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[bpt/emacs.git] / lisp / play / pong.el
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5f72adc0 1;;; pong.el --- classical implementation of pong
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5f72adc0 3;; Copyright 1999, 2000, 2001 by Free Software Foundation, Inc.
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9781053a 5;; Author: Benjamin Drieu <bdrieu@april.org>
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6;; Keywords: games
7
8;; This file is part of GNU Emacs.
9
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to
22;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
24
25;;; Commentary:
26
27;; This is an implementation of the classical game pong.
28
29;;; Code:
30
31(eval-when-compile (require 'cl))
32
33(require 'gamegrid)
34
35;;; Customization
36
a1506d29 37(defgroup pong nil
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38 "Emacs-Lisp implementation of the classical game pong."
39 :tag "Pong"
40 :group 'games)
41
a1506d29 42(defcustom pong-buffer-name "*Pong*"
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43 "*Name of the buffer used to play."
44 :group 'pong
45 :type '(string))
46
47(defcustom pong-width 50
48 "*Width of the playfield."
49 :group 'pong
50 :type '(integer))
51
e029dcaf 52(defcustom pong-height (min 30 (- (frame-height) 6))
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53 "*Height of the playfield."
54 :group 'pong
55 :type '(integer))
56
57(defcustom pong-bat-width 3
58 "*Width of the bats for pong."
59 :group 'pong
60 :type '(integer))
61
62(defcustom pong-blank-color "black"
63 "*Color used for background."
64 :group 'pong
a430ca88 65 :type 'color)
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66
67(defcustom pong-bat-color "yellow"
68 "*Color used for bats."
69 :group 'pong
a430ca88 70 :type 'color)
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71
72(defcustom pong-ball-color "red"
73 "*Color used for the ball."
74 :group 'pong
a430ca88 75 :type 'color)
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76
77(defcustom pong-border-color "white"
6add7517 78 "*Color used for pong borders."
c1475eae 79 :group 'pong
a430ca88 80 :type 'color)
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81
82(defcustom pong-left-key "4"
83 "*Alternate key to press for bat 1 to go up (primary one is [left])."
84 :group 'pong
a430ca88 85 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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86
87(defcustom pong-right-key "6"
88 "*Alternate key to press for bat 1 to go down (primary one is [right])."
89 :group 'pong
a430ca88 90 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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91
92(defcustom pong-up-key "8"
93 "*Alternate key to press for bat 2 to go up (primary one is [up])."
94 :group 'pong
a430ca88 95 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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96
97(defcustom pong-down-key "2"
98 "*Alternate key to press for bat 2 to go down (primary one is [down])."
99 :group 'pong
a430ca88 100 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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101
102(defcustom pong-quit-key "q"
103 "*Key to press to quit pong."
104 :group 'pong
a430ca88 105 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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106
107(defcustom pong-pause-key "p"
108 "Key to press to pause pong."
109 :group 'pong
a430ca88 110 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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111
112(defcustom pong-resume-key "p"
113 "*Key to press to resume pong."
114 :group 'pong
a430ca88 115 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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116
117(defcustom pong-timer-delay 0.1
118 "*Time to wait between every cycle."
119 :group 'pong
a430ca88 120 :type 'number)
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121
122
123;;; This is black magic. Define colors used
124
125(defvar pong-blank-options
126 '(((glyph colorize)
127 (t ?\040))
128 ((color-x color-x)
129 (mono-x grid-x)
130 (color-tty color-tty))
131 (((glyph color-x) [0 0 0])
132 (color-tty pong-blank-color))))
133
134(defvar pong-bat-options
135 '(((glyph colorize)
136 (emacs-tty ?O)
137 (t ?\040))
138 ((color-x color-x)
139 (mono-x mono-x)
140 (color-tty color-tty)
141 (mono-tty mono-tty))
142 (((glyph color-x) [1 1 0])
143 (color-tty pong-bat-color))))
144
145(defvar pong-ball-options
146 '(((glyph colorize)
147 (t ?\*))
148 ((color-x color-x)
149 (mono-x grid-x)
150 (color-tty color-tty))
151 (((glyph color-x) [1 0 0])
152 (color-tty pong-ball-color))))
153
154(defvar pong-border-options
155 '(((glyph colorize)
156 (t ?\+))
157 ((color-x color-x)
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158 (mono-x grid-x)
159 (color-tty color-tty))
160 (((glyph color-x) [0.5 0.5 0.5])
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161 (color-tty pong-border-color))))
162
163(defconst pong-blank 0)
164(defconst pong-bat 1)
165(defconst pong-ball 2)
166(defconst pong-border 3)
167
168
169;;; Determine initial positions for bats and ball
170
171(defvar pong-xx nil
172 "Horizontal speed of the ball.")
