Use condition-case-no-debug in package.el.
[bpt/emacs.git] / doc / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
73b0cd50 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2011
d24880de 4@c Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/commands
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7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
15are done, and the subroutines that allow Lisp programs to do them.
16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 21* Distinguish Interactive:: Making a command distinguish interactive calls.
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22* Command Loop Info:: Variables set by the command loop for you to examine.
23* Adjusting Point:: Adjustment of point after a command.
d24880de 24* Input Events:: What input looks like when you read it.
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25* Reading Input:: How to read input events from the keyboard or mouse.
26* Special Events:: Events processed immediately and individually.
27* Waiting:: Waiting for user input or elapsed time.
28* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29* Prefix Command Arguments:: How the commands to set prefix args work.
30* Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32* Disabling Commands:: How the command loop handles disabled commands.
33* Command History:: How the command history is set up, and how accessed.
34* Keyboard Macros:: How keyboard macros are implemented.
35@end menu
36
37@node Command Overview
38@section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41is a sequence of events that translates into a command. It does this by
42calling the function @code{read-key-sequence}. Your Lisp code can also
43call this function (@pxref{Key Sequence Input}). Lisp programs can also
44do input at a lower level with @code{read-event} (@pxref{Reading One
45Event}) or discard pending input with @code{discard-input}
46(@pxref{Event Input Misc}).
47
48 The key sequence is translated into a command through the currently
49active keymaps. @xref{Key Lookup}, for information on how this is done.
50The result should be a keyboard macro or an interactively callable
51function. If the key is @kbd{M-x}, then it reads the name of another
52command, which it then calls. This is done by the command
53@code{execute-extended-command} (@pxref{Interactive Call}).
54
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55 Prior to executing the command, Emacs runs @code{undo-boundary} to
56create an undo boundary. @xref{Maintaining Undo}.
57
58 To execute a command, Emacs first reads its arguments by calling
59@code{command-execute} (@pxref{Interactive Call}). For commands
60written in Lisp, the @code{interactive} specification says how to read
61the arguments. This may use the prefix argument (@pxref{Prefix
62Command Arguments}) or may read with prompting in the minibuffer
63(@pxref{Minibuffers}). For example, the command @code{find-file} has
64an @code{interactive} specification which says to read a file name
65using the minibuffer. The function body of @code{find-file} does not
66use the minibuffer, so if you call @code{find-file} as a function from
67Lisp code, you must supply the file name string as an ordinary Lisp
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68function argument.
69
70 If the command is a string or vector (i.e., a keyboard macro) then
71@code{execute-kbd-macro} is used to execute it. You can call this
72function yourself (@pxref{Keyboard Macros}).
73
74 To terminate the execution of a running command, type @kbd{C-g}. This
75character causes @dfn{quitting} (@pxref{Quitting}).
76
77@defvar pre-command-hook
78The editor command loop runs this normal hook before each command. At
79that time, @code{this-command} contains the command that is about to
80run, and @code{last-command} describes the previous command.
81@xref{Command Loop Info}.
82@end defvar
83
84@defvar post-command-hook
85The editor command loop runs this normal hook after each command
86(including commands terminated prematurely by quitting or by errors),
87and also when the command loop is first entered. At that time,
88@code{this-command} refers to the command that just ran, and
89@code{last-command} refers to the command before that.
90@end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93@code{post-command-hook}. If an error happens while executing one of
94these hooks, it terminates execution of the hook, and clears the hook
95variable to @code{nil} so as to prevent an infinite loop of errors.
96
97 A request coming into the Emacs server (@pxref{Emacs Server,,,
98emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
99command does.
100
101@node Defining Commands
102@section Defining Commands
103@cindex defining commands
104@cindex commands, defining
105@cindex functions, making them interactive
106@cindex interactive function
107
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108 The special form @code{interactive} turns a Lisp function into a
109command. The @code{interactive} form must be located at top-level in
110the function body (usually as the first form in the body), or in the
111@code{interactive-form} property of the function symbol. When the
112@code{interactive} form is located in the function body, it does
113nothing when actually executed. Its presence serves as a flag, which
114tells the Emacs command loop that the function can be called
115interactively. The argument of the @code{interactive} form controls
116the reading of arguments for an interactive call.
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117
118@menu
119* Using Interactive:: General rules for @code{interactive}.
120* Interactive Codes:: The standard letter-codes for reading arguments
121 in various ways.
122* Interactive Examples:: Examples of how to read interactive arguments.
123@end menu
124
125@node Using Interactive
126@subsection Using @code{interactive}
127@cindex arguments, interactive entry
128
129 This section describes how to write the @code{interactive} form that
130makes a Lisp function an interactively-callable command, and how to
131examine a command's @code{interactive} form.
132
133@defspec interactive arg-descriptor
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134This special form declares that a function is a command, and that it
135may therefore be called interactively (via @kbd{M-x} or by entering a
136key sequence bound to it). The argument @var{arg-descriptor} declares
137how to compute the arguments to the command when the command is called
138interactively.
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139
140A command may be called from Lisp programs like any other function, but
141then the caller supplies the arguments and @var{arg-descriptor} has no
142effect.
143
c3aaf1d7 144@cindex @code{interactive-form}, function property
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145The @code{interactive} form must be located at top-level in the
146function body, or in the function symbol's @code{interactive-form}
147property (@pxref{Symbol Plists}). It has its effect because the
148command loop looks for it before calling the function
149(@pxref{Interactive Call}). Once the function is called, all its body
150forms are executed; at this time, if the @code{interactive} form
151occurs within the body, the form simply returns @code{nil} without
152even evaluating its argument.
153
154By convention, you should put the @code{interactive} form in the
155function body, as the first top-level form. If there is an
156@code{interactive} form in both the @code{interactive-form} symbol
157property and the function body, the former takes precedence. The
158@code{interactive-form} symbol property can be used to add an
159interactive form to an existing function, or change how its arguments
160are processed interactively, without redefining the function.
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161@end defspec
162
163There are three possibilities for the argument @var{arg-descriptor}:
164
165@itemize @bullet
166@item
167It may be omitted or @code{nil}; then the command is called with no
168arguments. This leads quickly to an error if the command requires one
169or more arguments.
170
171@item
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172It may be a string; its contents are a sequence of elements separated
173by newlines, one for each parameter@footnote{Some elements actually
174supply two parameters.}. Each element consists of a code character
5cba88a2 175(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 176some code characters use and some ignore). Here is an example:
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177
178@smallexample
9fa6d455 179(interactive "P\nbFrobnicate buffer: ")
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180@end smallexample
181
182@noindent
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183The code letter @samp{P} sets the command's first argument to the raw
184command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
185buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
186the name of an existing buffer, which becomes the second and final
187argument.
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188
189@c Emacs 19 feature
190The prompt string can use @samp{%} to include previous argument values
191(starting with the first argument) in the prompt. This is done using
192@code{format} (@pxref{Formatting Strings}). For example, here is how
193you could read the name of an existing buffer followed by a new name to
194give to that buffer:
195
196@smallexample
197@group
198(interactive "bBuffer to rename: \nsRename buffer %s to: ")
199@end group
200@end smallexample
201
202@cindex @samp{*} in @code{interactive}
203@cindex read-only buffers in interactive
ee6e73b8 204If @samp{*} appears at the beginning of the string, then an error is
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205signaled if the buffer is read-only.
206
207@cindex @samp{@@} in @code{interactive}
208@c Emacs 19 feature
ee6e73b8 209If @samp{@@} appears at the beginning of the string, and if the key
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210sequence used to invoke the command includes any mouse events, then
211the window associated with the first of those events is selected
212before the command is run.
213
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214@cindex @samp{^} in @code{interactive}
215@cindex shift-selection, and @code{interactive} spec
216If @samp{^} appears at the beginning of the string, and if the command
217was invoked through @dfn{shift-translation}, set the mark and activate
218the region temporarily, or extend an already active region, before the
219command is run. If the command was invoked without shift-translation,
220and the region is temporarily active, deactivate the region before the
221command is run. Shift-translation is controlled on the user level by
222@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
223Emacs Manual}.
224
225You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
226not matter. Actual reading of arguments is controlled by the rest of
227the prompt string (starting with the first character that is not
228@samp{*}, @samp{@@}, or @samp{^}).
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229
230@item
231It may be a Lisp expression that is not a string; then it should be a
232form that is evaluated to get a list of arguments to pass to the
233command. Usually this form will call various functions to read input
234from the user, most often through the minibuffer (@pxref{Minibuffers})
235or directly from the keyboard (@pxref{Reading Input}).
236
237Providing point or the mark as an argument value is also common, but
238if you do this @emph{and} read input (whether using the minibuffer or
239not), be sure to get the integer values of point or the mark after
240reading. The current buffer may be receiving subprocess output; if
241subprocess output arrives while the command is waiting for input, it
242could relocate point and the mark.
243
244Here's an example of what @emph{not} to do:
245
246@smallexample
247(interactive
248 (list (region-beginning) (region-end)
249 (read-string "Foo: " nil 'my-history)))
250@end smallexample
251
252@noindent
253Here's how to avoid the problem, by examining point and the mark after
254reading the keyboard input:
255
256@smallexample
257(interactive
258 (let ((string (read-string "Foo: " nil 'my-history)))
259 (list (region-beginning) (region-end) string)))
260@end smallexample
261
262@strong{Warning:} the argument values should not include any data
263types that can't be printed and then read. Some facilities save
264@code{command-history} in a file to be read in the subsequent
265sessions; if a command's arguments contain a data type that prints
266using @samp{#<@dots{}>} syntax, those facilities won't work.
267
268There are, however, a few exceptions: it is ok to use a limited set of
269expressions such as @code{(point)}, @code{(mark)},
270@code{(region-beginning)}, and @code{(region-end)}, because Emacs
271recognizes them specially and puts the expression (rather than its
272value) into the command history. To see whether the expression you
273wrote is one of these exceptions, run the command, then examine
274@code{(car command-history)}.
275@end itemize
276
277@cindex examining the @code{interactive} form
278@defun interactive-form function
279This function returns the @code{interactive} form of @var{function}.
280If @var{function} is an interactively callable function
281(@pxref{Interactive Call}), the value is the command's
282@code{interactive} form @code{(interactive @var{spec})}, which
283specifies how to compute its arguments. Otherwise, the value is
284@code{nil}. If @var{function} is a symbol, its function definition is
285used.
286@end defun
287
288@node Interactive Codes
289@comment node-name, next, previous, up
290@subsection Code Characters for @code{interactive}
291@cindex interactive code description
292@cindex description for interactive codes
293@cindex codes, interactive, description of
294@cindex characters for interactive codes
295
296 The code character descriptions below contain a number of key words,
297defined here as follows:
298
299@table @b
300@item Completion
301@cindex interactive completion
302Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
303completion because the argument is read using @code{completing-read}
304(@pxref{Completion}). @kbd{?} displays a list of possible completions.
305
306@item Existing
307Require the name of an existing object. An invalid name is not
308accepted; the commands to exit the minibuffer do not exit if the current
309input is not valid.
310
311@item Default
312@cindex default argument string
313A default value of some sort is used if the user enters no text in the
314minibuffer. The default depends on the code character.
315
316@item No I/O
317This code letter computes an argument without reading any input.
