Good appearance of gamegrid-based games on color ttys.
[bpt/emacs.git] / lisp / play / pong.el
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5f72adc0 1;;; pong.el --- classical implementation of pong
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5f72adc0 3;; Copyright 1999, 2000, 2001 by Free Software Foundation, Inc.
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9781053a 5;; Author: Benjamin Drieu <bdrieu@april.org>
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6;; Keywords: games
7
8;; This file is part of GNU Emacs.
9
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to
22;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
24
25;;; Commentary:
26
27;; This is an implementation of the classical game pong.
28
29;;; Code:
30
31(eval-when-compile (require 'cl))
32
33(require 'gamegrid)
34
35;;; Customization
36
37(defgroup pong nil
38 "Emacs-Lisp implementation of the classical game pong."
39 :tag "Pong"
40 :group 'games)
41
42(defcustom pong-buffer-name "*Pong*"
43 "*Name of the buffer used to play."
44 :group 'pong
45 :type '(string))
46
47(defcustom pong-width 50
48 "*Width of the playfield."
49 :group 'pong
50 :type '(integer))
51
e029dcaf 52(defcustom pong-height (min 30 (- (frame-height) 6))
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53 "*Height of the playfield."
54 :group 'pong
55 :type '(integer))
56
57(defcustom pong-bat-width 3
58 "*Width of the bats for pong."
59 :group 'pong
60 :type '(integer))
61
62(defcustom pong-blank-color "black"
63 "*Color used for background."
64 :group 'pong
a430ca88 65 :type 'color)
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66
67(defcustom pong-bat-color "yellow"
68 "*Color used for bats."
69 :group 'pong
a430ca88 70 :type 'color)
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71
72(defcustom pong-ball-color "red"
73 "*Color used for the ball."
74 :group 'pong
a430ca88 75 :type 'color)
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76
77(defcustom pong-border-color "white"
78 "*Color used for pong balls."
79 :group 'pong
a430ca88 80 :type 'color)
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81
82(defcustom pong-left-key "4"
83 "*Alternate key to press for bat 1 to go up (primary one is [left])."
84 :group 'pong
a430ca88 85 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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86
87(defcustom pong-right-key "6"
88 "*Alternate key to press for bat 1 to go down (primary one is [right])."
89 :group 'pong
a430ca88 90 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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91
92(defcustom pong-up-key "8"
93 "*Alternate key to press for bat 2 to go up (primary one is [up])."
94 :group 'pong
a430ca88 95 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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96
97(defcustom pong-down-key "2"
98 "*Alternate key to press for bat 2 to go down (primary one is [down])."
99 :group 'pong
a430ca88 100 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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101
102(defcustom pong-quit-key "q"
103 "*Key to press to quit pong."
104 :group 'pong
a430ca88 105 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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106
107(defcustom pong-pause-key "p"
108 "Key to press to pause pong."
109 :group 'pong
a430ca88 110 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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111
112(defcustom pong-resume-key "p"
113 "*Key to press to resume pong."
114 :group 'pong
a430ca88 115 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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116
117(defcustom pong-timer-delay 0.1
118 "*Time to wait between every cycle."
119 :group 'pong
a430ca88 120 :type 'number)
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121
122
123;;; This is black magic. Define colors used
124
125(defvar pong-blank-options
126 '(((glyph colorize)
127 (t ?\040))
128 ((color-x color-x)
129 (mono-x grid-x)
130 (color-tty color-tty))
131 (((glyph color-x) [0 0 0])
132 (color-tty pong-blank-color))))
133
134(defvar pong-bat-options
135 '(((glyph colorize)
136 (emacs-tty ?O)
137 (t ?\040))
138 ((color-x color-x)
139 (mono-x mono-x)
140 (color-tty color-tty)
141 (mono-tty mono-tty))
142 (((glyph color-x) [1 1 0])
143 (color-tty pong-bat-color))))
144
145(defvar pong-ball-options
146 '(((glyph colorize)
147 (t ?\*))
148 ((color-x color-x)
149 (mono-x grid-x)
150 (color-tty color-tty))
151 (((glyph color-x) [1 0 0])
152 (color-tty pong-ball-color))))
153
154(defvar pong-border-options
155 '(((glyph colorize)
156 (t ?\+))
157 ((color-x color-x)
158 (mono-x grid-x))
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159 ;; The colors used to be [0.5 0.5 0.5], but that produces a black
160 ;; color on 8-color tty's, which would make the border invisible.
161 ;; 0.51 produces white on such tty's, and at the same time has
162 ;; almost no effect on X and similar displays.
