Merge from emacs-24; up to 2014-05-29T17:16:00Z!dmantipov@yandex.ru
[bpt/emacs.git] / doc / lispref / commands.texi
CommitLineData
b8d4c8d0
GM
1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
ab422c4d 4@c Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
ecc6530d 6@node Command Loop
b8d4c8d0
GM
7@chapter Command Loop
8@cindex editor command loop
9@cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12immediately. This loop reads key sequences, executes their definitions,
13and displays the results. In this chapter, we describe how these things
14are done, and the subroutines that allow Lisp programs to do them.
15
16@menu
17* Command Overview:: How the command loop reads commands.
18* Defining Commands:: Specifying how a function should read arguments.
19* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 20* Distinguish Interactive:: Making a command distinguish interactive calls.
b8d4c8d0
GM
21* Command Loop Info:: Variables set by the command loop for you to examine.
22* Adjusting Point:: Adjustment of point after a command.
d24880de 23* Input Events:: What input looks like when you read it.
b8d4c8d0
GM
24* Reading Input:: How to read input events from the keyboard or mouse.
25* Special Events:: Events processed immediately and individually.
26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
34106abe
CY
39 The first thing the command loop must do is read a key sequence,
40which is a sequence of input events that translates into a command.
41It does this by calling the function @code{read-key-sequence}. Lisp
42programs can also call this function (@pxref{Key Sequence Input}).
43They can also read input at a lower level with @code{read-key} or
44@code{read-event} (@pxref{Reading One Event}), or discard pending
45input with @code{discard-input} (@pxref{Event Input Misc}).
b8d4c8d0
GM
46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
51command, which it then calls. This is done by the command
52@code{execute-extended-command} (@pxref{Interactive Call}).
53
51422d6d
CY
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58@code{command-execute} (@pxref{Interactive Call}). For commands
59written in Lisp, the @code{interactive} specification says how to read
60the arguments. This may use the prefix argument (@pxref{Prefix
61Command Arguments}) or may read with prompting in the minibuffer
62(@pxref{Minibuffers}). For example, the command @code{find-file} has
63an @code{interactive} specification which says to read a file name
64using the minibuffer. The function body of @code{find-file} does not
65use the minibuffer, so if you call @code{find-file} as a function from
66Lisp code, you must supply the file name string as an ordinary Lisp
b8d4c8d0
GM
67function argument.
68
1df7defd 69 If the command is a keyboard macro (i.e., a string or vector),
34106abe
CY
70Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71Macros}).
b8d4c8d0
GM
72
73@defvar pre-command-hook
9f40220d
CY
74This normal hook is run by the editor command loop before it executes
75each command. At that time, @code{this-command} contains the command
76that is about to run, and @code{last-command} describes the previous
77command. @xref{Command Loop Info}.
b8d4c8d0
GM
78@end defvar
79
80@defvar post-command-hook
9f40220d
CY
81This normal hook is run by the editor command loop after it executes
82each command (including commands terminated prematurely by quitting or
83by errors). At that time, @code{this-command} refers to the command
84that just ran, and @code{last-command} refers to the command before
85that.
86
87This hook is also run when Emacs first enters the command loop (at
88which point @code{this-command} and @code{last-command} are both
89@code{nil}).
b8d4c8d0
GM
90@end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93@code{post-command-hook}. If an error happens while executing one of
f6d62986
SM
94these hooks, it does not terminate execution of the hook; instead
95the error is silenced and the function in which the error occurred
96is removed from the hook.
b8d4c8d0
GM
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100command does.
101
102@node Defining Commands
103@section Defining Commands
104@cindex defining commands
105@cindex commands, defining
106@cindex functions, making them interactive
107@cindex interactive function
108
8421dd35
CY
109 The special form @code{interactive} turns a Lisp function into a
110command. The @code{interactive} form must be located at top-level in
81c7d631
CY
111the function body, usually as the first form in the body; this applies
112to both lambda expressions (@pxref{Lambda Expressions}) and
113@code{defun} forms (@pxref{Defining Functions}). This form does
114nothing during the actual execution of the function; its presence
115serves as a flag, telling the Emacs command loop that the function can
116be called interactively. The argument of the @code{interactive} form
117specifies how the arguments for an interactive call should be read.
118
119@cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121function symbol's @code{interactive-form} property. A non-@code{nil}
122value for this property takes precedence over any @code{interactive}
123form in the function body itself. This feature is seldom used.
124
5076d275 125@anchor{The interactive-only property}
81c7d631 126@cindex @code{interactive-only} property
9ee59bca
GM
127 Sometimes, a function is only intended to be called interactively,
128never directly from Lisp. In that case, give the function a
5076d275
GM
129non-@code{nil} @code{interactive-only} property, either directly
130or via @code{declare} (@pxref{Declare Form}). This causes the
f9c81e7b
GM
131byte compiler to warn if the command is called from Lisp. The output
132of @code{describe-function} will include similar information.
133The value of the property can be: a string, which the byte-compiler
134will use directly in its warning (it should end with a period, and not
135start with a capital, e.g. ``use @dots{} instead.''); @code{t}; any
136other symbol, which should be an alternative function to use in Lisp
137code.
b8d4c8d0
GM
138
139@menu
140* Using Interactive:: General rules for @code{interactive}.
141* Interactive Codes:: The standard letter-codes for reading arguments
142 in various ways.
143* Interactive Examples:: Examples of how to read interactive arguments.
0fcfa974 144* Generic Commands:: Select among command alternatives.
b8d4c8d0
GM
145@end menu
146
147@node Using Interactive
148@subsection Using @code{interactive}
149@cindex arguments, interactive entry
150
151 This section describes how to write the @code{interactive} form that
152makes a Lisp function an interactively-callable command, and how to
153examine a command's @code{interactive} form.
154
155@defspec interactive arg-descriptor
8421dd35
CY
156This special form declares that a function is a command, and that it
157may therefore be called interactively (via @kbd{M-x} or by entering a
158key sequence bound to it). The argument @var{arg-descriptor} declares
159how to compute the arguments to the command when the command is called
160interactively.
b8d4c8d0
GM
161
162A command may be called from Lisp programs like any other function, but
163then the caller supplies the arguments and @var{arg-descriptor} has no
164effect.
165
f02f19bd 166@cindex @code{interactive-form}, symbol property
8421dd35
CY
167The @code{interactive} form must be located at top-level in the
168function body, or in the function symbol's @code{interactive-form}
f02f19bd 169property (@pxref{Symbol Properties}). It has its effect because the
8421dd35
CY
170command loop looks for it before calling the function
171(@pxref{Interactive Call}). Once the function is called, all its body
172forms are executed; at this time, if the @code{interactive} form
173occurs within the body, the form simply returns @code{nil} without
174even evaluating its argument.
175
176By convention, you should put the @code{interactive} form in the
177function body, as the first top-level form. If there is an
178@code{interactive} form in both the @code{interactive-form} symbol
179property and the function body, the former takes precedence. The
180@code{interactive-form} symbol property can be used to add an
181interactive form to an existing function, or change how its arguments
182are processed interactively, without redefining the function.
b8d4c8d0
GM
183@end defspec
184
185There are three possibilities for the argument @var{arg-descriptor}:
186
187@itemize @bullet
188@item
189It may be omitted or @code{nil}; then the command is called with no
190arguments. This leads quickly to an error if the command requires one
191or more arguments.
192
193@item
9fa6d455 194It may be a string; its contents are a sequence of elements separated
34106abe
CY
195by newlines, one for each argument@footnote{Some elements actually
196supply two arguments.}. Each element consists of a code character
5cba88a2 197(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 198some code characters use and some ignore). Here is an example:
b8d4c8d0
GM
199
200@smallexample
9fa6d455 201(interactive "P\nbFrobnicate buffer: ")
b8d4c8d0
GM
202@end smallexample
203
204@noindent
9fa6d455
AM
205The code letter @samp{P} sets the command's first argument to the raw
206command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
207buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
208the name of an existing buffer, which becomes the second and final
209argument.
b8d4c8d0 210
b8d4c8d0
GM
211The prompt string can use @samp{%} to include previous argument values
212(starting with the first argument) in the prompt. This is done using
213@code{format} (@pxref{Formatting Strings}). For example, here is how
214you could read the name of an existing buffer followed by a new name to
215give to that buffer:
216
217@smallexample
218@group
219(interactive "bBuffer to rename: \nsRename buffer %s to: ")
220@end group
221@end smallexample
222
223@cindex @samp{*} in @code{interactive}
224@cindex read-only buffers in interactive
ee6e73b8 225If @samp{*} appears at the beginning of the string, then an error is
b8d4c8d0
GM
226signaled if the buffer is read-only.
227
228@cindex @samp{@@} in @code{interactive}
ee6e73b8 229If @samp{@@} appears at the beginning of the string, and if the key
b8d4c8d0
GM
230sequence used to invoke the command includes any mouse events, then
231the window associated with the first of those events is selected
232before the command is run.
233
ee6e73b8
EZ
234@cindex @samp{^} in @code{interactive}
235@cindex shift-selection, and @code{interactive} spec
236If @samp{^} appears at the beginning of the string, and if the command
237was invoked through @dfn{shift-translation}, set the mark and activate
238the region temporarily, or extend an already active region, before the
239command is run. If the command was invoked without shift-translation,
240and the region is temporarily active, deactivate the region before the
241command is run. Shift-translation is controlled on the user level by
242@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
243Emacs Manual}.
244
245You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
246not matter. Actual reading of arguments is controlled by the rest of
247the prompt string (starting with the first character that is not
248@samp{*}, @samp{@@}, or @samp{^}).
b8d4c8d0
GM
249
250@item
251It may be a Lisp expression that is not a string; then it should be a
252form that is evaluated to get a list of arguments to pass to the
253command. Usually this form will call various functions to read input
254from the user, most often through the minibuffer (@pxref{Minibuffers})
255or directly from the keyboard (@pxref{Reading Input}).
256
257Providing point or the mark as an argument value is also common, but
258if you do this @emph{and} read input (whether using the minibuffer or
259not), be sure to get the integer values of point or the mark after
260reading. The current buffer may be receiving subprocess output; if
261subprocess output arrives while the command is waiting for input, it
262could relocate point and the mark.
263
264Here's an example of what @emph{not} to do:
265
266@smallexample
267(interactive
268 (list (region-beginning) (region-end)
269 (read-string "Foo: " nil 'my-history)))
270@end smallexample
271
272@noindent
273Here's how to avoid the problem, by examining point and the mark after
274reading the keyboard input:
275
276@smallexample
277(interactive
278 (let ((string (read-string "Foo: " nil 'my-history)))
279 (list (region-beginning) (region-end) string)))
280@end smallexample
281
282@strong{Warning:} the argument values should not include any data
283types that can't be printed and then read. Some facilities save
284@code{command-history} in a file to be read in the subsequent
285sessions; if a command's arguments contain a data type that prints
286using @samp{#<@dots{}>} syntax, those facilities won't work.
287
288There are, however, a few exceptions: it is ok to use a limited set of
289expressions such as @code{(point)}, @code{(mark)},
290@code{(region-beginning)}, and @code{(region-end)}, because Emacs
291recognizes them specially and puts the expression (rather than its
292value) into the command history. To see whether the expression you
293wrote is one of these exceptions, run the command, then examine
294@code{(car command-history)}.
295@end itemize
296
297@cindex examining the @code{interactive} form
298@defun interactive-form function
299This function returns the @code{interactive} form of @var{function}.
300If @var{function} is an interactively callable function
301(@pxref{Interactive Call}), the value is the command's
302@code{interactive} form @code{(interactive @var{spec})}, which
303specifies how to compute its arguments. Otherwise, the value is
304@code{nil}. If @var{function} is a symbol, its function definition is
305used.
306@end defun
307
308@node Interactive Codes
b8d4c8d0
GM
309@subsection Code Characters for @code{interactive}
310@cindex interactive code description
311@cindex description for interactive codes
312@cindex codes, interactive, description of
313@cindex characters for interactive codes
314
315 The code character descriptions below contain a number of key words,
316defined here as follows:
317
318@table @b
319@item Completion
320@cindex interactive completion
321Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
322completion because the argument is read using @code{completing-read}
323(@pxref{Completion}). @kbd{?} displays a list of possible completions.
324
325@item Existing
326Require the name of an existing object. An invalid name is not
327accepted; the commands to exit the minibuffer do not exit if the current
328input is not valid.
329
330@item Default
331@cindex default argument string
332A default value of some sort is used if the user enters no text in the
333minibuffer. The default depends on the code character.
334
335@item No I/O
336This code letter computes an argument without reading any input.
337Therefore, it does not use a prompt string, and any prompt string you
338supply is ignored.
339
340Even though the code letter doesn't use a prompt string, you must follow
341it with a newline if it is not the last code character in the string.
342
343@item Prompt
344A prompt immediately follows the code character. The prompt ends either
345with the end of the string or with a newline.
346
347@item Special
348This code character is meaningful only at the beginning of the
349interactive string, and it does not look for a prompt or a newline.
350It is a single, isolated character.
351@end table
352
353@cindex reading interactive arguments
354 Here are the code character descriptions for use with @code{interactive}:
355
356@table @samp
357@item *
358Signal an error if the current buffer is read-only. Special.
359
360@item @@
361Select the window mentioned in the first mouse event in the key
362sequence that invoked this command. Special.
363
ee6e73b8
EZ
364@item ^
365If the command was invoked through shift-translation, set the mark and
366activate the region temporarily, or extend an already active region,
367before the command is run. If the command was invoked without
368shift-translation, and the region is temporarily active, deactivate
369the region before the command is run. Special.
370
b8d4c8d0
GM
371@item a
372A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
373Completion, Prompt.
374
375@item b
376The name of an existing buffer. By default, uses the name of the
377current buffer (@pxref{Buffers}). Existing, Completion, Default,
378Prompt.
379
380@item B
381A buffer name. The buffer need not exist. By default, uses the name of
382a recently used buffer other than the current buffer. Completion,
383Default, Prompt.
384
385@item c
386A character. The cursor does not move into the echo area. Prompt.
387
388@item C
389A command name (i.e., a symbol satisfying @code{commandp}). Existing,
390Completion, Prompt.
391
392@item d
393@cindex position argument
394The position of point, as an integer (@pxref{Point}). No I/O.
395
396@item D
397A directory name. The default is the current default directory of the
398current buffer, @code{default-directory} (@pxref{File Name Expansion}).
399Existing, Completion, Default, Prompt.
400
401@item e
1ada2e55
EZ
402The first or next non-keyboard event in the key sequence that invoked
403the command. More precisely, @samp{e} gets events that are lists, so
404you can look at the data in the lists. @xref{Input Events}. No I/O.
405
406You use @samp{e} for mouse events and for special system events
407(@pxref{Misc Events}). The event list that the command receives
408depends on the event. @xref{Input Events}, which describes the forms
409of the list for each event in the corresponding subsections.
b8d4c8d0
GM
410
411You can use @samp{e} more than once in a single command's interactive
412specification. If the key sequence that invoked the command has
413@var{n} events that are lists, the @var{n}th @samp{e} provides the
414@var{n}th such event. Events that are not lists, such as function keys
415and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
416
417@item f
418A file name of an existing file (@pxref{File Names}). The default
419directory is @code{default-directory}. Existing, Completion, Default,
420Prompt.
421
422@item F
423A file name. The file need not exist. Completion, Default, Prompt.
424
425@item G
426A file name. The file need not exist. If the user enters just a
427directory name, then the value is just that directory name, with no
428file name within the directory added. Completion, Default, Prompt.
429
430@item i
431An irrelevant argument. This code always supplies @code{nil} as
432the argument's value. No I/O.
433
434@item k
435A key sequence (@pxref{Key Sequences}). This keeps reading events
436until a command (or undefined command) is found in the current key
437maps. The key sequence argument is represented as a string or vector.
438The cursor does not move into the echo area. Prompt.
439
440If @samp{k} reads a key sequence that ends with a down-event, it also
441reads and discards the following up-event. You can get access to that
442up-event with the @samp{U} code character.