318Therefore, it does not use a prompt string, and any prompt string you
319supply is ignored.
320
321Even though the code letter doesn't use a prompt string, you must follow
322it with a newline if it is not the last code character in the string.
323
324@item Prompt
325A prompt immediately follows the code character. The prompt ends either
326with the end of the string or with a newline.
327
328@item Special
329This code character is meaningful only at the beginning of the
330interactive string, and it does not look for a prompt or a newline.
331It is a single, isolated character.
332@end table
333
334@cindex reading interactive arguments
335 Here are the code character descriptions for use with @code{interactive}:
336
337@table @samp
338@item *
339Signal an error if the current buffer is read-only. Special.
340
341@item @@
342Select the window mentioned in the first mouse event in the key
343sequence that invoked this command. Special.
344
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345@item ^
346If the command was invoked through shift-translation, set the mark and
347activate the region temporarily, or extend an already active region,
348before the command is run. If the command was invoked without
349shift-translation, and the region is temporarily active, deactivate
350the region before the command is run. Special.
351
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352@item a
353A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
354Completion, Prompt.
355
356@item b
357The name of an existing buffer. By default, uses the name of the
358current buffer (@pxref{Buffers}). Existing, Completion, Default,
359Prompt.
360
361@item B
362A buffer name. The buffer need not exist. By default, uses the name of
363a recently used buffer other than the current buffer. Completion,
364Default, Prompt.
365
366@item c
367A character. The cursor does not move into the echo area. Prompt.
368
369@item C
370A command name (i.e., a symbol satisfying @code{commandp}). Existing,
371Completion, Prompt.
372
373@item d
374@cindex position argument
375The position of point, as an integer (@pxref{Point}). No I/O.
376
377@item D
378A directory name. The default is the current default directory of the
379current buffer, @code{default-directory} (@pxref{File Name Expansion}).
380Existing, Completion, Default, Prompt.
381
382@item e
383The first or next mouse event in the key sequence that invoked the command.
384More precisely, @samp{e} gets events that are lists, so you can look at
385the data in the lists. @xref{Input Events}. No I/O.
386
387You can use @samp{e} more than once in a single command's interactive
388specification. If the key sequence that invoked the command has
389@var{n} events that are lists, the @var{n}th @samp{e} provides the
390@var{n}th such event. Events that are not lists, such as function keys
391and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
392
393@item f
394A file name of an existing file (@pxref{File Names}). The default
395directory is @code{default-directory}. Existing, Completion, Default,
396Prompt.
397
398@item F
399A file name. The file need not exist. Completion, Default, Prompt.
400
401@item G
402A file name. The file need not exist. If the user enters just a
403directory name, then the value is just that directory name, with no
404file name within the directory added. Completion, Default, Prompt.
405
406@item i
407An irrelevant argument. This code always supplies @code{nil} as
408the argument's value. No I/O.
409
410@item k
411A key sequence (@pxref{Key Sequences}). This keeps reading events
412until a command (or undefined command) is found in the current key
413maps. The key sequence argument is represented as a string or vector.
414The cursor does not move into the echo area. Prompt.
415
416If @samp{k} reads a key sequence that ends with a down-event, it also
417reads and discards the following up-event. You can get access to that
418up-event with the @samp{U} code character.
419
420This kind of input is used by commands such as @code{describe-key} and
421@code{global-set-key}.
422
423@item K
424A key sequence, whose definition you intend to change. This works like
425@samp{k}, except that it suppresses, for the last input event in the key
426sequence, the conversions that are normally used (when necessary) to
427convert an undefined key into a defined one.
428
429@item m
430@cindex marker argument
431The position of the mark, as an integer. No I/O.
432
433@item M
434Arbitrary text, read in the minibuffer using the current buffer's input
435method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
436Emacs Manual}). Prompt.
437
438@item n
439A number, read with the minibuffer. If the input is not a number, the
440user has to try again. @samp{n} never uses the prefix argument.
441Prompt.
442
443@item N
444The numeric prefix argument; but if there is no prefix argument, read
445a number as with @kbd{n}. The value is always a number. @xref{Prefix
446Command Arguments}. Prompt.
447
448@item p
449@cindex numeric prefix argument usage
450The numeric prefix argument. (Note that this @samp{p} is lower case.)
451No I/O.
452
453@item P
454@cindex raw prefix argument usage
455The raw prefix argument. (Note that this @samp{P} is upper case.) No
456I/O.
457
458@item r
459@cindex region argument
460Point and the mark, as two numeric arguments, smallest first. This is
461the only code letter that specifies two successive arguments rather than
462one. No I/O.
463
464@item s
465Arbitrary text, read in the minibuffer and returned as a string
466(@pxref{Text from Minibuffer}). Terminate the input with either
467@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
468these characters in the input.) Prompt.
469
470@item S
471An interned symbol whose name is read in the minibuffer. Any whitespace
472character terminates the input. (Use @kbd{C-q} to include whitespace in
473the string.) Other characters that normally terminate a symbol (e.g.,
474parentheses and brackets) do not do so here. Prompt.
475
476@item U
477A key sequence or @code{nil}. Can be used after a @samp{k} or
478@samp{K} argument to get the up-event that was discarded (if any)
479after @samp{k} or @samp{K} read a down-event. If no up-event has been
480discarded, @samp{U} provides @code{nil} as the argument. No I/O.
481
482@item v
483A variable declared to be a user option (i.e., satisfying the
484predicate @code{user-variable-p}). This reads the variable using
485@code{read-variable}. @xref{Definition of read-variable}. Existing,
486Completion, Prompt.
487
488@item x
489A Lisp object, specified with its read syntax, terminated with a
490@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
491Minibuffer}. Prompt.
492
493@item X
494@cindex evaluated expression argument
495A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
496the form so that its value becomes the argument for the command.
497Prompt.
498
499@item z
500A coding system name (a symbol). If the user enters null input, the
501argument value is @code{nil}. @xref{Coding Systems}. Completion,
502Existing, Prompt.
503
504@item Z
505A coding system name (a symbol)---but only if this command has a prefix
506argument. With no prefix argument, @samp{Z} provides @code{nil} as the
507argument value. Completion, Existing, Prompt.
508@end table
509
510@node Interactive Examples
511@comment node-name, next, previous, up
512@subsection Examples of Using @code{interactive}
513@cindex examples of using @code{interactive}
514@cindex @code{interactive}, examples of using
515
516 Here are some examples of @code{interactive}:
517
518@example
519@group
520(defun foo1 () ; @r{@code{foo1} takes no arguments,}
521 (interactive) ; @r{just moves forward two words.}
522 (forward-word 2))
523 @result{} foo1
524@end group
525
526@group
527(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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528 (interactive "^p") ; @r{which is the numeric prefix.}
529 ; @r{under @code{shift-select-mode},}
530 ; @r{will activate or extend region.}
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531 (forward-word (* 2 n)))
532 @result{} foo2
533@end group
534
535@group
536(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
537 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
538 (forward-word (* 2 n)))
539 @result{} foo3
540@end group
541
542@group
543(defun three-b (b1 b2 b3)
544 "Select three existing buffers.
545Put them into three windows, selecting the last one."
546@end group
547 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
548 (delete-other-windows)
549 (split-window (selected-window) 8)
550 (switch-to-buffer b1)
551 (other-window 1)
552 (split-window (selected-window) 8)
553 (switch-to-buffer b2)
554 (other-window 1)
555 (switch-to-buffer b3))
556 @result{} three-b
557@group
558(three-b "*scratch*" "declarations.texi" "*mail*")
559 @result{} nil
560@end group
561@end example
562
563@node Interactive Call
564@section Interactive Call
565@cindex interactive call
566
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567 After the command loop has translated a key sequence into a command,
568it invokes that command using the function @code{command-execute}. If
569the command is a function, @code{command-execute} calls
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570@code{call-interactively}, which reads the arguments and calls the
571command. You can also call these functions yourself.
572
573@defun commandp object &optional for-call-interactively
574Returns @code{t} if @var{object} is suitable for calling interactively;
575that is, if @var{object} is a command. Otherwise, returns @code{nil}.
576
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577Interactively-callable objects include strings and vectors (which are
578treated as keyboard macros), lambda expressions that contain a
579top-level @code{interactive} form (@pxref{Using Interactive}),
580byte-code function objects made from such lambda expressions, autoload
581objects that are declared as interactive (non-@code{nil} fourth
582argument to @code{autoload}), and some primitive functions.
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584A symbol satisfies @code{commandp} if it has a non-@code{nil}
585@code{interactive-form} property, or if its function definition
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586satisfies @code{commandp}. Keys and keymaps are not commands.
587Rather, they are used to look up commands (@pxref{Keymaps}).
588
589If @var{for-call-interactively} is non-@code{nil}, then
590@code{commandp} returns @code{t} only for objects that
591@code{call-interactively} could call---thus, not for keyboard macros.
592
593See @code{documentation} in @ref{Accessing Documentation}, for a
594realistic example of using @code{commandp}.
595@end defun
596
597@defun call-interactively command &optional record-flag keys
598This function calls the interactively callable function @var{command},
599reading arguments according to its interactive calling specifications.
600It returns whatever @var{command} returns. An error is signaled if
601@var{command} is not a function or if it cannot be called
602interactively (i.e., is not a command). Note that keyboard macros
603(strings and vectors) are not accepted, even though they are
604considered commands, because they are not functions. If @var{command}
605is a symbol, then @code{call-interactively} uses its function definition.
606
607@cindex record command history
608If @var{record-flag} is non-@code{nil}, then this command and its
609arguments are unconditionally added to the list @code{command-history}.
610Otherwise, the command is added only if it uses the minibuffer to read
611an argument. @xref{Command History}.
612
613The argument @var{keys}, if given, should be a vector which specifies
614the sequence of events to supply if the command inquires which events
615were used to invoke it. If @var{keys} is omitted or @code{nil}, the
616default is the return value of @code{this-command-keys-vector}.
617@xref{Definition of this-command-keys-vector}.
618@end defun
619
620@defun command-execute command &optional record-flag keys special
621@cindex keyboard macro execution
622This function executes @var{command}. The argument @var{command} must
623satisfy the @code{commandp} predicate; i.e., it must be an interactively
624callable function or a keyboard macro.
625
626A string or vector as @var{command} is executed with
627@code{execute-kbd-macro}. A function is passed to
628@code{call-interactively}, along with the optional @var{record-flag}
629and @var{keys}.
630
631A symbol is handled by using its function definition in its place. A
632symbol with an @code{autoload} definition counts as a command if it was
633declared to stand for an interactively callable function. Such a
634definition is handled by loading the specified library and then
635rechecking the definition of the symbol.
636
637The argument @var{special}, if given, means to ignore the prefix
638argument and not clear it. This is used for executing special events
639(@pxref{Special Events}).
640@end defun
641
642@deffn Command execute-extended-command prefix-argument
643@cindex read command name
644This function reads a command name from the minibuffer using
645@code{completing-read} (@pxref{Completion}). Then it uses
646@code{command-execute} to call the specified command. Whatever that
647command returns becomes the value of @code{execute-extended-command}.
648
649@cindex execute with prefix argument
650If the command asks for a prefix argument, it receives the value
651@var{prefix-argument}. If @code{execute-extended-command} is called
652interactively, the current raw prefix argument is used for
653@var{prefix-argument}, and thus passed on to whatever command is run.