163 (((glyph color-x) [0.51 0.51 0.51])
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164 (color-tty pong-border-color))))
165
166(defconst pong-blank 0)
167(defconst pong-bat 1)
168(defconst pong-ball 2)
169(defconst pong-border 3)
170
171
172;;; Determine initial positions for bats and ball
173
174(defvar pong-xx nil
175 "Horizontal speed of the ball.")
176
177(defvar pong-yy nil
178 "Vertical speed of the ball.")
179
180(defvar pong-x nil
181 "Horizontal position of the ball.")
182
183(defvar pong-y nil
184 "Vertical position of the ball.")
185
186(defvar pong-bat-player1 nil
187 "Vertical position of bat 1.")
188
189(defvar pong-bat-player2 nil
190 "Vertical position of bat 2.")
191
192(defvar pong-score-player1 nil)
193(defvar pong-score-player2 nil)
194
195;;; Initialize maps
196
197(defvar pong-mode-map
198 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
199
200(defvar pong-null-map
201 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
202
203(define-key pong-mode-map [left] 'pong-move-left)
204(define-key pong-mode-map [right] 'pong-move-right)
205(define-key pong-mode-map [up] 'pong-move-up)
206(define-key pong-mode-map [down] 'pong-move-down)
207(define-key pong-mode-map pong-left-key 'pong-move-left)
208(define-key pong-mode-map pong-right-key 'pong-move-right)
209(define-key pong-mode-map pong-up-key 'pong-move-up)
210(define-key pong-mode-map pong-down-key 'pong-move-down)
211(define-key pong-mode-map pong-quit-key 'pong-quit)
212(define-key pong-mode-map pong-pause-key 'pong-pause)
213
214
215;;; Fun stuff -- The code
216
217(defun pong-display-options ()
218 "Computes display options (required by gamegrid for colors)."
219 (let ((options (make-vector 256 nil)))
220 (loop for c from 0 to 255 do
221 (aset options c
222 (cond ((= c pong-blank)
223 pong-blank-options)
224 ((= c pong-bat)
225 pong-bat-options)
226 ((= c pong-ball)
227 pong-ball-options)
228 ((= c pong-border)
229 pong-border-options)
230 (t
231 '(nil nil nil)))))
232 options))
233
234
235
236(defun pong-init-buffer ()
237 "Initialize pong buffer and draw stuff thanks to gamegrid library."
238 (interactive)
239 (get-buffer-create pong-buffer-name)
240 (switch-to-buffer pong-buffer-name)
241 (use-local-map pong-mode-map)
242
243 (setq gamegrid-use-glyphs t)
244 (setq gamegrid-use-color t)
245 (gamegrid-init (pong-display-options))
246
247 (gamegrid-init-buffer pong-width
248 (+ 2 pong-height)
249 1)
250
251 (let ((buffer-read-only nil))
252 (loop for y from 0 to (1- pong-height) do
253 (loop for x from 0 to (1- pong-width) do
254 (gamegrid-set-cell x y pong-border)))
255 (loop for y from 1 to (- pong-height 2) do
256 (loop for x from 1 to (- pong-width 2) do
257 (gamegrid-set-cell x y pong-blank))))
258
259 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
260 (gamegrid-set-cell 2 y pong-bat))
261 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
262 (gamegrid-set-cell (- pong-width 3) y pong-bat)))
263
264
265
266(defun pong-move-left ()
267 "Move bat 2 up.
268This is called left for historical reasons, since in some pong
269implementations you move with left/right paddle."
270 (interactive)
271 (if (> pong-bat-player1 1)
272 (and
273 (setq pong-bat-player1 (1- pong-bat-player1))
274 (pong-update-bat 2 pong-bat-player1))))
275
276
277
278(defun pong-move-right ()
279 "Move bat 2 up."
280 (interactive)
281 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
282 (and
283 (setq pong-bat-player1 (1+ pong-bat-player1))
284 (pong-update-bat 2 pong-bat-player1))))
285
286
287
288(defun pong-move-up ()
289 "Move bat 2 up."
290 (interactive)
291 (if (> pong-bat-player2 1)
292 (and
293 (setq pong-bat-player2 (1- pong-bat-player2))
294 (pong-update-bat (- pong-width 3) pong-bat-player2))))
295
296
297
298(defun pong-move-down ()
299 "Move bat 2 down."
300 (interactive)
301 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
302 (and
303 (setq pong-bat-player2 (1+ pong-bat-player2))
304 (pong-update-bat (- pong-width 3) pong-bat-player2))))
305
306
307
308(defun pong-update-bat (x y)
309 "Move a bat (suppress a cell and draw another one on the other side)."
