
350final states of your operation. For instance, if you scan a buffer,
351they should be the results of @code{point-min} and @code{point-max}
352correspondingly. It is required that @var{max-value} is greater than
353@var{min-value}. If you create progress reporter when some part of
354the operation has already been completed, then specify
355@var{current-value} argument. But normally you should omit it or set
356it to @code{nil}---it will default to @var{min-value} then.
357
358Remaining arguments control the rate of echo area updates. Progress
359reporter will wait for at least @var{min-change} more percents of the
360operation to be completed before printing next message.
361@var{min-time} specifies the minimum time in seconds to pass between
362successive prints. It can be fractional. Depending on Emacs and
363system capabilities, progress reporter may or may not respect this
364last argument or do it with varying precision. Default value for
365@var{min-change} is 1 (one percent), for @var{min-time}---0.2
366(seconds.)
367
368This function calls @code{progress-reporter-update}, so the first
369message is printed immediately.
370@end defun
371
372@defun progress-reporter-update reporter value
373This function does the main work of reporting progress of your
374operation. It displays the message of @var{reporter}, followed by
375progress percentage determined by @var{value}. If percentage is zero,
376or close enough according to the @var{min-change} and @var{min-time}
377arguments, then it is omitted from the output.
378
379@var{reporter} must be the result of a call to
380@code{make-progress-reporter}. @var{value} specifies the current
381state of your operation and must be between @var{min-value} and
382@var{max-value} (inclusive) as passed to
383@code{make-progress-reporter}. For instance, if you scan a buffer,
384then @var{value} should be the result of a call to @code{point}.
385
386This function respects @var{min-change} and @var{min-time} as passed
387to @code{make-progress-reporter} and so does not output new messages
388on every invocation. It is thus very fast and normally you should not
389try to reduce the number of calls to it: resulting overhead will most
390likely negate your effort.
391@end defun
392
393@defun progress-reporter-force-update reporter value &optional new-message
394This function is similar to @code{progress-reporter-update} except
395that it prints a message in the echo area unconditionally.
396
397The first two arguments have the same meaning as for
398@code{progress-reporter-update}. Optional @var{new-message} allows
399you to change the message of the @var{reporter}. Since this functions
400always updates the echo area, such a change will be immediately
401presented to the user.
402@end defun
403
404@defun progress-reporter-done reporter
405This function should be called when the operation is finished. It
406prints the message of @var{reporter} followed by word ``done'' in the
407echo area.
408
409You should always call this function and not hope for
410@code{progress-reporter-update} to print ``100%.'' Firstly, it may
411never print it, there are many good reasons for this not to happen.
412Secondly, ``done'' is more explicit.
413@end defun
414
84ff884e 415@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
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416This is a convenience macro that works the same way as @code{dotimes}
417does, but also reports loop progress using the functions described
418above. It allows you to save some typing.
419
420You can rewrite the example in the beginning of this node using
421this macro this way:
422
423@example
424(dotimes-with-progress-reporter
425 (k 500)
426 "Collecting some mana for Emacs..."
427 (sit-for 0.01))
428@end example
429@end defmac
430
431@node Logging Messages
432@subsection Logging Messages in @samp{*Messages*}
433@cindex logging echo-area messages
434
435 Almost all the messages displayed in the echo area are also recorded
436in the @samp{*Messages*} buffer so that the user can refer back to
437them. This includes all the messages that are output with
438@code{message}.
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439
440@defopt message-log-max
441This variable specifies how many lines to keep in the @samp{*Messages*}
442buffer. The value @code{t} means there is no limit on how many lines to
443keep. The value @code{nil} disables message logging entirely. Here's
444how to display a message and prevent it from being logged:
445
446@example
447(let (message-log-max)
448 (message @dots{}))
449@end example
450@end defopt
451
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452 To make @samp{*Messages*} more convenient for the user, the logging
453facility combines successive identical messages. It also combines
454successive related messages for the sake of two cases: question
455followed by answer, and a series of progress messages.
456
457 A ``question followed by an answer'' means two messages like the
458ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
459and the second is @samp{@var{question}...@var{answer}}. The first
460message conveys no additional information beyond what's in the second,
461so logging the second message discards the first from the log.
462
463 A ``series of progress messages'' means successive messages like
464those produced by @code{make-progress-reporter}. They have the form
465@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
466time, while @var{how-far} varies. Logging each message in the series
467discards the previous one, provided they are consecutive.
468
469 The functions @code{make-progress-reporter} and @code{y-or-n-p}
470don't have to do anything special to activate the message log
471combination feature. It operates whenever two consecutive messages
472are logged that share a common prefix ending in @samp{...}.
473
474@node Echo Area Customization
475@subsection Echo Area Customization
476
477 These variables control details of how the echo area works.
478
479@defvar cursor-in-echo-area
480This variable controls where the cursor appears when a message is
481displayed in the echo area. If it is non-@code{nil}, then the cursor
482appears at the end of the message. Otherwise, the cursor appears at
483point---not in the echo area at all.
484
485The value is normally @code{nil}; Lisp programs bind it to @code{t}
486for brief periods of time.
487@end defvar
488
489@defvar echo-area-clear-hook
490This normal hook is run whenever the echo area is cleared---either by
491@code{(message nil)} or for any other reason.
492@end defvar
493
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494@defvar echo-keystrokes
495This variable determines how much time should elapse before command
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496characters echo. Its value must be an integer or floating point number,
497which specifies the
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498number of seconds to wait before echoing. If the user types a prefix
499key (such as @kbd{C-x}) and then delays this many seconds before
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500continuing, the prefix key is echoed in the echo area. (Once echoing
501begins in a key sequence, all subsequent characters in the same key
502sequence are echoed immediately.)
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503
504If the value is zero, then command input is not echoed.
505@end defvar
506
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507@defvar message-truncate-lines
508Normally, displaying a long message resizes the echo area to display
509the entire message. But if the variable @code{message-truncate-lines}
510is non-@code{nil}, the echo area does not resize, and the message is
511truncated to fit it, as in Emacs 20 and before.
512@end defvar
513
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514 The variable @code{max-mini-window-height}, which specifies the
515maximum height for resizing minibuffer windows, also applies to the
516echo area (which is really a special use of the minibuffer window.
517@xref{Minibuffer Misc}.
518
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519@node Warnings
520@section Reporting Warnings
521@cindex warnings
522
523 @dfn{Warnings} are a facility for a program to inform the user of a
524possible problem, but continue running.
525
526@menu
527* Warning Basics:: Warnings concepts and functions to report them.
528* Warning Variables:: Variables programs bind to customize their warnings.
529* Warning Options:: Variables users set to control display of warnings.
530@end menu
531
532@node Warning Basics
533@subsection Warning Basics
534@cindex severity level
535
536 Every warning has a textual message, which explains the problem for
537the user, and a @dfn{severity level} which is a symbol. Here are the
538possible severity levels, in order of decreasing severity, and their
539meanings:
540
541@table @code
542@item :emergency
543A problem that will seriously impair Emacs operation soon
544if you do not attend to it promptly.
545@item :error
546A report of data or circumstances that are inherently wrong.
547@item :warning
548A report of data or circumstances that are not inherently wrong, but
549raise suspicion of a possible problem.
550@item :debug
551A report of information that may be useful if you are debugging.
552@end table
553
554 When your program encounters invalid input data, it can either
555signal a Lisp error by calling @code{error} or @code{signal} or report
556a warning with severity @code{:error}. Signaling a Lisp error is the
557easiest thing to do, but it means the program cannot continue
558processing. If you want to take the trouble to implement a way to
559continue processing despite the bad data, then reporting a warning of
560severity @code{:error} is the right way to inform the user of the
561problem. For instance, the Emacs Lisp byte compiler can report an
562error that way and continue compiling other functions. (If the
563program signals a Lisp error and then handles it with
564@code{condition-case}, the user won't see the error message; it could
565show the message to the user by reporting it as a warning.)
566
c00d3ba4 567@cindex warning type
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568 Each warning has a @dfn{warning type} to classify it. The type is a
569list of symbols. The first symbol should be the custom group that you
570use for the program's user options. For example, byte compiler
571warnings use the warning type @code{(bytecomp)}. You can also
572subcategorize the warnings, if you wish, by using more symbols in the
573list.
574
575@defun display-warning type message &optional level buffer-name
576This function reports a warning, using @var{message} as the message
577and @var{type} as the warning type. @var{level} should be the
578severity level, with @code{:warning} being the default.
579
580@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
581for logging the warning. By default, it is @samp{*Warnings*}.
582@end defun
583
584@defun lwarn type level message &rest args
585This function reports a warning using the value of @code{(format
586@var{message} @var{args}...)} as the message. In other respects it is
587equivalent to @code{display-warning}.
588@end defun
589
590@defun warn message &rest args
591This function reports a warning using the value of @code{(format
592@var{message} @var{args}...)} as the message, @code{(emacs)} as the
593type, and @code{:warning} as the severity level. It exists for
594compatibility only; we recommend not using it, because you should
595specify a specific warning type.
596@end defun
597
598@node Warning Variables
599@subsection Warning Variables
600
601 Programs can customize how their warnings appear by binding
602the variables described in this section.
603
604@defvar warning-levels
605This list defines the meaning and severity order of the warning
606severity levels. Each element defines one severity level,
607and they are arranged in order of decreasing severity.
608
609Each element has the form @code{(@var{level} @var{string}
610@var{function})}, where @var{level} is the severity level it defines.
611@var{string} specifies the textual description of this level.
612@var{string} should use @samp{%s} to specify where to put the warning
613type information, or it can omit the @samp{%s} so as not to include
614that information.
615
616The optional @var{function}, if non-@code{nil}, is a function to call
617with no arguments, to get the user's attention.
618
619Normally you should not change the value of this variable.
620@end defvar
621
622@defvar warning-prefix-function
812a2341 623If non-@code{nil}, the value is a function to generate prefix text for
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624warnings. Programs can bind the variable to a suitable function.
625@code{display-warning} calls this function with the warnings buffer
626current, and the function can insert text in it. That text becomes
627the beginning of the warning message.
628
629The function is called with two arguments, the severity level and its
630entry in @code{warning-levels}. It should return a list to use as the
631entry (this value need not be an actual member of
812a2341 632@code{warning-levels}). By constructing this value, the function can
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633change the severity of the warning, or specify different handling for
634a given severity level.
635
636If the variable's value is @code{nil} then there is no function
637to call.
638@end defvar
639
640@defvar warning-series
641Programs can bind this variable to @code{t} to say that the next
642warning should begin a series. When several warnings form a series,
643that means to leave point on the first warning of the series, rather
812a2341 644than keep moving it for each warning so that it appears on the last one.
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645The series ends when the local binding is unbound and
646@code{warning-series} becomes @code{nil} again.
647
648The value can also be a symbol with a function definition. That is
649equivalent to @code{t}, except that the next warning will also call
650the function with no arguments with the warnings buffer current. The
651function can insert text which will serve as a header for the series
652of warnings.
653
654Once a series has begun, the value is a marker which points to the
655buffer position in the warnings buffer of the start of the series.
656
657The variable's normal value is @code{nil}, which means to handle
658each warning separately.
659@end defvar
660
661@defvar warning-fill-prefix
662When this variable is non-@code{nil}, it specifies a fill prefix to
663use for filling each warning's text.
664@end defvar
665
666@defvar warning-type-format
667This variable specifies the format for displaying the warning type
668in the warning message. The result of formatting the type this way
669gets included in the message under the control of the string in the
670entry in @code{warning-levels}. The default value is @code{" (%s)"}.
671If you bind it to @code{""} then the warning type won't appear at
672all.
673@end defvar
674
675@node Warning Options
676@subsection Warning Options
677
678 These variables are used by users to control what happens
679when a Lisp program reports a warning.
680
681@defopt warning-minimum-level
682This user option specifies the minimum severity level that should be
683shown immediately to the user. The default is @code{:warning}, which
684means to immediately display all warnings except @code{:debug}
685warnings.
686@end defopt
687
688@defopt warning-minimum-log-level
689This user option specifies the minimum severity level that should be
690logged in the warnings buffer. The default is @code{:warning}, which
691means to log all warnings except @code{:debug} warnings.
692@end defopt
693
694@defopt warning-suppress-types
695This list specifies which warning types should not be displayed
696immediately for the user. Each element of the list should be a list
697of symbols. If its elements match the first elements in a warning
698type, then that warning is not displayed immediately.
699@end defopt
700
701@defopt warning-suppress-log-types
702This list specifies which warning types should not be logged in the
703warnings buffer. Each element of the list should be a list of
704symbols. If it matches the first few elements in a warning type, then
705that warning is not logged.
706@end defopt
00b3c1cd 707
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708@node Invisible Text
709@section Invisible Text
710
711@cindex invisible text
712You can make characters @dfn{invisible}, so that they do not appear on
713the screen, with the @code{invisible} property. This can be either a
a9f0a989 714text property (@pxref{Text Properties}) or a property of an overlay
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715(@pxref{Overlays}). Cursor motion also partly ignores these
716characters; if the command loop finds point within them, it moves
717point to the other side of them.
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718
719In the simplest case, any non-@code{nil} @code{invisible} property makes
720a character invisible. This is the default case---if you don't alter
721the default value of @code{buffer-invisibility-spec}, this is how the
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722@code{invisible} property works. You should normally use @code{t}
723as the value of the @code{invisible} property if you don't plan
724to set @code{buffer-invisibility-spec} yourself.
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725
726More generally, you can use the variable @code{buffer-invisibility-spec}
727to control which values of the @code{invisible} property make text
728invisible. This permits you to classify the text into different subsets
729in advance, by giving them different @code{invisible} values, and
730subsequently make various subsets visible or invisible by changing the
731value of @code{buffer-invisibility-spec}.
732
733Controlling visibility with @code{buffer-invisibility-spec} is
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734especially useful in a program to display the list of entries in a
735database. It permits the implementation of convenient filtering
736commands to view just a part of the entries in the database. Setting
737this variable is very fast, much faster than scanning all the text in
738the buffer looking for properties to change.
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739
740@defvar buffer-invisibility-spec
741This variable specifies which kinds of @code{invisible} properties
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742actually make a character invisible. Setting this variable makes it
743buffer-local.
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744
745@table @asis
746@item @code{t}
747A character is invisible if its @code{invisible} property is
748non-@code{nil}. This is the default.
749
750@item a list
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751Each element of the list specifies a criterion for invisibility; if a
752character's @code{invisible} property fits any one of these criteria,
753the character is invisible. The list can have two kinds of elements:
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754
755@table @code
756@item @var{atom}
969fe9b5 757A character is invisible if its @code{invisible} property value
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758is @var{atom} or if it is a list with @var{atom} as a member.
759
760@item (@var{atom} . t)
969fe9b5 761A character is invisible if its @code{invisible} property value
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762is @var{atom} or if it is a list with @var{atom} as a member.
763Moreover, if this character is at the end of a line and is followed
764by a visible newline, it displays an ellipsis.
765@end table
766@end table
767@end defvar
768
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769 Two functions are specifically provided for adding elements to
770@code{buffer-invisibility-spec} and removing elements from it.
771
f9f59935 772@defun add-to-invisibility-spec element
31b0520f 773This function adds the element @var{element} to
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774@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
775was @code{t}, it changes to a list, @code{(t)}, so that text whose
776@code{invisible} property is @code{t} remains invisible.
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777@end defun
778
f9f59935 779@defun remove-from-invisibility-spec element
812a2341 780This removes the element @var{element} from
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781@code{buffer-invisibility-spec}. This does nothing if @var{element}
782is not in the list.
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783@end defun
784
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785 A convention for use of @code{buffer-invisibility-spec} is that a
786major mode should use the mode's own name as an element of
787@code{buffer-invisibility-spec} and as the value of the
788@code{invisible} property:
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789
790@example
969fe9b5 791;; @r{If you want to display an ellipsis:}
177c0ea7 792(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 793;; @r{If you don't want ellipsis:}
177c0ea7 794(add-to-invisibility-spec 'my-symbol)
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795
796(overlay-put (make-overlay beginning end)
797 'invisible 'my-symbol)
798
969fe9b5 799;; @r{When done with the overlays:}
f9f59935 800(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 801;; @r{Or respectively:}
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802(remove-from-invisibility-spec 'my-symbol)
803@end example
804
5e8ae792 805@vindex line-move-ignore-invisible
00b3c1cd 806 Ordinarily, functions that operate on text or move point do not care
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807whether the text is invisible. The user-level line motion commands
808explicitly ignore invisible newlines if
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809@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
810only because they are explicitly programmed to do so.
bfe721d1 811
7cd3712b 812 However, if a command ends with point inside or immediately before
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813invisible text, the main editing loop moves point further forward or
814further backward (in the same direction that the command already moved
815it) until that condition is no longer true. Thus, if the command
816moved point back into an invisible range, Emacs moves point back to
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817the beginning of that range, and then back one more character. If the
818command moved point forward into an invisible range, Emacs moves point
819forward up to the first visible character that follows the invisible
820text.
00b3c1cd 821
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822 Incremental search can make invisible overlays visible temporarily
823and/or permanently when a match includes invisible text. To enable
824this, the overlay should have a non-@code{nil}
825@code{isearch-open-invisible} property. The property value should be a
826function to be called with the overlay as an argument. This function
827should make the overlay visible permanently; it is used when the match
828overlaps the overlay on exit from the search.
829
830 During the search, such overlays are made temporarily visible by
831temporarily modifying their invisible and intangible properties. If you
ebc6903b 832want this to be done differently for a certain overlay, give it an
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833@code{isearch-open-invisible-temporary} property which is a function.
834The function is called with two arguments: the first is the overlay, and
f21b06b7 835the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 836make it invisible again.
f9f59935 837
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838@node Selective Display
839@section Selective Display
840@cindex selective display
841
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842 @dfn{Selective display} refers to a pair of related features for
843hiding certain lines on the screen.
42b85554 844
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845 The first variant, explicit selective display, is designed for use
846in a Lisp program: it controls which lines are hidden by altering the
847text. This kind of hiding in some ways resembles the effect of the
848@code{invisible} property (@pxref{Invisible Text}), but the two
849features are different and do not work the same way.
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850
851 In the second variant, the choice of lines to hide is made
bfe721d1 852automatically based on indentation. This variant is designed to be a
22697dac 853user-level feature.
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854
855 The way you control explicit selective display is by replacing a
78608595 856newline (control-j) with a carriage return (control-m). The text that
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857was formerly a line following that newline is now hidden. Strictly
858speaking, it is temporarily no longer a line at all, since only
859newlines can separate lines; it is now part of the previous line.
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860
861 Selective display does not directly affect editing commands. For
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862example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
863into hidden text. However, the replacement of newline characters with
864carriage return characters affects some editing commands. For
865example, @code{next-line} skips hidden lines, since it searches only
866for newlines. Modes that use selective display can also define
867commands that take account of the newlines, or that control which
868parts of the text are hidden.
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869
870 When you write a selectively displayed buffer into a file, all the
871control-m's are output as newlines. This means that when you next read
c2579664 872in the file, it looks OK, with nothing hidden. The selective display
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873effect is seen only within Emacs.
874
875@defvar selective-display
876This buffer-local variable enables selective display. This means that
c2579664 877lines, or portions of lines, may be made hidden.
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878
879@itemize @bullet
880@item
a40d4712 881If the value of @code{selective-display} is @code{t}, then the character
c2579664 882control-m marks the start of hidden text; the control-m, and the rest
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883of the line following it, are not displayed. This is explicit selective
884display.
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885
886@item
887If the value of @code{selective-display} is a positive integer, then
888lines that start with more than that many columns of indentation are not
889displayed.
890@end itemize
891
c2579664 892When some portion of a buffer is hidden, the vertical movement
42b85554 893commands operate as if that portion did not exist, allowing a single
c2579664 894@code{next-line} command to skip any number of hidden lines.
42b85554 895However, character movement commands (such as @code{forward-char}) do
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896not skip the hidden portion, and it is possible (if tricky) to insert
897or delete text in an hidden portion.
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898
899In the examples below, we show the @emph{display appearance} of the
900buffer @code{foo}, which changes with the value of
901@code{selective-display}. The @emph{contents} of the buffer do not
902change.
903
904@example
905@group
906(setq selective-display nil)
907 @result{} nil
908
909---------- Buffer: foo ----------
9101 on this column
911 2on this column
912 3n this column
913 3n this column
914 2on this column
9151 on this column
916---------- Buffer: foo ----------
917@end group
918
919@group
920(setq selective-display 2)
921 @result{} 2
922
923---------- Buffer: foo ----------
9241 on this column
925 2on this column
926 2on this column
9271 on this column
928---------- Buffer: foo ----------
929@end group
930@end example
931@end defvar
932
933@defvar selective-display-ellipses
934If this buffer-local variable is non-@code{nil}, then Emacs displays
c2579664 935@samp{@dots{}} at the end of a line that is followed by hidden text.
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936This example is a continuation of the previous one.
937
938@example
939@group
940(setq selective-display-ellipses t)
941 @result{} t
942
943---------- Buffer: foo ----------
9441 on this column
945 2on this column ...
946 2on this column
9471 on this column
948---------- Buffer: foo ----------
949@end group
950@end example
951
952You can use a display table to substitute other text for the ellipsis
953(@samp{@dots{}}). @xref{Display Tables}.
954@end defvar
955
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956@node Temporary Displays
957@section Temporary Displays
958
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959 Temporary displays are used by Lisp programs to put output into a
960buffer and then present it to the user for perusal rather than for
961editing. Many help commands use this feature.
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962
963@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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964This function executes @var{forms} while arranging to insert any output
965they print into the buffer named @var{buffer-name}, which is first
966created if necessary, and put into Help mode. Finally, the buffer is
967displayed in some window, but not selected.
968
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969If the @var{forms} do not change the major mode in the output buffer,
970so that it is still Help mode at the end of their execution, then
b6954afd 971@code{with-output-to-temp-buffer} makes this buffer read-only at the
d7cd58d7 972end, and also scans it for function and variable names to make them
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973into clickable cross-references. @xref{Docstring hyperlinks, , Tips
974for Documentation Strings}, in particular the item on hyperlinks in
975documentation strings, for more details.
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976
977The string @var{buffer-name} specifies the temporary buffer, which
978need not already exist. The argument must be a string, not a buffer.
979The buffer is erased initially (with no questions asked), and it is
980marked as unmodified after @code{with-output-to-temp-buffer} exits.
981
982@code{with-output-to-temp-buffer} binds @code{standard-output} to the
983temporary buffer, then it evaluates the forms in @var{forms}. Output
984using the Lisp output functions within @var{forms} goes by default to
985that buffer (but screen display and messages in the echo area, although
986they are ``output'' in the general sense of the word, are not affected).
987@xref{Output Functions}.
988
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989Several hooks are available for customizing the behavior
990of this construct; they are listed below.
991
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992The value of the last form in @var{forms} is returned.
993
994@example
995@group
996---------- Buffer: foo ----------
997 This is the contents of foo.
998---------- Buffer: foo ----------
999@end group
1000
1001@group
1002(with-output-to-temp-buffer "foo"
1003 (print 20)
1004 (print standard-output))
1005@result{} #<buffer foo>
1006
1007---------- Buffer: foo ----------
100820
1009
1010#<buffer foo>
1011
1012---------- Buffer: foo ----------
1013@end group
1014@end example
1015@end defspec
1016
1017@defvar temp-buffer-show-function
78608595 1018If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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1019calls it as a function to do the job of displaying a help buffer. The
1020function gets one argument, which is the buffer it should display.
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1021
1022It is a good idea for this function to run @code{temp-buffer-show-hook}
1023just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 1024@code{save-selected-window} and with the chosen window and buffer
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1025selected.
1026@end defvar
1027
b6954afd 1028@defvar temp-buffer-setup-hook
b6954afd 1029This normal hook is run by @code{with-output-to-temp-buffer} before
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1030evaluating @var{body}. When the hook runs, the temporary buffer is
1031current. This hook is normally set up with a function to put the
1032buffer in Help mode.
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1033@end defvar
1034
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1035@defvar temp-buffer-show-hook
1036This normal hook is run by @code{with-output-to-temp-buffer} after
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1037displaying the temporary buffer. When the hook runs, the temporary buffer
1038is current, and the window it was displayed in is selected. This hook
1039is normally set up with a function to make the buffer read only, and
1040find function names and variable names in it, provided the major mode
1041is Help mode.
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1042@end defvar
1043
1044@defun momentary-string-display string position &optional char message
1045This function momentarily displays @var{string} in the current buffer at
1046@var{position}. It has no effect on the undo list or on the buffer's
1047modification status.
