1 # THIS FILE IS OBSOLETE. Please migrate away from using the
2 # ".spec" files to the XML Registry. See
3 # http://www.opengl.org/registry/api/README.txt
4 # for more information.
6 # Copyright (c) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
7 # Copyright (c) 2006-2013 The Khronos Group, Inc.
9 # This document is licensed under the SGI Free Software B License Version
10 # 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
12 # $Revision: 21963 $ on $Date: 2013-06-13 02:52:31 -0700 (Thu, 13 Jun 2013) $
14 # This is the old (no longer canonical) WGL enumerant registry. It is
15 # no longer maintained or used for current header file generation.
17 # Note that this registry does not currently include
18 # any core WGL enumerants - only enumerants defined by WGL
21 ###############################################################################
23 # Not a bitfield but not from an assigned range, either
24 WGL_NV_DX_interop enum
:
25 WGL_ACCESS_READ_ONLY_NV
= 0x00000000
26 WGL_ACCESS_READ_WRITE_NV
= 0x00000001
27 WGL_ACCESS_WRITE_DISCARD_NV
= 0x00000002
29 # Bitmasks - not consumed by the registry
30 WGL_ARB_buffer_region enum
:
31 WGL_FRONT_COLOR_BUFFER_BIT_ARB
= 0x00000001
32 WGL_BACK_COLOR_BUFFER_BIT_ARB
= 0x00000002
33 WGL_DEPTH_BUFFER_BIT_ARB
= 0x00000004
34 WGL_STENCIL_BUFFER_BIT_ARB
= 0x00000008
36 # CONTEXT_FLAGS_ARB bits (shared with GLX and GL)
38 WGL_CONTEXT_DEBUG_BIT_ARB
= 0x00000001 # ARB_create_context
39 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
= 0x00000002 # ARB_create_context
40 WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
= 0x00000004 # ARB_create_context_robustness
41 WGL_CONTEXT_RESET_ISOLATION_BIT_ARB
= 0x00000008 # ARB_create_context_robustness_isolation (reserved)
43 # CONTEXT_PROFILE_MASK_ARB bits
44 WGLContextProfileMask enum
:
45 WGL_CONTEXT_CORE_PROFILE_BIT_ARB
= 0x00000001 # ARB_create_context_profile
46 WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
= 0x00000002 # ARB_create_context_profile
47 WGL_CONTEXT_ES2_PROFILE_BIT_EXT
= 0x00000004 # EXT_create_context_es2_profile
49 # AMD: 0x1F00-0x1F02 (additional; see below; equivalent to corresponding GL token)
51 ###############################################################################
55 WGL_EXT_pixel_format enum
:
56 WGL_NUMBER_PIXEL_FORMATS_EXT
= 0x2000
57 WGL_DRAW_TO_WINDOW_EXT
= 0x2001
58 WGL_DRAW_TO_BITMAP_EXT
= 0x2002
59 WGL_ACCELERATION_EXT
= 0x2003
60 WGL_NEED_PALETTE_EXT
= 0x2004
61 WGL_NEED_SYSTEM_PALETTE_EXT
= 0x2005
62 WGL_SWAP_LAYER_BUFFERS_EXT
= 0x2006
63 WGL_SWAP_METHOD_EXT
= 0x2007
64 WGL_NUMBER_OVERLAYS_EXT
= 0x2008
65 WGL_NUMBER_UNDERLAYS_EXT
= 0x2009
66 WGL_TRANSPARENT_EXT
= 0x200A
67 WGL_TRANSPARENT_VALUE_EXT
= 0x200B
68 WGL_SHARE_DEPTH_EXT
= 0x200C
69 WGL_SHARE_STENCIL_EXT
