merging edge into stepper
[clinton/Smoothieware.git] / src / modules / robot / Planner.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl) with additions from Sungeun K. Jeon (https://github.com/chamnit/grbl)
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7
8 using namespace std;
9 #include <vector>
10 #include "libs/nuts_bolts.h"
11 #include "libs/RingBuffer.h"
12 #include "../communication/utils/Gcode.h"
13 #include "libs/Module.h"
14 #include "libs/Kernel.h"
15 #include "Block.h"
16 #include "Planner.h"
17 #include "Player.h"
18
19
20 Planner::Planner(){
21 clear_vector(this->position);
22 clear_vector_double(this->previous_unit_vec);
23 this->previous_nominal_speed = 0.0;
24 this->has_deleted_block = false;
25 }
26
27 void Planner::on_module_loaded(){
28 this->on_config_reload(this);
29 }
30
31 void Planner::on_config_reload(void* argument){
32 this->acceleration = this->kernel->config->value(acceleration_checksum )->by_default(100 )->as_number();
33 this->max_jerk = this->kernel->config->value(max_jerk_checksum )->by_default(100 )->as_number();
34 this->junction_deviation = this->kernel->config->value(junction_deviation_checksum )->by_default(0.05)->as_number();
35 }
36
37
38 // Append a block to the queue, compute it's speed factors
39 void Planner::append_block( int target[], double feed_rate, double distance, double deltas[] ){
40
41 //printf("new block\r\n");
42
43 // Stall here if the queue is ful
44 this->kernel->player->wait_for_queue(2);
45
46 Block* block = this->kernel->player->new_block();
47 block->planner = this;
48
49 // Direction bits
50 block->direction_bits = 0;
51 for( int stepper=ALPHA_STEPPER; stepper<=GAMMA_STEPPER; stepper++){
52 if( target[stepper] < position[stepper] ){ block->direction_bits |= (1<<stepper); }
53 }
54
55 // Number of steps for each stepper
56 for( int stepper=ALPHA_STEPPER; stepper<=GAMMA_STEPPER; stepper++){ block->steps[stepper] = labs(target[stepper] - this->position[stepper]); }
57
58 // Max number of steps, for all axes
59 block->steps_event_count = max( block->steps[ALPHA_STEPPER], max( block->steps[BETA_STEPPER], block->steps[GAMMA_STEPPER] ) );
60 //if( block->steps_event_count == 0 ){ this->computing = false; return; }
61
62 block->millimeters = distance;
63 double inverse_millimeters = 0;
64 if( distance > 0 ){ inverse_millimeters = 1.0/distance; }
65
66 // Calculate speed in mm/minute for each axis. No divide by zero due to previous checks.
67 // NOTE: Minimum stepper speed is limited by MINIMUM_STEPS_PER_MINUTE in stepper.c
68 double inverse_minute = feed_rate * inverse_millimeters;
69 if( distance > 0 ){
70 block->nominal_speed = block->millimeters * inverse_minute; // (mm/min) Always > 0
71 block->nominal_rate = ceil(block->steps_event_count * inverse_minute); // (step/min) Always > 0
72 }else{
73 block->nominal_speed = 0;
74 block->nominal_rate = 0;
75 }
76
77 //this->kernel->streams->printf("nom_speed: %f nom_rate: %u step_event_count: %u block->steps_z: %u \r\n", block->nominal_speed, block->nominal_rate, block->steps_event_count, block->steps[2] );
78
79 // Compute the acceleration rate for the trapezoid generator. Depending on the slope of the line
80 // average travel per step event changes. For a line along one axis the travel per step event
81 // is equal to the travel/step in the particular axis. For a 45 degree line the steppers of both
82 // axes might step for every step event. Travel per step event is then sqrt(travel_x^2+travel_y^2).
83 // To generate trapezoids with contant acceleration between blocks the rate_delta must be computed
84 // specifically for each line to compensate for this phenomenon:
85 // Convert universal acceleration for direction-dependent stepper rate change parameter
86 block->rate_delta = ceil( block->steps_event_count*inverse_millimeters * this->acceleration*60.0 / this->kernel->stepper->acceleration_ticks_per_second ); // (step/min/acceleration_tick)
87
88 // Compute path unit vector
89 double unit_vec[3];
90 unit_vec[X_AXIS] = deltas[X_AXIS]*inverse_millimeters;
91 unit_vec[Y_AXIS] = deltas[Y_AXIS]*inverse_millimeters;
92 unit_vec[Z_AXIS] = deltas[Z_AXIS]*inverse_millimeters;
93
94 // Compute maximum allowable entry speed at junction by centripetal acceleration approximation.