1048
1049The momentary display remains until the next input event. If the next
1050input event is @var{char}, @code{momentary-string-display} ignores it
1051and returns. Otherwise, that event remains buffered for subsequent use
1052as input. Thus, typing @var{char} will simply remove the string from
1053the display, while typing (say) @kbd{C-f} will remove the string from
1054the display and later (presumably) move point forward. The argument
1055@var{char} is a space by default.
1056
1057The return value of @code{momentary-string-display} is not meaningful.
1058
bfe721d1 1059If the string @var{string} does not contain control characters, you can
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1060do the same job in a more general way by creating (and then subsequently
1061deleting) an overlay with a @code{before-string} property.
1062@xref{Overlay Properties}.
bfe721d1 1063
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1064If @var{message} is non-@code{nil}, it is displayed in the echo area
1065while @var{string} is displayed in the buffer. If it is @code{nil}, a
1066default message says to type @var{char} to continue.
1067
1068In this example, point is initially located at the beginning of the
1069second line:
1070
1071@example
1072@group
1073---------- Buffer: foo ----------
1074This is the contents of foo.
1075@point{}Second line.
1076---------- Buffer: foo ----------
1077@end group
1078
1079@group
1080(momentary-string-display
1081 "**** Important Message! ****"
1082 (point) ?\r
1083 "Type RET when done reading")
1084@result{} t
1085@end group
1086
1087@group
1088---------- Buffer: foo ----------
1089This is the contents of foo.
1090**** Important Message! ****Second line.
1091---------- Buffer: foo ----------
1092
1093---------- Echo Area ----------
1094Type RET when done reading
1095---------- Echo Area ----------
1096@end group
1097@end example
1098@end defun
1099
1100@node Overlays
1101@section Overlays
1102@cindex overlays
1103
1104You can use @dfn{overlays} to alter the appearance of a buffer's text on
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1105the screen, for the sake of presentation features. An overlay is an
1106object that belongs to a particular buffer, and has a specified
1107beginning and end. It also has properties that you can examine and set;
1108these affect the display of the text within the overlay.
42b85554 1109
7fdc81ab 1110An overlay uses markers to record its beginning and end; thus,
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1111editing the text of the buffer adjusts the beginning and end of each
1112overlay so that it stays with the text. When you create the overlay,
1113you can specify whether text inserted at the beginning should be
1114inside the overlay or outside, and likewise for the end of the overlay.
1115
42b85554 1116@menu
c2579664 1117* Managing Overlays:: Creating and moving overlays.
02c77ee9 1118* Overlay Properties:: How to read and set properties.
42b85554 1119 What properties do to the screen display.
eda77a0f 1120* Finding Overlays:: Searching for overlays.
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1121@end menu
1122
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1123@node Managing Overlays
1124@subsection Managing Overlays
1125
1126 This section describes the functions to create, delete and move
1127overlays, and to examine their contents. Overlay changes are not
1128recorded in the buffer's undo list, since the overlays are not
1129part of the buffer's contents.
1130
1131@defun overlayp object
1132This function returns @code{t} if @var{object} is an overlay.
1133@end defun
1134
1135@defun make-overlay start end &optional buffer front-advance rear-advance
1136This function creates and returns an overlay that belongs to
1137@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1138and @var{end} must specify buffer positions; they may be integers or
1139markers. If @var{buffer} is omitted, the overlay is created in the
1140current buffer.
1141
1142The arguments @var{front-advance} and @var{rear-advance} specify the
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1143marker insertion type for the start of the overlay and for the end of
1144the overlay, respectively. @xref{Marker Insertion Types}. If they
1145are both @code{nil}, the default, then the overlay extends to include
1146any text inserted at the beginning, but not text inserted at the end.
1147If @var{front-advance} is non-@code{nil}, text inserted at the
1148beginning of the overlay is excluded from the overlay. If
1149@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1150overlay is included in the overlay.
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1151@end defun
1152
1153@defun overlay-start overlay
1154This function returns the position at which @var{overlay} starts,
1155as an integer.
1156@end defun
1157
1158@defun overlay-end overlay
1159This function returns the position at which @var{overlay} ends,
1160as an integer.
1161@end defun
1162
1163@defun overlay-buffer overlay
1164This function returns the buffer that @var{overlay} belongs to. It
1165returns @code{nil} if @var{overlay} has been deleted.
1166@end defun
1167
1168@defun delete-overlay overlay
1169This function deletes @var{overlay}. The overlay continues to exist as
1170a Lisp object, and its property list is unchanged, but it ceases to be
1171attached to the buffer it belonged to, and ceases to have any effect on
1172display.
1173
1174A deleted overlay is not permanently disconnected. You can give it a
1175position in a buffer again by calling @code{move-overlay}.
1176@end defun
1177
1178@defun move-overlay overlay start end &optional buffer
1179This function moves @var{overlay} to @var{buffer}, and places its bounds
1180at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1181must specify buffer positions; they may be integers or markers.
1182
1183If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1184was already associated with; if @var{overlay} was deleted, it goes into
1185the current buffer.
1186
1187The return value is @var{overlay}.
1188
1189This is the only valid way to change the endpoints of an overlay. Do
1190not try modifying the markers in the overlay by hand, as that fails to
1191update other vital data structures and can cause some overlays to be
1192``lost''.
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1193@end defun
1194
1195@defun remove-overlays &optional start end name value
1196This function removes all the overlays between @var{start} and
1197@var{end} whose property @var{name} has the value @var{value}. It can
1198move the endpoints of the overlays in the region, or split them.
1199
b2c8f143 1200If @var{name} is omitted or @code{nil}, it means to delete all overlays in
a93cc2b5 1201the specified region. If @var{start} and/or @var{end} are omitted or
b2c8f143 1202@code{nil}, that means the beginning and end of the buffer respectively.
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1203Therefore, @code{(remove-overlays)} removes all the overlays in the
1204current buffer.
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1205@end defun
1206
1207 Here are some examples:
1208
1209@example
1210;; @r{Create an overlay.}
1211(setq foo (make-overlay 1 10))
1212 @result{} #<overlay from 1 to 10 in display.texi>
1213(overlay-start foo)
1214 @result{} 1
1215(overlay-end foo)
1216 @result{} 10
1217(overlay-buffer foo)
1218 @result{} #<buffer display.texi>
1219;; @r{Give it a property we can check later.}
1220(overlay-put foo 'happy t)
1221 @result{} t
1222;; @r{Verify the property is present.}
1223(overlay-get foo 'happy)
1224 @result{} t
1225;; @r{Move the overlay.}
1226(move-overlay foo 5 20)
1227 @result{} #<overlay from 5 to 20 in display.texi>
1228(overlay-start foo)
1229 @result{} 5
1230(overlay-end foo)
1231 @result{} 20
1232;; @r{Delete the overlay.}
1233(delete-overlay foo)
1234 @result{} nil
1235;; @r{Verify it is deleted.}
1236foo
1237 @result{} #<overlay in no buffer>
1238;; @r{A deleted overlay has no position.}
1239(overlay-start foo)
1240 @result{} nil
1241(overlay-end foo)
1242 @result{} nil
1243(overlay-buffer foo)
1244 @result{} nil
1245;; @r{Undelete the overlay.}
1246(move-overlay foo 1 20)
1247 @result{} #<overlay from 1 to 20 in display.texi>
1248;; @r{Verify the results.}
1249(overlay-start foo)
1250 @result{} 1
1251(overlay-end foo)
1252 @result{} 20
1253(overlay-buffer foo)
1254 @result{} #<buffer display.texi>
1255;; @r{Moving and deleting the overlay does not change its properties.}
1256(overlay-get foo 'happy)
1257 @result{} t
1258@end example
1259
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1260@node Overlay Properties
1261@subsection Overlay Properties
1262
8241495d 1263 Overlay properties are like text properties in that the properties that
a9f0a989 1264alter how a character is displayed can come from either source. But in
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1265most respects they are different. @xref{Text Properties}, for comparison.
1266
1267 Text properties are considered a part of the text; overlays and
1268their properties are specifically considered not to be part of the
1269text. Thus, copying text between various buffers and strings
1270preserves text properties, but does not try to preserve overlays.
1271Changing a buffer's text properties marks the buffer as modified,
1272while moving an overlay or changing its properties does not. Unlike
1273text property changes, overlay property changes are not recorded in
1274the buffer's undo list.
1275
1276 These functions read and set the properties of an overlay:
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1277
1278@defun overlay-get overlay prop
1279This function returns the value of property @var{prop} recorded in
1280@var{overlay}, if any. If @var{overlay} does not record any value for
1281that property, but it does have a @code{category} property which is a
1282symbol, that symbol's @var{prop} property is used. Otherwise, the value
1283is @code{nil}.
1284@end defun
1285
1286@defun overlay-put overlay prop value
1287This function sets the value of property @var{prop} recorded in
1288@var{overlay} to @var{value}. It returns @var{value}.
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1289@end defun
1290
1291@defun overlay-properties overlay
1292This returns a copy of the property list of @var{overlay}.
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1293@end defun
1294
1295 See also the function @code{get-char-property} which checks both
1296overlay properties and text properties for a given character.
1297@xref{Examining Properties}.
1298
1299 Many overlay properties have special meanings; here is a table
1300of them:
1301
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1302@table @code
1303@item priority
1304@kindex priority @r{(overlay property)}
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1305This property's value (which should be a nonnegative integer number)
1306determines the priority of the overlay. The priority matters when two
1307or more overlays cover the same character and both specify the same
1308property; the one whose @code{priority} value is larger takes priority
1309over the other. For the @code{face} property, the higher priority
1310value does not completely replace the other; instead, its face
1311attributes override the face attributes of the lower priority
1312@code{face} property.
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1313
1314Currently, all overlays take priority over text properties. Please
1315avoid using negative priority values, as we have not yet decided just
1316what they should mean.
1317
1318@item window
1319@kindex window @r{(overlay property)}
1320If the @code{window} property is non-@code{nil}, then the overlay
1321applies only on that window.
1322
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1323@item category
1324@kindex category @r{(overlay property)}
1325If an overlay has a @code{category} property, we call it the
bfe721d1 1326@dfn{category} of the overlay. It should be a symbol. The properties
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1327of the symbol serve as defaults for the properties of the overlay.
1328
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1329@item face
1330@kindex face @r{(overlay property)}
f9f59935 1331This property controls the way text is displayed---for example, which
8241495d 1332font and which colors. @xref{Faces}, for more information.
f9f59935 1333
8241495d 1334In the simplest case, the value is a face name. It can also be a list;
a40d4712 1335then each element can be any of these possibilities:
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1336
1337@itemize @bullet
1338@item
1339A face name (a symbol or string).
1340
1341@item
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1342A property list of face attributes. This has the form (@var{keyword}
1343@var{value} @dots{}), where each @var{keyword} is a face attribute
1344name and @var{value} is a meaningful value for that attribute. With
1345this feature, you do not need to create a face each time you want to
1346specify a particular attribute for certain text. @xref{Face
1347Attributes}.
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1348
1349@item
1350A cons cell of the form @code{(foreground-color . @var{color-name})} or
1351@code{(background-color . @var{color-name})}. These elements specify
1352just the foreground color or just the background color.
1353
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1354@code{(foreground-color . @var{color-name})} has the same effect as
1355@code{(:foreground @var{color-name})}; likewise for the background.
8241495d 1356@end itemize
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1357
1358@item mouse-face
1359@kindex mouse-face @r{(overlay property)}
1360This property is used instead of @code{face} when the mouse is within
f9f59935 1361the range of the overlay.
42b85554 1362
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1363@item display
1364@kindex display @r{(overlay property)}
1365This property activates various features that change the
1366way text is displayed. For example, it can make text appear taller
24eb6c0e 1367or shorter, higher or lower, wider or narrower, or replaced with an image.
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1368@xref{Display Property}.
1369
1370@item help-echo
d94f2aab 1371@kindex help-echo @r{(overlay property)}
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1372If an overlay has a @code{help-echo} property, then when you move the
1373mouse onto the text in the overlay, Emacs displays a help string in the
1374echo area, or in the tooltip window. For details see @ref{Text
2e46cd09 1375help-echo}.
8241495d 1376
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1377@item modification-hooks
1378@kindex modification-hooks @r{(overlay property)}
1379This property's value is a list of functions to be called if any
1380character within the overlay is changed or if text is inserted strictly
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1381within the overlay.
1382
1383The hook functions are called both before and after each change.
1384If the functions save the information they receive, and compare notes
1385between calls, they can determine exactly what change has been made
1386in the buffer text.
1387
1388When called before a change, each function receives four arguments: the
1389overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 1390modified.
42b85554 1391
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1392When called after a change, each function receives five arguments: the
1393overlay, @code{t}, the beginning and end of the text range just
1394modified, and the length of the pre-change text replaced by that range.
1395(For an insertion, the pre-change length is zero; for a deletion, that
1396length is the number of characters deleted, and the post-change
bfe721d1 1397beginning and end are equal.)
22697dac 1398
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1399If these functions modify the buffer, they should bind
1400@code{inhibit-modification-hooks} to @code{t} around doing so, to
1401avoid confusing the internal mechanism that calls these hooks.
1402
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1403@item insert-in-front-hooks
1404@kindex insert-in-front-hooks @r{(overlay property)}
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1405This property's value is a list of functions to be called before and
1406after inserting text right at the beginning of the overlay. The calling
1407conventions are the same as for the @code{modification-hooks} functions.
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1408
1409@item insert-behind-hooks
1410@kindex insert-behind-hooks @r{(overlay property)}
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1411This property's value is a list of functions to be called before and
1412after inserting text right at the end of the overlay. The calling
1413conventions are the same as for the @code{modification-hooks} functions.
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1414
1415@item invisible
1416@kindex invisible @r{(overlay property)}
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1417The @code{invisible} property can make the text in the overlay
1418invisible, which means that it does not appear on the screen.
1419@xref{Invisible Text}, for details.
1420
1421@item intangible
1422@kindex intangible @r{(overlay property)}
1423The @code{intangible} property on an overlay works just like the
bfe721d1 1424@code{intangible} text property. @xref{Special Properties}, for details.
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1425
1426@item isearch-open-invisible
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1427This property tells incremental search how to make an invisible overlay
1428visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 1429Text}.
42b85554 1430
a9f0a989
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1431@item isearch-open-invisible-temporary
1432This property tells incremental search how to make an invisible overlay
1433visible, temporarily, during the search. @xref{Invisible Text}.
1434
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1435@item before-string
1436@kindex before-string @r{(overlay property)}
1437This property's value is a string to add to the display at the beginning
1438of the overlay. The string does not appear in the buffer in any
a40d4712 1439sense---only on the screen.
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1440
1441@item after-string
1442@kindex after-string @r{(overlay property)}
1443This property's value is a string to add to the display at the end of
1444the overlay. The string does not appear in the buffer in any
a40d4712 1445sense---only on the screen.
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1446
1447@item evaporate
1448@kindex evaporate @r{(overlay property)}
1449If this property is non-@code{nil}, the overlay is deleted automatically
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1450if it becomes empty (i.e., if its length becomes zero). If you give
1451an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1452it immediately.
d2609065 1453
ce75fd23 1454@item local-map
969fe9b5 1455@cindex keymap of character (and overlays)
ce75fd23 1456@kindex local-map @r{(overlay property)}
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1457If this property is non-@code{nil}, it specifies a keymap for a portion
1458of the text. The property's value replaces the buffer's local map, when
1459the character after point is within the overlay. @xref{Active Keymaps}.
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1460
1461@item keymap
1462@kindex keymap @r{(overlay property)}
1463The @code{keymap} property is similar to @code{local-map} but overrides the
1464buffer's local map (and the map specified by the @code{local-map}
1465property) rather than replacing it.
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1466@end table
1467
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1468@node Finding Overlays
1469@subsection Searching for Overlays
1470
42b85554 1471@defun overlays-at pos
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1472This function returns a list of all the overlays that cover the
1473character at position @var{pos} in the current buffer. The list is in
1474no particular order. An overlay contains position @var{pos} if it
1475begins at or before @var{pos}, and ends after @var{pos}.
1476
1477To illustrate usage, here is a Lisp function that returns a list of the
1478overlays that specify property @var{prop} for the character at point:
1479
1480@smallexample
1481(defun find-overlays-specifying (prop)
1482 (let ((overlays (overlays-at (point)))
1483 found)
1484 (while overlays
86b032fa 1485 (let ((overlay (car overlays)))
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1486 (if (overlay-get overlay prop)
1487 (setq found (cons overlay found))))
1488 (setq overlays (cdr overlays)))
1489 found))
1490@end smallexample
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1491@end defun
1492
f9f59935
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1493@defun overlays-in beg end
1494This function returns a list of the overlays that overlap the region
1495@var{beg} through @var{end}. ``Overlap'' means that at least one
1496character is contained within the overlay and also contained within the
1497specified region; however, empty overlays are included in the result if
2468d0c0 1498they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1499@end defun
1500
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1501@defun next-overlay-change pos
1502This function returns the buffer position of the next beginning or end
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1503of an overlay, after @var{pos}. If there is none, it returns
1504@code{(point-max)}.
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1505@end defun
1506
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1507@defun previous-overlay-change pos
1508This function returns the buffer position of the previous beginning or
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1509end of an overlay, before @var{pos}. If there is none, it returns
1510@code{(point-min)}.
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1511@end defun
1512
7fdba705
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1513 Here's a function which uses @code{next-overlay-change} to search
1514for the next character which gets a given property @code{prop} from
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1515either its overlays or its text properties (@pxref{Property Search}):
1516
1517@smallexample
1518(defun find-overlay-prop (prop)
1519 (save-excursion
1520 (while (and (not (eobp))
7fdba705 1521 (not (get-char-property (point) prop)))
2468d0c0 1522 (goto-char (min (next-overlay-change (point))
7fdba705 1523 (next-single-property-change (point) prop))))
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1524 (point)))
1525@end smallexample
1526
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1527 Now you can search for a @code{happy} property like this:
1528
1529@smallexample
1530(find-overlay-prop 'happy)
1531@end smallexample
1532
f9f59935
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1533@node Width
1534@section Width
1535
1536Since not all characters have the same width, these functions let you
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1537check the width of a character. @xref{Primitive Indent}, and
1538@ref{Screen Lines}, for related functions.
f9f59935 1539
f9f59935
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1540@defun char-width char
1541This function returns the width in columns of the character @var{char},
1542if it were displayed in the current buffer and the selected window.
1543@end defun
1544
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1545@defun string-width string
1546This function returns the width in columns of the string @var{string},
1547if it were displayed in the current buffer and the selected window.
1548@end defun
1549
c2579664 1550@defun truncate-string-to-width string width &optional start-column padding ellipsis
f9f59935
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1551This function returns the part of @var{string} that fits within
1552@var{width} columns, as a new string.
1553
1554If @var{string} does not reach @var{width}, then the result ends where
1555@var{string} ends. If one multi-column character in @var{string}
1556extends across the column @var{width}, that character is not included in
1557the result. Thus, the result can fall short of @var{width} but cannot
1558go beyond it.
1559
1560The optional argument @var{start-column} specifies the starting column.
1561If this is non-@code{nil}, then the first @var{start-column} columns of
1562the string are omitted from the value. If one multi-column character in
1563@var{string} extends across the column @var{start-column}, that
1564character is not included.
1565
1566The optional argument @var{padding}, if non-@code{nil}, is a padding
1567character added at the beginning and end of the result string, to extend
1568it to exactly @var{width} columns. The padding character is used at the
1569end of the result if it falls short of @var{width}. It is also used at
1570the beginning of the result if one multi-column character in
1571@var{string} extends across the column @var{start-column}.
1572
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1573If @var{ellipsis} is non-@code{nil}, it should be a string which will
1574replace the end of @var{str} (including any padding) if it extends
1575beyond @var{end-column}, unless the display width of @var{str} is
1576equal to or less than the display width of @var{ellipsis}. If
1577@var{ellipsis} is non-@code{nil} and not a string, it stands for
1578@code{"..."}.
1579
f9f59935
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1580@example
1581(truncate-string-to-width "\tab\t" 12 4)
1582 @result{} "ab"
6bc3abcb 1583(truncate-string-to-width "\tab\t" 12 4 ?\s)
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1584 @result{} " ab "
1585@end example
1586@end defun
1587
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1588@node Line Height
1589@section Line Height
1590@cindex line height
1591
1592 The total height of each display line consists of the height of the
6ac209a3
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1593contents of the line, plus optional additional vertical line spacing
1594above or below the display line.
93449dd1 1595
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1596 The height of the line contents is the maximum height of any
1597character or image on that display line, including the final newline
1598if there is one. (A display line that is continued doesn't include a
1599final newline.) That is the default line height, if you do nothing to
1600specify a greater height. (In the most common case, this equals the
1601height of the default frame font.)
93449dd1 1602
6ac209a3
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1603 There are several ways to explicitly specify a larger line height,
1604either by specifying an absolute height for the display line, or by
1605specifying vertical space. However, no matter what you specify, the
1606actual line height can never be less than the default.
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1607
1608@kindex line-height @r{(text property)}
9eb8959a
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1609 A newline can have a @code{line-height} text or overlay property
1610that controls the total height of the display line ending in that
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1611newline.
1612
6ac209a3
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1613 If the property value is @code{t}, the newline character has no
1614effect on the displayed height of the line---the visible contents
1615alone determine the height. This is useful for tiling small images
1616(or image slices) without adding blank areas between the images.
1225f637 1617
6ac209a3
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1618 If the property value is a list of the form @code{(@var{height}
1619@var{total})}, that adds extra space @emph{below} the display line.
1620First Emacs uses @var{height} as a height spec to control extra space
1621@emph{above} the line; then it adds enough space @emph{below} the line
1622to bring the total line height up to @var{total}. In this case, the
1623other ways to specify the line spacing are ignored.
93449dd1 1624
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1625 Any other kind of property value is a height spec, which translates
1626into a number---the specified line height. There are several ways to
1627write a height spec; here's how each of them translates into a number:
93449dd1 1628
9eb8959a
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1629@table @code
1630@item @var{integer}
af046edf 1631If the height spec is a positive integer, the height value is that integer.
9eb8959a 1632@item @var{float}
af046edf
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1633If the height spec is a float, @var{float}, the numeric height value
1634is @var{float} times the frame's default line height.
1225f637 1635@item (@var{face} . @var{ratio})
af046edf
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1636If the height spec is a cons of the format shown, the numeric height
1637is @var{ratio} times the height of face @var{face}. @var{ratio} can
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1638be any type of number, or @code{nil} which means a ratio of 1.
1639If @var{face} is @code{t}, it refers to the current face.
b2c8f143 1640@item (nil . @var{ratio})
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1641If the height spec is a cons of the format shown, the numeric height
1642is @var{ratio} times the height of the contents of the line.
9eb8959a 1643@end table
93449dd1 1644
6ac209a3
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1645 Thus, any valid height spec determines the height in pixels, one way
1646or another. If the line contents' height is less than that, Emacs
1647adds extra vertical space above the line to achieve the specified
1648total height.
93449dd1 1649
b2c8f143 1650 If you don't specify the @code{line-height} property, the line's
9eb8959a 1651height consists of the contents' height plus the line spacing.
af046edf
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1652There are several ways to specify the line spacing for different
1653parts of Emacs text.
93449dd1
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1654
1655@vindex default-line-spacing
9eb8959a 1656 You can specify the line spacing for all lines in a frame with the
2adbd9b6 1657@code{line-spacing} frame parameter (@pxref{Layout Parameters}).
9eb8959a 1658However, if the variable @code{default-line-spacing} is
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KS
1659non-@code{nil}, it overrides the frame's @code{line-spacing}
1660parameter. An integer value specifies the number of pixels put below
ab7c5459 1661lines on graphical displays. A floating point number specifies the
9eb8959a 1662spacing relative to the frame's default line height.
93449dd1
KS
1663
1664@vindex line-spacing
9eb8959a
RS
1665 You can specify the line spacing for all lines in a buffer via the
1666buffer-local @code{line-spacing} variable. An integer value specifies
ab7c5459 1667the number of pixels put below lines on graphical displays. A floating
9eb8959a
RS
1668point number specifies the spacing relative to the default frame line
1669height. This overrides line spacings specified for the frame.
93449dd1
KS
1670
1671@kindex line-spacing @r{(text property)}
1672 Finally, a newline can have a @code{line-spacing} text or overlay
6ac209a3
RS
1673property that overrides the default frame line spacing and the buffer
1674local @code{line-spacing} variable, for the display line ending in
1675that newline.
9eb8959a 1676
af046edf
RS
1677 One way or another, these mechanisms specify a Lisp value for the
1678spacing of each line. The value is a height spec, and it translates
1679into a Lisp value as described above. However, in this case the
1680numeric height value specifies the line spacing, rather than the line
1681height.
