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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
2064cc6a 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Command Loop
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6@chapter Command Loop
7@cindex editor command loop
8@cindex command loop
9
10 When you run Emacs, it enters the @dfn{editor command loop} almost
11immediately. This loop reads key sequences, executes their definitions,
12and displays the results. In this chapter, we describe how these things
13are done, and the subroutines that allow Lisp programs to do them.
14
15@menu
16* Command Overview:: How the command loop reads commands.
17* Defining Commands:: Specifying how a function should read arguments.
18* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 19* Distinguish Interactive:: Making a command distinguish interactive calls.
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20* Command Loop Info:: Variables set by the command loop for you to examine.
21* Adjusting Point:: Adjustment of point after a command.
d24880de 22* Input Events:: What input looks like when you read it.
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23* Reading Input:: How to read input events from the keyboard or mouse.
24* Special Events:: Events processed immediately and individually.
25* Waiting:: Waiting for user input or elapsed time.
26* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
27* Prefix Command Arguments:: How the commands to set prefix args work.
28* Recursive Editing:: Entering a recursive edit,
29 and why you usually shouldn't.
30* Disabling Commands:: How the command loop handles disabled commands.
31* Command History:: How the command history is set up, and how accessed.
32* Keyboard Macros:: How keyboard macros are implemented.
33@end menu
34
35@node Command Overview
36@section Command Loop Overview
37
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38 The first thing the command loop must do is read a key sequence,
39which is a sequence of input events that translates into a command.
40It does this by calling the function @code{read-key-sequence}. Lisp
41programs can also call this function (@pxref{Key Sequence Input}).
42They can also read input at a lower level with @code{read-key} or
43@code{read-event} (@pxref{Reading One Event}), or discard pending
44input with @code{discard-input} (@pxref{Event Input Misc}).
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45
46 The key sequence is translated into a command through the currently
47active keymaps. @xref{Key Lookup}, for information on how this is done.
48The result should be a keyboard macro or an interactively callable
49function. If the key is @kbd{M-x}, then it reads the name of another
50command, which it then calls. This is done by the command
51@code{execute-extended-command} (@pxref{Interactive Call}).
52
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53 Prior to executing the command, Emacs runs @code{undo-boundary} to
54create an undo boundary. @xref{Maintaining Undo}.
55
56 To execute a command, Emacs first reads its arguments by calling
57@code{command-execute} (@pxref{Interactive Call}). For commands
58written in Lisp, the @code{interactive} specification says how to read
59the arguments. This may use the prefix argument (@pxref{Prefix
60Command Arguments}) or may read with prompting in the minibuffer
61(@pxref{Minibuffers}). For example, the command @code{find-file} has
62an @code{interactive} specification which says to read a file name
63using the minibuffer. The function body of @code{find-file} does not
64use the minibuffer, so if you call @code{find-file} as a function from
65Lisp code, you must supply the file name string as an ordinary Lisp
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66function argument.
67
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68 If the command is a keyboard macro (i.e.@: a string or vector),
69Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
70Macros}).
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71
72@defvar pre-command-hook
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73This normal hook is run by the editor command loop before it executes
74each command. At that time, @code{this-command} contains the command
75that is about to run, and @code{last-command} describes the previous
76command. @xref{Command Loop Info}.
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77@end defvar
78
79@defvar post-command-hook
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80This normal hook is run by the editor command loop after it executes
81each command (including commands terminated prematurely by quitting or
82by errors). At that time, @code{this-command} refers to the command
83that just ran, and @code{last-command} refers to the command before
84that.
85
86This hook is also run when Emacs first enters the command loop (at
87which point @code{this-command} and @code{last-command} are both
88@code{nil}).
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89@end defvar
90
91 Quitting is suppressed while running @code{pre-command-hook} and
92@code{post-command-hook}. If an error happens while executing one of
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93these hooks, it does not terminate execution of the hook; instead
94the error is silenced and the function in which the error occurred
95is removed from the hook.
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96
97 A request coming into the Emacs server (@pxref{Emacs Server,,,
98emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
99command does.
100
101@node Defining Commands
102@section Defining Commands
103@cindex defining commands
104@cindex commands, defining
105@cindex functions, making them interactive
106@cindex interactive function
107
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108 The special form @code{interactive} turns a Lisp function into a
109command. The @code{interactive} form must be located at top-level in
110the function body (usually as the first form in the body), or in the
111@code{interactive-form} property of the function symbol. When the
112@code{interactive} form is located in the function body, it does
113nothing when actually executed. Its presence serves as a flag, which
114tells the Emacs command loop that the function can be called
115interactively. The argument of the @code{interactive} form controls
116the reading of arguments for an interactive call.
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117
118@menu
119* Using Interactive:: General rules for @code{interactive}.
120* Interactive Codes:: The standard letter-codes for reading arguments
121 in various ways.
122* Interactive Examples:: Examples of how to read interactive arguments.
123@end menu
124
125@node Using Interactive
126@subsection Using @code{interactive}
127@cindex arguments, interactive entry
128
129 This section describes how to write the @code{interactive} form that
130makes a Lisp function an interactively-callable command, and how to
131examine a command's @code{interactive} form.
132
133@defspec interactive arg-descriptor
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134This special form declares that a function is a command, and that it
135may therefore be called interactively (via @kbd{M-x} or by entering a
136key sequence bound to it). The argument @var{arg-descriptor} declares
137how to compute the arguments to the command when the command is called
138interactively.
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139
140A command may be called from Lisp programs like any other function, but
141then the caller supplies the arguments and @var{arg-descriptor} has no
142effect.
143
c3aaf1d7 144@cindex @code{interactive-form}, function property
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145The @code{interactive} form must be located at top-level in the
146function body, or in the function symbol's @code{interactive-form}
147property (@pxref{Symbol Plists}). It has its effect because the
148command loop looks for it before calling the function
149(@pxref{Interactive Call}). Once the function is called, all its body
150forms are executed; at this time, if the @code{interactive} form
151occurs within the body, the form simply returns @code{nil} without
152even evaluating its argument.
153
154By convention, you should put the @code{interactive} form in the
155function body, as the first top-level form. If there is an
156@code{interactive} form in both the @code{interactive-form} symbol
157property and the function body, the former takes precedence. The
158@code{interactive-form} symbol property can be used to add an
159interactive form to an existing function, or change how its arguments
160are processed interactively, without redefining the function.
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161@end defspec
162
163There are three possibilities for the argument @var{arg-descriptor}:
164
165@itemize @bullet
166@item
167It may be omitted or @code{nil}; then the command is called with no
168arguments. This leads quickly to an error if the command requires one
169or more arguments.
170
171@item
9fa6d455 172It may be a string; its contents are a sequence of elements separated
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173by newlines, one for each argument@footnote{Some elements actually
174supply two arguments.}. Each element consists of a code character
5cba88a2 175(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 176some code characters use and some ignore). Here is an example:
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177
178@smallexample
9fa6d455 179(interactive "P\nbFrobnicate buffer: ")
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180@end smallexample
181
182@noindent
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183The code letter @samp{P} sets the command's first argument to the raw
184command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
185buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
186the name of an existing buffer, which becomes the second and final
187argument.
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188
189@c Emacs 19 feature
190The prompt string can use @samp{%} to include previous argument values
191(starting with the first argument) in the prompt. This is done using
192@code{format} (@pxref{Formatting Strings}). For example, here is how
193you could read the name of an existing buffer followed by a new name to
194give to that buffer:
195
196@smallexample
197@group
198(interactive "bBuffer to rename: \nsRename buffer %s to: ")
199@end group
200@end smallexample
201
202@cindex @samp{*} in @code{interactive}
203@cindex read-only buffers in interactive
ee6e73b8 204If @samp{*} appears at the beginning of the string, then an error is
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205signaled if the buffer is read-only.
206
207@cindex @samp{@@} in @code{interactive}
208@c Emacs 19 feature
ee6e73b8 209If @samp{@@} appears at the beginning of the string, and if the key
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210sequence used to invoke the command includes any mouse events, then
211the window associated with the first of those events is selected
212before the command is run.
213
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214@cindex @samp{^} in @code{interactive}
215@cindex shift-selection, and @code{interactive} spec
216If @samp{^} appears at the beginning of the string, and if the command
217was invoked through @dfn{shift-translation}, set the mark and activate
218the region temporarily, or extend an already active region, before the
219command is run. If the command was invoked without shift-translation,
220and the region is temporarily active, deactivate the region before the
221command is run. Shift-translation is controlled on the user level by
222@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
223Emacs Manual}.
224
225You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
226not matter. Actual reading of arguments is controlled by the rest of
227the prompt string (starting with the first character that is not
228@samp{*}, @samp{@@}, or @samp{^}).
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229
230@item
231It may be a Lisp expression that is not a string; then it should be a
232form that is evaluated to get a list of arguments to pass to the
233command. Usually this form will call various functions to read input
234from the user, most often through the minibuffer (@pxref{Minibuffers})
235or directly from the keyboard (@pxref{Reading Input}).
236
237Providing point or the mark as an argument value is also common, but
238if you do this @emph{and} read input (whether using the minibuffer or
239not), be sure to get the integer values of point or the mark after
240reading. The current buffer may be receiving subprocess output; if
241subprocess output arrives while the command is waiting for input, it
242could relocate point and the mark.
243
244Here's an example of what @emph{not} to do:
245
246@smallexample
247(interactive
248 (list (region-beginning) (region-end)
249 (read-string "Foo: " nil 'my-history)))
250@end smallexample
251
252@noindent
253Here's how to avoid the problem, by examining point and the mark after
254reading the keyboard input:
255
256@smallexample
257(interactive
258 (let ((string (read-string "Foo: " nil 'my-history)))
259 (list (region-beginning) (region-end) string)))
260@end smallexample
261
262@strong{Warning:} the argument values should not include any data
263types that can't be printed and then read. Some facilities save
264@code{command-history} in a file to be read in the subsequent
265sessions; if a command's arguments contain a data type that prints
266using @samp{#<@dots{}>} syntax, those facilities won't work.
267
268There are, however, a few exceptions: it is ok to use a limited set of
269expressions such as @code{(point)}, @code{(mark)},
270@code{(region-beginning)}, and @code{(region-end)}, because Emacs
271recognizes them specially and puts the expression (rather than its
272value) into the command history. To see whether the expression you
273wrote is one of these exceptions, run the command, then examine
274@code{(car command-history)}.
275@end itemize
276
277@cindex examining the @code{interactive} form
278@defun interactive-form function
279This function returns the @code{interactive} form of @var{function}.
280If @var{function} is an interactively callable function
281(@pxref{Interactive Call}), the value is the command's
282@code{interactive} form @code{(interactive @var{spec})}, which
283specifies how to compute its arguments. Otherwise, the value is
284@code{nil}. If @var{function} is a symbol, its function definition is
285used.
286@end defun
287
288@node Interactive Codes
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289@subsection Code Characters for @code{interactive}
290@cindex interactive code description
291@cindex description for interactive codes
292@cindex codes, interactive, description of
293@cindex characters for interactive codes
294
295 The code character descriptions below contain a number of key words,
296defined here as follows:
297
298@table @b
299@item Completion
300@cindex interactive completion
301Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
302completion because the argument is read using @code{completing-read}
303(@pxref{Completion}). @kbd{?} displays a list of possible completions.
304
305@item Existing
306Require the name of an existing object. An invalid name is not
307accepted; the commands to exit the minibuffer do not exit if the current
308input is not valid.
309
310@item Default
311@cindex default argument string
312A default value of some sort is used if the user enters no text in the
313minibuffer. The default depends on the code character.
314
315@item No I/O
316This code letter computes an argument without reading any input.
317Therefore, it does not use a prompt string, and any prompt string you
318supply is ignored.
319
320Even though the code letter doesn't use a prompt string, you must follow
321it with a newline if it is not the last code character in the string.
322
323@item Prompt
324A prompt immediately follows the code character. The prompt ends either
325with the end of the string or with a newline.
326
327@item Special
328This code character is meaningful only at the beginning of the
329interactive string, and it does not look for a prompt or a newline.
330It is a single, isolated character.
331@end table
332
333@cindex reading interactive arguments
334 Here are the code character descriptions for use with @code{interactive}:
335
336@table @samp
337@item *
338Signal an error if the current buffer is read-only. Special.
339
340@item @@
341Select the window mentioned in the first mouse event in the key
342sequence that invoked this command. Special.
343
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344@item ^
345If the command was invoked through shift-translation, set the mark and
346activate the region temporarily, or extend an already active region,
347before the command is run. If the command was invoked without
348shift-translation, and the region is temporarily active, deactivate
349the region before the command is run. Special.
350
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351@item a
352A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
353Completion, Prompt.
354
355@item b
356The name of an existing buffer. By default, uses the name of the
357current buffer (@pxref{Buffers}). Existing, Completion, Default,
358Prompt.
359
360@item B
361A buffer name. The buffer need not exist. By default, uses the name of
362a recently used buffer other than the current buffer. Completion,
363Default, Prompt.
364
365@item c
366A character. The cursor does not move into the echo area. Prompt.
367
368@item C
369A command name (i.e., a symbol satisfying @code{commandp}). Existing,
370Completion, Prompt.
371
372@item d
373@cindex position argument
374The position of point, as an integer (@pxref{Point}). No I/O.
375
376@item D
377A directory name. The default is the current default directory of the
378current buffer, @code{default-directory} (@pxref{File Name Expansion}).
379Existing, Completion, Default, Prompt.
380
381@item e
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382The first or next non-keyboard event in the key sequence that invoked
383the command. More precisely, @samp{e} gets events that are lists, so
384you can look at the data in the lists. @xref{Input Events}. No I/O.
385
386You use @samp{e} for mouse events and for special system events
387(@pxref{Misc Events}). The event list that the command receives
388depends on the event. @xref{Input Events}, which describes the forms
389of the list for each event in the corresponding subsections.
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390
391You can use @samp{e} more than once in a single command's interactive
392specification. If the key sequence that invoked the command has
393@var{n} events that are lists, the @var{n}th @samp{e} provides the
394@var{n}th such event. Events that are not lists, such as function keys
395and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
396
397@item f
398A file name of an existing file (@pxref{File Names}). The default
399directory is @code{default-directory}. Existing, Completion, Default,
400Prompt.
401
402@item F
403A file name. The file need not exist. Completion, Default, Prompt.
404
405@item G
406A file name. The file need not exist. If the user enters just a
407directory name, then the value is just that directory name, with no
408file name within the directory added. Completion, Default, Prompt.
409
410@item i
411An irrelevant argument. This code always supplies @code{nil} as
412the argument's value. No I/O.
413
414@item k
415A key sequence (@pxref{Key Sequences}). This keeps reading events
416until a command (or undefined command) is found in the current key
417maps. The key sequence argument is represented as a string or vector.
418The cursor does not move into the echo area. Prompt.
419
420If @samp{k} reads a key sequence that ends with a down-event, it also
421reads and discards the following up-event. You can get access to that
422up-event with the @samp{U} code character.
423
424This kind of input is used by commands such as @code{describe-key} and
425@code{global-set-key}.
426
427@item K
428A key sequence, whose definition you intend to change. This works like
429@samp{k}, except that it suppresses, for the last input event in the key
430sequence, the conversions that are normally used (when necessary) to
431convert an undefined key into a defined one.