654
655@c !!! Should this be @kindex?
656@cindex @kbd{M-x}
657@code{execute-extended-command} is the normal definition of @kbd{M-x},
658so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
659to take the prompt from the events used to invoke
660@code{execute-extended-command}, but that is painful to implement.) A
661description of the value of the prefix argument, if any, also becomes
662part of the prompt.
663
664@example
665@group
666(execute-extended-command 3)
667---------- Buffer: Minibuffer ----------
6683 M-x forward-word RET
669---------- Buffer: Minibuffer ----------
670 @result{} t
671@end group
672@end example
673@end deffn
674
77832c61
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675@node Distinguish Interactive
676@section Distinguish Interactive Calls
677
678 Sometimes a command should display additional visual feedback (such
679as an informative message in the echo area) for interactive calls
680only. There are three ways to do this. The recommended way to test
681whether the function was called using @code{call-interactively} is to
682give it an optional argument @code{print-message} and use the
683@code{interactive} spec to make it non-@code{nil} in interactive
684calls. Here's an example:
685
686@example
687(defun foo (&optional print-message)
688 (interactive "p")
689 (when print-message
690 (message "foo")))
691@end example
692
693@noindent
694We use @code{"p"} because the numeric prefix argument is never
695@code{nil}. Defined in this way, the function does display the
696message when called from a keyboard macro.
697
698 The above method with the additional argument is usually best,
699because it allows callers to say ``treat this call as interactive.''
89a9e058 700But you can also do the job by testing @code{called-interactively-p}.
77832c61 701
eb5ed549 702@defun called-interactively-p kind
77832c61
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703This function returns @code{t} when the calling function was called
704using @code{call-interactively}.
b8d4c8d0 705
eb5ed549
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706The argument @var{kind} should be either the symbol @code{interactive}
707or the symbol @code{any}. If it is @code{interactive}, then
708@code{called-interactively-p} returns @code{t} only if the call was
709made directly by the user---e.g., if the user typed a key sequence
710bound to the calling function, but @emph{not} if the user ran a
711keyboard macro that called the function (@pxref{Keyboard Macros}). If
712@var{kind} is @code{any}, @code{called-interactively-p} returns
713@code{t} for any kind of interactive call, including keyboard macros.
714
715If in doubt, use @code{any}; the only known proper use of
716@code{interactive} is if you need to decide whether to display a
717helpful message while a function is running.
718
719A function is never considered to be called interactively if it was
720called via Lisp evaluation (or with @code{apply} or @code{funcall}).
b8d4c8d0
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721@end defun
722
eb5ed549
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723@noindent
724Here is an example of using @code{called-interactively-p}:
b8d4c8d0
GM
725
726@example
727@group
b8d4c8d0
GM
728(defun foo ()
729 (interactive)
eb5ed549
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730 (when (called-interactively-p 'any)
731 (message "Interactive!")
732 'foo-called-interactively))
b8d4c8d0
GM
733@end group
734
735@group
77832c61 736;; @r{Type @kbd{M-x foo}.}
eb5ed549 737 @print{} Interactive!
b8d4c8d0
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738@end group
739
740@group
77832c61 741(foo)
eb5ed549 742 @result{} nil
77832c61
RS
743@end group
744@end example
745
eb5ed549
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746@noindent
747Here is another example that contrasts direct and indirect calls to
748@code{called-interactively-p}.
77832c61
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749
750@example
751@group
752(defun bar ()
753 (interactive)
eb5ed549 754 (message "%s" (list (foo) (called-interactively-p 'any))))
b8d4c8d0
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755@end group
756
757@group
758;; @r{Type @kbd{M-x bar}.}
eb5ed549 759 @print{} (nil t)
b8d4c8d0
GM
760@end group
761@end example
762
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763@node Command Loop Info
764@comment node-name, next, previous, up
765@section Information from the Command Loop
766
767The editor command loop sets several Lisp variables to keep status
1bb1f7d3
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768records for itself and for commands that are run. With the exception of
769@code{this-command} and @code{last-command} it's generally a bad idea to
770change any of these variables in a Lisp program.
b8d4c8d0
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771
772@defvar last-command
773This variable records the name of the previous command executed by the
774command loop (the one before the current command). Normally the value
775is a symbol with a function definition, but this is not guaranteed.
776
777The value is copied from @code{this-command} when a command returns to
778the command loop, except when the command has specified a prefix
779argument for the following command.
780
781This variable is always local to the current terminal and cannot be
3ec61d4e 782buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
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783@end defvar
784
785@defvar real-last-command
786This variable is set up by Emacs just like @code{last-command},
787but never altered by Lisp programs.
788@end defvar
789
1bb1f7d3
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790@defvar last-repeatable-command
791This variable stores the most recently executed command that was not
792part of an input event. This is the command @code{repeat} will try to
793repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
794@end defvar
795
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796@defvar this-command
797@cindex current command
798This variable records the name of the command now being executed by
799the editor command loop. Like @code{last-command}, it is normally a symbol
800with a function definition.
801
802The command loop sets this variable just before running a command, and
803copies its value into @code{last-command} when the command finishes
804(unless the command specified a prefix argument for the following
805command).
806
807@cindex kill command repetition
808Some commands set this variable during their execution, as a flag for
809whatever command runs next. In particular, the functions for killing text
810set @code{this-command} to @code{kill-region} so that any kill commands
811immediately following will know to append the killed text to the
812previous kill.
813@end defvar
814
815If you do not want a particular command to be recognized as the previous
816command in the case where it got an error, you must code that command to
817prevent this. One way is to set @code{this-command} to @code{t} at the
818beginning of the command, and set @code{this-command} back to its proper
819value at the end, like this:
820
821@example
822(defun foo (args@dots{})
823 (interactive @dots{})
824 (let ((old-this-command this-command))
825 (setq this-command t)
826 @r{@dots{}do the work@dots{}}
827 (setq this-command old-this-command)))
828@end example
829
830@noindent
831We do not bind @code{this-command} with @code{let} because that would
832restore the old value in case of error---a feature of @code{let} which
833in this case does precisely what we want to avoid.
834
835@defvar this-original-command
836This has the same value as @code{this-command} except when command
837remapping occurs (@pxref{Remapping Commands}). In that case,
838@code{this-command} gives the command actually run (the result of
839remapping), and @code{this-original-command} gives the command that
840was specified to run but remapped into another command.
841@end defvar
842
843@defun this-command-keys
844This function returns a string or vector containing the key sequence
845that invoked the present command, plus any previous commands that
846generated the prefix argument for this command. Any events read by the
847command using @code{read-event} without a timeout get tacked on to the end.
848
849However, if the command has called @code{read-key-sequence}, it
850returns the last read key sequence. @xref{Key Sequence Input}. The
851value is a string if all events in the sequence were characters that
852fit in a string. @xref{Input Events}.
853
854@example
855@group
856(this-command-keys)
857;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
858 @result{} "^U^X^E"
859@end group
860@end example
861@end defun
862
863@defun this-command-keys-vector
864@anchor{Definition of this-command-keys-vector}
865Like @code{this-command-keys}, except that it always returns the events
866in a vector, so you don't need to deal with the complexities of storing
867input events in a string (@pxref{Strings of Events}).
868@end defun
869
870@defun clear-this-command-keys &optional keep-record
871This function empties out the table of events for
872@code{this-command-keys} to return. Unless @var{keep-record} is
873non-@code{nil}, it also empties the records that the function
874@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
875This is useful after reading a password, to prevent the password from
876echoing inadvertently as part of the next command in certain cases.
877@end defun
878
879@defvar last-nonmenu-event
880This variable holds the last input event read as part of a key sequence,
881not counting events resulting from mouse menus.
882
883One use of this variable is for telling @code{x-popup-menu} where to pop
884up a menu. It is also used internally by @code{y-or-n-p}
885(@pxref{Yes-or-No Queries}).
886@end defvar
887
888@defvar last-command-event
889@defvarx last-command-char
890This variable is set to the last input event that was read by the
891command loop as part of a command. The principal use of this variable
892is in @code{self-insert-command}, which uses it to decide which
893character to insert.
894
895@example
896@group
897last-command-event
898;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
899 @result{} 5
900@end group
901@end example
902
903@noindent
904The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
905
ab756fb3 906The alias @code{last-command-char} is obsolete.
b8d4c8d0
GM
907@end defvar
908
909@c Emacs 19 feature
910@defvar last-event-frame
911This variable records which frame the last input event was directed to.
912Usually this is the frame that was selected when the event was
913generated, but if that frame has redirected input focus to another
914frame, the value is the frame to which the event was redirected.
915@xref{Input Focus}.
916
917If the last event came from a keyboard macro, the value is @code{macro}.
918@end defvar
919
920@node Adjusting Point
921@section Adjusting Point After Commands
922@cindex adjusting point
923@cindex invisible/intangible text, and point
924@cindex @code{display} property, and point display
925@cindex @code{composition} property, and point display
926
927 It is not easy to display a value of point in the middle of a
928sequence of text that has the @code{display}, @code{composition} or
929@code{intangible} property, or is invisible. Therefore, after a
930command finishes and returns to the command loop, if point is within
931such a sequence, the command loop normally moves point to the edge of
932the sequence.
933
934 A command can inhibit this feature by setting the variable
935@code{disable-point-adjustment}:
936
937@defvar disable-point-adjustment
938If this variable is non-@code{nil} when a command returns to the
939command loop, then the command loop does not check for those text
940properties, and does not move point out of sequences that have them.
941
942The command loop sets this variable to @code{nil} before each command,
943so if a command sets it, the effect applies only to that command.
944@end defvar
945
946@defvar global-disable-point-adjustment
947If you set this variable to a non-@code{nil} value, the feature of
948moving point out of these sequences is completely turned off.
949@end defvar
950
951@node Input Events
952@section Input Events
953@cindex events
954@cindex input events
955
956The Emacs command loop reads a sequence of @dfn{input events} that
957represent keyboard or mouse activity. The events for keyboard activity
958are characters or symbols; mouse events are always lists. This section
959describes the representation and meaning of input events in detail.
960
961@defun eventp object
962This function returns non-@code{nil} if @var{object} is an input event
963or event type.
964
965Note that any symbol might be used as an event or an event type.
966@code{eventp} cannot distinguish whether a symbol is intended by Lisp
967code to be used as an event. Instead, it distinguishes whether the
968symbol has actually been used in an event that has been read as input in
969the current Emacs session. If a symbol has not yet been so used,
970@code{eventp} returns @code{nil}.
971@end defun
972
973@menu
d24880de
GM
974* Keyboard Events:: Ordinary characters--keys with symbols on them.
975* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 976* Mouse Events:: Overview of mouse events.
d24880de
GM
977* Click Events:: Pushing and releasing a mouse button.
978* Drag Events:: Moving the mouse before releasing the button.
979* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 980* Repeat Events:: Double and triple click (or drag, or down).
d24880de
GM
981* Motion Events:: Just moving the mouse, not pushing a button.
982* Focus Events:: Moving the mouse between frames.
b8d4c8d0 983* Misc Events:: Other events the system can generate.
d24880de
GM
984* Event Examples:: Examples of the lists for mouse events.
