Add `extensions' to keywords, since it's internal.
[bpt/emacs.git] / lisp / play / pong.el
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c1475eae
GM
1;;; pong.el - classical implementation of pong
2
3;; Copyright 1999, 2000 by Free Software Foundation, Inc.
4
9a742968 5;; Author: Benjamin Drieu <drieu@bocal.cs.univ-paris8.fr>
c1475eae
GM
6;; Keywords: games
7
8;; This file is part of GNU Emacs.
9
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to
22;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
24
25;;; Commentary:
26
27;; This is an implementation of the classical game pong.
28
29;;; Code:
30
31(eval-when-compile (require 'cl))
32
33(require 'gamegrid)
34
35;;; Customization
36
37(defgroup pong nil
38 "Emacs-Lisp implementation of the classical game pong."
39 :tag "Pong"
40 :group 'games)
41
42(defcustom pong-buffer-name "*Pong*"
43 "*Name of the buffer used to play."
44 :group 'pong
45 :type '(string))
46
47(defcustom pong-width 50
48 "*Width of the playfield."
49 :group 'pong
50 :type '(integer))
51
52(defcustom pong-height 30
53 "*Height of the playfield."
54 :group 'pong
55 :type '(integer))
56
57(defcustom pong-bat-width 3
58 "*Width of the bats for pong."
59 :group 'pong
60 :type '(integer))
61
62(defcustom pong-blank-color "black"
63 "*Color used for background."
64 :group 'pong
65 :type '(string))
66
67(defcustom pong-bat-color "yellow"
68 "*Color used for bats."
69 :group 'pong
70 :type '(string))
71
72(defcustom pong-ball-color "red"
73 "*Color used for the ball."
74 :group 'pong
75 :type '(string))
76
77(defcustom pong-border-color "white"
78 "*Color used for pong balls."
79 :group 'pong
80 :type '(string))
81
82(defcustom pong-left-key "4"
83 "*Alternate key to press for bat 1 to go up (primary one is [left])."
84 :group 'pong
85 :type '(vector))
86
87(defcustom pong-right-key "6"
88 "*Alternate key to press for bat 1 to go down (primary one is [right])."
89 :group 'pong
90 :type '(vector))
91
92(defcustom pong-up-key "8"
93 "*Alternate key to press for bat 2 to go up (primary one is [up])."
94 :group 'pong
95 :type '(vector))
96
97(defcustom pong-down-key "2"
98 "*Alternate key to press for bat 2 to go down (primary one is [down])."
99 :group 'pong
100 :type '(vector))
101
102(defcustom pong-quit-key "q"
103 "*Key to press to quit pong."
104 :group 'pong
105 :type '(vector))
106
107(defcustom pong-pause-key "p"
108 "Key to press to pause pong."
109 :group 'pong
110 :type '(vector))
111
112(defcustom pong-resume-key "p"
113 "*Key to press to resume pong."
114 :group 'pong
115 :type '(vector))
116
117(defcustom pong-timer-delay 0.1
118 "*Time to wait between every cycle."
119 :group 'pong
120 :type '(integer))
121
122
123;;; This is black magic. Define colors used
124
125(defvar pong-blank-options
126 '(((glyph colorize)
127 (t ?\040))
128 ((color-x color-x)
129 (mono-x grid-x)
130 (color-tty color-tty))
131 (((glyph color-x) [0 0 0])
132 (color-tty pong-blank-color))))
133
134(defvar pong-bat-options
135 '(((glyph colorize)
136 (emacs-tty ?O)
137 (t ?\040))
138 ((color-x color-x)
139 (mono-x mono-x)
140 (color-tty color-tty)
141 (mono-tty mono-tty))
142 (((glyph color-x) [1 1 0])
143 (color-tty pong-bat-color))))
144
145(defvar pong-ball-options
146 '(((glyph colorize)
147 (t ?\*))
148 ((color-x color-x)
149 (mono-x grid-x)
150 (color-tty color-tty))
151 (((glyph color-x) [1 0 0])
152 (color-tty pong-ball-color))))
153
154(defvar pong-border-options
155 '(((glyph colorize)
156 (t ?\+))
157 ((color-x color-x)
158 (mono-x grid-x))
159 (((glyph color-x) [0.5 0.5 0.5])
160 (color-tty pong-border-color))))
161
162(defconst pong-blank 0)
163(defconst pong-bat 1)
164(defconst pong-ball 2)
165(defconst pong-border 3)
166
167
168;;; Determine initial positions for bats and ball
169
170(defvar pong-xx nil
171 "Horizontal speed of the ball.")