443
444This kind of input is used by commands such as @code{describe-key} and
445@code{global-set-key}.
446
447@item K
448A key sequence, whose definition you intend to change. This works like
449@samp{k}, except that it suppresses, for the last input event in the key
450sequence, the conversions that are normally used (when necessary) to
451convert an undefined key into a defined one.
452
453@item m
454@cindex marker argument
455The position of the mark, as an integer. No I/O.
456
457@item M
458Arbitrary text, read in the minibuffer using the current buffer's input
459method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
460Emacs Manual}). Prompt.
461
462@item n
463A number, read with the minibuffer. If the input is not a number, the
464user has to try again. @samp{n} never uses the prefix argument.
465Prompt.
466
467@item N
468The numeric prefix argument; but if there is no prefix argument, read
469a number as with @kbd{n}. The value is always a number. @xref{Prefix
470Command Arguments}. Prompt.
471
472@item p
473@cindex numeric prefix argument usage
474The numeric prefix argument. (Note that this @samp{p} is lower case.)
475No I/O.
476
477@item P
478@cindex raw prefix argument usage
479The raw prefix argument. (Note that this @samp{P} is upper case.) No
480I/O.
481
482@item r
483@cindex region argument
484Point and the mark, as two numeric arguments, smallest first. This is
485the only code letter that specifies two successive arguments rather than
486one. No I/O.
487
488@item s
489Arbitrary text, read in the minibuffer and returned as a string
490(@pxref{Text from Minibuffer}). Terminate the input with either
491@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
492these characters in the input.) Prompt.
493
494@item S
45a7e57c
GM
495An interned symbol whose name is read in the minibuffer. Terminate
496the input with either @kbd{C-j} or @key{RET}. Other characters that
497normally terminate a symbol (e.g., whitespace, parentheses and
498brackets) do not do so here. Prompt.
b8d4c8d0
GM
499
500@item U
501A key sequence or @code{nil}. Can be used after a @samp{k} or
502@samp{K} argument to get the up-event that was discarded (if any)
503after @samp{k} or @samp{K} read a down-event. If no up-event has been
504discarded, @samp{U} provides @code{nil} as the argument. No I/O.
505
506@item v
507A variable declared to be a user option (i.e., satisfying the
b4d3bc10 508predicate @code{custom-variable-p}). This reads the variable using
b8d4c8d0
GM
509@code{read-variable}. @xref{Definition of read-variable}. Existing,
510Completion, Prompt.
511
512@item x
513A Lisp object, specified with its read syntax, terminated with a
514@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
515Minibuffer}. Prompt.
516
517@item X
518@cindex evaluated expression argument
519A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
520the form so that its value becomes the argument for the command.
521Prompt.
522
523@item z
524A coding system name (a symbol). If the user enters null input, the
525argument value is @code{nil}. @xref{Coding Systems}. Completion,
526Existing, Prompt.
527
528@item Z
529A coding system name (a symbol)---but only if this command has a prefix
530argument. With no prefix argument, @samp{Z} provides @code{nil} as the
531argument value. Completion, Existing, Prompt.
532@end table
533
534@node Interactive Examples
b8d4c8d0
GM
535@subsection Examples of Using @code{interactive}
536@cindex examples of using @code{interactive}
537@cindex @code{interactive}, examples of using
538
539 Here are some examples of @code{interactive}:
540
541@example
542@group
543(defun foo1 () ; @r{@code{foo1} takes no arguments,}
544 (interactive) ; @r{just moves forward two words.}
545 (forward-word 2))
546 @result{} foo1
547@end group
548
549@group
550(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
ee6e73b8
EZ
551 (interactive "^p") ; @r{which is the numeric prefix.}
552 ; @r{under @code{shift-select-mode},}
553 ; @r{will activate or extend region.}
b8d4c8d0
GM
554 (forward-word (* 2 n)))
555 @result{} foo2
556@end group
557
558@group
559(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
560 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
561 (forward-word (* 2 n)))
562 @result{} foo3
563@end group
564
565@group
566(defun three-b (b1 b2 b3)
567 "Select three existing buffers.
568Put them into three windows, selecting the last one."
569@end group
570 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
571 (delete-other-windows)
572 (split-window (selected-window) 8)
573 (switch-to-buffer b1)
574 (other-window 1)
575 (split-window (selected-window) 8)
576 (switch-to-buffer b2)
577 (other-window 1)
578 (switch-to-buffer b3))
579 @result{} three-b
580@group
581(three-b "*scratch*" "declarations.texi" "*mail*")
582 @result{} nil
583@end group
584@end example
585
0fcfa974
XF
586@node Generic Commands
587@subsection Select among Command Alternatives
588@cindex generic commands
589@cindex alternatives, defining
590
591The macro @code{define-alternatives} can be used to define
592@dfn{generic commands}. Generic commands are interactive functions
593whose implementation can be selected among several alternatives, as a
594matter of user preference.
595
596@defmac define-alternatives command &rest customizations
597Define the new command `COMMAND'.
598
599The argument `COMMAND' should be a symbol.
600
601When a user runs @kbd{M-x COMMAND @key{RET}} for the first time, Emacs
602will prompt for which alternative to use and record the selected
603command as a custom variable.
604
605Running @kbd{C-u M-x COMMAND @key{RET}} prompts again for an
606alternative and overwrites the previous choice.
607
608The variable @code{COMMAND-alternatives} contains an alist
609(@pxref{Association Lists}) with alternative implementations of
610`COMMAND'. @code{define-alternatives} does not have any effect until
611this variable is set.
612
613If @var{customizations} is non-@var{nil}, it should be composed of
614alternating @code{defcustom} keywords and values to add to the
615declaration of @code{COMMAND-alternatives} (typically :group and
616:version).
617@end defmac
618
b8d4c8d0
GM
619@node Interactive Call
620@section Interactive Call
621@cindex interactive call
622
8421dd35
CY
623 After the command loop has translated a key sequence into a command,
624it invokes that command using the function @code{command-execute}. If
625the command is a function, @code{command-execute} calls
b8d4c8d0
GM
626@code{call-interactively}, which reads the arguments and calls the
627command. You can also call these functions yourself.
628
34106abe
CY
629 Note that the term ``command'', in this context, refers to an
630interactively callable function (or function-like object), or a
631keyboard macro. It does not refer to the key sequence used to invoke
632a command (@pxref{Keymaps}).
b8d4c8d0 633
34106abe
CY
634@defun commandp object &optional for-call-interactively
635This function returns @code{t} if @var{object} is a command.
636Otherwise, it returns @code{nil}.
637
638Commands include strings and vectors (which are treated as keyboard
639macros), lambda expressions that contain a top-level
640@code{interactive} form (@pxref{Using Interactive}), byte-code
641function objects made from such lambda expressions, autoload objects
642that are declared as interactive (non-@code{nil} fourth argument to
643@code{autoload}), and some primitive functions. Also, a symbol is
644considered a command if it has a non-@code{nil}
8421dd35 645@code{interactive-form} property, or if its function definition
34106abe 646satisfies @code{commandp}.
b8d4c8d0
GM
647
648If @var{for-call-interactively} is non-@code{nil}, then
649@code{commandp} returns @code{t} only for objects that
650@code{call-interactively} could call---thus, not for keyboard macros.
651
652See @code{documentation} in @ref{Accessing Documentation}, for a
653realistic example of using @code{commandp}.
654@end defun
655
656@defun call-interactively command &optional record-flag keys
657This function calls the interactively callable function @var{command},
54e10184
LMI
658providing arguments according to its interactive calling specifications.
659It returns whatever @var{command} returns.
660
661If, for instance, you have a function with the following signature:
662
663@example
664(defun foo (begin end)
665 (interactive "r")
666 ...)
667@end example
668
669then saying
670
671@example
672(call-interactively 'foo)
673@end example
674
675will call @code{foo} with the region (@code{point} and @code{mark}) as
676the arguments.
677
678An error is signaled if @var{command} is not a function or if it
679cannot be called interactively (i.e., is not a command). Note that
680keyboard macros (strings and vectors) are not accepted, even though
681they are considered commands, because they are not functions. If
682@var{command} is a symbol, then @code{call-interactively} uses its
683function definition.
b8d4c8d0
GM
684
685@cindex record command history
686If @var{record-flag} is non-@code{nil}, then this command and its
687arguments are unconditionally added to the list @code{command-history}.
688Otherwise, the command is added only if it uses the minibuffer to read
689an argument. @xref{Command History}.
690
691The argument @var{keys}, if given, should be a vector which specifies
692the sequence of events to supply if the command inquires which events
693were used to invoke it. If @var{keys} is omitted or @code{nil}, the
694default is the return value of @code{this-command-keys-vector}.
695@xref{Definition of this-command-keys-vector}.
696@end defun
697
698@defun command-execute command &optional record-flag keys special
699@cindex keyboard macro execution
700This function executes @var{command}. The argument @var{command} must
701satisfy the @code{commandp} predicate; i.e., it must be an interactively
702callable function or a keyboard macro.
703
704A string or vector as @var{command} is executed with
705@code{execute-kbd-macro}. A function is passed to
34106abe
CY
706@code{call-interactively} (see above), along with the
707@var{record-flag} and @var{keys} arguments.
b8d4c8d0 708
34106abe
CY
709If @var{command} is a symbol, its function definition is used in its
710place. A symbol with an @code{autoload} definition counts as a
711command if it was declared to stand for an interactively callable
712function. Such a definition is handled by loading the specified
713library and then rechecking the definition of the symbol.
b8d4c8d0
GM
714
715The argument @var{special}, if given, means to ignore the prefix
716argument and not clear it. This is used for executing special events
717(@pxref{Special Events}).
718@end defun
719
720@deffn Command execute-extended-command prefix-argument
721@cindex read command name
722This function reads a command name from the minibuffer using
723@code{completing-read} (@pxref{Completion}). Then it uses
724@code{command-execute} to call the specified command. Whatever that
725command returns becomes the value of @code{execute-extended-command}.
726
727@cindex execute with prefix argument
728If the command asks for a prefix argument, it receives the value
729@var{prefix-argument}. If @code{execute-extended-command} is called
730interactively, the current raw prefix argument is used for
731@var{prefix-argument}, and thus passed on to whatever command is run.
732
733@c !!! Should this be @kindex?
734@cindex @kbd{M-x}
735@code{execute-extended-command} is the normal definition of @kbd{M-x},
736so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
737to take the prompt from the events used to invoke
738@code{execute-extended-command}, but that is painful to implement.) A
739description of the value of the prefix argument, if any, also becomes
740part of the prompt.
741
742@example
743@group
744(execute-extended-command 3)
745---------- Buffer: Minibuffer ----------
7463 M-x forward-word RET
747---------- Buffer: Minibuffer ----------
748 @result{} t
749@end group
750@end example
751@end deffn
752
77832c61
RS
753@node Distinguish Interactive
754@section Distinguish Interactive Calls
755
756 Sometimes a command should display additional visual feedback (such
757as an informative message in the echo area) for interactive calls
758only. There are three ways to do this. The recommended way to test
759whether the function was called using @code{call-interactively} is to
760give it an optional argument @code{print-message} and use the
761@code{interactive} spec to make it non-@code{nil} in interactive
762calls. Here's an example:
763
764@example
765(defun foo (&optional print-message)
766 (interactive "p")
767 (when print-message
768 (message "foo")))
769@end example
770
771@noindent
772We use @code{"p"} because the numeric prefix argument is never
773@code{nil}. Defined in this way, the function does display the
774message when called from a keyboard macro.
775
776 The above method with the additional argument is usually best,
16152b76 777because it allows callers to say ``treat this call as interactive''.
89a9e058 778But you can also do the job by testing @code{called-interactively-p}.
77832c61 779
eb5ed549 780@defun called-interactively-p kind
77832c61
RS
781This function returns @code{t} when the calling function was called
782using @code{call-interactively}.
b8d4c8d0 783
eb5ed549
CY
784The argument @var{kind} should be either the symbol @code{interactive}
785or the symbol @code{any}. If it is @code{interactive}, then
786@code{called-interactively-p} returns @code{t} only if the call was
787made directly by the user---e.g., if the user typed a key sequence
788bound to the calling function, but @emph{not} if the user ran a
789keyboard macro that called the function (@pxref{Keyboard Macros}). If
790@var{kind} is @code{any}, @code{called-interactively-p} returns
791@code{t} for any kind of interactive call, including keyboard macros.
792
793If in doubt, use @code{any}; the only known proper use of
794@code{interactive} is if you need to decide whether to display a
795helpful message while a function is running.
796
797A function is never considered to be called interactively if it was
798called via Lisp evaluation (or with @code{apply} or @code{funcall}).
b8d4c8d0
GM
799@end defun
800
eb5ed549
CY
801@noindent
802Here is an example of using @code{called-interactively-p}:
b8d4c8d0
GM
803
804@example
805@group
b8d4c8d0
GM
806(defun foo ()
807 (interactive)
eb5ed549
CY
808 (when (called-interactively-p 'any)
809 (message "Interactive!")
810 'foo-called-interactively))
b8d4c8d0
GM
811@end group
812
813@group
77832c61 814;; @r{Type @kbd{M-x foo}.}
eb5ed549 815 @print{} Interactive!
b8d4c8d0
GM
816@end group
817
818@group
77832c61 819(foo)
eb5ed549 820 @result{} nil
77832c61
RS
821@end group
822@end example
823
eb5ed549
CY
824@noindent
825Here is another example that contrasts direct and indirect calls to
826@code{called-interactively-p}.
77832c61
RS
827
828@example
829@group
830(defun bar ()
831 (interactive)
eb5ed549 832 (message "%s" (list (foo) (called-interactively-p 'any))))
b8d4c8d0
GM
833@end group
834
835@group
836;; @r{Type @kbd{M-x bar}.}
eb5ed549 837 @print{} (nil t)
b8d4c8d0
GM
838@end group
839@end example
840
b8d4c8d0 841@node Command Loop Info
b8d4c8d0
GM
842@section Information from the Command Loop
843
844The editor command loop sets several Lisp variables to keep status
1bb1f7d3
MR
845records for itself and for commands that are run. With the exception of
846@code{this-command} and @code{last-command} it's generally a bad idea to
847change any of these variables in a Lisp program.
b8d4c8d0
GM
848
849@defvar last-command
850This variable records the name of the previous command executed by the
851command loop (the one before the current command). Normally the value
852is a symbol with a function definition, but this is not guaranteed.
853
854The value is copied from @code{this-command} when a command returns to
855the command loop, except when the command has specified a prefix
856argument for the following command.
857
858This variable is always local to the current terminal and cannot be
3ec61d4e 859buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
860@end defvar
861
862@defvar real-last-command
863This variable is set up by Emacs just like @code{last-command},
864but never altered by Lisp programs.
865@end defvar
866
1bb1f7d3
MR
867@defvar last-repeatable-command
868This variable stores the most recently executed command that was not
869part of an input event. This is the command @code{repeat} will try to
870repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
871@end defvar
872
b8d4c8d0
GM
873@defvar this-command
874@cindex current command
875This variable records the name of the command now being executed by
876the editor command loop. Like @code{last-command}, it is normally a symbol
877with a function definition.
878
879The command loop sets this variable just before running a command, and
880copies its value into @code{last-command} when the command finishes
881(unless the command specified a prefix argument for the following
882command).
883
884@cindex kill command repetition
885Some commands set this variable during their execution, as a flag for
886whatever command runs next. In particular, the functions for killing text
887set @code{this-command} to @code{kill-region} so that any kill commands
888immediately following will know to append the killed text to the
889previous kill.
890@end defvar
891
892If you do not want a particular command to be recognized as the previous
893command in the case where it got an error, you must code that command to
894prevent this. One way is to set @code{this-command} to @code{t} at the
895beginning of the command, and set @code{this-command} back to its proper
896value at the end, like this:
897
898@example
899(defun foo (args@dots{})
900 (interactive @dots{})
901 (let ((old-this-command this-command))
902 (setq this-command t)
903 @r{@dots{}do the work@dots{}}
904 (setq this-command old-this-command)))
905@end example
906
907@noindent
908We do not bind @code{this-command} with @code{let} because that would
909restore the old value in case of error---a feature of @code{let} which
910in this case does precisely what we want to avoid.