1682
42b85554
RS
1683@node Faces
1684@section Faces
b9bc6c81 1685@cindex faces
42b85554 1686
8241495d
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1687 A @dfn{face} is a named collection of graphical attributes: font
1688family, foreground color, background color, optional underlining, and
1689many others. Faces are used in Emacs to control the style of display of
9ea1d6dc
JL
1690particular parts of the text or the frame. @xref{Standard Faces,,,
1691emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1692comes with.
42b85554
RS
1693
1694@cindex face id
969fe9b5 1695Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1696low levels within Emacs. However, for most purposes, you refer to
24ee714d 1697faces in Lisp programs by the symbols that name them.
42b85554 1698
22697dac 1699@defun facep object
c3bf675d
LT
1700This function returns @code{t} if @var{object} is a face name string
1701or symbol (or if it is a vector of the kind used internally to record
1702face data). It returns @code{nil} otherwise.
22697dac
KH
1703@end defun
1704
42b85554
RS
1705Each face name is meaningful for all frames, and by default it has the
1706same meaning in all frames. But you can arrange to give a particular
1707face name a special meaning in one frame if you wish.
1708
1709@menu
969fe9b5 1710* Defining Faces:: How to define a face with @code{defface}.
8241495d 1711* Face Attributes:: What is in a face?
02c77ee9 1712* Attribute Functions:: Functions to examine and set face attributes.
6057489e 1713* Displaying Faces:: How Emacs combines the faces specified for a character.
8241495d 1714* Font Selection:: Finding the best available font for a face.
02c77ee9 1715* Face Functions:: How to define and examine faces.
8241495d
RS
1716* Auto Faces:: Hook for automatic face assignment.
1717* Font Lookup:: Looking up the names of available fonts
1718 and information about them.
1719* Fontsets:: A fontset is a collection of fonts
1720 that handle a range of character sets.
42b85554
RS
1721@end menu
1722
969fe9b5 1723@node Defining Faces
a9f0a989 1724@subsection Defining Faces
969fe9b5
RS
1725
1726 The way to define a new face is with @code{defface}. This creates a
1727kind of customization item (@pxref{Customization}) which the user can
1728customize using the Customization buffer (@pxref{Easy Customization,,,
c3bf675d 1729emacs, The GNU Emacs Manual}).
969fe9b5 1730
84ff884e 1731@defmac defface face spec doc [keyword value]@dots{}
b74f585b
RS
1732This declares @var{face} as a customizable face that defaults
1733according to @var{spec}. You should not quote the symbol @var{face},
1734and it should not end in @samp{-face} (that would be redundant). The
a40d4712 1735argument @var{doc} specifies the face documentation. The keywords you
b74f585b
RS
1736can use in @code{defface} are the same as in @code{defgroup} and
1737@code{defcustom} (@pxref{Common Keywords}).
969fe9b5
RS
1738
1739When @code{defface} executes, it defines the face according to
a9f0a989 1740@var{spec}, then uses any customizations that were read from the
a40d4712 1741init file (@pxref{Init File}) to override that specification.
969fe9b5
RS
1742
1743The purpose of @var{spec} is to specify how the face should appear on
2c705f25
RS
1744different kinds of terminals. It should be an alist whose elements
1745have the form @code{(@var{display} @var{atts})}. Each element's
1746@sc{car}, @var{display}, specifies a class of terminals. (The first
7fdc81ab 1747element, if its @sc{car} is @code{default}, is special---it specifies
2c705f25
RS
1748defaults for the remaining elements). The element's @sc{cadr},
1749@var{atts}, is a list of face attributes and their values; it
1750specifies what the face should look like on that kind of terminal.
1751The possible attributes are defined in the value of
1752@code{custom-face-attributes}.
969fe9b5
RS
1753
1754The @var{display} part of an element of @var{spec} determines which
2c705f25
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1755frames the element matches. If more than one element of @var{spec}
1756matches a given frame, the first element that matches is the one used
1757for that frame. There are three possibilities for @var{display}:
969fe9b5
RS
1758
1759@table @asis
2c705f25
RS
1760@item @code{default}
1761This element of @var{spec} doesn't match any frames; instead, it
1762specifies defaults that apply to all frames. This kind of element, if
1763used, must be the first element of @var{spec}. Each of the following
1764elements can override any or all of these defaults.
1765
969fe9b5
RS
1766@item @code{t}
1767This element of @var{spec} matches all frames. Therefore, any
1768subsequent elements of @var{spec} are never used. Normally
1769@code{t} is used in the last (or only) element of @var{spec}.
1770
a9f0a989 1771@item a list
1911e6e5 1772If @var{display} is a list, each element should have the form
969fe9b5
RS
1773@code{(@var{characteristic} @var{value}@dots{})}. Here
1774@var{characteristic} specifies a way of classifying frames, and the
1775@var{value}s are possible classifications which @var{display} should
1776apply to. Here are the possible values of @var{characteristic}:
1777
1778@table @code
1779@item type
9a6b7dcd
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1780The kind of window system the frame uses---either @code{graphic} (any
1781graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
e1d01705
EZ
1782@code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1783display), or @code{tty} (a non-graphics-capable display).
1784@xref{Window Systems, window-system}.
969fe9b5
RS
1785
1786@item class
1787What kinds of colors the frame supports---either @code{color},
1788@code{grayscale}, or @code{mono}.
1789
1790@item background
1911e6e5 1791The kind of background---either @code{light} or @code{dark}.
82c3d852 1792
9fe84db6 1793@item min-colors
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RS
1794An integer that represents the minimum number of colors the frame
1795should support. This matches a frame if its
1796@code{display-color-cells} value is at least the specified integer.
9fe84db6 1797
82c3d852 1798@item supports
95b5b933
MB
1799Whether or not the frame can display the face attributes given in
1800@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1801for the function @code{display-supports-face-attributes-p} for more
1802information on exactly how this testing is done. @xref{Display Face
1803Attribute Testing}.
969fe9b5
RS
1804@end table
1805
1806If an element of @var{display} specifies more than one @var{value} for a
1807given @var{characteristic}, any of those values is acceptable. If
1808@var{display} has more than one element, each element should specify a
1809different @var{characteristic}; then @emph{each} characteristic of the
1810frame must match one of the @var{value}s specified for it in
1811@var{display}.
1812@end table
1813@end defmac
1814
a40d4712 1815 Here's how the standard face @code{region} is defined:
969fe9b5
RS
1816
1817@example
a40d4712 1818@group
9fe84db6
EZ
1819 '((((class color) (min-colors 88) (background dark))
1820 :background "blue3")
a40d4712 1821@end group
9fe84db6
EZ
1822 (((class color) (min-colors 88) (background light))
1823 :background "lightgoldenrod2")
1824 (((class color) (min-colors 16) (background dark))
1825 :background "blue3")
1826 (((class color) (min-colors 16) (background light))
1827 :background "lightgoldenrod2")
1828 (((class color) (min-colors 8))
1829 :background "blue" :foreground "white")
a40d4712 1830 (((type tty) (class mono))
9fe84db6
EZ
1831 :inverse-video t)
1832 (t :background "gray"))
a40d4712
PR
1833@group
1834 "Basic face for highlighting the region."
1835 :group 'basic-faces)
1836@end group
969fe9b5
RS
1837@end example
1838
1839 Internally, @code{defface} uses the symbol property
1840@code{face-defface-spec} to record the face attributes specified in
1841@code{defface}, @code{saved-face} for the attributes saved by the user
188e0f50
JL
1842with the customization buffer, @code{customized-face} for the
1843attributes customized by the user for the current session, but not
1844saved, and @code{face-documentation} for the documentation string.
969fe9b5 1845
1911e6e5
RS
1846@defopt frame-background-mode
1847This option, if non-@code{nil}, specifies the background type to use for
1848interpreting face definitions. If it is @code{dark}, then Emacs treats
1849all frames as if they had a dark background, regardless of their actual
1850background colors. If it is @code{light}, then Emacs treats all frames
1851as if they had a light background.
1852@end defopt
1853
8241495d
RS
1854@node Face Attributes
1855@subsection Face Attributes
1856@cindex face attributes
42b85554 1857
8241495d
RS
1858 The effect of using a face is determined by a fixed set of @dfn{face
1859attributes}. This table lists all the face attributes, and what they
a40d4712
PR
1860mean. Note that in general, more than one face can be specified for a
1861given piece of text; when that happens, the attributes of all the faces
a3a43b3b 1862are merged to specify how to display the text. @xref{Displaying Faces}.
42b85554 1863
911a7105
RS
1864 Any attribute in a face can have the value @code{unspecified}. This
1865means the face doesn't specify that attribute. In face merging, when
1866the first face fails to specify a particular attribute, that means the
1867next face gets a chance. However, the @code{default} face must
1868specify all attributes.
42b85554 1869
a40d4712
PR
1870 Some of these font attributes are meaningful only on certain kinds of
1871displays---if your display cannot handle a certain attribute, the
1872attribute is ignored. (The attributes @code{:family}, @code{:width},
1873@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1874an X Logical Font Descriptor.)
42b85554 1875
8241495d
RS
1876@table @code
1877@item :family
1878Font family name, or fontset name (@pxref{Fontsets}). If you specify a
a40d4712
PR
1879font family name, the wild-card characters @samp{*} and @samp{?} are
1880allowed.
8241495d
RS
1881
1882@item :width
1883Relative proportionate width, also known as the character set width or
1884set width. This should be one of the symbols @code{ultra-condensed},
1885@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1886@code{normal}, @code{semi-expanded}, @code{expanded},
1887@code{extra-expanded}, or @code{ultra-expanded}.
177c0ea7 1888
8241495d 1889@item :height
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1890Either the font height, an integer in units of 1/10 point, a floating
1891point number specifying the amount by which to scale the height of any
1892underlying face, or a function, which is called with the old height
1893(from the underlying face), and should return the new height.
177c0ea7 1894
8241495d
RS
1895@item :weight
1896Font weight---a symbol from this series (from most dense to most faint):
1897@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1898@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1899or @code{ultra-light}.
66f54605 1900
a40d4712
PR
1901On a text-only terminal, any weight greater than normal is displayed as
1902extra bright, and any weight less than normal is displayed as
1903half-bright (provided the terminal supports the feature).
1904
8241495d
RS
1905@item :slant
1906Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1907@code{reverse-italic}, or @code{reverse-oblique}.
66f54605
PR
1908
1909On a text-only terminal, slanted text is displayed as half-bright, if
1910the terminal supports the feature.
1911
8241495d 1912@item :foreground
6057489e
RS
1913Foreground color, a string. The value can be a system-defined color
1914name, or a hexadecimal color specification of the form
1915@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1916@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1917blue, and @samp{#ffffff} is white.)
177c0ea7 1918
8241495d 1919@item :background
6057489e 1920Background color, a string, like the foreground color.
8241495d
RS
1921
1922@item :inverse-video
1923Whether or not characters should be displayed in inverse video. The
1924value should be @code{t} (yes) or @code{nil} (no).
1925
1926@item :stipple
a40d4712 1927The background stipple, a bitmap.
8241495d 1928
a40d4712
PR
1929The value can be a string; that should be the name of a file containing
1930external-format X bitmap data. The file is found in the directories
1931listed in the variable @code{x-bitmap-file-path}.
8241495d 1932
a3fbafe2
RS
1933Alternatively, the value can specify the bitmap directly, with a list
1934of the form @code{(@var{width} @var{height} @var{data})}. Here,
1935@var{width} and @var{height} specify the size in pixels, and
1936@var{data} is a string containing the raw bits of the bitmap, row by
1937row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1938in the string (which should be a unibyte string for best results).
1939This means that each row always occupies at least one whole byte.
8241495d
RS
1940
1941If the value is @code{nil}, that means use no stipple pattern.
1942
1943Normally you do not need to set the stipple attribute, because it is
1944used automatically to handle certain shades of gray.
1945
1946@item :underline
1947Whether or not characters should be underlined, and in what color. If
1948the value is @code{t}, underlining uses the foreground color of the
1949face. If the value is a string, underlining uses that color. The
1950value @code{nil} means do not underline.
1951
1952@item :overline
1953Whether or not characters should be overlined, and in what color.
1954The value is used like that of @code{:underline}.
1955
1956@item :strike-through
1957Whether or not characters should be strike-through, and in what
1958color. The value is used like that of @code{:underline}.
1959
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1960@item :inherit
1961The name of a face from which to inherit attributes, or a list of face
1962names. Attributes from inherited faces are merged into the face like an
1963underlying face would be, with higher priority than underlying faces.
e58b3620
RS
1964If a list of faces is used, attributes from faces earlier in the list
1965override those from later faces.
96f71a49 1966
8241495d
RS
1967@item :box
1968Whether or not a box should be drawn around characters, its color, the
a40d4712 1969width of the box lines, and 3D appearance.
8241495d 1970@end table
42b85554 1971
8241495d
RS
1972 Here are the possible values of the @code{:box} attribute, and what
1973they mean:
42b85554 1974
8241495d
RS
1975@table @asis
1976@item @code{nil}
1977Don't draw a box.
bfe721d1 1978
8241495d
RS
1979@item @code{t}
1980Draw a box with lines of width 1, in the foreground color.
42b85554 1981
8241495d
RS
1982@item @var{color}
1983Draw a box with lines of width 1, in color @var{color}.
42b85554 1984
8241495d
RS
1985@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1986This way you can explicitly specify all aspects of the box. The value
1987@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1988
8241495d
RS
1989The value @var{color} specifies the color to draw with. The default is
1990the foreground color of the face for simple boxes, and the background
1991color of the face for 3D boxes.
42b85554 1992
8241495d
RS
1993The value @var{style} specifies whether to draw a 3D box. If it is
1994@code{released-button}, the box looks like a 3D button that is not being
1995pressed. If it is @code{pressed-button}, the box looks like a 3D button
1996that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1997is used.
1998@end table
42b85554 1999
911a7105
RS
2000 In older versions of Emacs, before @code{:family}, @code{:height},
2001@code{:width}, @code{:weight}, and @code{:slant} existed, these
2002attributes were used to specify the type face. They are now
2003semi-obsolete, but they still work:
42b85554 2004
8241495d
RS
2005@table @code
2006@item :font
a40d4712 2007This attribute specifies the font name.
42b85554 2008
8241495d
RS
2009@item :bold
2010A non-@code{nil} value specifies a bold font.
42b85554 2011
8241495d
RS
2012@item :italic
2013A non-@code{nil} value specifies an italic font.
2014@end table
42b85554 2015
911a7105
RS
2016 For compatibility, you can still set these ``attributes'', even
2017though they are not real face attributes. Here is what that does:
42b85554 2018
8241495d
RS
2019@table @code
2020@item :font
a40d4712
PR
2021You can specify an X font name as the ``value'' of this ``attribute'';
2022that sets the @code{:family}, @code{:width}, @code{:height},
2023@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
RS
2024
2025If the value is a pattern with wildcards, the first font that matches
2026the pattern is used to set these attributes.
2027
2028@item :bold
2029A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2030This actually works by setting the @code{:weight} attribute.
2031
2032@item :italic
2033A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2034This actually works by setting the @code{:slant} attribute.
2035@end table
42b85554 2036
8241495d
RS
2037@defvar x-bitmap-file-path
2038This variable specifies a list of directories for searching
2039for bitmap files, for the @code{:stipple} attribute.
2040@end defvar
2041
ea7220f8 2042@defun bitmap-spec-p object
2252bdcf
RS
2043This returns @code{t} if @var{object} is a valid bitmap specification,
2044suitable for use with @code{:stipple} (see above). It returns
2045@code{nil} otherwise.
a40d4712
PR
2046@end defun
2047
8241495d
RS
2048@node Attribute Functions
2049@subsection Face Attribute Functions
42b85554
RS
2050
2051 You can modify the attributes of an existing face with the following
2052functions. If you specify @var{frame}, they affect just that frame;
2053otherwise, they affect all frames as well as the defaults that apply to
2054new frames.
2055
8241495d
RS
2056@defun set-face-attribute face frame &rest arguments
2057This function sets one or more attributes of face @var{face}
2058for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2059the attribute for all frames, and the defaults for new frames.
2060
2061The extra arguments @var{arguments} specify the attributes to set, and
2062the values for them. They should consist of alternating attribute names
a40d4712 2063(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
RS
2064Thus,
2065
2066@example
2067(set-face-attribute 'foo nil
dbcff00c
RS
2068 :width 'extended
2069 :weight 'bold
8241495d
RS
2070 :underline "red")
2071@end example
2072
2073@noindent
2074sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2075to the corresponding values.
2076@end defun
2077
35f23bbf 2078@defun face-attribute face attribute &optional frame inherit
8241495d
RS
2079This returns the value of the @var{attribute} attribute of face
2080@var{face} on @var{frame}. If @var{frame} is @code{nil},
8d82c597 2081that means the selected frame (@pxref{Input Focus}).
8241495d
RS
2082
2083If @var{frame} is @code{t}, the value is the default for
2084@var{face} for new frames.
2085
9a8dc0d3 2086If @var{inherit} is @code{nil}, only attributes directly defined by
35f23bbf 2087@var{face} are considered, so the return value may be
9a8dc0d3
RS
2088@code{unspecified}, or a relative value. If @var{inherit} is
2089non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2090with the faces specified by its @code{:inherit} attribute; however the
2091return value may still be @code{unspecified} or relative. If
2092@var{inherit} is a face or a list of faces, then the result is further
2093merged with that face (or faces), until it becomes specified and
2094absolute.
35f23bbf
MB
2095
2096To ensure that the return value is always specified and absolute, use
2097a value of @code{default} for @var{inherit}; this will resolve any
2098unspecified or relative values by merging with the @code{default} face
2099(which is always completely specified).
2100
8241495d
RS
2101For example,
2102
2103@example
2104(face-attribute 'bold :weight)
2105 @result{} bold
2106@end example
2107@end defun
2108
a40d4712
PR
2109 The functions above did not exist before Emacs 21. For compatibility
2110with older Emacs versions, you can use the following functions to set
8241495d
RS
2111and examine the face attributes which existed in those versions.
2112
35f23bbf 2113@defun face-attribute-relative-p attribute value
c5a83cf9
RS
2114This function returns non-@code{nil} if @var{value}, when used as the
2115value of the face attribute @var{attribute}, is relative. This means
2116it would modify, rather than completely override, any value that comes
2117from a subsequent face in the face list or that is inherited from
2118another face.
2119
2120@code{unspecified} is a relative value for all attributes.
2121For @code{:height}, floating point values are also relative.
2122
2123For example:
2124
2125@example
2126(read-face-name "Describe face" "= `default' face" t)
2127@end example
2128
2129prompts with @samp{Describe face (default = `default' face): }.
35f23bbf
MB
2130@end defun
2131
35f23bbf
MB
2132@defun merge-face-attribute attribute value1 value2
2133If @var{value1} is a relative value for the face attribute
2134@var{attribute}, returns it merged with the underlying value
2135@var{value2}; otherwise, if @var{value1} is an absolute value for the
9ee1638e 2136face attribute @var{attribute}, returns @var{value1} unchanged.
35f23bbf
MB
2137@end defun
2138
42b85554
RS
2139@defun set-face-foreground face color &optional frame
2140@defunx set-face-background face color &optional frame
78608595
RS
2141These functions set the foreground (or background, respectively) color
2142of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 2143string, the name of a color.
bfe721d1
KH
2144
2145Certain shades of gray are implemented by stipple patterns on
2146black-and-white screens.
2147@end defun
2148
2149@defun set-face-stipple face pattern &optional frame
2252bdcf
RS
2150This function sets the background stipple pattern of face @var{face}
2151to @var{pattern}. The argument @var{pattern} should be the name of a
2152stipple pattern defined by the X server, or actual bitmap data
2153(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
bfe721d1
KH
2154
2155Normally there is no need to pay attention to stipple patterns, because
2156they are used automatically to handle certain shades of gray.
42b85554
RS
2157@end defun
2158
2159@defun set-face-font face font &optional frame
911a7105
RS
2160This function sets the font of face @var{face}. This actually sets
2161the attributes @code{:family}, @code{:width}, @code{:height},
2162@code{:weight}, and @code{:slant} according to the font name
2163@var{font}.
21cffb83
RS
2164@end defun
2165
f9f59935 2166@defun set-face-bold-p face bold-p &optional frame
8241495d
RS
2167This function specifies whether @var{face} should be bold. If
2168@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2169This actually sets the @code{:weight} attribute.
21cffb83
RS
2170@end defun
2171
f9f59935 2172@defun set-face-italic-p face italic-p &optional frame
8241495d
RS
2173This function specifies whether @var{face} should be italic. If
2174@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
911a7105 2175This actually sets the @code{:slant} attribute.
42b85554
RS
2176@end defun
2177
969fe9b5
RS
2178@defun set-face-underline-p face underline-p &optional frame
2179This function sets the underline attribute of face @var{face}.
2180Non-@code{nil} means do underline; @code{nil} means don't.
2181@end defun
2182
79a8defb
JL
2183@defun set-face-inverse-video-p face inverse-video-p &optional frame
2184This function sets the @code{:inverse-video} attribute of face
2185@var{face}.
2186@end defun
2187
42b85554 2188@defun invert-face face &optional frame
79a8defb
JL
2189This function swaps the foreground and background colors of face
2190@var{face}.
42b85554
RS
2191@end defun
2192
2193 These functions examine the attributes of a face. If you don't
2194specify @var{frame}, they refer to the default data for new frames.
a40d4712
PR
2195They return the symbol @code{unspecified} if the face doesn't define any
2196value for that attribute.
42b85554 2197
69137def 2198@defun face-foreground face &optional frame inherit
79a8defb 2199@defunx face-background face &optional frame inherit
78608595
RS
2200These functions return the foreground color (or background color,
2201respectively) of face @var{face}, as a string.
69137def 2202
00991494
JH
2203If @var{inherit} is @code{nil}, only a color directly defined by the face is
2204returned. If @var{inherit} is non-@code{nil}, any faces specified by its
69137def
MB
2205@code{:inherit} attribute are considered as well, and if @var{inherit}
2206is a face or a list of faces, then they are also considered, until a
2207specified color is found. To ensure that the return value is always
2208specified, use a value of @code{default} for @var{inherit}.
42b85554
RS
2209@end defun
2210
69137def 2211@defun face-stipple face &optional frame inherit
bfe721d1
KH
2212This function returns the name of the background stipple pattern of face
2213@var{face}, or @code{nil} if it doesn't have one.
69137def 2214
9a8dc0d3
RS
2215If @var{inherit} is @code{nil}, only a stipple directly defined by the
2216face is returned. If @var{inherit} is non-@code{nil}, any faces
2217specified by its @code{:inherit} attribute are considered as well, and
2218if @var{inherit} is a face or a list of faces, then they are also
2219considered, until a specified stipple is found. To ensure that the
2220return value is always specified, use a value of @code{default} for
2221@var{inherit}.
bfe721d1
KH
2222@end defun
2223
42b85554
RS
2224@defun face-font face &optional frame
2225This function returns the name of the font of face @var{face}.
2226@end defun
2227
f9f59935 2228@defun face-bold-p face &optional frame
8241495d
RS
2229This function returns @code{t} if @var{face} is bold---that is, if it is
2230bolder than normal. It returns @code{nil} otherwise.
f9f59935
RS
2231@end defun
2232
f9f59935 2233@defun face-italic-p face &optional frame
8241495d
RS
2234This function returns @code{t} if @var{face} is italic or oblique,
2235@code{nil} otherwise.
f9f59935
RS
2236@end defun
2237
969fe9b5 2238@defun face-underline-p face &optional frame
8241495d
RS
2239This function returns the @code{:underline} attribute of face @var{face}.
2240@end defun
2241
2242@defun face-inverse-video-p face &optional frame
2243This function returns the @code{:inverse-video} attribute of face @var{face}.
2244@end defun
2245
6057489e
RS
2246@node Displaying Faces
2247@subsection Displaying Faces
8241495d
RS
2248
2249 Here are the ways to specify which faces to use for display of text:
2250
2251@itemize @bullet
2252@item
2253With defaults. The @code{default} face is used as the ultimate
2254default for all text. (In Emacs 19 and 20, the @code{default}
2255face is used only when no other face is specified.)
2256
c2579664
RS
2257@item
2258For a mode line or header line, the face @code{mode-line} or
2259@code{mode-line-inactive}, or @code{header-line}, is merged in just
2260before @code{default}.
8241495d
RS
2261
2262@item
2263With text properties. A character can have a @code{face} property; if
2264so, the faces and face attributes specified there apply. @xref{Special
2265Properties}.
