Robot,StepperMotor: per-actuator speed limits
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7 #include "mri.h"
8 #include "libs/Kernel.h"
9 #include "StepperMotor.h"
10 #include "MRI_Hooks.h"
11
12 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
13 // TODO : Abstract this into Actuator
14
15 StepperMotor::StepperMotor(){
16 this->moving = false;
17 this->paused = false;
18 this->fx_counter = 0;
19 this->stepped = 0;
20 this->fx_ticks_per_step = 0;
21 this->steps_to_move = 0;
22 this->remove_from_active_list_next_reset = false;
23 this->is_move_finished = false;
24 this->signal_step = false;
25 this->step_signal_hook = new Hook();
26
27 steps_per_mm = 1.0F;
28 max_rate = 50.0F;
29
30 last_milestone_steps = 0;
31 last_milestone_mm = 0.0F;
32 }
33
34 StepperMotor::StepperMotor(Pin& step, Pin& dir, Pin& en) : step_pin(step), dir_pin(dir), en_pin(en) {
35 this->moving = false;
36 this->paused = false;
37 this->fx_counter = 0;
38 this->stepped = 0;
39 this->fx_ticks_per_step = 0;
40 this->steps_to_move = 0;
41 this->remove_from_active_list_next_reset = false;
42 this->is_move_finished = false;
43 this->signal_step = false;
44 this->step_signal_hook = new Hook();
45
46 enable(false);
47 set_high_on_debug(en.port_number, en.pin);
48
49 steps_per_mm = 1.0F;
50 max_rate = 50.0F;
51
52 last_milestone_steps = 0;
53 last_milestone_mm = 0.0F;
54 }
55
56 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
57 // we also here check if the move is finished etc ...
58 void StepperMotor::step(){
59
60 // output to pins 37t
61 this->step_pin.set( 1 );
62 this->step_ticker->reset_step_pins = true;
63
64 // move counter back 11t
65 this->fx_counter -= this->fx_ticks_per_step;
66
67 // we have moved a step 9t
68 this->stepped++;
69
70 // Do we need to signal this step
71 if( this->stepped == this->signal_step_number && this->signal_step ){
72 this->step_signal_hook->call();
73 }
74
75 // Is this move finished ?
76 if( this->stepped == this->steps_to_move ){
77 // Mark it as finished, then StepTicker will call signal_mode_finished()
78 // This is so we don't call that before all the steps have been generated for this tick()
79 this->is_move_finished = true;
80 this->step_ticker->moves_finished = true;
81 }
82
83 }
84
85
86 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
87 void StepperMotor::signal_move_finished(){
88
89 // work is done ! 8t
90 this->moving = false;
91 this->steps_to_move = 0;
92
93 // signal it to whatever cares 41t 411t
94 this->end_hook->call();
95
96 // We only need to do this if we were not instructed to move
97 if( this->moving == false ){
98 this->update_exit_tick();
99 }
100
101 this->is_move_finished = false;
102 }
103
104 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
105 inline void StepperMotor::update_exit_tick(){
106 if( !this->moving || this->paused || this->steps_to_move == 0 ){
107 // We must exit tick() after setting the pins, no bresenham is done
108 //this->remove_from_active_list_next_reset = true;
109 this->step_ticker->remove_motor_from_active_list(this);
110 }else{
111 // We must do the bresenham in tick()
112 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
113 this->step_ticker->add_motor_to_active_list(this);
114 }
115 }
116
117
118
119 // Instruct the StepperMotor to move a certain number of steps
120 void StepperMotor::move( bool direction, unsigned int steps ){
121 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
122 this->dir_pin.set(direction);
123 this->direction = direction;
124
125 // How many steps we have to move until the move is done
126 this->steps_to_move = steps;
127
128 // Zero our tool counters
129 this->fx_counter = 0; // Bresenheim counter
130 this->stepped = 0;
131
132 // Do not signal steps until we get instructed to
133 this->signal_step = false;
134
135 // Starting now we are moving
136 if( steps > 0 ){
137 this->moving = true;
138 }else{
139 this->moving = false;
140 }
141 this->update_exit_tick();
142
143 }
144
145 // Set the speed at which this steper moves
146 void StepperMotor::set_speed( float speed ){
147
148 if (speed < 20.0)
149 speed = 20.0;
150
151 // How many steps we must output per second
152 this->steps_per_second = speed;
153
154 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
155 float ticks_per_step = (float)( (float)this->step_ticker->frequency / speed );
156 float double_fx_ticks_per_step = (float)(1<<8) * ( (float)(1<<8) * ticks_per_step ); // 8x8 because we had to do 16x16 because 32 did not work
157 this->fx_ticks_per_step = (uint32_t)( floor(double_fx_ticks_per_step) );
158
159 }
160
161 // Pause this stepper motor
162 void StepperMotor::pause(){
163 this->paused = true;
164 this->update_exit_tick();
165 }
166
167 // Unpause this stepper motor
168 void StepperMotor::unpause(){
169 this->paused = false;
170 this->update_exit_tick();
171 }
172
173
174 void StepperMotor::change_steps_per_mm(float new_steps)
175 {
176 steps_per_mm = new_steps;
177 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
178 }
179
180 void StepperMotor::change_last_milestone(float new_milestone)
181 {
182 last_milestone_mm = new_milestone;
183 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
184 }
185
186 int StepperMotor::steps_to_target(float target)
187 {
188 int target_steps = lround(target * steps_per_mm);
189 return target_steps - last_milestone_steps;
190 }