2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
8 #include "libs/Kernel.h"
9 #include "StepperMotor.h"
10 #include "MRI_Hooks.h"
12 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
13 // TODO : Abstract this into Actuator
15 StepperMotor::StepperMotor(){
20 this->fx_ticks_per_step
= 0;
21 this->steps_to_move
= 0;
22 this->remove_from_active_list_next_reset
= false;
23 this->is_move_finished
= false;
24 this->signal_step
= false;
25 this->step_signal_hook
= new Hook();
30 last_milestone_steps
= 0;
31 last_milestone_mm
= 0.0F
;
34 StepperMotor::StepperMotor(Pin
& step
, Pin
& dir
, Pin
& en
) : step_pin(step
), dir_pin(dir
), en_pin(en
) {
39 this->fx_ticks_per_step
= 0;
40 this->steps_to_move
= 0;
41 this->remove_from_active_list_next_reset
= false;
42 this->is_move_finished
= false;
43 this->signal_step
= false;
44 this->step_signal_hook
= new Hook();
47 set_high_on_debug(en
.port_number
, en
.pin
);
52 last_milestone_steps
= 0;
53 last_milestone_mm
= 0.0F
;
56 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
57 // we also here check if the move is finished etc ...
58 void StepperMotor::step(){
61 this->step_pin
.set( 1 );
62 this->step_ticker
->reset_step_pins
= true;
64 // move counter back 11t
65 this->fx_counter
-= this->fx_ticks_per_step
;
67 // we have moved a step 9t
70 // Do we need to signal this step
71 if( this->stepped
== this->signal_step_number
&& this->signal_step
){
72 this->step_signal_hook
->call();
75 // Is this move finished ?
76 if( this->stepped
== this->steps_to_move
){
77 // Mark it as finished, then StepTicker will call signal_mode_finished()
78 // This is so we don't call that before all the steps have been generated for this tick()
79 this->is_move_finished
= true;
80 this->step_ticker
->moves_finished
= true;
86 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
87 void StepperMotor::signal_move_finished(){
91 this->steps_to_move
= 0;
93 // signal it to whatever cares 41t 411t
94 this->end_hook
->call();
96 // We only need to do this if we were not instructed to move
97 if( this->moving
== false ){
98 this->update_exit_tick();
101 this->is_move_finished
= false;
104 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
105 inline void StepperMotor::update_exit_tick(){
106 if( !this->moving
|| this->paused
|| this->steps_to_move
== 0 ){
107 // We must exit tick() after setting the pins, no bresenham is done
108 //this->remove_from_active_list_next_reset = true;
109 this->step_ticker
->remove_motor_from_active_list(this);
111 // We must do the bresenham in tick()
112 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
113 this->step_ticker
->add_motor_to_active_list(this);
119 // Instruct the StepperMotor to move a certain number of steps
120 void StepperMotor::move( bool direction
, unsigned int steps
){
121 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
122 this->dir_pin
.set(direction
);
123 this->direction
= direction
;
125 // How many steps we have to move until the move is done
126 this->steps_to_move
= steps
;
128 // Zero our tool counters
129 this->fx_counter
= 0; // Bresenheim counter
132 // Do not signal steps until we get instructed to
133 this->signal_step
= false;
135 // Starting now we are moving
139 this->moving
= false;
141 this->update_exit_tick();
145 // Set the speed at which this steper moves
146 void StepperMotor::set_speed( float speed
){
151 // How many steps we must output per second
152 this->steps_per_second
= speed
;
154 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
155 float ticks_per_step
= (float)( (float)this->step_ticker
->frequency
/ speed
);
156 float double_fx_ticks_per_step
= (float)(1<<8) * ( (float)(1<<8) * ticks_per_step
); // 8x8 because we had to do 16x16 because 32 did not work
157 this->fx_ticks_per_step
= (uint32_t)( floor(double_fx_ticks_per_step
) );
161 // Pause this stepper motor
162 void StepperMotor::pause(){
164 this->update_exit_tick();
167 // Unpause this stepper motor
168 void StepperMotor::unpause(){
169 this->paused
= false;
170 this->update_exit_tick();
174 void StepperMotor::change_steps_per_mm(float new_steps
)
176 steps_per_mm
= new_steps
;
177 last_milestone_steps
= lround(last_milestone_mm
* steps_per_mm
);
180 void StepperMotor::change_last_milestone(float new_milestone
)
182 last_milestone_mm
= new_milestone
;
183 last_milestone_steps
= lround(last_milestone_mm
* steps_per_mm
);
186 int StepperMotor::steps_to_target(float target
)
188 int target_steps
= lround(target
* steps_per_mm
);
189 return target_steps
- last_milestone_steps
;