2266
2267If the character has a @code{mouse-face} property, that is used instead
2268of the @code{face} property when the mouse is ``near enough'' to the
2269character.
2270
2271@item
2272With overlays. An overlay can have @code{face} and @code{mouse-face}
2273properties too; they apply to all the text covered by the overlay.
2274
2275@item
2276With a region that is active. In Transient Mark mode, the region is
9ea1d6dc
JL
2277highlighted with the face @code{region} (@pxref{Standard Faces,,,
2278emacs, The GNU Emacs Manual}).
8241495d
RS
2279
2280@item
177c0ea7 2281With special glyphs. Each glyph can specify a particular face
8241495d
RS
2282number. @xref{Glyphs}.
2283@end itemize
2284
2285 If these various sources together specify more than one face for a
2286particular character, Emacs merges the attributes of the various faces
c2579664
RS
2287specified. For each attribute, Emacs tries first the face of any
2288special glyph; then the face for region highlighting, if appropriate;
2289then the faces specified by overlays, followed by those specified by
2290text properties, then the @code{mode-line} or
2291@code{mode-line-inactive} or @code{header-line} face (if in a mode
2292line or a header line), and last the @code{default} face.
8241495d
RS
2293
2294 When multiple overlays cover one character, an overlay with higher
2295priority overrides those with lower priority. @xref{Overlays}.
2296
8241495d
RS
2297@node Font Selection
2298@subsection Font Selection
2299
2300 @dfn{Selecting a font} means mapping the specified face attributes for
2301a character to a font that is available on a particular display. The
2302face attributes, as determined by face merging, specify most of the
2303font choice, but not all. Part of the choice depends on what character
2304it is.
2305
8241495d
RS
2306 If the face specifies a fontset name, that fontset determines a
2307pattern for fonts of the given charset. If the face specifies a font
2308family, a font pattern is constructed.
2309
2310 Emacs tries to find an available font for the given face attributes
2311and character's registry and encoding. If there is a font that matches
2312exactly, it is used, of course. The hard case is when no available font
2313exactly fits the specification. Then Emacs looks for one that is
1dffc5db
RS
2314``close''---one attribute at a time. You can specify the order to
2315consider the attributes. In the case where a specified font family is
2316not available, you can specify a set of mappings for alternatives to
2317try.
8241495d
RS
2318
2319@defvar face-font-selection-order
8241495d
RS
2320This variable specifies the order of importance of the face attributes
2321@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2322value should be a list containing those four symbols, in order of
2323decreasing importance.
2324
2325Font selection first finds the best available matches for the first
2326attribute listed; then, among the fonts which are best in that way, it
2327searches for the best matches in the second attribute, and so on.
2328
2329The attributes @code{:weight} and @code{:width} have symbolic values in
2330a range centered around @code{normal}. Matches that are more extreme
2331(farther from @code{normal}) are somewhat preferred to matches that are
2332less extreme (closer to @code{normal}); this is designed to ensure that
2333non-normal faces contrast with normal ones, whenever possible.
2334
2335The default is @code{(:width :height :weight :slant)}, which means first
2336find the fonts closest to the specified @code{:width}, then---among the
2337fonts with that width---find a best match for the specified font height,
2338and so on.
2339
2340One example of a case where this variable makes a difference is when the
2341default font has no italic equivalent. With the default ordering, the
2342@code{italic} face will use a non-italic font that is similar to the
2343default one. But if you put @code{:slant} before @code{:height}, the
2344@code{italic} face will use an italic font, even if its height is not
2345quite right.
2346@end defvar
2347
52d89894 2348@defvar face-font-family-alternatives
8241495d
RS
2349This variable lets you specify alternative font families to try, if a
2350given family is specified and doesn't exist. Each element should have
2351this form:
2352
2353@example
2354(@var{family} @var{alternate-families}@dots{})
2355@end example
2356
2357If @var{family} is specified but not available, Emacs will try the other
2358families given in @var{alternate-families}, one by one, until it finds a
2359family that does exist.
52d89894
GM
2360@end defvar
2361
2362@defvar face-font-registry-alternatives
52d89894
GM
2363This variable lets you specify alternative font registries to try, if a
2364given registry is specified and doesn't exist. Each element should have
2365this form:
2366
2367@example
2368(@var{registry} @var{alternate-registries}@dots{})
2369@end example
2370
2371If @var{registry} is specified but not available, Emacs will try the
2372other registries given in @var{alternate-registries}, one by one,
2373until it finds a registry that does exist.
8241495d
RS
2374@end defvar
2375
2376 Emacs can make use of scalable fonts, but by default it does not use
2377them, since the use of too many or too big scalable fonts can crash
2378XFree86 servers.
2379
2380@defvar scalable-fonts-allowed
8241495d
RS
2381This variable controls which scalable fonts to use. A value of
2382@code{nil}, the default, means do not use scalable fonts. @code{t}
2383means to use any scalable font that seems appropriate for the text.
2384
2385Otherwise, the value must be a list of regular expressions. Then a
2386scalable font is enabled for use if its name matches any regular
2387expression in the list. For example,
2388
2389@example
2390(setq scalable-fonts-allowed '("muleindian-2$"))
2391@end example
2392
2393@noindent
2394allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 2395@end defvar
8241495d 2396
6bc3abcb
RS
2397@defvar face-font-rescale-alist
2398This variable specifies scaling for certain faces. Its value should
2399be a list of elements of the form
2400
2401@example
2402(@var{fontname-regexp} . @var{scale-factor})
2403@end example
2404
2405If @var{fontname-regexp} matches the font name that is about to be
2406used, this says to choose a larger similar font according to the
2407factor @var{scale-factor}. You would use this feature to normalize
2408the font size if certain fonts are bigger or smaller than their
2409nominal heights and widths would suggest.
2410@end defvar
2411
8241495d
RS
2412@node Face Functions
2413@subsection Functions for Working with Faces
2414
2415 Here are additional functions for creating and working with faces.
2416
2417@defun make-face name
2418This function defines a new face named @var{name}, initially with all
2419attributes @code{nil}. It does nothing if there is already a face named
2420@var{name}.
2421@end defun
2422
2423@defun face-list
2424This function returns a list of all defined face names.
2425@end defun
2426
2427@defun copy-face old-face new-name &optional frame new-frame
c2579664 2428This function defines a face named @var{new-name} as a copy of the existing
8241495d
RS
2429face named @var{old-face}. It creates the face @var{new-name} if that
2430doesn't already exist.
2431
2432If the optional argument @var{frame} is given, this function applies
2433only to that frame. Otherwise it applies to each frame individually,
2434copying attributes from @var{old-face} in each frame to @var{new-face}
2435in the same frame.
2436
2437If the optional argument @var{new-frame} is given, then @code{copy-face}
2438copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2439in @var{new-frame}.
969fe9b5
RS
2440@end defun
2441
bfe721d1 2442@defun face-id face
969fe9b5 2443This function returns the face number of face @var{face}.
42b85554
RS
2444@end defun
2445
f9f59935
RS
2446@defun face-documentation face
2447This function returns the documentation string of face @var{face}, or
2448@code{nil} if none was specified for it.
2449@end defun
2450
42b85554
RS
2451@defun face-equal face1 face2 &optional frame
2452This returns @code{t} if the faces @var{face1} and @var{face2} have the
2453same attributes for display.
2454@end defun
2455
2456@defun face-differs-from-default-p face &optional frame
7e07a66d
MB
2457This returns non-@code{nil} if the face @var{face} displays
2458differently from the default face.
1911e6e5
RS
2459@end defun
2460
31c8b366
GM
2461@cindex face alias
2462A @dfn{face alias} provides an equivalent name for a face. You can
2463define a face alias by giving the alias symbol the @code{face-alias}
2464property, with a value of the target face name. The following example
b93e3c3b 2465makes @code{modeline} an alias for the @code{mode-line} face.
31c8b366
GM
2466
2467@example
2468(put 'modeline 'face-alias 'mode-line)
2469@end example
2470
2471
8241495d
RS
2472@node Auto Faces
2473@subsection Automatic Face Assignment
2474@cindex automatic face assignment
2475@cindex faces, automatic choice
2476
2477@cindex Font-Lock mode
911a7105
RS
2478 This hook is used for automatically assigning faces to text in the
2479buffer. It is part of the implementation of Font-Lock mode.
8241495d 2480
8241495d
RS
2481@defvar fontification-functions
2482This variable holds a list of functions that are called by Emacs
2483redisplay as needed to assign faces automatically to text in the buffer.
2484
2485The functions are called in the order listed, with one argument, a
2486buffer position @var{pos}. Each function should attempt to assign faces
2487to the text in the current buffer starting at @var{pos}.
2488
2489Each function should record the faces they assign by setting the
2490@code{face} property. It should also add a non-@code{nil}
2491@code{fontified} property for all the text it has assigned faces to.
2492That property tells redisplay that faces have been assigned to that text
2493already.
2494
2495It is probably a good idea for each function to do nothing if the
2496character after @var{pos} already has a non-@code{nil} @code{fontified}
2497property, but this is not required. If one function overrides the
2498assignments made by a previous one, the properties as they are
2499after the last function finishes are the ones that really matter.
2500
2501For efficiency, we recommend writing these functions so that they
2502usually assign faces to around 400 to 600 characters at each call.
2503@end defvar
2504
2505@node Font Lookup
2506@subsection Looking Up Fonts
2507
2508@defun x-list-fonts pattern &optional face frame maximum
2509This function returns a list of available font names that match
2510@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2511specified, then the list is limited to fonts that are the same size as
2512@var{face} currently is on @var{frame}.
2513
2514The argument @var{pattern} should be a string, perhaps with wildcard
2515characters: the @samp{*} character matches any substring, and the
2516@samp{?} character matches any single character. Pattern matching
2517of font names ignores case.
2518
2519If you specify @var{face} and @var{frame}, @var{face} should be a face name
2520(a symbol) and @var{frame} should be a frame.
2521
2522The optional argument @var{maximum} sets a limit on how many fonts to
2523return. If this is non-@code{nil}, then the return value is truncated
2524after the first @var{maximum} matching fonts. Specifying a small value
2525for @var{maximum} can make this function much faster, in cases where
2526many fonts match the pattern.
2527@end defun
2528
8241495d 2529@defun x-family-fonts &optional family frame
8241495d
RS
2530This function returns a list describing the available fonts for family
2531@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2532this list applies to all families, and therefore, it contains all
2533available fonts. Otherwise, @var{family} must be a string; it may
2534contain the wildcards @samp{?} and @samp{*}.
2535
2536The list describes the display that @var{frame} is on; if @var{frame} is
8d82c597
EZ
2537omitted or @code{nil}, it applies to the selected frame's display
2538(@pxref{Input Focus}).
8241495d
RS
2539
2540The list contains a vector of the following form for each font:
2541
2542@example
2543[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2544 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2545@end example
2546
2547The first five elements correspond to face attributes; if you
2548specify these attributes for a face, it will use this font.
2549
2550The last three elements give additional information about the font.
9a8dc0d3
RS
2551@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2552@var{full} is the full name of the font, and
2553@var{registry-and-encoding} is a string giving the registry and
2554encoding of the font.
8241495d
RS
2555
2556The result list is sorted according to the current face font sort order.
2557@end defun
2558
2559@defun x-font-family-list &optional frame
8241495d
RS
2560This function returns a list of the font families available for
2561@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
8d82c597 2562describes the selected frame's display (@pxref{Input Focus}).
8241495d
RS
2563
2564The value is a list of elements of this form:
2565
2566@example
2567(@var{family} . @var{fixed-p})
2568@end example
2569
2570@noindent
2571Here @var{family} is a font family, and @var{fixed-p} is
2572non-@code{nil} if fonts of that family are fixed-pitch.
2573@end defun
2574
2575@defvar font-list-limit
8241495d
RS
2576This variable specifies maximum number of fonts to consider in font
2577matching. The function @code{x-family-fonts} will not return more than
2578that many fonts, and font selection will consider only that many fonts
2579when searching a matching font for face attributes. The default is
2580currently 100.
2581@end defvar
2582
2583@node Fontsets
2584@subsection Fontsets
2585
2586 A @dfn{fontset} is a list of fonts, each assigned to a range of
2587character codes. An individual font cannot display the whole range of
2588characters that Emacs supports, but a fontset can. Fontsets have names,
2589just as fonts do, and you can use a fontset name in place of a font name
2590when you specify the ``font'' for a frame or a face. Here is
2591information about defining a fontset under Lisp program control.
2592
2593@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2594This function defines a new fontset according to the specification
2595string @var{fontset-spec}. The string should have this format:
2596
2597@smallexample
2598@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2599@end smallexample
2600
2601@noindent
2602Whitespace characters before and after the commas are ignored.
2603
2604The first part of the string, @var{fontpattern}, should have the form of
2605a standard X font name, except that the last two fields should be
2606@samp{fontset-@var{alias}}.
2607
2608The new fontset has two names, one long and one short. The long name is
2609@var{fontpattern} in its entirety. The short name is
2610@samp{fontset-@var{alias}}. You can refer to the fontset by either
2611name. If a fontset with the same name already exists, an error is
2612signaled, unless @var{noerror} is non-@code{nil}, in which case this
2613function does nothing.
2614
2615If optional argument @var{style-variant-p} is non-@code{nil}, that says
2616to create bold, italic and bold-italic variants of the fontset as well.
2617These variant fontsets do not have a short name, only a long one, which
2618is made by altering @var{fontpattern} to indicate the bold or italic
2619status.
2620
2621The specification string also says which fonts to use in the fontset.
2622See below for the details.
2623@end defun
2624
2625 The construct @samp{@var{charset}:@var{font}} specifies which font to
2626use (in this fontset) for one particular character set. Here,
2627@var{charset} is the name of a character set, and @var{font} is the font
2628to use for that character set. You can use this construct any number of
2629times in the specification string.
2630
2631 For the remaining character sets, those that you don't specify
2632explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2633@samp{fontset-@var{alias}} with a value that names one character set.
ad800164 2634For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
8241495d
RS
2635with @samp{ISO8859-1}.
2636
2637 In addition, when several consecutive fields are wildcards, Emacs
2638collapses them into a single wildcard. This is to prevent use of
2639auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2640for editing, and scaling a smaller font is not useful because it is
2641better to use the smaller font in its own size, which Emacs does.
2642
2643 Thus if @var{fontpattern} is this,
2644
2645@example
2646-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2647@end example
2648
2649@noindent
ad800164 2650the font specification for @acronym{ASCII} characters would be this:
8241495d
RS
2651
2652@example
2653-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2654@end example
2655
2656@noindent
2657and the font specification for Chinese GB2312 characters would be this:
2658
2659@example
2660-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2661@end example
2662
2663 You may not have any Chinese font matching the above font
2664specification. Most X distributions include only Chinese fonts that
2665have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2666such a case, @samp{Fontset-@var{n}} can be specified as below:
2667
2668@smallexample
2669Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2670 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2671@end smallexample
2672
2673@noindent
2674Then, the font specifications for all but Chinese GB2312 characters have
2675@samp{fixed} in the @var{family} field, and the font specification for
2676Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2677field.
2678
885fef7c
KH
2679@defun set-fontset-font name character fontname &optional frame
2680This function modifies the existing fontset @var{name} to
2681use the font name @var{fontname} for the character @var{character}.
2682
a2296bf9 2683If @var{name} is @code{nil}, this function modifies the default
812a2341 2684fontset, whose short name is @samp{fontset-default}.
885fef7c 2685
a2296bf9
KH
2686@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2687@var{from} and @var{to} are non-generic characters. In that case, use
2688@var{fontname} for all characters in the range @var{from} and @var{to}
2689(inclusive).
885fef7c
KH
2690
2691@var{character} may be a charset. In that case, use
2692@var{fontname} for all character in the charsets.
2693
a2296bf9
KH
2694@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2695where @var{family} is a family name of a font (possibly including a
2696foundry name at the head), @var{registry} is a registry name of a font
2697(possibly including an encoding name at the tail).
885fef7c 2698
a2296bf9
KH
2699For instance, this changes the default fontset to use a font of which
2700registry name is @samp{JISX0208.1983} for all characters belonging to
2701the charset @code{japanese-jisx0208}.
885fef7c 2702
342fd6cd 2703@smallexample
885fef7c 2704(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
342fd6cd 2705@end smallexample
885fef7c
KH
2706@end defun
2707
f6cad089
RS
2708@defun char-displayable-p char
2709This function returns @code{t} if Emacs ought to be able to display
2710@var{char}. More precisely, if the selected frame's fontset has a
2711font to display the character set that @var{char} belongs to.
2712
2713Fontsets can specify a font on a per-character basis; when the fontset
2714does that, this function's value may not be accurate.
2715@end defun
2716
8a6ca431
RS
2717@node Fringes
2718@section Fringes
2719@cindex Fringes
2720
2721 The @dfn{fringes} of a window are thin vertical strips down the
2722sides that are used for displaying bitmaps that indicate truncation,
c2579664
RS
2723continuation, horizontal scrolling, and the overlay arrow.
2724
2725@menu
2726* Fringe Size/Pos:: Specifying where to put the window fringes.
01bc0451
KS
2727* Fringe Indicators:: Displaying indicator icons in the window fringes.
2728* Fringe Cursors:: Displaying cursors in the right fringe.
2729* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
c2579664
RS
2730* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2731* Overlay Arrow:: Display of an arrow to indicate position.
2732@end menu
2733
2734@node Fringe Size/Pos
2735@subsection Fringe Size and Position
2736
70a08278
NR
2737 The following buffer-local variables control the position and width
2738of the window fringes.
8a6ca431
RS
2739
2740@defvar fringes-outside-margins
70a08278
NR
2741The fringes normally appear between the display margins and the window
2742text. If the value is non-@code{nil}, they appear outside the display
2743margins. @xref{Display Margins}.
8a6ca431
RS
2744@end defvar
2745
2746@defvar left-fringe-width
2747This variable, if non-@code{nil}, specifies the width of the left
70a08278
NR
2748fringe in pixels. A value of @code{nil} means to use the left fringe
2749width from the window's frame.
8a6ca431
RS
2750@end defvar
2751
2752@defvar right-fringe-width
2753This variable, if non-@code{nil}, specifies the width of the right
70a08278
NR
2754fringe in pixels. A value of @code{nil} means to use the right fringe
2755width from the window's frame.
8a6ca431
RS
2756@end defvar
2757
2758 The values of these variables take effect when you display the
2759buffer in a window. If you change them while the buffer is visible,
812a2341
RS
2760you can call @code{set-window-buffer} to display it once again in the
2761same window, to make the changes take effect.
8a6ca431
RS
2762
2763@defun set-window-fringes window left &optional right outside-margins
812a2341 2764This function sets the fringe widths of window @var{window}.
479dbc9d 2765If @var{window} is @code{nil}, the selected window is used.
8a6ca431
RS
2766
2767The argument @var{left} specifies the width in pixels of the left
2768fringe, and likewise @var{right} for the right fringe. A value of
2769@code{nil} for either one stands for the default width. If
2770@var{outside-margins} is non-@code{nil}, that specifies that fringes
2771should appear outside of the display margins.
2772@end defun
2773
479dbc9d 2774@defun window-fringes &optional window
8a6ca431 2775This function returns information about the fringes of a window
479dbc9d
KS
2776@var{window}. If @var{window} is omitted or @code{nil}, the selected
2777window is used. The value has the form @code{(@var{left-width}
c2579664 2778@var{right-width} @var{outside-margins})}.
8a6ca431
RS
2779@end defun
2780
01bc0451
KS
2781
2782@node Fringe Indicators
2783@subsection Fringe Indicators
2784@cindex fringe indicators
2785@cindex indicators, fringe
2786
2787 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2788window fringe (on a graphic display) to indicate truncated or
2789continued lines, buffer boundaries, overlay arrow, etc.
2790
2791@defopt indicate-empty-lines
01bc0451
KS
2792@cindex fringes, and empty line indication
2793When this is non-@code{nil}, Emacs displays a special glyph in the
2794fringe of each empty line at the end of the buffer, on graphical
2795displays. @xref{Fringes}. This variable is automatically
2796buffer-local in every buffer.
2797@end defopt
2798
2799@defvar indicate-buffer-boundaries
2800This buffer-local variable controls how the buffer boundaries and
2801window scrolling are indicated in the window fringes.
2802
2803Emacs can indicate the buffer boundaries---that is, the first and last
2804line in the buffer---with angle icons when they appear on the screen.
2805In addition, Emacs can display an up-arrow in the fringe to show
2806that there is text above the screen, and a down-arrow to show
2807there is text below the screen.
2808
2809There are four kinds of basic values:
2810
2811@table @asis
2812@item @code{nil}
2813Don't display the icons.
2814@item @code{left}
2815Display them in the left fringe.
2816@item @code{right}
2817Display them in the right fringe.
2818@item @var{anything-else}
2819Display the icon at the top of the window top in the left fringe, and other
2820in the right fringe.
2821@end table
2822
2823If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
2824controls the angle icons, and @var{arrows} controls the arrows. Both
2825@var{angles} and @var{arrows} work according to the table above.
2826Thus, @code{(t . right)} places the top angle icon in the left
2827fringe, the bottom angle icon in the right fringe, and both arrows in
2828the right fringe.
2829@end defvar
2830
2831@defvar default-indicate-buffer-boundaries
2832The value of this variable is the default value for
2833@code{indicate-buffer-boundaries} in buffers that do not override it.
2834@end defvar
2835
2836@defvar fringe-indicator-alist
2837This buffer-local variable specifies the mapping from logical fringe
2838indicators to the actual bitmaps displayed in the window fringes.
2839
2840These symbols identify the logical fringe indicators:
2841
2842@table @asis
2843@item Truncation and continuation line indicators:
2844@code{truncation}, @code{continuation}.
2845
2846@item Buffer position indicators:
2847@code{up}, @code{down},
2848@code{top}, @code{bottom},
2849@code{top-bottom}.
2850
2851@item Empty line indicator:
2852@code{empty-line}.
2853
2854@item Overlay arrow indicator:
2855@code{overlay-arrow}.
2856
2857@item Unknown bitmap indicator:
2858@code{unknown}.
2859@end table
2860
2861 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2862specifies the fringe bitmaps used to display a specific logical
2863fringe indicator.
2864
2865Here, @var{indicator} specifies the logical indicator type, and
2866@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2867[@var{left1} @var{right1}])} which specifies the actual bitmap shown
2868in the left or right fringe for the logical indicator.
2869
2870The @var{left} and @var{right} symbols specify the bitmaps shown in
2871the left and/or right fringe for the specific indicator. The
2872@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2873`top-bottom indicators when the last (only) line in has no final
2874newline. Alternatively, @var{bitmaps} may be a single symbol which is
2875used in both left and right fringes.
2876
2877When @code{fringe-indicator-alist} has a buffer-local value, and there
2878is no bitmap defined for a logical indicator, or the bitmap is
2879@code{t}, the corresponding value from the (non-local)
7704f61d 2880@code{default-fringe-indicator-alist} is used.
01bc0451
KS
2881
2882To completely hide a specific indicator, set the bitmap to @code{nil}.
2883@end defvar
2884
7704f61d 2885@defvar default-fringe-indicator-alist
01bc0451
KS
2886The value of this variable is the default value for
2887@code{fringe-indicator-alist} in buffers that do not override it.
2888@end defvar
2889
42b50684
KB
2890Standard fringe bitmaps for indicators:
2891@example
2892left-arrow right-arrow up-arrow down-arrow
2893left-curly-arrow right-curly-arrow
2894left-triangle right-triangle
2895top-left-angle top-right-angle
2896bottom-left-angle bottom-right-angle
2897left-bracket right-bracket
2898filled-rectangle hollow-rectangle
2899filled-square hollow-square
2900vertical-bar horizontal-bar
2901empty-line question-mark
2902@end example
01bc0451
KS
2903
2904@node Fringe Cursors
2905@subsection Fringe Cursors
2906@cindex fringe cursors
2907@cindex cursor, fringe
2908
2909 When a line is exactly as wide as the window, Emacs displays the
2910cursor in the right fringe instead of using two lines. Different
2911bitmaps are used to represent the cursor in the fringe depending on
2912the current buffer's cursor type.
2913
2914@table @asis
2915@item Logical cursor types:
2916@code{box} , @code{hollow}, @code{bar},
2917@code{hbar}, @code{hollow-small}.
2918@end table
2919
2920The @code{hollow-small} type is used instead of @code{hollow} when the
2921normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2922display line.