911
912@defvar this-original-command
913This has the same value as @code{this-command} except when command
914remapping occurs (@pxref{Remapping Commands}). In that case,
915@code{this-command} gives the command actually run (the result of
916remapping), and @code{this-original-command} gives the command that
917was specified to run but remapped into another command.
918@end defvar
919
920@defun this-command-keys
921This function returns a string or vector containing the key sequence
922that invoked the present command, plus any previous commands that
923generated the prefix argument for this command. Any events read by the
924command using @code{read-event} without a timeout get tacked on to the end.
925
926However, if the command has called @code{read-key-sequence}, it
927returns the last read key sequence. @xref{Key Sequence Input}. The
928value is a string if all events in the sequence were characters that
929fit in a string. @xref{Input Events}.
930
931@example
932@group
933(this-command-keys)
934;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
935 @result{} "^U^X^E"
936@end group
937@end example
938@end defun
939
940@defun this-command-keys-vector
941@anchor{Definition of this-command-keys-vector}
942Like @code{this-command-keys}, except that it always returns the events
943in a vector, so you don't need to deal with the complexities of storing
944input events in a string (@pxref{Strings of Events}).
945@end defun
946
947@defun clear-this-command-keys &optional keep-record
948This function empties out the table of events for
949@code{this-command-keys} to return. Unless @var{keep-record} is
950non-@code{nil}, it also empties the records that the function
951@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
952This is useful after reading a password, to prevent the password from
953echoing inadvertently as part of the next command in certain cases.
954@end defun
955
956@defvar last-nonmenu-event
957This variable holds the last input event read as part of a key sequence,
958not counting events resulting from mouse menus.
959
960One use of this variable is for telling @code{x-popup-menu} where to pop
961up a menu. It is also used internally by @code{y-or-n-p}
962(@pxref{Yes-or-No Queries}).
963@end defvar
964
965@defvar last-command-event
b8d4c8d0
GM
966This variable is set to the last input event that was read by the
967command loop as part of a command. The principal use of this variable
968is in @code{self-insert-command}, which uses it to decide which
969character to insert.
970
971@example
972@group
973last-command-event
974;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
975 @result{} 5
976@end group
977@end example
978
979@noindent
980The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
b8d4c8d0
GM
981@end defvar
982
b8d4c8d0
GM
983@defvar last-event-frame
984This variable records which frame the last input event was directed to.
985Usually this is the frame that was selected when the event was
986generated, but if that frame has redirected input focus to another
987frame, the value is the frame to which the event was redirected.
988@xref{Input Focus}.
989
990If the last event came from a keyboard macro, the value is @code{macro}.
991@end defvar
992
993@node Adjusting Point
994@section Adjusting Point After Commands
995@cindex adjusting point
996@cindex invisible/intangible text, and point
997@cindex @code{display} property, and point display
998@cindex @code{composition} property, and point display
999
1000 It is not easy to display a value of point in the middle of a
1001sequence of text that has the @code{display}, @code{composition} or
a7cdbfce
SM
1002is invisible. Therefore, after a command finishes and returns to the
1003command loop, if point is within such a sequence, the command loop
1004normally moves point to the edge of the sequence.
b8d4c8d0
GM
1005
1006 A command can inhibit this feature by setting the variable
1007@code{disable-point-adjustment}:
1008
1009@defvar disable-point-adjustment
1010If this variable is non-@code{nil} when a command returns to the
1011command loop, then the command loop does not check for those text
1012properties, and does not move point out of sequences that have them.
1013
1014The command loop sets this variable to @code{nil} before each command,
1015so if a command sets it, the effect applies only to that command.
1016@end defvar
1017
1018@defvar global-disable-point-adjustment
1019If you set this variable to a non-@code{nil} value, the feature of
1020moving point out of these sequences is completely turned off.
1021@end defvar
1022
1023@node Input Events
1024@section Input Events
1025@cindex events
1026@cindex input events
1027
1028The Emacs command loop reads a sequence of @dfn{input events} that
1ada2e55
EZ
1029represent keyboard or mouse activity, or system events sent to Emacs.
1030The events for keyboard activity are characters or symbols; other
1031events are always lists. This section describes the representation
1032and meaning of input events in detail.
b8d4c8d0
GM
1033
1034@defun eventp object
1035This function returns non-@code{nil} if @var{object} is an input event
1036or event type.
1037
1038Note that any symbol might be used as an event or an event type.
1039@code{eventp} cannot distinguish whether a symbol is intended by Lisp
1040code to be used as an event. Instead, it distinguishes whether the
1041symbol has actually been used in an event that has been read as input in
1042the current Emacs session. If a symbol has not yet been so used,
1043@code{eventp} returns @code{nil}.
1044@end defun
1045
1046@menu
d24880de
GM
1047* Keyboard Events:: Ordinary characters--keys with symbols on them.
1048* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 1049* Mouse Events:: Overview of mouse events.
d24880de
GM
1050* Click Events:: Pushing and releasing a mouse button.
1051* Drag Events:: Moving the mouse before releasing the button.
1052* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 1053* Repeat Events:: Double and triple click (or drag, or down).
d24880de
GM
1054* Motion Events:: Just moving the mouse, not pushing a button.
1055* Focus Events:: Moving the mouse between frames.
b8d4c8d0 1056* Misc Events:: Other events the system can generate.
d24880de
GM
1057* Event Examples:: Examples of the lists for mouse events.
1058* Classifying Events:: Finding the modifier keys in an event symbol.
1059 Event types.
1060* Accessing Mouse:: Functions to extract info from mouse events.
1061* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 1062* Strings of Events:: Special considerations for putting
d24880de 1063 keyboard character events in a string.
b8d4c8d0
GM
1064@end menu
1065
1066@node Keyboard Events
1067@subsection Keyboard Events
1068@cindex keyboard events
1069
1070There are two kinds of input you can get from the keyboard: ordinary
1071keys, and function keys. Ordinary keys correspond to characters; the
1072events they generate are represented in Lisp as characters. The event
1073type of a character event is the character itself (an integer); see
1074@ref{Classifying Events}.
1075
1076@cindex modifier bits (of input character)
1077@cindex basic code (of input character)
1078An input character event consists of a @dfn{basic code} between 0 and
1079524287, plus any or all of these @dfn{modifier bits}:
1080
1081@table @asis
1082@item meta
1083The
1084@tex
1085@math{2^{27}}
1086@end tex
1087@ifnottex
10882**27
1089@end ifnottex
1090bit in the character code indicates a character
1091typed with the meta key held down.
1092
1093@item control
1094The
1095@tex
1096@math{2^{26}}
1097@end tex
1098@ifnottex
10992**26
1100@end ifnottex
1101bit in the character code indicates a non-@acronym{ASCII}
1102control character.
1103
1104@sc{ascii} control characters such as @kbd{C-a} have special basic
1105codes of their own, so Emacs needs no special bit to indicate them.
1106Thus, the code for @kbd{C-a} is just 1.
1107
1108But if you type a control combination not in @acronym{ASCII}, such as
1109@kbd{%} with the control key, the numeric value you get is the code
1110for @kbd{%} plus
1111@tex
1112@math{2^{26}}
1113@end tex
1114@ifnottex
11152**26
1116@end ifnottex
1117(assuming the terminal supports non-@acronym{ASCII}
1118control characters).
1119
1120@item shift
1121The
1122@tex
1123@math{2^{25}}
1124@end tex
1125@ifnottex
11262**25
1127@end ifnottex
1128bit in the character code indicates an @acronym{ASCII} control
1129character typed with the shift key held down.
1130
1131For letters, the basic code itself indicates upper versus lower case;
1132for digits and punctuation, the shift key selects an entirely different
1133character with a different basic code. In order to keep within the
1134@acronym{ASCII} character set whenever possible, Emacs avoids using the
1135@tex
1136@math{2^{25}}
1137@end tex
1138@ifnottex
11392**25
1140@end ifnottex
1141bit for those characters.
1142
1143However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1144@kbd{C-a}, so Emacs uses the
1145@tex
1146@math{2^{25}}
1147@end tex
1148@ifnottex
11492**25
1150@end ifnottex
1151bit in @kbd{C-A} and not in
1152@kbd{C-a}.
1153
1154@item hyper
1155The
1156@tex
1157@math{2^{24}}
1158@end tex
1159@ifnottex
11602**24
1161@end ifnottex
1162bit in the character code indicates a character
1163typed with the hyper key held down.
1164
1165@item super
1166The
1167@tex
1168@math{2^{23}}
1169@end tex
1170@ifnottex
11712**23
1172@end ifnottex
1173bit in the character code indicates a character
1174typed with the super key held down.
1175
1176@item alt
1177The
1178@tex
1179@math{2^{22}}
1180@end tex
1181@ifnottex
11822**22
1183@end ifnottex
34106abe
CY
1184bit in the character code indicates a character typed with the alt key
1185held down. (The key labeled @key{Alt} on most keyboards is actually
1186treated as the meta key, not this.)
b8d4c8d0
GM
1187@end table
1188
1189 It is best to avoid mentioning specific bit numbers in your program.
1190To test the modifier bits of a character, use the function
1191@code{event-modifiers} (@pxref{Classifying Events}). When making key
1192bindings, you can use the read syntax for characters with modifier bits
1193(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1194@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1195specify the characters (@pxref{Changing Key Bindings}). The function
1196@code{event-convert-list} converts such a list into an event type
1197(@pxref{Classifying Events}).
1198
1199@node Function Keys
1200@subsection Function Keys
1201
1202@cindex function keys
1203Most keyboards also have @dfn{function keys}---keys that have names or
34106abe
CY
1204symbols that are not characters. Function keys are represented in
1205Emacs Lisp as symbols; the symbol's name is the function key's label,
1206in lower case. For example, pressing a key labeled @key{F1} generates
1207an input event represented by the symbol @code{f1}.
b8d4c8d0
GM
1208
1209The event type of a function key event is the event symbol itself.
1210@xref{Classifying Events}.
1211
1212Here are a few special cases in the symbol-naming convention for
1213function keys:
1214
1215@table @asis
1216@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1217These keys correspond to common @acronym{ASCII} control characters that have
1218special keys on most keyboards.
1219
1220In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1221terminal can distinguish between them, Emacs conveys the distinction to
1222Lisp programs by representing the former as the integer 9, and the
1223latter as the symbol @code{tab}.
1224
1225Most of the time, it's not useful to distinguish the two. So normally
d3ae77bc
EZ
1226@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1227to map @code{tab} into 9. Thus, a key binding for character code 9
1228(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1229the other symbols in this group. The function @code{read-char}
1230likewise converts these events into characters.
b8d4c8d0
GM
1231
1232In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1233converts into the character code 127 (@key{DEL}), not into code 8
1234(@key{BS}). This is what most users prefer.
1235
1236@item @code{left}, @code{up}, @code{right}, @code{down}
1237Cursor arrow keys
1238@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1239Keypad keys (to the right of the regular keyboard).
1240@item @code{kp-0}, @code{kp-1}, @dots{}
1241Keypad keys with digits.
1242@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1243Keypad PF keys.
1244@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1245Keypad arrow keys. Emacs normally translates these into the
1246corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1247@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1248Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1249normally translates these into the like-named non-keypad keys.
1250@end table
1251
1252You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1253@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1254represent them is with prefixes in the symbol name:
1255
1256@table @samp
1257@item A-
1258The alt modifier.
1259@item C-
1260The control modifier.
1261@item H-
1262The hyper modifier.
1263@item M-
1264The meta modifier.
1265@item S-
1266The shift modifier.
1267@item s-
1268The super modifier.
1269@end table
1270
1271Thus, the symbol for the key @key{F3} with @key{META} held down is
1272@code{M-f3}. When you use more than one prefix, we recommend you
1273write them in alphabetical order; but the order does not matter in
1274arguments to the key-binding lookup and modification functions.
1275
1276@node Mouse Events
1277@subsection Mouse Events
1278
1279Emacs supports four kinds of mouse events: click events, drag events,
1280button-down events, and motion events. All mouse events are represented
1281as lists. The @sc{car} of the list is the event type; this says which
1282mouse button was involved, and which modifier keys were used with it.
1283The event type can also distinguish double or triple button presses
1284(@pxref{Repeat Events}). The rest of the list elements give position
1285and time information.
1286
1287For key lookup, only the event type matters: two events of the same type
1288necessarily run the same command. The command can access the full
1289values of these events using the @samp{e} interactive code.
1290@xref{Interactive Codes}.
1291
1292A key sequence that starts with a mouse event is read using the keymaps
1293of the buffer in the window that the mouse was in, not the current
1294buffer. This does not imply that clicking in a window selects that
1295window or its buffer---that is entirely under the control of the command
1296binding of the key sequence.
1297
1298@node Click Events
1299@subsection Click Events
1300@cindex click event
1301@cindex mouse click event
1302
1303When the user presses a mouse button and releases it at the same
1304location, that generates a @dfn{click} event. All mouse click event
1305share the same format:
1306
1307@example
1308(@var{event-type} @var{position} @var{click-count})
1309@end example
1310
1311@table @asis
1312@item @var{event-type}
1313This is a symbol that indicates which mouse button was used. It is
1314one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1315buttons are numbered left to right.
1316
1317You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1318@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1319and super, just as you would with function keys.
1320
1321This symbol also serves as the event type of the event. Key bindings
1322describe events by their types; thus, if there is a key binding for
1323@code{mouse-1}, that binding would apply to all events whose
1324@var{event-type} is @code{mouse-1}.
1325
1326@item @var{position}
48de8b12
CY
1327@cindex mouse position list
1328This is a @dfn{mouse position list} specifying where the mouse click
1329occurred; see below for details.
b8d4c8d0 1330
48de8b12
CY
1331@item @var{click-count}
1332This is the number of rapid repeated presses so far of the same mouse
1333button. @xref{Repeat Events}.
1334@end table
1335
1336 To access the contents of a mouse position list in the
1337@var{position} slot of a click event, you should typically use the
1338functions documented in @ref{Accessing Mouse}. The explicit format of
1339the list depends on where the click occurred. For clicks in the text
1340area, mode line, header line, or in the fringe or marginal areas, the
1341mouse position list has the form
b8d4c8d0
GM
1342
1343@example
1344(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1345 @var{object} @var{text-pos} (@var{col} . @var{row})
1346 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1347@end example
1348
34106abe 1349@noindent
48de8b12 1350The meanings of these list elements are as follows:
34106abe 1351
b8d4c8d0
GM
1352@table @asis
1353@item @var{window}
48de8b12 1354The window in which the click occurred.
b8d4c8d0
GM
1355
1356@item @var{pos-or-area}
48de8b12
CY
1357The buffer position of the character clicked on in the text area; or,
1358if the click was outside the text area, the window area where it
1359occurred. It is one of the symbols @code{mode-line},
b8d4c8d0
GM
1360@code{header-line}, @code{vertical-line}, @code{left-margin},
1361@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1362
34106abe
CY
1363In one special case, @var{pos-or-area} is a list containing a symbol
1364(one of the symbols listed above) instead of just the symbol. This
1365happens after the imaginary prefix keys for the event are registered
1366by Emacs. @xref{Key Sequence Input}.
b8d4c8d0
GM
1367
1368@item @var{x}, @var{y}
48de8b12
CY
1369The relative pixel coordinates of the click. For clicks in the text
1370area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1371the top left corner of the text area. @xref{Window Sizes}. For
1372clicks in a mode line or header line, the coordinate origin is the top
1373left corner of the window itself. For fringes, margins, and the
1374vertical border, @var{x} does not have meaningful data. For fringes
1375and margins, @var{y} is relative to the bottom edge of the header
1376line. In all cases, the @var{x} and @var{y} coordinates increase
1377rightward and downward respectively.
b8d4c8d0
GM
1378
1379@item @var{timestamp}
48de8b12
CY
1380The time at which the event occurred, as an integer number of
1381milliseconds since a system-dependent initial time.
b8d4c8d0
GM
1382
1383@item @var{object}
48de8b12
CY
1384Either @code{nil} if there is no string-type text property at the
1385click position, or a cons cell of the form (@var{string}
34106abe 1386. @var{string-pos}) if there is one:
b8d4c8d0
GM
1387
1388@table @asis
1389@item @var{string}
34106abe 1390The string which was clicked on, including any properties.
b8d4c8d0
GM
1391
1392@item @var{string-pos}
34106abe 1393The position in the string where the click occurred.
b8d4c8d0
GM
1394@end table
1395
1396@item @var{text-pos}
1397For clicks on a marginal area or on a fringe, this is the buffer
1398position of the first visible character in the corresponding line in
1399the window. For other events, it is the current buffer position in
1400the window.
