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[jackhill/qmk/firmware.git] / docs / custom_quantum_functions.md
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7b0356d1 1# How to Customize Your Keyboard's Behavior
4f48dd7c 2
bb53635f 3For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
409cb1af 4
7aaef162 5This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
409cb1af 6
7## A Word on Core vs Keyboards vs Keymap
4f48dd7c 8
9We have structured QMK as a hierarchy:
10
2f942c98 11* Core (`_quantum`)
4f48dd7c 12 * Keyboard/Revision (`_kb`)
13 * Keymap (`_user`)
14
409cb1af 15Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
4f48dd7c 16
1ca87968 17When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
4f48dd7c 18
486abde0 19# Custom Keycodes
4f48dd7c 20
409cb1af 21By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
22
486abde0 23## Defining a New Keycode
4f48dd7c 24
409cb1af 25The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
4f48dd7c 26
409cb1af 27
28Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
b65282f6 29
713ec911 30```c
409cb1af 31enum my_keycodes {
32 FOO = SAFE_RANGE,
33 BAR
34};
b65282f6 35```
36
7b0356d1 37## Programming the Behavior of Any Keycode
b65282f6 38
d8f0faab 39When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
4f48dd7c 40
409cb1af 41These function are called every time a key is pressed or released.
4f48dd7c 42
7b0356d1 43### Example `process_record_user()` Implementation
4f48dd7c 44
409cb1af 45This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
4f48dd7c 46
713ec911 47```c
409cb1af 48bool process_record_user(uint16_t keycode, keyrecord_t *record) {
49 switch (keycode) {
50 case FOO:
51 if (record->event.pressed) {
52 // Do something when pressed
53 } else {
54 // Do something else when release
55 }
56 return false; // Skip all further processing of this key
57 case KC_ENTER:
58 // Play a tone when enter is pressed
59 if (record->event.pressed) {
d8e29b53 60 PLAY_NOTE_ARRAY(tone_qwerty);
409cb1af 61 }
62 return true; // Let QMK send the enter press/release events
eab41f7b 63 default:
64 return true; // Process all other keycodes normally
409cb1af 65 }
66}
67```
34836a16 68
7b0356d1 69### `process_record_*` Function Documentation
34836a16 70
bb53635f 71* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
409cb1af 72* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
4f48dd7c 73
409cb1af 74The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
4f48dd7c 75
af37bb2f 76The `record` argument contains information about the actual press:
4f48dd7c 77
713ec911 78```c
4f48dd7c 79keyrecord_t record {
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80 keyevent_t event {
81 keypos_t key {
82 uint8_t col
83 uint8_t row
84 }
85 bool pressed
86 uint16_t time
87 }
4f48dd7c 88}
89```
90
ea8df568 91# LED Control
34836a16 92
94ba2e5a 93QMK provides methods to read the 5 LEDs defined as part of the HID spec:
4f48dd7c 94
95* `USB_LED_NUM_LOCK`
96* `USB_LED_CAPS_LOCK`
97* `USB_LED_SCROLL_LOCK`
98* `USB_LED_COMPOSE`
99* `USB_LED_KANA`
100
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101These five constants correspond to the positional bits of the host LED state.
102There are two ways to get the host LED state:
103
104* by implementing `led_set_user()`
105* by calling `host_keyboard_leds()`
106
107## `led_set_user()`
108
0f8431a5
109This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a parameter.
110Use the `IS_LED_ON(usb_led, led_name)` and `IS_LED_OFF(usb_led, led_name)` macros to check the LED status.
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111
112!> `host_keyboard_leds()` may already reflect a new value before `led_set_user()` is called.
113
d27d8549 114### Example `led_set_user()` Implementation
4f48dd7c 115
713ec911 116```c
d27d8549 117void led_set_user(uint8_t usb_led) {
94ba2e5a 118 if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
c534a4c7 119 writePinLow(B0);
4f48dd7c 120 } else {
c534a4c7 121 writePinHigh(B0);
4f48dd7c 122 }
94ba2e5a 123 if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
c534a4c7 124 writePinLow(B1);
4f48dd7c 125 } else {
c534a4c7 126 writePinHigh(B1);
4f48dd7c 127 }
94ba2e5a 128 if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
c534a4c7 129 writePinLow(B2);
4f48dd7c 130 } else {
c534a4c7 131 writePinHigh(B2);
4f48dd7c 132 }
94ba2e5a 133 if (IS_LED_ON(usb_led, USB_LED_COMPOSE)) {
c534a4c7 134 writePinLow(B3);
4f48dd7c 135 } else {
c534a4c7 136 writePinHigh(B3);
4f48dd7c 137 }
94ba2e5a 138 if (IS_LED_ON(usb_led, USB_LED_KANA)) {
c534a4c7 139 writePinLow(B4);
4f48dd7c 140 } else {
c534a4c7 141 writePinHigh(B4);
4f48dd7c 142 }
143}
2f942c98 144```
409cb1af 145
7b0356d1 146### `led_set_*` Function Documentation
409cb1af 147
bb53635f 148* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
409cb1af 149* Keymap: `void led_set_user(uint8_t usb_led)`
150
94ba2e5a
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151## `host_keyboard_leds()`
152
0f8431a5
153Call this function to get the last received LED state. This is useful for reading the LED state outside `led_set_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
154For convenience, you can use the `IS_HOST_LED_ON(led_name)` and `IS_HOST_LED_OFF(led_name)` macros instead of calling and checking `host_keyboard_leds()` directly.