2923
9b6e4bc3 2924@defvar overflow-newline-into-fringe
26b76360
RS
2925If this is non-@code{nil}, lines exactly as wide as the window (not
2926counting the final newline character) are not continued. Instead,
2927when point is at the end of the line, the cursor appears in the right
2928fringe.
9b6e4bc3
KS
2929@end defvar
2930
01bc0451
KS
2931@defvar fringe-cursor-alist
2932This variable specifies the mapping from logical cursor type to the
2933actual fringe bitmaps displayed in the right fringe. The value is an
1daf0dde 2934alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
01bc0451
KS
2935the fringe bitmaps used to display a specific logical cursor type in
2936the fringe. Here, @var{cursor} specifies the logical cursor type and
2937@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2938for that logical cursor type.
2939
2940When @code{fringe-cursor-alist} has a buffer-local value, and there is
2941no bitmap defined for a cursor type, the corresponding value from the
2942(non-local) @code{default-fringes-indicator-alist} is used.
2943@end defvar
2944
2945@defvar default-fringes-cursor-alist
2946The value of this variable is the default value for
2947@code{fringe-cursor-alist} in buffers that do not override it.
2948@end defvar
2949
42b50684
KB
2950Standard bitmaps for displaying the cursor in right fringe:
2951@example
2952filled-rectangle hollow-rectangle filled-square hollow-square
2953vertical-bar horizontal-bar
2954@end example
01bc0451
KS
2955
2956
9b6e4bc3 2957@node Fringe Bitmaps
c2579664 2958@subsection Fringe Bitmaps
26b76360
RS
2959@cindex fringe bitmaps
2960@cindex bitmaps, fringe
2961
01bc0451
KS
2962 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2963logical fringe indicators for truncated or continued lines, buffer
2964boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2965name space. The fringe bitmaps are shared by all frames and windows.
2966You can redefine the built-in fringe bitmaps, and you can define new
2967fringe bitmaps.
26b76360
RS
2968
2969 The way to display a bitmap in the left or right fringes for a given
2970line in a window is by specifying the @code{display} property for one
2971of the characters that appears in it. Use a display specification of
2972the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2973@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
e58b3620
RS
2974Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2975want, and @var{face} (which is optional) is the name of the face whose
2976colors should be used for displaying the bitmap, instead of the
2977default @code{fringe} face. @var{face} is automatically merged with
2978the @code{fringe} face, so normally @var{face} need only specify the
2979foreground color for the bitmap.
26b76360 2980
26b76360
RS
2981@defun fringe-bitmaps-at-pos &optional pos window
2982This function returns the fringe bitmaps of the display line
2983containing position @var{pos} in window @var{window}. The return
cf6d43ae 2984value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
90801c68 2985is the symbol for the fringe bitmap in the left fringe (or @code{nil}
cf6d43ae
KS
2986if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
2987is non-@code{nil} if there is an overlay arrow in the left fringe.
26b76360
RS
2988
2989The value is @code{nil} if @var{pos} is not visible in @var{window}.
2990If @var{window} is @code{nil}, that stands for the selected window.
2991If @var{pos} is @code{nil}, that stands for the value of point in
2992@var{window}.
2993@end defun
9b6e4bc3 2994
26b76360 2995@node Customizing Bitmaps
c2579664 2996@subsection Customizing Fringe Bitmaps
26b76360 2997
90801c68
KS
2998@defun define-fringe-bitmap bitmap bits &optional height width align
2999This function defines the symbol @var{bitmap} as a new fringe bitmap,
3000or replaces an existing bitmap with that name.
9b6e4bc3 3001
26b76360
RS
3002The argument @var{bits} specifies the image to use. It should be
3003either a string or a vector of integers, where each element (an
3004integer) corresponds to one row of the bitmap. Each bit of an integer
90801c68
KS
3005corresponds to one pixel of the bitmap, where the low bit corresponds
3006to the rightmost pixel of the bitmap.
9b6e4bc3 3007
26b76360
RS
3008The height is normally the length of @var{bits}. However, you
3009can specify a different height with non-@code{nil} @var{height}. The width
3010is normally 8, but you can specify a different width with non-@code{nil}
3011@var{width}. The width must be an integer between 1 and 16.
9b6e4bc3 3012
26b76360
RS
3013The argument @var{align} specifies the positioning of the bitmap
3014relative to the range of rows where it is used; the default is to
3015center the bitmap. The allowed values are @code{top}, @code{center},
3016or @code{bottom}.
9b6e4bc3 3017
26b76360 3018The @var{align} argument may also be a list @code{(@var{align}
17234906 3019@var{periodic})} where @var{align} is interpreted as described above.
26b76360
RS
3020If @var{periodic} is non-@code{nil}, it specifies that the rows in
3021@code{bits} should be repeated enough times to reach the specified
3022height.
9b6e4bc3
KS
3023@end defun
3024
3025@defun destroy-fringe-bitmap bitmap
26b76360
RS
3026This function destroy the fringe bitmap identified by @var{bitmap}.
3027If @var{bitmap} identifies a standard fringe bitmap, it actually
3028restores the standard definition of that bitmap, instead of
3029eliminating it entirely.
9b6e4bc3
KS
3030@end defun
3031
3032@defun set-fringe-bitmap-face bitmap &optional face
26b76360
RS
3033This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3034If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3035bitmap's face controls the color to draw it in.
9b6e4bc3 3036
e58b3620
RS
3037@var{face} is merged with the @code{fringe} face, so normally
3038@var{face} should specify only the foreground color.
9b6e4bc3
KS
3039@end defun
3040
c2579664
RS
3041@node Overlay Arrow
3042@subsection The Overlay Arrow
3043@cindex overlay arrow
3044
3045 The @dfn{overlay arrow} is useful for directing the user's attention
3046to a particular line in a buffer. For example, in the modes used for
3047interface to debuggers, the overlay arrow indicates the line of code
3048about to be executed. This feature has nothing to do with
3049@dfn{overlays} (@pxref{Overlays}).
3050
3051@defvar overlay-arrow-string
3052This variable holds the string to display to call attention to a
3053particular line, or @code{nil} if the arrow feature is not in use.
3054On a graphical display the contents of the string are ignored; instead a
3055glyph is displayed in the fringe area to the left of the display area.
3056@end defvar
3057
3058@defvar overlay-arrow-position
3059This variable holds a marker that indicates where to display the overlay
3060arrow. It should point at the beginning of a line. On a non-graphical
3061display the arrow text
3062appears at the beginning of that line, overlaying any text that would
3063otherwise appear. Since the arrow is usually short, and the line
3064usually begins with indentation, normally nothing significant is
3065overwritten.
3066
751fc7d9
RS
3067The overlay-arrow string is displayed in any given buffer if the value
3068of @code{overlay-arrow-position} in that buffer points into that
3069buffer. Thus, it works to can display multiple overlay arrow strings
3070by creating buffer-local bindings of @code{overlay-arrow-position}.
3071However, it is usually cleaner to use
3072@code{overlay-arrow-variable-list} to achieve this result.
c2579664
RS
3073@c !!! overlay-arrow-position: but the overlay string may remain in the display
3074@c of some other buffer until an update is required. This should be fixed
3075@c now. Is it?
3076@end defvar
3077
3078 You can do a similar job by creating an overlay with a
3079@code{before-string} property. @xref{Overlay Properties}.
3080
3081 You can define multiple overlay arrows via the variable
3082@code{overlay-arrow-variable-list}.
3083
3084@defvar overlay-arrow-variable-list
b2c8f143 3085This variable's value is a list of variables, each of which specifies
c2579664
RS
3086the position of an overlay arrow. The variable
3087@code{overlay-arrow-position} has its normal meaning because it is on
3088this list.
3089@end defvar
3090
3091Each variable on this list can have properties
3092@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3093specify an overlay arrow string (for text-only terminals) or fringe
3094bitmap (for graphical terminals) to display at the corresponding
3095overlay arrow position. If either property is not set, the default
1daf0dde
KS
3096@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3097is used.
c2579664 3098
f6cad089
RS
3099@node Scroll Bars
3100@section Scroll Bars
3101
3102Normally the frame parameter @code{vertical-scroll-bars} controls
e58b3620
RS
3103whether the windows in the frame have vertical scroll bars, and
3104whether they are on the left or right. The frame parameter
f6cad089 3105@code{scroll-bar-width} specifies how wide they are (@code{nil}
2adbd9b6 3106meaning the default). @xref{Layout Parameters}.
f6cad089 3107
e58b3620
RS
3108@defun frame-current-scroll-bars &optional frame
3109This function reports the scroll bar type settings for frame
3110@var{frame}. The value is a cons cell
3111@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3112@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3113(which means no scroll bar.) @var{horizontal-type} is meant to
3114specify the horizontal scroll bar type, but since they are not
3115implemented, it is always @code{nil}.
3116@end defun
3117
93449dd1
KS
3118@vindex vertical-scroll-bar
3119 You can enable or disable scroll bars for a particular buffer,
3120by setting the variable @code{vertical-scroll-bar}. This variable
3121automatically becomes buffer-local when set. The possible values are
3122@code{left}, @code{right}, @code{t}, which means to use the
3123frame's default, and @code{nil} for no scroll bar.
3124
3125 You can also control this for individual windows. Call the function
f6cad089
RS
3126@code{set-window-scroll-bars} to specify what to do for a specific window:
3127
3128@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
26b76360
RS
3129This function sets the width and type of scroll bars for window
3130@var{window}.
3131
f6cad089 3132@var{width} specifies the scroll bar width in pixels (@code{nil} means
26b76360
RS
3133use the width specified for the frame). @var{vertical-type} specifies
3134whether to have a vertical scroll bar and, if so, where. The possible
3135values are @code{left}, @code{right} and @code{nil}, just like the
3136values of the @code{vertical-scroll-bars} frame parameter.
f6cad089
RS
3137
3138The argument @var{horizontal-type} is meant to specify whether and
3139where to have horizontal scroll bars, but since they are not
26b76360
RS
3140implemented, it has no effect. If @var{window} is @code{nil}, the
3141selected window is used.
f6cad089
RS
3142@end defun
3143
3144@defun window-scroll-bars &optional window
3145Report the width and type of scroll bars specified for @var{window}.
479dbc9d
KS
3146If @var{window} is omitted or @code{nil}, the selected window is used.
3147The value is a list of the form @code{(@var{width}
f6cad089
RS
3148@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3149@var{width} is the value that was specified for the width (which may
3150be @code{nil}); @var{cols} is the number of columns that the scroll
3151bar actually occupies.
3152
3153@var{horizontal-type} is not actually meaningful.
3154@end defun
3155
3156If you don't specify these values for a window with
3157@code{set-window-scroll-bars}, the buffer-local variables
3158@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3159displayed control the window's vertical scroll bars. The function
3160@code{set-window-buffer} examines these variables. If you change them
3161in a buffer that is already visible in a window, you can make the
3162window take note of the new values by calling @code{set-window-buffer}
3163specifying the same buffer that is already displayed.
3164
fe8d1469
RS
3165@defvar scroll-bar-mode
3166This variable, always local in all buffers, controls whether and where
3167to put scroll bars in windows displaying the buffer. The possible values
3168are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3169the left, and @code{right} to put a scroll bar on the right.
3170@end defvar
3171
e58b3620
RS
3172@defun window-current-scroll-bars &optional window
3173This function reports the scroll bar type for window @var{window}.
3174If @var{window} is omitted or @code{nil}, the selected window is used.
3175The value is a cons cell
3176@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3177@code{window-scroll-bars}, this reports the scroll bar type actually
3178used, once frame defaults and @code{scroll-bar-mode} are taken into
3179account.
3180@end defun
3181
fe8d1469
RS
3182@defvar scroll-bar-width
3183This variable, always local in all buffers, specifies the width of the
3184buffer's scroll bars, measured in pixels. A value of @code{nil} means
3185to use the value specified by the frame.
3186@end defvar
3187
8241495d
RS
3188@node Display Property
3189@section The @code{display} Property
3190@cindex display specification
3191@kindex display @r{(text property)}
3192
a40d4712
PR
3193 The @code{display} text property (or overlay property) is used to
3194insert images into text, and also control other aspects of how text
911a7105
RS
3195displays. The value of the @code{display} property should be a
3196display specification, or a list or vector containing several display
4db6da64
RS
3197specifications.
3198
3199 Some kinds of @code{display} properties specify something to display
3200instead of the text that has the property. In this case, ``the text''
3201means all the consecutive characters that have the same Lisp object as
3202their @code{display} property; these characters are replaced as a
3203single unit. By contrast, characters that have similar but distinct
3204Lisp objects as their @code{display} properties are handled
3205separately. Here's a function that illustrates this point:
3206
342fd6cd 3207@smallexample
4db6da64
RS
3208(defun foo ()
3209 (goto-char (point-min))
3210 (dotimes (i 5)
3211 (let ((string (concat "A")))
3212 (put-text-property (point) (1+ (point)) 'display string)
3213 (forward-char 1)
3214 (put-text-property (point) (1+ (point)) 'display string)
3215 (forward-char 1))))
342fd6cd 3216@end smallexample
4db6da64
RS
3217
3218@noindent
3219It gives each of the first ten characters in the buffer string
3220@code{"A"} as the @code{display} property, but they don't all get the
3221same string. The first two characters get the same string, so they
3222together are replaced with one @samp{A}. The next two characters get
3223a second string, so they together are replaced with one @samp{A}.
3224Likewise for each following pair of characters. Thus, the ten
3225characters appear as five A's. This function would have the same
3226results:
3227
342fd6cd 3228@smallexample
4db6da64
RS
3229(defun foo ()
3230 (goto-char (point-min))
3231 (dotimes (i 5)
3232 (let ((string (concat "A")))
3233 (put-text-property (point) (2+ (point)) 'display string)
3234 (put-text-property (point) (1+ (point)) 'display string)
3235 (forward-char 2))))
342fd6cd 3236@end smallexample
4db6da64
RS
3237
3238@noindent
3239This illustrates that what matters is the property value for
3240each character. If two consecutive characters have the same
b2c8f143 3241object as the @code{display} property value, it's irrelevant
4db6da64
RS
3242whether they got this property from a single call to
3243@code{put-text-property} or from two different calls.
3244
3245 The rest of this section describes several kinds of
911a7105 3246display specifications and what they mean.
8241495d
RS
3247
3248@menu
02c77ee9 3249* Specified Space:: Displaying one space with a specified width.
9b6e4bc3 3250* Pixel Specification:: Specifying space width or height in pixels.
02c77ee9 3251* Other Display Specs:: Displaying an image; magnifying text; moving it
177c0ea7 3252 up or down on the page; adjusting the width
a40d4712
PR
3253 of spaces within text.
3254* Display Margins:: Displaying text or images to the side of the main text.
8241495d
RS
3255@end menu
3256
3257@node Specified Space
3258@subsection Specified Spaces
3259@cindex spaces, specified height or width
3260@cindex specified spaces
3261@cindex variable-width spaces
3262
3263 To display a space of specified width and/or height, use a display
a40d4712
PR
3264specification of the form @code{(space . @var{props})}, where
3265@var{props} is a property list (a list of alternating properties and
3266values). You can put this property on one or more consecutive
3267characters; a space of the specified height and width is displayed in
3268place of @emph{all} of those characters. These are the properties you
0b0e8041 3269can use in @var{props} to specify the weight of the space:
8241495d
RS
3270
3271@table @code
3272@item :width @var{width}
9b6e4bc3
KS
3273If @var{width} is an integer or floating point number, it specifies
3274that the space width should be @var{width} times the normal character
26b76360 3275width. @var{width} can also be a @dfn{pixel width} specification
9b6e4bc3 3276(@pxref{Pixel Specification}).
8241495d
RS
3277
3278@item :relative-width @var{factor}
3279Specifies that the width of the stretch should be computed from the
3280first character in the group of consecutive characters that have the
3281same @code{display} property. The space width is the width of that
3282character, multiplied by @var{factor}.
3283
3284@item :align-to @var{hpos}
9b6e4bc3 3285Specifies that the space should be wide enough to reach @var{hpos}.
26b76360
RS
3286If @var{hpos} is a number, it is measured in units of the normal
3287character width. @var{hpos} can also be a @dfn{pixel width}
3288specification (@pxref{Pixel Specification}).
8241495d
RS
3289@end table
3290
0b0e8041 3291 You should use one and only one of the above properties. You can
26b76360 3292also specify the height of the space, with these properties:
8241495d
RS
3293
3294@table @code
3295@item :height @var{height}
9b6e4bc3
KS
3296Specifies the height of the space.
3297If @var{height} is an integer or floating point number, it specifies
3298that the space height should be @var{height} times the normal character
3299height. The @var{height} may also be a @dfn{pixel height} specification
3300(@pxref{Pixel Specification}).
8241495d
RS
3301
3302@item :relative-height @var{factor}
3303Specifies the height of the space, multiplying the ordinary height
3304of the text having this display specification by @var{factor}.
3305
3306@item :ascent @var{ascent}
9b6e4bc3
KS
3307If the value of @var{ascent} is a non-negative number no greater than
3308100, it specifies that @var{ascent} percent of the height of the space
3309should be considered as the ascent of the space---that is, the part
3310above the baseline. The ascent may also be specified in pixel units
3311with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3312
8241495d
RS
3313@end table
3314
0b0e8041 3315 Don't use both @code{:height} and @code{:relative-height} together.
8241495d 3316
5fc1299d 3317 The @code{:width} and @code{:align-to} properties are supported on
26b76360
RS
3318non-graphic terminals, but the other space properties in this section
3319are not.
3320
9b6e4bc3
KS
3321@node Pixel Specification
3322@subsection Pixel Specification for Spaces
3323@cindex spaces, pixel specification
3324
3325 The value of the @code{:width}, @code{:align-to}, @code{:height},
26b76360
RS
3326and @code{:ascent} properties can be a special kind of expression that
3327is evaluated during redisplay. The result of the evaluation is used
3328as an absolute number of pixels.
9b6e4bc3
KS
3329
3330 The following expressions are supported:
3331
342fd6cd 3332@smallexample
9b6e4bc3 3333@group
90801c68 3334 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
26b76360
RS
3335 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3336 @var{unit} ::= in | mm | cm | width | height
342fd6cd
RS
3337@end group
3338@group
26b76360 3339 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
9b6e4bc3 3340 | scroll-bar | text
26b76360
RS
3341 @var{pos} ::= left | center | right
3342 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3343 @var{op} ::= + | -
9b6e4bc3 3344@end group
342fd6cd 3345@end smallexample
9b6e4bc3 3346
26b76360
RS
3347 The form @var{num} specifies a fraction of the default frame font
3348height or width. The form @code{(@var{num})} specifies an absolute
3349number of pixels. If @var{num} is a symbol, @var{symbol}, its
9b6e4bc3
KS
3350buffer-local variable binding is used.
3351
26b76360
RS
3352 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3353pixels per inch, millimeter, and centimeter, respectively. The
3354@code{width} and @code{height} units correspond to the default width
90801c68 3355and height of the current face. An image specification @code{image}
9b6e4bc3
KS
3356corresponds to the width or height of the image.
3357
3358 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3359@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3360specify to the width of the corresponding area of the window.
3361
3362 The @code{left}, @code{center}, and @code{right} positions can be
3363used with @code{:align-to} to specify a position relative to the left
3364edge, center, or right edge of the text area.
3365
26b76360 3366 Any of the above window elements (except @code{text}) can also be
9b6e4bc3
KS
3367used with @code{:align-to} to specify that the position is relative to
3368the left edge of the given area. Once the base offset for a relative
3369position has been set (by the first occurrence of one of these
17234906 3370symbols), further occurrences of these symbols are interpreted as the
9b6e4bc3
KS
3371width of the specified area. For example, to align to the center of
3372the left-margin, use
3373
3374@example
3375:align-to (+ left-margin (0.5 . left-margin))
3376@end example
3377
3378 If no specific base offset is set for alignment, it is always relative
3379to the left edge of the text area. For example, @samp{:align-to 0} in a
3380header-line aligns with the first text column in the text area.
3381
c2579664
RS
3382 A value of the form @code{(@var{num} . @var{expr})} stands for the
3383product of the values of @var{num} and @var{expr}. For example,
26b76360 3384@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
c2579664
RS
3385@var{image})} specifies half the width (or height) of the specified
3386image.
9b6e4bc3 3387
26b76360
RS
3388 The form @code{(+ @var{expr} ...)} adds up the value of the
3389expressions. The form @code{(- @var{expr} ...)} negates or subtracts
9b6e4bc3
KS
3390the value of the expressions.
3391
8241495d
RS
3392@node Other Display Specs
3393@subsection Other Display Specifications
3394
26b76360
RS
3395 Here are the other sorts of display specifications that you can use
3396in the @code{display} text property.
3397
8241495d 3398@table @code
4db6da64
RS
3399@item @var{string}
3400Display @var{string} instead of the text that has this property.
3401
215576f1
RS
3402Recursive display specifications are not supported---@var{string}'s
3403@code{display} properties, if any, are not used.
3404
0f5fe5cc 3405@item (image . @var{image-props})
342fd6cd 3406This kind of display specification is an image descriptor (@pxref{Images}).
c2579664
RS
3407When used as a display specification, it means to display the image
3408instead of the text that has the display specification.
8241495d 3409
9b6e4bc3 3410@item (slice @var{x} @var{y} @var{width} @var{height})
26b76360
RS
3411This specification together with @code{image} specifies a @dfn{slice}
3412(a partial area) of the image to display. The elements @var{y} and
3413@var{x} specify the top left corner of the slice, within the image;
3414@var{width} and @var{height} specify the width and height of the
3415slice. Integer values are numbers of pixels. A floating point number
3416in the range 0.0--1.0 stands for that fraction of the width or height
3417of the entire image.
9b6e4bc3 3418
1574933b 3419@item ((margin nil) @var{string})
1574933b
DL
3420A display specification of this form means to display @var{string}
3421instead of the text that has the display specification, at the same
215576f1
RS
3422position as that text. It is equivalent to using just @var{string},
3423but it is done as a special case of marginal display (@pxref{Display
3424Margins}).
5143d8a4 3425
8241495d 3426@item (space-width @var{factor})
a40d4712
PR
3427This display specification affects all the space characters within the
3428text that has the specification. It displays all of these spaces
3429@var{factor} times as wide as normal. The element @var{factor} should
3430be an integer or float. Characters other than spaces are not affected
3431at all; in particular, this has no effect on tab characters.
8241495d
RS
3432
3433@item (height @var{height})
3434This display specification makes the text taller or shorter.
3435Here are the possibilities for @var{height}:
3436
3437@table @asis
3438@item @code{(+ @var{n})}
3439This means to use a font that is @var{n} steps larger. A ``step'' is
a40d4712
PR
3440defined by the set of available fonts---specifically, those that match
3441what was otherwise specified for this text, in all attributes except
3442height. Each size for which a suitable font is available counts as
3443another step. @var{n} should be an integer.
8241495d
RS
3444
3445@item @code{(- @var{n})}
3446This means to use a font that is @var{n} steps smaller.
3447
3448@item a number, @var{factor}
3449A number, @var{factor}, means to use a font that is @var{factor} times
3450as tall as the default font.
3451
3452@item a symbol, @var{function}
3453A symbol is a function to compute the height. It is called with the
3454current height as argument, and should return the new height to use.
3455
3456@item anything else, @var{form}
3457If the @var{height} value doesn't fit the previous possibilities, it is
3458a form. Emacs evaluates it to get the new height, with the symbol
3459@code{height} bound to the current specified font height.
3460@end table
3461
3462@item (raise @var{factor})
3463This kind of display specification raises or lowers the text
3464it applies to, relative to the baseline of the line.
3465
3466@var{factor} must be a number, which is interpreted as a multiple of the
3467height of the affected text. If it is positive, that means to display
3468the characters raised. If it is negative, that means to display them
3469lower down.
3470
3471If the text also has a @code{height} display specification, that does
3472not affect the amount of raising or lowering, which is based on the
3473faces used for the text.
3474@end table
3475
4f815b29
TTN
3476@c We put all the `@code{(when ...)}' on one line to encourage
3477@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3478@c was at eol; the info file ended up w/ two spaces rendered after it.
c2579664 3479 You can make any display specification conditional. To do that,
4f815b29
TTN
3480package it in another list of the form
3481@code{(when @var{condition} . @var{spec})}.
3482Then the specification @var{spec} applies only when
c2579664
RS
3483@var{condition} evaluates to a non-@code{nil} value. During the
3484evaluation, @code{object} is bound to the string or buffer having the
3485conditional @code{display} property. @code{position} and
3486@code{buffer-position} are bound to the position within @code{object}
3487and the buffer position where the @code{display} property was found,
3488respectively. Both positions can be different when @code{object} is a
3489string.