985* Classifying Events:: Finding the modifier keys in an event symbol.
986 Event types.
987* Accessing Mouse:: Functions to extract info from mouse events.
988* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 989* Strings of Events:: Special considerations for putting
d24880de 990 keyboard character events in a string.
b8d4c8d0
GM
991@end menu
992
993@node Keyboard Events
994@subsection Keyboard Events
995@cindex keyboard events
996
997There are two kinds of input you can get from the keyboard: ordinary
998keys, and function keys. Ordinary keys correspond to characters; the
999events they generate are represented in Lisp as characters. The event
1000type of a character event is the character itself (an integer); see
1001@ref{Classifying Events}.
1002
1003@cindex modifier bits (of input character)
1004@cindex basic code (of input character)
1005An input character event consists of a @dfn{basic code} between 0 and
1006524287, plus any or all of these @dfn{modifier bits}:
1007
1008@table @asis
1009@item meta
1010The
1011@tex
1012@math{2^{27}}
1013@end tex
1014@ifnottex
10152**27
1016@end ifnottex
1017bit in the character code indicates a character
1018typed with the meta key held down.
1019
1020@item control
1021The
1022@tex
1023@math{2^{26}}
1024@end tex
1025@ifnottex
10262**26
1027@end ifnottex
1028bit in the character code indicates a non-@acronym{ASCII}
1029control character.
1030
1031@sc{ascii} control characters such as @kbd{C-a} have special basic
1032codes of their own, so Emacs needs no special bit to indicate them.
1033Thus, the code for @kbd{C-a} is just 1.
1034
1035But if you type a control combination not in @acronym{ASCII}, such as
1036@kbd{%} with the control key, the numeric value you get is the code
1037for @kbd{%} plus
1038@tex
1039@math{2^{26}}
1040@end tex
1041@ifnottex
10422**26
1043@end ifnottex
1044(assuming the terminal supports non-@acronym{ASCII}
1045control characters).
1046
1047@item shift
1048The
1049@tex
1050@math{2^{25}}
1051@end tex
1052@ifnottex
10532**25
1054@end ifnottex
1055bit in the character code indicates an @acronym{ASCII} control
1056character typed with the shift key held down.
1057
1058For letters, the basic code itself indicates upper versus lower case;
1059for digits and punctuation, the shift key selects an entirely different
1060character with a different basic code. In order to keep within the
1061@acronym{ASCII} character set whenever possible, Emacs avoids using the
1062@tex
1063@math{2^{25}}
1064@end tex
1065@ifnottex
10662**25
1067@end ifnottex
1068bit for those characters.
1069
1070However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1071@kbd{C-a}, so Emacs uses the
1072@tex
1073@math{2^{25}}
1074@end tex
1075@ifnottex
10762**25
1077@end ifnottex
1078bit in @kbd{C-A} and not in
1079@kbd{C-a}.
1080
1081@item hyper
1082The
1083@tex
1084@math{2^{24}}
1085@end tex
1086@ifnottex
10872**24
1088@end ifnottex
1089bit in the character code indicates a character
1090typed with the hyper key held down.
1091
1092@item super
1093The
1094@tex
1095@math{2^{23}}
1096@end tex
1097@ifnottex
10982**23
1099@end ifnottex
1100bit in the character code indicates a character
1101typed with the super key held down.
1102
1103@item alt
1104The
1105@tex
1106@math{2^{22}}
1107@end tex
1108@ifnottex
11092**22
1110@end ifnottex
1111bit in the character code indicates a character typed with
1112the alt key held down. (On some terminals, the key labeled @key{ALT}
1113is actually the meta key.)
1114@end table
1115
1116 It is best to avoid mentioning specific bit numbers in your program.
1117To test the modifier bits of a character, use the function
1118@code{event-modifiers} (@pxref{Classifying Events}). When making key
1119bindings, you can use the read syntax for characters with modifier bits
1120(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1121@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1122specify the characters (@pxref{Changing Key Bindings}). The function
1123@code{event-convert-list} converts such a list into an event type
1124(@pxref{Classifying Events}).
1125
1126@node Function Keys
1127@subsection Function Keys
1128
1129@cindex function keys
1130Most keyboards also have @dfn{function keys}---keys that have names or
1131symbols that are not characters. Function keys are represented in Emacs
1132Lisp as symbols; the symbol's name is the function key's label, in lower
1133case. For example, pressing a key labeled @key{F1} places the symbol
1134@code{f1} in the input stream.
1135
1136The event type of a function key event is the event symbol itself.
1137@xref{Classifying Events}.
1138
1139Here are a few special cases in the symbol-naming convention for
1140function keys:
1141
1142@table @asis
1143@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1144These keys correspond to common @acronym{ASCII} control characters that have
1145special keys on most keyboards.
1146
1147In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1148terminal can distinguish between them, Emacs conveys the distinction to
1149Lisp programs by representing the former as the integer 9, and the
1150latter as the symbol @code{tab}.
1151
1152Most of the time, it's not useful to distinguish the two. So normally
d3ae77bc
EZ
1153@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1154to map @code{tab} into 9. Thus, a key binding for character code 9
1155(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1156the other symbols in this group. The function @code{read-char}
1157likewise converts these events into characters.
b8d4c8d0
GM
1158
1159In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1160converts into the character code 127 (@key{DEL}), not into code 8
1161(@key{BS}). This is what most users prefer.
1162
1163@item @code{left}, @code{up}, @code{right}, @code{down}
1164Cursor arrow keys
1165@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1166Keypad keys (to the right of the regular keyboard).
1167@item @code{kp-0}, @code{kp-1}, @dots{}
1168Keypad keys with digits.
1169@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1170Keypad PF keys.
1171@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1172Keypad arrow keys. Emacs normally translates these into the
1173corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1174@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1175Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1176normally translates these into the like-named non-keypad keys.
1177@end table
1178
1179You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1180@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1181represent them is with prefixes in the symbol name:
1182
1183@table @samp
1184@item A-
1185The alt modifier.
1186@item C-
1187The control modifier.
1188@item H-
1189The hyper modifier.
1190@item M-
1191The meta modifier.
1192@item S-
1193The shift modifier.
1194@item s-
1195The super modifier.
1196@end table
1197
1198Thus, the symbol for the key @key{F3} with @key{META} held down is
1199@code{M-f3}. When you use more than one prefix, we recommend you
1200write them in alphabetical order; but the order does not matter in
1201arguments to the key-binding lookup and modification functions.
1202
1203@node Mouse Events
1204@subsection Mouse Events
1205
1206Emacs supports four kinds of mouse events: click events, drag events,
1207button-down events, and motion events. All mouse events are represented
1208as lists. The @sc{car} of the list is the event type; this says which
1209mouse button was involved, and which modifier keys were used with it.
1210The event type can also distinguish double or triple button presses
1211(@pxref{Repeat Events}). The rest of the list elements give position
1212and time information.
1213
1214For key lookup, only the event type matters: two events of the same type
1215necessarily run the same command. The command can access the full
1216values of these events using the @samp{e} interactive code.
1217@xref{Interactive Codes}.
1218
1219A key sequence that starts with a mouse event is read using the keymaps
1220of the buffer in the window that the mouse was in, not the current
1221buffer. This does not imply that clicking in a window selects that
1222window or its buffer---that is entirely under the control of the command
1223binding of the key sequence.
1224
1225@node Click Events
1226@subsection Click Events
1227@cindex click event
1228@cindex mouse click event
1229
1230When the user presses a mouse button and releases it at the same
1231location, that generates a @dfn{click} event. All mouse click event
1232share the same format:
1233
1234@example
1235(@var{event-type} @var{position} @var{click-count})
1236@end example
1237
1238@table @asis
1239@item @var{event-type}
1240This is a symbol that indicates which mouse button was used. It is
1241one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1242buttons are numbered left to right.
1243
1244You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1245@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1246and super, just as you would with function keys.
1247
1248This symbol also serves as the event type of the event. Key bindings
1249describe events by their types; thus, if there is a key binding for
1250@code{mouse-1}, that binding would apply to all events whose
1251@var{event-type} is @code{mouse-1}.
1252
1253@item @var{position}
1254This is the position where the mouse click occurred. The actual
1255format of @var{position} depends on what part of a window was clicked
1256on.
1257
1258For mouse click events in the text area, mode line, header line, or in
1259the marginal areas, @var{position} has this form:
1260
1261@example
1262(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1263 @var{object} @var{text-pos} (@var{col} . @var{row})
1264 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1265@end example
1266
1267@table @asis
1268@item @var{window}
1269This is the window in which the click occurred.
1270
1271@item @var{pos-or-area}
1272This is the buffer position of the character clicked on in the text
1273area, or if clicked outside the text area, it is the window area in
1274which the click occurred. It is one of the symbols @code{mode-line},
1275@code{header-line}, @code{vertical-line}, @code{left-margin},
1276@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1277
1278In one special case, @var{pos-or-area} is a list containing a symbol (one
1279of the symbols listed above) instead of just the symbol. This happens
1280after the imaginary prefix keys for the event are inserted into the
1281input stream. @xref{Key Sequence Input}.
1282
1283
1284@item @var{x}, @var{y}
1285These are the pixel coordinates of the click, relative to
1286the top left corner of @var{window}, which is @code{(0 . 0)}.
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1287For a click on text, these are relative to the top left corner of
1288the window's text area. For the mode or header line, they are
1289relative to the top left window edge. For fringes, margins, and the
1290vertical border, @var{x} does not have meaningful data. For fringes
1291and margins, @var{y} is relative to the bottom edge of the header
1292line.
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1293
1294@item @var{timestamp}
1295This is the time at which the event occurred, in milliseconds.
1296
1297@item @var{object}
1298This is the object on which the click occurred. It is either
1299@code{nil} if there is no string property, or it has the form
1300(@var{string} . @var{string-pos}) when there is a string-type text
1301property at the click position.
1302
1303@table @asis
1304@item @var{string}
1305This is the string on which the click occurred, including any
1306properties.
1307
1308@item @var{string-pos}
1309This is the position in the string on which the click occurred,
1310relevant if properties at the click need to be looked up.
1311@end table
1312
1313@item @var{text-pos}
1314For clicks on a marginal area or on a fringe, this is the buffer
1315position of the first visible character in the corresponding line in
1316the window. For other events, it is the current buffer position in
1317the window.
1318
1319@item @var{col}, @var{row}
1320These are the actual coordinates of the glyph under the @var{x},
1321@var{y} position, possibly padded with default character width
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1322glyphs if @var{x} is beyond the last glyph on the line. For clicks on
1323the header or mode line, these are measured from the top left edge of
1324the header or mode line. For clicks on the fringes and on the
1325vertical border, these have no meaningful data. For clicks on the
1326margins, @var{col} is measured from the left edge of the margin area
1327and @var{row} is measured from the top of the margin area.
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1328
1329@item @var{image}
1330This is the image object on which the click occurred. It is either
1331@code{nil} if there is no image at the position clicked on, or it is
1332an image object as returned by @code{find-image} if click was in an image.
1333
1334@item @var{dx}, @var{dy}
1335These are the pixel coordinates of the click, relative to
1336the top left corner of @var{object}, which is @code{(0 . 0)}. If
1337@var{object} is @code{nil}, the coordinates are relative to the top
1338left corner of the character glyph clicked on.