= 0x200D
70 WGL_SHARE_ACCUM_EXT
= 0x200E
71 WGL_SUPPORT_GDI_EXT
= 0x200F
72 WGL_SUPPORT_OPENGL_EXT
= 0x2010
73 WGL_DOUBLE_BUFFER_EXT
= 0x2011
74 WGL_STEREO_EXT
= 0x2012
75 WGL_PIXEL_TYPE_EXT
= 0x2013
76 WGL_COLOR_BITS_EXT
= 0x2014
77 WGL_RED_BITS_EXT
= 0x2015
78 WGL_RED_SHIFT_EXT
= 0x2016
79 WGL_GREEN_BITS_EXT
= 0x2017
80 WGL_GREEN_SHIFT_EXT
= 0x2018
81 WGL_BLUE_BITS_EXT
= 0x2019
82 WGL_BLUE_SHIFT_EXT
= 0x201A
83 WGL_ALPHA_BITS_EXT
= 0x201B
84 WGL_ALPHA_SHIFT_EXT
= 0x201C
85 WGL_ACCUM_BITS_EXT
= 0x201D
86 WGL_ACCUM_RED_BITS_EXT
= 0x201E
87 WGL_ACCUM_GREEN_BITS_EXT
= 0x201F
88 WGL_ACCUM_BLUE_BITS_EXT
= 0x2020
89 WGL_ACCUM_ALPHA_BITS_EXT
= 0x2021
90 WGL_DEPTH_BITS_EXT
= 0x2022
91 WGL_STENCIL_BITS_EXT
= 0x2023
92 WGL_AUX_BUFFERS_EXT
= 0x2024
93 WGL_NO_ACCELERATION_EXT
= 0x2025
94 WGL_GENERIC_ACCELERATION_EXT
= 0x2026
95 WGL_FULL_ACCELERATION_EXT
= 0x2027
96 WGL_SWAP_EXCHANGE_EXT
= 0x2028
97 WGL_SWAP_COPY_EXT
= 0x2029
98 WGL_SWAP_UNDEFINED_EXT
= 0x202A
99 WGL_TYPE_RGBA_EXT
= 0x202B
100 WGL_TYPE_COLORINDEX_EXT
= 0x202C
102 WGL_ARB_pixel_format enum
:
103 WGL_NUMBER_PIXEL_FORMATS_ARB
= 0x2000
104 WGL_DRAW_TO_WINDOW_ARB
= 0x2001
105 WGL_DRAW_TO_BITMAP_ARB
= 0x2002
106 WGL_ACCELERATION_ARB
= 0x2003
107 WGL_NEED_PALETTE_ARB
= 0x2004
108 WGL_NEED_SYSTEM_PALETTE_ARB
= 0x2005
109 WGL_SWAP_LAYER_BUFFERS_ARB
= 0x2006
110 WGL_SWAP_METHOD_ARB
= 0x2007
111 WGL_NUMBER_OVERLAYS_ARB
= 0x2008
112 WGL_NUMBER_UNDERLAYS_ARB
= 0x2009
113 WGL_TRANSPARENT_ARB
= 0x200A
114 WGL_SHARE_DEPTH_ARB
= 0x200C
115 WGL_SHARE_STENCIL_ARB
= 0x200D
116 WGL_SHARE_ACCUM_ARB
= 0x200E
117 WGL_SUPPORT_GDI_ARB
= 0x200F
118 WGL_SUPPORT_OPENGL_ARB
= 0x2010
119 WGL_DOUBLE_BUFFER_ARB
= 0x2011
120 WGL_STEREO_ARB
= 0x2012
121 WGL_PIXEL_TYPE_ARB
= 0x2013
122 WGL_COLOR_BITS_ARB
= 0x2014
123 WGL_RED_BITS_ARB
= 0x2015
124 WGL_RED_SHIFT_ARB
= 0x2016
125 WGL_GREEN_BITS_ARB
= 0x2017
126 WGL_GREEN_SHIFT_ARB
= 0x2018
127 WGL_BLUE_BITS_ARB
= 0x2019
128 WGL_BLUE_SHIFT_ARB
= 0x201A
129 WGL_ALPHA_BITS_ARB
= 0x201B
130 WGL_ALPHA_SHIFT_ARB
= 0x201C
131 WGL_ACCUM_BITS_ARB
= 0x201D
132 WGL_ACCUM_RED_BITS_ARB
= 0x201E
133 WGL_ACCUM_GREEN_BITS_ARB
= 0x201F
134 WGL_ACCUM_BLUE_BITS_ARB
= 0x2020
135 WGL_ACCUM_ALPHA_BITS_ARB
= 0x2021
136 WGL_DEPTH_BITS_ARB
= 0x2022
137 WGL_STENCIL_BITS_ARB
= 0x2023
138 WGL_AUX_BUFFERS_ARB
= 0x2024
139 WGL_NO_ACCELERATION_ARB
= 0x2025
140 WGL_GENERIC_ACCELERATION_ARB
= 0x2026
141 WGL_FULL_ACCELERATION_ARB
= 0x2027
142 WGL_SWAP_EXCHANGE_ARB
= 0x2028
143 WGL_SWAP_COPY_ARB
= 0x2029
144 WGL_SWAP_UNDEFINED_ARB
= 0x202A
145 WGL_TYPE_RGBA_ARB
= 0x202B
146 WGL_TYPE_COLORINDEX_ARB
= 0x202C
147 WGL_DRAW_TO_PBUFFER_ARB
= 0x202D
148 WGL_MAX_PBUFFER_PIXELS_ARB
= 0x202E
149 WGL_MAX_PBUFFER_WIDTH_ARB
= 0x202F
150 WGL_MAX_PBUFFER_HEIGHT_ARB
= 0x2030
