all bugs fixed, preparing for merge with edge
[clinton/Smoothieware.git] / src / libs / StepperMotor.cpp
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1/*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6*/
7#include "mri.h"
8#include "libs/Kernel.h"
9#include "StepperMotor.h"
10
11StepperMotor::StepperMotor(){
12 this->moving = false;
13 this->paused = false;
14 this->fx_counter = 0;
4464301d 15 this->stepped = 0;
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16 this->fx_ticks_per_step = 0;
17 this->steps_to_move = 0;
18 this->direction_bit = 0;
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19 //this->update_exit_tick();
20 this->remove_from_active_list_next_reset = false;
21 this->is_move_finished = false;
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22}
23
24StepperMotor::StepperMotor(Pin* step, Pin* dir, Pin* en) : step_pin(step), dir_pin(dir), en_pin(en) {
25 this->moving = false;
26 this->paused = false;
27 this->fx_counter = 0;
4464301d 28 this->stepped = 0;
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29 this->fx_ticks_per_step = 0;
30 this->steps_to_move = 0;
31 this->direction_bit = 0;
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32 //this->update_exit_tick();
33 this->remove_from_active_list_next_reset = false;
34 this->is_move_finished = false;
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35}
36
37// Called a great many times per second, to step if we have to now
21254749 38void StepperMotor::tick(){
feb204be 39
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40 // increase the ( fixed point ) counter by one tick 11t
41 this->fx_counter += (uint64_t)((uint64_t)1<<32);
42
43 // if we are to step now 10t
44 if( this->fx_counter >= this->fx_ticks_per_step ){
813727fb 45
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46 // output to pins 37t
47 this->dir_pin->set( this->direction_bit );
48 this->step_pin->set( 1 );
49 this->step_ticker->reset_step_pins = true;
813727fb 50
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51 // move counter back 11t
52 this->fx_counter -= this->fx_ticks_per_step;
53
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54 // we have moved a step 9t
55 this->stepped++;
56
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57 // is this move finished ? 11t
58 if( this->stepped == this->steps_to_move ){
59 this->is_move_finished = true;
60 this->step_ticker->moves_finished = true;
61 }
4464301d 62
bd0f7508 63 }
4464301d 64
bd0f7508 65}
feb204be 66
bd0f7508 67void StepperMotor::signal_move_finished(){
3add9a23 68
feb204be 69 // work is done ! 8t
672298b2 70 this->moving = false;
4464301d 71 this->steps_to_move = 0;
4464301d 72
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73 // signal it to whatever cares 41t 411t
74 this->end_hook->call();
75
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76 // We only need to do this if we were not instructed to move
77 if( this->moving == false ){
78 this->update_exit_tick();
79 }
4464301d 80
bd0f7508 81 this->is_move_finished = false;
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82
83}
84
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85// This is just a way not to check for ( !this->moving || this->paused || this->fx_ticks_per_step == 0 ) at every tick()
86inline void StepperMotor::update_exit_tick(){
4464301d 87 //printf("try update list %u %u %u\r\n", this->moving, this->paused, this->fx_ticks_per_step == 0 );
83ecfc46 88 if( !this->moving || this->paused || this->steps_to_move == 0 ){
796c9f32 89 // We must exit tick() after setting the pins, no bresenham is done
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90 //this->remove_from_active_list_next_reset = true;
91 this->step_ticker->remove_motor_from_active_list(this);
672298b2 92 }else{
796c9f32 93 // We must do the bresenham in tick()
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94 // We have to do this or there could be a bug where the removal still happens when it doesn't need to
95 //this->remove_from_active_list_next_reset = false;
96 this->step_ticker->add_motor_to_active_list(this);
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97 }
98}
99
100
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101
102// Instruct the StepperMotor to move a certain number of steps
103void StepperMotor::move( bool direction, unsigned int steps ){
813727fb 104
4464301d 105 //printf("stepper %p moving %u \r\n", this, steps );
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106 // We do not set the direction directly, we will set the pin just before the step pin on the next tick
107 this->direction_bit = direction;
108
109 // How many steps we have to move until the move is done
110 this->steps_to_move = steps;
111
112 // Zero our tool counters
113 this->fx_counter = 0; // Bresenheim counter
114 this->stepped = 0;
115
116 // Starting now we are moving
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117 if( steps > 0 ){
118 this->moving = true;
119 }else{
120 this->moving = false;
121 }
672298b2 122 this->update_exit_tick();
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123
124}
125
126// Set the speed at which this steper moves
127void StepperMotor::set_speed( double speed ){
4464301d 128 //printf(" steppermotor %p set speed : %f \r\n", this, speed);
3add9a23 129 if( speed < 0.0001 ){
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130 this->steps_per_second = 0;
131 this->fx_ticks_per_step = 1>>63;
132 return;
133 }
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134
135 //if( speed < this->steps_per_second ){
136 LPC_GPIO1->FIOSET = 1<<19;
137 //}
138
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139 // How many steps we must output per second
140 this->steps_per_second = speed;
141
142 // How many ticks ( base steps ) between each actual step at this speed, in fixed point 64
143 double ticks_per_step = (double)( (double)this->step_ticker->frequency / speed );
144 double double_fx_ticks_per_step = (double)(1<<16) * ( (double)(1<<16) * ticks_per_step );
145 this->fx_ticks_per_step = (uint64_t)( floor(double_fx_ticks_per_step) );
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146
147 LPC_GPIO1->FIOCLR = 1<<19;
feb204be 148
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149}
150
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151void StepperMotor::pause(){
152 this->paused = true;
153 this->update_exit_tick();
154}
feb204be 155
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156void StepperMotor::unpause(){
157 this->paused = false;
158 this->update_exit_tick();
159}
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160
161