1401
1402@item @var{col}, @var{row}
34106abe
CY
1403These are the actual column and row coordinate numbers of the glyph
1404under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1405column of actual text on its line, @var{col} is reported by adding
1406fictional extra columns that have the default character width. Row 0
1407is taken to be the header line if the window has one, or the topmost
1408row of the text area otherwise. Column 0 is taken to be the leftmost
1409column of the text area for clicks on a window text area, or the
1410leftmost mode line or header line column for clicks there. For clicks
1411on fringes or vertical borders, these have no meaningful data. For
1412clicks on margins, @var{col} is measured from the left edge of the
1413margin area and @var{row} is measured from the top of the margin area.
b8d4c8d0
GM
1414
1415@item @var{image}
1416This is the image object on which the click occurred. It is either
1417@code{nil} if there is no image at the position clicked on, or it is
1418an image object as returned by @code{find-image} if click was in an image.
1419
1420@item @var{dx}, @var{dy}
1421These are the pixel coordinates of the click, relative to
1422the top left corner of @var{object}, which is @code{(0 . 0)}. If
1423@var{object} is @code{nil}, the coordinates are relative to the top
1424left corner of the character glyph clicked on.
1425
1426@item @var{width}, @var{height}
1427These are the pixel width and height of @var{object} or, if this is
1428@code{nil}, those of the character glyph clicked on.
1429@end table
8547874a 1430
48de8b12 1431For clicks on a scroll bar, @var{position} has this form:
b8d4c8d0
GM
1432
1433@example
1434(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1435@end example
1436
1437@table @asis
1438@item @var{window}
48de8b12 1439The window whose scroll bar was clicked on.
b8d4c8d0
GM
1440
1441@item @var{area}
48de8b12 1442This is the symbol @code{vertical-scroll-bar}.
b8d4c8d0
GM
1443
1444@item @var{portion}
48de8b12
CY
1445The number of pixels from the top of the scroll bar to the click
1446position. On some toolkits, including GTK+, Emacs cannot extract this
1447data, so the value is always @code{0}.
b8d4c8d0
GM
1448
1449@item @var{whole}
48de8b12
CY
1450The total length, in pixels, of the scroll bar. On some toolkits,
1451including GTK+, Emacs cannot extract this data, so the value is always
1452@code{0}.
b8d4c8d0
GM
1453
1454@item @var{timestamp}
48de8b12
CY
1455The time at which the event occurred, in milliseconds. On some
1456toolkits, including GTK+, Emacs cannot extract this data, so the value
1457is always @code{0}.
b8d4c8d0
GM
1458
1459@item @var{part}
48de8b12
CY
1460The part of the scroll bar on which the click occurred. It is one of
1461the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1462(the area above the handle), @code{below-handle} (the area below the
1463handle), @code{up} (the up arrow at one end of the scroll bar), or
1464@code{down} (the down arrow at one end of the scroll bar).
1465@c The `top', `bottom', and `end-scroll' codes don't seem to be used.
b8d4c8d0
GM
1466@end table
1467
b8d4c8d0
GM
1468
1469@node Drag Events
1470@subsection Drag Events
1471@cindex drag event
1472@cindex mouse drag event
1473
1474With Emacs, you can have a drag event without even changing your
1475clothes. A @dfn{drag event} happens every time the user presses a mouse
1476button and then moves the mouse to a different character position before
1477releasing the button. Like all mouse events, drag events are
1478represented in Lisp as lists. The lists record both the starting mouse
1479position and the final position, like this:
1480
1481@example
1482(@var{event-type}
1483 (@var{window1} START-POSITION)
1484 (@var{window2} END-POSITION))
1485@end example
1486
1487For a drag event, the name of the symbol @var{event-type} contains the
1488prefix @samp{drag-}. For example, dragging the mouse with button 2
1489held down generates a @code{drag-mouse-2} event. The second and third
1490elements of the event give the starting and ending position of the
48de8b12
CY
1491drag, as mouse position lists (@pxref{Click Events}). You can access
1492the second element of any mouse event in the same way, with no need to
1493distinguish drag events from others.
b8d4c8d0
GM
1494
1495The @samp{drag-} prefix follows the modifier key prefixes such as
1496@samp{C-} and @samp{M-}.
1497
1498If @code{read-key-sequence} receives a drag event that has no key
1499binding, and the corresponding click event does have a binding, it
1500changes the drag event into a click event at the drag's starting
1501position. This means that you don't have to distinguish between click
1502and drag events unless you want to.
1503
1504@node Button-Down Events
1505@subsection Button-Down Events
1506@cindex button-down event
1507
1508Click and drag events happen when the user releases a mouse button.
1509They cannot happen earlier, because there is no way to distinguish a
1510click from a drag until the button is released.
1511
1512If you want to take action as soon as a button is pressed, you need to
1513handle @dfn{button-down} events.@footnote{Button-down is the
1514conservative antithesis of drag.} These occur as soon as a button is
1515pressed. They are represented by lists that look exactly like click
1516events (@pxref{Click Events}), except that the @var{event-type} symbol
1517name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1518modifier key prefixes such as @samp{C-} and @samp{M-}.
1519
1520The function @code{read-key-sequence} ignores any button-down events
1521that don't have command bindings; therefore, the Emacs command loop
1522ignores them too. This means that you need not worry about defining
1523button-down events unless you want them to do something. The usual
1524reason to define a button-down event is so that you can track mouse
1525motion (by reading motion events) until the button is released.
1526@xref{Motion Events}.
1527
1528@node Repeat Events
1529@subsection Repeat Events
1530@cindex repeat events
1531@cindex double-click events
1532@cindex triple-click events
1533@cindex mouse events, repeated
1534
1535If you press the same mouse button more than once in quick succession
1536without moving the mouse, Emacs generates special @dfn{repeat} mouse
1537events for the second and subsequent presses.
1538
1539The most common repeat events are @dfn{double-click} events. Emacs
1540generates a double-click event when you click a button twice; the event
1541happens when you release the button (as is normal for all click
1542events).
1543
1544The event type of a double-click event contains the prefix
1545@samp{double-}. Thus, a double click on the second mouse button with
1546@key{meta} held down comes to the Lisp program as
1547@code{M-double-mouse-2}. If a double-click event has no binding, the
1548binding of the corresponding ordinary click event is used to execute
1549it. Thus, you need not pay attention to the double click feature
1550unless you really want to.
1551
1552When the user performs a double click, Emacs generates first an ordinary
1553click event, and then a double-click event. Therefore, you must design
1554the command binding of the double click event to assume that the
1555single-click command has already run. It must produce the desired
1556results of a double click, starting from the results of a single click.
1557
1558This is convenient, if the meaning of a double click somehow ``builds
1559on'' the meaning of a single click---which is recommended user interface
1560design practice for double clicks.
1561
1562If you click a button, then press it down again and start moving the
1563mouse with the button held down, then you get a @dfn{double-drag} event
1564when you ultimately release the button. Its event type contains
1565@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1566has no binding, Emacs looks for an alternate binding as if the event
1567were an ordinary drag.
1568
1569Before the double-click or double-drag event, Emacs generates a
1570@dfn{double-down} event when the user presses the button down for the
1571second time. Its event type contains @samp{double-down} instead of just
1572@samp{down}. If a double-down event has no binding, Emacs looks for an
1573alternate binding as if the event were an ordinary button-down event.
1574If it finds no binding that way either, the double-down event is
1575ignored.
1576
1577To summarize, when you click a button and then press it again right
1578away, Emacs generates a down event and a click event for the first
1579click, a double-down event when you press the button again, and finally
1580either a double-click or a double-drag event.
1581
1582If you click a button twice and then press it again, all in quick
1583succession, Emacs generates a @dfn{triple-down} event, followed by
1584either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1585these events contain @samp{triple} instead of @samp{double}. If any
1586triple event has no binding, Emacs uses the binding that it would use
1587for the corresponding double event.
1588
1589If you click a button three or more times and then press it again, the
1590events for the presses beyond the third are all triple events. Emacs
1591does not have separate event types for quadruple, quintuple, etc.@:
1592events. However, you can look at the event list to find out precisely
1593how many times the button was pressed.
1594
1595@defun event-click-count event
1596This function returns the number of consecutive button presses that led
1597up to @var{event}. If @var{event} is a double-down, double-click or
1598double-drag event, the value is 2. If @var{event} is a triple event,
1599the value is 3 or greater. If @var{event} is an ordinary mouse event
1600(not a repeat event), the value is 1.
1601@end defun
1602
1603@defopt double-click-fuzz
1604To generate repeat events, successive mouse button presses must be at
1605approximately the same screen position. The value of
1606@code{double-click-fuzz} specifies the maximum number of pixels the
1607mouse may be moved (horizontally or vertically) between two successive
1608clicks to make a double-click.
1609
1610This variable is also the threshold for motion of the mouse to count
1611as a drag.
1612@end defopt
1613
1614@defopt double-click-time
1615To generate repeat events, the number of milliseconds between
1616successive button presses must be less than the value of
1617@code{double-click-time}. Setting @code{double-click-time} to
1618@code{nil} disables multi-click detection entirely. Setting it to
1619@code{t} removes the time limit; Emacs then detects multi-clicks by
1620position only.
1621@end defopt
1622
1623@node Motion Events
1624@subsection Motion Events
1625@cindex motion event
1626@cindex mouse motion events
1627
1628Emacs sometimes generates @dfn{mouse motion} events to describe motion
1629of the mouse without any button activity. Mouse motion events are
1630represented by lists that look like this:
1631
1632@example
603f5979 1633(mouse-movement POSITION)
b8d4c8d0
GM
1634@end example
1635
48de8b12
CY
1636@noindent
1637@var{position} is a mouse position list (@pxref{Click Events}),
1638specifying the current position of the mouse cursor.
b8d4c8d0 1639
48de8b12
CY
1640The special form @code{track-mouse} enables generation of motion
1641events within its body. Outside of @code{track-mouse} forms, Emacs
1642does not generate events for mere motion of the mouse, and these
1643events do not appear. @xref{Mouse Tracking}.
b8d4c8d0
GM
1644
1645@node Focus Events
1646@subsection Focus Events
1647@cindex focus event
1648
1649Window systems provide general ways for the user to control which window
1650gets keyboard input. This choice of window is called the @dfn{focus}.
1651When the user does something to switch between Emacs frames, that
1652generates a @dfn{focus event}. The normal definition of a focus event,
1653in the global keymap, is to select a new frame within Emacs, as the user
1654would expect. @xref{Input Focus}.
1655
1656Focus events are represented in Lisp as lists that look like this:
1657
1658@example
1659(switch-frame @var{new-frame})
1660@end example
1661
1662@noindent
1663where @var{new-frame} is the frame switched to.
1664
4b0f7178
CY
1665Some X window managers are set up so that just moving the mouse into a
1666window is enough to set the focus there. Usually, there is no need
1667for a Lisp program to know about the focus change until some other
1668kind of input arrives. Emacs generates a focus event only when the
1669user actually types a keyboard key or presses a mouse button in the
1670new frame; just moving the mouse between frames does not generate a
b8d4c8d0
GM
1671focus event.
1672
1673A focus event in the middle of a key sequence would garble the
1674sequence. So Emacs never generates a focus event in the middle of a key
1675sequence. If the user changes focus in the middle of a key
1676sequence---that is, after a prefix key---then Emacs reorders the events
1677so that the focus event comes either before or after the multi-event key
1678sequence, and not within it.
1679
1680@node Misc Events
1681@subsection Miscellaneous System Events
1682
1683A few other event types represent occurrences within the system.
1684
1685@table @code
1686@cindex @code{delete-frame} event
1687@item (delete-frame (@var{frame}))
1688This kind of event indicates that the user gave the window manager
1689a command to delete a particular window, which happens to be an Emacs frame.
1690
1691The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1692
1693@cindex @code{iconify-frame} event
1694@item (iconify-frame (@var{frame}))
1695This kind of event indicates that the user iconified @var{frame} using
1696the window manager. Its standard definition is @code{ignore}; since the
1697frame has already been iconified, Emacs has no work to do. The purpose
1698of this event type is so that you can keep track of such events if you
1699want to.
1700
1701@cindex @code{make-frame-visible} event
1702@item (make-frame-visible (@var{frame}))
1703This kind of event indicates that the user deiconified @var{frame} using
1704the window manager. Its standard definition is @code{ignore}; since the
1705frame has already been made visible, Emacs has no work to do.
1706
1707@cindex @code{wheel-up} event
1708@cindex @code{wheel-down} event
1709@item (wheel-up @var{position})
48de8b12
CY
1710@itemx (wheel-down @var{position})
1711These kinds of event are generated by moving a mouse wheel. The
1712@var{position} element is a mouse position list (@pxref{Click
1713Events}), specifying the position of the mouse cursor when the event
1714occurred.
b8d4c8d0 1715
be0a5fb7
KR
1716@vindex mouse-wheel-up-event
1717@vindex mouse-wheel-down-event
b8d4c8d0
GM
1718This kind of event is generated only on some kinds of systems. On some
1719systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1720portable code, use the variables @code{mouse-wheel-up-event} and
1721@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1722what event types to expect for the mouse wheel.
1723
1724@cindex @code{drag-n-drop} event
1725@item (drag-n-drop @var{position} @var{files})
1726This kind of event is generated when a group of files is
1727selected in an application outside of Emacs, and then dragged and
1728dropped onto an Emacs frame.
1729
1730The element @var{position} is a list describing the position of the
e8a6cc19
EZ
1731event, in the same format as used in a mouse-click event (@pxref{Click
1732Events}), and @var{files} is the list of file names that were dragged
1733and dropped. The usual way to handle this event is by visiting these
1734files.
b8d4c8d0
GM
1735
1736This kind of event is generated, at present, only on some kinds of
1737systems.
1738
1739@cindex @code{help-echo} event
1740@item help-echo
1741This kind of event is generated when a mouse pointer moves onto a
1742portion of buffer text which has a @code{help-echo} text property.
1743The generated event has this form:
1744
1745@example
1746(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1747@end example
1748
1749@noindent
1750The precise meaning of the event parameters and the way these
1751parameters are used to display the help-echo text are described in
1752@ref{Text help-echo}.
1753
1754@cindex @code{sigusr1} event
1755@cindex @code{sigusr2} event
1756@cindex user signals
1757@item sigusr1
1758@itemx sigusr2
1759These events are generated when the Emacs process receives
1760the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1761additional data because signals do not carry additional information.
7aa5aad8 1762They can be useful for debugging (@pxref{Error Debugging}).
b8d4c8d0
GM
1763
1764To catch a user signal, bind the corresponding event to an interactive
1765command in the @code{special-event-map} (@pxref{Active Keymaps}).
