Merge pull request #849 from wolfmanjm/upstreamedge
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
1 /*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6 */
7 #include "StepperMotor.h"
8
9 #include "Kernel.h"
10 #include "MRI_Hooks.h"
11 #include "StepTicker.h"
12
13 #include <math.h>
14
15 // in steps/sec the default minimum speed (was 20steps/sec hardcoded)
16 float StepperMotor::default_minimum_actuator_rate= 20.0F;
17
18 // A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
19
20 StepperMotor::StepperMotor()
21 {
22 init();
23 }
24
25 StepperMotor::StepperMotor(Pin &step, Pin &dir, Pin &en) : step_pin(step), dir_pin(dir), en_pin(en)
26 {
27 init();
28 enable(false);
29 set_high_on_debug(en.port_number, en.pin);
30 }
31
32 StepperMotor::~StepperMotor()
33 {
34 }
35
36 void StepperMotor::init()
37 {
38 // register this motor with the step ticker, and get its index in that array and bit position
39 this->index= THEKERNEL->step_ticker->register_motor(this);
40 this->moving = false;
41 this->fx_counter = 0;
42 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set
43 this->stepped = 0;
44 this->steps_to_move = 0;
45 this->is_move_finished = false;
46 this->last_step_tick_valid= false;
47 this->last_step_tick= 0;
48
49 steps_per_mm = 1.0F;
50 max_rate = 50.0F;
51 minimum_step_rate = default_minimum_actuator_rate;
52
53 last_milestone_steps = 0;
54 last_milestone_mm = 0.0F;
55 current_position_steps= 0;
56 signal_step= 0;
57 }
58
59
60 // This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
61 // we also here check if the move is finished etc ..
62 // This is in highest priority interrupt so cannot be pre-empted
63 void StepperMotor::step()
64 {
65 // ignore if we are still processing the end of a block
66 if(this->is_move_finished) return;
67
68 // output to pins 37t
69 this->step_pin.set( 1 );
70
71 // move counter back 11t
72 this->fx_counter -= this->fx_ticks_per_step;
73
74 // we have moved a step 9t
75 this->stepped++;
76
77 // keep track of actuators actual position in steps
78 this->current_position_steps += (this->direction ? -1 : 1);
79
80 // we may need to callback on a specific step, usually used to synchronize deceleration timer
81 if(this->signal_step != 0 && this->stepped == this->signal_step) {
82 THEKERNEL->step_ticker->synchronize_acceleration(true);
83 this->signal_step= 0;
84 }
85
86 // Is this move finished ?
87 if( this->stepped == this->steps_to_move ) {
88 // Mark it as finished, then StepTicker will call signal_mode_finished()
89 // This is so we don't call that before all the steps have been generated for this tick()
90 this->is_move_finished = true;
91 THEKERNEL->step_ticker->a_move_finished= true;
92 this->last_step_tick= THEKERNEL->step_ticker->get_tick_cnt(); // remember when last step was
93 }
94 }
95
96 void StepperMotor::force_finish_move()
97 {
98 this->is_move_finished = true;
99 THEKERNEL->step_ticker->a_move_finished= true;
100 this->last_step_tick= THEKERNEL->step_ticker->get_tick_cnt(); // remember when last step was
101 this->steps_to_move= this->stepped;
102 }
103
104 // If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
105 void StepperMotor::signal_move_finished()
106 {
107 // work is done ! 8t
108 this->moving = false;
109 this->steps_to_move = 0;
110 this->minimum_step_rate = default_minimum_actuator_rate;
111
112 // signal it to whatever cares
113 // in this call a new block may start, new moves set and new speeds
114 this->end_hook->call();
115
116 // We only need to do this if we were not instructed to move
117 if( !this->moving ) {
118 this->update_exit_tick();
119 }
120
121 this->is_move_finished = false;
122 }
123
124 // This is just a way not to check for ( !this->moving || this->fx_ticks_per_step == 0 ) at every tick()
125 void StepperMotor::update_exit_tick()
126 {