3490
8241495d
RS
3491@node Display Margins
3492@subsection Displaying in the Margins
3493@cindex display margins
3494@cindex margins, display
3495
3496 A buffer can have blank areas called @dfn{display margins} on the left
3497and on the right. Ordinary text never appears in these areas, but you
3498can put things into the display margins using the @code{display}
3499property.
3500
3501 To put text in the left or right display margin of the window, use a
3502display specification of the form @code{(margin right-margin)} or
3503@code{(margin left-margin)} on it. To put an image in a display margin,
3504use that display specification along with the display specification for
a8e171ce
RS
3505the image. Unfortunately, there is currently no way to make
3506text or images in the margin mouse-sensitive.
8241495d 3507
78263139
RS
3508 If you put such a display specification directly on text in the
3509buffer, the specified margin display appears @emph{instead of} that
3510buffer text itself. To put something in the margin @emph{in
3511association with} certain buffer text without preventing or altering
3512the display of that text, put a @code{before-string} property on the
3513text and put the display specification on the contents of the
3514before-string.
3515
8241495d
RS
3516 Before the display margins can display anything, you must give
3517them a nonzero width. The usual way to do that is to set these
3518variables:
3519
3520@defvar left-margin-width
8241495d
RS
3521This variable specifies the width of the left margin.
3522It is buffer-local in all buffers.
3523@end defvar
3524
3525@defvar right-margin-width
8241495d
RS
3526This variable specifies the width of the right margin.
3527It is buffer-local in all buffers.
3528@end defvar
3529
3530 Setting these variables does not immediately affect the window. These
3531variables are checked when a new buffer is displayed in the window.
3532Thus, you can make changes take effect by calling
3533@code{set-window-buffer}.
3534
3535 You can also set the margin widths immediately.
3536
5143d8a4 3537@defun set-window-margins window left &optional right
8241495d 3538This function specifies the margin widths for window @var{window}.
177c0ea7 3539The argument @var{left} controls the left margin and
5143d8a4 3540@var{right} controls the right margin (default @code{0}).
8241495d
RS
3541@end defun
3542
3543@defun window-margins &optional window
8241495d
RS
3544This function returns the left and right margins of @var{window}
3545as a cons cell of the form @code{(@var{left} . @var{right})}.
3546If @var{window} is @code{nil}, the selected window is used.
3547@end defun
3548
8241495d
RS
3549@node Images
3550@section Images
3551@cindex images in buffers
3552
3553 To display an image in an Emacs buffer, you must first create an image
3554descriptor, then use it as a display specifier in the @code{display}
911a7105 3555property of text that is displayed (@pxref{Display Property}).
8241495d
RS
3556
3557 Emacs can display a number of different image formats; some of them
da4b7798 3558are supported only if particular support libraries are installed on
c2579664 3559your machine. In some environments, Emacs can load image
da4b7798
JB
3560libraries on demand; if so, the variable @code{image-library-alist}
3561can be used to modify the set of known names for these dynamic
17234906 3562libraries (though it is not possible to add new image formats).
da4b7798 3563
c2579664
RS
3564 The supported image formats include XBM, XPM (this requires the
3565libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3566@code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3567@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3568v3.4), and PNG (requiring @code{libpng} 1.0.2).
8241495d
RS
3569
3570 You specify one of these formats with an image type symbol. The image
3571type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3572@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3573
3574@defvar image-types
3575This variable contains a list of those image type symbols that are
da4b7798
JB
3576potentially supported in the current configuration.
3577@emph{Potentially} here means that Emacs knows about the image types,
3578not necessarily that they can be loaded (they could depend on
3579unavailable dynamic libraries, for example).
3580
3581To know which image types are really available, use
3582@code{image-type-available-p}.
8241495d
RS
3583@end defvar
3584
da4b7798 3585@defvar image-library-alist
da4b7798
JB
3586This in an alist of image types vs external libraries needed to
3587display them.
3588
aa0e4da8 3589Each element is a list @code{(@var{image-type} @var{library}...)},
da4b7798
JB
3590where the car is a supported image format from @code{image-types}, and
3591the rest are strings giving alternate filenames for the corresponding
3592external libraries to load.
3593
e6263643
JB
3594Emacs tries to load the libraries in the order they appear on the
3595list; if none is loaded, the running session of Emacs won't support
3596the image type. @code{pbm} and @code{xbm} don't need to be listed;
da4b7798
JB
3597they're always supported.
3598
3599This variable is ignored if the image libraries are statically linked
3600into Emacs.
3601@end defvar
3602
3603@defun image-type-available-p type
3604@findex image-type-available-p
3605
aa0e4da8
JB
3606This function returns non-@code{nil} if image type @var{type} is
3607available, i.e., if images of this type can be loaded and displayed in
3608Emacs. @var{type} should be one of the types contained in
3609@code{image-types}.
da4b7798
JB
3610
3611For image types whose support libraries are statically linked, this
3612function always returns @code{t}; for other image types, it returns
3613@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3614@end defun
3615
8241495d 3616@menu
a40d4712
PR
3617* Image Descriptors:: How to specify an image for use in @code{:display}.
3618* XBM Images:: Special features for XBM format.
3619* XPM Images:: Special features for XPM format.
3620* GIF Images:: Special features for GIF format.
3621* Postscript Images:: Special features for Postscript format.
3622* Other Image Types:: Various other formats are supported.
3623* Defining Images:: Convenient ways to define an image for later use.
3624* Showing Images:: Convenient ways to display an image once it is defined.
3625* Image Cache:: Internal mechanisms of image display.
8241495d
RS
3626@end menu
3627
3628@node Image Descriptors
3629@subsection Image Descriptors
3630@cindex image descriptor
3631
0f5fe5cc
LT
3632 An image description is a list of the form @code{(image . @var{props})},
3633where @var{props} is a property list containing alternating keyword
3634symbols (symbols whose names start with a colon) and their values.
3635You can use any Lisp object as a property, but the only properties
3636that have any special meaning are certain symbols, all of them keywords.
14ac7224
GM
3637
3638 Every image descriptor must contain the property @code{:type
3639@var{type}} to specify the format of the image. The value of @var{type}
3640should be an image type symbol; for example, @code{xpm} for an image in
3641XPM format.
8241495d
RS
3642
3643 Here is a list of other properties that are meaningful for all image
3644types:
3645
3646@table @code
2cd8656e 3647@item :file @var{file}
c2579664 3648The @code{:file} property says to load the image from file
2cd8656e
RS
3649@var{file}. If @var{file} is not an absolute file name, it is expanded
3650in @code{data-directory}.
3651
3652@item :data @var{data}
c2579664 3653The @code{:data} property says the actual contents of the image.
2cd8656e
RS
3654Each image must use either @code{:data} or @code{:file}, but not both.
3655For most image types, the value of the @code{:data} property should be a
3656string containing the image data; we recommend using a unibyte string.
3657
3658Before using @code{:data}, look for further information in the section
3659below describing the specific image format. For some image types,
3660@code{:data} may not be supported; for some, it allows other data types;
3661for some, @code{:data} alone is not enough, so you need to use other
3662image properties along with @code{:data}.
3663
3664@item :margin @var{margin}
3665The @code{:margin} property specifies how many pixels to add as an
9ee1638e 3666extra margin around the image. The value, @var{margin}, must be a
2cd8656e
RS
3667non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3668numbers. If it is a pair, @var{x} specifies how many pixels to add
3669horizontally, and @var{y} specifies how many pixels to add vertically.
3670If @code{:margin} is not specified, the default is zero.
3671
8241495d 3672@item :ascent @var{ascent}
04545643
GM
3673The @code{:ascent} property specifies the amount of the image's
3674height to use for its ascent---that is, the part above the baseline.
3675The value, @var{ascent}, must be a number in the range 0 to 100, or
3676the symbol @code{center}.
3677
3678If @var{ascent} is a number, that percentage of the image's height is
3679used for its ascent.
3680
3681If @var{ascent} is @code{center}, the image is vertically centered
3682around a centerline which would be the vertical centerline of text drawn
3683at the position of the image, in the manner specified by the text
3684properties and overlays that apply to the image.
3685
3686If this property is omitted, it defaults to 50.
8241495d 3687
8241495d
RS
3688@item :relief @var{relief}
3689The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3690around the image. The value, @var{relief}, specifies the width of the
3691shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3692so that the image appears as a pressed button; otherwise, it appears as
3693an unpressed button.
3694
f864120f
GM
3695@item :conversion @var{algorithm}
3696The @code{:conversion} property, if non-@code{nil}, specifies a
8241495d
RS
3697conversion algorithm that should be applied to the image before it is
3698displayed; the value, @var{algorithm}, specifies which algorithm.
3699
62fb5c66
DL
3700@table @code
3701@item laplace
3702@itemx emboss
3703Specifies the Laplace edge detection algorithm, which blurs out small
3704differences in color while highlighting larger differences. People
3705sometimes consider this useful for displaying the image for a
3706``disabled'' button.
3707
3708@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3709Specifies a general edge-detection algorithm. @var{matrix} must be
3710either a nine-element list or a nine-element vector of numbers. A pixel
3711at position @math{x/y} in the transformed image is computed from
3712original pixels around that position. @var{matrix} specifies, for each
3713pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3714will influence the transformed pixel; element @math{0} specifies the
3715factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3716the pixel at @math{x/y-1} etc., as shown below:
3717@iftex
3718@tex
3719$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3720 x-1/y & x/y & x+1/y \cr
3721 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3722@end tex
3723@end iftex
3724@ifnottex
3725@display
3726 (x-1/y-1 x/y-1 x+1/y-1
3727 x-1/y x/y x+1/y
3728 x-1/y+1 x/y+1 x+1/y+1)
3729@end display
3730@end ifnottex
3731
3732The resulting pixel is computed from the color intensity of the color
3733resulting from summing up the RGB values of surrounding pixels,
3734multiplied by the specified factors, and dividing that sum by the sum
3735of the factors' absolute values.
3736
3737Laplace edge-detection currently uses a matrix of
3738@iftex
3739@tex
3740$$\pmatrix{1 & 0 & 0 \cr
3741 0& 0 & 0 \cr
3742 9 & 9 & -1 \cr}$$
3743@end tex
3744@end iftex
3745@ifnottex
3746@display
3747 (1 0 0
3748 0 0 0
3749 9 9 -1)
3750@end display
3751@end ifnottex
3752
3753Emboss edge-detection uses a matrix of
3754@iftex
3755@tex
3756$$\pmatrix{ 2 & -1 & 0 \cr
3757 -1 & 0 & 1 \cr
3758 0 & 1 & -2 \cr}$$
3759@end tex
3760@end iftex
3761@ifnottex
3762@display
3763 ( 2 -1 0
3764 -1 0 1
3765 0 1 -2)
3766@end display
3767@end ifnottex
3768
3769@item disabled
3770Specifies transforming the image so that it looks ``disabled''.
3771@end table
8241495d 3772
62fb5c66
DL
3773@item :mask @var{mask}
3774If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3775a clipping mask for the image, so that the background of a frame is
3776visible behind the image. If @var{bg} is not specified, or if @var{bg}
3777is @code{t}, determine the background color of the image by looking at
3778the four corners of the image, assuming the most frequently occurring
3779color from the corners is the background color of the image. Otherwise,
3780@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3781specifying the color to assume for the background of the image.
8241495d 3782
9a8dc0d3
RS
3783If @var{mask} is @code{nil}, remove a mask from the image, if it has
3784one. Images in some formats include a mask which can be removed by
3785specifying @code{:mask nil}.
9b6e4bc3
KS
3786
3787@item :pointer @var{shape}
3788This specifies the pointer shape when the mouse pointer is over this
17234906 3789image. @xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3790
3791@item :map @var{map}
3792This associates an image map of @dfn{hot spots} with this image.
3793
3794An image map is an alist where each element has the format
3795@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3796as either a rectangle, a circle, or a polygon.
3797
3798A rectangle is a cons
3799@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3800which specifies the pixel coordinates of the upper left and bottom right
3801corners of the rectangle area.
3802
3803A circle is a cons
3804@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3805which specifies the center and the radius of the circle; @var{r} may
3806be a float or integer.
3807
3808A polygon is a cons
61e74968 3809@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
9b6e4bc3
KS
3810where each pair in the vector describes one corner in the polygon.
3811
032fd62a 3812When the mouse pointer lies on a hot-spot area of an image, the
9b6e4bc3 3813@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
032fd62a
RS
3814property, that defines a tool-tip for the hot-spot, and if it contains
3815a @code{pointer} property, that defines the shape of the mouse cursor when
3816it is on the hot-spot.
17234906 3817@xref{Pointer Shape}, for available pointer shapes.
9b6e4bc3
KS
3818
3819When you click the mouse when the mouse pointer is over a hot-spot, an
3820event is composed by combining the @var{id} of the hot-spot with the
26b76360
RS
3821mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3822@var{id} is @code{area4}.
8241495d
RS
3823@end table
3824
62fb5c66 3825@defun image-mask-p spec &optional frame
62fb5c66
DL
3826This function returns @code{t} if image @var{spec} has a mask bitmap.
3827@var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
3828@var{frame} @code{nil} or omitted means to use the selected frame
3829(@pxref{Input Focus}).
62fb5c66
DL
3830@end defun
3831
8241495d
RS
3832@node XBM Images
3833@subsection XBM Images
3834@cindex XBM
3835
3836 To use XBM format, specify @code{xbm} as the image type. This image
3837format doesn't require an external library, so images of this type are
3838always supported.
3839
3840 Additional image properties supported for the @code{xbm} image type are:
3841
3842@table @code
3843@item :foreground @var{foreground}
3844The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3845foreground color, or @code{nil} for the default color. This color is
3846used for each pixel in the XBM that is 1. The default is the frame's
3847foreground color.
8241495d
RS
3848
3849@item :background @var{background}
3850The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3851background color, or @code{nil} for the default color. This color is
3852used for each pixel in the XBM that is 0. The default is the frame's
3853background color.
8241495d
RS
3854@end table
3855
72821190 3856 If you specify an XBM image using data within Emacs instead of an
96f66dc5 3857external file, use the following three properties:
8241495d
RS
3858
3859@table @code
96f66dc5
GM
3860@item :data @var{data}
3861The value, @var{data}, specifies the contents of the image.
3862There are three formats you can use for @var{data}:
8241495d 3863
96f66dc5
GM
3864@itemize @bullet
3865@item
3866A vector of strings or bool-vectors, each specifying one line of the
3867image. Do specify @code{:height} and @code{:width}.
8241495d 3868
96f66dc5
GM
3869@item
3870A string containing the same byte sequence as an XBM file would contain.
3871You must not specify @code{:height} and @code{:width} in this case,
3872because omitting them is what indicates the data has the format of an
3873XBM file. The file contents specify the height and width of the image.
8241495d 3874
96f66dc5
GM
3875@item
3876A string or a bool-vector containing the bits of the image (plus perhaps
3877some extra bits at the end that will not be used). It should contain at
3878least @var{width} * @code{height} bits. In this case, you must specify
3879@code{:height} and @code{:width}, both to indicate that the string
3880contains just the bits rather than a whole XBM file, and to specify the
3881size of the image.
3882@end itemize
3883
3884@item :width @var{width}
3885The value, @var{width}, specifies the width of the image, in pixels.
3886
3887@item :height @var{height}
3888The value, @var{height}, specifies the height of the image, in pixels.
8241495d
RS
3889@end table
3890
3891@node XPM Images
3892@subsection XPM Images
3893@cindex XPM
3894
72821190
RS
3895 To use XPM format, specify @code{xpm} as the image type. The
3896additional image property @code{:color-symbols} is also meaningful with
3897the @code{xpm} image type:
8241495d
RS
3898
3899@table @code
3900@item :color-symbols @var{symbols}
3901The value, @var{symbols}, should be an alist whose elements have the
3902form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3903the name of a color as it appears in the image file, and @var{color}
3904specifies the actual color to use for displaying that name.
8241495d
RS
3905@end table
3906
3907@node GIF Images
3908@subsection GIF Images
3909@cindex GIF
3910
c2579664 3911 For GIF images, specify image type @code{gif}.
8241495d
RS
3912
3913@table @code
3914@item :index @var{index}
3915You can use @code{:index} to specify one image from a GIF file that
3916contains more than one image. This property specifies use of image
00b3c1cd
RS
3917number @var{index} from the file. If the GIF file doesn't contain an
3918image with index @var{index}, the image displays as a hollow box.
8241495d
RS
3919@end table
3920
3921@ignore
3922This could be used to implement limited support for animated GIFs.
3923For example, the following function displays a multi-image GIF file
3924at point-min in the current buffer, switching between sub-images
3925every 0.1 seconds.
3926
3927(defun show-anim (file max)
3928 "Display multi-image GIF file FILE which contains MAX subimages."
3929 (display-anim (current-buffer) file 0 max t))
3930
3931(defun display-anim (buffer file idx max first-time)
3932 (when (= idx max)
3933 (setq idx 0))
3934 (let ((img (create-image file nil :image idx)))
3935 (save-excursion
3936 (set-buffer buffer)
3937 (goto-char (point-min))
3938 (unless first-time (delete-char 1))
3939 (insert-image img))
3940 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3941@end ignore
3942
3943@node Postscript Images
3944@subsection Postscript Images
3945@cindex Postscript images
3946
3947 To use Postscript for an image, specify image type @code{postscript}.
3948This works only if you have Ghostscript installed. You must always use
3949these three properties:
3950
3951@table @code
3952@item :pt-width @var{width}
3953The value, @var{width}, specifies the width of the image measured in
3954points (1/72 inch). @var{width} must be an integer.
3955
3956@item :pt-height @var{height}
3957The value, @var{height}, specifies the height of the image in points
3958(1/72 inch). @var{height} must be an integer.
3959
3960@item :bounding-box @var{box}
3961The value, @var{box}, must be a list or vector of four integers, which
3962specifying the bounding box of the Postscript image, analogous to the
3963@samp{BoundingBox} comment found in Postscript files.
3964
3965@example
3966%%BoundingBox: 22 171 567 738
3967@end example
3968@end table
3969
72821190
RS
3970 Displaying Postscript images from Lisp data is not currently
3971implemented, but it may be implemented by the time you read this.
3972See the @file{etc/NEWS} file to make sure.
3973
8241495d
RS
3974@node Other Image Types
3975@subsection Other Image Types
3976@cindex PBM
3977
3978 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
GM
3979monochromatic images are supported. For mono PBM images, two additional
3980image properties are supported.
3981
3982@table @code
3983@item :foreground @var{foreground}
3984The value, @var{foreground}, should be a string specifying the image
0d88b7d0
GM
3985foreground color, or @code{nil} for the default color. This color is
3986used for each pixel in the XBM that is 1. The default is the frame's
3987foreground color.
7ccd82bd
GM
3988
3989@item :background @var{background}
3990The value, @var{background}, should be a string specifying the image
0d88b7d0
GM
3991background color, or @code{nil} for the default color. This color is
3992used for each pixel in the XBM that is 0. The default is the frame's
3993background color.
7ccd82bd 3994@end table
8241495d 3995
72821190 3996 For JPEG images, specify image type @code{jpeg}.
8241495d
RS
3997
3998 For TIFF images, specify image type @code{tiff}.
3999
4000 For PNG images, specify image type @code{png}.
4001
4002@node Defining Images
4003@subsection Defining Images
4004
e3b9fc91
DL
4005 The functions @code{create-image}, @code{defimage} and
4006@code{find-image} provide convenient ways to create image descriptors.
8241495d 4007
5092b644 4008@defun create-image file-or-data &optional type data-p &rest props
8241495d 4009This function creates and returns an image descriptor which uses the
5092b644
RS
4010data in @var{file-or-data}. @var{file-or-data} can be a file name or
4011a string containing the image data; @var{data-p} should be @code{nil}
4012for the former case, non-@code{nil} for the latter case.
8241495d
RS
4013
4014The optional argument @var{type} is a symbol specifying the image type.
4015If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4016determine the image type from the file's first few bytes, or else
4017from the file's name.
4018
4019The remaining arguments, @var{props}, specify additional image
4020properties---for example,
4021
4022@example
5092b644 4023(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
8241495d
RS
4024@end example
4025
4026The function returns @code{nil} if images of this type are not
4027supported. Otherwise it returns an image descriptor.
4028@end defun
4029
11519a5e 4030@defmac defimage symbol specs &optional doc
11519a5e
EZ
4031This macro defines @var{symbol} as an image name. The arguments
4032@var{specs} is a list which specifies how to display the image.
4033The third argument, @var{doc}, is an optional documentation string.
8241495d
RS
4034
4035Each argument in @var{specs} has the form of a property list, and each
11519a5e
EZ
4036one should specify at least the @code{:type} property and either the
4037@code{:file} or the @code{:data} property. The value of @code{:type}
4038should be a symbol specifying the image type, the value of
4039@code{:file} is the file to load the image from, and the value of
4040@code{:data} is a string containing the actual image data. Here is an
4041example:
8241495d 4042
a40d4712
PR
4043@example
4044(defimage test-image
f43c34a0
RS
4045 ((:type xpm :file "~/test1.xpm")
4046 (:type xbm :file "~/test1.xbm")))
a40d4712 4047@end example
8241495d
RS
4048
4049@code{defimage} tests each argument, one by one, to see if it is
4050usable---that is, if the type is supported and the file exists. The
4051first usable argument is used to make an image descriptor which is
11519a5e 4052stored in @var{symbol}.
8241495d 4053
11519a5e 4054If none of the alternatives will work, then @var{symbol} is defined
8241495d
RS
4055as @code{nil}.
4056@end defmac
4057
e3b9fc91 4058@defun find-image specs
e3b9fc91
DL
4059This function provides a convenient way to find an image satisfying one
4060of a list of image specifications @var{specs}.
4061
4062Each specification in @var{specs} is a property list with contents
4063depending on image type. All specifications must at least contain the
4064properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4065or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4066the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4067image from, and @var{data} is a string containing the actual image data.
4068The first specification in the list whose @var{type} is supported, and
4069@var{file} exists, is used to construct the image specification to be
4070returned. If no specification is satisfied, @code{nil} is returned.
4071
5b51c037 4072The image is looked for in @code{image-load-path}.
e3b9fc91
DL
4073@end defun
4074
5b51c037 4075@defvar image-load-path
5b51c037 4076This variable's value is a list of locations in which to search for
906320ec
CY
4077image files. If an element is a string or a variable symbol whose
4078value is a string, the string is taken to be the name of a directory
4079to search. If an element is a variable symbol whose value is a list,
4080that is taken to be a list of directory names to search.
5b51c037 4081
cc1f9806
RS
4082The default is to search in the @file{images} subdirectory of the
4083directory specified by @code{data-directory}, then the directory
4084specified by @code{data-directory}, and finally in the directories in
5b51c037
CY
4085@code{load-path}. Subdirectories are not automatically included in
4086the search, so if you put an image file in a subdirectory, you have to
cc1f9806 4087supply the subdirectory name explicitly. For example, to find the
906320ec 4088image @file{images/foo/bar.xpm} within @code{data-directory}, you
cc1f9806 4089should specify the image as follows:
5b51c037
CY
4090
4091@example
cc1f9806 4092(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5b51c037
CY
4093@end example
4094@end defvar
4095
2c676341 4096@defun image-load-path-for-library library image &optional path no-error
e8a5f60b
RS
4097This function returns a suitable search path for images used by the
4098Lisp package @var{library}.
7cd3712b 4099
42b50684
KB
4100The function searches for @var{image} first in @code{image-load-path}
4101(excluding @file{@code{data-directory}/images}) and then in
4102@code{load-path}, followed by a path suitable for @var{library}, which
4103includes @file{../../etc/images} and @file{../etc/images} relative to
4104the library file itself, and finally in
4105@file{@code{data-directory}/images}.
7cd3712b 4106
2e556b3f
RS
4107Then this function returns a list of directories which contains first
4108the directory in which @var{image} was found, followed by the value of
4109@code{load-path}. If @var{path} is given, it is used instead of
70949f30 4110@code{load-path}.
7cd3712b 4111
70949f30
BW
4112If @var{no-error} is non-@code{nil} and a suitable path can't be
4113found, don't signal an error. Instead, return a list of directories as
4114before, except that @code{nil} appears in place of the image directory.
