get direct step running from encoder
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
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7b49793d 1/*
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2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
7b49793d 5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
feb204be 6*/
670fa10b 7#include "StepperMotor.h"
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8
9#include "Kernel.h"
8f91e4e6 10#include "MRI_Hooks.h"
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11#include "StepTicker.h"
12
13#include <math.h>
f9a0f86d 14#include "mbed.h"
feb204be 15
3494f3d0 16// in steps/sec the default minimum speed (was 20steps/sec hardcoded)
9502f9d5 17float StepperMotor::default_minimum_actuator_rate= 20.0F;
3494f3d0 18
d337942a 19// A StepperMotor represents an actual stepper motor. It is used to generate steps that move the actual motor at a given speed
93694d6b 20
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21StepperMotor::StepperMotor()
22{
23 init();
24}
df6a30f2 25
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26StepperMotor::StepperMotor(Pin &step, Pin &dir, Pin &en) : step_pin(step), dir_pin(dir), en_pin(en)
27{
28 init();
29 enable(false);
30 set_high_on_debug(en.port_number, en.pin);
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31}
32
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33StepperMotor::~StepperMotor()
34{
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35}
36
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37void StepperMotor::init()
38{
96f12364 39 // register this motor with the step ticker, and get its index in that array and bit position
1fce036c 40 this->index= THEKERNEL->step_ticker->register_motor(this);
feb204be 41 this->moving = false;
feb204be 42 this->fx_counter = 0;
cb2e6bc6 43 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set
4464301d 44 this->stepped = 0;
feb204be 45 this->steps_to_move = 0;
bd0f7508 46 this->is_move_finished = false;
c6796a29 47 this->last_step_tick_valid= false;
d6023ce6 48 this->last_step_tick= 0;
778093ce 49 this->force_finish= false;
8f91e4e6 50
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51 steps_per_mm = 1.0F;
52 max_rate = 50.0F;
9502f9d5 53 minimum_step_rate = default_minimum_actuator_rate;
df6a30f2 54
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55 last_milestone_steps = 0;
56 last_milestone_mm = 0.0F;
3494f3d0 57 current_position_steps= 0;
398e9edc 58 signal_step= 0;
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59}
60
728477c4 61
93694d6b 62// This is called ( see the .h file, we had to put a part of things there for obscure inline reasons ) when a step has to be generated
cb2e6bc6 63// we also here check if the move is finished etc ..
c6796a29 64// This is in highest priority interrupt so cannot be pre-empted
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65void StepperMotor::step()
66{
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67 // ignore if we are still processing the end of a block
68 if(this->is_move_finished) return;
69
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70 if(!this->force_finish) {
71 // output to pins 37t
72 this->step_pin.set( 1 );
7b49793d 73
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74 // move counter back 11t
75 this->fx_counter -= this->fx_ticks_per_step;
813727fb 76
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77 // we have moved a step 9t
78 this->stepped++;
feb204be 79
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80 // keep track of actuators actual position in steps
81 this->current_position_steps += (this->direction ? -1 : 1);
58c32991 82
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83 // we may need to callback on a specific step, usually used to synchronize deceleration timer
84 if(this->signal_step != 0 && this->stepped == this->signal_step) {
85 THEKERNEL->step_ticker->synchronize_acceleration(true);
86 this->signal_step= 0;
87 }
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88 }
89
93694d6b 90 // Is this move finished ?
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91 if( this->force_finish || this->stepped == this->steps_to_move) {
92 // Mark it as finished, then StepTicker will call signal_move_finished()
93694d6b 93 // This is so we don't call that before all the steps have been generated for this tick()
8aea2a35 94 this->is_move_finished = true;
cb2e6bc6 95 THEKERNEL->step_ticker->a_move_finished= true;
c6796a29 96 this->last_step_tick= THEKERNEL->step_ticker->get_tick_cnt(); // remember when last step was
778093ce 97 if(this->force_finish) this->steps_to_move = stepped;
bd0f7508 98 }
bd0f7508 99}
feb204be 100
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101// Does a manual step pulse, used for direct encoder control of a stepper
102void StepperMotor::manual_step(bool dir)
103{
104 if(!enabled) enable(true);
105
106 // set direction if needed
107 if(this->direction != dir) {
108 this->direction= dir;
109 this->dir_pin.set(dir);
110 wait_us(1);
111 }
112
113 // set step pin
114 this->step_pin.set(1);
115
116 // schedule for unstep
117 THEKERNEL->step_ticker->schedule_unstep(this->index);
118
119 // keep track of actuators actual position in steps
120 this->current_position_steps += (dir ? -1 : 1);
121}
122
6b080aff 123// If the move is finished, the StepTicker will call this ( because we asked it to in tick() )
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124void StepperMotor::signal_move_finished()
125{
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126 // work is done ! 8t
127 this->moving = false;
128 this->steps_to_move = 0;
9502f9d5 129 this->minimum_step_rate = default_minimum_actuator_rate;
7b49793d 130
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131 // signal it to whatever cares