432
433@item m
434@cindex marker argument
435The position of the mark, as an integer. No I/O.
436
437@item M
438Arbitrary text, read in the minibuffer using the current buffer's input
439method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
440Emacs Manual}). Prompt.
441
442@item n
443A number, read with the minibuffer. If the input is not a number, the
444user has to try again. @samp{n} never uses the prefix argument.
445Prompt.
446
447@item N
448The numeric prefix argument; but if there is no prefix argument, read
449a number as with @kbd{n}. The value is always a number. @xref{Prefix
450Command Arguments}. Prompt.
451
452@item p
453@cindex numeric prefix argument usage
454The numeric prefix argument. (Note that this @samp{p} is lower case.)
455No I/O.
456
457@item P
458@cindex raw prefix argument usage
459The raw prefix argument. (Note that this @samp{P} is upper case.) No
460I/O.
461
462@item r
463@cindex region argument
464Point and the mark, as two numeric arguments, smallest first. This is
465the only code letter that specifies two successive arguments rather than
466one. No I/O.
467
468@item s
469Arbitrary text, read in the minibuffer and returned as a string
470(@pxref{Text from Minibuffer}). Terminate the input with either
471@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
472these characters in the input.) Prompt.
473
474@item S
475An interned symbol whose name is read in the minibuffer. Any whitespace
476character terminates the input. (Use @kbd{C-q} to include whitespace in
477the string.) Other characters that normally terminate a symbol (e.g.,
478parentheses and brackets) do not do so here. Prompt.
479
480@item U
481A key sequence or @code{nil}. Can be used after a @samp{k} or
482@samp{K} argument to get the up-event that was discarded (if any)
483after @samp{k} or @samp{K} read a down-event. If no up-event has been
484discarded, @samp{U} provides @code{nil} as the argument. No I/O.
485
486@item v
487A variable declared to be a user option (i.e., satisfying the
b4d3bc10 488predicate @code{custom-variable-p}). This reads the variable using
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489@code{read-variable}. @xref{Definition of read-variable}. Existing,
490Completion, Prompt.
491
492@item x
493A Lisp object, specified with its read syntax, terminated with a
494@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
495Minibuffer}. Prompt.
496
497@item X
498@cindex evaluated expression argument
499A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
500the form so that its value becomes the argument for the command.
501Prompt.
502
503@item z
504A coding system name (a symbol). If the user enters null input, the
505argument value is @code{nil}. @xref{Coding Systems}. Completion,
506Existing, Prompt.
507
508@item Z
509A coding system name (a symbol)---but only if this command has a prefix
510argument. With no prefix argument, @samp{Z} provides @code{nil} as the
511argument value. Completion, Existing, Prompt.
512@end table
513
514@node Interactive Examples
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515@subsection Examples of Using @code{interactive}
516@cindex examples of using @code{interactive}
517@cindex @code{interactive}, examples of using
518
519 Here are some examples of @code{interactive}:
520
521@example
522@group
523(defun foo1 () ; @r{@code{foo1} takes no arguments,}
524 (interactive) ; @r{just moves forward two words.}
525 (forward-word 2))
526 @result{} foo1
527@end group
528
529@group
530(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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531 (interactive "^p") ; @r{which is the numeric prefix.}
532 ; @r{under @code{shift-select-mode},}
533 ; @r{will activate or extend region.}
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534 (forward-word (* 2 n)))
535 @result{} foo2
536@end group
537
538@group
539(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
540 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
541 (forward-word (* 2 n)))
542 @result{} foo3
543@end group
544
545@group
546(defun three-b (b1 b2 b3)
547 "Select three existing buffers.
548Put them into three windows, selecting the last one."
549@end group
550 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
551 (delete-other-windows)
552 (split-window (selected-window) 8)
553 (switch-to-buffer b1)
554 (other-window 1)
555 (split-window (selected-window) 8)
556 (switch-to-buffer b2)
557 (other-window 1)
558 (switch-to-buffer b3))
559 @result{} three-b
560@group
561(three-b "*scratch*" "declarations.texi" "*mail*")
562 @result{} nil
563@end group
564@end example
565
566@node Interactive Call
567@section Interactive Call
568@cindex interactive call
569
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570 After the command loop has translated a key sequence into a command,
571it invokes that command using the function @code{command-execute}. If
572the command is a function, @code{command-execute} calls
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573@code{call-interactively}, which reads the arguments and calls the
574command. You can also call these functions yourself.
575
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576 Note that the term ``command'', in this context, refers to an
577interactively callable function (or function-like object), or a
578keyboard macro. It does not refer to the key sequence used to invoke
579a command (@pxref{Keymaps}).
b8d4c8d0 580
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581@defun commandp object &optional for-call-interactively
582This function returns @code{t} if @var{object} is a command.
583Otherwise, it returns @code{nil}.
584
585Commands include strings and vectors (which are treated as keyboard
586macros), lambda expressions that contain a top-level
587@code{interactive} form (@pxref{Using Interactive}), byte-code
588function objects made from such lambda expressions, autoload objects
589that are declared as interactive (non-@code{nil} fourth argument to
590@code{autoload}), and some primitive functions. Also, a symbol is
591considered a command if it has a non-@code{nil}
8421dd35 592@code{interactive-form} property, or if its function definition
34106abe 593satisfies @code{commandp}.
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594
595If @var{for-call-interactively} is non-@code{nil}, then
596@code{commandp} returns @code{t} only for objects that
597@code{call-interactively} could call---thus, not for keyboard macros.
598
599See @code{documentation} in @ref{Accessing Documentation}, for a
600realistic example of using @code{commandp}.
601@end defun
602
603@defun call-interactively command &optional record-flag keys
604This function calls the interactively callable function @var{command},
54e10184
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605providing arguments according to its interactive calling specifications.
606It returns whatever @var{command} returns.
607
608If, for instance, you have a function with the following signature:
609
610@example
611(defun foo (begin end)
612 (interactive "r")
613 ...)
614@end example
615
616then saying
617
618@example
619(call-interactively 'foo)
620@end example
621
622will call @code{foo} with the region (@code{point} and @code{mark}) as
623the arguments.
624
625An error is signaled if @var{command} is not a function or if it
626cannot be called interactively (i.e., is not a command). Note that
627keyboard macros (strings and vectors) are not accepted, even though
628they are considered commands, because they are not functions. If
629@var{command} is a symbol, then @code{call-interactively} uses its
630function definition.
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631
632@cindex record command history
633If @var{record-flag} is non-@code{nil}, then this command and its
634arguments are unconditionally added to the list @code{command-history}.
635Otherwise, the command is added only if it uses the minibuffer to read
636an argument. @xref{Command History}.
637
638The argument @var{keys}, if given, should be a vector which specifies
639the sequence of events to supply if the command inquires which events
640were used to invoke it. If @var{keys} is omitted or @code{nil}, the
641default is the return value of @code{this-command-keys-vector}.
642@xref{Definition of this-command-keys-vector}.
643@end defun
644
645@defun command-execute command &optional record-flag keys special
646@cindex keyboard macro execution
647This function executes @var{command}. The argument @var{command} must
648satisfy the @code{commandp} predicate; i.e., it must be an interactively
649callable function or a keyboard macro.
650
651A string or vector as @var{command} is executed with
652@code{execute-kbd-macro}. A function is passed to
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653@code{call-interactively} (see above), along with the
654@var{record-flag} and @var{keys} arguments.
b8d4c8d0 655
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656If @var{command} is a symbol, its function definition is used in its
657place. A symbol with an @code{autoload} definition counts as a
658command if it was declared to stand for an interactively callable
659function. Such a definition is handled by loading the specified
660library and then rechecking the definition of the symbol.
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661
662The argument @var{special}, if given, means to ignore the prefix
663argument and not clear it. This is used for executing special events
664(@pxref{Special Events}).
665@end defun
666
667@deffn Command execute-extended-command prefix-argument
668@cindex read command name
669This function reads a command name from the minibuffer using
670@code{completing-read} (@pxref{Completion}). Then it uses
671@code{command-execute} to call the specified command. Whatever that
672command returns becomes the value of @code{execute-extended-command}.
673
674@cindex execute with prefix argument
675If the command asks for a prefix argument, it receives the value
676@var{prefix-argument}. If @code{execute-extended-command} is called
677interactively, the current raw prefix argument is used for
678@var{prefix-argument}, and thus passed on to whatever command is run.
679
680@c !!! Should this be @kindex?
681@cindex @kbd{M-x}
682@code{execute-extended-command} is the normal definition of @kbd{M-x},
683so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
684to take the prompt from the events used to invoke
685@code{execute-extended-command}, but that is painful to implement.) A
686description of the value of the prefix argument, if any, also becomes
687part of the prompt.
688
689@example
690@group
691(execute-extended-command 3)
692---------- Buffer: Minibuffer ----------
6933 M-x forward-word RET
694---------- Buffer: Minibuffer ----------
695 @result{} t
696@end group
697@end example
698@end deffn
699
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700@node Distinguish Interactive
701@section Distinguish Interactive Calls
702
703 Sometimes a command should display additional visual feedback (such
704as an informative message in the echo area) for interactive calls
705only. There are three ways to do this. The recommended way to test
706whether the function was called using @code{call-interactively} is to
707give it an optional argument @code{print-message} and use the
708@code{interactive} spec to make it non-@code{nil} in interactive
709calls. Here's an example:
710
711@example
712(defun foo (&optional print-message)
713 (interactive "p")
714 (when print-message
715 (message "foo")))
716@end example
717
718@noindent
719We use @code{"p"} because the numeric prefix argument is never
720@code{nil}. Defined in this way, the function does display the
721message when called from a keyboard macro.
722
723 The above method with the additional argument is usually best,
16152b76 724because it allows callers to say ``treat this call as interactive''.
89a9e058 725But you can also do the job by testing @code{called-interactively-p}.
77832c61 726
eb5ed549 727@defun called-interactively-p kind
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728This function returns @code{t} when the calling function was called
729using @code{call-interactively}.
b8d4c8d0 730
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731The argument @var{kind} should be either the symbol @code{interactive}
732or the symbol @code{any}. If it is @code{interactive}, then
733@code{called-interactively-p} returns @code{t} only if the call was
734made directly by the user---e.g., if the user typed a key sequence
735bound to the calling function, but @emph{not} if the user ran a
736keyboard macro that called the function (@pxref{Keyboard Macros}). If
737@var{kind} is @code{any}, @code{called-interactively-p} returns
738@code{t} for any kind of interactive call, including keyboard macros.
739
740If in doubt, use @code{any}; the only known proper use of
741@code{interactive} is if you need to decide whether to display a
742helpful message while a function is running.
743
744A function is never considered to be called interactively if it was
745called via Lisp evaluation (or with @code{apply} or @code{funcall}).
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746@end defun
747
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748@noindent
749Here is an example of using @code{called-interactively-p}:
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750
751@example
752@group
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GM
753(defun foo ()
754 (interactive)
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755 (when (called-interactively-p 'any)
756 (message "Interactive!")
757 'foo-called-interactively))
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758@end group
759
760@group
77832c61 761;; @r{Type @kbd{M-x foo}.}
eb5ed549 762 @print{} Interactive!
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763@end group
764
765@group
77832c61 766(foo)
eb5ed549 767 @result{} nil
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768@end group
769@end example
770
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771@noindent
772Here is another example that contrasts direct and indirect calls to
773@code{called-interactively-p}.
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774
775@example
776@group
777(defun bar ()
778 (interactive)
eb5ed549 779 (message "%s" (list (foo) (called-interactively-p 'any))))
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780@end group
781
782@group
783;; @r{Type @kbd{M-x bar}.}
eb5ed549 784 @print{} (nil t)
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785@end group
786@end example
787
b8d4c8d0 788@node Command Loop Info
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789@section Information from the Command Loop
790
791The editor command loop sets several Lisp variables to keep status
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792records for itself and for commands that are run. With the exception of
793@code{this-command} and @code{last-command} it's generally a bad idea to
794change any of these variables in a Lisp program.
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795
796@defvar last-command
797This variable records the name of the previous command executed by the
798command loop (the one before the current command). Normally the value
799is a symbol with a function definition, but this is not guaranteed.
800
801The value is copied from @code{this-command} when a command returns to
802the command loop, except when the command has specified a prefix
803argument for the following command.
804
805This variable is always local to the current terminal and cannot be
3ec61d4e 806buffer-local. @xref{Multiple Terminals}.
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807@end defvar
808
809@defvar real-last-command
810This variable is set up by Emacs just like @code{last-command},
811but never altered by Lisp programs.
812@end defvar
813
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814@defvar last-repeatable-command
815This variable stores the most recently executed command that was not
816part of an input event. This is the command @code{repeat} will try to
817repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
818@end defvar
819
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820@defvar this-command
821@cindex current command
822This variable records the name of the command now being executed by
823the editor command loop. Like @code{last-command}, it is normally a symbol
824with a function definition.
825
826The command loop sets this variable just before running a command, and
827copies its value into @code{last-command} when the command finishes
828(unless the command specified a prefix argument for the following
829command).
830
831@cindex kill command repetition
832Some commands set this variable during their execution, as a flag for
833whatever command runs next. In particular, the functions for killing text
834set @code{this-command} to @code{kill-region} so that any kill commands
835immediately following will know to append the killed text to the
836previous kill.
837@end defvar
838
839If you do not want a particular command to be recognized as the previous
840command in the case where it got an error, you must code that command to
841prevent this. One way is to set @code{this-command} to @code{t} at the
842beginning of the command, and set @code{this-command} back to its proper
843value at the end, like this:
844
845@example
846(defun foo (args@dots{})
847 (interactive @dots{})
848 (let ((old-this-command this-command))
849 (setq this-command t)
850 @r{@dots{}do the work@dots{}}
851 (setq this-command old-this-command)))
852@end example
853
854@noindent
855We do not bind @code{this-command} with @code{let} because that would
856restore the old value in case of error---a feature of @code{let} which
857in this case does precisely what we want to avoid.
858
859@defvar this-original-command
860This has the same value as @code{this-command} except when command
861remapping occurs (@pxref{Remapping Commands}). In that case,
862@code{this-command} gives the command actually run (the result of
863remapping), and @code{this-original-command} gives the command that
864was specified to run but remapped into another command.
865@end defvar
866
867@defun this-command-keys
868This function returns a string or vector containing the key sequence
869that invoked the present command, plus any previous commands that
870generated the prefix argument for this command. Any events read by the
871command using @code{read-event} without a timeout get tacked on to the end.
872
873However, if the command has called @code{read-key-sequence}, it
874returns the last read key sequence. @xref{Key Sequence Input}. The
875value is a string if all events in the sequence were characters that
876fit in a string. @xref{Input Events}.
877
878@example
879@group
880(this-command-keys)
881;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
882 @result{} "^U^X^E"
883@end group
884@end example
885@end defun
886
887@defun this-command-keys-vector
888@anchor{Definition of this-command-keys-vector}
889Like @code{this-command-keys}, except that it always returns the events
890in a vector, so you don't need to deal with the complexities of storing
891input events in a string (@pxref{Strings of Events}).
892@end defun
893
894@defun clear-this-command-keys &optional keep-record
895This function empties out the table of events for
896@code{this-command-keys} to return. Unless @var{keep-record} is
897non-@code{nil}, it also empties the records that the function
898@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
899This is useful after reading a password, to prevent the password from
900echoing inadvertently as part of the next command in certain cases.
