f77: Add jackhill's layout
[jackhill/qmk/firmware.git] / keyboards / paladin64 / config.h
1 #ifndef CONFIG_H
2 #define CONFIG_H
3
4 #include "config_common.h"
5
6 /* USB Device descriptor parameter */
7 #define VENDOR_ID 0xFEED
8 #define PRODUCT_ID 0x6060
9 #define DEVICE_VER 0x0001
10 #define MANUFACTURER inachie
11 #define PRODUCT paladin64
12 #define DESCRIPTION Paladin64 ALPS 64 keyboard with trackpoint and underglow
13
14 /* key matrix size */
15 #define MATRIX_ROWS 8
16 #define MATRIX_COLS 8
17
18 #ifdef PS2_USE_USART
19 #define PS2_CLOCK_PORT PORTD
20 #define PS2_CLOCK_PIN PIND
21 #define PS2_CLOCK_DDR DDRD
22 #define PS2_CLOCK_BIT 5
23 #define PS2_DATA_PORT PORTD
24 #define PS2_DATA_PIN PIND
25 #define PS2_DATA_DDR DDRD
26 #define PS2_DATA_BIT 2
27
28 /* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling
29 * edge */
30 /* set DDR of CLOCK as input to be slave */
31 #define PS2_USART_INIT() do { \
32 PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
33 PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
34 UCSR1C = ((1 << UMSEL10) | \
35 (3 << UPM10) | \
36 (0 << USBS1) | \
37 (3 << UCSZ10) | \
38 (0 << UCPOL1)); \
39 UCSR1A = 0; \
40 UBRR1H = 0; \
41 UBRR1L = 0; \
42 } while (0)
43 #define PS2_USART_RX_INT_ON() do { \
44 UCSR1B = ((1 << RXCIE1) | \
45 (1 << RXEN1)); \
46 } while (0)
47 #define PS2_USART_RX_POLL_ON() do { \
48 UCSR1B = (1 << RXEN1); \
49 } while (0)
50 #define PS2_USART_OFF() do { \
51 UCSR1C = 0; \
52 UCSR1B &= ~((1 << RXEN1) | \
53 (1 << TXEN1)); \
54 } while (0)
55 #define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
56 #define PS2_USART_RX_DATA UDR1
57 #define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
58 #define PS2_USART_RX_VECT USART1_RX_vect
59 #endif
60
61 #ifdef PS2_USE_INT
62 #define PS2_CLOCK_PORT PORTD
63 #define PS2_CLOCK_PIN PIND
64 #define PS2_CLOCK_DDR DDRD
65 #define PS2_CLOCK_BIT 2
66 #define PS2_DATA_PORT PORTD
67 #define PS2_DATA_PIN PIND
68 #define PS2_DATA_DDR DDRD
69 #define PS2_DATA_BIT 5
70
71 #define PS2_INT_INIT() do { \
72 EICRA |= ((1<<ISC21) | \
73 (0<<ISC20)); \
74 } while (0)
75 #define PS2_INT_ON() do { \
76 EIMSK |= (1<<INT2); \
77 } while (0)
78 #define PS2_INT_OFF() do { \
79 EIMSK &= ~(1<<INT2); \
80 } while (0)
81 #define PS2_INT_VECT INT2_vect
82
83 #endif
84
85 /* key matrix pins */
86 #define MATRIX_ROW_PINS { C6, B6, B5, B4, D7, D6, B0, D3 }
87 #define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, F0, D1 }
88 #define UNUSED_PINS
89
90 /* COL2ROW or ROW2COL */
91 #define DIODE_DIRECTION COL2ROW
92
93 /* number of backlight levels */
94
95 #ifdef BACKLIGHT_PIN
96 #define BACKLIGHT_LEVELS 3
97 #endif
98
99 /* Set 0 if debouncing isn't needed */
100 #define DEBOUNCE 5
101
102 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
103 #define LOCKING_SUPPORT_ENABLE
104
105 /* Locking resynchronize hack */
106 #define LOCKING_RESYNC_ENABLE
107
108 #define RGB_DI_PIN D0
109 #ifdef RGB_DI_PIN
110 #define RGBLIGHT_ANIMATIONS
111 #define RGBLED_NUM 14
112 #define RGBLIGHT_HUE_STEP 10
113 #define RGBLIGHT_SAT_STEP 17
114 #define RGBLIGHT_VAL_STEP 12
115 #endif
116
117 #endif