151 WGL_PBUFFER_LARGEST_ARB
= 0x2033
152 WGL_PBUFFER_WIDTH_ARB
= 0x2034
153 WGL_PBUFFER_HEIGHT_ARB
= 0x2035
154 WGL_TRANSPARENT_RED_VALUE_ARB
= 0x2037
155 WGL_TRANSPARENT_GREEN_VALUE_ARB
= 0x2038
156 WGL_TRANSPARENT_BLUE_VALUE_ARB
= 0x2039
157 WGL_TRANSPARENT_ALPHA_VALUE_ARB
= 0x203A
158 WGL_TRANSPARENT_INDEX_VALUE_ARB
= 0x203B
160 ###############################################################################
162 WGL_EXT_pbuffer enum
:
163 WGL_DRAW_TO_PBUFFER_EXT
= 0x202D
164 WGL_MAX_PBUFFER_PIXELS_EXT
= 0x202E
165 WGL_MAX_PBUFFER_WIDTH_EXT
= 0x202F
166 WGL_MAX_PBUFFER_HEIGHT_EXT
= 0x2030
167 WGL_OPTIMAL_PBUFFER_WIDTH_EXT
= 0x2031
168 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT
= 0x2032
169 WGL_PBUFFER_LARGEST_EXT
= 0x2033
170 WGL_PBUFFER_WIDTH_EXT
= 0x2034
171 WGL_PBUFFER_HEIGHT_EXT
= 0x2035
173 WGL_ARB_pbuffer enum
:
174 WGL_DRAW_TO_PBUFFER_ARB
= 0x202D
175 WGL_MAX_PBUFFER_PIXELS_ARB
= 0x202E
176 WGL_MAX_PBUFFER_WIDTH_ARB
= 0x202F
177 WGL_MAX_PBUFFER_HEIGHT_ARB
= 0x2030
178 WGL_PBUFFER_LARGEST_ARB
= 0x2033
179 WGL_PBUFFER_WIDTH_ARB
= 0x2034
180 WGL_PBUFFER_HEIGHT_ARB
= 0x2035
181 WGL_PBUFFER_LOST_ARB
= 0x2036
182 use WGL_ARB_pixel_format WGL_TRANSPARENT_RED_VALUE_ARB
183 use WGL_ARB_pixel_format WGL_TRANSPARENT_GREEN_VALUE_ARB
184 use WGL_ARB_pixel_format WGL_TRANSPARENT_BLUE_VALUE_ARB
185 use WGL_ARB_pixel_format WGL_TRANSPARENT_ALPHA_VALUE_ARB
186 use WGL_ARB_pixel_format WGL_TRANSPARENT_INDEX_VALUE_ARB
188 ###############################################################################
190 # SGI_future_use: 0x203C-0x203F
192 ###############################################################################
194 # Intense3D: 0x2040-0x205F
196 WGL_EXT_depth_float enum
:
197 WGL_DEPTH_FLOAT_EXT
= 0x2040
199 ###############################################################################
201 WGL_EXT_multisample enum
:
202 WGL_SAMPLE_BUFFERS_EXT
= 0x2041
203 WGL_SAMPLES_EXT
= 0x2042
205 WGL_ARB_multisample enum
:
206 WGL_SAMPLE_BUFFERS_ARB
= 0x2041
207 WGL_SAMPLES_ARB
= 0x2042
209 WGL_NV_multisample_coverage enum
: (additional
; see below
)
210 WGL_COVERAGE_SAMPLES_NV
= 0x2042
212 ###############################################################################
214 WGL_EXT_make_current_read enum
:
215 ERROR_INVALID_PIXEL_TYPE_EXT
= 0x2043
217 WGL_ARB_make_current_read enum
:
218 ERROR_INVALID_PIXEL_TYPE_ARB
= 0x2043
219 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB
= 0x2054
221 ###############################################################################
223 WGL_I3D_genlock enum
:
224 WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
= 0x2044
225 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D
= 0x2045
226 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D
= 0x2046