1339
1340@item @var{width}, @var{height}
1341These are the pixel width and height of @var{object} or, if this is
1342@code{nil}, those of the character glyph clicked on.
1343@end table
8547874a 1344
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1345@sp 1
1346For mouse clicks on a scroll-bar, @var{position} has this form:
1347
1348@example
1349(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1350@end example
1351
1352@table @asis
1353@item @var{window}
1354This is the window whose scroll-bar was clicked on.
1355
1356@item @var{area}
1357This is the scroll bar where the click occurred. It is one of the
1358symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1359
1360@item @var{portion}
1361This is the distance of the click from the top or left end of
1362the scroll bar.
1363
1364@item @var{whole}
1365This is the length of the entire scroll bar.
1366
1367@item @var{timestamp}
1368This is the time at which the event occurred, in milliseconds.
1369
1370@item @var{part}
1371This is the part of the scroll-bar which was clicked on. It is one
1372of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1373@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1374@end table
1375
1376@item @var{click-count}
1377This is the number of rapid repeated presses so far of the same mouse
1378button. @xref{Repeat Events}.
1379@end table
1380
1381@node Drag Events
1382@subsection Drag Events
1383@cindex drag event
1384@cindex mouse drag event
1385
1386With Emacs, you can have a drag event without even changing your
1387clothes. A @dfn{drag event} happens every time the user presses a mouse
1388button and then moves the mouse to a different character position before
1389releasing the button. Like all mouse events, drag events are
1390represented in Lisp as lists. The lists record both the starting mouse
1391position and the final position, like this:
1392
1393@example
1394(@var{event-type}
1395 (@var{window1} START-POSITION)
1396 (@var{window2} END-POSITION))
1397@end example
1398
1399For a drag event, the name of the symbol @var{event-type} contains the
1400prefix @samp{drag-}. For example, dragging the mouse with button 2
1401held down generates a @code{drag-mouse-2} event. The second and third
1402elements of the event give the starting and ending position of the
1403drag. They have the same form as @var{position} in a click event
1404(@pxref{Click Events}) that is not on the scroll bar part of the
1405window. You can access the second element of any mouse event in the
1406same way, with no need to distinguish drag events from others.
1407
1408The @samp{drag-} prefix follows the modifier key prefixes such as
1409@samp{C-} and @samp{M-}.
1410
1411If @code{read-key-sequence} receives a drag event that has no key
1412binding, and the corresponding click event does have a binding, it
1413changes the drag event into a click event at the drag's starting
1414position. This means that you don't have to distinguish between click
1415and drag events unless you want to.
1416
1417@node Button-Down Events
1418@subsection Button-Down Events
1419@cindex button-down event
1420
1421Click and drag events happen when the user releases a mouse button.
1422They cannot happen earlier, because there is no way to distinguish a
1423click from a drag until the button is released.
1424
1425If you want to take action as soon as a button is pressed, you need to
1426handle @dfn{button-down} events.@footnote{Button-down is the
1427conservative antithesis of drag.} These occur as soon as a button is
1428pressed. They are represented by lists that look exactly like click
1429events (@pxref{Click Events}), except that the @var{event-type} symbol
1430name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1431modifier key prefixes such as @samp{C-} and @samp{M-}.
1432
1433The function @code{read-key-sequence} ignores any button-down events
1434that don't have command bindings; therefore, the Emacs command loop
1435ignores them too. This means that you need not worry about defining
1436button-down events unless you want them to do something. The usual
1437reason to define a button-down event is so that you can track mouse
1438motion (by reading motion events) until the button is released.
1439@xref{Motion Events}.
1440
1441@node Repeat Events
1442@subsection Repeat Events
1443@cindex repeat events
1444@cindex double-click events
1445@cindex triple-click events
1446@cindex mouse events, repeated
1447
1448If you press the same mouse button more than once in quick succession
1449without moving the mouse, Emacs generates special @dfn{repeat} mouse
1450events for the second and subsequent presses.
1451
1452The most common repeat events are @dfn{double-click} events. Emacs
1453generates a double-click event when you click a button twice; the event
1454happens when you release the button (as is normal for all click
1455events).
1456
1457The event type of a double-click event contains the prefix
1458@samp{double-}. Thus, a double click on the second mouse button with
1459@key{meta} held down comes to the Lisp program as
1460@code{M-double-mouse-2}. If a double-click event has no binding, the
1461binding of the corresponding ordinary click event is used to execute
1462it. Thus, you need not pay attention to the double click feature
1463unless you really want to.
1464
1465When the user performs a double click, Emacs generates first an ordinary
1466click event, and then a double-click event. Therefore, you must design
1467the command binding of the double click event to assume that the
1468single-click command has already run. It must produce the desired
1469results of a double click, starting from the results of a single click.
1470
1471This is convenient, if the meaning of a double click somehow ``builds
1472on'' the meaning of a single click---which is recommended user interface
1473design practice for double clicks.
1474
1475If you click a button, then press it down again and start moving the
1476mouse with the button held down, then you get a @dfn{double-drag} event
1477when you ultimately release the button. Its event type contains
1478@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1479has no binding, Emacs looks for an alternate binding as if the event
1480were an ordinary drag.
1481
1482Before the double-click or double-drag event, Emacs generates a
1483@dfn{double-down} event when the user presses the button down for the
1484second time. Its event type contains @samp{double-down} instead of just
1485@samp{down}. If a double-down event has no binding, Emacs looks for an
1486alternate binding as if the event were an ordinary button-down event.
1487If it finds no binding that way either, the double-down event is
1488ignored.
1489
1490To summarize, when you click a button and then press it again right
1491away, Emacs generates a down event and a click event for the first
1492click, a double-down event when you press the button again, and finally
1493either a double-click or a double-drag event.
1494
1495If you click a button twice and then press it again, all in quick
1496succession, Emacs generates a @dfn{triple-down} event, followed by
1497either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1498these events contain @samp{triple} instead of @samp{double}. If any
1499triple event has no binding, Emacs uses the binding that it would use
1500for the corresponding double event.
1501
1502If you click a button three or more times and then press it again, the
1503events for the presses beyond the third are all triple events. Emacs
1504does not have separate event types for quadruple, quintuple, etc.@:
1505events. However, you can look at the event list to find out precisely
1506how many times the button was pressed.
1507
1508@defun event-click-count event
1509This function returns the number of consecutive button presses that led
1510up to @var{event}. If @var{event} is a double-down, double-click or
1511double-drag event, the value is 2. If @var{event} is a triple event,
1512the value is 3 or greater. If @var{event} is an ordinary mouse event
1513(not a repeat event), the value is 1.
1514@end defun
1515
1516@defopt double-click-fuzz
1517To generate repeat events, successive mouse button presses must be at
1518approximately the same screen position. The value of
1519@code{double-click-fuzz} specifies the maximum number of pixels the
1520mouse may be moved (horizontally or vertically) between two successive
1521clicks to make a double-click.
1522
1523This variable is also the threshold for motion of the mouse to count
1524as a drag.
1525@end defopt
1526
1527@defopt double-click-time
1528To generate repeat events, the number of milliseconds between
1529successive button presses must be less than the value of
1530@code{double-click-time}. Setting @code{double-click-time} to
1531@code{nil} disables multi-click detection entirely. Setting it to
1532@code{t} removes the time limit; Emacs then detects multi-clicks by
1533position only.
1534@end defopt
1535
1536@node Motion Events
1537@subsection Motion Events
1538@cindex motion event
1539@cindex mouse motion events
1540
1541Emacs sometimes generates @dfn{mouse motion} events to describe motion
1542of the mouse without any button activity. Mouse motion events are
1543represented by lists that look like this:
1544
1545@example
603f5979 1546(mouse-movement POSITION)
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1547@end example
1548
1549The second element of the list describes the current position of the
1550mouse, just as in a click event (@pxref{Click Events}).
1551
1552The special form @code{track-mouse} enables generation of motion events
1553within its body. Outside of @code{track-mouse} forms, Emacs does not
1554generate events for mere motion of the mouse, and these events do not
1555appear. @xref{Mouse Tracking}.
1556
1557@node Focus Events
1558@subsection Focus Events
1559@cindex focus event
1560
1561Window systems provide general ways for the user to control which window
1562gets keyboard input. This choice of window is called the @dfn{focus}.
1563When the user does something to switch between Emacs frames, that
1564generates a @dfn{focus event}. The normal definition of a focus event,
1565in the global keymap, is to select a new frame within Emacs, as the user
1566would expect. @xref{Input Focus}.
1567
1568Focus events are represented in Lisp as lists that look like this:
1569
1570@example
1571(switch-frame @var{new-frame})
1572@end example
1573
1574@noindent
1575where @var{new-frame} is the frame switched to.
1576
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1577Some X window managers are set up so that just moving the mouse into a
1578window is enough to set the focus there. Usually, there is no need
1579for a Lisp program to know about the focus change until some other
1580kind of input arrives. Emacs generates a focus event only when the
1581user actually types a keyboard key or presses a mouse button in the
1582new frame; just moving the mouse between frames does not generate a
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1583focus event.
1584
1585A focus event in the middle of a key sequence would garble the
1586sequence. So Emacs never generates a focus event in the middle of a key
1587sequence. If the user changes focus in the middle of a key
1588sequence---that is, after a prefix key---then Emacs reorders the events
1589so that the focus event comes either before or after the multi-event key
1590sequence, and not within it.
1591
1592@node Misc Events
1593@subsection Miscellaneous System Events
1594
1595A few other event types represent occurrences within the system.
1596
1597@table @code
1598@cindex @code{delete-frame} event
1599@item (delete-frame (@var{frame}))
1600This kind of event indicates that the user gave the window manager
1601a command to delete a particular window, which happens to be an Emacs frame.
1602
1603The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1604
1605@cindex @code{iconify-frame} event
1606@item (iconify-frame (@var{frame}))
1607This kind of event indicates that the user iconified @var{frame} using
1608the window manager. Its standard definition is @code{ignore}; since the
1609frame has already been iconified, Emacs has no work to do. The purpose
1610of this event type is so that you can keep track of such events if you
1611want to.
1612
1613@cindex @code{make-frame-visible} event
1614@item (make-frame-visible (@var{frame}))
1615This kind of event indicates that the user deiconified @var{frame} using
1616the window manager. Its standard definition is @code{ignore}; since the
1617frame has already been made visible, Emacs has no work to do.
1618
1619@cindex @code{wheel-up} event
1620@cindex @code{wheel-down} event
1621@item (wheel-up @var{position})
1622@item (wheel-down @var{position})
1623These kinds of event are generated by moving a mouse wheel. Their
1624usual meaning is a kind of scroll or zoom.
1625
1626The element @var{position} is a list describing the position of the
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1627event, in the same format as used in a mouse-click event (@pxref{Click
1628Events}).
b8d4c8d0 1629
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1630@vindex mouse-wheel-up-event
1631@vindex mouse-wheel-down-event
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1632This kind of event is generated only on some kinds of systems. On some
1633systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1634portable code, use the variables @code{mouse-wheel-up-event} and
1635@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1636what event types to expect for the mouse wheel.
1637
1638@cindex @code{drag-n-drop} event
1639@item (drag-n-drop @var{position} @var{files})
1640This kind of event is generated when a group of files is
1641selected in an application outside of Emacs, and then dragged and
1642dropped onto an Emacs frame.