172
173(defvar pong-yy nil
174 "Vertical speed of the ball.")
175
176(defvar pong-x nil
177 "Horizontal position of the ball.")
178
179(defvar pong-y nil
180 "Vertical position of the ball.")
181
182(defvar pong-bat-player1 nil
183 "Vertical position of bat 1.")
184
185(defvar pong-bat-player2 nil
186 "Vertical position of bat 2.")
187
188(defvar pong-score-player1 nil)
189(defvar pong-score-player2 nil)
190
191;;; Initialize maps
192
193(defvar pong-mode-map
194 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
195
196(defvar pong-null-map
197 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
198
199(define-key pong-mode-map [left] 'pong-move-left)
200(define-key pong-mode-map [right] 'pong-move-right)
201(define-key pong-mode-map [up] 'pong-move-up)
202(define-key pong-mode-map [down] 'pong-move-down)
203(define-key pong-mode-map pong-left-key 'pong-move-left)
204(define-key pong-mode-map pong-right-key 'pong-move-right)
205(define-key pong-mode-map pong-up-key 'pong-move-up)
206(define-key pong-mode-map pong-down-key 'pong-move-down)
207(define-key pong-mode-map pong-quit-key 'pong-quit)
208(define-key pong-mode-map pong-pause-key 'pong-pause)
209
210
211;;; Fun stuff -- The code
212
213(defun pong-display-options ()
214 "Computes display options (required by gamegrid for colors)."
215 (let ((options (make-vector 256 nil)))
216 (loop for c from 0 to 255 do
217 (aset options c
218 (cond ((= c pong-blank)
219 pong-blank-options)
220 ((= c pong-bat)
221 pong-bat-options)
222 ((= c pong-ball)
223 pong-ball-options)
224 ((= c pong-border)
225 pong-border-options)
226 (t
227 '(nil nil nil)))))
228 options))
229
230
231
232(defun pong-init-buffer ()
233 "Initialize pong buffer and draw stuff thanks to gamegrid library."
234 (interactive)
235 (get-buffer-create pong-buffer-name)
236 (switch-to-buffer pong-buffer-name)
237 (use-local-map pong-mode-map)
238
239 (setq gamegrid-use-glyphs t)
240 (setq gamegrid-use-color t)
241 (gamegrid-init (pong-display-options))
242
243 (gamegrid-init-buffer pong-width
244 (+ 2 pong-height)
245 1)
246
247 (let ((buffer-read-only nil))
248 (loop for y from 0 to (1- pong-height) do
249 (loop for x from 0 to (1- pong-width) do
250 (gamegrid-set-cell x y pong-border)))
251 (loop for y from 1 to (- pong-height 2) do
252 (loop for x from 1 to (- pong-width 2) do
253 (gamegrid-set-cell x y pong-blank))))
254
255 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
256 (gamegrid-set-cell 2 y pong-bat))
257 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
258 (gamegrid-set-cell (- pong-width 3) y pong-bat)))
259
260
261
262(defun pong-move-left ()
263 "Move bat 2 up.
264This is called left for historical reasons, since in some pong
265implementations you move with left/right paddle."
266 (interactive)
267 (if (> pong-bat-player1 1)
268 (and
269 (setq pong-bat-player1 (1- pong-bat-player1))
270 (pong-update-bat 2 pong-bat-player1))))
271
272
273
274(defun pong-move-right ()
275 "Move bat 2 up."
276 (interactive)
277 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
278 (and
279 (setq pong-bat-player1 (1+ pong-bat-player1))
280 (pong-update-bat 2 pong-bat-player1))))
281
282
283
284(defun pong-move-up ()
285 "Move bat 2 up."
286 (interactive)
287 (if (> pong-bat-player2 1)
288 (and
289 (setq pong-bat-player2 (1- pong-bat-player2))
290 (pong-update-bat (- pong-width 3) pong-bat-player2))))
291
292
293
294(defun pong-move-down ()
295 "Move bat 2 down."
296 (interactive)
297 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
298 (and
299 (setq pong-bat-player2 (1+ pong-bat-player2))
300 (pong-update-bat (- pong-width 3) pong-bat-player2))))
301
302
303
304(defun pong-update-bat (x y)
305 "Move a bat (suppress a cell and draw another one on the other side)."
