refactor How a Matrix Works doc
[jackhill/qmk/firmware.git] / docs / custom_quantum_functions.md
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7b0356d1 1# How to Customize Your Keyboard's Behavior
4f48dd7c 2
bb53635f 3For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
409cb1af 4
7aaef162 5This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
409cb1af 6
7## A Word on Core vs Keyboards vs Keymap
4f48dd7c 8
9We have structured QMK as a hierarchy:
10
2f942c98 11* Core (`_quantum`)
4f48dd7c 12 * Keyboard/Revision (`_kb`)
13 * Keymap (`_user`)
14
409cb1af 15Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
4f48dd7c 16
1ca87968 17When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
4f48dd7c 18
486abde0 19# Custom Keycodes
4f48dd7c 20
409cb1af 21By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
22
486abde0 23## Defining a New Keycode
4f48dd7c 24
409cb1af 25The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
4f48dd7c 26
409cb1af 27
28Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
b65282f6 29
713ec911 30```c
409cb1af 31enum my_keycodes {
32 FOO = SAFE_RANGE,
33 BAR
34};
b65282f6 35```
36
7b0356d1 37## Programming the Behavior of Any Keycode
b65282f6 38
d8f0faab 39When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
4f48dd7c 40
409cb1af 41These function are called every time a key is pressed or released.
4f48dd7c 42
7b0356d1 43### Example `process_record_user()` Implementation
4f48dd7c 44
409cb1af 45This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
4f48dd7c 46
713ec911 47```c
409cb1af 48bool process_record_user(uint16_t keycode, keyrecord_t *record) {
49 switch (keycode) {
50 case FOO:
51 if (record->event.pressed) {
52 // Do something when pressed
53 } else {
54 // Do something else when release
55 }
56 return false; // Skip all further processing of this key
57 case KC_ENTER:
58 // Play a tone when enter is pressed
59 if (record->event.pressed) {
d8e29b53 60 PLAY_NOTE_ARRAY(tone_qwerty);
409cb1af 61 }
62 return true; // Let QMK send the enter press/release events
eab41f7b 63 default:
64 return true; // Process all other keycodes normally
409cb1af 65 }
66}
67```
34836a16 68
7b0356d1 69### `process_record_*` Function Documentation
34836a16 70
bb53635f 71* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
409cb1af 72* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
4f48dd7c 73
409cb1af 74The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
4f48dd7c 75
af37bb2f 76The `record` argument contains information about the actual press:
4f48dd7c 77
713ec911 78```c
4f48dd7c 79keyrecord_t record {
713ec911
YFL
80 keyevent_t event {
81 keypos_t key {
82 uint8_t col
83 uint8_t row
84 }
85 bool pressed
86 uint16_t time
87 }
4f48dd7c 88}
89```
90
ea8df568 91# LED Control
34836a16 92
dfb78d2a 93QMK provides methods to read 5 of the LEDs defined in the HID spec:
4f48dd7c 94
dfb78d2a 95* Num Lock
96* Caps Lock
97* Scroll Lock
98* Compose
99* Kana
4f48dd7c 100
dfb78d2a 101There are two ways to get the lock LED state:
94ba2e5a 102
dfb78d2a 103* by implementing `bool led_update_kb(led_t led_state)` or `_user(led_t led_state)`; or
104* by calling `led_t host_keyboard_led_state()`
94ba2e5a 105
dfb78d2a 106!> `host_keyboard_led_state()` may already reflect a new value before `led_update_user()` is called.
94ba2e5a 107
dfb78d2a 108Two more deprecated functions exist that provide the LED state as a `uint8_t`:
94ba2e5a 109
dfb78d2a 110* `uint8_t led_set_kb(uint8_t usb_led)` and `_user(uint8_t usb_led)`
111* `uint8_t host_keyboard_leds()`
94ba2e5a 112
dfb78d2a 113## `led_update_user()`
114
115This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
116
e62ab7e2
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117By convention, return `true` from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
118return `false` when you would prefer not to run the code in `led_update_kb()`.
119
120Some examples include:
121
122 - overriding the LEDs to use them for something else like layer indication
123 - return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
124 - play a sound when an LED turns on or off.
125 - return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
dfb78d2a 126
127?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
128
129### Example `led_update_kb()` Implementation
130
131```c
132bool led_update_kb(led_t led_state) {
e62ab7e2
YFL
133 bool res = led_update_user(led_state);
134 if(res) {
3541f01a
YFL
135 // writePin sets the pin high for 1 and low for 0.