901@end defun
902
903@defvar last-nonmenu-event
904This variable holds the last input event read as part of a key sequence,
905not counting events resulting from mouse menus.
906
907One use of this variable is for telling @code{x-popup-menu} where to pop
908up a menu. It is also used internally by @code{y-or-n-p}
909(@pxref{Yes-or-No Queries}).
910@end defvar
911
912@defvar last-command-event
913@defvarx last-command-char
914This variable is set to the last input event that was read by the
915command loop as part of a command. The principal use of this variable
916is in @code{self-insert-command}, which uses it to decide which
917character to insert.
918
919@example
920@group
921last-command-event
922;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
923 @result{} 5
924@end group
925@end example
926
927@noindent
928The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
929
ab756fb3 930The alias @code{last-command-char} is obsolete.
b8d4c8d0
GM
931@end defvar
932
933@c Emacs 19 feature
934@defvar last-event-frame
935This variable records which frame the last input event was directed to.
936Usually this is the frame that was selected when the event was
937generated, but if that frame has redirected input focus to another
938frame, the value is the frame to which the event was redirected.
939@xref{Input Focus}.
940
941If the last event came from a keyboard macro, the value is @code{macro}.
942@end defvar
943
944@node Adjusting Point
945@section Adjusting Point After Commands
946@cindex adjusting point
947@cindex invisible/intangible text, and point
948@cindex @code{display} property, and point display
949@cindex @code{composition} property, and point display
950
951 It is not easy to display a value of point in the middle of a
952sequence of text that has the @code{display}, @code{composition} or
a7cdbfce
SM
953is invisible. Therefore, after a command finishes and returns to the
954command loop, if point is within such a sequence, the command loop
955normally moves point to the edge of the sequence.
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GM
956
957 A command can inhibit this feature by setting the variable
958@code{disable-point-adjustment}:
959
960@defvar disable-point-adjustment
961If this variable is non-@code{nil} when a command returns to the
962command loop, then the command loop does not check for those text
963properties, and does not move point out of sequences that have them.
964
965The command loop sets this variable to @code{nil} before each command,
966so if a command sets it, the effect applies only to that command.
967@end defvar
968
969@defvar global-disable-point-adjustment
970If you set this variable to a non-@code{nil} value, the feature of
971moving point out of these sequences is completely turned off.
972@end defvar
973
974@node Input Events
975@section Input Events
976@cindex events
977@cindex input events
978
979The Emacs command loop reads a sequence of @dfn{input events} that
1ada2e55
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980represent keyboard or mouse activity, or system events sent to Emacs.
981The events for keyboard activity are characters or symbols; other
982events are always lists. This section describes the representation
983and meaning of input events in detail.
b8d4c8d0
GM
984
985@defun eventp object
986This function returns non-@code{nil} if @var{object} is an input event
987or event type.
988
989Note that any symbol might be used as an event or an event type.
990@code{eventp} cannot distinguish whether a symbol is intended by Lisp
991code to be used as an event. Instead, it distinguishes whether the
992symbol has actually been used in an event that has been read as input in
993the current Emacs session. If a symbol has not yet been so used,
994@code{eventp} returns @code{nil}.
995@end defun
996
997@menu
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998* Keyboard Events:: Ordinary characters--keys with symbols on them.
999* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 1000* Mouse Events:: Overview of mouse events.
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GM
1001* Click Events:: Pushing and releasing a mouse button.
1002* Drag Events:: Moving the mouse before releasing the button.
1003* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 1004* Repeat Events:: Double and triple click (or drag, or down).
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1005* Motion Events:: Just moving the mouse, not pushing a button.
1006* Focus Events:: Moving the mouse between frames.
b8d4c8d0 1007* Misc Events:: Other events the system can generate.
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GM
1008* Event Examples:: Examples of the lists for mouse events.
1009* Classifying Events:: Finding the modifier keys in an event symbol.
1010 Event types.
1011* Accessing Mouse:: Functions to extract info from mouse events.
1012* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 1013* Strings of Events:: Special considerations for putting
d24880de 1014 keyboard character events in a string.
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GM
1015@end menu
1016
1017@node Keyboard Events
1018@subsection Keyboard Events
1019@cindex keyboard events
1020
1021There are two kinds of input you can get from the keyboard: ordinary
1022keys, and function keys. Ordinary keys correspond to characters; the
1023events they generate are represented in Lisp as characters. The event
1024type of a character event is the character itself (an integer); see
1025@ref{Classifying Events}.
1026
1027@cindex modifier bits (of input character)
1028@cindex basic code (of input character)
1029An input character event consists of a @dfn{basic code} between 0 and
1030524287, plus any or all of these @dfn{modifier bits}:
1031
1032@table @asis
1033@item meta
1034The
1035@tex
1036@math{2^{27}}
1037@end tex
1038@ifnottex
10392**27
1040@end ifnottex
1041bit in the character code indicates a character
1042typed with the meta key held down.
1043
1044@item control
1045The
1046@tex
1047@math{2^{26}}
1048@end tex
1049@ifnottex
10502**26
1051@end ifnottex
1052bit in the character code indicates a non-@acronym{ASCII}
1053control character.
1054
1055@sc{ascii} control characters such as @kbd{C-a} have special basic
1056codes of their own, so Emacs needs no special bit to indicate them.
1057Thus, the code for @kbd{C-a} is just 1.
1058
1059But if you type a control combination not in @acronym{ASCII}, such as
1060@kbd{%} with the control key, the numeric value you get is the code
1061for @kbd{%} plus
1062@tex
1063@math{2^{26}}
1064@end tex
1065@ifnottex
10662**26
1067@end ifnottex
1068(assuming the terminal supports non-@acronym{ASCII}
1069control characters).
1070
1071@item shift
1072The
1073@tex
1074@math{2^{25}}
1075@end tex
1076@ifnottex
10772**25
1078@end ifnottex
1079bit in the character code indicates an @acronym{ASCII} control
1080character typed with the shift key held down.
1081
1082For letters, the basic code itself indicates upper versus lower case;
1083for digits and punctuation, the shift key selects an entirely different
1084character with a different basic code. In order to keep within the
1085@acronym{ASCII} character set whenever possible, Emacs avoids using the
1086@tex
1087@math{2^{25}}
1088@end tex
1089@ifnottex
10902**25
1091@end ifnottex
1092bit for those characters.
1093
1094However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1095@kbd{C-a}, so Emacs uses the
1096@tex
1097@math{2^{25}}
1098@end tex
1099@ifnottex
11002**25
1101@end ifnottex
1102bit in @kbd{C-A} and not in
1103@kbd{C-a}.
1104
1105@item hyper
1106The
1107@tex
1108@math{2^{24}}
1109@end tex
1110@ifnottex
11112**24
1112@end ifnottex
1113bit in the character code indicates a character
1114typed with the hyper key held down.
1115
1116@item super
1117The
1118@tex
1119@math{2^{23}}
1120@end tex
1121@ifnottex
11222**23
1123@end ifnottex
1124bit in the character code indicates a character
1125typed with the super key held down.
1126
1127@item alt
1128The
1129@tex
1130@math{2^{22}}
1131@end tex
1132@ifnottex
11332**22
1134@end ifnottex
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1135bit in the character code indicates a character typed with the alt key
1136held down. (The key labeled @key{Alt} on most keyboards is actually
1137treated as the meta key, not this.)
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GM
1138@end table
1139
1140 It is best to avoid mentioning specific bit numbers in your program.
1141To test the modifier bits of a character, use the function
1142@code{event-modifiers} (@pxref{Classifying Events}). When making key
1143bindings, you can use the read syntax for characters with modifier bits
1144(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1145@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1146specify the characters (@pxref{Changing Key Bindings}). The function
1147@code{event-convert-list} converts such a list into an event type
1148(@pxref{Classifying Events}).
1149
1150@node Function Keys
1151@subsection Function Keys
1152
1153@cindex function keys
1154Most keyboards also have @dfn{function keys}---keys that have names or
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1155symbols that are not characters. Function keys are represented in
1156Emacs Lisp as symbols; the symbol's name is the function key's label,
1157in lower case. For example, pressing a key labeled @key{F1} generates
1158an input event represented by the symbol @code{f1}.
b8d4c8d0
GM
1159
1160The event type of a function key event is the event symbol itself.
1161@xref{Classifying Events}.
1162
1163Here are a few special cases in the symbol-naming convention for
1164function keys:
1165
1166@table @asis
1167@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1168These keys correspond to common @acronym{ASCII} control characters that have
1169special keys on most keyboards.
1170
1171In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1172terminal can distinguish between them, Emacs conveys the distinction to
1173Lisp programs by representing the former as the integer 9, and the
1174latter as the symbol @code{tab}.
1175
1176Most of the time, it's not useful to distinguish the two. So normally
d3ae77bc
EZ
1177@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1178to map @code{tab} into 9. Thus, a key binding for character code 9
1179(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1180the other symbols in this group. The function @code{read-char}
1181likewise converts these events into characters.
b8d4c8d0
GM
1182
1183In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1184converts into the character code 127 (@key{DEL}), not into code 8
1185(@key{BS}). This is what most users prefer.
1186
1187@item @code{left}, @code{up}, @code{right}, @code{down}
1188Cursor arrow keys
1189@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1190Keypad keys (to the right of the regular keyboard).
1191@item @code{kp-0}, @code{kp-1}, @dots{}
1192Keypad keys with digits.
1193@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1194Keypad PF keys.
1195@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1196Keypad arrow keys. Emacs normally translates these into the
1197corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1198@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1199Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1200normally translates these into the like-named non-keypad keys.
1201@end table
1202
1203You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1204@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1205represent them is with prefixes in the symbol name:
1206
1207@table @samp
1208@item A-
1209The alt modifier.
1210@item C-
1211The control modifier.
1212@item H-
1213The hyper modifier.
1214@item M-
1215The meta modifier.
1216@item S-
1217The shift modifier.
1218@item s-
1219The super modifier.
1220@end table
1221
1222Thus, the symbol for the key @key{F3} with @key{META} held down is
1223@code{M-f3}. When you use more than one prefix, we recommend you
1224write them in alphabetical order; but the order does not matter in
1225arguments to the key-binding lookup and modification functions.
1226
1227@node Mouse Events
1228@subsection Mouse Events
1229
1230Emacs supports four kinds of mouse events: click events, drag events,
1231button-down events, and motion events. All mouse events are represented
1232as lists. The @sc{car} of the list is the event type; this says which
1233mouse button was involved, and which modifier keys were used with it.
1234The event type can also distinguish double or triple button presses
1235(@pxref{Repeat Events}). The rest of the list elements give position
1236and time information.
1237
1238For key lookup, only the event type matters: two events of the same type
1239necessarily run the same command. The command can access the full
1240values of these events using the @samp{e} interactive code.
1241@xref{Interactive Codes}.
1242
1243A key sequence that starts with a mouse event is read using the keymaps
1244of the buffer in the window that the mouse was in, not the current
1245buffer. This does not imply that clicking in a window selects that
1246window or its buffer---that is entirely under the control of the command
1247binding of the key sequence.
1248
1249@node Click Events
1250@subsection Click Events
1251@cindex click event
1252@cindex mouse click event
1253
1254When the user presses a mouse button and releases it at the same
1255location, that generates a @dfn{click} event. All mouse click event
1256share the same format:
1257
1258@example
1259(@var{event-type} @var{position} @var{click-count})
1260@end example
1261
1262@table @asis
1263@item @var{event-type}
1264This is a symbol that indicates which mouse button was used. It is
1265one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1266buttons are numbered left to right.
1267
1268You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1269@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1270and super, just as you would with function keys.
1271
1272This symbol also serves as the event type of the event. Key bindings
1273describe events by their types; thus, if there is a key binding for
1274@code{mouse-1}, that binding would apply to all events whose
1275@var{event-type} is @code{mouse-1}.
1276
1277@item @var{position}
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1278@cindex mouse position list
1279This is a @dfn{mouse position list} specifying where the mouse click
1280occurred; see below for details.
b8d4c8d0 1281
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1282@item @var{click-count}
1283This is the number of rapid repeated presses so far of the same mouse
1284button. @xref{Repeat Events}.
1285@end table
1286
1287 To access the contents of a mouse position list in the
1288@var{position} slot of a click event, you should typically use the
1289functions documented in @ref{Accessing Mouse}. The explicit format of
1290the list depends on where the click occurred. For clicks in the text
1291area, mode line, header line, or in the fringe or marginal areas, the
1292mouse position list has the form
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1293
1294@example
1295(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1296 @var{object} @var{text-pos} (@var{col} . @var{row})
1297 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1298@end example
1299
34106abe 1300@noindent
48de8b12 1301The meanings of these list elements are as follows:
34106abe 1302
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1303@table @asis
1304@item @var{window}
48de8b12 1305The window in which the click occurred.
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1306
1307@item @var{pos-or-area}
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1308The buffer position of the character clicked on in the text area; or,
1309if the click was outside the text area, the window area where it
1310occurred. It is one of the symbols @code{mode-line},
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1311@code{header-line}, @code{vertical-line}, @code{left-margin},
1312@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1313
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1314In one special case, @var{pos-or-area} is a list containing a symbol
1315(one of the symbols listed above) instead of just the symbol. This
1316happens after the imaginary prefix keys for the event are registered
1317by Emacs. @xref{Key Sequence Input}.
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1318
1319@item @var{x}, @var{y}
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1320The relative pixel coordinates of the click. For clicks in the text
1321area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1322the top left corner of the text area. @xref{Window Sizes}. For
1323clicks in a mode line or header line, the coordinate origin is the top
1324left corner of the window itself. For fringes, margins, and the
1325vertical border, @var{x} does not have meaningful data. For fringes
1326and margins, @var{y} is relative to the bottom edge of the header
1327line. In all cases, the @var{x} and @var{y} coordinates increase
1328rightward and downward respectively.
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1329
1330@item @var{timestamp}
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1331The time at which the event occurred, as an integer number of
1332milliseconds since a system-dependent initial time.
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1333
1334@item @var{object}
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1335Either @code{nil} if there is no string-type text property at the
1336click position, or a cons cell of the form (@var{string}
34106abe 1337. @var{string-pos}) if there is one:
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1338
1339@table @asis
1340@item @var{string}
34106abe 1341The string which was clicked on, including any properties.
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1342
1343@item @var{string-pos}
34106abe 1344The position in the string where the click occurred.
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1345@end table
1346
1347@item @var{text-pos}
1348For clicks on a marginal area or on a fringe, this is the buffer
1349position of the first visible character in the corresponding line in
1350the window. For other events, it is the current buffer position in
1351the window.
1352
1353@item @var{col}, @var{row}
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1354These are the actual column and row coordinate numbers of the glyph
1355under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1356column of actual text on its line, @var{col} is reported by adding
1357fictional extra columns that have the default character width. Row 0
1358is taken to be the header line if the window has one, or the topmost
1359row of the text area otherwise. Column 0 is taken to be the leftmost
1360column of the text area for clicks on a window text area, or the
1361leftmost mode line or header line column for clicks there. For clicks
1362on fringes or vertical borders, these have no meaningful data. For
1363clicks on margins, @var{col} is measured from the left edge of the
1364margin area and @var{row} is measured from the top of the margin area.