1643
1644The element @var{position} is a list describing the position of the
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1645event, in the same format as used in a mouse-click event (@pxref{Click
1646Events}), and @var{files} is the list of file names that were dragged
1647and dropped. The usual way to handle this event is by visiting these
1648files.
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1649
1650This kind of event is generated, at present, only on some kinds of
1651systems.
1652
1653@cindex @code{help-echo} event
1654@item help-echo
1655This kind of event is generated when a mouse pointer moves onto a
1656portion of buffer text which has a @code{help-echo} text property.
1657The generated event has this form:
1658
1659@example
1660(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1661@end example
1662
1663@noindent
1664The precise meaning of the event parameters and the way these
1665parameters are used to display the help-echo text are described in
1666@ref{Text help-echo}.
1667
1668@cindex @code{sigusr1} event
1669@cindex @code{sigusr2} event
1670@cindex user signals
1671@item sigusr1
1672@itemx sigusr2
1673These events are generated when the Emacs process receives
1674the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1675additional data because signals do not carry additional information.
1676
1677To catch a user signal, bind the corresponding event to an interactive
1678command in the @code{special-event-map} (@pxref{Active Keymaps}).
1679The command is called with no arguments, and the specific signal event is
1680available in @code{last-input-event}. For example:
1681
1682@smallexample
1683(defun sigusr-handler ()
1684 (interactive)
1685 (message "Caught signal %S" last-input-event))
1686
1687(define-key special-event-map [sigusr1] 'sigusr-handler)
1688@end smallexample
1689
1690To test the signal handler, you can make Emacs send a signal to itself:
1691
1692@smallexample
1693(signal-process (emacs-pid) 'sigusr1)
1694@end smallexample
1695@end table
1696
1697 If one of these events arrives in the middle of a key sequence---that
1698is, after a prefix key---then Emacs reorders the events so that this
1699event comes either before or after the multi-event key sequence, not
1700within it.
1701
1702@node Event Examples
1703@subsection Event Examples
1704
1705If the user presses and releases the left mouse button over the same
1706location, that generates a sequence of events like this:
1707
1708@smallexample
1709(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1710(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1711@end smallexample
1712
1713While holding the control key down, the user might hold down the
1714second mouse button, and drag the mouse from one line to the next.
1715That produces two events, as shown here:
1716
1717@smallexample
1718(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1719(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1720 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1721@end smallexample
1722
1723While holding down the meta and shift keys, the user might press the
1724second mouse button on the window's mode line, and then drag the mouse
1725into another window. That produces a pair of events like these:
1726
1727@smallexample
1728(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1729(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1730 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1731 -453816))
1732@end smallexample
1733
1734To handle a SIGUSR1 signal, define an interactive function, and
1735bind it to the @code{signal usr1} event sequence:
1736
1737@smallexample
1738(defun usr1-handler ()
1739 (interactive)
1740 (message "Got USR1 signal"))
1741(global-set-key [signal usr1] 'usr1-handler)
1742@end smallexample
1743
1744@node Classifying Events
1745@subsection Classifying Events
1746@cindex event type
1747
1748 Every event has an @dfn{event type}, which classifies the event for
1749key binding purposes. For a keyboard event, the event type equals the
1750event value; thus, the event type for a character is the character, and
1751the event type for a function key symbol is the symbol itself. For
1752events that are lists, the event type is the symbol in the @sc{car} of
1753the list. Thus, the event type is always a symbol or a character.
1754
1755 Two events of the same type are equivalent where key bindings are
1756concerned; thus, they always run the same command. That does not
1757necessarily mean they do the same things, however, as some commands look
1758at the whole event to decide what to do. For example, some commands use
1759the location of a mouse event to decide where in the buffer to act.
1760
1761 Sometimes broader classifications of events are useful. For example,
1762you might want to ask whether an event involved the @key{META} key,
1763regardless of which other key or mouse button was used.
1764
1765 The functions @code{event-modifiers} and @code{event-basic-type} are
1766provided to get such information conveniently.
1767
1768@defun event-modifiers event
1769This function returns a list of the modifiers that @var{event} has. The
1770modifiers are symbols; they include @code{shift}, @code{control},
1771@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1772the modifiers list of a mouse event symbol always contains one of
1773@code{click}, @code{drag}, and @code{down}. For double or triple
1774events, it also contains @code{double} or @code{triple}.
1775
1776The argument @var{event} may be an entire event object, or just an
1777event type. If @var{event} is a symbol that has never been used in an
1778event that has been read as input in the current Emacs session, then
1779@code{event-modifiers} can return @code{nil}, even when @var{event}
1780actually has modifiers.
1781
1782Here are some examples:
1783
1784@example
1785(event-modifiers ?a)
1786 @result{} nil
1787(event-modifiers ?A)
1788 @result{} (shift)
1789(event-modifiers ?\C-a)
1790 @result{} (control)
1791(event-modifiers ?\C-%)
1792 @result{} (control)
1793(event-modifiers ?\C-\S-a)
1794 @result{} (control shift)
1795(event-modifiers 'f5)
1796 @result{} nil
1797(event-modifiers 's-f5)
1798 @result{} (super)
1799(event-modifiers 'M-S-f5)
1800 @result{} (meta shift)
1801(event-modifiers 'mouse-1)
1802 @result{} (click)
1803(event-modifiers 'down-mouse-1)
1804 @result{} (down)
1805@end example
1806
1807The modifiers list for a click event explicitly contains @code{click},
1808but the event symbol name itself does not contain @samp{click}.
1809@end defun
1810
1811@defun event-basic-type event
1812This function returns the key or mouse button that @var{event}
1813describes, with all modifiers removed. The @var{event} argument is as
1814in @code{event-modifiers}. For example:
1815
1816@example
1817(event-basic-type ?a)
1818 @result{} 97
1819(event-basic-type ?A)
1820 @result{} 97
1821(event-basic-type ?\C-a)
1822 @result{} 97
1823(event-basic-type ?\C-\S-a)
1824 @result{} 97
1825(event-basic-type 'f5)
1826 @result{} f5
1827(event-basic-type 's-f5)
1828 @result{} f5
1829(event-basic-type 'M-S-f5)
1830 @result{} f5
1831(event-basic-type 'down-mouse-1)
1832 @result{} mouse-1
1833@end example
1834@end defun
1835
1836@defun mouse-movement-p object
1837This function returns non-@code{nil} if @var{object} is a mouse movement
1838event.
1839@end defun
1840
1841@defun event-convert-list list
1842This function converts a list of modifier names and a basic event type
1843to an event type which specifies all of them. The basic event type
1844must be the last element of the list. For example,
1845
1846@example
1847(event-convert-list '(control ?a))
1848 @result{} 1
1849(event-convert-list '(control meta ?a))
1850 @result{} -134217727
1851(event-convert-list '(control super f1))
1852 @result{} C-s-f1
1853@end example
1854@end defun
1855
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1856@node Accessing Mouse
1857@subsection Accessing Mouse Events
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1858@cindex mouse events, data in
1859
1860 This section describes convenient functions for accessing the data in
1861a mouse button or motion event.
1862
1863 These two functions return the starting or ending position of a
1864mouse-button event, as a list of this form:
1865
1866@example
1867(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1868 @var{object} @var{text-pos} (@var{col} . @var{row})
1869 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1870@end example
1871
1872@defun event-start event
1873This returns the starting position of @var{event}.
1874
1875If @var{event} is a click or button-down event, this returns the
1876location of the event. If @var{event} is a drag event, this returns the
1877drag's starting position.
1878@end defun
1879
1880@defun event-end event
1881This returns the ending position of @var{event}.
1882
1883If @var{event} is a drag event, this returns the position where the user
1884released the mouse button. If @var{event} is a click or button-down
1885event, the value is actually the starting position, which is the only
1886position such events have.
1887@end defun
1888
1889@cindex mouse position list, accessing
1890 These functions take a position list as described above, and
1891return various parts of it.
1892
1893@defun posn-window position
1894Return the window that @var{position} is in.
1895@end defun
1896
1897@defun posn-area position
1898Return the window area recorded in @var{position}. It returns @code{nil}
1899when the event occurred in the text area of the window; otherwise, it
1900is a symbol identifying the area in which the event occurred.
1901@end defun
1902
1903@defun posn-point position
1904Return the buffer position in @var{position}. When the event occurred
1905in the text area of the window, in a marginal area, or on a fringe,
1906this is an integer specifying a buffer position. Otherwise, the value
1907is undefined.
1908@end defun
1909
1910@defun posn-x-y position
1911Return the pixel-based x and y coordinates in @var{position}, as a
1912cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1913to the window given by @code{posn-window}.
1914
1915This example shows how to convert these window-relative coordinates
1916into frame-relative coordinates:
1917
1918@example
1919(defun frame-relative-coordinates (position)
1920 "Return frame-relative coordinates from POSITION."
1921 (let* ((x-y (posn-x-y position))
1922 (window (posn-window position))
1923 (edges (window-inside-pixel-edges window)))
1924 (cons (+ (car x-y) (car edges))
1925 (+ (cdr x-y) (cadr edges)))))
1926@end example
1927@end defun
1928
1929@defun posn-col-row position
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1930This function returns a cons cell @code{(@var{col} . @var{row})},
1931containing the estimated column and row corresponding to buffer
1932position @var{position}. The return value is given in units of the
1933frame's default character width and height, as computed from the
1934@var{x} and @var{y} values corresponding to @var{position}. (So, if
1935the actual characters have non-default sizes, the actual row and
1936column may differ from these computed values.)
1937
1938Note that @var{row} is counted from the top of the text area. If the
1939window possesses a header line (@pxref{Header Lines}), it is
1940@emph{not} counted as the first line.
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1941@end defun
1942
1943@defun posn-actual-col-row position
1944Return the actual row and column in @var{position}, as a cons cell
1945@code{(@var{col} . @var{row})}. The values are the actual row number
1946in the window, and the actual character number in that row. It returns
1947@code{nil} if @var{position} does not include actual positions values.
1948You can use @code{posn-col-row} to get approximate values.
1949@end defun
1950
1951@defun posn-string position
1952Return the string object in @var{position}, either @code{nil}, or a
1953cons cell @code{(@var{string} . @var{string-pos})}.
1954@end defun
1955
1956@defun posn-image position
1957Return the image object in @var{position}, either @code{nil}, or an
1958image @code{(image ...)}.
1959@end defun
1960
1961@defun posn-object position
1962Return the image or string object in @var{position}, either
1963@code{nil}, an image @code{(image ...)}, or a cons cell
1964@code{(@var{string} . @var{string-pos})}.
1965@end defun
1966
1967@defun posn-object-x-y position
1968Return the pixel-based x and y coordinates relative to the upper left
1969corner of the object in @var{position} as a cons cell @code{(@var{dx}
1970. @var{dy})}. If the @var{position} is a buffer position, return the
1971relative position in the character at that position.
1972@end defun
1973
1974@defun posn-object-width-height position
1975Return the pixel width and height of the object in @var{position} as a
1976cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1977is a buffer position, return the size of the character at that position.
1978@end defun
1979
1980@cindex timestamp of a mouse event
1981@defun posn-timestamp position
1982Return the timestamp in @var{position}. This is the time at which the
1983event occurred, in milliseconds.