136 // In this example the pins are inverted, setting
137 // it low/0 turns it on, and high/1 turns the LED off.
138 // This behavior depends on whether the LED is between the pin
139 // and VCC or the pin and GND.
140 writePin(B0, !led_state.num_lock);
141 writePin(B1, !led_state.caps_lock);
142 writePin(B2, !led_state.scroll_lock);
143 writePin(B3, !led_state.compose);
144 writePin(B4, !led_state.kana);
dfb78d2a 145 }
e62ab7e2 146 return res;
dfb78d2a 147}
148```
149
150### Example `led_update_user()` Implementation
4f48dd7c 151
e62ab7e2
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152This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
153
713ec911 154```c
e62ab7e2
YFL
155#ifdef AUDIO_ENABLE
156 float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
157 float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
158#endif
159
dfb78d2a 160bool led_update_user(led_t led_state) {
e62ab7e2
YFL
161 #ifdef AUDIO_ENABLE
162 static uint8_t caps_state = 0;
163 if (caps_state != led_state.caps_lock) {
164 led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
165 caps_state = led_state.caps_lock;
4f48dd7c 166 }
e62ab7e2 167 #endif
dfb78d2a 168 return true;
4f48dd7c 169}
2f942c98 170```
409cb1af 171
dfb78d2a 172### `led_update_*` Function Documentation
409cb1af 173
dfb78d2a 174* Keyboard/Revision: `bool led_update_kb(led_t led_state)`
175* Keymap: `bool led_update_user(led_t led_state)`
409cb1af 176
dfb78d2a 177## `host_keyboard_led_state()`
94ba2e5a 178
dfb78d2a 179Call this function to get the last received LED state as a `led_t`. This is useful for reading the LED state outside `led_update_*`, e.g. in [`matrix_scan_user()`](#matrix-scanning-code).
94ba2e5a 180
0f8431a5 181## Setting Physical LED State
94ba2e5a
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182
183Some keyboard implementations provide convenience methods for setting the state of the physical LEDs.
184
0f8431a5 185### Ergodox Boards
94ba2e5a 186
0f8431a5 187The Ergodox implementations provide `ergodox_right_led_1`/`2`/`3_on`/`off()` to turn individual LEDs on or off, as well as `ergodox_right_led_on`/`off(uint8_t led)` to turn them on or off by their index.
94ba2e5a 188
0f8431a5 189In addition, it is possible to specify the brightness level of all LEDs with `ergodox_led_all_set(uint8_t n)`; of individual LEDs with `ergodox_right_led_1`/`2`/`3_set(uint8_t n)`; or by index with `ergodox_right_led_set(uint8_t led, uint8_t n)`.
94ba2e5a 190
0f8431a5 191Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
cb91320d 192
cc5c6b44 193# Keyboard Initialization Code
409cb1af 194
cc5c6b44 195There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
cb91320d 196
cc5c6b44 197These are the three main initialization functions, listed in the order that they're called.
409cb1af 198
cc5c6b44
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199* `keyboard_pre_init_*` - Happens before most anything is started. Good for hardware setup that you want running very early.
200* `matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.
201* `keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
202
203!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
204
205## Keyboard Pre Initialization code
206
207This runs very early during startup, even before the USB has been started.
208
209Shortly after this, the matrix is initialized.
210
211For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
212
213However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
214
215### Example `keyboard_pre_init_user()` Implementation
409cb1af 216
c534a4c7 217This example, at the keyboard level, sets up B0, B1, B2, B3, and B4 as LED pins.
409cb1af 218
713ec911 219```c
cc5c6b44
DJ
220void keyboard_pre_init_user(void) {
221 // Call the keyboard pre init code.
409cb1af 222
223 // Set our LED pins as output
c534a4c7
DJ
224 setPinOutput(B0);
225 setPinOutput(B1);
226 setPinOutput(B2);
227 setPinOutput(B3);
228 setPinOutput(B4);
409cb1af 229}
230```
231
cc5c6b44
DJ
232### `keyboard_pre_init_*` Function Documentation
233
234* Keyboard/Revision: `void keyboard_pre_init_kb(void)`
235* Keymap: `void keyboard_pre_init_user(void)`
236
237## Matrix Initialization Code
238
239This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
240
241This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
242
243
7b0356d1 244### `matrix_init_*` Function Documentation
409cb1af 245
bb53635f 246* Keyboard/Revision: `void matrix_init_kb(void)`
409cb1af 247* Keymap: `void matrix_init_user(void)`
248
cc5c6b44
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249
250## Keyboard Post Initialization code
251
252This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
253
254
255### Example `keyboard_post_init_user()` Implementation
256
257This example, running after everything else has initialized, sets up the rgb underglow configuration.
