2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
7 #include "StepperMotor.h"
10 #include "MRI_Hooks.h"
11 #include "StepTicker.h"
15 // in steps/sec the default minimum speed (was 20steps/sec hardcoded)
16 float StepperMotor::default_minimum_actuator_rate
= 20.0F
;
18 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
19 // TODO : Abstract this into Actuator
21 StepperMotor::StepperMotor()
26 StepperMotor::StepperMotor(Pin
&step
, Pin
&dir
, Pin
&en
) : step_pin(step
), dir_pin(dir
), en_pin(en
)
30 set_high_on_debug(en
.port_number
, en
.pin
);
33 StepperMotor::~StepperMotor()
35 delete step_signal_hook
;
38 void StepperMotor::init()
44 this->fx_ticks_per_step
= 0;
45 this->steps_to_move
= 0;
46 this->is_move_finished
= false;
47 this->signal_step
= false;
48 this->step_signal_hook
= new Hook();
52 minimum_step_rate
= default_minimum_actuator_rate
;
54 last_milestone_steps
= 0;
55 last_milestone_mm
= 0.0F
;
56 current_position_steps
= 0;
60 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
61 // we also here check if the move is finished etc ...
62 void StepperMotor::step()
65 this->step_pin
.set( 1 );
66 THEKERNEL
->step_ticker
->reset_step_pins
= true;
68 // move counter back 11t
69 if(this->fx_counter
> this->fx_ticks_per_step
) {
70 this->fx_counter
-= this->fx_ticks_per_step
;
72 this->fx_counter
= 0; // can't make it less than 0 as it is a uint, unless we get interrupted I don't think this case is possible
75 // we have moved a step 9t
78 // Do we need to signal this step
79 if( this->stepped
== this->signal_step_number
&& this->signal_step
) {
80 this->step_signal_hook
->call();
83 // keep track of actuators actual position in steps
84 this->current_position_steps
+= (this->direction
? -1 : 1);
86 // Is this move finished ?
87 if( this->stepped
== this->steps_to_move
) {
88 // Mark it as finished, then StepTicker will call signal_mode_finished()
89 // This is so we don't call that before all the steps have been generated for this tick()
90 this->is_move_finished
= true;
91 THEKERNEL
->step_ticker
->a_move_finished
= true;
96 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
97 void StepperMotor::signal_move_finished()
100 this->moving
= false;
101 this->steps_to_move
= 0;
102 this->minimum_step_rate
= default_minimum_actuator_rate
;
104 // signal it to whatever cares 41t 411t
105 this->end_hook
->call();
107 // We only need to do this if we were not instructed to move
108 if( this->moving
== false ) {
109 this->update_exit_tick();
112 this->is_move_finished
= false;
115 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
116 inline void StepperMotor::update_exit_tick()
118 if( !this->moving
|| this->paused
|| this->steps_to_move
== 0 ) {
119 // We must exit tick() after setting the pins, no bresenham is done
120 THEKERNEL
->step_ticker
->remove_motor_from_active_list(this);
122 // We must do the bresenham in tick()
123 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
124 THEKERNEL
->step_ticker
->add_motor_to_active_list(this);
128 // Instruct the StepperMotor to move a certain number of steps
129 void StepperMotor::move( bool direction
, unsigned int steps
, float initial_speed
)
131 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
132 this->dir_pin
.set(direction
);
133 this->direction
= direction
;
135 // How many steps we have to move until the move is done
136 this->steps_to_move
= steps
;
138 // Zero our tool counters
139 this->fx_counter
= 0; // Bresenheim counter
142 // Do not signal steps until we get instructed to
143 this->signal_step
= false;
145 // Starting now we are moving
147 if(initial_speed
>= 0.0F
) set_speed(initial_speed
);
150 this->moving
= false;
152 this->update_exit_tick();
155 // this is called to set the step rate based on this blocks rate, we use this instead of set_speed for coordinated moves
156 // so that we can floor to a minimum speed which is proportional for all axis. the minimum step rate is set at the start
157 // of each block based on the slowest axis of all coordinated axis.
158 // the rate passed in is the requested rate, it is scaled for this motor based on steps_to_move and block_steps_event_count
159 void StepperMotor::set_step_rate(float requested_rate
, uint32_t block_steps_event_count
)
161 float rate
= requested_rate
* ((float)steps_to_move
/ (float)block_steps_event_count
);
162 if(rate
< minimum_step_rate
) {
163 rate
= minimum_step_rate
;
168 // Set the speed at which this stepper moves in steps/sec, should be called set_step_rate()
169 // we need to make sure that we have a minimum speed here and that it fits the 64bit fixed point fx counters
170 // Note nothing will really ever go as slow as the minimum speed here, it is just forced to avoid bad errors
171 // fx_ticks_per_step is what actually sets the step rate, it is fixed point 32.32
172 void StepperMotor::set_speed( float speed
)
174 if(speed
<= 0.0F
) { // we can't actually do 0 but we can get close, need to avoid divide by zero later on
175 this->fx_ticks_per_step
= 0xFFFFF00000000000ULL
; // that is 4,294,963,200 10us ticks which is ~11.9 hours for 1 step
176 this->steps_per_second
= THEKERNEL
->step_ticker
->frequency
/ (this->fx_ticks_per_step
>>fx_shift
);
180 // How many steps we must output per second
181 this->steps_per_second
= speed
;
183 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
184 // we need to use double here to match the 64bit resolution of the ticker
185 double ticks_per_step
= (double)THEKERNEL
->step_ticker
->frequency
/ speed
;
186 if(ticks_per_step
> 0xFFFFF000UL
) { // maximum we can really do and allow a few overflow steps
187 ticks_per_step
= 0xFFFFF000UL
;
188 this->steps_per_second
= THEKERNEL
->step_ticker
->frequency
/ ticks_per_step
;
190 double double_fx_ticks_per_step
= fx_increment
* ticks_per_step
;
193 this->fx_ticks_per_step
= floor(double_fx_ticks_per_step
);
196 // Pause this stepper motor
197 void StepperMotor::pause()
200 this->update_exit_tick();
203 // Unpause this stepper motor
204 void StepperMotor::unpause()
206 this->paused
= false;
207 this->update_exit_tick();
211 void StepperMotor::change_steps_per_mm(float new_steps
)
213 steps_per_mm
= new_steps
;
214 last_milestone_steps
= lround(last_milestone_mm
* steps_per_mm
);
215 current_position_steps
= last_milestone_steps
;
218 void StepperMotor::change_last_milestone(float new_milestone
)
220 last_milestone_mm
= new_milestone
;
221 last_milestone_steps
= lround(last_milestone_mm
* steps_per_mm
);
222 current_position_steps
= last_milestone_steps
;
225 int StepperMotor::steps_to_target(float target
)
227 int target_steps
= lround(target
* steps_per_mm
);
228 return target_steps
- last_milestone_steps
;