Merge pull request #933 from Smoothieware/edge
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7 #include "StepperMotor.h"
8
9 #include "Kernel.h"
10 #include "MRI_Hooks.h"
11 #include "StepTicker.h"
12
13 #include <math.h>
14 #include "mbed.h"
15
16 // in steps/sec the default minimum speed (was 20steps/sec hardcoded)
17 float StepperMotor::default_minimum_actuator_rate= 20.0F;
18
19 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
20
21 StepperMotor::StepperMotor()
22 {
23 init();
24 }
25
26 StepperMotor::StepperMotor(Pin &step, Pin &dir, Pin &en) : step_pin(step), dir_pin(dir), en_pin(en)
27 {
28 init();
29 enable(false);
30 set_high_on_debug(en.port_number, en.pin);
31 }
32
33 StepperMotor::~StepperMotor()
34 {
35 }
36
37 void StepperMotor::init()
38 {
39 // register this motor with the step ticker, and get its index in that array and bit position
40 this->index= THEKERNEL->step_ticker->register_motor(this);
41 this->moving = false;
42 this->fx_counter = 0;
43 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set
44 this->stepped = 0;
45 this->steps_to_move = 0;
46 this->is_move_finished = false;
47 this->last_step_tick_valid= false;
48 this->last_step_tick= 0;
49 this->force_finish= false;
50
51 steps_per_mm = 1.0F;
52 max_rate = 50.0F;
53 minimum_step_rate = default_minimum_actuator_rate;
54
55 last_milestone_steps = 0;
56 last_milestone_mm = 0.0F;
57 current_position_steps= 0;
58 signal_step= 0;
59 }
60
61
62 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
63 // we also here check if the move is finished etc ..
64 // This is in highest priority interrupt so cannot be pre-empted
65 void StepperMotor::step()
66 {
67 // ignore if we are still processing the end of a block
68 if(this->is_move_finished) return;
69
70 if(!this->force_finish) {
71 // output to pins 37t
72 this->step_pin.set( 1 );
73
74 // move counter back 11t
75 this->fx_counter -= this->fx_ticks_per_step;
76
77 // we have moved a step 9t
78 this->stepped++;
79
80 // keep track of actuators actual position in steps
81 this->current_position_steps += (this->direction ? -1 : 1);
82
83 // we may need to callback on a specific step, usually used to synchronize deceleration timer
84 if(this->signal_step != 0 && this->stepped == this->signal_step) {
85 THEKERNEL->step_ticker->synchronize_acceleration(true);
86 this->signal_step= 0;
87 }
88 }
89
90 // Is this move finished ?
91 if( this->force_finish || this->stepped == this->steps_to_move) {
92 // Mark it as finished, then StepTicker will call signal_move_finished()
93 // This is so we don't call that before all the steps have been generated for this tick()
94 this->is_move_finished = true;
95 THEKERNEL->step_ticker->a_move_finished= true;
96 this->last_step_tick= THEKERNEL->step_ticker->get_tick_cnt(); // remember when last step was
97 if(this->force_finish) this->steps_to_move = stepped;
98 }
99 }
100
101 // Does a manual step pulse, used for direct encoder control of a stepper
102 void StepperMotor::manual_step(bool dir)
103 {
104 if(!enabled) enable(true);
105
106 // set direction if needed
107 if(this->direction != dir) {
108 this->direction= dir;
109 this->dir_pin.set(dir);
110 wait_us(1);
111 }
112
113 // set step pin
114 this->step_pin.set(1);
115
116 // schedule for unstep
117 THEKERNEL->step_ticker->schedule_unstep(this->index);
118
119 // keep track of actuators actual position in steps
120 this->current_position_steps += (dir ? -1 : 1);
121 }
122
123 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
124 void StepperMotor::signal_move_finished()
125 {
126 // work is done ! 8t
127 this->moving = false;
128 this->steps_to_move = 0;
129 this->minimum_step_rate = default_minimum_actuator_rate;
130
131 // signal it to whatever cares
132 // in this call a new block may start, new moves set and new speeds
133 this->end_hook->call();
134
135 // We only need to do this if we were not instructed to move
136 if( !this->moving ) {
137 this->update_exit_tick();
138 }
139
140 this->is_move_finished = false;
141 }
142