258
259```c
260void keyboard_post_init_user(void) {
261 // Call the post init code.
262 rgblight_enable_noeeprom(); // enables Rgb, without saving settings
40c6269f 263 rgblight_sethsv_noeeprom(180, 255, 255); // sets the color to teal/cyan without saving
cc5c6b44
DJ
264 rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
265}
266```
267
268### `keyboard_post_init_*` Function Documentation
269
270* Keyboard/Revision: `void keyboard_post_init_kb(void)`
271* Keymap: `void keyboard_post_init_user(void)`
272
ea8df568 273# Matrix Scanning Code
409cb1af 274
275Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
276
7b0356d1 277### Example `matrix_scan_*` Implementation
409cb1af 278
48913153 279This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on Discord](https://discord.gg/Uq7gcHh).
409cb1af 280
7b0356d1 281### `matrix_scan_*` Function Documentation
409cb1af 282
283* Keyboard/Revision: `void matrix_scan_kb(void)`
284* Keymap: `void matrix_scan_user(void)`
285
286This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
287
94ba2e5a 288You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
d27d8549
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289
290
cb91320d
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291# Keyboard Idling/Wake Code
292
713ec911 293If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
cb91320d 294
e0a0d80b 295This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system board is idled and when it wakes up, respectively.
cb91320d
DJ
296
297
298### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
299
cb91320d 300
713ec911 301```c
c534a4c7 302void suspend_power_down_user(void) {
cb91320d
DJ
303 rgb_matrix_set_suspend_state(true);
304}
305
c534a4c7 306void suspend_wakeup_init_user(void) {
cb91320d
DJ
307 rgb_matrix_set_suspend_state(false);
308}
cb91320d
DJ
309```
310
cc5c6b44 311### Keyboard suspend/wake Function Documentation
cb91320d
DJ
312
313* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
314* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
315
42e85d2b
L
316# Layer Change Code
317
713ec911 318This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
42e85d2b
L
319
320### Example `layer_state_set_*` Implementation
321
322This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
323
713ec911 324```c
b62e160a
DJ
325layer_state_t layer_state_set_user(layer_state_t state) {
326 switch (get_highest_layer(state)) {
42e85d2b
L
327 case _RAISE:
328 rgblight_setrgb (0x00, 0x00, 0xFF);
329 break;
330 case _LOWER:
331 rgblight_setrgb (0xFF, 0x00, 0x00);
332 break;
333 case _PLOVER:
334 rgblight_setrgb (0x00, 0xFF, 0x00);
335 break;
336 case _ADJUST:
337 rgblight_setrgb (0x7A, 0x00, 0xFF);
338 break;
339 default: // for any other layers, or the default layer
340 rgblight_setrgb (0x00, 0xFF, 0xFF);
341 break;
342 }
343 return state;
344}
345```
d965d72d 346### `layer_state_set_*` Function Documentation
42e85d2b 347
b62e160a
DJ
348* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
349* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)`
42e85d2b 350
5701b75e 351
42e85d2b 352The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
e885c793
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353
354
355# Persistent Configuration (EEPROM)
356
357This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
358
359The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
360
361Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
362
363* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
364
cc5c6b44 365### Example Implementation
e885c793
DJ
366
367This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
368
369
370In your keymap.c file, add this to the top:
40c6269f 371```c
e885c793
DJ
372typedef union {
373 uint32_t raw;
374 struct {
375 bool rgb_layer_change :1;
376 };
377} user_config_t;
378
379user_config_t user_config;
380```
381
382This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
383
c534a4c7 384We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `keyboard_post_init_user` and `process_record_user` to configure everything.
e885c793 385
c534a4c7 386Now, using the `keyboard_post_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
40c6269f 387```c
c534a4c7 388void keyboard_post_init_user(void) {
e885c793
DJ
389 // Call the keymap level matrix init.