227 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D
= 0x2047
228 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D
= 0x2048
229 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D
= 0x2049
230 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D
= 0x204A
231 WGL_GENLOCK_SOURCE_EDGE_RISING_I3D
= 0x204B
232 WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D
= 0x204C
234 ###############################################################################
236 # Intense3D_future_use: 0x204D
238 ###############################################################################
241 WGL_GAMMA_TABLE_SIZE_I3D
= 0x204E
242 WGL_GAMMA_EXCLUDE_DESKTOP_I3D
= 0x204F
244 ###############################################################################
246 # Intense3D hasn't specified this extension, but it's in the enum registry
247 WGL_I3D_digital_video_control enum
:
248 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
= 0x2050
249 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D
= 0x2051
250 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D
= 0x2052
251 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D
= 0x2053
253 ###############################################################################
255 # WGL_ARB_make_current_read (additional; see above): 0x2054
257 ###############################################################################
259 WGL_3DL_stereo_control enum
:
260 WGL_STEREO_EMITTER_ENABLE_3DL
= 0x2055
261 WGL_STEREO_EMITTER_DISABLE_3DL
= 0x2056
262 WGL_STEREO_POLARITY_NORMAL_3DL
= 0x2057
263 WGL_STEREO_POLARITY_INVERT_3DL
= 0x2058
265 ###############################################################################
267 # Intense3D_future_use: 0x2059-0x205F
269 ###############################################################################
271 # 3DFX: 0x2060-0x206F
273 WGL_3DFX_multisample enum
:
274 WGL_SAMPLE_BUFFERS_3DFX
= 0x2060
275 WGL_SAMPLES_3DFX
= 0x2061
277 ###############################################################################
281 WGL_ARB_render_texture enum
:
282 WGL_BIND_TO_TEXTURE_RGB_ARB
= 0x2070
283 WGL_BIND_TO_TEXTURE_RGBA_ARB
= 0x2071
284 WGL_TEXTURE_FORMAT_ARB
= 0x2072
285 WGL_TEXTURE_TARGET_ARB
= 0x2073
286 WGL_MIPMAP_TEXTURE_ARB
= 0x2074
287 WGL_TEXTURE_RGB_ARB
= 0x2075
288 WGL_TEXTURE_RGBA_ARB
= 0x2076
289 WGL_NO_TEXTURE_ARB
= 0x2077
290 WGL_TEXTURE_CUBE_MAP_ARB
= 0x2078
291 WGL_TEXTURE_1D_ARB
= 0x2079
292 WGL_TEXTURE_2D_ARB
= 0x207A
293 WGL_MIPMAP_LEVEL_ARB
= 0x207B
294 WGL_CUBE_MAP_FACE_ARB
= 0x207C
295 WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
= 0x207D
296 WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
= 0x207E
297 WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
= 0x207F
298 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
= 0x2080
