2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
8 #include "libs/Kernel.h"
9 #include "StepperMotor.h"
10 #include "MRI_Hooks.h"
12 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
13 // TODO : Abstract this into Actuator
15 StepperMotor::StepperMotor(){
20 this->fx_ticks_per_step
= 0;
21 this->steps_to_move
= 0;
22 this->remove_from_active_list_next_reset
= false;
23 this->is_move_finished
= false;
24 this->signal_step
= false;
25 this->step_signal_hook
= new Hook();
27 last_milestone_steps
= 0;
28 last_milestone_mm
= 0.0F
;
31 StepperMotor::StepperMotor(Pin
& step
, Pin
& dir
, Pin
& en
) : step_pin(step
), dir_pin(dir
), en_pin(en
) {
36 this->fx_ticks_per_step
= 0;
37 this->steps_to_move
= 0;
38 this->remove_from_active_list_next_reset
= false;
39 this->is_move_finished
= false;
40 this->signal_step
= false;
41 this->step_signal_hook
= new Hook();
44 set_high_on_debug(en
.port_number
, en
.pin
);
46 last_milestone_steps
= 0;
47 last_milestone_mm
= 0.0F
;
50 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
51 // we also here check if the move is finished etc ...
52 void StepperMotor::step(){
55 this->step_pin
.set( 1 );
56 this->step_ticker
->reset_step_pins
= true;
58 // move counter back 11t
59 this->fx_counter
-= this->fx_ticks_per_step
;
61 // we have moved a step 9t
64 // Do we need to signal this step
65 if( this->stepped
== this->signal_step_number
&& this->signal_step
){
66 this->step_signal_hook
->call();
69 // Is this move finished ?
70 if( this->stepped
== this->steps_to_move
){
71 // Mark it as finished, then StepTicker will call signal_mode_finished()
72 // This is so we don't call that before all the steps have been generated for this tick()
73 this->is_move_finished
= true;
74 this->step_ticker
->moves_finished
= true;
80 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
81 void StepperMotor::signal_move_finished(){
85 this->steps_to_move
= 0;
87 // signal it to whatever cares 41t 411t
88 this->end_hook
->call();
90 // We only need to do this if we were not instructed to move
91 if( this->moving
== false ){
92 this->update_exit_tick();
95 this->is_move_finished
= false;
98 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
99 inline void StepperMotor::update_exit_tick(){
100 if( !this->moving
|| this->paused
|| this->steps_to_move
== 0 ){
101 // We must exit tick() after setting the pins, no bresenham is done
102 //this->remove_from_active_list_next_reset = true;
103 this->step_ticker
->remove_motor_from_active_list(this);
105 // We must do the bresenham in tick()
106 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
107 this->step_ticker
->add_motor_to_active_list(this);
113 // Instruct the StepperMotor to move a certain number of steps
114 void StepperMotor::move( bool direction
, unsigned int steps
){
115 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
116 this->dir_pin
.set(direction
);
117 this->direction
= direction
;
119 // How many steps we have to move until the move is done
120 this->steps_to_move
= steps
;
122 // Zero our tool counters
123 this->fx_counter
= 0; // Bresenheim counter
126 // Do not signal steps until we get instructed to
127 this->signal_step
= false;
129 // Starting now we are moving
133 this->moving
= false;
135 this->update_exit_tick();
139 // Set the speed at which this steper moves
140 void StepperMotor::set_speed( float speed
){
145 // How many steps we must output per second
146 this->steps_per_second
= speed
;
148 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
149 float ticks_per_step
= (float)( (float)this->step_ticker
->frequency
/ speed
);
150 float double_fx_ticks_per_step
= (float)(1<<8) * ( (float)(1<<8) * ticks_per_step
); // 8x8 because we had to do 16x16 because 32 did not work
151 this->fx_ticks_per_step
= (uint32_t)( floor(double_fx_ticks_per_step
) );
155 // Pause this stepper motor
156 void StepperMotor::pause(){
158 this->update_exit_tick();
161 // Unpause this stepper motor
162 void StepperMotor::unpause(){
163 this->paused
= false;
164 this->update_exit_tick();
168 void StepperMotor::change_steps_per_mm(float new_steps
)
170 steps_per_mm
= new_steps
;
171 last_milestone_steps
= lround(last_milestone_mm
* steps_per_mm
);
174 void StepperMotor::change_last_milestone(float new_milestone
)
176 last_milestone_mm
= new_milestone
;
177 last_milestone_steps
= lround(last_milestone_mm
* steps_per_mm
);
180 int StepperMotor::steps_to_target(float target
)
182 int target_steps
= lround(target
* steps_per_mm
);
183 return target_steps
- last_milestone_steps
;