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1365
1366@item @var{image}
1367This is the image object on which the click occurred. It is either
1368@code{nil} if there is no image at the position clicked on, or it is
1369an image object as returned by @code{find-image} if click was in an image.
1370
1371@item @var{dx}, @var{dy}
1372These are the pixel coordinates of the click, relative to
1373the top left corner of @var{object}, which is @code{(0 . 0)}. If
1374@var{object} is @code{nil}, the coordinates are relative to the top
1375left corner of the character glyph clicked on.
1376
1377@item @var{width}, @var{height}
1378These are the pixel width and height of @var{object} or, if this is
1379@code{nil}, those of the character glyph clicked on.
1380@end table
8547874a 1381
48de8b12 1382For clicks on a scroll bar, @var{position} has this form:
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1383
1384@example
1385(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1386@end example
1387
1388@table @asis
1389@item @var{window}
48de8b12 1390The window whose scroll bar was clicked on.
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1391
1392@item @var{area}
48de8b12 1393This is the symbol @code{vertical-scroll-bar}.
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1394
1395@item @var{portion}
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1396The number of pixels from the top of the scroll bar to the click
1397position. On some toolkits, including GTK+, Emacs cannot extract this
1398data, so the value is always @code{0}.
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1399
1400@item @var{whole}
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1401The total length, in pixels, of the scroll bar. On some toolkits,
1402including GTK+, Emacs cannot extract this data, so the value is always
1403@code{0}.
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1404
1405@item @var{timestamp}
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1406The time at which the event occurred, in milliseconds. On some
1407toolkits, including GTK+, Emacs cannot extract this data, so the value
1408is always @code{0}.
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1409
1410@item @var{part}
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1411The part of the scroll bar on which the click occurred. It is one of
1412the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1413(the area above the handle), @code{below-handle} (the area below the
1414handle), @code{up} (the up arrow at one end of the scroll bar), or
1415@code{down} (the down arrow at one end of the scroll bar).
1416@c The `top', `bottom', and `end-scroll' codes don't seem to be used.
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1417@end table
1418
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1419
1420@node Drag Events
1421@subsection Drag Events
1422@cindex drag event
1423@cindex mouse drag event
1424
1425With Emacs, you can have a drag event without even changing your
1426clothes. A @dfn{drag event} happens every time the user presses a mouse
1427button and then moves the mouse to a different character position before
1428releasing the button. Like all mouse events, drag events are
1429represented in Lisp as lists. The lists record both the starting mouse
1430position and the final position, like this:
1431
1432@example
1433(@var{event-type}
1434 (@var{window1} START-POSITION)
1435 (@var{window2} END-POSITION))
1436@end example
1437
1438For a drag event, the name of the symbol @var{event-type} contains the
1439prefix @samp{drag-}. For example, dragging the mouse with button 2
1440held down generates a @code{drag-mouse-2} event. The second and third
1441elements of the event give the starting and ending position of the
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1442drag, as mouse position lists (@pxref{Click Events}). You can access
1443the second element of any mouse event in the same way, with no need to
1444distinguish drag events from others.
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1445
1446The @samp{drag-} prefix follows the modifier key prefixes such as
1447@samp{C-} and @samp{M-}.
1448
1449If @code{read-key-sequence} receives a drag event that has no key
1450binding, and the corresponding click event does have a binding, it
1451changes the drag event into a click event at the drag's starting
1452position. This means that you don't have to distinguish between click
1453and drag events unless you want to.
1454
1455@node Button-Down Events
1456@subsection Button-Down Events
1457@cindex button-down event
1458
1459Click and drag events happen when the user releases a mouse button.
1460They cannot happen earlier, because there is no way to distinguish a
1461click from a drag until the button is released.
1462
1463If you want to take action as soon as a button is pressed, you need to
1464handle @dfn{button-down} events.@footnote{Button-down is the
1465conservative antithesis of drag.} These occur as soon as a button is
1466pressed. They are represented by lists that look exactly like click
1467events (@pxref{Click Events}), except that the @var{event-type} symbol
1468name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1469modifier key prefixes such as @samp{C-} and @samp{M-}.
1470
1471The function @code{read-key-sequence} ignores any button-down events
1472that don't have command bindings; therefore, the Emacs command loop
1473ignores them too. This means that you need not worry about defining
1474button-down events unless you want them to do something. The usual
1475reason to define a button-down event is so that you can track mouse
1476motion (by reading motion events) until the button is released.
1477@xref{Motion Events}.
1478
1479@node Repeat Events
1480@subsection Repeat Events
1481@cindex repeat events
1482@cindex double-click events
1483@cindex triple-click events
1484@cindex mouse events, repeated
1485
1486If you press the same mouse button more than once in quick succession
1487without moving the mouse, Emacs generates special @dfn{repeat} mouse
1488events for the second and subsequent presses.
1489
1490The most common repeat events are @dfn{double-click} events. Emacs
1491generates a double-click event when you click a button twice; the event
1492happens when you release the button (as is normal for all click
1493events).
1494
1495The event type of a double-click event contains the prefix
1496@samp{double-}. Thus, a double click on the second mouse button with
1497@key{meta} held down comes to the Lisp program as
1498@code{M-double-mouse-2}. If a double-click event has no binding, the
1499binding of the corresponding ordinary click event is used to execute
1500it. Thus, you need not pay attention to the double click feature
1501unless you really want to.
1502
1503When the user performs a double click, Emacs generates first an ordinary
1504click event, and then a double-click event. Therefore, you must design
1505the command binding of the double click event to assume that the
1506single-click command has already run. It must produce the desired
1507results of a double click, starting from the results of a single click.
1508
1509This is convenient, if the meaning of a double click somehow ``builds
1510on'' the meaning of a single click---which is recommended user interface
1511design practice for double clicks.
1512
1513If you click a button, then press it down again and start moving the
1514mouse with the button held down, then you get a @dfn{double-drag} event
1515when you ultimately release the button. Its event type contains
1516@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1517has no binding, Emacs looks for an alternate binding as if the event
1518were an ordinary drag.
1519
1520Before the double-click or double-drag event, Emacs generates a
1521@dfn{double-down} event when the user presses the button down for the
1522second time. Its event type contains @samp{double-down} instead of just
1523@samp{down}. If a double-down event has no binding, Emacs looks for an
1524alternate binding as if the event were an ordinary button-down event.
1525If it finds no binding that way either, the double-down event is
1526ignored.
1527
1528To summarize, when you click a button and then press it again right
1529away, Emacs generates a down event and a click event for the first
1530click, a double-down event when you press the button again, and finally
1531either a double-click or a double-drag event.
1532
1533If you click a button twice and then press it again, all in quick
1534succession, Emacs generates a @dfn{triple-down} event, followed by
1535either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1536these events contain @samp{triple} instead of @samp{double}. If any
1537triple event has no binding, Emacs uses the binding that it would use
1538for the corresponding double event.
1539
1540If you click a button three or more times and then press it again, the
1541events for the presses beyond the third are all triple events. Emacs
1542does not have separate event types for quadruple, quintuple, etc.@:
1543events. However, you can look at the event list to find out precisely
1544how many times the button was pressed.
1545
1546@defun event-click-count event
1547This function returns the number of consecutive button presses that led
1548up to @var{event}. If @var{event} is a double-down, double-click or
1549double-drag event, the value is 2. If @var{event} is a triple event,
1550the value is 3 or greater. If @var{event} is an ordinary mouse event
1551(not a repeat event), the value is 1.
1552@end defun
1553
1554@defopt double-click-fuzz
1555To generate repeat events, successive mouse button presses must be at
1556approximately the same screen position. The value of
1557@code{double-click-fuzz} specifies the maximum number of pixels the
1558mouse may be moved (horizontally or vertically) between two successive
1559clicks to make a double-click.
1560
1561This variable is also the threshold for motion of the mouse to count
1562as a drag.
1563@end defopt
1564
1565@defopt double-click-time
1566To generate repeat events, the number of milliseconds between
1567successive button presses must be less than the value of
1568@code{double-click-time}. Setting @code{double-click-time} to
1569@code{nil} disables multi-click detection entirely. Setting it to
1570@code{t} removes the time limit; Emacs then detects multi-clicks by
1571position only.
1572@end defopt
1573
1574@node Motion Events
1575@subsection Motion Events
1576@cindex motion event
1577@cindex mouse motion events
1578
1579Emacs sometimes generates @dfn{mouse motion} events to describe motion
1580of the mouse without any button activity. Mouse motion events are
1581represented by lists that look like this:
1582
1583@example
603f5979 1584(mouse-movement POSITION)
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1585@end example
1586
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1587@noindent
1588@var{position} is a mouse position list (@pxref{Click Events}),
1589specifying the current position of the mouse cursor.
b8d4c8d0 1590
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1591The special form @code{track-mouse} enables generation of motion
1592events within its body. Outside of @code{track-mouse} forms, Emacs
1593does not generate events for mere motion of the mouse, and these
1594events do not appear. @xref{Mouse Tracking}.
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1595
1596@node Focus Events
1597@subsection Focus Events
1598@cindex focus event
1599
1600Window systems provide general ways for the user to control which window
1601gets keyboard input. This choice of window is called the @dfn{focus}.
1602When the user does something to switch between Emacs frames, that
1603generates a @dfn{focus event}. The normal definition of a focus event,
1604in the global keymap, is to select a new frame within Emacs, as the user
1605would expect. @xref{Input Focus}.
1606
1607Focus events are represented in Lisp as lists that look like this:
1608
1609@example
1610(switch-frame @var{new-frame})
1611@end example
1612
1613@noindent
1614where @var{new-frame} is the frame switched to.
1615
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1616Some X window managers are set up so that just moving the mouse into a
1617window is enough to set the focus there. Usually, there is no need
1618for a Lisp program to know about the focus change until some other
1619kind of input arrives. Emacs generates a focus event only when the
1620user actually types a keyboard key or presses a mouse button in the
1621new frame; just moving the mouse between frames does not generate a
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1622focus event.
1623
1624A focus event in the middle of a key sequence would garble the
1625sequence. So Emacs never generates a focus event in the middle of a key
1626sequence. If the user changes focus in the middle of a key
1627sequence---that is, after a prefix key---then Emacs reorders the events
1628so that the focus event comes either before or after the multi-event key
1629sequence, and not within it.
1630
1631@node Misc Events
1632@subsection Miscellaneous System Events
1633
1634A few other event types represent occurrences within the system.
1635
1636@table @code
1637@cindex @code{delete-frame} event
1638@item (delete-frame (@var{frame}))
1639This kind of event indicates that the user gave the window manager
1640a command to delete a particular window, which happens to be an Emacs frame.
1641
1642The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1643
1644@cindex @code{iconify-frame} event
1645@item (iconify-frame (@var{frame}))
1646This kind of event indicates that the user iconified @var{frame} using
1647the window manager. Its standard definition is @code{ignore}; since the
1648frame has already been iconified, Emacs has no work to do. The purpose
1649of this event type is so that you can keep track of such events if you
1650want to.
1651
1652@cindex @code{make-frame-visible} event
1653@item (make-frame-visible (@var{frame}))
1654This kind of event indicates that the user deiconified @var{frame} using
1655the window manager. Its standard definition is @code{ignore}; since the
1656frame has already been made visible, Emacs has no work to do.
1657
1658@cindex @code{wheel-up} event
1659@cindex @code{wheel-down} event
1660@item (wheel-up @var{position})
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1661@itemx (wheel-down @var{position})
1662These kinds of event are generated by moving a mouse wheel. The
1663@var{position} element is a mouse position list (@pxref{Click
1664Events}), specifying the position of the mouse cursor when the event
1665occurred.
b8d4c8d0 1666
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1667@vindex mouse-wheel-up-event
1668@vindex mouse-wheel-down-event
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1669This kind of event is generated only on some kinds of systems. On some
1670systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1671portable code, use the variables @code{mouse-wheel-up-event} and
1672@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1673what event types to expect for the mouse wheel.
1674
1675@cindex @code{drag-n-drop} event
1676@item (drag-n-drop @var{position} @var{files})
1677This kind of event is generated when a group of files is
1678selected in an application outside of Emacs, and then dragged and
1679dropped onto an Emacs frame.
1680
1681The element @var{position} is a list describing the position of the
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1682event, in the same format as used in a mouse-click event (@pxref{Click
1683Events}), and @var{files} is the list of file names that were dragged
1684and dropped. The usual way to handle this event is by visiting these
1685files.
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1686
1687This kind of event is generated, at present, only on some kinds of
1688systems.
1689
1690@cindex @code{help-echo} event
1691@item help-echo
1692This kind of event is generated when a mouse pointer moves onto a
1693portion of buffer text which has a @code{help-echo} text property.
1694The generated event has this form:
1695
1696@example
1697(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1698@end example
1699
1700@noindent
1701The precise meaning of the event parameters and the way these
1702parameters are used to display the help-echo text are described in
1703@ref{Text help-echo}.
1704
1705@cindex @code{sigusr1} event
1706@cindex @code{sigusr2} event
1707@cindex user signals
1708@item sigusr1
1709@itemx sigusr2
1710These events are generated when the Emacs process receives
1711the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1712additional data because signals do not carry additional information.
7aa5aad8 1713They can be useful for debugging (@pxref{Error Debugging}).
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1714
1715To catch a user signal, bind the corresponding event to an interactive
1716command in the @code{special-event-map} (@pxref{Active Keymaps}).
1717The command is called with no arguments, and the specific signal event is
1718available in @code{last-input-event}. For example:
1719
1720@smallexample
1721(defun sigusr-handler ()
1722 (interactive)
1723 (message "Caught signal %S" last-input-event))
1724
1725(define-key special-event-map [sigusr1] 'sigusr-handler)
1726@end smallexample
1727
1728To test the signal handler, you can make Emacs send a signal to itself:
1729
1730@smallexample
1731(signal-process (emacs-pid) 'sigusr1)
1732@end smallexample
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1733
1734@cindex @code{language-change} event
1735@item language-change
1736This kind of event is generated on MS-Windows when the input language
1737has changed. This typically means that the keyboard keys will send to
1738Emacs characters from a different language. The generated event has
1739this form:
1740
1741@smallexample
1742(language-change @var{frame} @var{codepage} @var{language-id})
1743@end smallexample
1744
1745@noindent
1746Here @var{frame} is the frame which was current when the input
1747language changed; @var{codepage} is the new codepage number; and
1748@var{language-id} is the numerical ID of the new input language. The
1749coding-system (@pxref{Coding Systems}) that corresponds to
1750@var{codepage} is @code{cp@var{codepage}} or
1751@code{windows-@var{codepage}}. To convert @var{language-id} to a
1752string (e.g., to use it for various language-dependent features, such
1753as @code{set-language-environment}), use the
1754@code{w32-get-locale-info} function, like this:
1755
1756@smallexample
1757;; Get the abbreviated language name, such as "ENU" for English
1758(w32-get-locale-info language-id)
1759;; Get the full English name of the language,
1760;; such as "English (United States)"
1761(w32-get-locale-info language-id 4097)
1762;; Get the full localized name of the language
1763(w32-get-locale-info language-id t)
1764@end smallexample
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1765@end table
1766
1767 If one of these events arrives in the middle of a key sequence---that
1768is, after a prefix key---then Emacs reorders the events so that this
1769event comes either before or after the multi-event key sequence, not
1770within it.