1984@end defun
1985
1986 These functions compute a position list given particular buffer
1987position or screen position. You can access the data in this position
1988list with the functions described above.
1989
1990@defun posn-at-point &optional pos window
1991This function returns a position list for position @var{pos} in
1992@var{window}. @var{pos} defaults to point in @var{window};
1993@var{window} defaults to the selected window.
1994
1995@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1996@var{window}.
1997@end defun
1998
1999@defun posn-at-x-y x y &optional frame-or-window whole
2000This function returns position information corresponding to pixel
2001coordinates @var{x} and @var{y} in a specified frame or window,
2002@var{frame-or-window}, which defaults to the selected window.
2003The coordinates @var{x} and @var{y} are relative to the
2004frame or window used.
2005If @var{whole} is @code{nil}, the coordinates are relative
2006to the window text area, otherwise they are relative to
2007the entire window area including scroll bars, margins and fringes.
2008@end defun
2009
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2010@node Accessing Scroll
2011@subsection Accessing Scroll Bar Events
2012@cindex scroll bar events, data in
2013
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2014 These functions are useful for decoding scroll bar events.
2015
2016@defun scroll-bar-event-ratio event
2017This function returns the fractional vertical position of a scroll bar
2018event within the scroll bar. The value is a cons cell
2019@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2020is the fractional position.
2021@end defun
2022
2023@defun scroll-bar-scale ratio total
2024This function multiplies (in effect) @var{ratio} by @var{total},
2025rounding the result to an integer. The argument @var{ratio} is not a
2026number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2027value returned by @code{scroll-bar-event-ratio}.
2028
2029This function is handy for scaling a position on a scroll bar into a
2030buffer position. Here's how to do that:
2031
2032@example
2033(+ (point-min)
2034 (scroll-bar-scale
2035 (posn-x-y (event-start event))
2036 (- (point-max) (point-min))))
2037@end example
2038
2039Recall that scroll bar events have two integers forming a ratio, in place
2040of a pair of x and y coordinates.
2041@end defun
2042
2043@node Strings of Events
2044@subsection Putting Keyboard Events in Strings
2045@cindex keyboard events in strings
2046@cindex strings with keyboard events
2047
2048 In most of the places where strings are used, we conceptualize the
2049string as containing text characters---the same kind of characters found
2050in buffers or files. Occasionally Lisp programs use strings that
2051conceptually contain keyboard characters; for example, they may be key
2052sequences or keyboard macro definitions. However, storing keyboard
2053characters in a string is a complex matter, for reasons of historical
2054compatibility, and it is not always possible.
2055
2056 We recommend that new programs avoid dealing with these complexities
2057by not storing keyboard events in strings. Here is how to do that:
2058
2059@itemize @bullet
2060@item
2061Use vectors instead of strings for key sequences, when you plan to use
2062them for anything other than as arguments to @code{lookup-key} and
2063@code{define-key}. For example, you can use
2064@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2065@code{this-command-keys-vector} instead of @code{this-command-keys}.
2066
2067@item
2068Use vectors to write key sequence constants containing meta characters,
2069even when passing them directly to @code{define-key}.
2070
2071@item
2072When you have to look at the contents of a key sequence that might be a
2073string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2074first, to convert it to a list.
2075@end itemize
2076
2077 The complexities stem from the modifier bits that keyboard input
2078characters can include. Aside from the Meta modifier, none of these
2079modifier bits can be included in a string, and the Meta modifier is
2080allowed only in special cases.
2081
2082 The earliest GNU Emacs versions represented meta characters as codes
2083in the range of 128 to 255. At that time, the basic character codes
2084ranged from 0 to 127, so all keyboard character codes did fit in a
2085string. Many Lisp programs used @samp{\M-} in string constants to stand
2086for meta characters, especially in arguments to @code{define-key} and
2087similar functions, and key sequences and sequences of events were always
2088represented as strings.
2089
2090 When we added support for larger basic character codes beyond 127, and
2091additional modifier bits, we had to change the representation of meta
2092characters. Now the flag that represents the Meta modifier in a
2093character is
2094@tex
2095@math{2^{27}}
2096@end tex
2097@ifnottex
20982**27
2099@end ifnottex
2100and such numbers cannot be included in a string.
2101
2102 To support programs with @samp{\M-} in string constants, there are
2103special rules for including certain meta characters in a string.
2104Here are the rules for interpreting a string as a sequence of input
2105characters:
2106
2107@itemize @bullet
2108@item
2109If the keyboard character value is in the range of 0 to 127, it can go
2110in the string unchanged.
2111
2112@item
2113The meta variants of those characters, with codes in the range of
2114@tex
2115@math{2^{27}}
2116@end tex
2117@ifnottex
21182**27
2119@end ifnottex
2120to
2121@tex
2122@math{2^{27} + 127},
2123@end tex
2124@ifnottex
21252**27+127,
2126@end ifnottex
2127can also go in the string, but you must change their
2128numeric values. You must set the
2129@tex
2130@math{2^{7}}
2131@end tex
2132@ifnottex
21332**7
2134@end ifnottex
2135bit instead of the
2136@tex
2137@math{2^{27}}
2138@end tex
2139@ifnottex
21402**27
2141@end ifnottex
2142bit, resulting in a value between 128 and 255. Only a unibyte string
2143can include these codes.
2144
2145@item
2146Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2147
2148@item
2149Other keyboard character events cannot fit in a string. This includes
2150keyboard events in the range of 128 to 255.
2151@end itemize
2152
2153 Functions such as @code{read-key-sequence} that construct strings of
2154keyboard input characters follow these rules: they construct vectors
2155instead of strings, when the events won't fit in a string.
2156
2157 When you use the read syntax @samp{\M-} in a string, it produces a
2158code in the range of 128 to 255---the same code that you get if you
2159modify the corresponding keyboard event to put it in the string. Thus,
2160meta events in strings work consistently regardless of how they get into
2161the strings.
2162
2163 However, most programs would do well to avoid these issues by
2164following the recommendations at the beginning of this section.
2165
2166@node Reading Input
2167@section Reading Input
2168@cindex read input
2169@cindex keyboard input
2170
2171 The editor command loop reads key sequences using the function
2172@code{read-key-sequence}, which uses @code{read-event}. These and other
2173functions for event input are also available for use in Lisp programs.
2174See also @code{momentary-string-display} in @ref{Temporary Displays},
2175and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2176functions and variables for controlling terminal input modes and
2177debugging terminal input.
2178
2179 For higher-level input facilities, see @ref{Minibuffers}.
2180
2181@menu
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2182* Key Sequence Input:: How to read one key sequence.
2183* Reading One Event:: How to read just one event.
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2184* Event Mod:: How Emacs modifies events as they are read.
2185* Invoking the Input Method:: How reading an event uses the input method.
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2186* Quoted Character Input:: Asking the user to specify a character.
2187* Event Input Misc:: How to reread or throw away input events.
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2188@end menu
2189
2190@node Key Sequence Input
2191@subsection Key Sequence Input
2192@cindex key sequence input
2193
2194 The command loop reads input a key sequence at a time, by calling
2195@code{read-key-sequence}. Lisp programs can also call this function;
2196for example, @code{describe-key} uses it to read the key to describe.
2197
2198@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2199This function reads a key sequence and returns it as a string or
2200vector. It keeps reading events until it has accumulated a complete key
2201sequence; that is, enough to specify a non-prefix command using the
2202currently active keymaps. (Remember that a key sequence that starts
2203with a mouse event is read using the keymaps of the buffer in the
2204window that the mouse was in, not the current buffer.)
2205
2206If the events are all characters and all can fit in a string, then
2207@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2208Otherwise, it returns a vector, since a vector can hold all kinds of
2209events---characters, symbols, and lists. The elements of the string or
2210vector are the events in the key sequence.
2211
2212Reading a key sequence includes translating the events in various
2213ways. @xref{Translation Keymaps}.
2214
2215The argument @var{prompt} is either a string to be displayed in the
2216echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2217The argument @var{continue-echo}, if non-@code{nil}, means to echo
2218this key as a continuation of the previous key.
2219
2220Normally any upper case event is converted to lower case if the
2221original event is undefined and the lower case equivalent is defined.
2222The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2223convert the last event to lower case. This is appropriate for reading
2224a key sequence to be defined.
2225
2226The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2227function should process a @code{switch-frame} event if the user
2228switches frames before typing anything. If the user switches frames
2229in the middle of a key sequence, or at the start of the sequence but
2230@var{switch-frame-ok} is @code{nil}, then the event will be put off
2231until after the current key sequence.
2232
2233The argument @var{command-loop}, if non-@code{nil}, means that this
2234key sequence is being read by something that will read commands one
2235after another. It should be @code{nil} if the caller will read just
2236one key sequence.
2237
2238In the following example, Emacs displays the prompt @samp{?} in the
2239echo area, and then the user types @kbd{C-x C-f}.
2240
2241@example
2242(read-key-sequence "?")
2243
2244@group
2245---------- Echo Area ----------
2246?@kbd{C-x C-f}
2247---------- Echo Area ----------
2248
2249 @result{} "^X^F"
2250@end group
2251@end example
2252
2253The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2254typed while reading with this function works like any other character,
2255and does not set @code{quit-flag}. @xref{Quitting}.
2256@end defun
2257
2258@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2259This is like @code{read-key-sequence} except that it always
2260returns the key sequence as a vector, never as a string.
2261@xref{Strings of Events}.
2262@end defun
2263
2264@cindex upper case key sequence
2265@cindex downcasing in @code{lookup-key}
ee6e73b8 2266@cindex shift-translation
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2267If an input character is upper-case (or has the shift modifier) and
2268has no key binding, but its lower-case equivalent has one, then
2269@code{read-key-sequence} converts the character to lower case. Note
2270that @code{lookup-key} does not perform case conversion in this way.
2271
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2272@vindex this-command-keys-shift-translated
2273When reading input results in such a @dfn{shift-translation}, Emacs
2274sets the variable @code{this-command-keys-shift-translated} to a
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2275non-@code{nil} value. Lisp programs can examine this variable if they
2276need to modify their behavior when invoked by shift-translated keys.
2277For example, the function @code{handle-shift-selection} examines the
2278value of this variable to determine how to activate or deactivate the
2279region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2280
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2281The function @code{read-key-sequence} also transforms some mouse events.
2282It converts unbound drag events into click events, and discards unbound
2283button-down events entirely. It also reshuffles focus events and
2284miscellaneous window events so that they never appear in a key sequence
2285with any other events.
2286
2287@cindex @code{header-line} prefix key
2288@cindex @code{mode-line} prefix key
2289@cindex @code{vertical-line} prefix key
2290@cindex @code{horizontal-scroll-bar} prefix key
2291@cindex @code{vertical-scroll-bar} prefix key
2292@cindex @code{menu-bar} prefix key
2293@cindex mouse events, in special parts of frame
2294When mouse events occur in special parts of a window, such as a mode
2295line or a scroll bar, the event type shows nothing special---it is the
2296same symbol that would normally represent that combination of mouse
2297button and modifier keys. The information about the window part is kept
2298elsewhere in the event---in the coordinates. But
2299@code{read-key-sequence} translates this information into imaginary
2300``prefix keys,'' all of which are symbols: @code{header-line},
2301@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2302@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2303meanings for mouse clicks in special window parts by defining key
2304sequences using these imaginary prefix keys.