1766The command is called with no arguments, and the specific signal event is
1767available in @code{last-input-event}. For example:
1768
1769@smallexample
1770(defun sigusr-handler ()
1771 (interactive)
1772 (message "Caught signal %S" last-input-event))
1773
1774(define-key special-event-map [sigusr1] 'sigusr-handler)
1775@end smallexample
1776
1777To test the signal handler, you can make Emacs send a signal to itself:
1778
1779@smallexample
1780(signal-process (emacs-pid) 'sigusr1)
1781@end smallexample
0bd8297f
EZ
1782
1783@cindex @code{language-change} event
1784@item language-change
1785This kind of event is generated on MS-Windows when the input language
1786has changed. This typically means that the keyboard keys will send to
1787Emacs characters from a different language. The generated event has
1788this form:
1789
1790@smallexample
1791(language-change @var{frame} @var{codepage} @var{language-id})
1792@end smallexample
1793
1794@noindent
1795Here @var{frame} is the frame which was current when the input
1796language changed; @var{codepage} is the new codepage number; and
1797@var{language-id} is the numerical ID of the new input language. The
1798coding-system (@pxref{Coding Systems}) that corresponds to
1799@var{codepage} is @code{cp@var{codepage}} or
1800@code{windows-@var{codepage}}. To convert @var{language-id} to a
1801string (e.g., to use it for various language-dependent features, such
1802as @code{set-language-environment}), use the
1803@code{w32-get-locale-info} function, like this:
1804
1805@smallexample
1806;; Get the abbreviated language name, such as "ENU" for English
1807(w32-get-locale-info language-id)
1808;; Get the full English name of the language,
1809;; such as "English (United States)"
1810(w32-get-locale-info language-id 4097)
1811;; Get the full localized name of the language
1812(w32-get-locale-info language-id t)
1813@end smallexample
b8d4c8d0
GM
1814@end table
1815
1816 If one of these events arrives in the middle of a key sequence---that
1817is, after a prefix key---then Emacs reorders the events so that this
1818event comes either before or after the multi-event key sequence, not
1819within it.
1820
1821@node Event Examples
1822@subsection Event Examples
1823
1824If the user presses and releases the left mouse button over the same
1825location, that generates a sequence of events like this:
1826
1827@smallexample
1828(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1829(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1830@end smallexample
1831
1832While holding the control key down, the user might hold down the
1833second mouse button, and drag the mouse from one line to the next.
1834That produces two events, as shown here:
1835
1836@smallexample
1837(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1838(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1839 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1840@end smallexample
1841
1842While holding down the meta and shift keys, the user might press the
1843second mouse button on the window's mode line, and then drag the mouse
1844into another window. That produces a pair of events like these:
1845
1846@smallexample
1847(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1848(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1849 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1850 -453816))
1851@end smallexample
1852
1853To handle a SIGUSR1 signal, define an interactive function, and
1854bind it to the @code{signal usr1} event sequence:
1855
1856@smallexample
1857(defun usr1-handler ()
1858 (interactive)
1859 (message "Got USR1 signal"))
1860(global-set-key [signal usr1] 'usr1-handler)
1861@end smallexample
1862
1863@node Classifying Events
1864@subsection Classifying Events
1865@cindex event type
1866
1867 Every event has an @dfn{event type}, which classifies the event for
1868key binding purposes. For a keyboard event, the event type equals the
1869event value; thus, the event type for a character is the character, and
1870the event type for a function key symbol is the symbol itself. For
1871events that are lists, the event type is the symbol in the @sc{car} of
1872the list. Thus, the event type is always a symbol or a character.
1873
1874 Two events of the same type are equivalent where key bindings are
1875concerned; thus, they always run the same command. That does not
1876necessarily mean they do the same things, however, as some commands look
1877at the whole event to decide what to do. For example, some commands use
1878the location of a mouse event to decide where in the buffer to act.
1879
1880 Sometimes broader classifications of events are useful. For example,
1881you might want to ask whether an event involved the @key{META} key,
1882regardless of which other key or mouse button was used.
1883
1884 The functions @code{event-modifiers} and @code{event-basic-type} are
1885provided to get such information conveniently.
1886
1887@defun event-modifiers event
1888This function returns a list of the modifiers that @var{event} has. The
1889modifiers are symbols; they include @code{shift}, @code{control},
1890@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1891the modifiers list of a mouse event symbol always contains one of
1892@code{click}, @code{drag}, and @code{down}. For double or triple
1893events, it also contains @code{double} or @code{triple}.
1894
1895The argument @var{event} may be an entire event object, or just an
1896event type. If @var{event} is a symbol that has never been used in an
1897event that has been read as input in the current Emacs session, then
1898@code{event-modifiers} can return @code{nil}, even when @var{event}
1899actually has modifiers.
1900
1901Here are some examples:
1902
1903@example
1904(event-modifiers ?a)
1905 @result{} nil
1906(event-modifiers ?A)
1907 @result{} (shift)
1908(event-modifiers ?\C-a)
1909 @result{} (control)
1910(event-modifiers ?\C-%)
1911 @result{} (control)
1912(event-modifiers ?\C-\S-a)
1913 @result{} (control shift)
1914(event-modifiers 'f5)
1915 @result{} nil
1916(event-modifiers 's-f5)
1917 @result{} (super)
1918(event-modifiers 'M-S-f5)
1919 @result{} (meta shift)
1920(event-modifiers 'mouse-1)
1921 @result{} (click)
1922(event-modifiers 'down-mouse-1)
1923 @result{} (down)
1924@end example
1925
1926The modifiers list for a click event explicitly contains @code{click},
1927but the event symbol name itself does not contain @samp{click}.
1928@end defun
1929
1930@defun event-basic-type event
1931This function returns the key or mouse button that @var{event}
1932describes, with all modifiers removed. The @var{event} argument is as
1933in @code{event-modifiers}. For example:
1934
1935@example
1936(event-basic-type ?a)
1937 @result{} 97
1938(event-basic-type ?A)
1939 @result{} 97
1940(event-basic-type ?\C-a)
1941 @result{} 97
1942(event-basic-type ?\C-\S-a)
1943 @result{} 97
1944(event-basic-type 'f5)
1945 @result{} f5
1946(event-basic-type 's-f5)
1947 @result{} f5
1948(event-basic-type 'M-S-f5)
1949 @result{} f5
1950(event-basic-type 'down-mouse-1)
1951 @result{} mouse-1
1952@end example
1953@end defun
1954
1955@defun mouse-movement-p object
1956This function returns non-@code{nil} if @var{object} is a mouse movement
1957event.
1958@end defun
1959
1960@defun event-convert-list list
1961This function converts a list of modifier names and a basic event type
1962to an event type which specifies all of them. The basic event type
1963must be the last element of the list. For example,
1964
1965@example
1966(event-convert-list '(control ?a))
1967 @result{} 1
1968(event-convert-list '(control meta ?a))
1969 @result{} -134217727
1970(event-convert-list '(control super f1))
1971 @result{} C-s-f1
1972@end example
1973@end defun
1974
ec7d5b1e
RS
1975@node Accessing Mouse
1976@subsection Accessing Mouse Events
b8d4c8d0 1977@cindex mouse events, data in
d6d5fdf8 1978@cindex keyboard events, data in
b8d4c8d0
GM
1979
1980 This section describes convenient functions for accessing the data in
d6d5fdf8
LI
1981a mouse button or motion event. Keyboard event data can be accessed
1982using the same functions, but data elements that aren't applicable to
1983keyboard events are zero or @code{nil}.
b8d4c8d0 1984
48de8b12
CY
1985 The following two functions return a mouse position list
1986(@pxref{Click Events}), specifying the position of a mouse event.
b8d4c8d0
GM
1987
1988@defun event-start event
1989This returns the starting position of @var{event}.
1990
1991If @var{event} is a click or button-down event, this returns the
1992location of the event. If @var{event} is a drag event, this returns the
1993drag's starting position.
1994@end defun
1995
1996@defun event-end event
1997This returns the ending position of @var{event}.
1998
1999If @var{event} is a drag event, this returns the position where the user
2000released the mouse button. If @var{event} is a click or button-down
2001event, the value is actually the starting position, which is the only
2002position such events have.
2003@end defun
2004
48de8b12
CY
2005@defun posnp object
2006This function returns non-@code{nil} if @var{object} is a mouse
735135f9 2007position list, in either of the formats documented in @ref{Click
48de8b12
CY
2008Events}); and @code{nil} otherwise.
2009@end defun
2010
b8d4c8d0 2011@cindex mouse position list, accessing
48de8b12
CY
2012 These functions take a mouse position list as argument, and return
2013various parts of it:
b8d4c8d0
GM
2014
2015@defun posn-window position
2016Return the window that @var{position} is in.
2017@end defun
2018
2019@defun posn-area position
2020Return the window area recorded in @var{position}. It returns @code{nil}
2021when the event occurred in the text area of the window; otherwise, it
2022is a symbol identifying the area in which the event occurred.
2023@end defun
2024
2025@defun posn-point position
2026Return the buffer position in @var{position}. When the event occurred
2027in the text area of the window, in a marginal area, or on a fringe,
2028this is an integer specifying a buffer position. Otherwise, the value
2029is undefined.
2030@end defun
2031
2032@defun posn-x-y position
2033Return the pixel-based x and y coordinates in @var{position}, as a
2034cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2035to the window given by @code{posn-window}.
2036
34106abe
CY
2037This example shows how to convert the window-relative coordinates in
2038the text area of a window into frame-relative coordinates:
b8d4c8d0
GM
2039
2040@example
2041(defun frame-relative-coordinates (position)
34106abe
CY
2042 "Return frame-relative coordinates from POSITION.
2043POSITION is assumed to lie in a window text area."
b8d4c8d0
GM
2044 (let* ((x-y (posn-x-y position))
2045 (window (posn-window position))
2046 (edges (window-inside-pixel-edges window)))
2047 (cons (+ (car x-y) (car edges))
2048 (+ (cdr x-y) (cadr edges)))))
2049@end example
2050@end defun
2051
2052@defun posn-col-row position
a41c8660
CY
2053This function returns a cons cell @code{(@var{col} . @var{row})},
2054containing the estimated column and row corresponding to buffer
2055position @var{position}. The return value is given in units of the
2056frame's default character width and height, as computed from the
2057@var{x} and @var{y} values corresponding to @var{position}. (So, if
2058the actual characters have non-default sizes, the actual row and
2059column may differ from these computed values.)
2060
2061Note that @var{row} is counted from the top of the text area. If the
2062window possesses a header line (@pxref{Header Lines}), it is
2063@emph{not} counted as the first line.
b8d4c8d0
GM
2064@end defun
2065
2066@defun posn-actual-col-row position
2067Return the actual row and column in @var{position}, as a cons cell
34106abe
CY
2068@code{(@var{col} . @var{row})}. The values are the actual row and
2069column numbers in the window. @xref{Click Events}, for details. It
2070returns @code{nil} if @var{position} does not include actual positions
2071values.
b8d4c8d0
GM
2072@end defun
2073
2074@defun posn-string position
2075Return the string object in @var{position}, either @code{nil}, or a
2076cons cell @code{(@var{string} . @var{string-pos})}.
2077@end defun
2078
2079@defun posn-image position
2080Return the image object in @var{position}, either @code{nil}, or an
2081image @code{(image ...)}.
2082@end defun
2083
2084@defun posn-object position
2085Return the image or string object in @var{position}, either
2086@code{nil}, an image @code{(image ...)}, or a cons cell
2087@code{(@var{string} . @var{string-pos})}.
2088@end defun
2089
2090@defun posn-object-x-y position
2091Return the pixel-based x and y coordinates relative to the upper left
2092corner of the object in @var{position} as a cons cell @code{(@var{dx}
2093. @var{dy})}. If the @var{position} is a buffer position, return the
2094relative position in the character at that position.
2095@end defun
2096
2097@defun posn-object-width-height position
2098Return the pixel width and height of the object in @var{position} as a
2099cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2100is a buffer position, return the size of the character at that position.
2101@end defun
2102
2103@cindex timestamp of a mouse event
2104@defun posn-timestamp position
2105Return the timestamp in @var{position}. This is the time at which the
2106event occurred, in milliseconds.
2107@end defun
2108
2109 These functions compute a position list given particular buffer
2110position or screen position. You can access the data in this position
2111list with the functions described above.
2112
2113@defun posn-at-point &optional pos window
2114This function returns a position list for position @var{pos} in
2115@var{window}. @var{pos} defaults to point in @var{window};
2116@var{window} defaults to the selected window.
2117
2118@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2119@var{window}.
2120@end defun
2121
2122@defun posn-at-x-y x y &optional frame-or-window whole
2123This function returns position information corresponding to pixel
2124coordinates @var{x} and @var{y} in a specified frame or window,
2125@var{frame-or-window}, which defaults to the selected window.
2126The coordinates @var{x} and @var{y} are relative to the
2127frame or window used.
2128If @var{whole} is @code{nil}, the coordinates are relative
2129to the window text area, otherwise they are relative to
2130the entire window area including scroll bars, margins and fringes.
2131@end defun
2132
ec7d5b1e
RS
2133@node Accessing Scroll
2134@subsection Accessing Scroll Bar Events
2135@cindex scroll bar events, data in
2136
b8d4c8d0
GM
2137 These functions are useful for decoding scroll bar events.
2138
2139@defun scroll-bar-event-ratio event
2140This function returns the fractional vertical position of a scroll bar
2141event within the scroll bar. The value is a cons cell
2142@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2143is the fractional position.
2144@end defun
2145
2146@defun scroll-bar-scale ratio total
2147This function multiplies (in effect) @var{ratio} by @var{total},
2148rounding the result to an integer. The argument @var{ratio} is not a
2149number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2150value returned by @code{scroll-bar-event-ratio}.
2151
2152This function is handy for scaling a position on a scroll bar into a
2153buffer position. Here's how to do that:
2154
2155@example
2156(+ (point-min)
2157 (scroll-bar-scale
2158 (posn-x-y (event-start event))
2159 (- (point-max) (point-min))))
2160@end example
2161
2162Recall that scroll bar events have two integers forming a ratio, in place
2163of a pair of x and y coordinates.
2164@end defun
2165
2166@node Strings of Events
2167@subsection Putting Keyboard Events in Strings
2168@cindex keyboard events in strings
2169@cindex strings with keyboard events
2170
2171 In most of the places where strings are used, we conceptualize the
2172string as containing text characters---the same kind of characters found
2173in buffers or files. Occasionally Lisp programs use strings that
2174conceptually contain keyboard characters; for example, they may be key
2175sequences or keyboard macro definitions. However, storing keyboard
2176characters in a string is a complex matter, for reasons of historical
2177compatibility, and it is not always possible.
2178
2179 We recommend that new programs avoid dealing with these complexities
2180by not storing keyboard events in strings. Here is how to do that:
2181
2182@itemize @bullet
2183@item
2184Use vectors instead of strings for key sequences, when you plan to use
2185them for anything other than as arguments to @code{lookup-key} and
2186@code{define-key}. For example, you can use
2187@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2188@code{this-command-keys-vector} instead of @code{this-command-keys}.
2189
2190@item
2191Use vectors to write key sequence constants containing meta characters,
2192even when passing them directly to @code{define-key}.
2193
2194@item
2195When you have to look at the contents of a key sequence that might be a
2196string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2197first, to convert it to a list.
2198@end itemize
2199
2200 The complexities stem from the modifier bits that keyboard input
2201characters can include. Aside from the Meta modifier, none of these
2202modifier bits can be included in a string, and the Meta modifier is
2203allowed only in special cases.
2204
2205 The earliest GNU Emacs versions represented meta characters as codes
2206in the range of 128 to 255. At that time, the basic character codes
2207ranged from 0 to 127, so all keyboard character codes did fit in a
2208string. Many Lisp programs used @samp{\M-} in string constants to stand
2209for meta characters, especially in arguments to @code{define-key} and
2210similar functions, and key sequences and sequences of events were always
2211represented as strings.
2212
2213 When we added support for larger basic character codes beyond 127, and
2214additional modifier bits, we had to change the representation of meta
2215characters. Now the flag that represents the Meta modifier in a
2216character is
2217@tex
2218@math{2^{27}}
2219@end tex
2220@ifnottex
22212**27
2222@end ifnottex
2223and such numbers cannot be included in a string.
2224
2225 To support programs with @samp{\M-} in string constants, there are
2226special rules for including certain meta characters in a string.
