8 // define a plane given three points
16 Plane3D(const Vector3
&v1
, const Vector3
&v2
, const Vector3
&v3
);
17 Plane3D(uint32_t a
, uint32_t b
, uint32_t c
, uint32_t d
);
18 float getz(float x
, float y
);
19 Vector3
getNormal() const;
20 void encode(uint32_t& a
, uint32_t& b
, uint32_t& c
, uint32_t& d
);