390
391 // Read the user config from EEPROM
392 user_config.raw = eeconfig_read_user();
393
394 // Set default layer, if enabled
395 if (user_config.rgb_layer_change) {
396 rgblight_enable_noeeprom();
e62ab7e2 397 rgblight_sethsv_noeeprom_cyan();
e885c793
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398 rgblight_mode_noeeprom(1);
399 }
400}
401```
402The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
403
40c6269f 404```c
b62e160a
DJ
405layer_state_t layer_state_set_user(layer_state_t state) {
406 switch (get_highest_layer(state)) {
e885c793
DJ
407 case _RAISE:
408 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
409 break;
410 case _LOWER:
411 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
412 break;
413 case _PLOVER:
414 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
415 break;
416 case _ADJUST:
417 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
418 break;
419 default: // for any other layers, or the default layer
420 if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
421 break;
422 }
423 return state;
424}
425```
40c6269f 426This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
427```c
e885c793
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428
429bool process_record_user(uint16_t keycode, keyrecord_t *record) {
430 switch (keycode) {
431 case FOO:
432 if (record->event.pressed) {
433 // Do something when pressed
434 } else {
435 // Do something else when release
436 }
437 return false; // Skip all further processing of this key
438 case KC_ENTER:
439 // Play a tone when enter is pressed
440 if (record->event.pressed) {
441 PLAY_NOTE_ARRAY(tone_qwerty);
442 }
443 return true; // Let QMK send the enter press/release events
e885c793 444 case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
e62ab7e2 445 if (record->event.pressed) {
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446 user_config.rgb_layer_change ^= 1; // Toggles the status
447 eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
e62ab7e2 448 if (user_config.rgb_layer_change) { // if layer state indication is enabled,
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449 layer_state_set(layer_state); // then immediately update the layer color
450 }
451 }
452 return false; break;
453 case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
454 if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
e62ab7e2
YFL
455 if (user_config.rgb_layer_change) { // only if this is enabled
456 user_config.rgb_layer_change = false; // disable it, and
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457 eeconfig_update_user(user_config.raw); // write the setings to EEPROM
458 }
459 }
460 return true; break;
461 default:
462 return true; // Process all other keycodes normally
463 }
464}
465```
40c6269f 466And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. To force an EEPROM reset, use the `EEP_RST` keycode or [Bootmagic](feature_bootmagic.md) functionallity. For example, if you want to set rgb layer indication by default, and save the default valued.
e885c793 467
40c6269f 468```c
e62ab7e2 469void eeconfig_init_user(void) { // EEPROM is getting reset!
c534a4c7 470 user_config.raw = 0;
e885c793
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471 user_config.rgb_layer_change = true; // We want this enabled by default
472 eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
473
474 // use the non noeeprom versions, to write these values to EEPROM too
475 rgblight_enable(); // Enable RGB by default
476 rgblight_sethsv_cyan(); // Set it to CYAN by default
477 rgblight_mode(1); // set to solid by default
478}
479```
480
481And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
482
483### 'EECONFIG' Function Documentation
484
485* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
486* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
487
488The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
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489
490# Custom Tapping Term
491
7f388b65 492By default, the tapping term and related options (such as `IGNORE_MOD_TAP_INTERRUPT`) are defined globally, and are not configurable by key. For most users, this is perfectly fine. But in some cases, dual function keys would be greatly improved by different timeout behaviors than `LT` keys, or because some keys may be easier to hold than others. Instead of using custom key codes for each, this allows for per key configurable timeout behaviors.
5701b75e 493
7f388b65 494There are two configurable options to control per-key timeout behaviors:
495
496- `TAPPING_TERM_PER_KEY`
497- `IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
498
499You need to add `#define` lines to your `config.h` for each feature you want.
500
501```
502#define TAPPING_TERM_PER_KEY
503#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
504```
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505
506
507## Example `get_tapping_term` Implementation
508
7f388b65 509To change the `TAPPING_TERM` based on the keycode, you'd want to add something like the following to your `keymap.c` file:
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510
511```c
512uint16_t get_tapping_term(uint16_t keycode) {
513 switch (keycode) {
514 case SFT_T(KC_SPC):
515 return TAPPING_TERM + 1250;
516 case LT(1, KC_GRV):
517 return 130;
518 default:
519 return TAPPING_TERM;
520 }
521}
522```
523
7f388b65 524## Example `get_ignore_mod_tap_interrupt` Implementation
525
526To change the `IGNORE_MOD_TAP_INTERRUPT` value based on the keycode, you'd want to add something like the following to your `keymap.c` file:
527
528```c
529bool get_ignore_mod_tap_interrupt(uint16_t keycode) {
530 switch (keycode) {
531 case SFT_T(KC_SPC):
532 return true;
533 default:
534 return false;
535 }
536}
537```
538
539## `get_tapping_term` / `get_ignore_mod_tap_interrupt` Function Documentation
5701b75e 540
7f388b65 541Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only user level functions are useful here, so no need to mark them as such.