#define unkill_checksum CHECKSUM("unkill_enable")
#define pause_button_pin_checksum CHECKSUM("pause_button_pin")
#define kill_button_pin_checksum CHECKSUM("kill_button_pin")
+#define poll_frequency_checksum CHECKSUM("kill_button_poll_frequency")
KillButton::KillButton()
{
}
this->register_for_event(ON_IDLE);
- THEKERNEL->slow_ticker->attach( 5, this, &KillButton::button_tick );
+
+ this->poll_frequency = THEKERNEL->config->value( poll_frequency_checksum )->by_default(5)->as_number();
+ THEKERNEL->slow_ticker->attach( this->poll_frequency, this, &KillButton::button_tick );
}
void KillButton::on_idle(void *argument)
state= UNKILL_TIMING_BUTTON_DOWN;
break;
case UNKILL_TIMING_BUTTON_DOWN:
- if(++unkill_timer > 5*2) state= UNKILL_FIRE;
+ if(++unkill_timer > this->poll_frequency*2) state= UNKILL_FIRE;
else if(this->kill_button.get()) unkill_timer= 0;
if(!killed) state= IDLE;
break;