94ba2e5a 155
0f8431a5 156## Setting Physical LED State
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157
158Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
159
0f8431a5 160### Ergodox Boards
94ba2e5a 161
0f8431a5 162The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
94ba2e5a 163
0f8431a5 164In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
94ba2e5a 165
0f8431a5 166Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
cb91320d 167
cc5c6b44 168# Keyboard Initialization Code
409cb1af 169
cc5c6b44 170There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
cb91320d 171
cc5c6b44 172These are the three main initialization functions, listed in the order that they're called.
409cb1af 173
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174* `keyboard_pre_init_*` - Happens before most anything is started. Good for hardware setup that you want running very early.
175* `matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.
176* `keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
177
178!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
179
180## Keyboard Pre Initialization code
181
182This runs very early during startup, even before the USB has been started.
183
184Shortly after this, the matrix is initialized.
185
186For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
187
188However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
189
190### Example `keyboard_pre_init_user()` Implementation
409cb1af 191
c534a4c7 192This example, at the keyboard level, sets up B0, B1, B2, B3, and B4 as LED pins.
409cb1af 193
713ec911 194```c
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195void keyboard_pre_init_user(void) {
196 // Call the keyboard pre init code.
409cb1af 197
198 // Set our LED pins as output
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199 setPinOutput(B0);
200 setPinOutput(B1);
201 setPinOutput(B2);
202 setPinOutput(B3);
203 setPinOutput(B4);
409cb1af 204}
205```
206
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207### `keyboard_pre_init_*` Function Documentation
208
209* Keyboard/Revision: `void keyboard_pre_init_kb(void)`
210* Keymap: `void keyboard_pre_init_user(void)`
211
212## Matrix Initialization Code
213
214This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
215
216This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
217
218
7b0356d1 219### `matrix_init_*` Function Documentation
409cb1af 220
bb53635f 221* Keyboard/Revision: `void matrix_init_kb(void)`
409cb1af 222* Keymap: `void matrix_init_user(void)`
223
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224
225## Keyboard Post Initialization code
226
227This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
228
229
230### Example `keyboard_post_init_user()` Implementation
231
232This example, running after everything else has initialized, sets up the rgb underglow configuration.
233
234```c
235void keyboard_post_init_user(void) {
236 // Call the post init code.
237 rgblight_enable_noeeprom(); // enables Rgb, without saving settings
40c6269f 238 rgblight_sethsv_noeeprom(180, 255, 255); // sets the color to teal/cyan without saving
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239 rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
240}
241```
242
243### `keyboard_post_init_*` Function Documentation
244
245* Keyboard/Revision: `void keyboard_post_init_kb(void)`
246* Keymap: `void keyboard_post_init_user(void)`
247
ea8df568 248# Matrix Scanning Code
409cb1af 249
250Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
251
7b0356d1 252### Example `matrix_scan_*` Implementation
409cb1af 253
48913153 254This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on Discord](https://discord.gg/Uq7gcHh).
409cb1af 255
7b0356d1 256### `matrix_scan_*` Function Documentation
409cb1af 257
258* Keyboard/Revision: `void matrix_scan_kb(void)`
259* Keymap: `void matrix_scan_user(void)`
260
261This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
262
94ba2e5a 263You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
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264
265
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266# Keyboard Idling/Wake Code
267
713ec911 268If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
cb91320d 269
e0a0d80b 270This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system board is idled and when it wakes up, respectively.
