2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl) with additions from Sungeun K. Jeon (https://github.com/chamnit/grbl)
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
11 #include "libs/nuts_bolts.h"
12 #include "libs/RingBuffer.h"
13 #include "../communication/utils/Gcode.h"
14 #include "libs/Module.h"
15 #include "libs/Kernel.h"
22 clear_vector(this->position
);
23 clear_vector_double(this->previous_unit_vec
);
24 this->previous_nominal_speed
= 0.0;
25 this->has_deleted_block
= false;
28 void Planner::on_module_loaded(){
29 this->on_config_reload(this);
32 void Planner::on_config_reload(void* argument
){
33 this->acceleration
= this->kernel
->config
->value(acceleration_checksum
)->required()->as_number();
34 this->max_jerk
= this->kernel
->config
->value(max_jerk_checksum
)->required( )->as_number();
35 this->junction_deviation
= this->kernel
->config
->value(junction_deviation_checksum
)->by_default(0.05)->as_number();
39 // Append a block to the queue, compute it's speed factors
40 void Planner::append_block( int target
[], double feed_rate
, double distance
, double deltas
[] ){
42 // Do not append block with no movement
43 //if( target[ALPHA_STEPPER] == this->position[ALPHA_STEPPER] && target[BETA_STEPPER] == this->position[BETA_STEPPER] && target[GAMMA_STEPPER] == this->position[GAMMA_STEPPER] ){ this->computing = false; return; }
45 // Stall here if the queue is ful
46 while( this->kernel
->player
->queue
.size() >= this->kernel
->player
->queue
.capacity()-2 ){ wait_us(100); }
48 Block
* block
= this->kernel
->player
->new_block();
49 block
->planner
= this;
52 block
->direction_bits
= 0;
53 char direction_bits
[3] = {this->kernel
->stepper
->alpha_dir_pin
, this->kernel
->stepper
->beta_dir_pin
, this->kernel
->stepper
->gamma_dir_pin
};
54 for( int stepper
=ALPHA_STEPPER
; stepper
<=GAMMA_STEPPER
; stepper
++){
55 if( target
[stepper
] < position
[stepper
] ){ block
->direction_bits
|= (1<<direction_bits
[stepper
]); }
58 // Number of steps for each stepper
59 for( int stepper
=ALPHA_STEPPER
; stepper
<=GAMMA_STEPPER
; stepper
++){ block
->steps
[stepper
] = labs(target
[stepper
] - this->position
[stepper
]); }
61 // Max number of steps, for all axes
62 block
->steps_event_count
= max( block
->steps
[ALPHA_STEPPER
], max( block
->steps
[BETA_STEPPER
], block
->steps
[GAMMA_STEPPER
] ) );
63 //if( block->steps_event_count == 0 ){ this->computing = false; return; }
65 block
->millimeters
= distance
;
66 double inverse_millimeters
= 0;
67 if( distance
> 0 ){ inverse_millimeters
= 1.0/distance
; }
69 // Calculate speed in mm/minute for each axis. No divide by zero due to previous checks.
70 // NOTE: Minimum stepper speed is limited by MINIMUM_STEPS_PER_MINUTE in stepper.c
71 double inverse_minute
= feed_rate
* inverse_millimeters
;
73 block
->nominal_speed
= block
->millimeters
* inverse_minute
; // (mm/min) Always > 0
74 block
->nominal_rate
= ceil(block
->steps_event_count
* inverse_minute
); // (step/min) Always > 0
76 block
->nominal_speed
= 0;
77 block
->nominal_rate
= 0;
80 //this->kernel->serial->printf("nom_speed: %f nom_rate: %u step_event_count: %u block->steps_z: %u \r\n", block->nominal_speed, block->nominal_rate, block->steps_event_count, block->steps[2] );
82 // Compute the acceleration rate for the trapezoid generator. Depending on the slope of the line
83 // average travel per step event changes. For a line along one axis the travel per step event
84 // is equal to the travel/step in the particular axis. For a 45 degree line the steppers of both
85 // axes might step for every step event. Travel per step event is then sqrt(travel_x^2+travel_y^2).
86 // To generate trapezoids with contant acceleration between blocks the rate_delta must be computed
87 // specifically for each line to compensate for this phenomenon:
88 // Convert universal acceleration for direction-dependent stepper rate change parameter
89 block
->rate_delta
= ceil( block
->steps_event_count
*inverse_millimeters
* this->acceleration
*60.0 / this->kernel
->stepper
->acceleration_ticks_per_second
); // (step/min/acceleration_tick)
91 // Compute path unit vector
93 unit_vec
[X_AXIS
] = deltas
[X_AXIS
]*inverse_millimeters
;
94 unit_vec
[Y_AXIS
] = deltas
[Y_AXIS
]*inverse_millimeters
;
95 unit_vec
[Z_AXIS
] = deltas
[Z_AXIS
]*inverse_millimeters
;
97 // Compute maximum allowable entry speed at junction by centripetal acceleration approximation.
