Merge pull request #551 from wolfmanjm/use-pendsv-handler-for-ticker
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7 #include "StepperMotor.h"
8
9 #include "Kernel.h"
10 #include "MRI_Hooks.h"
11 #include "StepTicker.h"
12
13 #include <math.h>
14
15 // in steps/sec the default minimum speed (was 20steps/sec hardcoded)
16 float StepperMotor::default_minimum_actuator_rate= 20.0F;
17
18 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
19
20 StepperMotor::StepperMotor()
21 {
22 init();
23 }
24
25 StepperMotor::StepperMotor(Pin &step, Pin &dir, Pin &en) : step_pin(step), dir_pin(dir), en_pin(en)
26 {
27 init();
28 enable(false);
29 set_high_on_debug(en.port_number, en.pin);
30 }
31
32 StepperMotor::~StepperMotor()
33 {
34 }
35
36 void StepperMotor::init()
37 {
38 // register this motor with the step ticker, and get its index in that array and bit position
39 this->index= THEKERNEL->step_ticker->register_motor(this);
40 this->moving = false;
41 this->paused = false;
42 this->fx_counter = 0;
43 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set
44 this->stepped = 0;
45 this->steps_to_move = 0;
46 this->is_move_finished = false;
47 this->last_step_tick_valid= false;
48 this->last_step_tick= 0;
49
50 steps_per_mm = 1.0F;
51 max_rate = 50.0F;
52 minimum_step_rate = default_minimum_actuator_rate;
53
54 last_milestone_steps = 0;
55 last_milestone_mm = 0.0F;
56 current_position_steps= 0;
57 signal_step= 0;
58 }
59
60
61 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
62 // we also here check if the move is finished etc ..
63 // This is in highest priority interrupt so cannot be pre-empted
64 void StepperMotor::step()
65 {
66 // ignore if we are still processing the end of a block
67 if(this->is_move_finished) return;
68
69 // output to pins 37t
70 this->step_pin.set( 1 );
71
72 // move counter back 11t
73 this->fx_counter -= this->fx_ticks_per_step;
74
75 // we have moved a step 9t
76 this->stepped++;
77
78 // keep track of actuators actual position in steps
79 this->current_position_steps += (this->direction ? -1 : 1);
80
81 // we may need to callback on a specific step, usually used to synchronize deceleration timer
82 if(this->signal_step != 0 && this->stepped == this->signal_step) {
83 THEKERNEL->step_ticker->synchronize_acceleration(true);
84 this->signal_step= 0;
85 }
86
87 // Is this move finished ?
88 if( this->stepped == this->steps_to_move ) {
89 // Mark it as finished, then StepTicker will call signal_mode_finished()
90 // This is so we don't call that before all the steps have been generated for this tick()
91 this->is_move_finished = true;
92 THEKERNEL->step_ticker->a_move_finished= true;
93 this->last_step_tick= THEKERNEL->step_ticker->get_tick_cnt(); // remember when last step was
94 }
95 }
96
97
98 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
99 void StepperMotor::signal_move_finished()
100 {
101 // work is done ! 8t
102 this->moving = false;
103 this->steps_to_move = 0;
104 this->minimum_step_rate = default_minimum_actuator_rate;
105
106 // signal it to whatever cares
107 // in this call a new block may start, new moves set and new speeds
108 this->end_hook->call();
109
110 // We only need to do this if we were not instructed to move
111 if( !this->moving ) {
112 this->update_exit_tick();
113 }
114
115 this->is_move_finished = false;
116 }
117
118 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
119 void StepperMotor::update_exit_tick()
120 {
121 if( !this->moving || this->paused || this->steps_to_move == 0 ) {
122 // No more ticks will be recieved and no more events from StepTicker
123 THEKERNEL->step_ticker->remove_motor_from_active_list(this);
124 } else {
125 // we will now get ticks and StepTIcker will send us events
126 THEKERNEL->step_ticker->add_motor_to_active_list(this);
127 }
128 }
129
130 // Instruct the StepperMotor to move a certain number of steps
131 StepperMotor* StepperMotor::move( bool direction, unsigned int steps, float initial_speed)
132 {
133 this->dir_pin.set(direction);
134 this->direction = direction;
135
136 // How many steps we have to move until the move is done
137 this->steps_to_move = steps;
138
139 // Zero our tool counters
140 this->stepped = 0;
141 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set again
142 if(this->last_step_tick_valid) {
143 // we set this based on when the last step was, thus compensating for missed ticks
144 uint32_t ts= THEKERNEL->step_ticker->ticks_since(this->last_step_tick);
145 // if an axis stops too soon then we can get a huge number of ticks here which causes problems, so if the number of ticks is too great we ignore them
146 // example of when this happens is when one axis is going very slow an the min 20steps/sec kicks in, the axis will reach its target much sooner leaving a long gap
147 // until the end of the block.
148 // TODO we may need to set this based on the current step rate, trouble is we don't know what that is yet, we could use the last fx_ticks_per_step as a guide
149 if(ts > 5) ts= 5; // limit to 50us catch up around 1-2 steps
150 else if(ts > 15) ts= 0; // no way to know what the delay was
151 this->fx_counter= ts*fx_increment;
152 }else{
153 this->fx_counter = 0; // set to zero as there was no step last block
154 }
155
156 // Starting now we are moving
157 if( steps > 0 ) {
158 if(initial_speed >= 0.0F) set_speed(initial_speed);
159 this->moving = true;
160 } else {
161 this->moving = false;
162 }
163 this->update_exit_tick();
164 return this;
165 }
166
167 // Set the speed at which this stepper moves in steps/sec, should be called set_step_rate()
168 // we need to make sure that we have a minimum speed here and that it fits the 32bit fixed point fx counters
169 // Note nothing will really ever go as slow as the minimum speed here, it is just forced to avoid bad errors
170 // fx_ticks_per_step is what actually sets the step rate, it is fixed point 18.14
171 StepperMotor* StepperMotor::set_speed( float speed )
172 {
173 if(speed < minimum_step_rate) {
174 speed= minimum_step_rate;
175 }
176
177 // if(speed <= 0.0F) { // we can't actually do 0 but we can get close, need to avoid divide by zero later on
178 // this->fx_ticks_per_step= 0xFFFFFFFFUL; // 0.381 steps/sec
179 // this->steps_per_second = THEKERNEL->step_ticker->get_frequency() / (this->fx_ticks_per_step >> fx_shift);
180 // return;
181 // }
182
183 // How many steps we must output per second
184 this->steps_per_second = speed;
185
186 // set the new speed, NOTE this can be pre-empted by stepticker so the following write needs to be atomic
187 this->fx_ticks_per_step= floor(fx_increment * THEKERNEL->step_ticker->get_frequency() / speed);
188 return this;
189 }
190
191 // Pause this stepper motor
192 void StepperMotor::pause()
193 {
194 this->paused = true;
195 this->update_exit_tick();
196 }
197
198 // Unpause this stepper motor
199 void StepperMotor::unpause()
200 {
201 this->paused = false;
202 this->update_exit_tick();
203 }
204
205
206 void StepperMotor::change_steps_per_mm(float new_steps)
207 {
208 steps_per_mm = new_steps;
209 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
210 current_position_steps = last_milestone_steps;
211 }
212
213 void StepperMotor::change_last_milestone(float new_milestone)
214 {
215 last_milestone_mm = new_milestone;
216 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
217 current_position_steps = last_milestone_steps;
218 }
219
220 int StepperMotor::steps_to_target(float target)
221 {
222 int target_steps = lround(target * steps_per_mm);
223 return target_steps - last_milestone_steps;
224 }