1771
1772@node Event Examples
1773@subsection Event Examples
1774
1775If the user presses and releases the left mouse button over the same
1776location, that generates a sequence of events like this:
1777
1778@smallexample
1779(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1780(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1781@end smallexample
1782
1783While holding the control key down, the user might hold down the
1784second mouse button, and drag the mouse from one line to the next.
1785That produces two events, as shown here:
1786
1787@smallexample
1788(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1789(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1790 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1791@end smallexample
1792
1793While holding down the meta and shift keys, the user might press the
1794second mouse button on the window's mode line, and then drag the mouse
1795into another window. That produces a pair of events like these:
1796
1797@smallexample
1798(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1799(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1800 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1801 -453816))
1802@end smallexample
1803
1804To handle a SIGUSR1 signal, define an interactive function, and
1805bind it to the @code{signal usr1} event sequence:
1806
1807@smallexample
1808(defun usr1-handler ()
1809 (interactive)
1810 (message "Got USR1 signal"))
1811(global-set-key [signal usr1] 'usr1-handler)
1812@end smallexample
1813
1814@node Classifying Events
1815@subsection Classifying Events
1816@cindex event type
1817
1818 Every event has an @dfn{event type}, which classifies the event for
1819key binding purposes. For a keyboard event, the event type equals the
1820event value; thus, the event type for a character is the character, and
1821the event type for a function key symbol is the symbol itself. For
1822events that are lists, the event type is the symbol in the @sc{car} of
1823the list. Thus, the event type is always a symbol or a character.
1824
1825 Two events of the same type are equivalent where key bindings are
1826concerned; thus, they always run the same command. That does not
1827necessarily mean they do the same things, however, as some commands look
1828at the whole event to decide what to do. For example, some commands use
1829the location of a mouse event to decide where in the buffer to act.
1830
1831 Sometimes broader classifications of events are useful. For example,
1832you might want to ask whether an event involved the @key{META} key,
1833regardless of which other key or mouse button was used.
1834
1835 The functions @code{event-modifiers} and @code{event-basic-type} are
1836provided to get such information conveniently.
1837
1838@defun event-modifiers event
1839This function returns a list of the modifiers that @var{event} has. The
1840modifiers are symbols; they include @code{shift}, @code{control},
1841@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1842the modifiers list of a mouse event symbol always contains one of
1843@code{click}, @code{drag}, and @code{down}. For double or triple
1844events, it also contains @code{double} or @code{triple}.
1845
1846The argument @var{event} may be an entire event object, or just an
1847event type. If @var{event} is a symbol that has never been used in an
1848event that has been read as input in the current Emacs session, then
1849@code{event-modifiers} can return @code{nil}, even when @var{event}
1850actually has modifiers.
1851
1852Here are some examples:
1853
1854@example
1855(event-modifiers ?a)
1856 @result{} nil
1857(event-modifiers ?A)
1858 @result{} (shift)
1859(event-modifiers ?\C-a)
1860 @result{} (control)
1861(event-modifiers ?\C-%)
1862 @result{} (control)
1863(event-modifiers ?\C-\S-a)
1864 @result{} (control shift)
1865(event-modifiers 'f5)
1866 @result{} nil
1867(event-modifiers 's-f5)
1868 @result{} (super)
1869(event-modifiers 'M-S-f5)
1870 @result{} (meta shift)
1871(event-modifiers 'mouse-1)
1872 @result{} (click)
1873(event-modifiers 'down-mouse-1)
1874 @result{} (down)
1875@end example
1876
1877The modifiers list for a click event explicitly contains @code{click},
1878but the event symbol name itself does not contain @samp{click}.
1879@end defun
1880
1881@defun event-basic-type event
1882This function returns the key or mouse button that @var{event}
1883describes, with all modifiers removed. The @var{event} argument is as
1884in @code{event-modifiers}. For example:
1885
1886@example
1887(event-basic-type ?a)
1888 @result{} 97
1889(event-basic-type ?A)
1890 @result{} 97
1891(event-basic-type ?\C-a)
1892 @result{} 97
1893(event-basic-type ?\C-\S-a)
1894 @result{} 97
1895(event-basic-type 'f5)
1896 @result{} f5
1897(event-basic-type 's-f5)
1898 @result{} f5
1899(event-basic-type 'M-S-f5)
1900 @result{} f5
1901(event-basic-type 'down-mouse-1)
1902 @result{} mouse-1
1903@end example
1904@end defun
1905
1906@defun mouse-movement-p object
1907This function returns non-@code{nil} if @var{object} is a mouse movement
1908event.
1909@end defun
1910
1911@defun event-convert-list list
1912This function converts a list of modifier names and a basic event type
1913to an event type which specifies all of them. The basic event type
1914must be the last element of the list. For example,
1915
1916@example
1917(event-convert-list '(control ?a))
1918 @result{} 1
1919(event-convert-list '(control meta ?a))
1920 @result{} -134217727
1921(event-convert-list '(control super f1))
1922 @result{} C-s-f1
1923@end example
1924@end defun
1925
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1926@node Accessing Mouse
1927@subsection Accessing Mouse Events
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1928@cindex mouse events, data in
1929
1930 This section describes convenient functions for accessing the data in
1931a mouse button or motion event.
1932
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1933 The following two functions return a mouse position list
1934(@pxref{Click Events}), specifying the position of a mouse event.
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1935
1936@defun event-start event
1937This returns the starting position of @var{event}.
1938
1939If @var{event} is a click or button-down event, this returns the
1940location of the event. If @var{event} is a drag event, this returns the
1941drag's starting position.
1942@end defun
1943
1944@defun event-end event
1945This returns the ending position of @var{event}.
1946
1947If @var{event} is a drag event, this returns the position where the user
1948released the mouse button. If @var{event} is a click or button-down
1949event, the value is actually the starting position, which is the only
1950position such events have.
1951@end defun
1952
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1953@defun posnp object
1954This function returns non-@code{nil} if @var{object} is a mouse
735135f9 1955position list, in either of the formats documented in @ref{Click
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1956Events}); and @code{nil} otherwise.
1957@end defun
1958
b8d4c8d0 1959@cindex mouse position list, accessing
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1960 These functions take a mouse position list as argument, and return
1961various parts of it:
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1962
1963@defun posn-window position
1964Return the window that @var{position} is in.
1965@end defun
1966
1967@defun posn-area position
1968Return the window area recorded in @var{position}. It returns @code{nil}
1969when the event occurred in the text area of the window; otherwise, it
1970is a symbol identifying the area in which the event occurred.
1971@end defun
1972
1973@defun posn-point position
1974Return the buffer position in @var{position}. When the event occurred
1975in the text area of the window, in a marginal area, or on a fringe,
1976this is an integer specifying a buffer position. Otherwise, the value
1977is undefined.
1978@end defun
1979
1980@defun posn-x-y position
1981Return the pixel-based x and y coordinates in @var{position}, as a
1982cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1983to the window given by @code{posn-window}.
1984
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1985This example shows how to convert the window-relative coordinates in
1986the text area of a window into frame-relative coordinates:
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1987
1988@example
1989(defun frame-relative-coordinates (position)
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1990 "Return frame-relative coordinates from POSITION.
1991POSITION is assumed to lie in a window text area."
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1992 (let* ((x-y (posn-x-y position))
1993 (window (posn-window position))
1994 (edges (window-inside-pixel-edges window)))
1995 (cons (+ (car x-y) (car edges))
1996 (+ (cdr x-y) (cadr edges)))))
1997@end example
1998@end defun
1999
2000@defun posn-col-row position
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2001This function returns a cons cell @code{(@var{col} . @var{row})},
2002containing the estimated column and row corresponding to buffer
2003position @var{position}. The return value is given in units of the
2004frame's default character width and height, as computed from the
2005@var{x} and @var{y} values corresponding to @var{position}. (So, if
2006the actual characters have non-default sizes, the actual row and
2007column may differ from these computed values.)
2008
2009Note that @var{row} is counted from the top of the text area. If the
2010window possesses a header line (@pxref{Header Lines}), it is
2011@emph{not} counted as the first line.
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2012@end defun
2013
2014@defun posn-actual-col-row position
2015Return the actual row and column in @var{position}, as a cons cell
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2016@code{(@var{col} . @var{row})}. The values are the actual row and
2017column numbers in the window. @xref{Click Events}, for details. It
2018returns @code{nil} if @var{position} does not include actual positions
2019values.
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2020@end defun
2021
2022@defun posn-string position
2023Return the string object in @var{position}, either @code{nil}, or a
2024cons cell @code{(@var{string} . @var{string-pos})}.
2025@end defun
2026
2027@defun posn-image position
2028Return the image object in @var{position}, either @code{nil}, or an
2029image @code{(image ...)}.
2030@end defun
2031
2032@defun posn-object position
2033Return the image or string object in @var{position}, either
2034@code{nil}, an image @code{(image ...)}, or a cons cell
2035@code{(@var{string} . @var{string-pos})}.
2036@end defun
2037
2038@defun posn-object-x-y position
2039Return the pixel-based x and y coordinates relative to the upper left
2040corner of the object in @var{position} as a cons cell @code{(@var{dx}
2041. @var{dy})}. If the @var{position} is a buffer position, return the
2042relative position in the character at that position.
2043@end defun
2044
2045@defun posn-object-width-height position
2046Return the pixel width and height of the object in @var{position} as a
2047cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2048is a buffer position, return the size of the character at that position.
2049@end defun
2050
2051@cindex timestamp of a mouse event
2052@defun posn-timestamp position
2053Return the timestamp in @var{position}. This is the time at which the
2054event occurred, in milliseconds.
2055@end defun
2056
2057 These functions compute a position list given particular buffer
2058position or screen position. You can access the data in this position
2059list with the functions described above.
2060
2061@defun posn-at-point &optional pos window
2062This function returns a position list for position @var{pos} in
2063@var{window}. @var{pos} defaults to point in @var{window};
2064@var{window} defaults to the selected window.
2065
2066@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2067@var{window}.
2068@end defun
2069
2070@defun posn-at-x-y x y &optional frame-or-window whole
2071This function returns position information corresponding to pixel
2072coordinates @var{x} and @var{y} in a specified frame or window,
2073@var{frame-or-window}, which defaults to the selected window.
2074The coordinates @var{x} and @var{y} are relative to the
2075frame or window used.
2076If @var{whole} is @code{nil}, the coordinates are relative
2077to the window text area, otherwise they are relative to
2078the entire window area including scroll bars, margins and fringes.
2079@end defun
2080
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2081@node Accessing Scroll
2082@subsection Accessing Scroll Bar Events
2083@cindex scroll bar events, data in
2084
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2085 These functions are useful for decoding scroll bar events.
2086
2087@defun scroll-bar-event-ratio event
2088This function returns the fractional vertical position of a scroll bar
2089event within the scroll bar. The value is a cons cell
2090@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2091is the fractional position.
2092@end defun
2093
2094@defun scroll-bar-scale ratio total
2095This function multiplies (in effect) @var{ratio} by @var{total},
2096rounding the result to an integer. The argument @var{ratio} is not a
2097number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2098value returned by @code{scroll-bar-event-ratio}.
2099
2100This function is handy for scaling a position on a scroll bar into a
2101buffer position. Here's how to do that:
2102
2103@example
2104(+ (point-min)
2105 (scroll-bar-scale
2106 (posn-x-y (event-start event))
2107 (- (point-max) (point-min))))
2108@end example
2109
2110Recall that scroll bar events have two integers forming a ratio, in place
2111of a pair of x and y coordinates.
2112@end defun
2113
2114@node Strings of Events
2115@subsection Putting Keyboard Events in Strings
2116@cindex keyboard events in strings
2117@cindex strings with keyboard events
2118
2119 In most of the places where strings are used, we conceptualize the
2120string as containing text characters---the same kind of characters found
2121in buffers or files. Occasionally Lisp programs use strings that
2122conceptually contain keyboard characters; for example, they may be key
2123sequences or keyboard macro definitions. However, storing keyboard
2124characters in a string is a complex matter, for reasons of historical
2125compatibility, and it is not always possible.
2126
2127 We recommend that new programs avoid dealing with these complexities
2128by not storing keyboard events in strings. Here is how to do that:
2129
2130@itemize @bullet
2131@item
2132Use vectors instead of strings for key sequences, when you plan to use
2133them for anything other than as arguments to @code{lookup-key} and
2134@code{define-key}. For example, you can use
2135@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2136@code{this-command-keys-vector} instead of @code{this-command-keys}.
2137
2138@item
2139Use vectors to write key sequence constants containing meta characters,
2140even when passing them directly to @code{define-key}.
2141
2142@item
2143When you have to look at the contents of a key sequence that might be a
2144string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2145first, to convert it to a list.
2146@end itemize
2147
2148 The complexities stem from the modifier bits that keyboard input
2149characters can include. Aside from the Meta modifier, none of these
2150modifier bits can be included in a string, and the Meta modifier is
2151allowed only in special cases.
2152
2153 The earliest GNU Emacs versions represented meta characters as codes
2154in the range of 128 to 255. At that time, the basic character codes
2155ranged from 0 to 127, so all keyboard character codes did fit in a
2156string. Many Lisp programs used @samp{\M-} in string constants to stand
2157for meta characters, especially in arguments to @code{define-key} and
2158similar functions, and key sequences and sequences of events were always
2159represented as strings.
2160
2161 When we added support for larger basic character codes beyond 127, and
2162additional modifier bits, we had to change the representation of meta
2163characters. Now the flag that represents the Meta modifier in a
2164character is
2165@tex
2166@math{2^{27}}
2167@end tex
2168@ifnottex
21692**27
2170@end ifnottex
2171and such numbers cannot be included in a string.
2172
2173 To support programs with @samp{\M-} in string constants, there are
2174special rules for including certain meta characters in a string.
2175Here are the rules for interpreting a string as a sequence of input
2176characters:
2177
2178@itemize @bullet
2179@item
2180If the keyboard character value is in the range of 0 to 127, it can go
2181in the string unchanged.
2182
2183@item
2184The meta variants of those characters, with codes in the range of
2185@tex
2186@math{2^{27}}
2187@end tex
2188@ifnottex
21892**27
2190@end ifnottex
2191to
2192@tex
2193@math{2^{27} + 127},
2194@end tex
2195@ifnottex
21962**27+127,
2197@end ifnottex
2198can also go in the string, but you must change their
2199numeric values. You must set the
2200@tex
2201@math{2^{7}}
2202@end tex
2203@ifnottex
22042**7
2205@end ifnottex
2206bit instead of the
2207@tex
2208@math{2^{27}}
2209@end tex
2210@ifnottex
22112**27
2212@end ifnottex
2213bit, resulting in a value between 128 and 255. Only a unibyte string
2214can include these codes.
2215
2216@item
2217Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2218
2219@item
2220Other keyboard character events cannot fit in a string. This includes
2221keyboard events in the range of 128 to 255.
2222@end itemize
2223
2224 Functions such as @code{read-key-sequence} that construct strings of
2225keyboard input characters follow these rules: they construct vectors
2226instead of strings, when the events won't fit in a string.
