implement the arm/disarm
[clinton/Smoothieware.git] / src / modules / tools / temperatureswitch / TemperatureSwitch.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7
8 /*
9 TemperatureSwitch is an optional module that will automatically turn on or off a switch
10 based on a setpoint temperature. It is commonly used to turn on/off a cooling fan or water pump
11 to cool the hot end's cold zone. Specifically, it turns one of the small MOSFETs on or off.
12
13 Author: Michael Hackney, mhackney@eclecticangler.com
14 */
15
16 #include "TemperatureSwitch.h"
17 #include "libs/Module.h"
18 #include "libs/Kernel.h"
19 #include "modules/tools/temperaturecontrol/TemperatureControlPublicAccess.h"
20 #include "SwitchPublicAccess.h"
21
22 #include "utils.h"
23 #include "Gcode.h"
24 #include "Config.h"
25 #include "ConfigValue.h"
26 #include "checksumm.h"
27 #include "PublicData.h"
28 #include "StreamOutputPool.h"
29 #include "TemperatureControlPool.h"
30
31 #define temperatureswitch_checksum CHECKSUM("temperatureswitch")
32 #define enable_checksum CHECKSUM("enable")
33 #define temperatureswitch_hotend_checksum CHECKSUM("hotend")
34 #define temperatureswitch_threshold_temp_checksum CHECKSUM("threshold_temp")
35 #define temperatureswitch_type_checksum CHECKSUM("type")
36 #define temperatureswitch_switch_checksum CHECKSUM("switch")
37 #define temperatureswitch_heatup_poll_checksum CHECKSUM("heatup_poll")
38 #define temperatureswitch_cooldown_poll_checksum CHECKSUM("cooldown_poll")
39 #define temperatureswitch_trigger_checksum CHECKSUM("trigger")
40 #define temperatureswitch_inverted_checksum CHECKSUM("inverted")
41 #define temperatureswitch_arm_command_checksum CHECKSUM("arm_mcode")
42 #define designator_checksum CHECKSUM("designator")
43
44 TemperatureSwitch::TemperatureSwitch()
45 {
46 this->temperatureswitch_state = false;
47 this->second_counter = 0;
48 }
49
50 // Load module
51 void TemperatureSwitch::on_module_loaded()
52 {
53 vector<uint16_t> modulist;
54 // allow for multiple temperature switches
55 THEKERNEL->config->get_module_list(&modulist, temperatureswitch_checksum);
56 for (auto m : modulist) {
57 load_config(m);
58 }
59
60 // no longer need this instance as it is just used to load the other instances
61 delete this;
62 }
63
64
65 bool TemperatureSwitch::load_config(uint16_t modcs)
66 {
67 // see if enabled
68 if (!THEKERNEL->config->value(temperatureswitch_checksum, modcs, enable_checksum)->by_default(false)->as_bool()) {
69 return false;
70 }
71
72 // create a temperature control and load settings
73
74 char designator= 0;
75 string s= THEKERNEL->config->value(temperatureswitch_checksum, modcs, designator_checksum)->by_default("")->as_string();
76 if(s.empty()){
77 // for backward compatibility temperatureswitch.hotend will need designator 'T' by default @DEPRECATED
78 if(modcs == temperatureswitch_hotend_checksum) designator= 'T';
79
80 }else{
81 designator= s[0];
82 }
83
84 if(designator == 0) return false; // no designator then not valid
85
86 // create a new temperature switch module
87 TemperatureSwitch *ts= new TemperatureSwitch();
88
89 // get the list of temperature controllers and remove any that don't have designator == specified designator
90 auto& tempcontrollers= THEKERNEL->temperature_control_pool->get_controllers();
91
92 // see what its designator is and add to list of it the one we specified
93 void *returned_temp;
94 for (auto controller : tempcontrollers) {
95 bool temp_ok = PublicData::get_value(temperature_control_checksum, controller, current_temperature_checksum, &returned_temp);
96 if (temp_ok) {
97 struct pad_temperature temp = *static_cast<struct pad_temperature *>(returned_temp);
98 if (temp.designator[0] == designator) {
99 ts->temp_controllers.push_back(controller);
100 }
101 }
102 }
103
104 // if we don't have any matching controllers, then not valid
105 if (ts->temp_controllers.empty()) {
106 delete ts;
107 return false;
108 }
109
110 // load settings from config file
111 s = THEKERNEL->config->value(temperatureswitch_checksum, modcs, temperatureswitch_switch_checksum)->by_default("")->as_string();
112 if(s.empty()) {
113 // handle old configs where this was called type @DEPRECATED
114 s = THEKERNEL->config->value(temperatureswitch_checksum, modcs, temperatureswitch_type_checksum)->by_default("")->as_string();
115 if(s.empty()) {
116 // no switch specified so invalid entry
117 delete this;
118 return false;
119 }
120 }
121
122 // if we should turn the switch on or off when trigger is hit
123 ts->inverted = THEKERNEL->config->value(temperatureswitch_checksum, modcs, temperatureswitch_inverted_checksum)->by_default(false)->as_bool();
124
125 // if we should trigger when above and below, or when rising through, or when falling through the specified temp