95 // Let a circle be tangent to both previous and current path line segments, where the junction
96 // deviation is defined as the distance from the junction to the closest edge of the circle,
97 // colinear with the circle center. The circular segment joining the two paths represents the
98 // path of centripetal acceleration. Solve for max velocity based on max acceleration about the
99 // radius of the circle, defined indirectly by junction deviation. This may be also viewed as
100 // path width or max_jerk in the previous grbl version. This approach does not actually deviate
101 // from path, but used as a robust way to compute cornering speeds, as it takes into account the
102 // nonlinearities of both the junction angle and junction velocity.
103 double vmax_junction = MINIMUM_PLANNER_SPEED; // Set default max junction speed
104
105 if (this->kernel->player->queue.size() > 1 && (this->previous_nominal_speed > 0.0)) {
106 // Compute cosine of angle between previous and current path. (prev_unit_vec is negative)
107 // NOTE: Max junction velocity is computed without sin() or acos() by trig half angle identity.
108 double cos_theta = - this->previous_unit_vec[X_AXIS] * unit_vec[X_AXIS]
109 - this->previous_unit_vec[Y_AXIS] * unit_vec[Y_AXIS]
110 - this->previous_unit_vec[Z_AXIS] * unit_vec[Z_AXIS] ;
111
112 // Skip and use default max junction speed for 0 degree acute junction.
113 if (cos_theta < 0.95) {
114 vmax_junction = min(this->previous_nominal_speed,block->nominal_speed);
115 // Skip and avoid divide by zero for straight junctions at 180 degrees. Limit to min() of nominal speeds.
116 if (cos_theta > -0.95) {
117 // Compute maximum junction velocity based on maximum acceleration and junction deviation
118 double sin_theta_d2 = sqrt(0.5*(1.0-cos_theta)); // Trig half angle identity. Always positive.
119 vmax_junction = min(vmax_junction,
120 sqrt(this->acceleration*60*60 * this->junction_deviation * sin_theta_d2/(1.0-sin_theta_d2)) );
121 }
122 }
123 }
124 block->max_entry_speed = vmax_junction;
125
126 // Initialize block entry speed. Compute based on deceleration to user-defined MINIMUM_PLANNER_SPEED.
127 double v_allowable = this->max_allowable_speed(-this->acceleration,0.0,block->millimeters); //TODO: Get from config
128 block->entry_speed = min(vmax_junction, v_allowable);
129
130 // Initialize planner efficiency flags
131 // Set flag if block will always reach maximum junction speed regardless of entry/exit speeds.
132 // If a block can de/ac-celerate from nominal speed to zero within the length of the block, then
133 // the current block and next block junction speeds are guaranteed to always be at their maximum
134 // junction speeds in deceleration and acceleration, respectively. This is due to how the current
135 // block nominal speed limits both the current and next maximum junction speeds. Hence, in both
136 // the reverse and forward planners, the corresponding block junction speed will always be at the
137 // the maximum junction speed and may always be ignored for any speed reduction checks.
138 if (block->nominal_speed <= v_allowable) { block->nominal_length_flag = true; }
139 else { block->nominal_length_flag = false; }
140 block->recalculate_flag = true; // Always calculate trapezoid for new block
141
142 // Update previous path unit_vector and nominal speed
143 memcpy(this->previous_unit_vec, unit_vec, sizeof(unit_vec)); // previous_unit_vec[] = unit_vec[]
144 this->previous_nominal_speed = block->nominal_speed;
145
146 // Update current position
147 memcpy(this->position, target, sizeof(int)*3);
148
149 // Math-heavy re-computing of the whole queue to take the new
150 this->recalculate();
151
152 // The block can now be used
153 block->ready();
154
155 }
156
157
158 // Recalculates the motion plan according to the following algorithm:
159 //
160 // 1. Go over every block in reverse order and calculate a junction speed reduction (i.e. block_t.entry_factor)
161 // so that:
162 // a. The junction jerk is within the set limit
163 // b. No speed reduction within one block requires faster deceleration than the one, true constant
164 // acceleration.
165 // 2. Go over every block in chronological order and dial down junction speed reduction values if
166 // a. The speed increase within one block would require faster accelleration than the one, true
167 // constant acceleration.