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271
272
273### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
274
cb91320d 275
713ec911 276```c
c534a4c7 277void suspend_power_down_user(void) {
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278 rgb_matrix_set_suspend_state(true);
279}
280
c534a4c7 281void suspend_wakeup_init_user(void) {
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282 rgb_matrix_set_suspend_state(false);
283}
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284```
285
cc5c6b44 286### Keyboard suspend/wake Function Documentation
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287
288* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
289* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
290
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291# Layer Change Code
292
713ec911 293This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
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294
295### Example `layer_state_set_*` Implementation
296
297This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
298
713ec911 299```c
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300layer_state_t layer_state_set_user(layer_state_t state) {
301 switch (get_highest_layer(state)) {
42e85d2b
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302 case _RAISE:
303 rgblight_setrgb (0x00, 0x00, 0xFF);
304 break;
305 case _LOWER:
306 rgblight_setrgb (0xFF, 0x00, 0x00);
307 break;
308 case _PLOVER:
309 rgblight_setrgb (0x00, 0xFF, 0x00);
310 break;
311 case _ADJUST:
312 rgblight_setrgb (0x7A, 0x00, 0xFF);
313 break;
314 default: // for any other layers, or the default layer
315 rgblight_setrgb (0x00, 0xFF, 0xFF);
316 break;
317 }
318 return state;
319}
320```
d965d72d 321### `layer_state_set_*` Function Documentation
42e85d2b 322
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323* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
324* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)`
42e85d2b 325
5701b75e 326
42e85d2b 327The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
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328
329
330# Persistent Configuration (EEPROM)
331
332This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
333
334The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
335
336Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
337
338* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
339
cc5c6b44 340### Example Implementation
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341
342This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
343
344
345In your keymap.c file, add this to the top:
40c6269f 346```c
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347typedef union {
348 uint32_t raw;
349 struct {
350 bool rgb_layer_change :1;
351 };
352} user_config_t;
353
354user_config_t user_config;
355```
356
357This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
358
c534a4c7 359We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `keyboard_post_init_user` and `process_record_user` to configure everything.
e885c793 360
c534a4c7 361Now, using the `keyboard_post_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
40c6269f 362```c
c534a4c7 363void keyboard_post_init_user(void) {
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364 // Call the keymap level matrix init.
365
366 // Read the user config from EEPROM
367 user_config.raw = eeconfig_read_user();
368
369 // Set default layer, if enabled
370 if (user_config.rgb_layer_change) {
371 rgblight_enable_noeeprom();
372 rgblight_sethsv_noeeprom_cyan();
373 rgblight_mode_noeeprom(1);
374 }
375}
376```
377The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
378
40c6269f 379```c
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380layer_state_t layer_state_set_user(layer_state_t state) {
381 switch (get_highest_layer(state)) {
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382 case _RAISE:
383 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
384 break;
385 case _LOWER:
386 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
387 break;
388 case _PLOVER:
389 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
390 break;
391 case _ADJUST:
392 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
393 break;
394 default: // for any other layers, or the default layer
395 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
396 break;
397 }
398 return state;
399}
400```
40c6269f 401This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
402```c
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403
404bool process_record_user(uint16_t keycode, keyrecord_t *record) {
405 switch (keycode) {
406 case FOO:
407 if (record->event.pressed) {
408 // Do something when pressed
409 } else {
410 // Do something else when release
411 }
412 return false; // Skip all further processing of this key
413 case KC_ENTER:
414 // Play a tone when enter is pressed
415 if (record->event.pressed) {
416 PLAY_NOTE_ARRAY(tone_qwerty);
417 }
418 return true; // Let QMK send the enter press/release events
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419 case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
420 if (record->event.pressed) {
421 user_config.rgb_layer_change ^= 1; // Toggles the status
422 eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
423 if (user_config.rgb_layer_change) { // if layer state indication is enabled,
424 layer_state_set(layer_state); // then immediately update the layer color
425 }
426 }
427 return false; break;
428 case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
429 if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
430 if (user_config.rgb_layer_change) { // only if this is enabled
431 user_config.rgb_layer_change = false; // disable it, and
432 eeconfig_update_user(user_config.raw); // write the setings to EEPROM
433 }
434 }
435 return true; break;
436 default:
437 return true; // Process all other keycodes normally
438 }
439}
440```
40c6269f 441And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
e885c793 442
40c6269f 443```c
e885c793 444void eeconfig_init_user(void) { // EEPROM is getting reset!
c534a4c7 445 user_config.raw = 0;
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446 user_config.rgb_layer_change = true; // We want this enabled by default
447 eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
448
449 // use the non noeeprom versions, to write these values to EEPROM too
450 rgblight_enable(); // Enable RGB by default
451 rgblight_sethsv_cyan(); // Set it to CYAN by default
452 rgblight_mode(1); // set to solid by default
453}
454```
455
456And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
457
458### 'EECONFIG' Function Documentation
459
460* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
461* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
462
463The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
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464
465# Custom Tapping Term
466
467By default, the tapping term is defined globally, and is not configurable by key. For most users, this is perfectly fine. But in come cases, dual function keys would be greatly improved by different timeouts than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable `TAPPING_TERM`.
468
469To enable this functionality, you need to add `#define TAPPING_TERM_PER_KEY` to your `config.h`, first.
470
471
472## Example `get_tapping_term` Implementation
473
474To change the `TAPPING TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
475
476```c
477uint16_t get_tapping_term(uint16_t keycode) {
478 switch (keycode) {
479 case SFT_T(KC_SPC):
480 return TAPPING_TERM + 1250;
481 case LT(1, KC_GRV):
482 return 130;
483 default:
484 return TAPPING_TERM;
485 }
486}
487```
488
489### `get_tapping_term` Function Documentation
490
491Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only a user level function is useful here, so no need to mark it as such.