132 // in this call a new block may start, new moves set and new speeds
728477c4 133 this->end_hook->call();
feb204be 134
728477c4 135 // We only need to do this if we were not instructed to move
c6796a29 136 if( !this->moving ) {
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137 this->update_exit_tick();
138 }
4464301d 139
728477c4 140 this->is_move_finished = false;
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141}
142
35e7b158 143// This is just a way not to check for ( !this->moving || this->fx_ticks_per_step == 0 ) at every tick()
1fce036c 144void StepperMotor::update_exit_tick()
728477c4 145{
35e7b158 146 if( !this->moving || this->steps_to_move == 0 ) {
a3be54e3 147 // No more ticks will be received and no more events from StepTicker
c9cc5e06 148 THEKERNEL->step_ticker->remove_motor_from_active_list(this);
728477c4 149 } else {
dc3542cf 150 // we will now get ticks and StepTIcker will send us events
c9cc5e06 151 THEKERNEL->step_ticker->add_motor_to_active_list(this);
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152 }
153}
154
feb204be 155// Instruct the StepperMotor to move a certain number of steps
c6796a29 156StepperMotor* StepperMotor::move( bool direction, unsigned int steps, float initial_speed)
728477c4 157{
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158 this->dir_pin.set(direction);
159 this->direction = direction;
778093ce 160 this->force_finish= false;
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161
162 // How many steps we have to move until the move is done
163 this->steps_to_move = steps;
164
165 // Zero our tool counters
feb204be 166 this->stepped = 0;
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167 this->fx_ticks_per_step = 0xFFFFF000UL; // some big number so we don't start stepping before it is set again
168 if(this->last_step_tick_valid) {
c6796a29 169 // we set this based on when the last step was, thus compensating for missed ticks
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170 uint32_t ts= THEKERNEL->step_ticker->ticks_since(this->last_step_tick);
171 // if an axis stops too soon then we can get a huge number of ticks here which causes problems, so if the number of ticks is too great we ignore them
a3be54e3 172 // example of when this happens is when one axis is going very slow and the min 20steps/sec kicks in, the axis will reach its target much sooner leaving a long gap
d6023ce6 173 // until the end of the block.
488cf43c 174 // TODO we may need to set this based on the current step rate, trouble is we don't know what that is yet, we could use the last fx_ticks_per_step as a guide
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175 if(ts > 5) ts= 5; // limit to 50us catch up around 1-2 steps
176 else if(ts > 15) ts= 0; // no way to know what the delay was
d6023ce6 177 this->fx_counter= ts*fx_increment;
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178 }else{
179 this->fx_counter = 0; // set to zero as there was no step last block
180 }
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181
182 // Starting now we are moving
728477c4 183 if( steps > 0 ) {
f3b48426 184 if(initial_speed >= 0.0F) set_speed(initial_speed);
7b49793d 185 this->moving = true;
728477c4 186 } else {
7b49793d 187 this->moving = false;
83ecfc46 188 }
7b49793d 189 this->update_exit_tick();
c6796a29 190 return this;
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191}
192
3494f3d0 193// Set the speed at which this stepper moves in steps/sec, should be called set_step_rate()
cb2e6bc6 194// we need to make sure that we have a minimum speed here and that it fits the 32bit fixed point fx counters
3494f3d0 195// Note nothing will really ever go as slow as the minimum speed here, it is just forced to avoid bad errors
cb2e6bc6 196// fx_ticks_per_step is what actually sets the step rate, it is fixed point 18.14
c6796a29 197StepperMotor* StepperMotor::set_speed( float speed )
3494f3d0 198{
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199 if(speed < minimum_step_rate) {
200 speed= minimum_step_rate;
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201 }
202
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203 // if(speed <= 0.0F) { // we can't actually do 0 but we can get close, need to avoid divide by zero later on
204 // this->fx_ticks_per_step= 0xFFFFFFFFUL; // 0.381 steps/sec
205 // this->steps_per_second = THEKERNEL->step_ticker->get_frequency() / (this->fx_ticks_per_step >> fx_shift);
206 // return;
207 // }
208
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209 // How many steps we must output per second
210 this->steps_per_second = speed;
211
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212 // set the new speed, NOTE this can be pre-empted by stepticker so the following write needs to be atomic
213 this->fx_ticks_per_step= floor(fx_increment * THEKERNEL->step_ticker->get_frequency() / speed);
c6796a29 214 return this;
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215}
216
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217void StepperMotor::change_steps_per_mm(float new_steps)
218{
219 steps_per_mm = new_steps;
586cc733 220 last_milestone_steps = lroundf(last_milestone_mm * steps_per_mm);
58c32991 221 current_position_steps = last_milestone_steps;
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222}
223
224void StepperMotor::change_last_milestone(float new_milestone)
225{
226 last_milestone_mm = new_milestone;
586cc733 227 last_milestone_steps = lroundf(last_milestone_mm * steps_per_mm);
58c32991 228 current_position_steps = last_milestone_steps;
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229}
230
231int StepperMotor::steps_to_target(float target)
232{
586cc733 233 int target_steps = lroundf(target * steps_per_mm);
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234 return target_steps - last_milestone_steps;
235}