Merge branch 'hotfix/db35a1-typo' into edge
[clinton/Smoothieware.git] / src / modules / tools / endstops / Endstops.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7
8 #include "libs/Module.h"
9 #include "libs/Kernel.h"
10 #include "modules/communication/utils/Gcode.h"
11 #include "modules/robot/Player.h"
12 #include "Endstops.h"
13 #include "libs/nuts_bolts.h"
14 #include "libs/Pin.h"
15 #include "libs/StepperMotor.h"
16 #include "wait_api.h" // mbed.h lib
17
18 Endstops::Endstops(){
19 this->status = NOT_HOMING;
20 }
21
22 void Endstops::on_module_loaded() {
23 this->register_for_event(ON_GCODE_RECEIVED);
24
25 // Take StepperMotor objects from Robot and keep them here
26 this->steppers[0] = this->kernel->robot->alpha_stepper_motor;
27 this->steppers[1] = this->kernel->robot->beta_stepper_motor;
28 this->steppers[2] = this->kernel->robot->gamma_stepper_motor;
29
30 // Settings
31 this->on_config_reload(this);
32
33 }
34
35 // Get config
36 void Endstops::on_config_reload(void* argument){
37 this->pins[0] = this->kernel->config->value(alpha_min_endstop_checksum )->by_default("nc" )->as_pin()->as_input()->pull_up();
38 this->pins[1] = this->kernel->config->value(beta_min_endstop_checksum )->by_default("nc" )->as_pin()->as_input()->pull_up();
39 this->pins[2] = this->kernel->config->value(gamma_min_endstop_checksum )->by_default("nc" )->as_pin()->as_input()->pull_up();
40 this->pins[3] = this->kernel->config->value(alpha_max_endstop_checksum )->by_default("nc" )->as_pin()->as_input()->pull_up();
41 this->pins[4] = this->kernel->config->value(beta_max_endstop_checksum )->by_default("nc" )->as_pin()->as_input()->pull_up();
42 this->pins[5] = this->kernel->config->value(gamma_max_endstop_checksum )->by_default("nc" )->as_pin()->as_input()->pull_up();
43 this->fast_rates[0] = this->kernel->config->value(alpha_fast_homing_rate_checksum )->by_default("500" )->as_number();
44 this->fast_rates[1] = this->kernel->config->value(beta_fast_homing_rate_checksum )->by_default("500" )->as_number();
45 this->fast_rates[2] = this->kernel->config->value(gamma_fast_homing_rate_checksum )->by_default("5" )->as_number();
46 this->slow_rates[0] = this->kernel->config->value(alpha_slow_homing_rate_checksum )->by_default("100" )->as_number();
47 this->slow_rates[1] = this->kernel->config->value(beta_slow_homing_rate_checksum )->by_default("100" )->as_number();
48 this->slow_rates[2] = this->kernel->config->value(gamma_slow_homing_rate_checksum )->by_default("5" )->as_number();
49 this->retract_steps[0] = this->kernel->config->value(alpha_homing_retract_checksum )->by_default("30" )->as_number();
50 this->retract_steps[1] = this->kernel->config->value(beta_homing_retract_checksum )->by_default("30" )->as_number();
51 this->retract_steps[2] = this->kernel->config->value(gamma_homing_retract_checksum )->by_default("10" )->as_number();
52 this->debounce_count = this->kernel->config->value(endstop_debounce_count_checksum )->by_default("100" )->as_number();
53 }
54
55 void Endstops::wait_for_homed(char axes_to_move)
56 {
57 bool running = true;
58 unsigned int debounce[3] = {0,0,0};
59 while(running){
60 running = false;
61 for( char c = 'X'; c <= 'Z'; c++ ){
62 if( ( axes_to_move >> ( c - 'X' ) ) & 1 ){
63 if( this->pins[c - 'X']->get() ){
64 if( debounce[c - 'X'] < debounce_count ) {
65 debounce[c - 'X'] ++;
66 running = true;
67 } else if ( this->steppers[c - 'X']->moving ){
68 this->steppers[c - 'X']->move(0,0);
69 printf("move done %c\r\n", c);
70 }
71 }else{
72 // The endstop was not hit yet
73 running = true;
74 debounce[c - 'X'] = 0;
75 }
76 }
77 }
78 }
79 }
80
81 // Start homing sequences by response to GCode commands
82 void Endstops::on_gcode_received(void* argument)
83 {
84 Gcode* gcode = static_cast<Gcode*>(argument);
85 if( gcode->has_g)
86 {
87 if( gcode->g == 28 )
88 {
89 // G28 is received, we have homing to do
90
91 // First wait for the queue to be empty
92 while(this->kernel->player->queue.size() > 0) { wait_us(500); }
93
94 // Do we move select axes or all of them
95 char axes_to_move = ( ( gcode->has_letter('X') || gcode->has_letter('Y') || gcode->has_letter('Z') ) ? 0x00 : 0xff );
96 for( char c = 'X'; c <= 'Z'; c++ ){
97 if( gcode->has_letter(c) && this->pins[c - 'X']->connected() ){ axes_to_move += ( 1 << (c - 'X' ) ); }
98 }
99
100 // Enable the motors
101 this->kernel->stepper->turn_enable_pins_on();
102
103 // Start moving the axes to the origin
104 this->status = MOVING_TO_ORIGIN_FAST;
105 for( char c = 'X'; c <= 'Z'; c++ ){
106 if( ( axes_to_move >> ( c - 'X' ) ) & 1 ){
107 this->steppers[c - 'X']->set_speed(this->fast_rates[c -'X']);
108 this->steppers[c - 'X']->move(1,10000000);
109 }
110 }
111
112 // Wait for all axes to have homed
113 this->wait_for_homed(axes_to_move);
114
115 printf("test a\r\n");
116 // Move back a small distance
117 this->status = MOVING_BACK;
118 for( char c = 'X'; c <= 'Z'; c++ ){
119 if( ( axes_to_move >> ( c - 'X' ) ) & 1 ){
120 this->steppers[c - 'X']->set_speed(this->slow_rates[c - 'X']);
121 this->steppers[c - 'X']->move(0,this->retract_steps[c - 'X']);
122 }
123 }
124
125 printf("test b\r\n");
126 // Wait for moves to be done
127 for( char c = 'X'; c <= 'Z'; c++ ){
128 if( ( axes_to_move >> ( c - 'X' ) ) & 1 ){
129 printf("axis %c \r\n", c );
130 while( this->steppers[c - 'X']->moving ){ }
131 }
132 }
133
134 printf("test c\r\n");
135
136 // Start moving the axes to the origin slowly
137 this->status = MOVING_TO_ORIGIN_SLOW;
138 for( char c = 'X'; c <= 'Z'; c++ ){
139 if( ( axes_to_move >> ( c - 'X' ) ) & 1 ){
140 this->steppers[c - 'X']->set_speed(this->slow_rates[c -'X']);
141 this->steppers[c - 'X']->move(1,10000000);
142 }
143 }
144
145 // Wait for all axes to have homed
146 this->wait_for_homed(axes_to_move);
147
148 // Homing is done
149 this->status = NOT_HOMING;
150 }
151 }
152 else if (gcode->has_m)
153 {
154 switch(gcode->m)
155 {
156 case 119:
157 gcode->stream->printf("X min:%d max:%d Y min:%d max:%d Z min:%d max:%d\n",
158 this->pins[0]->get(),
159 this->pins[3]->get(),
160 this->pins[1]->get(),
161 this->pins[4]->get(),
162 this->pins[2]->get(),
163 this->pins[5]->get()
164 );
165 break;
166 }
167 }
168 }
169