StepperMotor has its own Pins. Copy data into them, and use accessor methods rather...
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7 #include "mri.h"
8 #include "libs/Kernel.h"
9 #include "StepperMotor.h"
10 #include "MRI_Hooks.h"
11
12 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
13 // TODO : Abstract this into Actuator
14
15 StepperMotor::StepperMotor(){
16 this->moving = false;
17 this->paused = false;
18 this->fx_counter = 0;
19 this->stepped = 0;
20 this->fx_ticks_per_step = 0;
21 this->steps_to_move = 0;
22 this->remove_from_active_list_next_reset = false;
23 this->is_move_finished = false;
24 this->signal_step = false;
25 this->step_signal_hook = new Hook();
26
27 last_milestone_steps = 0;
28 last_milestone_mm = 0.0F;
29 }
30
31 StepperMotor::StepperMotor(Pin& step, Pin& dir, Pin& en) : step_pin(step), dir_pin(dir), en_pin(en) {
32 this->moving = false;
33 this->paused = false;
34 this->fx_counter = 0;
35 this->stepped = 0;
36 this->fx_ticks_per_step = 0;
37 this->steps_to_move = 0;
38 this->remove_from_active_list_next_reset = false;
39 this->is_move_finished = false;
40 this->signal_step = false;
41 this->step_signal_hook = new Hook();
42
43 enable(false);
44 set_high_on_debug(en.port_number, en.pin);
45
46 last_milestone_steps = 0;
47 last_milestone_mm = 0.0F;
48 }
49
50 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
51 // we also here check if the move is finished etc ...
52 void StepperMotor::step(){
53
54 // output to pins 37t
55 this->step_pin.set( 1 );
56 this->step_ticker->reset_step_pins = true;
57
58 // move counter back 11t
59 this->fx_counter -= this->fx_ticks_per_step;
60
61 // we have moved a step 9t
62 this->stepped++;
63
64 // Do we need to signal this step
65 if( this->stepped == this->signal_step_number && this->signal_step ){
66 this->step_signal_hook->call();
67 }
68
69 // Is this move finished ?
70 if( this->stepped == this->steps_to_move ){
71 // Mark it as finished, then StepTicker will call signal_mode_finished()
72 // This is so we don't call that before all the steps have been generated for this tick()
73 this->is_move_finished = true;
74 this->step_ticker->moves_finished = true;
75 }
76
77 }
78
79
80 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
81 void StepperMotor::signal_move_finished(){
82
83 // work is done ! 8t
84 this->moving = false;
85 this->steps_to_move = 0;
86
87 // signal it to whatever cares 41t 411t
88 this->end_hook->call();
89
90 // We only need to do this if we were not instructed to move
91 if( this->moving == false ){
92 this->update_exit_tick();
93 }
94
95 this->is_move_finished = false;
96 }
97
98 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
99 inline void StepperMotor::update_exit_tick(){
100 if( !this->moving || this->paused || this->steps_to_move == 0 ){
101 // We must exit tick() after setting the pins, no bresenham is done
102 //this->remove_from_active_list_next_reset = true;
103 this->step_ticker->remove_motor_from_active_list(this);
104 }else{
105 // We must do the bresenham in tick()
106 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
107 this->step_ticker->add_motor_to_active_list(this);
108 }
109 }
110
111
112
113 // Instruct the StepperMotor to move a certain number of steps
114 void StepperMotor::move( bool direction, unsigned int steps ){
115 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
116 this->dir_pin.set(direction);
117 this->direction = direction;
118
119 // How many steps we have to move until the move is done
120 this->steps_to_move = steps;
121
122 // Zero our tool counters
123 this->fx_counter = 0; // Bresenheim counter
124 this->stepped = 0;
125
126 // Do not signal steps until we get instructed to
127 this->signal_step = false;
128
129 // Starting now we are moving
130 if( steps > 0 ){
131 this->moving = true;
132 }else{
133 this->moving = false;
134 }
135 this->update_exit_tick();
136
137 }
138
139 // Set the speed at which this steper moves
140 void StepperMotor::set_speed( float speed ){
141
142 if (speed < 20.0)
143 speed = 20.0;
144
145 // How many steps we must output per second
146 this->steps_per_second = speed;
147
148 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
149 float ticks_per_step = (float)( (float)this->step_ticker->frequency / speed );
150 float double_fx_ticks_per_step = (float)(1<<8) * ( (float)(1<<8) * ticks_per_step ); // 8x8 because we had to do 16x16 because 32 did not work
151 this->fx_ticks_per_step = (uint32_t)( floor(double_fx_ticks_per_step) );
152
153 }
154
155 // Pause this stepper motor
156 void StepperMotor::pause(){
157 this->paused = true;
158 this->update_exit_tick();
159 }
160
161 // Unpause this stepper motor
162 void StepperMotor::unpause(){
163 this->paused = false;
164 this->update_exit_tick();
165 }
166
167
168 void StepperMotor::change_steps_per_mm(float new_steps)
169 {
170 steps_per_mm = new_steps;
171 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
172 }
173
174 void StepperMotor::change_last_milestone(float new_milestone)
175 {
176 last_milestone_mm = new_milestone;
177 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
178 }
179
180 int StepperMotor::steps_to_target(float target)
181 {
182 int target_steps = lround(target * steps_per_mm);
183 return target_steps - last_milestone_steps;
184 }