299 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
= 0x2081
300 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
= 0x2082
301 WGL_FRONT_LEFT_ARB
= 0x2083
302 WGL_FRONT_RIGHT_ARB
= 0x2084
303 WGL_BACK_LEFT_ARB
= 0x2085
304 WGL_BACK_RIGHT_ARB
= 0x2086
305 WGL_AUX0_ARB
= 0x2087
306 WGL_AUX1_ARB
= 0x2088
307 WGL_AUX2_ARB
= 0x2089
308 WGL_AUX3_ARB
= 0x208A
309 WGL_AUX4_ARB
= 0x208B
310 WGL_AUX5_ARB
= 0x208C
311 WGL_AUX6_ARB
= 0x208D
312 WGL_AUX7_ARB
= 0x208E
313 WGL_AUX8_ARB
= 0x208F
314 WGL_AUX9_ARB
= 0x2090
316 # Shared with GLX - synchronize create_context_* enums with glxenum.spec!
318 # Also includes a bitmask - see CotnextFlags above
319 WGL_ARB_create_context enum
:
320 WGL_CONTEXT_MAJOR_VERSION_ARB
= 0x2091
321 WGL_CONTEXT_MINOR_VERSION_ARB
= 0x2092
322 WGL_CONTEXT_LAYER_PLANE_ARB
= 0x2093
323 WGL_CONTEXT_FLAGS_ARB
= 0x2094
324 # 0x2096 collides with GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH!
325 ERROR_INVALID_VERSION_ARB
= 0x2095
327 # Also includes a bitmask - see ContextProfileMask above
328 WGL_ARB_create_context_profile enum
: (additional
; see above and below
)
329 ERROR_INVALID_PROFILE_ARB
= 0x2096
331 # ARB_future_use: 0x2097-0x209F
333 ###############################################################################
335 # NVIDIA: 0x20A0-0x219F (shared with GLX)
337 WGL_NV_render_texture_rectangle enum
:
338 WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
= 0x20A0
339 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV
= 0x20A1
340 WGL_TEXTURE_RECTANGLE_NV
= 0x20A2
342 WGL_NV_render_depth_texture enum
:
343 WGL_BIND_TO_TEXTURE_DEPTH_NV
= 0x20A3
344 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV
= 0x20A4
345 WGL_DEPTH_TEXTURE_FORMAT_NV
= 0x20A5
346 WGL_TEXTURE_DEPTH_COMPONENT_NV
= 0x20A6
347 WGL_DEPTH_COMPONENT_NV
= 0x20A7
349 WGL_EXT_pixel_format_packed_float enum
:
350 WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
= 0x20A8
352 WGL_ARB_framebuffer_sRGB enum
:
353 WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB
= 0x20A9
355 WGL_EXT_framebuffer_sRGB enum
:
356 WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT
= 0x20A9
358 # NV_future_use: 0x20AA-0x20AF
360 WGL_NV_float_buffer enum
:
361 WGL_FLOAT_COMPONENTS_NV
= 0x20B0
362 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV
= 0x20B1
363 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV
= 0x20B2
364 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV
= 0x20B3
365 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV
= 0x20B4
366 WGL_TEXTURE_FLOAT_R_NV
= 0x20B5
367 WGL_TEXTURE_FLOAT_RG_NV
= 0x20B6
368 WGL_TEXTURE_FLOAT_RGB_NV
= 0x20B7
369 WGL_TEXTURE_FLOAT_RGBA_NV
= 0x20B8
371 WGL_NV_multisample_coverage enum
: (additional
; see below
)
372 WGL_COLOR_SAMPLES_NV
= 0x20B9