127 if( !this->moving || this->steps_to_move == 0 ) {
128 // No more ticks will be recieved and no more events from StepTicker
129 THEKERNEL->step_ticker->remove_motor_from_active_list(this);
130 } else {
131 // we will now get ticks and StepTIcker will send us events
132 THEKERNEL->step_ticker->add_motor_to_active_list(this);
133 }
134 }
135
136 // Instruct the StepperMotor to move a certain number of steps
137 StepperMotor* StepperMotor::move( bool direction, unsigned int steps, float initial_speed)
138 {
139 this->dir_pin.set(direction);
140 this->direction = direction;
141
142 // How many steps we have to move until the move is done
143 this->steps_to_move = steps;
144
145 // Zero our tool counters
146 this->stepped = 0;
147 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set again
148 if(this->last_step_tick_valid) {
149 // we set this based on when the last step was, thus compensating for missed ticks
150 uint32_t ts= THEKERNEL->step_ticker->ticks_since(this->last_step_tick);
151 // if an axis stops too soon then we can get a huge number of ticks here which causes problems, so if the number of ticks is too great we ignore them
152 // example of when this happens is when one axis is going very slow an the min 20steps/sec kicks in, the axis will reach its target much sooner leaving a long gap
153 // until the end of the block.
154 // TODO we may need to set this based on the current step rate, trouble is we don't know what that is yet, we could use the last fx_ticks_per_step as a guide
155 if(ts > 5) ts= 5; // limit to 50us catch up around 1-2 steps
156 else if(ts > 15) ts= 0; // no way to know what the delay was
157 this->fx_counter= ts*fx_increment;
158 }else{
159 this->fx_counter = 0; // set to zero as there was no step last block
160 }
161
162 // Starting now we are moving
163 if( steps > 0 ) {
164 if(initial_speed >= 0.0F) set_speed(initial_speed);
165 this->moving = true;
166 } else {
167 this->moving = false;
168 }
169 this->update_exit_tick();
170 return this;
171 }
172
173 // Set the speed at which this stepper moves in steps/sec, should be called set_step_rate()
174 // we need to make sure that we have a minimum speed here and that it fits the 32bit fixed point fx counters
175 // Note nothing will really ever go as slow as the minimum speed here, it is just forced to avoid bad errors
176 // fx_ticks_per_step is what actually sets the step rate, it is fixed point 18.14
177 StepperMotor* StepperMotor::set_speed( float speed )
178 {
179 if(speed < minimum_step_rate) {
180 speed= minimum_step_rate;
181 }
182
183 // if(speed <= 0.0F) { // we can't actually do 0 but we can get close, need to avoid divide by zero later on
184 // this->fx_ticks_per_step= 0xFFFFFFFFUL; // 0.381 steps/sec
185 // this->steps_per_second = THEKERNEL->step_ticker->get_frequency() / (this->fx_ticks_per_step >> fx_shift);
186 // return;
187 // }
188
189 // How many steps we must output per second
190 this->steps_per_second = speed;
191
192 // set the new speed, NOTE this can be pre-empted by stepticker so the following write needs to be atomic
193 this->fx_ticks_per_step= floor(fx_increment * THEKERNEL->step_ticker->get_frequency() / speed);
194 return this;
195 }
196
197 void StepperMotor::change_steps_per_mm(float new_steps)
198 {
199 steps_per_mm = new_steps;
200 last_milestone_steps = lroundf(last_milestone_mm * steps_per_mm);
201 current_position_steps = last_milestone_steps;
202 }
203
204 void StepperMotor::change_last_milestone(float new_milestone)
205 {
206 last_milestone_mm = new_milestone;
207 last_milestone_steps = lroundf(last_milestone_mm * steps_per_mm);
208 current_position_steps = last_milestone_steps;
209 }
210
211 int StepperMotor::steps_to_target(float target)
212 {
213 int target_steps = lroundf(target * steps_per_mm);
214 return target_steps - last_milestone_steps;
215 }