2227
2228 When you use the read syntax @samp{\M-} in a string, it produces a
2229code in the range of 128 to 255---the same code that you get if you
2230modify the corresponding keyboard event to put it in the string. Thus,
2231meta events in strings work consistently regardless of how they get into
2232the strings.
2233
2234 However, most programs would do well to avoid these issues by
2235following the recommendations at the beginning of this section.
2236
2237@node Reading Input
2238@section Reading Input
2239@cindex read input
2240@cindex keyboard input
2241
2242 The editor command loop reads key sequences using the function
2243@code{read-key-sequence}, which uses @code{read-event}. These and other
2244functions for event input are also available for use in Lisp programs.
2245See also @code{momentary-string-display} in @ref{Temporary Displays},
2246and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2247functions and variables for controlling terminal input modes and
2248debugging terminal input.
2249
2250 For higher-level input facilities, see @ref{Minibuffers}.
2251
2252@menu
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2253* Key Sequence Input:: How to read one key sequence.
2254* Reading One Event:: How to read just one event.
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2255* Event Mod:: How Emacs modifies events as they are read.
2256* Invoking the Input Method:: How reading an event uses the input method.
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2257* Quoted Character Input:: Asking the user to specify a character.
2258* Event Input Misc:: How to reread or throw away input events.
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2259@end menu
2260
2261@node Key Sequence Input
2262@subsection Key Sequence Input
2263@cindex key sequence input
2264
2265 The command loop reads input a key sequence at a time, by calling
2266@code{read-key-sequence}. Lisp programs can also call this function;
2267for example, @code{describe-key} uses it to read the key to describe.
2268
2269@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2270This function reads a key sequence and returns it as a string or
2271vector. It keeps reading events until it has accumulated a complete key
2272sequence; that is, enough to specify a non-prefix command using the
2273currently active keymaps. (Remember that a key sequence that starts
2274with a mouse event is read using the keymaps of the buffer in the
2275window that the mouse was in, not the current buffer.)
2276
2277If the events are all characters and all can fit in a string, then
2278@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2279Otherwise, it returns a vector, since a vector can hold all kinds of
2280events---characters, symbols, and lists. The elements of the string or
2281vector are the events in the key sequence.
2282
2283Reading a key sequence includes translating the events in various
2284ways. @xref{Translation Keymaps}.
2285
2286The argument @var{prompt} is either a string to be displayed in the
2287echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2288The argument @var{continue-echo}, if non-@code{nil}, means to echo
2289this key as a continuation of the previous key.
2290
2291Normally any upper case event is converted to lower case if the
2292original event is undefined and the lower case equivalent is defined.
2293The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2294convert the last event to lower case. This is appropriate for reading
2295a key sequence to be defined.
2296
2297The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2298function should process a @code{switch-frame} event if the user
2299switches frames before typing anything. If the user switches frames
2300in the middle of a key sequence, or at the start of the sequence but
2301@var{switch-frame-ok} is @code{nil}, then the event will be put off
2302until after the current key sequence.
2303
2304The argument @var{command-loop}, if non-@code{nil}, means that this
2305key sequence is being read by something that will read commands one
2306after another. It should be @code{nil} if the caller will read just
2307one key sequence.
2308
2309In the following example, Emacs displays the prompt @samp{?} in the
2310echo area, and then the user types @kbd{C-x C-f}.
2311
2312@example
2313(read-key-sequence "?")
2314
2315@group
2316---------- Echo Area ----------
2317?@kbd{C-x C-f}
2318---------- Echo Area ----------
2319
2320 @result{} "^X^F"
2321@end group
2322@end example
2323
2324The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2325typed while reading with this function works like any other character,
2326and does not set @code{quit-flag}. @xref{Quitting}.
2327@end defun
2328
2329@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2330This is like @code{read-key-sequence} except that it always
2331returns the key sequence as a vector, never as a string.
2332@xref{Strings of Events}.
2333@end defun
2334
2335@cindex upper case key sequence
2336@cindex downcasing in @code{lookup-key}
ee6e73b8 2337@cindex shift-translation
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2338If an input character is upper-case (or has the shift modifier) and
2339has no key binding, but its lower-case equivalent has one, then
2340@code{read-key-sequence} converts the character to lower case. Note
2341that @code{lookup-key} does not perform case conversion in this way.
2342
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2343@vindex this-command-keys-shift-translated
2344When reading input results in such a @dfn{shift-translation}, Emacs
2345sets the variable @code{this-command-keys-shift-translated} to a
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2346non-@code{nil} value. Lisp programs can examine this variable if they
2347need to modify their behavior when invoked by shift-translated keys.
2348For example, the function @code{handle-shift-selection} examines the
2349value of this variable to determine how to activate or deactivate the
2350region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2351
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GM
2352The function @code{read-key-sequence} also transforms some mouse events.
2353It converts unbound drag events into click events, and discards unbound
2354button-down events entirely. It also reshuffles focus events and
2355miscellaneous window events so that they never appear in a key sequence
2356with any other events.
2357
2358@cindex @code{header-line} prefix key
2359@cindex @code{mode-line} prefix key
2360@cindex @code{vertical-line} prefix key
2361@cindex @code{horizontal-scroll-bar} prefix key
2362@cindex @code{vertical-scroll-bar} prefix key
2363@cindex @code{menu-bar} prefix key
2364@cindex mouse events, in special parts of frame
2365When mouse events occur in special parts of a window, such as a mode
2366line or a scroll bar, the event type shows nothing special---it is the
2367same symbol that would normally represent that combination of mouse
2368button and modifier keys. The information about the window part is kept
2369elsewhere in the event---in the coordinates. But
2370@code{read-key-sequence} translates this information into imaginary
16152b76 2371``prefix keys'', all of which are symbols: @code{header-line},
b8d4c8d0
GM
2372@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2373@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2374meanings for mouse clicks in special window parts by defining key
2375sequences using these imaginary prefix keys.
2376
2377For example, if you call @code{read-key-sequence} and then click the
2378mouse on the window's mode line, you get two events, like this:
2379
2380@example
2381(read-key-sequence "Click on the mode line: ")
2382 @result{} [mode-line
2383 (mouse-1
2384 (#<window 6 on NEWS> mode-line
2385 (40 . 63) 5959987))]
2386@end example
2387
2388@defvar num-input-keys
2389@c Emacs 19 feature
2390This variable's value is the number of key sequences processed so far in
2391this Emacs session. This includes key sequences read from the terminal
2392and key sequences read from keyboard macros being executed.
2393@end defvar
2394
2395@node Reading One Event
2396@subsection Reading One Event
2397@cindex reading a single event
2398@cindex event, reading only one
2399
eb5ed549
CY
2400 The lowest level functions for command input are @code{read-event},
2401@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2402
2403@defun read-event &optional prompt inherit-input-method seconds
2404This function reads and returns the next event of command input, waiting
2405if necessary until an event is available. Events can come directly from
2406the user or from a keyboard macro.
2407
2408If the optional argument @var{prompt} is non-@code{nil}, it should be a
2409string to display in the echo area as a prompt. Otherwise,
2410@code{read-event} does not display any message to indicate it is waiting
2411for input; instead, it prompts by echoing: it displays descriptions of
2412the events that led to or were read by the current command. @xref{The
2413Echo Area}.
2414
2415If @var{inherit-input-method} is non-@code{nil}, then the current input
2416method (if any) is employed to make it possible to enter a
2417non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2418for reading this event.
2419
2420If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2421moves the cursor temporarily to the echo area, to the end of any message
2422displayed there. Otherwise @code{read-event} does not move the cursor.
2423
2424If @var{seconds} is non-@code{nil}, it should be a number specifying
2425the maximum time to wait for input, in seconds. If no input arrives
2426within that time, @code{read-event} stops waiting and returns
2427@code{nil}. A floating-point value for @var{seconds} means to wait
2428for a fractional number of seconds. Some systems support only a whole
2429number of seconds; on these systems, @var{seconds} is rounded down.
2430If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2431necessary for input to arrive.
2432
2433If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2434for user input to arrive. Idle timers---those created with
2435@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2436period. However, if @var{seconds} is non-@code{nil}, the state of
2437idleness remains unchanged. If Emacs is non-idle when
2438@code{read-event} is called, it remains non-idle throughout the
2439operation of @code{read-event}; if Emacs is idle (which can happen if
2440the call happens inside an idle timer), it remains idle.
2441
2442If @code{read-event} gets an event that is defined as a help character,
2443then in some cases @code{read-event} processes the event directly without
2444returning. @xref{Help Functions}. Certain other events, called
2445@dfn{special events}, are also processed directly within
2446@code{read-event} (@pxref{Special Events}).
2447
2448Here is what happens if you call @code{read-event} and then press the
2449right-arrow function key:
2450
2451@example
2452@group
2453(read-event)
2454 @result{} right
2455@end group
2456@end example
2457@end defun
2458
2459@defun read-char &optional prompt inherit-input-method seconds
2460This function reads and returns a character of command input. If the
2461user generates an event which is not a character (i.e. a mouse click or
2462function key event), @code{read-char} signals an error. The arguments
2463work as in @code{read-event}.
2464
2465In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2466code 49). The second example shows a keyboard macro definition that
2467calls @code{read-char} from the minibuffer using @code{eval-expression}.
2468@code{read-char} reads the keyboard macro's very next character, which
2469is @kbd{1}. Then @code{eval-expression} displays its return value in
2470the echo area.
2471
2472@example
2473@group
2474(read-char)
2475 @result{} 49
2476@end group
2477
2478@group
2479;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2480(symbol-function 'foo)
2481 @result{} "^[:(read-char)^M1"
2482@end group
2483@group
2484(execute-kbd-macro 'foo)
2485 @print{} 49
2486 @result{} nil
2487@end group
2488@end example
2489@end defun
2490
2491@defun read-char-exclusive &optional prompt inherit-input-method seconds
2492This function reads and returns a character of command input. If the
2493user generates an event which is not a character,
2494@code{read-char-exclusive} ignores it and reads another event, until it
2495gets a character. The arguments work as in @code{read-event}.
2496@end defun
2497
eb5ed549
CY
2498 None of the above functions suppress quitting.
2499
b8d4c8d0
GM
2500@defvar num-nonmacro-input-events
2501This variable holds the total number of input events received so far
2502from the terminal---not counting those generated by keyboard macros.
2503@end defvar
2504
eb5ed549
CY
2505 We emphasize that, unlike @code{read-key-sequence}, the functions
2506@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2507not perform the translations described in @ref{Translation Keymaps}.
2508If you wish to read a single key taking these translations into
2509account, use the function @code{read-key}:
2510
2511@defun read-key &optional prompt
2512This function reads a single key. It is ``intermediate'' between
2513@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2514reads a single key, not a key sequence. Unlike the latter, it does
2515not return a raw event, but decodes and translates the user input
2516according to @code{input-decode-map}, @code{local-function-key-map},
2517and @code{key-translation-map} (@pxref{Translation Keymaps}).
2518
2519The argument @var{prompt} is either a string to be displayed in the
2520echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2521@end defun
2522
7e2734bc
GM
2523@defun read-char-choice prompt chars &optional inhibit-quit
2524This function uses @code{read-key} to read and return a single
2525character. It ignores any input that is not a member of @var{chars},
2526a list of accepted characters. Optionally, it will also ignore
2527keyboard-quit events while it is waiting for valid input. If you bind
2528@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2529while calling @code{read-char-choice}, then pressing @code{help-char}
2530causes it to evaluate @code{help-form} and display the result. It
2531then continues to wait for a valid input character, or keyboard-quit.
2532@end defun
2533
b8d4c8d0
GM
2534@node Event Mod
2535@subsection Modifying and Translating Input Events
2536
2537 Emacs modifies every event it reads according to
2538@code{extra-keyboard-modifiers}, then translates it through
2539@code{keyboard-translate-table} (if applicable), before returning it
2540from @code{read-event}.
2541
2542@c Emacs 19 feature
2543@defvar extra-keyboard-modifiers
2544This variable lets Lisp programs ``press'' the modifier keys on the
2545keyboard. The value is a character. Only the modifiers of the
2546character matter. Each time the user types a keyboard key, it is
2547altered as if those modifier keys were held down. For instance, if
2548you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2549keyboard input characters typed during the scope of the binding will
2550have the control and meta modifiers applied to them. The character
2551@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2552character for this purpose, but as a character with no modifiers.
2553Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2554modification.
2555
2556When using a window system, the program can ``press'' any of the
2557modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2558keys can be virtually pressed.
2559
2560Note that this variable applies only to events that really come from
2561the keyboard, and has no effect on mouse events or any other events.
2562@end defvar
2563
2564@defvar keyboard-translate-table
d3ae77bc
EZ
2565This terminal-local variable is the translate table for keyboard
2566characters. It lets you reshuffle the keys on the keyboard without
2567changing any command bindings. Its value is normally a char-table, or
2568else @code{nil}. (It can also be a string or vector, but this is
2569considered obsolete.)
b8d4c8d0
GM
2570
2571If @code{keyboard-translate-table} is a char-table
2572(@pxref{Char-Tables}), then each character read from the keyboard is
2573looked up in this char-table. If the value found there is
2574non-@code{nil}, then it is used instead of the actual input character.
2575
2576Note that this translation is the first thing that happens to a
2577character after it is read from the terminal. Record-keeping features
2578such as @code{recent-keys} and dribble files record the characters after
2579translation.
2580
2581Note also that this translation is done before the characters are
a894169f
EZ
2582supplied to input methods (@pxref{Input Methods}). Use
2583@code{translation-table-for-input} (@pxref{Translation of Characters}),
2584if you want to translate characters after input methods operate.
b8d4c8d0
GM
2585@end defvar
2586
2587@defun keyboard-translate from to
2588This function modifies @code{keyboard-translate-table} to translate
2589character code @var{from} into character code @var{to}. It creates
2590the keyboard translate table if necessary.
2591@end defun
2592
2593 Here's an example of using the @code{keyboard-translate-table} to
2594make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2595operations:
2596
2597@example
2598(keyboard-translate ?\C-x 'control-x)
2599(keyboard-translate ?\C-c 'control-c)
2600(keyboard-translate ?\C-v 'control-v)
2601(global-set-key [control-x] 'kill-region)
2602(global-set-key [control-c] 'kill-ring-save)
2603(global-set-key [control-v] 'yank)
2604@end example
2605
2606@noindent
2607On a graphical terminal that supports extended @acronym{ASCII} input,
2608you can still get the standard Emacs meanings of one of those
2609characters by typing it with the shift key. That makes it a different
2610character as far as keyboard translation is concerned, but it has the
2611same usual meaning.
2612
2613 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2614at the level of @code{read-key-sequence}.
2615
2616@node Invoking the Input Method
2617@subsection Invoking the Input Method
2618
2619 The event-reading functions invoke the current input method, if any
2620(@pxref{Input Methods}). If the value of @code{input-method-function}
2621is non-@code{nil}, it should be a function; when @code{read-event} reads
2622a printing character (including @key{SPC}) with no modifier bits, it
2623calls that function, passing the character as an argument.
2624
2625@defvar input-method-function
2626If this is non-@code{nil}, its value specifies the current input method
2627function.
2628
2629@strong{Warning:} don't bind this variable with @code{let}. It is often
2630buffer-local, and if you bind it around reading input (which is exactly
2631when you @emph{would} bind it), switching buffers asynchronously while
2632Emacs is waiting will cause the value to be restored in the wrong
2633buffer.
