2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
8 #include "libs/Kernel.h"
9 #include "libs/actuators/StepperMotor.h"
10 #include "libs/actuators/Actuator.h"
11 #include "MRI_Hooks.h"
13 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
14 // TODO : Abstract this into Actuator
16 StepperMotor::StepperMotor(Pin
* step
, Pin
* dir
, Pin
* en
) : step_pin(step
), dir_pin(dir
), en_pin(en
) {
21 this->fx_ticks_per_step
= 0;
22 this->steps_to_move
= 0;
23 this->remove_from_active_list_next_reset
= false;
24 this->is_move_finished
= false;
25 this->signal_step
= false;
26 this->step_signal_hook
= new Hook();
28 set_high_on_debug(en
->port_number
, en
->pin
);
31 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
32 // we also here check if the move is finished etc ...
33 void StepperMotor::step(){
36 this->step_pin
->set( 1 );
37 this->step_ticker
->reset_step_pins
= true;
39 // move counter back 11t
40 this->fx_counter
-= this->fx_ticks_per_step
;
42 // we have moved a step 9t
45 // Do we need to signal this step
46 if( this->stepped
== this->signal_step_number
&& this->signal_step
){
47 this->step_signal_hook
->call();
50 // Is this move finished ?
51 if( this->stepped
== this->steps_to_move
){
52 // Mark it as finished, then StepTicker will call signal_mode_finished()
53 // This is so we don't call that before all the steps have been generated for this tick()
54 this->is_move_finished
= true;
55 this->step_ticker
->moves_finished
= true;
61 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
62 void StepperMotor::signal_move_finished(){
66 this->steps_to_move
= 0;
68 // signal it to whatever cares 41t 411t
69 this->end_hook
->call();
71 // We only need to do this if we were not instructed to move
72 if( this->moving
== false ){
73 this->update_exit_tick();
76 this->is_move_finished
= false;
79 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
80 inline void StepperMotor::update_exit_tick(){
81 if( !this->moving
|| this->paused
|| this->steps_to_move
== 0 ){
82 // We must exit tick() after setting the pins, no bresenham is done
83 //this->remove_from_active_list_next_reset = true;
84 this->step_ticker
->remove_motor_from_active_list(this);
86 // We must do the bresenham in tick()
87 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
88 this->step_ticker
->add_motor_to_active_list(this);
94 // Instruct the StepperMotor to move a certain number of steps
95 void StepperMotor::move( bool direction
, unsigned int steps
){
96 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
97 this->dir_pin
->set(direction
);
99 // How many steps we have to move until the move is done
100 this->steps_to_move
= steps
;
102 // Zero our tool counters
103 this->fx_counter
= 0; // Bresenheim counter
106 // Do not signal steps until we get instructed to
107 this->signal_step
= false;
109 // Starting now we are moving
113 this->moving
= false;
115 this->update_exit_tick();
119 // Set the speed at which this steper moves
120 void StepperMotor::set_speed( double speed
){
125 // How many steps we must output per second
126 this->steps_per_second
= speed
;
128 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
129 double ticks_per_step
= (double)( (double)this->step_ticker
->frequency
/ speed
);
130 double double_fx_ticks_per_step
= (double)(1<<8) * ( (double)(1<<8) * ticks_per_step
); // 8x8 because we had to do 16x16 because 32 did not work
131 this->fx_ticks_per_step
= (uint32_t)( floor(double_fx_ticks_per_step
) );
135 // Pause this stepper motor
136 void StepperMotor::pause(){
138 this->update_exit_tick();
141 // Unpause this stepper motor
142 void StepperMotor::unpause(){
143 this->paused
= false;
144 this->update_exit_tick();