98 // Let a circle be tangent to both previous and current path line segments, where the junction
99 // deviation is defined as the distance from the junction to the closest edge of the circle,
100 // colinear with the circle center. The circular segment joining the two paths represents the
101 // path of centripetal acceleration. Solve for max velocity based on max acceleration about the
102 // radius of the circle, defined indirectly by junction deviation. This may be also viewed as
103 // path width or max_jerk in the previous grbl version. This approach does not actually deviate
104 // from path, but used as a robust way to compute cornering speeds, as it takes into account the
105 // nonlinearities of both the junction angle and junction velocity.
106 double vmax_junction
= MINIMUM_PLANNER_SPEED
; // Set default max junction speed
108 if (this->kernel
->player
->queue
.size() > 1 && (this->previous_nominal_speed
> 0.0)) {
109 // Compute cosine of angle between previous and current path. (prev_unit_vec is negative)
110 // NOTE: Max junction velocity is computed without sin() or acos() by trig half angle identity.
111 double cos_theta
= - this->previous_unit_vec
[X_AXIS
] * unit_vec
[X_AXIS
]
112 - this->previous_unit_vec
[Y_AXIS
] * unit_vec
[Y_AXIS
]
113 - this->previous_unit_vec
[Z_AXIS
] * unit_vec
[Z_AXIS
] ;
115 // Skip and use default max junction speed for 0 degree acute junction.
116 if (cos_theta
< 0.95) {
117 vmax_junction
= min(this->previous_nominal_speed
,block
->nominal_speed
);
118 // Skip and avoid divide by zero for straight junctions at 180 degrees. Limit to min() of nominal speeds.
119 if (cos_theta
> -0.95) {
120 // Compute maximum junction velocity based on maximum acceleration and junction deviation
121 double sin_theta_d2
= sqrt(0.5*(1.0-cos_theta
)); // Trig half angle identity. Always positive.
122 vmax_junction
= min(vmax_junction
,
123 sqrt(this->acceleration
*60*60 * this->junction_deviation
* sin_theta_d2
/(1.0-sin_theta_d2
)) );
127 block
->max_entry_speed
= vmax_junction
;
129 // Initialize block entry speed. Compute based on deceleration to user-defined MINIMUM_PLANNER_SPEED.
130 double v_allowable
= this->max_allowable_speed(-this->acceleration
,0.0,block
->millimeters
); //TODO: Get from config
131 block
->entry_speed
= min(vmax_junction
, v_allowable
);
133 // Initialize planner efficiency flags
134 // Set flag if block will always reach maximum junction speed regardless of entry/exit speeds.
135 // If a block can de/ac-celerate from nominal speed to zero within the length of the block, then
136 // the current block and next block junction speeds are guaranteed to always be at their maximum
137 // junction speeds in deceleration and acceleration, respectively. This is due to how the current
138 // block nominal speed limits both the current and next maximum junction speeds. Hence, in both
139 // the reverse and forward planners, the corresponding block junction speed will always be at the
140 // the maximum junction speed and may always be ignored for any speed reduction checks.
141 if (block
->nominal_speed
<= v_allowable
) { block
->nominal_length_flag
= true; }
142 else { block
->nominal_length_flag
= false; }
143 block
->recalculate_flag
= true; // Always calculate trapezoid for new block
145 // Update previous path unit_vector and nominal speed
146 memcpy(this->previous_unit_vec
, unit_vec
, sizeof(unit_vec
)); // previous_unit_vec[] = unit_vec[]
147 this->previous_nominal_speed
= block
->nominal_speed
;
149 // Update current position
150 memcpy(this->position
, target
, sizeof(int)*3);
152 // Math-heavy re-computing of the whole queue to take the new
155 // The block can now be used
161 // Recalculates the motion plan according to the following algorithm:
163 // 1. Go over every block in reverse order and calculate a junction speed reduction (i.e. block_t.entry_factor)
165 // a. The junction jerk is within the set limit
166 // b. No speed reduction within one block requires faster deceleration than the one, true constant
168 // 2. Go over every block in chronological order and dial down junction speed reduction values if
169 // a. The speed increase within one block would require faster accelleration than the one, true
170 // constant acceleration.
172 // When these stages are complete all blocks have an entry_factor that will allow all speed changes to
173 // be performed using only the one, true constant acceleration, and where no junction jerk is jerkier than
174 // the set limit. Finally it will:
176 // 3. Recalculate trapezoids for all blocks.
178 void Planner::recalculate() {
179 //this->kernel->serial->printf("recalculate last: %p, queue size: %d \r\n", this->kernel->player->queue.get_ref( this->kernel->player->queue.size()-1 ), this->kernel->player->queue.size() );
180 this->reverse_pass();
181 this->forward_pass();
182 this->recalculate_trapezoids();
185 // Planner::recalculate() needs to go over the current plan twice. Once in reverse and once forward. This
186 // implements the reverse pass.