126 string trig = THEKERNEL->config->value(temperatureswitch_checksum, modcs, temperatureswitch_trigger_checksum)->by_default("level")->as_string();
127 if(trig == "level") ts->trigger= LEVEL;
128 else if(trig == "rising") ts->trigger= RISING;
129 else if(trig == "falling") ts->trigger= FALLING;
130 else ts->trigger= LEVEL;
131
132 // the mcode used to arm the switch
133 ts->arm_mcode = THEKERNEL->config->value(temperatureswitch_checksum, modcs, temperatureswitch_arm_command_checksum)->by_default(0)->as_number();
134 // if not defined then always armed, otherwise start out disarmed
135 if(ts->arm_mcode == 0){
136 ts->armed= true;
137 ts->one_shot= false;
138
139 }else{
140 ts->armed= false;
141 ts->one_shot= true;
142 }
143
144 ts->temperatureswitch_switch_cs= get_checksum(s); // checksum of the switch to use
145
146 ts->temperatureswitch_threshold_temp = THEKERNEL->config->value(temperatureswitch_checksum, modcs, temperatureswitch_threshold_temp_checksum)->by_default(50.0f)->as_number();
147
148 // these are to tune the heatup and cooldown polling frequencies
149 ts->temperatureswitch_heatup_poll = THEKERNEL->config->value(temperatureswitch_checksum, modcs, temperatureswitch_heatup_poll_checksum)->by_default(15)->as_number();
150 ts->temperatureswitch_cooldown_poll = THEKERNEL->config->value(temperatureswitch_checksum, modcs, temperatureswitch_cooldown_poll_checksum)->by_default(60)->as_number();
151 ts->current_delay = ts->temperatureswitch_heatup_poll;
152
153 // set initial state
154 float current_temp = ts->get_highest_temperature();
155 ts->lower= current_temp < ts->temperatureswitch_threshold_temp;
156
157 // Register for events
158 ts->register_for_event(ON_SECOND_TICK);
159 ts->register_for_event(ON_GCODE_RECEIVED);
160 return true;
161 }
162
163 void TemperatureSwitch::on_gcode_received(void *argument)
164 {
165 if(this->arm_mcode == 0) return;
166
167 Gcode *gcode = static_cast<Gcode *>(argument);
168 if(gcode->has_m && gcode->m == this->arm_mcode) {
169 this->armed= (gcode->has_letter('S') && gcode->get_value('S') != 0);
170 }
171 }
172
173 // Called once a second but we only need to service on the cooldown and heatup poll intervals
174 void TemperatureSwitch::on_second_tick(void *argument)
175 {
176 second_counter++;
177 if (second_counter < current_delay) {
178 return;
179
180 } else {
181 second_counter = 0;
182 float current_temp = this->get_highest_temperature();
183
184 if (current_temp >= this->temperatureswitch_threshold_temp) {
185 // temp >= threshold temp, call set_switch if trigger is LEVEL, or if we were lower and RISING
186 if (this->trigger == LEVEL || (this->lower && this->trigger == RISING)) {
187 this->lower= false;
188 set_switch(true);
189 current_delay = temperatureswitch_cooldown_poll;
190 }
191 if(this->lower && this->trigger == FALLING) {
192 this->lower= false;
193 }
194
195 } else {
196 // temp < threshold temp, call set_switch if trigger is LEVEL, or if we were not lower and FALLING
197 if (this->trigger == LEVEL || (!this->lower && this->trigger == FALLING)) {
198 this->lower= true;
199 set_switch(false);
200 current_delay = temperatureswitch_heatup_poll;
201 }
202 if(!this->lower && this->trigger == RISING) {
203 this->lower= true;
204 }
205 }
206 }
207 }
208
209 // Get the highest temperature from the set of temperature controllers
210 float TemperatureSwitch::get_highest_temperature()
211 {
212 void *returned_temp;
213 float high_temp = 0.0;
214
215 for (auto controller : temp_controllers) {
216 bool temp_ok = PublicData::get_value(temperature_control_checksum, controller, current_temperature_checksum, &returned_temp);
217 if (temp_ok) {
218 struct pad_temperature temp = *static_cast<struct pad_temperature *>(returned_temp);
219 // check if this controller's temp is the highest and save it if so
220 if (temp.current_temperature > high_temp) {
221 high_temp = temp.current_temperature;
222 }
223 }
224 }
225 return high_temp;
226 }
227
228 // Turn the switch on (true) or off (false)
229 void TemperatureSwitch::set_switch(bool switch_state)
230 {
231 if(this->temperatureswitch_state == switch_state) return;
232
233 this->temperatureswitch_state = switch_state;
234
235 if(this->one_shot) {
236 // if one shot we only trigger once per arming
237 if(!this->armed) return; // do not actually switch anything if not armed, but we do need to keep the state
238 this->armed= false;
239 }
240
241 if(this->inverted) switch_state= !switch_state; // turn switch on or off inverted
242
243 bool ok = PublicData::set_value(switch_checksum, this->temperatureswitch_switch_cs, state_checksum, &switch_state);
244 if (!ok) {
245 THEKERNEL->streams->printf("// Failed changing switch state.\r\n");
246 }
247 }