2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
8 #include "libs/Module.h"
9 #include "libs/Kernel.h"
10 #include "modules/communication/utils/Gcode.h"
11 #include "modules/robot/Player.h"
13 #include "libs/nuts_bolts.h"
15 #include "libs/StepperMotor.h"
16 #include "wait_api.h" // mbed.h lib
19 this->status
= NOT_HOMING
;
22 void Endstops::on_module_loaded() {
23 this->register_for_event(ON_GCODE_RECEIVED
);
25 // Take StepperMotor objects from Robot and keep them here
26 this->steppers
[0] = this->kernel
->robot
->alpha_stepper_motor
;
27 this->steppers
[1] = this->kernel
->robot
->beta_stepper_motor
;
28 this->steppers
[2] = this->kernel
->robot
->gamma_stepper_motor
;
31 this->on_config_reload(this);
36 void Endstops::on_config_reload(void* argument
){
37 this->pins
[0] = this->kernel
->config
->value(alpha_min_endstop_checksum
)->by_default("nc" )->as_pin()->as_input();
38 this->pins
[1] = this->kernel
->config
->value(beta_min_endstop_checksum
)->by_default("nc" )->as_pin()->as_input();
39 this->pins
[2] = this->kernel
->config
->value(gamma_min_endstop_checksum
)->by_default("nc" )->as_pin()->as_input();
42 // Start homing sequences by response to GCode commands
43 void Endstops::on_gcode_received(void* argument
){
44 Gcode
* gcode
= static_cast<Gcode
*>(argument
);
45 if( gcode
->has_letter('G' )){
46 if( gcode
->get_value('G') == 28 ){
47 // G28 is received, we have homing to do
49 // First wait for the queue to be empty
50 while(this->kernel
->player
->queue
.size() > 0) { wait_us(500); }
52 // Do we move select axes or all of them
53 char axes_to_move
= ( ( gcode
->has_letter('X') || gcode
->has_letter('Y') || gcode
->has_letter('Z') ) ? 0x00 : 0xff );
54 for( char c
= 'X'; c
<= 'Z'; c
++ ){
55 if( gcode
->has_letter(c
) && this->pins
[c
- 'X']->connected() ){ axes_to_move
+= ( 1 << (c
- 'X' ) ); }
58 // Start moving the axes to the origin
59 this->status
= MOVING_TO_ORIGIN_FAST
;
60 for( char c
= 'X'; c
<= 'Z'; c
++ ){
61 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
62 this->steppers
[c
- 'X']->move(0,10000000);
63 this->steppers
[c
- 'X']->set_speed(10000);
67 // Wait for all axes to have homed
71 for( char c
= 'X'; c
<= 'Z'; c
++ ){
72 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
73 if( this->pins
[c
- 'X']->get() ){
74 // The endstop was hit, stop moving
75 if( this->steppers
[c
- 'X']->moving
){
76 this->steppers
[c
- 'X']->move(0,0);
79 // The endstop was not hit yet
88 // Move back a small distance
89 this->status
= MOVING_BACK
;
90 for( char c
= 'X'; c
<= 'Z'; c
++ ){
91 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
92 this->steppers
[c
- 'X']->move(1,1000);
93 this->steppers
[c
- 'X']->set_speed(1000);
98 // Wait for moves to be done
99 for( char c
= 'X'; c
<= 'Z'; c
++ ){
100 if( ( axes_to_move
>> ( c
- 'X' ) ) & 1 ){
101 printf("axis %c \r\n", c
);
102 while( this->steppers
[c
- 'X']->moving
){ }
106 printf("test c\r\n");
109 this->status
= NOT_HOMING
;