2227Here are the rules for interpreting a string as a sequence of input
2228characters:
2229
2230@itemize @bullet
2231@item
2232If the keyboard character value is in the range of 0 to 127, it can go
2233in the string unchanged.
2234
2235@item
2236The meta variants of those characters, with codes in the range of
2237@tex
2238@math{2^{27}}
2239@end tex
2240@ifnottex
22412**27
2242@end ifnottex
2243to
2244@tex
2245@math{2^{27} + 127},
2246@end tex
2247@ifnottex
22482**27+127,
2249@end ifnottex
2250can also go in the string, but you must change their
2251numeric values. You must set the
2252@tex
2253@math{2^{7}}
2254@end tex
2255@ifnottex
22562**7
2257@end ifnottex
2258bit instead of the
2259@tex
2260@math{2^{27}}
2261@end tex
2262@ifnottex
22632**27
2264@end ifnottex
2265bit, resulting in a value between 128 and 255. Only a unibyte string
2266can include these codes.
2267
2268@item
2269Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2270
2271@item
2272Other keyboard character events cannot fit in a string. This includes
2273keyboard events in the range of 128 to 255.
2274@end itemize
2275
2276 Functions such as @code{read-key-sequence} that construct strings of
2277keyboard input characters follow these rules: they construct vectors
2278instead of strings, when the events won't fit in a string.
2279
2280 When you use the read syntax @samp{\M-} in a string, it produces a
2281code in the range of 128 to 255---the same code that you get if you
2282modify the corresponding keyboard event to put it in the string. Thus,
2283meta events in strings work consistently regardless of how they get into
2284the strings.
2285
2286 However, most programs would do well to avoid these issues by
2287following the recommendations at the beginning of this section.
2288
2289@node Reading Input
2290@section Reading Input
2291@cindex read input
2292@cindex keyboard input
2293
2294 The editor command loop reads key sequences using the function
2295@code{read-key-sequence}, which uses @code{read-event}. These and other
2296functions for event input are also available for use in Lisp programs.
2297See also @code{momentary-string-display} in @ref{Temporary Displays},
2298and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2299functions and variables for controlling terminal input modes and
2300debugging terminal input.
2301
2302 For higher-level input facilities, see @ref{Minibuffers}.
2303
2304@menu
d24880de
GM
2305* Key Sequence Input:: How to read one key sequence.
2306* Reading One Event:: How to read just one event.
b8d4c8d0
GM
2307* Event Mod:: How Emacs modifies events as they are read.
2308* Invoking the Input Method:: How reading an event uses the input method.
d24880de
GM
2309* Quoted Character Input:: Asking the user to specify a character.
2310* Event Input Misc:: How to reread or throw away input events.
b8d4c8d0
GM
2311@end menu
2312
2313@node Key Sequence Input
2314@subsection Key Sequence Input
2315@cindex key sequence input
2316
2317 The command loop reads input a key sequence at a time, by calling
2318@code{read-key-sequence}. Lisp programs can also call this function;
2319for example, @code{describe-key} uses it to read the key to describe.
2320
2321@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2322This function reads a key sequence and returns it as a string or
2323vector. It keeps reading events until it has accumulated a complete key
2324sequence; that is, enough to specify a non-prefix command using the
2325currently active keymaps. (Remember that a key sequence that starts
2326with a mouse event is read using the keymaps of the buffer in the
2327window that the mouse was in, not the current buffer.)
2328
2329If the events are all characters and all can fit in a string, then
2330@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2331Otherwise, it returns a vector, since a vector can hold all kinds of
2332events---characters, symbols, and lists. The elements of the string or
2333vector are the events in the key sequence.
2334
2335Reading a key sequence includes translating the events in various
2336ways. @xref{Translation Keymaps}.
2337
2338The argument @var{prompt} is either a string to be displayed in the
2339echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2340The argument @var{continue-echo}, if non-@code{nil}, means to echo
2341this key as a continuation of the previous key.
2342
2343Normally any upper case event is converted to lower case if the
2344original event is undefined and the lower case equivalent is defined.
2345The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2346convert the last event to lower case. This is appropriate for reading
2347a key sequence to be defined.
2348
2349The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2350function should process a @code{switch-frame} event if the user
2351switches frames before typing anything. If the user switches frames
2352in the middle of a key sequence, or at the start of the sequence but
2353@var{switch-frame-ok} is @code{nil}, then the event will be put off
2354until after the current key sequence.
2355
2356The argument @var{command-loop}, if non-@code{nil}, means that this
2357key sequence is being read by something that will read commands one
2358after another. It should be @code{nil} if the caller will read just
2359one key sequence.
2360
2361In the following example, Emacs displays the prompt @samp{?} in the
2362echo area, and then the user types @kbd{C-x C-f}.
2363
2364@example
2365(read-key-sequence "?")
2366
2367@group
2368---------- Echo Area ----------
2369?@kbd{C-x C-f}
2370---------- Echo Area ----------
2371
2372 @result{} "^X^F"
2373@end group
2374@end example
2375
2376The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2377typed while reading with this function works like any other character,
2378and does not set @code{quit-flag}. @xref{Quitting}.
2379@end defun
2380
2381@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2382This is like @code{read-key-sequence} except that it always
2383returns the key sequence as a vector, never as a string.
2384@xref{Strings of Events}.
2385@end defun
2386
2387@cindex upper case key sequence
2388@cindex downcasing in @code{lookup-key}
ee6e73b8 2389@cindex shift-translation
b8d4c8d0
GM
2390If an input character is upper-case (or has the shift modifier) and
2391has no key binding, but its lower-case equivalent has one, then
2392@code{read-key-sequence} converts the character to lower case. Note
2393that @code{lookup-key} does not perform case conversion in this way.
2394
ee6e73b8
EZ
2395@vindex this-command-keys-shift-translated
2396When reading input results in such a @dfn{shift-translation}, Emacs
2397sets the variable @code{this-command-keys-shift-translated} to a
77111ca6
CY
2398non-@code{nil} value. Lisp programs can examine this variable if they
2399need to modify their behavior when invoked by shift-translated keys.
2400For example, the function @code{handle-shift-selection} examines the
2401value of this variable to determine how to activate or deactivate the
2402region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2403
b8d4c8d0
GM
2404The function @code{read-key-sequence} also transforms some mouse events.
2405It converts unbound drag events into click events, and discards unbound
2406button-down events entirely. It also reshuffles focus events and
2407miscellaneous window events so that they never appear in a key sequence
2408with any other events.
2409
2410@cindex @code{header-line} prefix key
2411@cindex @code{mode-line} prefix key
2412@cindex @code{vertical-line} prefix key
2413@cindex @code{horizontal-scroll-bar} prefix key
2414@cindex @code{vertical-scroll-bar} prefix key
2415@cindex @code{menu-bar} prefix key
2416@cindex mouse events, in special parts of frame
2417When mouse events occur in special parts of a window, such as a mode
2418line or a scroll bar, the event type shows nothing special---it is the
2419same symbol that would normally represent that combination of mouse
2420button and modifier keys. The information about the window part is kept
2421elsewhere in the event---in the coordinates. But
2422@code{read-key-sequence} translates this information into imaginary
16152b76 2423``prefix keys'', all of which are symbols: @code{header-line},
b8d4c8d0
GM
2424@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2425@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2426meanings for mouse clicks in special window parts by defining key
2427sequences using these imaginary prefix keys.
2428
2429For example, if you call @code{read-key-sequence} and then click the
2430mouse on the window's mode line, you get two events, like this:
2431
2432@example
2433(read-key-sequence "Click on the mode line: ")
2434 @result{} [mode-line
2435 (mouse-1
2436 (#<window 6 on NEWS> mode-line
2437 (40 . 63) 5959987))]
2438@end example
2439
2440@defvar num-input-keys
b8d4c8d0
GM
2441This variable's value is the number of key sequences processed so far in
2442this Emacs session. This includes key sequences read from the terminal
2443and key sequences read from keyboard macros being executed.
2444@end defvar
2445
2446@node Reading One Event
2447@subsection Reading One Event
2448@cindex reading a single event
2449@cindex event, reading only one
2450
eb5ed549
CY
2451 The lowest level functions for command input are @code{read-event},
2452@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2453
2454@defun read-event &optional prompt inherit-input-method seconds
0f1d2934
CY
2455This function reads and returns the next event of command input,
2456waiting if necessary until an event is available.
2457
2458The returned event may come directly from the user, or from a keyboard
2459macro. It is not decoded by the keyboard's input coding system
2460(@pxref{Terminal I/O Encoding}).
b8d4c8d0
GM
2461
2462If the optional argument @var{prompt} is non-@code{nil}, it should be a
2463string to display in the echo area as a prompt. Otherwise,
2464@code{read-event} does not display any message to indicate it is waiting
2465for input; instead, it prompts by echoing: it displays descriptions of
2466the events that led to or were read by the current command. @xref{The
2467Echo Area}.
2468
2469If @var{inherit-input-method} is non-@code{nil}, then the current input
2470method (if any) is employed to make it possible to enter a
2471non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2472for reading this event.
2473
2474If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2475moves the cursor temporarily to the echo area, to the end of any message
2476displayed there. Otherwise @code{read-event} does not move the cursor.
2477
2478If @var{seconds} is non-@code{nil}, it should be a number specifying
2479the maximum time to wait for input, in seconds. If no input arrives
2480within that time, @code{read-event} stops waiting and returns
09b73f08 2481@code{nil}. A floating point @var{seconds} means to wait
b8d4c8d0
GM
2482for a fractional number of seconds. Some systems support only a whole
2483number of seconds; on these systems, @var{seconds} is rounded down.
2484If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2485necessary for input to arrive.
2486
2487If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2488for user input to arrive. Idle timers---those created with
2489@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2490period. However, if @var{seconds} is non-@code{nil}, the state of
2491idleness remains unchanged. If Emacs is non-idle when
2492@code{read-event} is called, it remains non-idle throughout the
2493operation of @code{read-event}; if Emacs is idle (which can happen if
2494the call happens inside an idle timer), it remains idle.
2495
2496If @code{read-event} gets an event that is defined as a help character,
2497then in some cases @code{read-event} processes the event directly without
2498returning. @xref{Help Functions}. Certain other events, called
2499@dfn{special events}, are also processed directly within
2500@code{read-event} (@pxref{Special Events}).
2501
2502Here is what happens if you call @code{read-event} and then press the
2503right-arrow function key:
2504
2505@example
2506@group
2507(read-event)
2508 @result{} right
2509@end group
2510@end example
2511@end defun
2512
2513@defun read-char &optional prompt inherit-input-method seconds
2514This function reads and returns a character of command input. If the
1df7defd 2515user generates an event which is not a character (i.e., a mouse click or
b8d4c8d0
GM
2516function key event), @code{read-char} signals an error. The arguments
2517work as in @code{read-event}.
2518
2519In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2520code 49). The second example shows a keyboard macro definition that
2521calls @code{read-char} from the minibuffer using @code{eval-expression}.
2522@code{read-char} reads the keyboard macro's very next character, which
2523is @kbd{1}. Then @code{eval-expression} displays its return value in
2524the echo area.
2525
2526@example
2527@group
2528(read-char)
2529 @result{} 49
2530@end group
2531
2532@group
2533;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2534(symbol-function 'foo)
2535 @result{} "^[:(read-char)^M1"
2536@end group
2537@group
2538(execute-kbd-macro 'foo)
2539 @print{} 49
2540 @result{} nil
2541@end group
2542@end example
2543@end defun
2544
2545@defun read-char-exclusive &optional prompt inherit-input-method seconds
2546This function reads and returns a character of command input. If the
2547user generates an event which is not a character,
2548@code{read-char-exclusive} ignores it and reads another event, until it
2549gets a character. The arguments work as in @code{read-event}.
2550@end defun
2551
eb5ed549
CY
2552 None of the above functions suppress quitting.
2553
b8d4c8d0
GM
2554@defvar num-nonmacro-input-events
2555This variable holds the total number of input events received so far
2556from the terminal---not counting those generated by keyboard macros.
2557@end defvar
2558
eb5ed549
CY
2559 We emphasize that, unlike @code{read-key-sequence}, the functions
2560@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2561not perform the translations described in @ref{Translation Keymaps}.
2562If you wish to read a single key taking these translations into
2563account, use the function @code{read-key}:
2564
2565@defun read-key &optional prompt
2566This function reads a single key. It is ``intermediate'' between
2567@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2568reads a single key, not a key sequence. Unlike the latter, it does
2569not return a raw event, but decodes and translates the user input
2570according to @code{input-decode-map}, @code{local-function-key-map},
2571and @code{key-translation-map} (@pxref{Translation Keymaps}).
2572
2573The argument @var{prompt} is either a string to be displayed in the
2574echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2575@end defun
2576
7e2734bc
GM
2577@defun read-char-choice prompt chars &optional inhibit-quit
2578This function uses @code{read-key} to read and return a single
2579character. It ignores any input that is not a member of @var{chars},
2580a list of accepted characters. Optionally, it will also ignore
2581keyboard-quit events while it is waiting for valid input. If you bind
2582@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2583while calling @code{read-char-choice}, then pressing @code{help-char}
2584causes it to evaluate @code{help-form} and display the result. It
2585then continues to wait for a valid input character, or keyboard-quit.
2586@end defun
2587
b8d4c8d0
GM
2588@node Event Mod
2589@subsection Modifying and Translating Input Events
2590
2591 Emacs modifies every event it reads according to
2592@code{extra-keyboard-modifiers}, then translates it through
2593@code{keyboard-translate-table} (if applicable), before returning it
2594from @code{read-event}.
2595
b8d4c8d0
GM
2596@defvar extra-keyboard-modifiers
2597This variable lets Lisp programs ``press'' the modifier keys on the
2598keyboard. The value is a character. Only the modifiers of the
2599character matter. Each time the user types a keyboard key, it is
2600altered as if those modifier keys were held down. For instance, if
2601you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2602keyboard input characters typed during the scope of the binding will
2603have the control and meta modifiers applied to them. The character
2604@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2605character for this purpose, but as a character with no modifiers.
2606Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2607modification.
2608
2609When using a window system, the program can ``press'' any of the
2610modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2611keys can be virtually pressed.
2612
2613Note that this variable applies only to events that really come from
2614the keyboard, and has no effect on mouse events or any other events.
2615@end defvar
2616
2617@defvar keyboard-translate-table
d3ae77bc
EZ
2618This terminal-local variable is the translate table for keyboard
2619characters. It lets you reshuffle the keys on the keyboard without
2620changing any command bindings. Its value is normally a char-table, or
2621else @code{nil}. (It can also be a string or vector, but this is
2622considered obsolete.)
b8d4c8d0
GM
2623
2624If @code{keyboard-translate-table} is a char-table
2625(@pxref{Char-Tables}), then each character read from the keyboard is
2626looked up in this char-table. If the value found there is
2627non-@code{nil}, then it is used instead of the actual input character.
2628
2629Note that this translation is the first thing that happens to a
2630character after it is read from the terminal. Record-keeping features
2631such as @code{recent-keys} and dribble files record the characters after
2632translation.
2633
2634Note also that this translation is done before the characters are
a894169f
EZ
2635supplied to input methods (@pxref{Input Methods}). Use
2636@code{translation-table-for-input} (@pxref{Translation of Characters}),
2637if you want to translate characters after input methods operate.
b8d4c8d0
GM
2638@end defvar
2639
2640@defun keyboard-translate from to
2641This function modifies @code{keyboard-translate-table} to translate
2642character code @var{from} into character code @var{to}. It creates
2643the keyboard translate table if necessary.
2644@end defun
2645
2646 Here's an example of using the @code{keyboard-translate-table} to
2647make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2648operations:
2649
2650@example
2651(keyboard-translate ?\C-x 'control-x)
2652(keyboard-translate ?\C-c 'control-c)
2653(keyboard-translate ?\C-v 'control-v)
2654(global-set-key [control-x] 'kill-region)
2655(global-set-key [control-c] 'kill-ring-save)
2656(global-set-key [control-v] 'yank)
2657@end example
2658
2659@noindent
2660On a graphical terminal that supports extended @acronym{ASCII} input,
2661you can still get the standard Emacs meanings of one of those
2662characters by typing it with the shift key. That makes it a different
2663character as far as keyboard translation is concerned, but it has the
2664same usual meaning.