306
307 (cond
308 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
309 (gamegrid-set-cell x y pong-bat)
310 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
311 (if (> y 1)
312 (gamegrid-set-cell x (1- y) pong-blank))
313 (if (< (+ y pong-bat-width) (1- pong-height))
314 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
315
316
317
318(defun pong-init ()
319 "Initialize a game."
320
321 (define-key pong-mode-map pong-pause-key 'pong-pause)
322
323 (make-local-hook 'kill-buffer-hook)
324 (add-hook 'kill-buffer-hook 'pong-quit nil t)
325
326 ;; Initialization of some variables
327 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
328 (setq pong-bat-player2 pong-bat-player1)
329 (setq pong-xx -1)
330 (setq pong-yy 0)
331 (setq pong-x (/ pong-width 2))
332 (setq pong-y (/ pong-height 2))
333
334 (pong-init-buffer)
335 (gamegrid-kill-timer)
336 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
337 (pong-update-score))
338
339
340
341(defun pong-update-game (pong-buffer)
342 "\"Main\" function for pong.
343It is called every pong-cycle-delay seconds and
344updates ball and bats positions. It is responsible of collision
345detection and checks if a player scores."
346 (if (not (eq (current-buffer) pong-buffer))
347 (pong-pause)
348
349 (let ((old-x pong-x)
350 (old-y pong-y))
351
352 (setq pong-x (+ pong-x pong-xx))
353 (setq pong-y (+ pong-y pong-yy))
354
355 (if (and (> old-y 0)
356 (< old-y (- pong-height 1)))
357 (gamegrid-set-cell old-x old-y pong-blank))
358
359 (if (and (> pong-y 0)
360 (< pong-y (- pong-height 1)))
361 (gamegrid-set-cell pong-x pong-y pong-ball))
362
363 (cond
364 ((or (= pong-x 3) (= pong-x 2))
365 (if (and (>= pong-y pong-bat-player1)
366 (< pong-y (+ pong-bat-player1 pong-bat-width)))
367 (and
368 (setq pong-yy (+ pong-yy
369 (cond
370 ((= pong-y pong-bat-player1) -1)
371 ((= pong-y (1+ pong-bat-player1)) 0)
372 (t 1))))
373 (setq pong-xx (- pong-xx)))))
374
375 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
376 (if (and (>= pong-y pong-bat-player2)
377 (< pong-y (+ pong-bat-player2 pong-bat-width)))
378 (and
379 (setq pong-yy (+ pong-yy
380 (cond
381 ((= pong-y pong-bat-player2) -1)
382 ((= pong-y (1+ pong-bat-player2)) 0)
383 (t 1))))
384 (setq pong-xx (- pong-xx)))))
385
386 ((<= pong-y 1)
387 (setq pong-yy (- pong-yy)))
388
389 ((>= pong-y (- pong-height 2))
390 (setq pong-yy (- pong-yy)))
391
392 ((< pong-x 1)
393 (setq pong-score-player2 (1+ pong-score-player2))
394 (pong-init))
395
396 ((>= pong-x (- pong-width 1))
397 (setq pong-score-player1 (1+ pong-score-player1))
398 (pong-init))))))
399
400
401
402(defun pong-update-score ()
403 "Update score and print it on bottom of the game grid."
404 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
405 (len (length string)))
406 (loop for x from 0 to (1- len) do
407 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
408 (gamegrid-set-cell x
409 pong-height
410 (aref string x))))))
411
412
413
414(defun pong-pause ()
415 "Pause the game."
416 (interactive)
417 (gamegrid-kill-timer)
418 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
419 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
420 ;; line is harmless.
421 (cancel-function-timers 'pong-update-game)
422 (define-key pong-mode-map pong-resume-key 'pong-resume))
423
424
425
426(defun pong-resume ()
427 "Resume a paused game."
428 (interactive)
429 (define-key pong-mode-map pong-pause-key 'pong-pause)
430 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
431
432
433
434(defun pong-quit ()
435 "Quit the game and kill the pong buffer."
436 (interactive)
437 (gamegrid-kill-timer)
438 ;; Be sure not to draw things in another buffer and wait for some
439 ;; time.
440 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
441
442
443
444;;;###autoload
445(defun pong ()
446 "Play pong and waste time.
447This is an implementation of the classical game pong.
448Move left and right bats and try to bounce the ball to your opponent.
449
450pong-mode keybindings:
451 \\<pong-mode-map>
452
453 \\{pong-mode-map}"
454 (interactive)
455 (setq pong-score-player1 0)
456 (setq pong-score-player2 0)
457 (pong-init))
458
459
460
461(provide 'pong)