173
174(defvar pong-yy nil
175 "Vertical speed of the ball.")
176
177(defvar pong-x nil
178 "Horizontal position of the ball.")
179
180(defvar pong-y nil
181 "Vertical position of the ball.")
182
183(defvar pong-bat-player1 nil
184 "Vertical position of bat 1.")
185
186(defvar pong-bat-player2 nil
187 "Vertical position of bat 2.")
188
189(defvar pong-score-player1 nil)
190(defvar pong-score-player2 nil)
191
192;;; Initialize maps
193
194(defvar pong-mode-map
195 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
196
197(defvar pong-null-map
198 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
199
200(define-key pong-mode-map [left] 'pong-move-left)
201(define-key pong-mode-map [right] 'pong-move-right)
202(define-key pong-mode-map [up] 'pong-move-up)
203(define-key pong-mode-map [down] 'pong-move-down)
204(define-key pong-mode-map pong-left-key 'pong-move-left)
205(define-key pong-mode-map pong-right-key 'pong-move-right)
206(define-key pong-mode-map pong-up-key 'pong-move-up)
207(define-key pong-mode-map pong-down-key 'pong-move-down)
208(define-key pong-mode-map pong-quit-key 'pong-quit)
209(define-key pong-mode-map pong-pause-key 'pong-pause)
210
211
212;;; Fun stuff -- The code
213
214(defun pong-display-options ()
215 "Computes display options (required by gamegrid for colors)."
216 (let ((options (make-vector 256 nil)))
217 (loop for c from 0 to 255 do
218 (aset options c
219 (cond ((= c pong-blank)
220 pong-blank-options)
221 ((= c pong-bat)
222 pong-bat-options)
223 ((= c pong-ball)
224 pong-ball-options)
225 ((= c pong-border)
226 pong-border-options)
227 (t
228 '(nil nil nil)))))
229 options))
230
231
232
233(defun pong-init-buffer ()
234 "Initialize pong buffer and draw stuff thanks to gamegrid library."
235 (interactive)
236 (get-buffer-create pong-buffer-name)
237 (switch-to-buffer pong-buffer-name)
238 (use-local-map pong-mode-map)
239
240 (setq gamegrid-use-glyphs t)
241 (setq gamegrid-use-color t)
242 (gamegrid-init (pong-display-options))
243
244 (gamegrid-init-buffer pong-width
245 (+ 2 pong-height)
246 1)
247
248 (let ((buffer-read-only nil))
249 (loop for y from 0 to (1- pong-height) do
250 (loop for x from 0 to (1- pong-width) do
251 (gamegrid-set-cell x y pong-border)))
252 (loop for y from 1 to (- pong-height 2) do
253 (loop for x from 1 to (- pong-width 2) do
254 (gamegrid-set-cell x y pong-blank))))
255
256 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
257 (gamegrid-set-cell 2 y pong-bat))
258 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
259 (gamegrid-set-cell (- pong-width 3) y pong-bat)))
260
261
262
263(defun pong-move-left ()
264 "Move bat 2 up.
265This is called left for historical reasons, since in some pong
266implementations you move with left/right paddle."
267 (interactive)
268 (if (> pong-bat-player1 1)
269 (and
270 (setq pong-bat-player1 (1- pong-bat-player1))
271 (pong-update-bat 2 pong-bat-player1))))
272
273
274
275(defun pong-move-right ()
276 "Move bat 2 up."
277 (interactive)
278 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
279 (and
280 (setq pong-bat-player1 (1+ pong-bat-player1))
281 (pong-update-bat 2 pong-bat-player1))))
282
283
284
285(defun pong-move-up ()
286 "Move bat 2 up."
287 (interactive)
288 (if (> pong-bat-player2 1)
289 (and
290 (setq pong-bat-player2 (1- pong-bat-player2))
291 (pong-update-bat (- pong-width 3) pong-bat-player2))))
292
293
294
295(defun pong-move-down ()
296 "Move bat 2 down."
297 (interactive)
298 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
299 (and
300 (setq pong-bat-player2 (1+ pong-bat-player2))
301 (pong-update-bat (- pong-width 3) pong-bat-player2))))
302
303
304
305(defun pong-update-bat (x y)
306 "Move a bat (suppress a cell and draw another one on the other side)."