143 // This is just a way not to check for ( !this->moving || this->fx_ticks_per_step == 0 ) at every tick()
144 void StepperMotor::update_exit_tick()
145 {
146 if( !this->moving || this->steps_to_move == 0 ) {
147 // No more ticks will be received and no more events from StepTicker
148 THEKERNEL->step_ticker->remove_motor_from_active_list(this);
149 } else {
150 // we will now get ticks and StepTIcker will send us events
151 THEKERNEL->step_ticker->add_motor_to_active_list(this);
152 }
153 }
154
155 // Instruct the StepperMotor to move a certain number of steps
156 StepperMotor* StepperMotor::move( bool direction, unsigned int steps, float initial_speed)
157 {
158 this->dir_pin.set(direction);
159 this->direction = direction;
160 this->force_finish= false;
161
162 // How many steps we have to move until the move is done
163 this->steps_to_move = steps;
164
165 // Zero our tool counters
166 this->stepped = 0;
167 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set again
168 if(this->last_step_tick_valid) {
169 // we set this based on when the last step was, thus compensating for missed ticks
170 uint32_t ts= THEKERNEL->step_ticker->ticks_since(this->last_step_tick);
171 // if an axis stops too soon then we can get a huge number of ticks here which causes problems, so if the number of ticks is too great we ignore them
172 // example of when this happens is when one axis is going very slow and the min 20steps/sec kicks in, the axis will reach its target much sooner leaving a long gap
173 // until the end of the block.
174 // TODO we may need to set this based on the current step rate, trouble is we don't know what that is yet, we could use the last fx_ticks_per_step as a guide
175 if(ts > 5) ts= 5; // limit to 50us catch up around 1-2 steps
176 else if(ts > 15) ts= 0; // no way to know what the delay was
177 this->fx_counter= ts*fx_increment;
178 }else{
179 this->fx_counter = 0; // set to zero as there was no step last block
180 }
181
182 // Starting now we are moving
183 if( steps > 0 ) {
184 if(initial_speed >= 0.0F) set_speed(initial_speed);
185 this->moving = true;
186 } else {
187 this->moving = false;
188 }
189 this->update_exit_tick();
190 return this;
191 }
192
193 // Set the speed at which this stepper moves in steps/sec, should be called set_step_rate()
194 // we need to make sure that we have a minimum speed here and that it fits the 32bit fixed point fx counters
195 // Note nothing will really ever go as slow as the minimum speed here, it is just forced to avoid bad errors
196 // fx_ticks_per_step is what actually sets the step rate, it is fixed point 18.14
197 StepperMotor* StepperMotor::set_speed( float speed )
198 {
199 if(speed < minimum_step_rate) {
200 speed= minimum_step_rate;
201 }
202
203 // if(speed <= 0.0F) { // we can't actually do 0 but we can get close, need to avoid divide by zero later on
204 // this->fx_ticks_per_step= 0xFFFFFFFFUL; // 0.381 steps/sec
205 // this->steps_per_second = THEKERNEL->step_ticker->get_frequency() / (this->fx_ticks_per_step >> fx_shift);
206 // return;
207 // }
208
209 // How many steps we must output per second
210 this->steps_per_second = speed;
211
212 // set the new speed, NOTE this can be pre-empted by stepticker so the following write needs to be atomic
213 this->fx_ticks_per_step= floor(fx_increment * THEKERNEL->step_ticker->get_frequency() / speed);
214 return this;
215 }
216
217 void StepperMotor::change_steps_per_mm(float new_steps)
218 {
219 steps_per_mm = new_steps;
220 last_milestone_steps = lroundf(last_milestone_mm * steps_per_mm);
221 current_position_steps = last_milestone_steps;
222 }
223
224 void StepperMotor::change_last_milestone(float new_milestone)
225 {
226 last_milestone_mm = new_milestone;
227 last_milestone_steps = lroundf(last_milestone_mm * steps_per_mm);
228 current_position_steps = last_milestone_steps;
229 }
230
231 int StepperMotor::steps_to_target(float target)
232 {
233 int target_steps = lroundf(target * steps_per_mm);
234 return target_steps - last_milestone_steps;
235 }