2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
8 #include "libs/Module.h"
9 #include "libs/Kernel.h"
10 #include "modules/communication/utils/Gcode.h"
11 #include "modules/robot/Player.h"
13 #include "libs/nuts_bolts.h"
15 #include "libs/StepperMotor.h"
16 #include "wait_api.h" // mbed.h lib
19 this->status
= NOT_HOMING
;
22 void Endstops::on_module_loaded() {
23 this->register_for_event(ON_GCODE_RECEIVED
);
25 // Take StepperMotor objects from Robot and keep them here
26 this->steppers
[0] = this->kernel
->robot
->alpha_stepper_motor
;
27 this->steppers
[1] = this->kernel
->robot
->beta_stepper_motor
;
28 this->steppers
[2] = this->kernel
->robot
->gamma_stepper_motor
;
31 this->on_config_reload(this);
36 void Endstops::on_config_reload(void* argument
){
37 this->pins
[0] = this->kernel
->config
->value(alpha_min_endstop_checksum
)->by_default("nc" )->as_pin()->as_input()->pull_down();
38 this->pins
[1] = this->kernel
->config
->value(beta_min_endstop_checksum
)->by_default("nc" )->as_pin()->as_input()->pull_down();
39 this->pins
[2] = this->kernel
->config
->value(gamma_min_endstop_checksum
)->by_default("nc" )->as_pin()->as_input()->pull_down();
40 this->fast_rates
[0] = this->kernel
->config
->value(alpha_fast_homing_rate_checksum
)->by_default("500" )->as_number();
41 this->fast_rates
[1] = this->kernel
->config
->value(beta_fast_homing_rate_checksum
)->by_default("500" )->as_number();
42 this->fast_rates
[2] = this->kernel
->config
->value(gamma_fast_homing_rate_checksum
)->by_default("5" )->as_number();
43 this->slow_rates
[0] = this->kernel
->config
->value(alpha_slow_homing_rate_checksum
)->by_default("100" )->as_number();
44 this->slow_rates
[1] = this->kernel
->config
->value(beta_slow_homing_rate_checksum
)->by_default("100" )->as_number();
45 this->slow_rates
[2] = this->kernel
->config
->value(gamma_slow_homing_rate_checksum
)->by_default("5" )->as_number();
46 this->retract_steps
[0] = this->kernel
->config
->value(alpha_homing_retract_checksum
)->by_default("30" )->as_number();
47 this->retract_steps
[1] = this->kernel
->config
->value(beta_homing_retract_checksum
)->by_default("30" )->as_number();
48 this->retract_steps
[2] = this->kernel
->config
->value(gamma_homing_retract_checksum
)->by_default("10" )->as_number();
51 // Start homing sequences by response to GCode commands
52 void Endstops::on_gcode_received(void* argument
){
53 Gcode
* gcode
= static_cast<Gcode
*>(argument
);
56 // G28 is received, we have homing to do
58 // First wait for the queue to be empty
59 while(this->kernel
->player
->queue
.size() > 0) { wait_us(500); }
61 // Do we move select axes or all of them
62 char axes_to_move
= ( ( gcode
->has_letter('X') || gcode
->has_letter('Y') || gcode
->has_letter('Z') ) ? 0x00 : 0xff );
63 for( char c
= 'X'; c
<= 'Z'; c
++ ){
64 if( gcode
->has_letter(c
) && this->pins
[c
- 'X']->connected() ){ axes_to_move
+= ( 1 << (c
- 'X' ) ); }
68 this->kernel
->stepper
->turn_enable_pins_on();
70 // Start moving the axes to the origin
71 this->status
= MOVING_TO_ORIGIN_FAST
;
72 for( char c
= 'X'; c
<= 'Z'; c
++ ){
73 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
74 this->steppers
[c
- 'X']->set_speed(this->fast_rates
[c
-'X']);
75 this->steppers
[c
- 'X']->move(1,10000000);
79 // Wait for all axes to have homed
83 for( char c
= 'X'; c
<= 'Z'; c
++ ){
84 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
85 if( this->pins
[c
- 'X']->get() ){
86 // The endstop was hit, stop moving
87 if( this->steppers
[c
- 'X']->moving
){
88 this->steppers
[c
- 'X']->move(0,0);
91 // The endstop was not hit yet
100 // Move back a small distance
101 this->status
= MOVING_BACK
;
102 for( char c
= 'X'; c
<= 'Z'; c
++ ){
103 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
104 this->steppers
[c
- 'X']->set_speed(this->slow_rates
[c
- 'X']);
105 this->steppers
[c
- 'X']->move(0,this->retract_steps
[c
- 'X']);
109 printf("test b\r\n");
110 // Wait for moves to be done
111 for( char c
= 'X'; c
<= 'Z'; c
++ ){
112 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
113 printf("axis %c \r\n", c
);
114 while( this->steppers
[c
- 'X']->moving
){ }
118 printf("test c\r\n");
120 // Start moving the axes to the origin slowly
121 this->status
= MOVING_TO_ORIGIN_SLOW
;
122 for( char c
= 'X'; c
<= 'Z'; c
++ ){
123 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
124 this->steppers
[c
- 'X']->set_speed(this->slow_rates
[c
-'X']);
125 this->steppers
[c
- 'X']->move(1,10000000);
129 // Wait for all axes to have homed
133 for( char c
= 'X'; c
<= 'Z'; c
++ ){
134 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
135 if( this->pins
[c
- 'X']->get() ){
136 // The endstop was hit, stop moving
137 if( this->steppers
[c
- 'X']->moving
){
138 this->steppers
[c
- 'X']->move(0,0);
141 // The endstop was not hit yet
150 this->status
= NOT_HOMING
;