Get step averaging to work across blocks, include extruder in that
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7 #include "StepperMotor.h"
8
9 #include "Kernel.h"
10 #include "MRI_Hooks.h"
11 #include "StepTicker.h"
12
13 #include <math.h>
14
15 // in steps/sec the default minimum speed (was 20steps/sec hardcoded)
16 float StepperMotor::default_minimum_actuator_rate= 20.0F;
17
18 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
19
20 StepperMotor::StepperMotor()
21 {
22 init();
23 }
24
25 StepperMotor::StepperMotor(Pin &step, Pin &dir, Pin &en) : step_pin(step), dir_pin(dir), en_pin(en)
26 {
27 init();
28 enable(false);
29 set_high_on_debug(en.port_number, en.pin);
30 }
31
32 StepperMotor::~StepperMotor()
33 {
34 }
35
36 void StepperMotor::init()
37 {
38 // register this motor with the step ticker, and get its index in that array and bit position
39 this->index= THEKERNEL->step_ticker->register_motor(this);
40 this->moving = false;
41 this->paused = false;
42 this->fx_counter = 0;
43 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set
44 this->stepped = 0;
45 this->steps_to_move = 0;
46 this->is_move_finished = false;
47 this->last_step_tick_valid= false;
48
49 steps_per_mm = 1.0F;
50 max_rate = 50.0F;
51 minimum_step_rate = default_minimum_actuator_rate;
52
53 last_milestone_steps = 0;
54 last_milestone_mm = 0.0F;
55 current_position_steps= 0;
56 }
57
58
59 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
60 // we also here check if the move is finished etc ..
61 // This is in highest priority interrupt so cannot be pre-empted
62 void StepperMotor::step()
63 {
64 // output to pins 37t
65 this->step_pin.set( 1 );
66 THEKERNEL->step_ticker->reset_step_pins = true;
67
68 // move counter back 11t
69 this->fx_counter -= this->fx_ticks_per_step;
70
71 // we have moved a step 9t
72 this->stepped++;
73
74 // keep track of actuators actual position in steps
75 this->current_position_steps += (this->direction ? -1 : 1);
76
77 // Is this move finished ?
78 if( this->stepped == this->steps_to_move ) {
79 // Mark it as finished, then StepTicker will call signal_mode_finished()
80 // This is so we don't call that before all the steps have been generated for this tick()
81 this->is_move_finished = true;
82 THEKERNEL->step_ticker->a_move_finished= true;
83 this->last_step_tick= THEKERNEL->step_ticker->get_tick_cnt(); // remember when last step was
84 }
85 }
86
87
88 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
89 void StepperMotor::signal_move_finished()
90 {
91 // work is done ! 8t
92 this->moving = false;
93 this->steps_to_move = 0;
94 this->minimum_step_rate = default_minimum_actuator_rate;
95
96 // signal it to whatever cares
97 // in this call a new block may start, new moves set and new speeds
98 this->end_hook->call();
99
100 // We only need to do this if we were not instructed to move
101 if( !this->moving ) {
102 this->update_exit_tick();
103 }
104
105 this->is_move_finished = false;
106 }
107
108 // This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
109 void StepperMotor::update_exit_tick()
110 {
111 if( !this->moving || this->paused || this->steps_to_move == 0 ) {
112 // No more ticks will be recieved and no more events from StepTicker
113 THEKERNEL->step_ticker->remove_motor_from_active_list(this);
114 } else {
115 // we will now get ticks and StepTIcker will send us events
116 THEKERNEL->step_ticker->add_motor_to_active_list(this);
117 }
118 }
119
120 // Instruct the StepperMotor to move a certain number of steps
121 StepperMotor* StepperMotor::move( bool direction, unsigned int steps, float initial_speed)
122 {
123 this->dir_pin.set(direction);
124 this->direction = direction;
125
126 // How many steps we have to move until the move is done
127 this->steps_to_move = steps;
128
129 // Zero our tool counters
130 this->stepped = 0;
131 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set again
132 if(this->last_step_tick_valid) {
133 // NOTE only steppermotors managed in Stepper.cpp set or unset this flag
134 // we set this based on when the last step was, thus compensating for missed ticks
135 this->fx_counter= THEKERNEL->step_ticker->ticks_since(this->last_step_tick)*fx_increment;
136 }else{
137 this->fx_counter = 0; // set to zero as there was no step last block
138 }
139
140 // Starting now we are moving
141 if( steps > 0 ) {
142 if(initial_speed >= 0.0F) set_speed(initial_speed);
143 this->moving = true;
144 } else {
145 this->moving = false;
146 }
147 this->update_exit_tick();
148 return this;
149 }
150
151 // Set the speed at which this stepper moves in steps/sec, should be called set_step_rate()
152 // we need to make sure that we have a minimum speed here and that it fits the 32bit fixed point fx counters
153 // Note nothing will really ever go as slow as the minimum speed here, it is just forced to avoid bad errors
154 // fx_ticks_per_step is what actually sets the step rate, it is fixed point 18.14
155 StepperMotor* StepperMotor::set_speed( float speed )
156 {
157 if(speed < minimum_step_rate) {
158 speed= minimum_step_rate;
159 }
160
161 // if(speed <= 0.0F) { // we can't actually do 0 but we can get close, need to avoid divide by zero later on
162 // this->fx_ticks_per_step= 0xFFFFFFFFUL; // 0.381 steps/sec
163 // this->steps_per_second = THEKERNEL->step_ticker->get_frequency() / (this->fx_ticks_per_step >> fx_shift);
164 // return;
165 // }
166
167 // How many steps we must output per second
168 this->steps_per_second = speed;
169
170 // set the new speed, NOTE this can be pre-empted by stepticker so the following write needs to be atomic
171 this->fx_ticks_per_step= floor(fx_increment * THEKERNEL->step_ticker->get_frequency() / speed);
172 return this;
173 }
174
175 // Pause this stepper motor
176 void StepperMotor::pause()
177 {
178 this->paused = true;
179 this->update_exit_tick();
180 }
181
182 // Unpause this stepper motor
183 void StepperMotor::unpause()
184 {
185 this->paused = false;
186 this->update_exit_tick();
187 }
188
189
190 void StepperMotor::change_steps_per_mm(float new_steps)
191 {
192 steps_per_mm = new_steps;
193 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
194 current_position_steps = last_milestone_steps;
195 }
196
197 void StepperMotor::change_last_milestone(float new_milestone)
198 {
199 last_milestone_mm = new_milestone;
200 last_milestone_steps = lround(last_milestone_mm * steps_per_mm);
201 current_position_steps = last_milestone_steps;
202 }
203
204 int StepperMotor::steps_to_target(float target)
205 {
206 int target_steps = lround(target * steps_per_mm);
207 return target_steps - last_milestone_steps;
208 }