187 void Planner::reverse_pass(){
189 for( int index
= this->kernel
->player
->queue
.size()-1; index
> 0; index
-- ){ // Skip buffer tail/first block to prevent over-writing the initial entry speed.
190 this->kernel
->player
->queue
.get_ref(index
)->reverse_pass((index
==this->kernel
->player
->queue
.size()-1?NULL
:this->kernel
->player
->queue
.get_ref(index
+1)), (index
==0? (this->has_deleted_block
?&(this->last_deleted_block
):NULL
) :this->kernel
->player
->queue
.get_ref(index
-1)));
194 // Planner::recalculate() needs to go over the current plan twice. Once in reverse and once forward. This
195 // implements the forward pass.
196 void Planner::forward_pass() {
198 for( int index
= 0; index
<= this->kernel
->player
->queue
.size()-1; index
++ ){
199 this->kernel
->player
->queue
.get_ref(index
)->forward_pass((index
==0?NULL
:this->kernel
->player
->queue
.get_ref(index
-1)),(index
==this->kernel
->player
->queue
.size()-1?NULL
:this->kernel
->player
->queue
.get_ref(index
+1)));
203 // Recalculates the trapezoid speed profiles for flagged blocks in the plan according to the
204 // entry_speed for each junction and the entry_speed of the next junction. Must be called by
205 // planner_recalculate() after updating the blocks. Any recalulate flagged junction will
206 // compute the two adjacent trapezoids to the junction, since the junction speed corresponds
207 // to exit speed and entry speed of one another.
209 void Planner::recalculate_trapezoids() {
211 int size = this->kernel->player->queue.size();
212 for( int index = 0; index <= size-1; index++ ){ // We skip the first one because we need a previous
213 if( size-1 == index ){ //last block
214 Block* last = this->kernel->player->queue.get_ref(index);
215 last->calculate_trapezoid( last->entry_speed / last->nominal_speed, MINIMUM_PLANNER_SPEED / last->nominal_speed );
216 this->kernel->serial->printf("%p: %d/%d last r:%d \r\n", last, index, size-1, last->initial_rate);
218 Block* current = this->kernel->player->queue.get_ref(index);
219 Block* next = this->kernel->player->queue.get_ref(index+1);
220 if( current->recalculate_flag || next->recalculate_flag ){
221 current->calculate_trapezoid( current->entry_speed/current->nominal_speed, next->entry_speed/current->nominal_speed );
222 current->recalculate_flag = false; // Reset current only to ensure next trapezoid is computed
223 this->kernel->serial->printf("%p: %d/%d other r:%d \r\n", current, index, size-1, current->initial_rate);
225 this->kernel->serial->printf("%p: %d/%d else r:%d \r\n", current, index, size-1, current->initial_rate);
231 void Planner::recalculate_trapezoids() {
232 int block_index
= this->kernel
->player
->queue
.head
;
236 //this->kernel->serial->printf("tail:%d head:%d size:%d\r\n", this->kernel->player->queue.tail, this->kernel->player->queue.head, this->kernel->player->queue.size());
238 while(block_index
!= this->kernel
->player
->queue
.tail
){
240 next
= &this->kernel
->player
->queue
.buffer
[block_index
];
241 //this->kernel->serial->printf("index:%d current:%p next:%p \r\n", block_index, current, next );
243 // Recalculate if current block entry or exit junction speed has changed.
244 if( current
->recalculate_flag
|| next
->recalculate_flag
){
245 current
->calculate_trapezoid( current
->entry_speed
/current
->nominal_speed
, next
->entry_speed
/current
->nominal_speed
);
246 current
->recalculate_flag
= false;
249 block_index
= this->kernel
->player
->queue
.next_block_index( block_index
);
252 // Last/newest block in buffer. Exit speed is set with MINIMUM_PLANNER_SPEED. Always recalculated.
253 next
->calculate_trapezoid( next
->entry_speed
/next
->nominal_speed
, MINIMUM_PLANNER_SPEED
/next
->nominal_speed
); //TODO: Make configuration option
254 next
->recalculate_flag
= false;
259 void Planner::dump_queue(){
260 for( int index
= 0; index
<= this->kernel
->player
->queue
.size()-1; index
++ ){
261 if( index
> 10 && index
< this->kernel
->player
->queue
.size()-10 ){ continue; }
262 this->kernel
->serial
->printf("block %03d > ", index
);
263 this->kernel
->player
->queue
.get_ref(index
)->debug(this->kernel
);
267 // Calculates the maximum allowable speed at this point when you must be able to reach target_velocity using the
268 // acceleration within the allotted distance.
269 double Planner::max_allowable_speed(double acceleration
, double target_velocity
, double distance
) {
271 sqrt(target_velocity
*target_velocity
-2L*acceleration
*60*60*distance
) //Was acceleration*60*60*distance, in case this breaks, but here we prefer to use seconds instead of minutes