2665
2666 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2667at the level of @code{read-key-sequence}.
2668
2669@node Invoking the Input Method
2670@subsection Invoking the Input Method
2671
2672 The event-reading functions invoke the current input method, if any
2673(@pxref{Input Methods}). If the value of @code{input-method-function}
2674is non-@code{nil}, it should be a function; when @code{read-event} reads
2675a printing character (including @key{SPC}) with no modifier bits, it
2676calls that function, passing the character as an argument.
2677
2678@defvar input-method-function
2679If this is non-@code{nil}, its value specifies the current input method
2680function.
2681
2682@strong{Warning:} don't bind this variable with @code{let}. It is often
2683buffer-local, and if you bind it around reading input (which is exactly
2684when you @emph{would} bind it), switching buffers asynchronously while
2685Emacs is waiting will cause the value to be restored in the wrong
2686buffer.
2687@end defvar
2688
2689 The input method function should return a list of events which should
2690be used as input. (If the list is @code{nil}, that means there is no
2691input, so @code{read-event} waits for another event.) These events are
2692processed before the events in @code{unread-command-events}
2693(@pxref{Event Input Misc}). Events
2694returned by the input method function are not passed to the input method
2695function again, even if they are printing characters with no modifier
2696bits.
2697
2698 If the input method function calls @code{read-event} or
2699@code{read-key-sequence}, it should bind @code{input-method-function} to
2700@code{nil} first, to prevent recursion.
2701
2702 The input method function is not called when reading the second and
2703subsequent events of a key sequence. Thus, these characters are not
2704subject to input method processing. The input method function should
2705test the values of @code{overriding-local-map} and
2706@code{overriding-terminal-local-map}; if either of these variables is
2707non-@code{nil}, the input method should put its argument into a list and
2708return that list with no further processing.
2709
2710@node Quoted Character Input
2711@subsection Quoted Character Input
2712@cindex quoted character input
2713
2714 You can use the function @code{read-quoted-char} to ask the user to
2715specify a character, and allow the user to specify a control or meta
2716character conveniently, either literally or as an octal character code.
2717The command @code{quoted-insert} uses this function.
2718
2719@defun read-quoted-char &optional prompt
2720@cindex octal character input
2721@cindex control characters, reading
2722@cindex nonprinting characters, reading
2723This function is like @code{read-char}, except that if the first
f99f1641 2724character read is an octal digit (0--7), it reads any number of octal
b8d4c8d0
GM
2725digits (but stopping if a non-octal digit is found), and returns the
2726character represented by that numeric character code. If the
2727character that terminates the sequence of octal digits is @key{RET},
2728it is discarded. Any other terminating character is used as input
2729after this function returns.
2730
2731Quitting is suppressed when the first character is read, so that the
2732user can enter a @kbd{C-g}. @xref{Quitting}.
2733
2734If @var{prompt} is supplied, it specifies a string for prompting the
2735user. The prompt string is always displayed in the echo area, followed
2736by a single @samp{-}.
2737
2738In the following example, the user types in the octal number 177 (which
2739is 127 in decimal).
2740
2741@example
2742(read-quoted-char "What character")
2743
2744@group
2745---------- Echo Area ----------
2746What character @kbd{1 7 7}-
2747---------- Echo Area ----------
2748
2749 @result{} 127
2750@end group
2751@end example
2752@end defun
2753
2754@need 2000
2755@node Event Input Misc
2756@subsection Miscellaneous Event Input Features
2757
2758This section describes how to ``peek ahead'' at events without using
2759them up, how to check for pending input, and how to discard pending
2760input. See also the function @code{read-passwd} (@pxref{Reading a
2761Password}).
2762
2763@defvar unread-command-events
2764@cindex next input
2765@cindex peeking at input
2766This variable holds a list of events waiting to be read as command
2767input. The events are used in the order they appear in the list, and
2768removed one by one as they are used.
2769
2770The variable is needed because in some cases a function reads an event
2771and then decides not to use it. Storing the event in this variable
2772causes it to be processed normally, by the command loop or by the
2773functions to read command input.
2774
2775@cindex prefix argument unreading
2776For example, the function that implements numeric prefix arguments reads
2777any number of digits. When it finds a non-digit event, it must unread
2778the event so that it can be read normally by the command loop.
2779Likewise, incremental search uses this feature to unread events with no
2780special meaning in a search, because these events should exit the search
2781and then execute normally.
2782
34106abe
CY
2783The reliable and easy way to extract events from a key sequence so as
2784to put them in @code{unread-command-events} is to use
2785@code{listify-key-sequence} (see below).
b8d4c8d0
GM
2786
2787Normally you add events to the front of this list, so that the events
2788most recently unread will be reread first.
2789
2790Events read from this list are not normally added to the current
1df7defd 2791command's key sequence (as returned by, e.g., @code{this-command-keys}),
b8d4c8d0
GM
2792as the events will already have been added once as they were read for
2793the first time. An element of the form @code{(@code{t} . @var{event})}
2794forces @var{event} to be added to the current command's key sequence.
2795@end defvar
2796
2797@defun listify-key-sequence key
2798This function converts the string or vector @var{key} to a list of
2799individual events, which you can put in @code{unread-command-events}.
2800@end defun
2801
c9352587 2802@defun input-pending-p &optional check-timers
b8d4c8d0
GM
2803@cindex waiting for command key input
2804This function determines whether any command input is currently
2805available to be read. It returns immediately, with value @code{t} if
2806there is available input, @code{nil} otherwise. On rare occasions it
2807may return @code{t} when no input is available.
c9352587
CY
2808
2809If the optional argument @var{check-timers} is non-@code{nil}, then if
2810no input is available, Emacs runs any timers which are ready.
2811@xref{Timers}.
b8d4c8d0
GM
2812@end defun
2813
2814@defvar last-input-event
b8d4c8d0
GM
2815This variable records the last terminal input event read, whether
2816as part of a command or explicitly by a Lisp program.
2817
2818In the example below, the Lisp program reads the character @kbd{1},
2819@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2820while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2821this expression) remains the value of @code{last-command-event}.
2822
2823@example
2824@group
2825(progn (print (read-char))
2826 (print last-command-event)
2827 last-input-event)
2828 @print{} 49
2829 @print{} 5
2830 @result{} 49
2831@end group
2832@end example
b8d4c8d0
GM
2833@end defvar
2834
2835@defmac while-no-input body@dots{}
2836This construct runs the @var{body} forms and returns the value of the
2837last one---but only if no input arrives. If any input arrives during
2838the execution of the @var{body} forms, it aborts them (working much
2839like a quit). The @code{while-no-input} form returns @code{nil} if
2840aborted by a real quit, and returns @code{t} if aborted by arrival of
2841other input.
2842
2843If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2844arrival of input during those parts won't cause an abort until
2845the end of that part.
2846
2847If you want to be able to distinguish all possible values computed
2848by @var{body} from both kinds of abort conditions, write the code
2849like this:
2850
2851@example
2852(while-no-input
2853 (list
2854 (progn . @var{body})))
2855@end example
2856@end defmac
2857
2858@defun discard-input
2859@cindex flushing input
2860@cindex discarding input
2861@cindex keyboard macro, terminating
2862This function discards the contents of the terminal input buffer and
2863cancels any keyboard macro that might be in the process of definition.
2864It returns @code{nil}.
2865
2866In the following example, the user may type a number of characters right
2867after starting the evaluation of the form. After the @code{sleep-for}
2868finishes sleeping, @code{discard-input} discards any characters typed
2869during the sleep.
2870
2871@example
2872(progn (sleep-for 2)
2873 (discard-input))
2874 @result{} nil
2875@end example
2876@end defun
2877
2878@node Special Events
2879@section Special Events
2880
2881@cindex special events
34106abe
CY
2882Certain @dfn{special events} are handled at a very low level---as soon
2883as they are read. The @code{read-event} function processes these
2884events itself, and never returns them. Instead, it keeps waiting for
2885the first event that is not special and returns that one.
b8d4c8d0 2886
34106abe
CY
2887 Special events do not echo, they are never grouped into key
2888sequences, and they never appear in the value of
b8d4c8d0
GM
2889@code{last-command-event} or @code{(this-command-keys)}. They do not
2890discard a numeric argument, they cannot be unread with
2891@code{unread-command-events}, they may not appear in a keyboard macro,
2892and they are not recorded in a keyboard macro while you are defining
2893one.
2894
34106abe
CY
2895 Special events do, however, appear in @code{last-input-event}
2896immediately after they are read, and this is the way for the event's
2897definition to find the actual event.
b8d4c8d0 2898
34106abe 2899 The events types @code{iconify-frame}, @code{make-frame-visible},
1ada2e55
EZ
2900@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2901user signals like @code{sigusr1} are normally handled in this way.
2902The keymap which defines how to handle special events---and which
2903events are special---is in the variable @code{special-event-map}
2904(@pxref{Active Keymaps}).
b8d4c8d0
GM
2905
2906@node Waiting
2907@section Waiting for Elapsed Time or Input
2908@cindex waiting
2909
2910 The wait functions are designed to wait for a certain amount of time
2911to pass or until there is input. For example, you may wish to pause in
2912the middle of a computation to allow the user time to view the display.
2913@code{sit-for} pauses and updates the screen, and returns immediately if
2914input comes in, while @code{sleep-for} pauses without updating the
2915screen.
2916
2917@defun sit-for seconds &optional nodisp
2918This function performs redisplay (provided there is no pending input
2919from the user), then waits @var{seconds} seconds, or until input is
2920available. The usual purpose of @code{sit-for} is to give the user
2921time to read text that you display. The value is @code{t} if
2922@code{sit-for} waited the full time with no input arriving
2923(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2924
09b73f08
PE
2925The argument @var{seconds} need not be an integer. If it is floating
2926point, @code{sit-for} waits for a fractional number of seconds.
b8d4c8d0
GM
2927Some systems support only a whole number of seconds; on these systems,
2928@var{seconds} is rounded down.
2929
2930The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
1df7defd 2931i.e., it requests a redisplay, without any delay, if there is no pending input.
b8d4c8d0
GM
2932@xref{Forcing Redisplay}.
2933
2934If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2935redisplay, but it still returns as soon as input is available (or when
2936the timeout elapses).
2937
2938In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2939interrupted, even by input from the standard input descriptor. It is
2940thus equivalent to @code{sleep-for}, which is described below.
2941
2942It is also possible to call @code{sit-for} with three arguments,
2943as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2944but that is considered obsolete.
2945@end defun
2946
2947@defun sleep-for seconds &optional millisec
2948This function simply pauses for @var{seconds} seconds without updating
2949the display. It pays no attention to available input. It returns
2950@code{nil}.
2951
09b73f08
PE
2952The argument @var{seconds} need not be an integer. If it is floating
2953point, @code{sleep-for} waits for a fractional number of seconds.
b8d4c8d0
GM
2954Some systems support only a whole number of seconds; on these systems,
2955@var{seconds} is rounded down.
2956
2957The optional argument @var{millisec} specifies an additional waiting
2958period measured in milliseconds. This adds to the period specified by
2959@var{seconds}. If the system doesn't support waiting fractions of a
2960second, you get an error if you specify nonzero @var{millisec}.
2961
2962Use @code{sleep-for} when you wish to guarantee a delay.
2963@end defun
2964
2965 @xref{Time of Day}, for functions to get the current time.
2966
2967@node Quitting
2968@section Quitting
2969@cindex @kbd{C-g}
2970@cindex quitting
2971@cindex interrupt Lisp functions
2972
2973 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2974@dfn{quit} whatever it is doing. This means that control returns to the
2975innermost active command loop.
2976
2977 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2978does not cause a quit; it acts as an ordinary input character. In the
2979simplest case, you cannot tell the difference, because @kbd{C-g}
2980normally runs the command @code{keyboard-quit}, whose effect is to quit.
2981However, when @kbd{C-g} follows a prefix key, they combine to form an
2982undefined key. The effect is to cancel the prefix key as well as any
2983prefix argument.
2984
2985 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2986of the minibuffer. This means, in effect, that it exits the minibuffer
2987and then quits. (Simply quitting would return to the command loop
2988@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2989directly when the command reader is reading input is so that its meaning
2990can be redefined in the minibuffer in this way. @kbd{C-g} following a
2991prefix key is not redefined in the minibuffer, and it has its normal
2992effect of canceling the prefix key and prefix argument. This too
2993would not be possible if @kbd{C-g} always quit directly.
2994
2995 When @kbd{C-g} does directly quit, it does so by setting the variable
2996@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2997times and quits if it is not @code{nil}. Setting @code{quit-flag}
2998non-@code{nil} in any way thus causes a quit.
2999
3000 At the level of C code, quitting cannot happen just anywhere; only at the
3001special places that check @code{quit-flag}. The reason for this is
3002that quitting at other places might leave an inconsistency in Emacs's
3003internal state. Because quitting is delayed until a safe place, quitting
3004cannot make Emacs crash.
3005
3006 Certain functions such as @code{read-key-sequence} or
3007@code{read-quoted-char} prevent quitting entirely even though they wait
3008for input. Instead of quitting, @kbd{C-g} serves as the requested
3009input. In the case of @code{read-key-sequence}, this serves to bring
3010about the special behavior of @kbd{C-g} in the command loop. In the
3011case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3012to quote a @kbd{C-g}.
3013
3014@cindex preventing quitting
3015 You can prevent quitting for a portion of a Lisp function by binding
3016the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3017although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3018usual result of this---a quit---is prevented. Eventually,
3019@code{inhibit-quit} will become @code{nil} again, such as when its
3020binding is unwound at the end of a @code{let} form. At that time, if
3021@code{quit-flag} is still non-@code{nil}, the requested quit happens
3022immediately. This behavior is ideal when you wish to make sure that
3023quitting does not happen within a ``critical section'' of the program.
3024
3025@cindex @code{read-quoted-char} quitting
3026 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3027handled in a special way that does not involve quitting. This is done
3028by reading the input with @code{inhibit-quit} bound to @code{t}, and
3029setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3030becomes @code{nil} again. This excerpt from the definition of
3031@code{read-quoted-char} shows how this is done; it also shows that
3032normal quitting is permitted after the first character of input.
3033
3034@example
3035(defun read-quoted-char (&optional prompt)
3036 "@dots{}@var{documentation}@dots{}"
3037 (let ((message-log-max nil) done (first t) (code 0) char)
3038 (while (not done)
3039 (let ((inhibit-quit first)
3040 @dots{})
d24880de
GM
3041 (and prompt (message "%s-" prompt))
3042 (setq char (read-event))
3043 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
3044 @r{@dots{}set the variable @code{code}@dots{}})
3045 code))
3046@end example
3047
3048@defvar quit-flag
3049If this variable is non-@code{nil}, then Emacs quits immediately, unless
3050@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3051@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3052@end defvar
3053
3054@defvar inhibit-quit
3055This variable determines whether Emacs should quit when @code{quit-flag}
3056is set to a value other than @code{nil}. If @code{inhibit-quit} is
3057non-@code{nil}, then @code{quit-flag} has no special effect.
3058@end defvar
3059
3060@defmac with-local-quit body@dots{}
3061This macro executes @var{body} forms in sequence, but allows quitting, at
3062least locally, within @var{body} even if @code{inhibit-quit} was
3063non-@code{nil} outside this construct. It returns the value of the
3064last form in @var{body}, unless exited by quitting, in which case
3065it returns @code{nil}.
3066
3067If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3068it only executes the @var{body}, and setting @code{quit-flag} causes
3069a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3070that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3071triggers a special kind of local quit. This ends the execution of
3072@var{body} and exits the @code{with-local-quit} body with
3073@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3074will happen as soon as that is allowed. If @code{quit-flag} is
3075already non-@code{nil} at the beginning of @var{body}, the local quit
3076happens immediately and the body doesn't execute at all.