2c676341
BW
4115
4116Here is an example that uses a common idiom to provide compatibility
4117with versions of Emacs that lack the variable @code{image-load-path}:
4118
4119@example
42b50684
KB
4120(defvar image-load-path) ; shush compiler
4121(let* ((load-path (image-load-path-for-library
4122 "mh-e" "mh-logo.xpm"))
874a6ef8
BW
4123 (image-load-path (cons (car load-path)
4124 (when (boundp 'image-load-path)
4125 image-load-path))))
2c676341
BW
4126 (mh-tool-bar-folder-buttons-init))
4127@end example
4128@end defun
4129
8241495d
RS
4130@node Showing Images
4131@subsection Showing Images
4132
4133 You can use an image descriptor by setting up the @code{display}
4134property yourself, but it is easier to use the functions in this
4135section.
4136
9b6e4bc3 4137@defun insert-image image &optional string area slice
8241495d
RS
4138This function inserts @var{image} in the current buffer at point. The
4139value @var{image} should be an image descriptor; it could be a value
4140returned by @code{create-image}, or the value of a symbol defined with
c2579664
RS
4141@code{defimage}. The argument @var{string} specifies the text to put
4142in the buffer to hold the image. If it is omitted or @code{nil},
4143@code{insert-image} uses @code{" "} by default.
8241495d
RS
4144
4145The argument @var{area} specifies whether to put the image in a margin.
4146If it is @code{left-margin}, the image appears in the left margin;
4147@code{right-margin} specifies the right margin. If @var{area} is
4148@code{nil} or omitted, the image is displayed at point within the
4149buffer's text.
4150
9b6e4bc3
KS
4151The argument @var{slice} specifies a slice of the image to insert. If
4152@var{slice} is @code{nil} or omitted the whole image is inserted.
26b76360
RS
4153Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4154@var{height})} which specifies the @var{x} and @var{y} positions and
9b6e4bc3 4155@var{width} and @var{height} of the image area to insert. Integer
26b76360
RS
4156values are in units of pixels. A floating point number in the range
41570.0--1.0 stands for that fraction of the width or height of the entire
4158image.
9b6e4bc3 4159
a40d4712
PR
4160Internally, this function inserts @var{string} in the buffer, and gives
4161it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
4162Property}.
4163@end defun
4164
9b6e4bc3 4165@defun insert-sliced-image image &optional string area rows cols
26b76360
RS
4166This function inserts @var{image} in the current buffer at point, like
4167@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4168equally sized slices.
9b6e4bc3
KS
4169@end defun
4170
bb2337f5 4171@defun put-image image pos &optional string area
8241495d
RS
4172This function puts image @var{image} in front of @var{pos} in the
4173current buffer. The argument @var{pos} should be an integer or a
4174marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
4175The argument @var{string} specifies the text that should hold the image
4176as an alternative to the default.
8241495d
RS
4177
4178The argument @var{image} must be an image descriptor, perhaps returned
4179by @code{create-image} or stored by @code{defimage}.
4180
4181The argument @var{area} specifies whether to put the image in a margin.
4182If it is @code{left-margin}, the image appears in the left margin;
4183@code{right-margin} specifies the right margin. If @var{area} is
4184@code{nil} or omitted, the image is displayed at point within the
4185buffer's text.
4186
4187Internally, this function creates an overlay, and gives it a
4188@code{before-string} property containing text that has a @code{display}
4189property whose value is the image. (Whew!)
4190@end defun
4191
4192@defun remove-images start end &optional buffer
4193This function removes images in @var{buffer} between positions
4194@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4195images are removed from the current buffer.
4196
05aea714 4197This removes only images that were put into @var{buffer} the way
8241495d
RS
4198@code{put-image} does it, not images that were inserted with
4199@code{insert-image} or in other ways.
4200@end defun
4201
e3b9fc91 4202@defun image-size spec &optional pixels frame
e3b9fc91
DL
4203This function returns the size of an image as a pair
4204@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
9a8dc0d3
RS
4205specification. @var{pixels} non-@code{nil} means return sizes
4206measured in pixels, otherwise return sizes measured in canonical
4207character units (fractions of the width/height of the frame's default
4208font). @var{frame} is the frame on which the image will be displayed.
8d82c597
EZ
4209@var{frame} null or omitted means use the selected frame (@pxref{Input
4210Focus}).
e3b9fc91
DL
4211@end defun
4212
63ab30d0 4213@defvar max-image-size
63ab30d0 4214This variable is used to define the maximum size of image that Emacs
1ac3cfd8
KS
4215will load. Emacs will refuse to load (and display) any image that is
4216larger than this limit.
4217
4218If the value is an integer, it directly specifies the maximum
4219image height and width, measured in pixels. If it is a floating
4220point number, it specifies the maximum image height and width
4221as a ratio to the frame height and width. If the value is
4222non-numeric, there is no explicit limit on the size of images.
63ab30d0
CY
4223
4224The purpose of this variable is to prevent unreasonably large images
4225from accidentally being loaded into Emacs. It only takes effect the
4226first time an image is loaded. Once an image is placed in the image
4227cache, it can always be displayed, even if the value of
4228@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4229@end defvar
4230
8241495d
RS
4231@node Image Cache
4232@subsection Image Cache
4233
4234 Emacs stores images in an image cache when it displays them, so it can
4235display them again more efficiently. It removes an image from the cache
4236when it hasn't been displayed for a specified period of time.
4237
3e8b2a01
GM
4238When an image is looked up in the cache, its specification is compared
4239with cached image specifications using @code{equal}. This means that
4240all images with equal specifications share the same image in the cache.
4241
8241495d 4242@defvar image-cache-eviction-delay
8241495d
RS
4243This variable specifies the number of seconds an image can remain in the
4244cache without being displayed. When an image is not displayed for this
4245length of time, Emacs removes it from the image cache.
4246
4247If the value is @code{nil}, Emacs does not remove images from the cache
4248except when you explicitly clear it. This mode can be useful for
4249debugging.
4250@end defvar
4251
4252@defun clear-image-cache &optional frame
8241495d
RS
4253This function clears the image cache. If @var{frame} is non-@code{nil},
4254only the cache for that frame is cleared. Otherwise all frames' caches
4255are cleared.
4256@end defun
a065c889 4257
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4258@node Buttons
4259@section Buttons
a3cb3b2e 4260@cindex buttons
02c77ee9
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4261@cindex buttons in buffers
4262@cindex clickable buttons in buffers
4263
4264 The @emph{button} package defines functions for inserting and
4265manipulating clickable (with the mouse, or via keyboard commands)
a3cb3b2e
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4266buttons in Emacs buffers, such as might be used for help hyper-links,
4267etc. Emacs uses buttons for the hyper-links in help text and the like.
02c77ee9 4268
c2579664
RS
4269 A button is essentially a set of properties attached (via text
4270properties or overlays) to a region of text in an Emacs buffer. These
4271properties are called @dfn{button properties}.
02c77ee9 4272
c2579664 4273 One of the these properties (@code{action}) is a function, which will
02c77ee9
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4274be called when the user invokes it using the keyboard or the mouse.
4275The invoked function may then examine the button and use its other
4276properties as desired.
4277
c2579664 4278 In some ways the Emacs button package duplicates functionality offered
02c77ee9
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4279by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4280Widget Library}), but the button package has the advantage that it is
4281much faster, much smaller, and much simpler to use (for elisp
4282programmers---for users, the result is about the same). The extra
4283speed and space savings are useful mainly if you need to create many
4284buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4285buttons to make entries clickable, and may contain many thousands of
4286entries).
4287
4288@menu
4289* Button Properties:: Button properties with special meanings.
4290* Button Types:: Defining common properties for classes of buttons.
058296d3 4291* Making Buttons:: Adding buttons to Emacs buffers.
02c77ee9
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4292* Manipulating Buttons:: Getting and setting properties of buttons.
4293* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
02c77ee9
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4294@end menu
4295
4296@node Button Properties
4297@subsection Button Properties
4298@cindex button properties
4299
4300 Buttons have an associated list of properties defining their
4301appearance and behavior, and other arbitrary properties may be used
c2579664
RS
4302for application specific purposes. Some properties that have special
4303meaning to the button package include:
02c77ee9
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4304
4305@table @code
02c77ee9 4306@item action
a3cb3b2e 4307@kindex action @r{(button property)}
02c77ee9
MB
4308The function to call when the user invokes the button, which is passed
4309the single argument @var{button}. By default this is @code{ignore},
4310which does nothing.
4311
4312@item mouse-action
a3cb3b2e 4313@kindex mouse-action @r{(button property)}
02c77ee9
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4314This is similar to @code{action}, and when present, will be used
4315instead of @code{action} for button invocations resulting from
4316mouse-clicks (instead of the user hitting @key{RET}). If not
4317present, mouse-clicks use @code{action} instead.
4318
4319@item face
a3cb3b2e 4320@kindex face @r{(button property)}
058296d3 4321This is an Emacs face controlling how buttons of this type are
02c77ee9
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4322displayed; by default this is the @code{button} face.
4323
4324@item mouse-face
a3cb3b2e 4325@kindex mouse-face @r{(button property)}
02c77ee9
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4326This is an additional face which controls appearance during
4327mouse-overs (merged with the usual button face); by default this is
058296d3 4328the usual Emacs @code{highlight} face.
02c77ee9
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4329
4330@item keymap
a3cb3b2e 4331@kindex keymap @r{(button property)}
02c77ee9
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4332The button's keymap, defining bindings active within the button
4333region. By default this is the usual button region keymap, stored
51d40dab
KS
4334in the variable @code{button-map}, which defines @key{RET} and
4335@key{mouse-2} to invoke the button.
02c77ee9
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4336
4337@item type
a3cb3b2e 4338@kindex type @r{(button property)}
02c77ee9
MB
4339The button-type of the button. When creating a button, this is
4340usually specified using the @code{:type} keyword argument.
4341@xref{Button Types}.
4342
4343@item help-echo
a3cb3b2e 4344@kindex help-index @r{(button property)}
058296d3 4345A string displayed by the Emacs tool-tip help system; by default,
02c77ee9
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4346@code{"mouse-2, RET: Push this button"}.
4347
91106113
KS
4348@item follow-link
4349@kindex follow-link @r{(button property)}
51d40dab
KS
4350The follow-link property, defining how a @key{Mouse-1} click behaves
4351on this button, @xref{Links and Mouse-1}.
4352
02c77ee9 4353@item button
a3cb3b2e 4354@kindex button @r{(button property)}
02c77ee9
MB
4355All buttons have a non-@code{nil} @code{button} property, which may be useful
4356in finding regions of text that comprise buttons (which is what the
4357standard button functions do).
4358@end table
4359
c2579664 4360 There are other properties defined for the regions of text in a
02c77ee9
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4361button, but these are not generally interesting for typical uses.
4362
4363@node Button Types
4364@subsection Button Types
4365@cindex button types
4366
4367 Every button has a button @emph{type}, which defines default values
a3cb3b2e
MB
4368for the button's properties. Button types are arranged in a
4369hierarchy, with specialized types inheriting from more general types,
4370so that it's easy to define special-purpose types of buttons for
4371specific tasks.
02c77ee9
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4372
4373@defun define-button-type name &rest properties
02c77ee9
MB
4374Define a `button type' called @var{name}. The remaining arguments
4375form a sequence of @var{property value} pairs, specifying default
4376property values for buttons with this type (a button's type may be set
4377by giving it a @code{type} property when creating the button, using
4378the @code{:type} keyword argument).
4379
4380In addition, the keyword argument @code{:supertype} may be used to
4381specify a button-type from which @var{name} inherits its default
4382property values. Note that this inheritance happens only when
4383@var{name} is defined; subsequent changes to a supertype are not
4384reflected in its subtypes.
4385@end defun
4386
c2579664 4387 Using @code{define-button-type} to define default properties for
a3cb3b2e 4388buttons is not necessary---buttons without any specified type use the
c2579664 4389built-in button-type @code{button}---but it is encouraged, since
a3cb3b2e 4390doing so usually makes the resulting code clearer and more efficient.
02c77ee9 4391
a3cb3b2e
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4392@node Making Buttons
4393@subsection Making Buttons
02c77ee9
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4394@cindex making buttons
4395
4396 Buttons are associated with a region of text, using an overlay or
c2579664 4397text properties to hold button-specific information, all of which are
02c77ee9 4398initialized from the button's type (which defaults to the built-in
058296d3 4399button type @code{button}). Like all Emacs text, the appearance of
02c77ee9
MB
4400the button is governed by the @code{face} property; by default (via
4401the @code{face} property inherited from the @code{button} button-type)
4402this is a simple underline, like a typical web-page link.
4403
c2579664 4404 For convenience, there are two sorts of button-creation functions,
02c77ee9 4405those that add button properties to an existing region of a buffer,
7fdc81ab
EZ
4406called @code{make-...button}, and those that also insert the button
4407text, called @code{insert-...button}.
02c77ee9 4408
c2579664 4409 The button-creation functions all take the @code{&rest} argument
02c77ee9
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4410@var{properties}, which should be a sequence of @var{property value}
4411pairs, specifying properties to add to the button; see @ref{Button
4412Properties}. In addition, the keyword argument @code{:type} may be
4413used to specify a button-type from which to inherit other properties;
4414see @ref{Button Types}. Any properties not explicitly specified
4415during creation will be inherited from the button's type (if the type
4416defines such a property).
4417
c2579664 4418 The following functions add a button using an overlay
02c77ee9
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4419(@pxref{Overlays}) to hold the button properties:
4420
4421@defun make-button beg end &rest properties
c2579664
RS
4422This makes a button from @var{beg} to @var{end} in the
4423current buffer, and returns it.
02c77ee9
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4424@end defun
4425
4426@defun insert-button label &rest properties
c2579664
RS
4427This insert a button with the label @var{label} at point,
4428and returns it.
02c77ee9
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4429@end defun
4430
c2579664 4431 The following functions are similar, but use Emacs text properties
02c77ee9
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4432(@pxref{Text Properties}) to hold the button properties, making the
4433button actually part of the text instead of being a property of the
c2579664
RS
4434buffer. Buttons using text properties do not create markers into the
4435buffer, which is important for speed when you use extremely large
4436numbers of buttons. Both functions return the position of the start
4437of the new button:
02c77ee9
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4438
4439@defun make-text-button beg end &rest properties
c2579664
RS
4440This makes a button from @var{beg} to @var{end} in the current buffer, using
4441text properties.
02c77ee9
MB
4442@end defun
4443
4444@defun insert-text-button label &rest properties
c2579664
RS
4445This inserts a button with the label @var{label} at point, using text
4446properties.
02c77ee9
MB
4447@end defun
4448
02c77ee9
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4449@node Manipulating Buttons
4450@subsection Manipulating Buttons
4451@cindex manipulating buttons
4452
4453These are functions for getting and setting properties of buttons.
4454Often these are used by a button's invocation function to determine
4455what to do.
4456
4457Where a @var{button} parameter is specified, it means an object
4458referring to a specific button, either an overlay (for overlay
4459buttons), or a buffer-position or marker (for text property buttons).
4460Such an object is passed as the first argument to a button's
4461invocation function when it is invoked.
4462
4463@defun button-start button
02c77ee9
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4464Return the position at which @var{button} starts.
4465@end defun
4466
4467@defun button-end button
02c77ee9
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4468Return the position at which @var{button} ends.
4469@end defun
4470
4471@defun button-get button prop
02c77ee9
MB
4472Get the property of button @var{button} named @var{prop}.
4473@end defun
4474
4475@defun button-put button prop val
02c77ee9
MB
4476Set @var{button}'s @var{prop} property to @var{val}.
4477@end defun
4478
4479@defun button-activate button &optional use-mouse-action
02c77ee9
MB
4480Call @var{button}'s @code{action} property (i.e., invoke it). If
4481@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
a3cb3b2e
MB
4482@code{mouse-action} property instead of @code{action}; if the button
4483has no @code{mouse-action} property, use @code{action} as normal.
02c77ee9
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4484@end defun
4485
4486@defun button-label button
02c77ee9
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4487Return @var{button}'s text label.
4488@end defun
4489
4490@defun button-type button
02c77ee9
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4491Return @var{button}'s button-type.
4492@end defun
4493
4494@defun button-has-type-p button type
02c77ee9
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4495Return @code{t} if @var{button} has button-type @var{type}, or one of
4496@var{type}'s subtypes.
4497@end defun
4498
4499@defun button-at pos
02c77ee9
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4500Return the button at position @var{pos} in the current buffer, or @code{nil}.
4501@end defun
4502
c2579664 4503@defun button-type-put type prop val
c2579664
RS
4504Set the button-type @var{type}'s @var{prop} property to @var{val}.
4505@end defun
4506
4507@defun button-type-get type prop
c2579664
RS
4508Get the property of button-type @var{type} named @var{prop}.
4509@end defun
4510
4511@defun button-type-subtype-p type supertype
c2579664
RS
4512Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4513@end defun
4514
02c77ee9
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4515@node Button Buffer Commands
4516@subsection Button Buffer Commands
4517@cindex button buffer commands
4518
4519These are commands and functions for locating and operating on
058296d3 4520buttons in an Emacs buffer.
02c77ee9
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4521
4522@code{push-button} is the command that a user uses to actually `push'
51d40dab 4523a button, and is bound by default in the button itself to @key{RET}
eb3c144c 4524and to @key{mouse-2} using a region-specific keymap. Commands
02c77ee9
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4525that are useful outside the buttons itself, such as
4526@code{forward-button} and @code{backward-button} are additionally
4527available in the keymap stored in @code{button-buffer-map}; a mode
4528which uses buttons may want to use @code{button-buffer-map} as a
4529parent keymap for its keymap.
4530
51d40dab 4531If the button has a non-@code{nil} @code{follow-link} property, and
c2579664
RS
4532@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4533will also activate the @code{push-button} command.
4534@xref{Links and Mouse-1}.
51d40dab 4535
02c77ee9 4536@deffn Command push-button &optional pos use-mouse-action
02c77ee9
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4537Perform the action specified by a button at location @var{pos}.
4538@var{pos} may be either a buffer position or a mouse-event. If
a3cb3b2e
MB
4539@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4540mouse-event (@pxref{Mouse Events}), try to invoke the button's
4541@code{mouse-action} property instead of @code{action}; if the button
4542has no @code{mouse-action} property, use @code{action} as normal.
4543@var{pos} defaults to point, except when @code{push-button} is invoked
4544interactively as the result of a mouse-event, in which case, the mouse
4545event's position is used. If there's no button at @var{pos}, do
02c77ee9
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4546nothing and return @code{nil}, otherwise return @code{t}.
4547@end deffn
4548
4549@deffn Command forward-button n &optional wrap display-message
02c77ee9
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4550Move to the @var{n}th next button, or @var{n}th previous button if
4551@var{n} is negative. If @var{n} is zero, move to the start of any
4552button at point. If @var{wrap} is non-@code{nil}, moving past either
4553end of the buffer continues from the other end. If
4554@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4555is displayed. Any button with a non-@code{nil} @code{skip} property
4556is skipped over. Returns the button found.
02c77ee9
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4557@end deffn
4558
4559@deffn Command backward-button n &optional wrap display-message
02c77ee9
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4560Move to the @var{n}th previous button, or @var{n}th next button if
4561@var{n} is negative. If @var{n} is zero, move to the start of any
4562button at point. If @var{wrap} is non-@code{nil}, moving past either
4563end of the buffer continues from the other end. If
4564@var{display-message} is non-@code{nil}, the button's help-echo string
a3cb3b2e
MB
4565is displayed. Any button with a non-@code{nil} @code{skip} property
4566is skipped over. Returns the button found.
02c77ee9
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4567@end deffn
4568
4569@defun next-button pos &optional count-current
02c77ee9
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4570Return the next button after position @var{pos} in the current buffer.
4571If @var{count-current} is non-@code{nil}, count any button at
4572@var{pos} in the search, instead of starting at the next button.
4573@end defun
4574
4575@defun previous-button pos &optional count-current
02c77ee9
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4576Return the @var{n}th button before position @var{pos} in the current
4577buffer. If @var{count-current} is non-@code{nil}, count any button at
4578@var{pos} in the search, instead of starting at the next button.
4579@end defun
4580
f3dffabb
TTN
4581@node Abstract Display
4582@section Abstract Display
4583@cindex ewoc
4584@cindex display, abstract
4585@cindex display, arbitrary objects
4586@cindex model/view/controller
4587@cindex view part, model/view/controller
4588
4589 The Ewoc package constructs buffer text that represents a structure
4590of Lisp objects, and updates the text to follow changes in that
71ee3e04 4591structure. This is like the ``view'' component in the
f3dffabb
TTN
4592``model/view/controller'' design paradigm.
4593
4594 An @dfn{ewoc} is a structure that organizes information required to
4595construct buffer text that represents certain Lisp data. The buffer
4596text of the ewoc has three parts, in order: first, fixed @dfn{header}
4597text; next, textual descriptions of a series of data elements (Lisp
4598objects that you specify); and last, fixed @dfn{footer} text.
4599Specifically, an ewoc contains information on:
4600
4601@itemize @bullet
4602@item
4603The buffer which its text is generated in.
4604
4605@item
4606The text's start position in the buffer.
4607
4608@item
4609The header and footer strings.
4610
4611@item
4612A doubly-linked chain of @dfn{nodes}, each of which contains:
4613
4614@itemize
4615@item
4616A @dfn{data element}, a single Lisp object.
4617
4618@item
4619Links to the preceding and following nodes in the chain.
4620@end itemize
4621
4622@item
4623A @dfn{pretty-printer} function which is responsible for
4624inserting the textual representation of a data
4625element value into the current buffer.
4626@end itemize
4627
4628 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4629the resulting ewoc structure to other functions in the Ewoc package to
4630build nodes within it, and display it in the buffer. Once it is
4631displayed in the buffer, other functions determine the correspondance
4632between buffer positions and nodes, move point from one node's textual
4633representation to another, and so forth. @xref{Abstract Display
4634Functions}.
4635
4636 A node @dfn{encapsulates} a data element much the way a variable
4637holds a value. Normally, encapsulation occurs as a part of adding a
4638node to the ewoc. You can retrieve the data element value and place a
4639new value in its place, like so:
4640
4641@lisp
4642(ewoc-data @var{node})
4643@result{} value
4644
4645(ewoc-set-data @var{node} @var{new-value})
4646@result{} @var{new-value}
4647@end lisp
4648
4649@noindent
4650You can also use, as the data element value, a Lisp object (list or
4651vector) that is a container for the ``real'' value, or an index into
4652some other structure. The example (@pxref{Abstract Display Example})
4653uses the latter approach.
4654
4655 When the data changes, you will want to update the text in the
4656buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4657just specific nodes using @code{ewoc-invalidate}, or all nodes
4658satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4659delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4660and add new nodes in their place. Deleting a node from an ewoc deletes
4661its associated textual description from buffer, as well.
4662
4663@menu
4664* Abstract Display Functions::
4665* Abstract Display Example::
4666@end menu
4667
4668@node Abstract Display Functions
4669@subsection Abstract Display Functions
4670
4671 In this subsection, @var{ewoc} and @var{node} stand for the
4672structures described above (@pxref{Abstract Display}), while
4673@var{data} stands for an arbitrary Lisp object used as a data element.
4674
4675@defun ewoc-create pretty-printer &optional header footer nosep
4676This constructs and returns a new ewoc, with no nodes (and thus no data
4677elements). @var{pretty-printer} should be a function that takes one
4678argument, a data element of the sort you plan to use in this ewoc, and
4679inserts its textual description at point using @code{insert} (and never
4680@code{insert-before-markers}, because that would interfere with the
4681Ewoc package's internal mechanisms).
4682
4683Normally, a newline is automatically inserted after the header,
4684the footer and every node's textual description. If @var{nosep}
4685is non-@code{nil}, no newline is inserted. This may be useful for
4686displaying an entire ewoc on a single line, for example, or for
4687making nodes ``invisible'' by arranging for @var{pretty-printer}
4688to do nothing for those nodes.
4689
4690An ewoc maintains its text in the buffer that is current when
4691you create it, so switch to the intended buffer before calling
4692@code{ewoc-create}.
4693@end defun
4694
4695@defun ewoc-buffer ewoc
4696This returns the buffer where @var{ewoc} maintains its text.
4697@end defun
4698
4699@defun ewoc-get-hf ewoc
4700This returns a cons cell @code{(@var{header} . @var{footer})}
4701made from @var{ewoc}'s header and footer.
4702@end defun
4703
4704@defun ewoc-set-hf ewoc header footer
4705This sets the header and footer of @var{ewoc} to the strings
4706@var{header} and @var{footer}, respectively.
4707@end defun
4708
4709@defun ewoc-enter-first ewoc data
4710@defunx ewoc-enter-last ewoc data
4711These add a new node encapsulating @var{data}, putting it, respectively,
4712at the beginning or end of @var{ewoc}'s chain of nodes.
