Allow TABS in config
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7 #include "StepperMotor.h"
8
9 #include "Kernel.h"
10 #include "MRI_Hooks.h"
11 #include "StepTicker.h"
12
13 #include <math.h>
14
15 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
16 // TODO : Abstract this into Actuator
17
18 StepperMotor::StepperMotor(){
19 this->moving = false;
20 this->paused = false;
21 this->fx_counter = 0;
22 this->stepped = 0;
23 this->fx_ticks_per_step = 0;
24 this->steps_to_move = 0;
25 this->remove_from_active_list_next_reset = false;
26 this->is_move_finished = false;
27 this->signal_step = false;
28 this->step_signal_hook = new Hook();
29
30 steps_per_mm = 1.0F;
31 max_rate = 50.0F;
32
33 last_milestone_steps = 0;
34 last_milestone_mm = 0.0F;
35 }
36
37 StepperMotor::StepperMotor(Pin& step, Pin& dir, Pin& en) : step_pin(step), dir_pin(dir), en_pin(en) {
38 this->moving = false;
39 this->paused = false;
40 this->fx_counter = 0;
41 this->stepped = 0;
42 this->fx_ticks_per_step = 0;
43 this->steps_to_move = 0;
44 this->remove_from_active_list_next_reset = false;
45 this->is_move_finished = false;
46 this->signal_step = false;
47 this->step_signal_hook = new Hook();
48
49 enable(false);
50 set_high_on_debug(en.port_number, en.pin);
51
52 steps_per_mm = 1.0F;
53 max_rate = 50.0F;
54
55 last_milestone_steps = 0;
56 last_milestone_mm = 0.0F;
57 }
58
59 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
60 // we also here check if the move is finished etc ...
61 void StepperMotor::step(){
62
63 // output to pins 37t
64 this->step_pin.set( 1 );
65 this->step_ticker->reset_step_pins = true;
66
67 // move counter back 11t
68 this->fx_counter -= this->fx_ticks_per_step;
69
70 // we have moved a step 9t
71 this->stepped++;
72
73 // Do we need to signal this step
74 if( this->stepped == this->signal_step_number && this->signal_step ){
75 this->step_signal_hook->call();
76 }
77
78 // Is this move finished ?
79 if( this->stepped == this->steps_to_move ){
80 // Mark it as finished, then StepTicker will call signal_mode_finished()
81 // This is so we don't call that before all the steps have been generated for this tick()
82 this->is_move_finished = true;
83 this->step_ticker->moves_finished = true;
84 }
85
86 }
87
88
89 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
90 void StepperMotor::signal_move_finished(){
91
92 // work is done ! 8t
93 this->moving = false;
94 this->steps_to_move = 0;
95
96 // signal it to whatever cares 41t 411t
97 this->end_hook->call();
98
99 // We only need to do this if we were not instructed to move
100 if( this->moving == false ){
101 this->update_exit_tick();
102 }
103
104 this->is_move_finished = false;
105 }
106
107 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
108 inline void StepperMotor::update_exit_tick(){
109 if( !this->moving || this->paused || this->steps_to_move == 0 ){
110 // We must exit tick() after setting the pins, no bresenham is done
111 //this->remove_from_active_list_next_reset = true;
112 this->step_ticker->remove_motor_from_active_list(this);
113 }else{
114 // We must do the bresenham in tick()
115 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
116 this->step_ticker->add_motor_to_active_list(this);
117 }
118 }
119
120
121
122 // Instruct the StepperMotor to move a certain number of steps
123 void StepperMotor::move( bool direction, unsigned int steps ){
124 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
125 this->dir_pin.set(direction);
126 this->direction = direction;
127
128 // How many steps we have to move until the move is done
129 this->steps_to_move = steps;
130
131 // Zero our tool counters
132 this->fx_counter = 0; // Bresenheim counter
133 this->stepped = 0;
134
135 // Do not signal steps until we get instructed to
136 this->signal_step = false;
137
138 // Starting now we are moving
139 if( steps > 0 ){
140 this->moving = true;
141 }else{
142 this->moving = false;
143 }
144 this->update_exit_tick();
145
146 }
147
148 // Set the speed at which this steper moves
149 void StepperMotor::set_speed( float speed ){
150
151 if (speed < 20.0)
152 speed = 20.0;
153
154 // How many steps we must output per second
155 this->steps_per_second = speed;
156
157 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
158 float ticks_per_step = (float)( (float)this->step_ticker->frequency / speed );
159 float double_fx_ticks_per_step = (float)(1<<8) * ( (float)(1<<8) * ticks_per_step ); // 8x8 because we had to do 16x16 because 32 did not work
160 this->fx_ticks_per_step = (uint32_t)( floor(double_fx_ticks_per_step) );
161
162 }
163
164 // Pause this stepper motor
165 void StepperMotor::pause(){
166 this->paused = true;
167 this->update_exit_tick();
168 }
169
170 // Unpause this stepper motor
171 void StepperMotor::unpause(){
172 this->paused = false;
173 this->update_exit_tick();
174 }
175
176
177 void StepperMotor::change_steps_per_mm(float new_steps)
178 {
179 steps_per_mm = new_steps;
180 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
181 }
182
183 void StepperMotor::change_last_milestone(float new_milestone)
184 {
185 last_milestone_mm = new_milestone;
186 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
187 }
188
189 int StepperMotor::steps_to_target(float target)
190 {
191 int target_steps = lround(target * steps_per_mm);
192 return target_steps - last_milestone_steps;
193 }