f77: Add jackhill's layout
[jackhill/qmk/firmware.git] / keyboards / paladin64 / config.h
CommitLineData
931a52d1 1#ifndef CONFIG_H
2#define CONFIG_H
3
4#include "config_common.h"
5
6/* USB Device descriptor parameter */
7#define VENDOR_ID 0xFEED
8#define PRODUCT_ID 0x6060
9#define DEVICE_VER 0x0001
10#define MANUFACTURER inachie
11#define PRODUCT paladin64
12#define DESCRIPTION Paladin64 ALPS 64 keyboard with trackpoint and underglow
13
14/* key matrix size */
15#define MATRIX_ROWS 8
16#define MATRIX_COLS 8
17
18#ifdef PS2_USE_USART
19 #define PS2_CLOCK_PORT PORTD
20 #define PS2_CLOCK_PIN PIND
21 #define PS2_CLOCK_DDR DDRD
22 #define PS2_CLOCK_BIT 5
23 #define PS2_DATA_PORT PORTD
24 #define PS2_DATA_PIN PIND
25 #define PS2_DATA_DDR DDRD
26 #define PS2_DATA_BIT 2
27
28 /* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling
29 * edge */
30 /* set DDR of CLOCK as input to be slave */
31 #define PS2_USART_INIT() do { \
32 PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
33 PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
34 UCSR1C = ((1 << UMSEL10) | \
35 (3 << UPM10) | \
36 (0 << USBS1) | \
37 (3 << UCSZ10) | \
38 (0 << UCPOL1)); \
39 UCSR1A = 0; \
40 UBRR1H = 0; \
41 UBRR1L = 0; \
42 } while (0)
43 #define PS2_USART_RX_INT_ON() do { \
44 UCSR1B = ((1 << RXCIE1) | \
45 (1 << RXEN1)); \
46 } while (0)
47 #define PS2_USART_RX_POLL_ON() do { \
48 UCSR1B = (1 << RXEN1); \
49 } while (0)
50 #define PS2_USART_OFF() do { \
51 UCSR1C = 0; \
52 UCSR1B &= ~((1 << RXEN1) | \
53 (1 << TXEN1)); \
54 } while (0)
55 #define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
56 #define PS2_USART_RX_DATA UDR1
57 #define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
58 #define PS2_USART_RX_VECT USART1_RX_vect
59#endif
60
61#ifdef PS2_USE_INT
62#define PS2_CLOCK_PORT PORTD
63#define PS2_CLOCK_PIN PIND
64#define PS2_CLOCK_DDR DDRD
65#define PS2_CLOCK_BIT 2
66#define PS2_DATA_PORT PORTD
67#define PS2_DATA_PIN PIND
68#define PS2_DATA_DDR DDRD
69#define PS2_DATA_BIT 5
70
71 #define PS2_INT_INIT() do { \
72 EICRA |= ((1<<ISC21) | \
73 (0<<ISC20)); \
74 } while (0)
75 #define PS2_INT_ON() do { \
76 EIMSK |= (1<<INT2); \
77 } while (0)
78 #define PS2_INT_OFF() do { \
79 EIMSK &= ~(1<<INT2); \
80 } while (0)
81 #define PS2_INT_VECT INT2_vect
82
83#endif
84
85/* key matrix pins */
86#define MATRIX_ROW_PINS { C6, B6, B5, B4, D7, D6, B0, D3 }
87#define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, F0, D1 }
88#define UNUSED_PINS
89
90/* COL2ROW or ROW2COL */
91#define DIODE_DIRECTION COL2ROW
92
93/* number of backlight levels */
94
95#ifdef BACKLIGHT_PIN
96#define BACKLIGHT_LEVELS 3
97#endif
98
99/* Set 0 if debouncing isn't needed */
faaaa134 100#define DEBOUNCE 5
931a52d1 101
102/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
103#define LOCKING_SUPPORT_ENABLE
104
105/* Locking resynchronize hack */
106#define LOCKING_RESYNC_ENABLE
107
931a52d1 108#define RGB_DI_PIN D0
109#ifdef RGB_DI_PIN
110#define RGBLIGHT_ANIMATIONS
111#define RGBLED_NUM 14
112#define RGBLIGHT_HUE_STEP 10
113#define RGBLIGHT_SAT_STEP 17
114#define RGBLIGHT_VAL_STEP 12
115#endif
116
117#endif