374 # NV_future_use: 0x20BA-0x20BF
376 WGL_NV_video_out enum
:
377 WGL_BIND_TO_VIDEO_RGB_NV
= 0x20C0
378 WGL_BIND_TO_VIDEO_RGBA_NV
= 0x20C1
379 WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV
= 0x20C2
380 WGL_VIDEO_OUT_COLOR_NV
= 0x20C3
381 WGL_VIDEO_OUT_ALPHA_NV
= 0x20C4
382 WGL_VIDEO_OUT_DEPTH_NV
= 0x20C5
383 WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV
= 0x20C6
384 WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV
= 0x20C7
385 WGL_VIDEO_OUT_FRAME
= 0x20C8
386 WGL_VIDEO_OUT_FIELD_1
= 0x20C9
387 WGL_VIDEO_OUT_FIELD_2
= 0x20CA
388 WGL_VIDEO_OUT_STACKED_FIELDS_1_2
= 0x20CB
389 WGL_VIDEO_OUT_STACKED_FIELDS_2_1
= 0x20CC
391 # 0x20CD reserved for GLX_DEVICE_ID_NV (not present in WGL interface)
392 NV_video_capture enum
:
393 WGL_UNIQUE_ID_NV
= 0x20CE
394 WGL_NUM_VIDEO_CAPTURE_SLOTS_NV
= 0x20CF
396 WGL_NV_gpu_affinity enum
:
397 ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV
= 0x20D0
398 ERROR_MISSING_AFFINITY_MASK_NV
= 0x20D1
400 # NV_future_use: 0x20D2-0x20EF
402 WGL_NV_present_video enum
:
403 WGL_NUM_VIDEO_SLOTS_NV
= 0x20F0
405 # NV_future_use: 0x20F1-0x219F
407 ###############################################################################
410 WGL_ARB_pixel_format_float enum
:
411 WGL_TYPE_RGBA_FLOAT_ARB
= 0x21A0
413 WGL_ATI_pixel_format_float enum
:
414 WGL_TYPE_RGBA_FLOAT_ATI
= 0x21A0
416 # AMD_future_use: 0x21A1
418 WGL_AMD_gpu_association enum
:
419 WGL_GPU_VENDOR_AMD
= 0x1F00
420 WGL_GPU_RENDERER_STRING_AMD
= 0x1F01
421 WGL_GPU_OPENGL_VERSION_STRING_AMD
= 0x1F02
422 WGL_GPU_FASTEST_TARGET_GPUS_AMD
= 0x21A2
423 WGL_GPU_RAM_AMD
= 0x21A3
424 WGL_GPU_CLOCK_AMD
= 0x21A4
425 WGL_GPU_NUM_PIPES_AMD
= 0x21A5
426 WGL_GPU_NUM_SIMD_AMD
= 0x21A6
427 WGL_GPU_NUM_RB_AMD
= 0x21A7
428 WGL_GPU_NUM_SPI_AMD
= 0x21A8
430 # AMD_future_use: 0x21A9-0x21AF
432 ###############################################################################
434 # Matrox: 0x21B0-0x21BF (tentative, RFC sent to ARB 2002/10/3)
436 ###############################################################################
438 # Any_vendor_future_use: 0x21C0-0x2FFFF
440 ###############################################################################
442 # Values shared with GLX and/or GL
444 # Also includes a bitmask - see ContextFlags above
445 # All values are shared with GLX and GL
446 WGL_ARB_create_context_robustness enum
:
447 WGL_LOSE_CONTEXT_ON_RESET_ARB
= 0x8252 # shared with GLX and GL
448 WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB
= 0x8256 # shared with GLX and GL
449 WGL_NO_RESET_NOTIFICATION_ARB
= 0x8261 # shared with GLX and GL
451 # Also includes a bitmask - see ContextProfileMask above
452 # All values are shared with GLX and GL
453 WGL_ARB_create_context_profile enum
:
454 WGL_CONTEXT_PROFILE_MASK_ARB
= 0x9126