4713@end defun
4714
4715@defun ewoc-enter-before ewoc node data
4716@defunx ewoc-enter-after ewoc node data
4717These add a new node encapsulating @var{data}, adding it to
4718@var{ewoc} before or after @var{node}, respectively.
4719@end defun
4720
4721@defun ewoc-prev ewoc node
4722@defunx ewoc-next ewoc node
4723These return, respectively, the previous node and the next node of @var{node}
4724in @var{ewoc}.
4725@end defun
4726
4727@defun ewoc-nth ewoc n
4728This returns the node in @var{ewoc} found at zero-based index @var{n}.
4729A negative @var{n} means count from the end. @code{ewoc-nth} returns
4730@code{nil} if @var{n} is out of range.
4731@end defun
4732
4733@defun ewoc-data node
4734This extracts the data encapsulated by @var{node} and returns it.
4735@end defun
4736
4737@defun ewoc-set-data node data
4738This sets the data encapsulated by @var{node} to @var{data}.
4739@end defun
4740
4741@defun ewoc-locate ewoc &optional pos guess
4742This determines the node in @var{ewoc} which contains point (or
4743@var{pos} if specified), and returns that node. If @var{ewoc} has no
4744nodes, it returns @code{nil}. If @var{pos} is before the first node,
4745it returns the first node; if @var{pos} is after the last node, it returns
4746the last node. The optional third arg @var{guess}
4747should be a node that is likely to be near @var{pos}; this doesn't
4748alter the result, but makes the function run faster.
4749@end defun
4750
4751@defun ewoc-location node
4752This returns the start position of @var{node}.
4753@end defun
4754
4755@defun ewoc-goto-prev ewoc arg
4756@defunx ewoc-goto-next ewoc arg
4757These move point to the previous or next, respectively, @var{arg}th node
4758in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4759the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4760moves past the last node, returning @code{nil}. Excepting this special
4761case, these functions return the node moved to.
4762@end defun
4763
4764@defun ewoc-goto-node ewoc node
4765This moves point to the start of @var{node} in @var{ewoc}.
4766@end defun
4767
4768@defun ewoc-refresh ewoc
4769This function regenerates the text of @var{ewoc}. It works by
4770deleting the text between the header and the footer, i.e., all the
4771data elements' representations, and then calling the pretty-printer
4772function for each node, one by one, in order.
4773@end defun
4774
4775@defun ewoc-invalidate ewoc &rest nodes
4776This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4777@var{ewoc} are updated instead of the entire set.
4778@end defun
4779
4780@defun ewoc-delete ewoc &rest nodes
4781This deletes each node in @var{nodes} from @var{ewoc}.
4782@end defun
4783
4784@defun ewoc-filter ewoc predicate &rest args
4785This calls @var{predicate} for each data element in @var{ewoc} and
4786deletes those nodes for which @var{predicate} returns @code{nil}.
4787Any @var{args} are passed to @var{predicate}.
4788@end defun
4789
4790@defun ewoc-collect ewoc predicate &rest args
4791This calls @var{predicate} for each data element in @var{ewoc}
4792and returns a list of those elements for which @var{predicate}
4793returns non-@code{nil}. The elements in the list are ordered
4794as in the buffer. Any @var{args} are passed to @var{predicate}.
4795@end defun
4796
4797@defun ewoc-map map-function ewoc &rest args
4798This calls @var{map-function} for each data element in @var{ewoc} and
4799updates those nodes for which @var{map-function} returns non-@code{nil}.
4800Any @var{args} are passed to @var{map-function}.
4801@end defun
4802
4803@node Abstract Display Example
4804@subsection Abstract Display Example
4805
4806 Here is a simple example using functions of the ewoc package to
4807implement a ``color components display'', an area in a buffer that
4808represents a vector of three integers (itself representing a 24-bit RGB
4809value) in various ways.
4810
4811@example
4812(setq colorcomp-ewoc nil
4813 colorcomp-data nil
4814 colorcomp-mode-map nil
4815 colorcomp-labels ["Red" "Green" "Blue"])
4816
4817(defun colorcomp-pp (data)
4818 (if data
4819 (let ((comp (aref colorcomp-data data)))
4820 (insert (aref colorcomp-labels data) "\t: #x"
4821 (format "%02X" comp) " "
4822 (make-string (ash comp -2) ?#) "\n"))
4823 (let ((cstr (format "#%02X%02X%02X"
4824 (aref colorcomp-data 0)
4825 (aref colorcomp-data 1)
4826 (aref colorcomp-data 2)))
4827 (samp " (sample text) "))
4828 (insert "Color\t: "
4829 (propertize samp 'face `(foreground-color . ,cstr))
4830 (propertize samp 'face `(background-color . ,cstr))
4831 "\n"))))
4832
4833(defun colorcomp (color)
4834 "Allow fiddling with COLOR in a new buffer.
4835The buffer is in Color Components mode."
4836 (interactive "sColor (name or #RGB or #RRGGBB): ")
4837 (when (string= "" color)
4838 (setq color "green"))
4839 (unless (color-values color)
4840 (error "No such color: %S" color))
4841 (switch-to-buffer
4842 (generate-new-buffer (format "originally: %s" color)))
4843 (kill-all-local-variables)
4844 (setq major-mode 'colorcomp-mode
4845 mode-name "Color Components")
4846 (use-local-map colorcomp-mode-map)
4847 (erase-buffer)
4848 (buffer-disable-undo)
4849 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4850 (color-values color))))
4851 (ewoc (ewoc-create 'colorcomp-pp
4852 "\nColor Components\n\n"
4853 (substitute-command-keys
4854 "\n\\@{colorcomp-mode-map@}"))))
4855 (set (make-local-variable 'colorcomp-data) data)
4856 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4857 (ewoc-enter-last ewoc 0)
4858 (ewoc-enter-last ewoc 1)
4859 (ewoc-enter-last ewoc 2)
4860 (ewoc-enter-last ewoc nil)))
4861@end example
4862
4863@cindex controller part, model/view/controller
4864 This example can be extended to be a ``color selection widget'' (in
4865other words, the controller part of the ``model/view/controller''
4866design paradigm) by defining commands to modify @code{colorcomp-data}
4867and to ``finish'' the selection process, and a keymap to tie it all
4868together conveniently.
4869
42b50684 4870@smallexample
f3dffabb
TTN
4871(defun colorcomp-mod (index limit delta)
4872 (let ((cur (aref colorcomp-data index)))
4873 (unless (= limit cur)
4874 (aset colorcomp-data index (+ cur delta)))
4875 (ewoc-invalidate
4876 colorcomp-ewoc
4877 (ewoc-nth colorcomp-ewoc index)
4878 (ewoc-nth colorcomp-ewoc -1))))
4879
4880(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4881(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4882(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4883(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4884(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4885(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4886
4887(defun colorcomp-copy-as-kill-and-exit ()
4888 "Copy the color components into the kill ring and kill the buffer.
4889The string is formatted #RRGGBB (hash followed by six hex digits)."
4890 (interactive)
4891 (kill-new (format "#%02X%02X%02X"
4892 (aref colorcomp-data 0)
4893 (aref colorcomp-data 1)
4894 (aref colorcomp-data 2)))
4895 (kill-buffer nil))
4896
4897(setq colorcomp-mode-map
4898 (let ((m (make-sparse-keymap)))
4899 (suppress-keymap m)
4900 (define-key m "i" 'colorcomp-R-less)
4901 (define-key m "o" 'colorcomp-R-more)
4902 (define-key m "k" 'colorcomp-G-less)
4903 (define-key m "l" 'colorcomp-G-more)
4904 (define-key m "," 'colorcomp-B-less)
4905 (define-key m "." 'colorcomp-B-more)
4906 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4907 m))
42b50684 4908@end smallexample
f3dffabb
TTN
4909
4910Note that we never modify the data in each node, which is fixed when the
4911ewoc is created to be either @code{nil} or an index into the vector
4912@code{colorcomp-data}, the actual color components.
4913
42b85554
RS
4914@node Blinking
4915@section Blinking Parentheses
4916@cindex parenthesis matching
4917@cindex blinking
4918@cindex balancing parentheses
4919@cindex close parenthesis
4920
4921 This section describes the mechanism by which Emacs shows a matching
4922open parenthesis when the user inserts a close parenthesis.
4923
42b85554
RS
4924@defvar blink-paren-function
4925The value of this variable should be a function (of no arguments) to
4926be called whenever a character with close parenthesis syntax is inserted.
4927The value of @code{blink-paren-function} may be @code{nil}, in which
4928case nothing is done.
42b85554
RS
4929@end defvar
4930
1911e6e5 4931@defopt blink-matching-paren
42b85554
RS
4932If this variable is @code{nil}, then @code{blink-matching-open} does
4933nothing.
1911e6e5 4934@end defopt
42b85554 4935
1911e6e5 4936@defopt blink-matching-paren-distance
42b85554
RS
4937This variable specifies the maximum distance to scan for a matching
4938parenthesis before giving up.
1911e6e5 4939@end defopt
42b85554 4940
1911e6e5 4941@defopt blink-matching-delay
bfe721d1
KH
4942This variable specifies the number of seconds for the cursor to remain
4943at the matching parenthesis. A fraction of a second often gives
4944good results, but the default is 1, which works on all systems.
1911e6e5 4945@end defopt
bfe721d1 4946
1911e6e5 4947@deffn Command blink-matching-open
42b85554
RS
4948This function is the default value of @code{blink-paren-function}. It
4949assumes that point follows a character with close parenthesis syntax and
4950moves the cursor momentarily to the matching opening character. If that
4951character is not already on the screen, it displays the character's
4952context in the echo area. To avoid long delays, this function does not
4953search farther than @code{blink-matching-paren-distance} characters.
4954
4955Here is an example of calling this function explicitly.
4956
4957@smallexample
4958@group
4959(defun interactive-blink-matching-open ()
4960@c Do not break this line! -- rms.
4961@c The first line of a doc string
4962@c must stand alone.
4963 "Indicate momentarily the start of sexp before point."
4964 (interactive)
4965@end group
4966@group
4967 (let ((blink-matching-paren-distance
4968 (buffer-size))
4969 (blink-matching-paren t))
4970 (blink-matching-open)))
4971@end group
4972@end smallexample
1911e6e5 4973@end deffn
42b85554 4974
42b85554
RS
4975@node Usual Display
4976@section Usual Display Conventions
4977
4978 The usual display conventions define how to display each character
4979code. You can override these conventions by setting up a display table
4980(@pxref{Display Tables}). Here are the usual display conventions:
4981
4982@itemize @bullet
4983@item
4984Character codes 32 through 126 map to glyph codes 32 through 126.
4985Normally this means they display as themselves.
4986
4987@item
4988Character code 9 is a horizontal tab. It displays as whitespace
4989up to a position determined by @code{tab-width}.
4990
4991@item
4992Character code 10 is a newline.
4993
4994@item
4995All other codes in the range 0 through 31, and code 127, display in one
78608595 4996of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 4997non-@code{nil}, these codes map to sequences of two glyphs, where the
ad800164 4998first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
42b85554
RS
4999specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5000just like the codes in the range 128 to 255.
5001
8241495d
RS
5002On MS-DOS terminals, Emacs arranges by default for the character code
5003127 to be mapped to the glyph code 127, which normally displays as an
ad800164 5004empty polygon. This glyph is used to display non-@acronym{ASCII} characters
8241495d
RS
5005that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5006emacs, The GNU Emacs Manual}.
5007
42b85554
RS
5008@item
5009Character codes 128 through 255 map to sequences of four glyphs, where
ad800164 5010the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
a9f0a989 5011digit characters representing the character code in octal. (A display
969fe9b5
RS
5012table can specify a glyph to use instead of @samp{\}.)
5013
5014@item
5015Multibyte character codes above 256 are displayed as themselves, or as a
5016question mark or empty box if the terminal cannot display that
5017character.
42b85554
RS
5018@end itemize
5019
5020 The usual display conventions apply even when there is a display
5021table, for any character whose entry in the active display table is
5022@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 5023specify the characters for which you want special behavior.
42b85554 5024
b6954afd
RS
5025 These display rules apply to carriage return (character code 13), when
5026it appears in the buffer. But that character may not appear in the
5027buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 5028conversion (@pxref{Coding System Basics}).
b6954afd 5029
42b85554
RS
5030 These variables affect the way certain characters are displayed on the
5031screen. Since they change the number of columns the characters occupy,
f9f59935
RS
5032they also affect the indentation functions. These variables also affect
5033how the mode line is displayed; if you want to force redisplay of the
5034mode line using the new values, call the function
5035@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
5036
5037@defopt ctl-arrow
5038@cindex control characters in display
5039This buffer-local variable controls how control characters are
5040displayed. If it is non-@code{nil}, they are displayed as a caret
5041followed by the character: @samp{^A}. If it is @code{nil}, they are
5042displayed as a backslash followed by three octal digits: @samp{\001}.
5043@end defopt
5044
5045@c Following may have overfull hbox.
5046@defvar default-ctl-arrow
5047The value of this variable is the default value for @code{ctl-arrow} in
5048buffers that do not override it. @xref{Default Value}.
5049@end defvar
5050
fe8d1469 5051@defopt tab-width
475aab0d
CY
5052The value of this buffer-local variable is the spacing between tab
5053stops used for displaying tab characters in Emacs buffers. The value
5054is in units of columns, and the default is 8. Note that this feature
5055is completely independent of the user-settable tab stops used by the
5056command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
fe8d1469
RS
5057@end defopt
5058
42b85554
RS
5059@node Display Tables
5060@section Display Tables
5061
5062@cindex display table
969fe9b5
RS
5063You can use the @dfn{display table} feature to control how all possible
5064character codes display on the screen. This is useful for displaying
ad800164 5065European languages that have letters not in the @acronym{ASCII} character
969fe9b5 5066set.
42b85554
RS
5067
5068The display table maps each character code into a sequence of
8241495d 5069@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
5070position on the screen. You can also define how to display each glyph
5071on your terminal, using the @dfn{glyph table}.
5072
f9f59935
RS
5073Display tables affect how the mode line is displayed; if you want to
5074force redisplay of the mode line using a new display table, call
5075@code{force-mode-line-update} (@pxref{Mode Line Format}).
5076
42b85554 5077@menu
02c77ee9
MB
5078* Display Table Format:: What a display table consists of.
5079* Active Display Table:: How Emacs selects a display table to use.
5080* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
5081@end menu
5082
5083@node Display Table Format
5084@subsection Display Table Format
5085
a9f0a989
RS
5086 A display table is actually a char-table (@pxref{Char-Tables}) with
5087@code{display-table} as its subtype.
42b85554
RS
5088
5089@defun make-display-table
5090This creates and returns a display table. The table initially has
5091@code{nil} in all elements.
5092@end defun
5093
f9f59935
RS
5094 The ordinary elements of the display table are indexed by character
5095codes; the element at index @var{c} says how to display the character
5096code @var{c}. The value should be @code{nil} or a vector of glyph
5097values (@pxref{Glyphs}). If an element is @code{nil}, it says to
5098display that character according to the usual display conventions
5099(@pxref{Usual Display}).
22697dac
KH
5100
5101 If you use the display table to change the display of newline
5102characters, the whole buffer will be displayed as one long ``line.''
42b85554 5103
f9f59935 5104 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
5105purposes. Here is a table of their meanings; @code{nil} in any slot
5106means to use the default for that slot, as stated below.
42b85554
RS
5107
5108@table @asis
f9f59935 5109@item 0
42b85554 5110The glyph for the end of a truncated screen line (the default for this
c2579664
RS
5111is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5112arrows in the fringes to indicate truncation, so the display table has
5113no effect.
5114
f9f59935 5115@item 1
42b85554 5116The glyph for the end of a continued line (the default is @samp{\}).
c2579664
RS
5117On graphical terminals, Emacs uses curved arrows in the fringes to
5118indicate continuation, so the display table has no effect.
5119
f9f59935 5120@item 2
42b85554
RS
5121The glyph for indicating a character displayed as an octal character
5122code (the default is @samp{\}).
c2579664 5123
f9f59935 5124@item 3
42b85554 5125The glyph for indicating a control character (the default is @samp{^}).
c2579664 5126
f9f59935 5127@item 4
42b85554
RS
5128A vector of glyphs for indicating the presence of invisible lines (the
5129default is @samp{...}). @xref{Selective Display}.
c2579664 5130
f9f59935 5131@item 5
50b04c36 5132The glyph used to draw the border between side-by-side windows (the
8241495d
RS
5133default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5134when there are no scroll bars; if scroll bars are supported and in use,
5135a scroll bar separates the two windows.
42b85554
RS
5136@end table
5137
5138 For example, here is how to construct a display table that mimics the
5139effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5140
5141@example
5142(setq disptab (make-display-table))
5143(let ((i 0))
5144 (while (< i 32)
5145 (or (= i ?\t) (= i ?\n)
5146 (aset disptab i (vector ?^ (+ i 64))))
5147 (setq i (1+ i)))
5148 (aset disptab 127 (vector ?^ ??)))
5149@end example
5150
f9f59935
RS
5151@defun display-table-slot display-table slot
5152This function returns the value of the extra slot @var{slot} of
5153@var{display-table}. The argument @var{slot} may be a number from 0 to
51545 inclusive, or a slot name (symbol). Valid symbols are
5155@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5156@code{selective-display}, and @code{vertical-border}.
5157@end defun
5158
f9f59935
RS
5159@defun set-display-table-slot display-table slot value
5160This function stores @var{value} in the extra slot @var{slot} of
5161@var{display-table}. The argument @var{slot} may be a number from 0 to
51625 inclusive, or a slot name (symbol). Valid symbols are
5163@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5164@code{selective-display}, and @code{vertical-border}.
5165@end defun
5166
8241495d 5167@defun describe-display-table display-table
8241495d
RS
5168This function displays a description of the display table
5169@var{display-table} in a help buffer.
5170@end defun
5171
5172@deffn Command describe-current-display-table
8241495d
RS
5173This command displays a description of the current display table in a
5174help buffer.
5175@end deffn
5176
42b85554
RS
5177@node Active Display Table
5178@subsection Active Display Table
5179@cindex active display table
5180
5181 Each window can specify a display table, and so can each buffer. When
5182a buffer @var{b} is displayed in window @var{w}, display uses the
5183display table for window @var{w} if it has one; otherwise, the display
5184table for buffer @var{b} if it has one; otherwise, the standard display
5185table if any. The display table chosen is called the @dfn{active}
5186display table.
5187
c2579664 5188@defun window-display-table &optional window
42b85554 5189This function returns @var{window}'s display table, or @code{nil}
c2579664
RS
5190if @var{window} does not have an assigned display table. The default
5191for @var{window} is the selected window.
42b85554
RS
5192@end defun
5193
5194@defun set-window-display-table window table
5195This function sets the display table of @var{window} to @var{table}.
5196The argument @var{table} should be either a display table or
5197@code{nil}.
5198@end defun
5199
5200@defvar buffer-display-table
969fe9b5
RS
5201This variable is automatically buffer-local in all buffers; its value in
5202a particular buffer specifies the display table for that buffer. If it
5203is @code{nil}, that means the buffer does not have an assigned display
5204table.
42b85554
RS
5205@end defvar
5206
5207@defvar standard-display-table
5208This variable's value is the default display table, used whenever a
5209window has no display table and neither does the buffer displayed in
5210that window. This variable is @code{nil} by default.
5211@end defvar
5212
5213 If there is no display table to use for a particular window---that is,
f9f59935
RS
5214if the window specifies none, its buffer specifies none, and
5215@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
5216display conventions for all character codes in that window. @xref{Usual
5217Display}.
5218
8241495d
RS
5219A number of functions for changing the standard display table
5220are defined in the library @file{disp-table}.
5221
42b85554
RS
5222@node Glyphs
5223@subsection Glyphs
5224
5225@cindex glyph
5226 A @dfn{glyph} is a generalization of a character; it stands for an
5227image that takes up a single character position on the screen. Glyphs
bbf77fe8
RS
5228are represented in Lisp as integers, just as characters are. Normally
5229Emacs finds glyphs in the display table (@pxref{Display Tables}).
5230
5231 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
5232table}. A simple glyph is just a way of specifying a character and a
5233face to output it in. The glyph code for a simple glyph, mod 524288,
5234is the character to output, and the glyph code divided by 524288
5235specifies the face number (@pxref{Face Functions}) to use while
5236outputting it. (524288 is
5237@ifnottex
52382**19.)
5239@end ifnottex
5240@tex
5241$2^{19}$.)
5242@end tex
5243@xref{Faces}.
42b85554 5244
bbf77fe8
RS
5245 On character terminals, you can set up a @dfn{glyph table} to define
5246the meaning of glyph codes. The glyph codes is the value of the
5247variable @code{glyph-table}.
42b85554
RS
5248
5249@defvar glyph-table
5250The value of this variable is the current glyph table. It should be a
177c0ea7 5251vector; the @var{g}th element defines glyph code @var{g}.
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5252
5253If a glyph code is greater than or equal to the length of the glyph
5254table, that code is automatically simple. If the value of
5255@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
5256are simple. The glyph table is not used on graphical displays, only
5257on character terminals. On graphical displays, all glyphs are simple.
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5258@end defvar
5259
5260 Here are the possible types of elements in the glyph table:
5261
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5262@table @asis
5263@item @var{string}
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5264Send the characters in @var{string} to the terminal to output
5265this glyph. This alternative is available on character terminals,
ab7c5459 5266but not on graphical displays.
42b85554 5267
1911e6e5 5268@item @var{integer}
969fe9b5 5269Define this glyph code as an alias for glyph code @var{integer}. You
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5270can use an alias to specify a face code for the glyph and use a small
5271number as its code.
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5272
5273@item @code{nil}
bbf77fe8 5274This glyph is simple.
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5275@end table
5276
8241495d 5277@defun create-glyph string
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5278This function returns a newly-allocated glyph code which is set up to
5279display by sending @var{string} to the terminal.
5280@end defun
5281
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5282@node Beeping
5283@section Beeping
5284@cindex beeping
5285@cindex bell
5286
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5287 This section describes how to make Emacs ring the bell (or blink the
5288screen) to attract the user's attention. Be conservative about how
5289often you do this; frequent bells can become irritating. Also be
5290careful not to use just beeping when signaling an error is more
cf6e4adc 5291appropriate. (@xref{Errors}.)
42b85554 5292
a9f0a989 5293@defun ding &optional do-not-terminate
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5294@cindex keyboard macro termination
5295This function beeps, or flashes the screen (see @code{visible-bell} below).
5296It also terminates any keyboard macro currently executing unless
a9f0a989 5297@var{do-not-terminate} is non-@code{nil}.
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5298@end defun
5299
a9f0a989 5300@defun beep &optional do-not-terminate
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5301This is a synonym for @code{ding}.
5302@end defun
5303
1911e6e5 5304@defopt visible-bell
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5305This variable determines whether Emacs should flash the screen to
5306represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
ab7c5459 5307is effective on graphical displays, and on text-only terminals
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5308provided the terminal's Termcap entry defines the visible bell
5309capability (@samp{vb}).
1911e6e5 5310@end defopt
42b85554 5311
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5312@defvar ring-bell-function
5313If this is non-@code{nil}, it specifies how Emacs should ``ring the
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5314bell.'' Its value should be a function of no arguments. If this is
5315non-@code{nil}, it takes precedence over the @code{visible-bell}
5316variable.
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5317@end defvar
5318
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5319@node Window Systems
5320@section Window Systems
5321
5322 Emacs works with several window systems, most notably the X Window
5323System. Both Emacs and X use the term ``window'', but use it
5324differently. An Emacs frame is a single window as far as X is
5325concerned; the individual Emacs windows are not known to X at all.
5326
5327@defvar window-system
42b85554 5328This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
5329under. The possible values are
5330
5331@table @code
5332@item x
5333@cindex X Window System
5334Emacs is displaying using X.
5335@item pc
8241495d 5336Emacs is displaying using MS-DOS.
1911e6e5 5337@item w32
05aea714 5338Emacs is displaying using Windows.
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5339@item mac
5340Emacs is displaying using a Macintosh.
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5341@item nil
5342Emacs is using a character-based terminal.
5343@end table
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5344@end defvar
5345
42b85554 5346@defvar window-setup-hook
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5347This variable is a normal hook which Emacs runs after handling the
5348initialization files. Emacs runs this hook after it has completed
a40d4712 5349loading your init file, the default initialization file (if
a9f0a989 5350any), and the terminal-specific Lisp code, and running the hook
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5351@code{term-setup-hook}.
5352
5353This hook is used for internal purposes: setting up communication with
5354the window system, and creating the initial window. Users should not
5355interfere with it.
5356@end defvar
ab5796a9
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5357
5358@ignore
5359 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5360@end ignore