2634@end defvar
2635
2636 The input method function should return a list of events which should
2637be used as input. (If the list is @code{nil}, that means there is no
2638input, so @code{read-event} waits for another event.) These events are
2639processed before the events in @code{unread-command-events}
2640(@pxref{Event Input Misc}). Events
2641returned by the input method function are not passed to the input method
2642function again, even if they are printing characters with no modifier
2643bits.
2644
2645 If the input method function calls @code{read-event} or
2646@code{read-key-sequence}, it should bind @code{input-method-function} to
2647@code{nil} first, to prevent recursion.
2648
2649 The input method function is not called when reading the second and
2650subsequent events of a key sequence. Thus, these characters are not
2651subject to input method processing. The input method function should
2652test the values of @code{overriding-local-map} and
2653@code{overriding-terminal-local-map}; if either of these variables is
2654non-@code{nil}, the input method should put its argument into a list and
2655return that list with no further processing.
2656
2657@node Quoted Character Input
2658@subsection Quoted Character Input
2659@cindex quoted character input
2660
2661 You can use the function @code{read-quoted-char} to ask the user to
2662specify a character, and allow the user to specify a control or meta
2663character conveniently, either literally or as an octal character code.
2664The command @code{quoted-insert} uses this function.
2665
2666@defun read-quoted-char &optional prompt
2667@cindex octal character input
2668@cindex control characters, reading
2669@cindex nonprinting characters, reading
2670This function is like @code{read-char}, except that if the first
2671character read is an octal digit (0-7), it reads any number of octal
2672digits (but stopping if a non-octal digit is found), and returns the
2673character represented by that numeric character code. If the
2674character that terminates the sequence of octal digits is @key{RET},
2675it is discarded. Any other terminating character is used as input
2676after this function returns.
2677
2678Quitting is suppressed when the first character is read, so that the
2679user can enter a @kbd{C-g}. @xref{Quitting}.
2680
2681If @var{prompt} is supplied, it specifies a string for prompting the
2682user. The prompt string is always displayed in the echo area, followed
2683by a single @samp{-}.
2684
2685In the following example, the user types in the octal number 177 (which
2686is 127 in decimal).
2687
2688@example
2689(read-quoted-char "What character")
2690
2691@group
2692---------- Echo Area ----------
2693What character @kbd{1 7 7}-
2694---------- Echo Area ----------
2695
2696 @result{} 127
2697@end group
2698@end example
2699@end defun
2700
2701@need 2000
2702@node Event Input Misc
2703@subsection Miscellaneous Event Input Features
2704
2705This section describes how to ``peek ahead'' at events without using
2706them up, how to check for pending input, and how to discard pending
2707input. See also the function @code{read-passwd} (@pxref{Reading a
2708Password}).
2709
2710@defvar unread-command-events
2711@cindex next input
2712@cindex peeking at input
2713This variable holds a list of events waiting to be read as command
2714input. The events are used in the order they appear in the list, and
2715removed one by one as they are used.
2716
2717The variable is needed because in some cases a function reads an event
2718and then decides not to use it. Storing the event in this variable
2719causes it to be processed normally, by the command loop or by the
2720functions to read command input.
2721
2722@cindex prefix argument unreading
2723For example, the function that implements numeric prefix arguments reads
2724any number of digits. When it finds a non-digit event, it must unread
2725the event so that it can be read normally by the command loop.
2726Likewise, incremental search uses this feature to unread events with no
2727special meaning in a search, because these events should exit the search
2728and then execute normally.
2729
34106abe
CY
2730The reliable and easy way to extract events from a key sequence so as
2731to put them in @code{unread-command-events} is to use
2732@code{listify-key-sequence} (see below).
b8d4c8d0
GM
2733
2734Normally you add events to the front of this list, so that the events
2735most recently unread will be reread first.
2736
2737Events read from this list are not normally added to the current
2738command's key sequence (as returned by e.g. @code{this-command-keys}),
2739as the events will already have been added once as they were read for
2740the first time. An element of the form @code{(@code{t} . @var{event})}
2741forces @var{event} to be added to the current command's key sequence.
2742@end defvar
2743
2744@defun listify-key-sequence key
2745This function converts the string or vector @var{key} to a list of
2746individual events, which you can put in @code{unread-command-events}.
2747@end defun
2748
b8d4c8d0
GM
2749@defun input-pending-p
2750@cindex waiting for command key input
2751This function determines whether any command input is currently
2752available to be read. It returns immediately, with value @code{t} if
2753there is available input, @code{nil} otherwise. On rare occasions it
2754may return @code{t} when no input is available.
2755@end defun
2756
2757@defvar last-input-event
2758@defvarx last-input-char
2759This variable records the last terminal input event read, whether
2760as part of a command or explicitly by a Lisp program.
2761
2762In the example below, the Lisp program reads the character @kbd{1},
2763@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2764while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2765this expression) remains the value of @code{last-command-event}.
2766
2767@example
2768@group
2769(progn (print (read-char))
2770 (print last-command-event)
2771 last-input-event)
2772 @print{} 49
2773 @print{} 5
2774 @result{} 49
2775@end group
2776@end example
2777
ab756fb3 2778The alias @code{last-input-char} is obsolete.
b8d4c8d0
GM
2779@end defvar
2780
2781@defmac while-no-input body@dots{}
2782This construct runs the @var{body} forms and returns the value of the
2783last one---but only if no input arrives. If any input arrives during
2784the execution of the @var{body} forms, it aborts them (working much
2785like a quit). The @code{while-no-input} form returns @code{nil} if
2786aborted by a real quit, and returns @code{t} if aborted by arrival of
2787other input.
2788
2789If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2790arrival of input during those parts won't cause an abort until
2791the end of that part.
2792
2793If you want to be able to distinguish all possible values computed
2794by @var{body} from both kinds of abort conditions, write the code
2795like this:
2796
2797@example
2798(while-no-input
2799 (list
2800 (progn . @var{body})))
2801@end example
2802@end defmac
2803
2804@defun discard-input
2805@cindex flushing input
2806@cindex discarding input
2807@cindex keyboard macro, terminating
2808This function discards the contents of the terminal input buffer and
2809cancels any keyboard macro that might be in the process of definition.
2810It returns @code{nil}.
2811
2812In the following example, the user may type a number of characters right
2813after starting the evaluation of the form. After the @code{sleep-for}
2814finishes sleeping, @code{discard-input} discards any characters typed
2815during the sleep.
2816
2817@example
2818(progn (sleep-for 2)
2819 (discard-input))
2820 @result{} nil
2821@end example
2822@end defun
2823
2824@node Special Events
2825@section Special Events
2826
2827@cindex special events
34106abe
CY
2828Certain @dfn{special events} are handled at a very low level---as soon
2829as they are read. The @code{read-event} function processes these
2830events itself, and never returns them. Instead, it keeps waiting for
2831the first event that is not special and returns that one.
b8d4c8d0 2832
34106abe
CY
2833 Special events do not echo, they are never grouped into key
2834sequences, and they never appear in the value of
b8d4c8d0
GM
2835@code{last-command-event} or @code{(this-command-keys)}. They do not
2836discard a numeric argument, they cannot be unread with
2837@code{unread-command-events}, they may not appear in a keyboard macro,
2838and they are not recorded in a keyboard macro while you are defining
2839one.
2840
34106abe
CY
2841 Special events do, however, appear in @code{last-input-event}
2842immediately after they are read, and this is the way for the event's
2843definition to find the actual event.
b8d4c8d0 2844
34106abe 2845 The events types @code{iconify-frame}, @code{make-frame-visible},
1ada2e55
EZ
2846@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2847user signals like @code{sigusr1} are normally handled in this way.
2848The keymap which defines how to handle special events---and which
2849events are special---is in the variable @code{special-event-map}
2850(@pxref{Active Keymaps}).
b8d4c8d0
GM
2851
2852@node Waiting
2853@section Waiting for Elapsed Time or Input
2854@cindex waiting
2855
2856 The wait functions are designed to wait for a certain amount of time
2857to pass or until there is input. For example, you may wish to pause in
2858the middle of a computation to allow the user time to view the display.
2859@code{sit-for} pauses and updates the screen, and returns immediately if
2860input comes in, while @code{sleep-for} pauses without updating the
2861screen.
2862
2863@defun sit-for seconds &optional nodisp
2864This function performs redisplay (provided there is no pending input
2865from the user), then waits @var{seconds} seconds, or until input is
2866available. The usual purpose of @code{sit-for} is to give the user
2867time to read text that you display. The value is @code{t} if
2868@code{sit-for} waited the full time with no input arriving
2869(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2870
2871The argument @var{seconds} need not be an integer. If it is a floating
2872point number, @code{sit-for} waits for a fractional number of seconds.
2873Some systems support only a whole number of seconds; on these systems,
2874@var{seconds} is rounded down.
2875
2876The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2877i.e. it requests a redisplay, without any delay, if there is no pending input.
2878@xref{Forcing Redisplay}.
2879
2880If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2881redisplay, but it still returns as soon as input is available (or when
2882the timeout elapses).
2883
2884In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2885interrupted, even by input from the standard input descriptor. It is
2886thus equivalent to @code{sleep-for}, which is described below.
2887
2888It is also possible to call @code{sit-for} with three arguments,
2889as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2890but that is considered obsolete.
2891@end defun
2892
2893@defun sleep-for seconds &optional millisec
2894This function simply pauses for @var{seconds} seconds without updating
2895the display. It pays no attention to available input. It returns
2896@code{nil}.
2897
2898The argument @var{seconds} need not be an integer. If it is a floating
2899point number, @code{sleep-for} waits for a fractional number of seconds.
2900Some systems support only a whole number of seconds; on these systems,
2901@var{seconds} is rounded down.
2902
2903The optional argument @var{millisec} specifies an additional waiting
2904period measured in milliseconds. This adds to the period specified by
2905@var{seconds}. If the system doesn't support waiting fractions of a
2906second, you get an error if you specify nonzero @var{millisec}.
2907
2908Use @code{sleep-for} when you wish to guarantee a delay.
2909@end defun
2910
2911 @xref{Time of Day}, for functions to get the current time.
2912
2913@node Quitting
2914@section Quitting
2915@cindex @kbd{C-g}
2916@cindex quitting
2917@cindex interrupt Lisp functions
2918
2919 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2920@dfn{quit} whatever it is doing. This means that control returns to the
2921innermost active command loop.
2922
2923 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2924does not cause a quit; it acts as an ordinary input character. In the
2925simplest case, you cannot tell the difference, because @kbd{C-g}
2926normally runs the command @code{keyboard-quit}, whose effect is to quit.
2927However, when @kbd{C-g} follows a prefix key, they combine to form an
2928undefined key. The effect is to cancel the prefix key as well as any
2929prefix argument.
2930
2931 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2932of the minibuffer. This means, in effect, that it exits the minibuffer
2933and then quits. (Simply quitting would return to the command loop
2934@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2935directly when the command reader is reading input is so that its meaning
2936can be redefined in the minibuffer in this way. @kbd{C-g} following a
2937prefix key is not redefined in the minibuffer, and it has its normal
2938effect of canceling the prefix key and prefix argument. This too
2939would not be possible if @kbd{C-g} always quit directly.
2940
2941 When @kbd{C-g} does directly quit, it does so by setting the variable
2942@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2943times and quits if it is not @code{nil}. Setting @code{quit-flag}
2944non-@code{nil} in any way thus causes a quit.
2945
2946 At the level of C code, quitting cannot happen just anywhere; only at the
2947special places that check @code{quit-flag}. The reason for this is
2948that quitting at other places might leave an inconsistency in Emacs's
2949internal state. Because quitting is delayed until a safe place, quitting
2950cannot make Emacs crash.
2951
2952 Certain functions such as @code{read-key-sequence} or
2953@code{read-quoted-char} prevent quitting entirely even though they wait
2954for input. Instead of quitting, @kbd{C-g} serves as the requested
2955input. In the case of @code{read-key-sequence}, this serves to bring
2956about the special behavior of @kbd{C-g} in the command loop. In the
2957case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2958to quote a @kbd{C-g}.
2959
2960@cindex preventing quitting
2961 You can prevent quitting for a portion of a Lisp function by binding
2962the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2963although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2964usual result of this---a quit---is prevented. Eventually,
2965@code{inhibit-quit} will become @code{nil} again, such as when its
2966binding is unwound at the end of a @code{let} form. At that time, if
2967@code{quit-flag} is still non-@code{nil}, the requested quit happens
2968immediately. This behavior is ideal when you wish to make sure that
2969quitting does not happen within a ``critical section'' of the program.
2970
2971@cindex @code{read-quoted-char} quitting
2972 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2973handled in a special way that does not involve quitting. This is done
2974by reading the input with @code{inhibit-quit} bound to @code{t}, and
2975setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2976becomes @code{nil} again. This excerpt from the definition of
2977@code{read-quoted-char} shows how this is done; it also shows that
2978normal quitting is permitted after the first character of input.
2979
2980@example
2981(defun read-quoted-char (&optional prompt)
2982 "@dots{}@var{documentation}@dots{}"
2983 (let ((message-log-max nil) done (first t) (code 0) char)
2984 (while (not done)
2985 (let ((inhibit-quit first)
2986 @dots{})
d24880de
GM
2987 (and prompt (message "%s-" prompt))
2988 (setq char (read-event))
2989 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
2990 @r{@dots{}set the variable @code{code}@dots{}})
2991 code))
2992@end example
2993
2994@defvar quit-flag
2995If this variable is non-@code{nil}, then Emacs quits immediately, unless
2996@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2997@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2998@end defvar
2999
3000@defvar inhibit-quit
3001This variable determines whether Emacs should quit when @code{quit-flag}
3002is set to a value other than @code{nil}. If @code{inhibit-quit} is
3003non-@code{nil}, then @code{quit-flag} has no special effect.
3004@end defvar
3005
3006@defmac with-local-quit body@dots{}
3007This macro executes @var{body} forms in sequence, but allows quitting, at
3008least locally, within @var{body} even if @code{inhibit-quit} was
3009non-@code{nil} outside this construct. It returns the value of the
3010last form in @var{body}, unless exited by quitting, in which case
3011it returns @code{nil}.
3012
3013If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3014it only executes the @var{body}, and setting @code{quit-flag} causes
3015a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3016that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3017triggers a special kind of local quit. This ends the execution of
3018@var{body} and exits the @code{with-local-quit} body with
3019@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3020will happen as soon as that is allowed. If @code{quit-flag} is
3021already non-@code{nil} at the beginning of @var{body}, the local quit
3022happens immediately and the body doesn't execute at all.
3023
3024This macro is mainly useful in functions that can be called from
3025timers, process filters, process sentinels, @code{pre-command-hook},
3026@code{post-command-hook}, and other places where @code{inhibit-quit} is
3027normally bound to @code{t}.
3028@end defmac
3029
3030@deffn Command keyboard-quit
3031This function signals the @code{quit} condition with @code{(signal 'quit
3032nil)}. This is the same thing that quitting does. (See @code{signal}
3033in @ref{Errors}.)
3034@end deffn
3035
3036 You can specify a character other than @kbd{C-g} to use for quitting.
3037See the function @code{set-input-mode} in @ref{Terminal Input}.