307
308 (cond
309 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
310 (gamegrid-set-cell x y pong-bat)
311 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
312 (if (> y 1)
313 (gamegrid-set-cell x (1- y) pong-blank))
314 (if (< (+ y pong-bat-width) (1- pong-height))
315 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
a1506d29 316
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317
318
319(defun pong-init ()
320 "Initialize a game."
a1506d29 321
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322 (define-key pong-mode-map pong-pause-key 'pong-pause)
323
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324 (add-hook 'kill-buffer-hook 'pong-quit nil t)
325
326 ;; Initialization of some variables
327 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
328 (setq pong-bat-player2 pong-bat-player1)
329 (setq pong-xx -1)
330 (setq pong-yy 0)
331 (setq pong-x (/ pong-width 2))
332 (setq pong-y (/ pong-height 2))
333
334 (pong-init-buffer)
335 (gamegrid-kill-timer)
336 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
337 (pong-update-score))
338
339
340
341(defun pong-update-game (pong-buffer)
342 "\"Main\" function for pong.
343It is called every pong-cycle-delay seconds and
344updates ball and bats positions. It is responsible of collision
345detection and checks if a player scores."
346 (if (not (eq (current-buffer) pong-buffer))
347 (pong-pause)
a1506d29 348
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349 (let ((old-x pong-x)
350 (old-y pong-y))
a1506d29 351
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352 (setq pong-x (+ pong-x pong-xx))
353 (setq pong-y (+ pong-y pong-yy))
a1506d29 354
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355 (if (and (> old-y 0)
356 (< old-y (- pong-height 1)))
357 (gamegrid-set-cell old-x old-y pong-blank))
a1506d29 358
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359 (if (and (> pong-y 0)
360 (< pong-y (- pong-height 1)))
361 (gamegrid-set-cell pong-x pong-y pong-ball))
a1506d29 362
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363 (cond
364 ((or (= pong-x 3) (= pong-x 2))
a1506d29 365 (if (and (>= pong-y pong-bat-player1)
c1475eae 366 (< pong-y (+ pong-bat-player1 pong-bat-width)))
a1506d29 367 (and
c1475eae 368 (setq pong-yy (+ pong-yy
a1506d29 369 (cond
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370 ((= pong-y pong-bat-player1) -1)
371 ((= pong-y (1+ pong-bat-player1)) 0)
372 (t 1))))
373 (setq pong-xx (- pong-xx)))))
374
375 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
a1506d29 376 (if (and (>= pong-y pong-bat-player2)
c1475eae 377 (< pong-y (+ pong-bat-player2 pong-bat-width)))
a1506d29 378 (and
c1475eae 379 (setq pong-yy (+ pong-yy
a1506d29 380 (cond
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381 ((= pong-y pong-bat-player2) -1)
382 ((= pong-y (1+ pong-bat-player2)) 0)
383 (t 1))))
384 (setq pong-xx (- pong-xx)))))
a1506d29 385
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386 ((<= pong-y 1)
387 (setq pong-yy (- pong-yy)))
388
389 ((>= pong-y (- pong-height 2))
390 (setq pong-yy (- pong-yy)))
391
392 ((< pong-x 1)
393 (setq pong-score-player2 (1+ pong-score-player2))
394 (pong-init))
395
396 ((>= pong-x (- pong-width 1))
397 (setq pong-score-player1 (1+ pong-score-player1))
398 (pong-init))))))
399
400
401
402(defun pong-update-score ()
403 "Update score and print it on bottom of the game grid."
404 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
405 (len (length string)))
406 (loop for x from 0 to (1- len) do
407 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
408 (gamegrid-set-cell x
409 pong-height
410 (aref string x))))))
411
412
413
414(defun pong-pause ()
415 "Pause the game."
416 (interactive)
417 (gamegrid-kill-timer)
418 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
419 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
420 ;; line is harmless.
421 (cancel-function-timers 'pong-update-game)
422 (define-key pong-mode-map pong-resume-key 'pong-resume))
423
424
425
426(defun pong-resume ()
427 "Resume a paused game."
428 (interactive)
429 (define-key pong-mode-map pong-pause-key 'pong-pause)
430 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
431
432
433
434(defun pong-quit ()
435 "Quit the game and kill the pong buffer."
436 (interactive)
437 (gamegrid-kill-timer)
438 ;; Be sure not to draw things in another buffer and wait for some
439 ;; time.
440 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
441
442
443
444;;;###autoload
445(defun pong ()
446 "Play pong and waste time.
447This is an implementation of the classical game pong.
448Move left and right bats and try to bounce the ball to your opponent.
449
e8951be0 450pong-mode keybindings:\\<pong-mode-map>
c1475eae 451
e8951be0 452\\{pong-mode-map}"
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453 (interactive)
454 (setq pong-score-player1 0)
455 (setq pong-score-player2 0)
456 (pong-init))
457
458
459
460(provide 'pong)
6e44da43 461
6b61353c 462;;; arch-tag: 1fdf0fc5-13e2-4de4-aae4-09bdd5af99f3
6e44da43 463;;; pong.el ends here