310
311 (cond
312 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
313 (gamegrid-set-cell x y pong-bat)
314 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
315 (if (> y 1)
316 (gamegrid-set-cell x (1- y) pong-blank))
317 (if (< (+ y pong-bat-width) (1- pong-height))
318 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
319
320
321
322(defun pong-init ()
323 "Initialize a game."
324
325 (define-key pong-mode-map pong-pause-key 'pong-pause)
326
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327 (add-hook 'kill-buffer-hook 'pong-quit nil t)
328
329 ;; Initialization of some variables
330 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
331 (setq pong-bat-player2 pong-bat-player1)
332 (setq pong-xx -1)
333 (setq pong-yy 0)
334 (setq pong-x (/ pong-width 2))
335 (setq pong-y (/ pong-height 2))
336
337 (pong-init-buffer)
338 (gamegrid-kill-timer)
339 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
340 (pong-update-score))
341
342
343
344(defun pong-update-game (pong-buffer)
345 "\"Main\" function for pong.
346It is called every pong-cycle-delay seconds and
347updates ball and bats positions. It is responsible of collision
348detection and checks if a player scores."
349 (if (not (eq (current-buffer) pong-buffer))
350 (pong-pause)
351
352 (let ((old-x pong-x)
353 (old-y pong-y))
354
355 (setq pong-x (+ pong-x pong-xx))
356 (setq pong-y (+ pong-y pong-yy))
357
358 (if (and (> old-y 0)
359 (< old-y (- pong-height 1)))
360 (gamegrid-set-cell old-x old-y pong-blank))
361
362 (if (and (> pong-y 0)
363 (< pong-y (- pong-height 1)))
364 (gamegrid-set-cell pong-x pong-y pong-ball))
365
366 (cond
367 ((or (= pong-x 3) (= pong-x 2))
368 (if (and (>= pong-y pong-bat-player1)
369 (< pong-y (+ pong-bat-player1 pong-bat-width)))
370 (and
371 (setq pong-yy (+ pong-yy
372 (cond
373 ((= pong-y pong-bat-player1) -1)
374 ((= pong-y (1+ pong-bat-player1)) 0)
375 (t 1))))
376 (setq pong-xx (- pong-xx)))))
377
378 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
379 (if (and (>= pong-y pong-bat-player2)
380 (< pong-y (+ pong-bat-player2 pong-bat-width)))
381 (and
382 (setq pong-yy (+ pong-yy
383 (cond
384 ((= pong-y pong-bat-player2) -1)
385 ((= pong-y (1+ pong-bat-player2)) 0)
386 (t 1))))
387 (setq pong-xx (- pong-xx)))))
388
389 ((<= pong-y 1)
390 (setq pong-yy (- pong-yy)))
391
392 ((>= pong-y (- pong-height 2))
393 (setq pong-yy (- pong-yy)))
394
395 ((< pong-x 1)
396 (setq pong-score-player2 (1+ pong-score-player2))
397 (pong-init))
398
399 ((>= pong-x (- pong-width 1))
400 (setq pong-score-player1 (1+ pong-score-player1))
401 (pong-init))))))
402
403
404
405(defun pong-update-score ()
406 "Update score and print it on bottom of the game grid."
407 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
408 (len (length string)))
409 (loop for x from 0 to (1- len) do
410 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
411 (gamegrid-set-cell x
412 pong-height
413 (aref string x))))))
414
415
416
417(defun pong-pause ()
418 "Pause the game."
419 (interactive)
420 (gamegrid-kill-timer)
421 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
422 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
423 ;; line is harmless.
424 (cancel-function-timers 'pong-update-game)
425 (define-key pong-mode-map pong-resume-key 'pong-resume))
426
427
428
429(defun pong-resume ()
430 "Resume a paused game."
431 (interactive)
432 (define-key pong-mode-map pong-pause-key 'pong-pause)
433 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
434
435
436
437(defun pong-quit ()
438 "Quit the game and kill the pong buffer."
439 (interactive)
440 (gamegrid-kill-timer)
441 ;; Be sure not to draw things in another buffer and wait for some
442 ;; time.
443 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
444
445
446
447;;;###autoload
448(defun pong ()
449 "Play pong and waste time.
450This is an implementation of the classical game pong.
451Move left and right bats and try to bounce the ball to your opponent.
452
e8951be0 453pong-mode keybindings:\\<pong-mode-map>
c1475eae 454
e8951be0 455\\{pong-mode-map}"
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456 (interactive)
457 (setq pong-score-player1 0)
458 (setq pong-score-player2 0)
459 (pong-init))
460
461
462
463(provide 'pong)
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464
465;;; pong.el ends here