3038
3039@node Prefix Command Arguments
3040@section Prefix Command Arguments
3041@cindex prefix argument
3042@cindex raw prefix argument
3043@cindex numeric prefix argument
3044
3045 Most Emacs commands can use a @dfn{prefix argument}, a number
3046specified before the command itself. (Don't confuse prefix arguments
3047with prefix keys.) The prefix argument is at all times represented by a
3048value, which may be @code{nil}, meaning there is currently no prefix
3049argument. Each command may use the prefix argument or ignore it.
3050
3051 There are two representations of the prefix argument: @dfn{raw} and
3052@dfn{numeric}. The editor command loop uses the raw representation
3053internally, and so do the Lisp variables that store the information, but
3054commands can request either representation.
3055
3056 Here are the possible values of a raw prefix argument:
3057
3058@itemize @bullet
3059@item
3060@code{nil}, meaning there is no prefix argument. Its numeric value is
30611, but numerous commands make a distinction between @code{nil} and the
3062integer 1.
3063
3064@item
3065An integer, which stands for itself.
3066
3067@item
3068A list of one element, which is an integer. This form of prefix
07151e49 3069argument results from one or a succession of @kbd{C-u}s with no
b8d4c8d0
GM
3070digits. The numeric value is the integer in the list, but some
3071commands make a distinction between such a list and an integer alone.
3072
3073@item
3074The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3075typed, without following digits. The equivalent numeric value is
3076@minus{}1, but some commands make a distinction between the integer
3077@minus{}1 and the symbol @code{-}.
3078@end itemize
3079
3080We illustrate these possibilities by calling the following function with
3081various prefixes:
3082
3083@example
3084@group
3085(defun display-prefix (arg)
3086 "Display the value of the raw prefix arg."
3087 (interactive "P")
3088 (message "%s" arg))
3089@end group
3090@end example
3091
3092@noindent
3093Here are the results of calling @code{display-prefix} with various
3094raw prefix arguments:
3095
3096@example
3097 M-x display-prefix @print{} nil
3098
3099C-u M-x display-prefix @print{} (4)
3100
3101C-u C-u M-x display-prefix @print{} (16)
3102
3103C-u 3 M-x display-prefix @print{} 3
3104
3105M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3106
3107C-u - M-x display-prefix @print{} -
3108
3109M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3110
3111C-u - 7 M-x display-prefix @print{} -7
3112
3113M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3114@end example
3115
3116 Emacs uses two variables to store the prefix argument:
3117@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3118@code{universal-argument} that set up prefix arguments for other
3119commands store them in @code{prefix-arg}. In contrast,
3120@code{current-prefix-arg} conveys the prefix argument to the current
3121command, so setting it has no effect on the prefix arguments for future
3122commands.
3123
3124 Normally, commands specify which representation to use for the prefix
3125argument, either numeric or raw, in the @code{interactive} specification.
3126(@xref{Using Interactive}.) Alternatively, functions may look at the
3127value of the prefix argument directly in the variable
3128@code{current-prefix-arg}, but this is less clean.
3129
3130@defun prefix-numeric-value arg
3131This function returns the numeric meaning of a valid raw prefix argument
3132value, @var{arg}. The argument may be a symbol, a number, or a list.
3133If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3134value @minus{}1 is returned; if it is a number, that number is returned;
3135if it is a list, the @sc{car} of that list (which should be a number) is
3136returned.
3137@end defun
3138
3139@defvar current-prefix-arg
3140This variable holds the raw prefix argument for the @emph{current}
3141command. Commands may examine it directly, but the usual method for
3142accessing it is with @code{(interactive "P")}.
3143@end defvar
3144
3145@defvar prefix-arg
3146The value of this variable is the raw prefix argument for the
3147@emph{next} editing command. Commands such as @code{universal-argument}
3148that specify prefix arguments for the following command work by setting
3149this variable.
3150@end defvar
3151
3152@defvar last-prefix-arg
3153The raw prefix argument value used by the previous command.
3154@end defvar
3155
3156 The following commands exist to set up prefix arguments for the
3157following command. Do not call them for any other reason.
3158
3159@deffn Command universal-argument
3160This command reads input and specifies a prefix argument for the
3161following command. Don't call this command yourself unless you know
3162what you are doing.
3163@end deffn
3164
3165@deffn Command digit-argument arg
3166This command adds to the prefix argument for the following command. The
3167argument @var{arg} is the raw prefix argument as it was before this
3168command; it is used to compute the updated prefix argument. Don't call
3169this command yourself unless you know what you are doing.
3170@end deffn
3171
3172@deffn Command negative-argument arg
3173This command adds to the numeric argument for the next command. The
3174argument @var{arg} is the raw prefix argument as it was before this
3175command; its value is negated to form the new prefix argument. Don't
3176call this command yourself unless you know what you are doing.
3177@end deffn
3178
3179@node Recursive Editing
3180@section Recursive Editing
3181@cindex recursive command loop
3182@cindex recursive editing level
3183@cindex command loop, recursive
3184
3185 The Emacs command loop is entered automatically when Emacs starts up.
3186This top-level invocation of the command loop never exits; it keeps
3187running as long as Emacs does. Lisp programs can also invoke the
3188command loop. Since this makes more than one activation of the command
3189loop, we call it @dfn{recursive editing}. A recursive editing level has
3190the effect of suspending whatever command invoked it and permitting the
3191user to do arbitrary editing before resuming that command.
3192
3193 The commands available during recursive editing are the same ones
3194available in the top-level editing loop and defined in the keymaps.
3195Only a few special commands exit the recursive editing level; the others
3196return to the recursive editing level when they finish. (The special
3197commands for exiting are always available, but they do nothing when
3198recursive editing is not in progress.)
3199
3200 All command loops, including recursive ones, set up all-purpose error
3201handlers so that an error in a command run from the command loop will
3202not exit the loop.
3203
3204@cindex minibuffer input
3205 Minibuffer input is a special kind of recursive editing. It has a few
3206special wrinkles, such as enabling display of the minibuffer and the
3207minibuffer window, but fewer than you might suppose. Certain keys
3208behave differently in the minibuffer, but that is only because of the
3209minibuffer's local map; if you switch windows, you get the usual Emacs
3210commands.
3211
3212@cindex @code{throw} example
3213@kindex exit
3214@cindex exit recursive editing
3215@cindex aborting
3216 To invoke a recursive editing level, call the function
3217@code{recursive-edit}. This function contains the command loop; it also
3218contains a call to @code{catch} with tag @code{exit}, which makes it
3219possible to exit the recursive editing level by throwing to @code{exit}
3220(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3221then @code{recursive-edit} returns normally to the function that called
3222it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3223Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3224control returns to the command loop one level up. This is called
3225@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3226
3227 Most applications should not use recursive editing, except as part of
3228using the minibuffer. Usually it is more convenient for the user if you
3229change the major mode of the current buffer temporarily to a special
3230major mode, which should have a command to go back to the previous mode.
3231(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
16152b76 3232give the user different text to edit ``recursively'', create and select
b8d4c8d0
GM
3233a new buffer in a special mode. In this mode, define a command to
3234complete the processing and go back to the previous buffer. (The
3235@kbd{m} command in Rmail does this.)
3236
3237 Recursive edits are useful in debugging. You can insert a call to
3238@code{debug} into a function definition as a sort of breakpoint, so that
3239you can look around when the function gets there. @code{debug} invokes
3240a recursive edit but also provides the other features of the debugger.
3241
3242 Recursive editing levels are also used when you type @kbd{C-r} in
3243@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3244
0b128ac4 3245@deffn Command recursive-edit
b8d4c8d0
GM
3246@cindex suspend evaluation
3247This function invokes the editor command loop. It is called
3248automatically by the initialization of Emacs, to let the user begin
3249editing. When called from a Lisp program, it enters a recursive editing
3250level.
3251
3252If the current buffer is not the same as the selected window's buffer,
3253@code{recursive-edit} saves and restores the current buffer. Otherwise,
3254if you switch buffers, the buffer you switched to is current after
3255@code{recursive-edit} returns.
3256
3257In the following example, the function @code{simple-rec} first
3258advances point one word, then enters a recursive edit, printing out a
3259message in the echo area. The user can then do any editing desired, and
3260then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3261
3262@example
3263(defun simple-rec ()
3264 (forward-word 1)
3265 (message "Recursive edit in progress")
3266 (recursive-edit)
3267 (forward-word 1))
3268 @result{} simple-rec
3269(simple-rec)
3270 @result{} nil
3271@end example
0b128ac4 3272@end deffn
b8d4c8d0
GM
3273
3274@deffn Command exit-recursive-edit
3275This function exits from the innermost recursive edit (including
3276minibuffer input). Its definition is effectively @code{(throw 'exit
3277nil)}.
3278@end deffn
3279
3280@deffn Command abort-recursive-edit
3281This function aborts the command that requested the innermost recursive
3282edit (including minibuffer input), by signaling @code{quit}
3283after exiting the recursive edit. Its definition is effectively
3284@code{(throw 'exit t)}. @xref{Quitting}.
3285@end deffn
3286
3287@deffn Command top-level
3288This function exits all recursive editing levels; it does not return a
3289value, as it jumps completely out of any computation directly back to
3290the main command loop.
3291@end deffn
3292
3293@defun recursion-depth
3294This function returns the current depth of recursive edits. When no
3295recursive edit is active, it returns 0.
3296@end defun
3297
3298@node Disabling Commands
3299@section Disabling Commands
3300@cindex disabled command
3301
3302 @dfn{Disabling a command} marks the command as requiring user
3303confirmation before it can be executed. Disabling is used for commands
3304which might be confusing to beginning users, to prevent them from using
3305the commands by accident.
3306
3307@kindex disabled
3308 The low-level mechanism for disabling a command is to put a
3309non-@code{nil} @code{disabled} property on the Lisp symbol for the
3310command. These properties are normally set up by the user's
3311init file (@pxref{Init File}) with Lisp expressions such as this:
3312
3313@example
3314(put 'upcase-region 'disabled t)
3315@end example
3316
3317@noindent
3318For a few commands, these properties are present by default (you can
3319remove them in your init file if you wish).
3320
3321 If the value of the @code{disabled} property is a string, the message
3322saying the command is disabled includes that string. For example:
3323
3324@example
3325(put 'delete-region 'disabled
3326 "Text deleted this way cannot be yanked back!\n")
3327@end example
3328
3329 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3330what happens when a disabled command is invoked interactively.
3331Disabling a command has no effect on calling it as a function from Lisp
3332programs.
3333
3334@deffn Command enable-command command
3335Allow @var{command} (a symbol) to be executed without special
3336confirmation from now on, and alter the user's init file (@pxref{Init
3337File}) so that this will apply to future sessions.
3338@end deffn
3339
3340@deffn Command disable-command command
3341Require special confirmation to execute @var{command} from now on, and
3342alter the user's init file so that this will apply to future sessions.
3343@end deffn
3344
3345@defvar disabled-command-function
3346The value of this variable should be a function. When the user
3347invokes a disabled command interactively, this function is called
3348instead of the disabled command. It can use @code{this-command-keys}
3349to determine what the user typed to run the command, and thus find the
3350command itself.
3351
3352The value may also be @code{nil}. Then all commands work normally,
3353even disabled ones.
3354
3355By default, the value is a function that asks the user whether to
3356proceed.
3357@end defvar
3358
3359@node Command History
3360@section Command History
3361@cindex command history
3362@cindex complex command
3363@cindex history of commands
3364
3365 The command loop keeps a history of the complex commands that have
3366been executed, to make it convenient to repeat these commands. A
3367@dfn{complex command} is one for which the interactive argument reading
3368uses the minibuffer. This includes any @kbd{M-x} command, any
3369@kbd{M-:} command, and any command whose @code{interactive}
3370specification reads an argument from the minibuffer. Explicit use of
3371the minibuffer during the execution of the command itself does not cause
3372the command to be considered complex.
3373
3374@defvar command-history
3375This variable's value is a list of recent complex commands, each
3376represented as a form to evaluate. It continues to accumulate all
3377complex commands for the duration of the editing session, but when it
3378reaches the maximum size (@pxref{Minibuffer History}), the oldest
3379elements are deleted as new ones are added.
3380
3381@example
3382@group
3383command-history
3384@result{} ((switch-to-buffer "chistory.texi")
3385 (describe-key "^X^[")
3386 (visit-tags-table "~/emacs/src/")
3387 (find-tag "repeat-complex-command"))
3388@end group
3389@end example
3390@end defvar
3391
3392 This history list is actually a special case of minibuffer history
3393(@pxref{Minibuffer History}), with one special twist: the elements are
3394expressions rather than strings.
3395
3396 There are a number of commands devoted to the editing and recall of
3397previous commands. The commands @code{repeat-complex-command}, and
3398@code{list-command-history} are described in the user manual
3399(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3400minibuffer, the usual minibuffer history commands are available.
3401
3402@node Keyboard Macros
3403@section Keyboard Macros
3404@cindex keyboard macros
3405
3406 A @dfn{keyboard macro} is a canned sequence of input events that can
3407be considered a command and made the definition of a key. The Lisp
3408representation of a keyboard macro is a string or vector containing the
3409events. Don't confuse keyboard macros with Lisp macros
3410(@pxref{Macros}).
3411
3412@defun execute-kbd-macro kbdmacro &optional count loopfunc
3413This function executes @var{kbdmacro} as a sequence of events. If
3414@var{kbdmacro} is a string or vector, then the events in it are executed
3415exactly as if they had been input by the user. The sequence is
3416@emph{not} expected to be a single key sequence; normally a keyboard
3417macro definition consists of several key sequences concatenated.
3418
3419If @var{kbdmacro} is a symbol, then its function definition is used in
3420place of @var{kbdmacro}. If that is another symbol, this process repeats.
3421Eventually the result should be a string or vector. If the result is
3422not a symbol, string, or vector, an error is signaled.
3423
3424The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3425many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3426executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3427encounters an error or a failing search.
3428
3429If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3430without arguments, prior to each iteration of the macro. If
3431@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3432
3433@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3434@end defun
3435
3436@defvar executing-kbd-macro
3437This variable contains the string or vector that defines the keyboard
3438macro that is currently executing. It is @code{nil} if no macro is
3439currently executing. A command can test this variable so as to behave
3440differently when run from an executing macro. Do not set this variable
3441yourself.
3442@end defvar
3443
3444@defvar defining-kbd-macro
3445This variable is non-@code{nil} if and only if a keyboard macro is
3446being defined. A command can test this variable so as to behave
3447differently while a macro is being defined. The value is
3448@code{append} while appending to the definition of an existing macro.
3449The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3450@code{end-kbd-macro} set this variable---do not set it yourself.
3451
3452The variable is always local to the current terminal and cannot be
3ec61d4e 3453buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3454@end defvar
3455
3456@defvar last-kbd-macro
3457This variable is the definition of the most recently defined keyboard
3458macro. Its value is a string or vector, or @code{nil}.
3459
3460The variable is always local to the current terminal and cannot be
3ec61d4e 3461buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3462@end defvar
3463
3464@defvar kbd-macro-termination-hook
2064cc6a
GM
3465This normal hook is run when a keyboard macro terminates, regardless
3466of what caused it to terminate (reaching the macro end or an error
3467which ended the macro prematurely).
b8d4c8d0 3468@end defvar