168 //
169 // When these stages are complete all blocks have an entry_factor that will allow all speed changes to
170 // be performed using only the one, true constant acceleration, and where no junction jerk is jerkier than
171 // the set limit. Finally it will:
172 //
173 // 3. Recalculate trapezoids for all blocks.
174 //
175 void Planner::recalculate() {
176 //this->kernel->streams->printf("recalculate last: %p, queue size: %d \r\n", this->kernel->player->queue.get_ref( this->kernel->player->queue.size()-1 ), this->kernel->player->queue.size() );
177 this->reverse_pass();
178 this->forward_pass();
179 this->recalculate_trapezoids();
180 }
181
182 // Planner::recalculate() needs to go over the current plan twice. Once in reverse and once forward. This
183 // implements the reverse pass.
184 void Planner::reverse_pass(){
185 // For each block
186 int block_index = this->kernel->player->queue.tail;
187 Block* blocks[3] = {NULL,NULL,NULL};
188
189 while(block_index!=this->kernel->player->queue.head){
190 block_index = this->kernel->player->queue.prev_block_index( block_index );
191 blocks[2] = blocks[1];
192 blocks[1] = blocks[0];
193 blocks[0] = &this->kernel->player->queue.buffer[block_index];
194 if( blocks[1] == NULL ){ continue; }
195 blocks[1]->reverse_pass(blocks[2], blocks[0]);
196 }
197
198 }
199
200 // Planner::recalculate() needs to go over the current plan twice. Once in reverse and once forward. This
201 // implements the forward pass.
202 void Planner::forward_pass() {
203 // For each block
204 int block_index = this->kernel->player->queue.head;
205 Block* blocks[3] = {NULL,NULL,NULL};
206
207 while(block_index!=this->kernel->player->queue.tail){
208 blocks[0] = blocks[1];
209 blocks[1] = blocks[2];
210 blocks[2] = &this->kernel->player->queue.buffer[block_index];
211 if( blocks[0] == NULL ){ continue; }
212 blocks[1]->forward_pass(blocks[0],blocks[2]);
213 block_index = this->kernel->player->queue.next_block_index( block_index );
214 }
215 blocks[2]->forward_pass(blocks[1],NULL);
216
217 }
218
219 // Recalculates the trapezoid speed profiles for flagged blocks in the plan according to the
220 // entry_speed for each junction and the entry_speed of the next junction. Must be called by
221 // planner_recalculate() after updating the blocks. Any recalulate flagged junction will
222 // compute the two adjacent trapezoids to the junction, since the junction speed corresponds
223 // to exit speed and entry speed of one another.
224 void Planner::recalculate_trapezoids() {
225 int block_index = this->kernel->player->queue.head;
226 Block* current;
227 Block* next = NULL;
228
229 while(block_index != this->kernel->player->queue.tail){
230 current = next;
231 next = &this->kernel->player->queue.buffer[block_index];
232 //this->kernel->streams->printf("index:%d current:%p next:%p \r\n", block_index, current, next );
233 if( current ){
234 // Recalculate if current block entry or exit junction speed has changed.
235 if( current->recalculate_flag || next->recalculate_flag ){
236 current->calculate_trapezoid( current->entry_speed/current->nominal_speed, next->entry_speed/current->nominal_speed );
237 current->recalculate_flag = false;
238 }
239 }
240 block_index = this->kernel->player->queue.next_block_index( block_index );
241 }
242
243 // Last/newest block in buffer. Exit speed is set with MINIMUM_PLANNER_SPEED. Always recalculated.
244 next->calculate_trapezoid( next->entry_speed/next->nominal_speed, MINIMUM_PLANNER_SPEED/next->nominal_speed); //TODO: Make configuration option
245 next->recalculate_flag = false;
246
247 }
248
249 // Debug function
250 void Planner::dump_queue(){
251 for( int index = 0; index <= this->kernel->player->queue.size()-1; index++ ){
252 if( index > 10 && index < this->kernel->player->queue.size()-10 ){ continue; }
253 this->kernel->streams->printf("block %03d > ", index);
254 this->kernel->player->queue.get_ref(index)->debug(this->kernel);
255 }
256 }
257
258 // Calculates the maximum allowable speed at this point when you must be able to reach target_velocity using the
259 // acceleration within the allotted distance.
260 double Planner::max_allowable_speed(double acceleration, double target_velocity, double distance) {
261 return(
262 sqrt(target_velocity*target_velocity-2L*acceleration*60*60*distance) //Was acceleration*60*60*distance, in case this breaks, but here we prefer to use seconds instead of minutes
263 );
264 }
265
266