2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
7 #include "StepperMotor.h"
10 #include "MRI_Hooks.h"
11 #include "StepTicker.h"
15 // in steps/sec the default minimum speed (was 20steps/sec hardcoded)
16 float StepperMotor::default_minimum_actuator_rate
= 20.0F
;
18 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
20 StepperMotor::StepperMotor()
25 StepperMotor::StepperMotor(Pin
&step
, Pin
&dir
, Pin
&en
) : step_pin(step
), dir_pin(dir
), en_pin(en
)
29 set_high_on_debug(en
.port_number
, en
.pin
);
32 StepperMotor::~StepperMotor()
36 void StepperMotor::init()
38 // register this motor with the step ticker, and get its index in that array and bit position
39 this->index
= THEKERNEL
->step_ticker
->register_motor(this);
43 this->fx_ticks_per_step
= 0xFFFFF000UL
; // some big number so we don't start stepping before it is set
45 this->steps_to_move
= 0;
46 this->is_move_finished
= false;
47 this->last_step_tick_valid
= false;
51 minimum_step_rate
= default_minimum_actuator_rate
;
53 last_milestone_steps
= 0;
54 last_milestone_mm
= 0.0F
;
55 current_position_steps
= 0;
59 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
60 // we also here check if the move is finished etc ..
61 // This is in highest priority interrupt so cannot be pre-empted
62 void StepperMotor::step()
65 this->step_pin
.set( 1 );
66 THEKERNEL
->step_ticker
->reset_step_pins
= true;
68 // move counter back 11t
69 this->fx_counter
-= this->fx_ticks_per_step
;
71 // we have moved a step 9t
74 // keep track of actuators actual position in steps
75 this->current_position_steps
+= (this->direction
? -1 : 1);
77 // Is this move finished ?
78 if( this->stepped
== this->steps_to_move
) {
79 // Mark it as finished, then StepTicker will call signal_mode_finished()
80 // This is so we don't call that before all the steps have been generated for this tick()
81 this->is_move_finished
= true;
82 THEKERNEL
->step_ticker
->a_move_finished
= true;
83 this->last_step_tick
= THEKERNEL
->step_ticker
->get_tick_cnt(); // remember when last step was
88 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
89 void StepperMotor::signal_move_finished()
93 this->steps_to_move
= 0;
94 this->minimum_step_rate
= default_minimum_actuator_rate
;
96 // signal it to whatever cares
97 // in this call a new block may start, new moves set and new speeds
98 this->end_hook
->call();
100 // We only need to do this if we were not instructed to move
101 if( !this->moving
) {
102 this->update_exit_tick();
105 this->is_move_finished
= false;
108 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
109 void StepperMotor::update_exit_tick()
111 if( !this->moving
|| this->paused
|| this->steps_to_move
== 0 ) {
112 // No more ticks will be recieved and no more events from StepTicker
113 THEKERNEL
->step_ticker
->remove_motor_from_active_list(this);
115 // we will now get ticks and StepTIcker will send us events
116 THEKERNEL
->step_ticker
->add_motor_to_active_list(this);
120 // Instruct the StepperMotor to move a certain number of steps
121 StepperMotor
* StepperMotor::move( bool direction
, unsigned int steps
, float initial_speed
)
123 this->dir_pin
.set(direction
);
124 this->direction
= direction
;
126 // How many steps we have to move until the move is done
127 this->steps_to_move
= steps
;
129 // Zero our tool counters
131 this->fx_ticks_per_step
= 0xFFFFF000UL
; // some big number so we don't start stepping before it is set again
132 if(this->last_step_tick_valid
) {
133 // NOTE only steppermotors managed in Stepper.cpp set or unset this flag
134 // we set this based on when the last step was, thus compensating for missed ticks
135 this->fx_counter
= THEKERNEL
->step_ticker
->ticks_since(this->last_step_tick
)*fx_increment
;
137 this->fx_counter
= 0; // set to zero as there was no step last block
140 // Starting now we are moving
142 if(initial_speed
>= 0.0F
) set_speed(initial_speed
);
145 this->moving
= false;
147 this->update_exit_tick();
151 // Set the speed at which this stepper moves in steps/sec, should be called set_step_rate()
152 // we need to make sure that we have a minimum speed here and that it fits the 32bit fixed point fx counters
153 // Note nothing will really ever go as slow as the minimum speed here, it is just forced to avoid bad errors
154 // fx_ticks_per_step is what actually sets the step rate, it is fixed point 18.14
155 StepperMotor
* StepperMotor::set_speed( float speed
)
157 if(speed
< minimum_step_rate
) {
158 speed
= minimum_step_rate
;
161 // if(speed <= 0.0F) { // we can't actually do 0 but we can get close, need to avoid divide by zero later on
162 // this->fx_ticks_per_step= 0xFFFFFFFFUL; // 0.381 steps/sec
163 // this->steps_per_second = THEKERNEL->step_ticker->get_frequency() / (this->fx_ticks_per_step >> fx_shift);
167 // How many steps we must output per second
168 this->steps_per_second
= speed
;
170 // set the new speed, NOTE this can be pre-empted by stepticker so the following write needs to be atomic
171 this->fx_ticks_per_step
= floor(fx_increment
* THEKERNEL
->step_ticker
->get_frequency() / speed
);
175 // Pause this stepper motor
176 void StepperMotor::pause()
179 this->update_exit_tick();
182 // Unpause this stepper motor
183 void StepperMotor::unpause()
185 this->paused
= false;
186 this->update_exit_tick();
190 void StepperMotor::change_steps_per_mm(float new_steps
)
192 steps_per_mm
= new_steps
;
193 last_milestone_steps
= lround(last_milestone_mm
* steps_per_mm
);
194 current_position_steps
= last_milestone_steps
;
197 void StepperMotor::change_last_milestone(float new_milestone
)
199 last_milestone_mm
= new_milestone
;
200 last_milestone_steps
= lround(last_milestone_mm
* steps_per_mm
);
201 current_position_steps
= last_milestone_steps
;
204 int StepperMotor::steps_to_target(float target
)
206 int target_steps
= lround(target
* steps_per_mm
);
207 return target_steps
- last_milestone_steps
;