3077
3078This macro is mainly useful in functions that can be called from
3079timers, process filters, process sentinels, @code{pre-command-hook},
3080@code{post-command-hook}, and other places where @code{inhibit-quit} is
3081normally bound to @code{t}.
3082@end defmac
3083
3084@deffn Command keyboard-quit
3085This function signals the @code{quit} condition with @code{(signal 'quit
3086nil)}. This is the same thing that quitting does. (See @code{signal}
3087in @ref{Errors}.)
3088@end deffn
3089
3090 You can specify a character other than @kbd{C-g} to use for quitting.
28d51810 3091See the function @code{set-input-mode} in @ref{Input Modes}.
b8d4c8d0
GM
3092
3093@node Prefix Command Arguments
3094@section Prefix Command Arguments
3095@cindex prefix argument
3096@cindex raw prefix argument
3097@cindex numeric prefix argument
3098
3099 Most Emacs commands can use a @dfn{prefix argument}, a number
3100specified before the command itself. (Don't confuse prefix arguments
3101with prefix keys.) The prefix argument is at all times represented by a
3102value, which may be @code{nil}, meaning there is currently no prefix
3103argument. Each command may use the prefix argument or ignore it.
3104
3105 There are two representations of the prefix argument: @dfn{raw} and
3106@dfn{numeric}. The editor command loop uses the raw representation
3107internally, and so do the Lisp variables that store the information, but
3108commands can request either representation.
3109
3110 Here are the possible values of a raw prefix argument:
3111
3112@itemize @bullet
3113@item
3114@code{nil}, meaning there is no prefix argument. Its numeric value is
31151, but numerous commands make a distinction between @code{nil} and the
3116integer 1.
3117
3118@item
3119An integer, which stands for itself.
3120
3121@item
3122A list of one element, which is an integer. This form of prefix
07151e49 3123argument results from one or a succession of @kbd{C-u}s with no
b8d4c8d0
GM
3124digits. The numeric value is the integer in the list, but some
3125commands make a distinction between such a list and an integer alone.
3126
3127@item
3128The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3129typed, without following digits. The equivalent numeric value is
3130@minus{}1, but some commands make a distinction between the integer
3131@minus{}1 and the symbol @code{-}.
3132@end itemize
3133
3134We illustrate these possibilities by calling the following function with
3135various prefixes:
3136
3137@example
3138@group
3139(defun display-prefix (arg)
3140 "Display the value of the raw prefix arg."
3141 (interactive "P")
3142 (message "%s" arg))
3143@end group
3144@end example
3145
3146@noindent
3147Here are the results of calling @code{display-prefix} with various
3148raw prefix arguments:
3149
3150@example
3151 M-x display-prefix @print{} nil
3152
3153C-u M-x display-prefix @print{} (4)
3154
3155C-u C-u M-x display-prefix @print{} (16)
3156
3157C-u 3 M-x display-prefix @print{} 3
3158
3159M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3160
3161C-u - M-x display-prefix @print{} -
3162
3163M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3164
3165C-u - 7 M-x display-prefix @print{} -7
3166
3167M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3168@end example
3169
3170 Emacs uses two variables to store the prefix argument:
3171@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3172@code{universal-argument} that set up prefix arguments for other
3173commands store them in @code{prefix-arg}. In contrast,
3174@code{current-prefix-arg} conveys the prefix argument to the current
3175command, so setting it has no effect on the prefix arguments for future
3176commands.
3177
3178 Normally, commands specify which representation to use for the prefix
3179argument, either numeric or raw, in the @code{interactive} specification.
3180(@xref{Using Interactive}.) Alternatively, functions may look at the
3181value of the prefix argument directly in the variable
3182@code{current-prefix-arg}, but this is less clean.
3183
3184@defun prefix-numeric-value arg
3185This function returns the numeric meaning of a valid raw prefix argument
3186value, @var{arg}. The argument may be a symbol, a number, or a list.
3187If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3188value @minus{}1 is returned; if it is a number, that number is returned;
3189if it is a list, the @sc{car} of that list (which should be a number) is
3190returned.
3191@end defun
3192
3193@defvar current-prefix-arg
3194This variable holds the raw prefix argument for the @emph{current}
3195command. Commands may examine it directly, but the usual method for
3196accessing it is with @code{(interactive "P")}.
3197@end defvar
3198
3199@defvar prefix-arg
3200The value of this variable is the raw prefix argument for the
3201@emph{next} editing command. Commands such as @code{universal-argument}
3202that specify prefix arguments for the following command work by setting
3203this variable.
3204@end defvar
3205
3206@defvar last-prefix-arg
3207The raw prefix argument value used by the previous command.
3208@end defvar
3209
3210 The following commands exist to set up prefix arguments for the
3211following command. Do not call them for any other reason.
3212
3213@deffn Command universal-argument
3214This command reads input and specifies a prefix argument for the
3215following command. Don't call this command yourself unless you know
3216what you are doing.
3217@end deffn
3218
3219@deffn Command digit-argument arg
3220This command adds to the prefix argument for the following command. The
3221argument @var{arg} is the raw prefix argument as it was before this
3222command; it is used to compute the updated prefix argument. Don't call
3223this command yourself unless you know what you are doing.
3224@end deffn
3225
3226@deffn Command negative-argument arg
3227This command adds to the numeric argument for the next command. The
3228argument @var{arg} is the raw prefix argument as it was before this
3229command; its value is negated to form the new prefix argument. Don't
3230call this command yourself unless you know what you are doing.
3231@end deffn
3232
3233@node Recursive Editing
3234@section Recursive Editing
3235@cindex recursive command loop
3236@cindex recursive editing level
3237@cindex command loop, recursive
3238
3239 The Emacs command loop is entered automatically when Emacs starts up.
3240This top-level invocation of the command loop never exits; it keeps
3241running as long as Emacs does. Lisp programs can also invoke the
3242command loop. Since this makes more than one activation of the command
3243loop, we call it @dfn{recursive editing}. A recursive editing level has
3244the effect of suspending whatever command invoked it and permitting the
3245user to do arbitrary editing before resuming that command.
3246
3247 The commands available during recursive editing are the same ones
3248available in the top-level editing loop and defined in the keymaps.
3249Only a few special commands exit the recursive editing level; the others
3250return to the recursive editing level when they finish. (The special
3251commands for exiting are always available, but they do nothing when
3252recursive editing is not in progress.)
3253
3254 All command loops, including recursive ones, set up all-purpose error
3255handlers so that an error in a command run from the command loop will
3256not exit the loop.
3257
3258@cindex minibuffer input
3259 Minibuffer input is a special kind of recursive editing. It has a few
3260special wrinkles, such as enabling display of the minibuffer and the
3261minibuffer window, but fewer than you might suppose. Certain keys
3262behave differently in the minibuffer, but that is only because of the
3263minibuffer's local map; if you switch windows, you get the usual Emacs
3264commands.
3265
3266@cindex @code{throw} example
3267@kindex exit
3268@cindex exit recursive editing
3269@cindex aborting
3270 To invoke a recursive editing level, call the function
3271@code{recursive-edit}. This function contains the command loop; it also
3272contains a call to @code{catch} with tag @code{exit}, which makes it
3273possible to exit the recursive editing level by throwing to @code{exit}
3274(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3275then @code{recursive-edit} returns normally to the function that called
3276it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3277Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3278control returns to the command loop one level up. This is called
3279@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3280
3281 Most applications should not use recursive editing, except as part of
3282using the minibuffer. Usually it is more convenient for the user if you
3283change the major mode of the current buffer temporarily to a special
3284major mode, which should have a command to go back to the previous mode.
3285(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
16152b76 3286give the user different text to edit ``recursively'', create and select
b8d4c8d0
GM
3287a new buffer in a special mode. In this mode, define a command to
3288complete the processing and go back to the previous buffer. (The
3289@kbd{m} command in Rmail does this.)
3290
3291 Recursive edits are useful in debugging. You can insert a call to
3292@code{debug} into a function definition as a sort of breakpoint, so that
3293you can look around when the function gets there. @code{debug} invokes
3294a recursive edit but also provides the other features of the debugger.
3295
3296 Recursive editing levels are also used when you type @kbd{C-r} in
3297@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3298
0b128ac4 3299@deffn Command recursive-edit
b8d4c8d0
GM
3300@cindex suspend evaluation
3301This function invokes the editor command loop. It is called
3302automatically by the initialization of Emacs, to let the user begin
3303editing. When called from a Lisp program, it enters a recursive editing
3304level.
3305
3306If the current buffer is not the same as the selected window's buffer,
3307@code{recursive-edit} saves and restores the current buffer. Otherwise,
3308if you switch buffers, the buffer you switched to is current after
3309@code{recursive-edit} returns.
3310
3311In the following example, the function @code{simple-rec} first
3312advances point one word, then enters a recursive edit, printing out a
3313message in the echo area. The user can then do any editing desired, and
3314then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3315
3316@example
3317(defun simple-rec ()
3318 (forward-word 1)
3319 (message "Recursive edit in progress")
3320 (recursive-edit)
3321 (forward-word 1))
3322 @result{} simple-rec
3323(simple-rec)
3324 @result{} nil
3325@end example
0b128ac4 3326@end deffn
b8d4c8d0
GM
3327
3328@deffn Command exit-recursive-edit
3329This function exits from the innermost recursive edit (including
3330minibuffer input). Its definition is effectively @code{(throw 'exit
3331nil)}.
3332@end deffn
3333
3334@deffn Command abort-recursive-edit
3335This function aborts the command that requested the innermost recursive
3336edit (including minibuffer input), by signaling @code{quit}
3337after exiting the recursive edit. Its definition is effectively
3338@code{(throw 'exit t)}. @xref{Quitting}.
3339@end deffn
3340
3341@deffn Command top-level
3342This function exits all recursive editing levels; it does not return a
3343value, as it jumps completely out of any computation directly back to
3344the main command loop.
3345@end deffn
3346
3347@defun recursion-depth
3348This function returns the current depth of recursive edits. When no
3349recursive edit is active, it returns 0.
3350@end defun
3351
3352@node Disabling Commands
3353@section Disabling Commands
3354@cindex disabled command
3355
3356 @dfn{Disabling a command} marks the command as requiring user
3357confirmation before it can be executed. Disabling is used for commands
3358which might be confusing to beginning users, to prevent them from using
3359the commands by accident.
3360
3361@kindex disabled
3362 The low-level mechanism for disabling a command is to put a
3363non-@code{nil} @code{disabled} property on the Lisp symbol for the
3364command. These properties are normally set up by the user's
3365init file (@pxref{Init File}) with Lisp expressions such as this:
3366
3367@example
3368(put 'upcase-region 'disabled t)
3369@end example
3370
3371@noindent
3372For a few commands, these properties are present by default (you can
3373remove them in your init file if you wish).
3374
3375 If the value of the @code{disabled} property is a string, the message
3376saying the command is disabled includes that string. For example:
3377
3378@example
3379(put 'delete-region 'disabled
3380 "Text deleted this way cannot be yanked back!\n")
3381@end example
3382
3383 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3384what happens when a disabled command is invoked interactively.
3385Disabling a command has no effect on calling it as a function from Lisp
3386programs.
3387
3388@deffn Command enable-command command
3389Allow @var{command} (a symbol) to be executed without special
3390confirmation from now on, and alter the user's init file (@pxref{Init
3391File}) so that this will apply to future sessions.
3392@end deffn
3393
3394@deffn Command disable-command command
3395Require special confirmation to execute @var{command} from now on, and
3396alter the user's init file so that this will apply to future sessions.
3397@end deffn
3398
3399@defvar disabled-command-function
3400The value of this variable should be a function. When the user
3401invokes a disabled command interactively, this function is called
3402instead of the disabled command. It can use @code{this-command-keys}
3403to determine what the user typed to run the command, and thus find the
3404command itself.
3405
3406The value may also be @code{nil}. Then all commands work normally,
3407even disabled ones.
3408
3409By default, the value is a function that asks the user whether to
3410proceed.
3411@end defvar
3412
3413@node Command History
3414@section Command History
3415@cindex command history
3416@cindex complex command
3417@cindex history of commands
3418
3419 The command loop keeps a history of the complex commands that have
3420been executed, to make it convenient to repeat these commands. A
3421@dfn{complex command} is one for which the interactive argument reading
3422uses the minibuffer. This includes any @kbd{M-x} command, any
3423@kbd{M-:} command, and any command whose @code{interactive}
3424specification reads an argument from the minibuffer. Explicit use of
3425the minibuffer during the execution of the command itself does not cause
3426the command to be considered complex.
3427
3428@defvar command-history
3429This variable's value is a list of recent complex commands, each
3430represented as a form to evaluate. It continues to accumulate all
3431complex commands for the duration of the editing session, but when it
3432reaches the maximum size (@pxref{Minibuffer History}), the oldest
3433elements are deleted as new ones are added.
3434
3435@example
3436@group
3437command-history
3438@result{} ((switch-to-buffer "chistory.texi")
3439 (describe-key "^X^[")
3440 (visit-tags-table "~/emacs/src/")
3441 (find-tag "repeat-complex-command"))
3442@end group
3443@end example
3444@end defvar
3445
3446 This history list is actually a special case of minibuffer history
3447(@pxref{Minibuffer History}), with one special twist: the elements are
3448expressions rather than strings.
3449
3450 There are a number of commands devoted to the editing and recall of
3451previous commands. The commands @code{repeat-complex-command}, and
3452@code{list-command-history} are described in the user manual
3453(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3454minibuffer, the usual minibuffer history commands are available.
3455
3456@node Keyboard Macros
3457@section Keyboard Macros
3458@cindex keyboard macros
3459
3460 A @dfn{keyboard macro} is a canned sequence of input events that can
3461be considered a command and made the definition of a key. The Lisp
3462representation of a keyboard macro is a string or vector containing the
3463events. Don't confuse keyboard macros with Lisp macros
3464(@pxref{Macros}).
3465
3466@defun execute-kbd-macro kbdmacro &optional count loopfunc
3467This function executes @var{kbdmacro} as a sequence of events. If
3468@var{kbdmacro} is a string or vector, then the events in it are executed
3469exactly as if they had been input by the user. The sequence is
3470@emph{not} expected to be a single key sequence; normally a keyboard
3471macro definition consists of several key sequences concatenated.
3472
3473If @var{kbdmacro} is a symbol, then its function definition is used in
3474place of @var{kbdmacro}. If that is another symbol, this process repeats.
3475Eventually the result should be a string or vector. If the result is
3476not a symbol, string, or vector, an error is signaled.
3477
3478The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3479many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3480executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3481encounters an error or a failing search.
3482
3483If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3484without arguments, prior to each iteration of the macro. If
3485@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3486
3487@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3488@end defun
3489
3490@defvar executing-kbd-macro
3491This variable contains the string or vector that defines the keyboard
3492macro that is currently executing. It is @code{nil} if no macro is
3493currently executing. A command can test this variable so as to behave
3494differently when run from an executing macro. Do not set this variable
3495yourself.
3496@end defvar
3497
3498@defvar defining-kbd-macro
3499This variable is non-@code{nil} if and only if a keyboard macro is
3500being defined. A command can test this variable so as to behave
3501differently while a macro is being defined. The value is
3502@code{append} while appending to the definition of an existing macro.
3503The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3504@code{end-kbd-macro} set this variable---do not set it yourself.
3505
3506The variable is always local to the current terminal and cannot be
3ec61d4e 3507buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3508@end defvar
3509
3510@defvar last-kbd-macro
3511This variable is the definition of the most recently defined keyboard
3512macro. Its value is a string or vector, or @code{nil}.
3513
3514The variable is always local to the current terminal and cannot be
3ec61d4e 3515buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3516@end defvar
3517
3518@defvar kbd-macro-termination-hook
2064cc6a
GM
3519This normal hook is run when a keyboard macro terminates, regardless
3520of what caused it to terminate (reaching the macro end or an error
3521which ended the macro prematurely).
b8d4c8d0 3522@end defvar