2305
2306For example, if you call @code{read-key-sequence} and then click the
2307mouse on the window's mode line, you get two events, like this:
2308
2309@example
2310(read-key-sequence "Click on the mode line: ")
2311 @result{} [mode-line
2312 (mouse-1
2313 (#<window 6 on NEWS> mode-line
2314 (40 . 63) 5959987))]
2315@end example
2316
2317@defvar num-input-keys
2318@c Emacs 19 feature
2319This variable's value is the number of key sequences processed so far in
2320this Emacs session. This includes key sequences read from the terminal
2321and key sequences read from keyboard macros being executed.
2322@end defvar
2323
2324@node Reading One Event
2325@subsection Reading One Event
2326@cindex reading a single event
2327@cindex event, reading only one
2328
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2329 The lowest level functions for command input are @code{read-event},
2330@code{read-char}, and @code{read-char-exclusive}.
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2331
2332@defun read-event &optional prompt inherit-input-method seconds
2333This function reads and returns the next event of command input, waiting
2334if necessary until an event is available. Events can come directly from
2335the user or from a keyboard macro.
2336
2337If the optional argument @var{prompt} is non-@code{nil}, it should be a
2338string to display in the echo area as a prompt. Otherwise,
2339@code{read-event} does not display any message to indicate it is waiting
2340for input; instead, it prompts by echoing: it displays descriptions of
2341the events that led to or were read by the current command. @xref{The
2342Echo Area}.
2343
2344If @var{inherit-input-method} is non-@code{nil}, then the current input
2345method (if any) is employed to make it possible to enter a
2346non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2347for reading this event.
2348
2349If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2350moves the cursor temporarily to the echo area, to the end of any message
2351displayed there. Otherwise @code{read-event} does not move the cursor.
2352
2353If @var{seconds} is non-@code{nil}, it should be a number specifying
2354the maximum time to wait for input, in seconds. If no input arrives
2355within that time, @code{read-event} stops waiting and returns
2356@code{nil}. A floating-point value for @var{seconds} means to wait
2357for a fractional number of seconds. Some systems support only a whole
2358number of seconds; on these systems, @var{seconds} is rounded down.
2359If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2360necessary for input to arrive.
2361
2362If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2363for user input to arrive. Idle timers---those created with
2364@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2365period. However, if @var{seconds} is non-@code{nil}, the state of
2366idleness remains unchanged. If Emacs is non-idle when
2367@code{read-event} is called, it remains non-idle throughout the
2368operation of @code{read-event}; if Emacs is idle (which can happen if
2369the call happens inside an idle timer), it remains idle.
2370
2371If @code{read-event} gets an event that is defined as a help character,
2372then in some cases @code{read-event} processes the event directly without
2373returning. @xref{Help Functions}. Certain other events, called
2374@dfn{special events}, are also processed directly within
2375@code{read-event} (@pxref{Special Events}).
2376
2377Here is what happens if you call @code{read-event} and then press the
2378right-arrow function key:
2379
2380@example
2381@group
2382(read-event)
2383 @result{} right
2384@end group
2385@end example
2386@end defun
2387
2388@defun read-char &optional prompt inherit-input-method seconds
2389This function reads and returns a character of command input. If the
2390user generates an event which is not a character (i.e. a mouse click or
2391function key event), @code{read-char} signals an error. The arguments
2392work as in @code{read-event}.
2393
2394In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2395code 49). The second example shows a keyboard macro definition that
2396calls @code{read-char} from the minibuffer using @code{eval-expression}.
2397@code{read-char} reads the keyboard macro's very next character, which
2398is @kbd{1}. Then @code{eval-expression} displays its return value in
2399the echo area.
2400
2401@example
2402@group
2403(read-char)
2404 @result{} 49
2405@end group
2406
2407@group
2408;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2409(symbol-function 'foo)
2410 @result{} "^[:(read-char)^M1"
2411@end group
2412@group
2413(execute-kbd-macro 'foo)
2414 @print{} 49
2415 @result{} nil
2416@end group
2417@end example
2418@end defun
2419
2420@defun read-char-exclusive &optional prompt inherit-input-method seconds
2421This function reads and returns a character of command input. If the
2422user generates an event which is not a character,
2423@code{read-char-exclusive} ignores it and reads another event, until it
2424gets a character. The arguments work as in @code{read-event}.
2425@end defun
2426
eb5ed549
CY
2427 None of the above functions suppress quitting.
2428
b8d4c8d0
GM
2429@defvar num-nonmacro-input-events
2430This variable holds the total number of input events received so far
2431from the terminal---not counting those generated by keyboard macros.
2432@end defvar
2433
eb5ed549
CY
2434 We emphasize that, unlike @code{read-key-sequence}, the functions
2435@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2436not perform the translations described in @ref{Translation Keymaps}.
2437If you wish to read a single key taking these translations into
2438account, use the function @code{read-key}:
2439
2440@defun read-key &optional prompt
2441This function reads a single key. It is ``intermediate'' between
2442@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2443reads a single key, not a key sequence. Unlike the latter, it does
2444not return a raw event, but decodes and translates the user input
2445according to @code{input-decode-map}, @code{local-function-key-map},
2446and @code{key-translation-map} (@pxref{Translation Keymaps}).
2447
2448The argument @var{prompt} is either a string to be displayed in the
2449echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2450@end defun
2451
b8d4c8d0
GM
2452@node Event Mod
2453@subsection Modifying and Translating Input Events
2454
2455 Emacs modifies every event it reads according to
2456@code{extra-keyboard-modifiers}, then translates it through
2457@code{keyboard-translate-table} (if applicable), before returning it
2458from @code{read-event}.
2459
2460@c Emacs 19 feature
2461@defvar extra-keyboard-modifiers
2462This variable lets Lisp programs ``press'' the modifier keys on the
2463keyboard. The value is a character. Only the modifiers of the
2464character matter. Each time the user types a keyboard key, it is
2465altered as if those modifier keys were held down. For instance, if
2466you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2467keyboard input characters typed during the scope of the binding will
2468have the control and meta modifiers applied to them. The character
2469@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2470character for this purpose, but as a character with no modifiers.
2471Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2472modification.
2473
2474When using a window system, the program can ``press'' any of the
2475modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2476keys can be virtually pressed.
2477
2478Note that this variable applies only to events that really come from
2479the keyboard, and has no effect on mouse events or any other events.
2480@end defvar
2481
2482@defvar keyboard-translate-table
d3ae77bc
EZ
2483This terminal-local variable is the translate table for keyboard
2484characters. It lets you reshuffle the keys on the keyboard without
2485changing any command bindings. Its value is normally a char-table, or
2486else @code{nil}. (It can also be a string or vector, but this is
2487considered obsolete.)
b8d4c8d0
GM
2488
2489If @code{keyboard-translate-table} is a char-table
2490(@pxref{Char-Tables}), then each character read from the keyboard is
2491looked up in this char-table. If the value found there is
2492non-@code{nil}, then it is used instead of the actual input character.
2493
2494Note that this translation is the first thing that happens to a
2495character after it is read from the terminal. Record-keeping features
2496such as @code{recent-keys} and dribble files record the characters after
2497translation.
2498
2499Note also that this translation is done before the characters are
a894169f
EZ
2500supplied to input methods (@pxref{Input Methods}). Use
2501@code{translation-table-for-input} (@pxref{Translation of Characters}),
2502if you want to translate characters after input methods operate.
b8d4c8d0
GM
2503@end defvar
2504
2505@defun keyboard-translate from to
2506This function modifies @code{keyboard-translate-table} to translate
2507character code @var{from} into character code @var{to}. It creates
2508the keyboard translate table if necessary.
2509@end defun
2510
2511 Here's an example of using the @code{keyboard-translate-table} to
2512make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2513operations:
2514
2515@example
2516(keyboard-translate ?\C-x 'control-x)
2517(keyboard-translate ?\C-c 'control-c)
2518(keyboard-translate ?\C-v 'control-v)
2519(global-set-key [control-x] 'kill-region)
2520(global-set-key [control-c] 'kill-ring-save)
2521(global-set-key [control-v] 'yank)
2522@end example
2523
2524@noindent
2525On a graphical terminal that supports extended @acronym{ASCII} input,
2526you can still get the standard Emacs meanings of one of those
2527characters by typing it with the shift key. That makes it a different
2528character as far as keyboard translation is concerned, but it has the
2529same usual meaning.
2530
2531 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2532at the level of @code{read-key-sequence}.
2533
2534@node Invoking the Input Method
2535@subsection Invoking the Input Method
2536
2537 The event-reading functions invoke the current input method, if any
2538(@pxref{Input Methods}). If the value of @code{input-method-function}
2539is non-@code{nil}, it should be a function; when @code{read-event} reads
2540a printing character (including @key{SPC}) with no modifier bits, it
2541calls that function, passing the character as an argument.
2542
2543@defvar input-method-function
2544If this is non-@code{nil}, its value specifies the current input method
2545function.
2546
2547@strong{Warning:} don't bind this variable with @code{let}. It is often
2548buffer-local, and if you bind it around reading input (which is exactly
2549when you @emph{would} bind it), switching buffers asynchronously while
2550Emacs is waiting will cause the value to be restored in the wrong
2551buffer.
2552@end defvar
2553
2554 The input method function should return a list of events which should
2555be used as input. (If the list is @code{nil}, that means there is no
2556input, so @code{read-event} waits for another event.) These events are
2557processed before the events in @code{unread-command-events}
2558(@pxref{Event Input Misc}). Events
2559returned by the input method function are not passed to the input method
2560function again, even if they are printing characters with no modifier
2561bits.
2562
2563 If the input method function calls @code{read-event} or
2564@code{read-key-sequence}, it should bind @code{input-method-function} to
2565@code{nil} first, to prevent recursion.
2566
2567 The input method function is not called when reading the second and
2568subsequent events of a key sequence. Thus, these characters are not
2569subject to input method processing. The input method function should
2570test the values of @code{overriding-local-map} and
2571@code{overriding-terminal-local-map}; if either of these variables is
2572non-@code{nil}, the input method should put its argument into a list and
2573return that list with no further processing.
2574
2575@node Quoted Character Input
2576@subsection Quoted Character Input
2577@cindex quoted character input
2578
2579 You can use the function @code{read-quoted-char} to ask the user to
2580specify a character, and allow the user to specify a control or meta
2581character conveniently, either literally or as an octal character code.
2582The command @code{quoted-insert} uses this function.
2583
2584@defun read-quoted-char &optional prompt
2585@cindex octal character input
2586@cindex control characters, reading
2587@cindex nonprinting characters, reading
2588This function is like @code{read-char}, except that if the first
2589character read is an octal digit (0-7), it reads any number of octal
2590digits (but stopping if a non-octal digit is found), and returns the
2591character represented by that numeric character code. If the
2592character that terminates the sequence of octal digits is @key{RET},
2593it is discarded. Any other terminating character is used as input
2594after this function returns.
2595
2596Quitting is suppressed when the first character is read, so that the
2597user can enter a @kbd{C-g}. @xref{Quitting}.
2598
2599If @var{prompt} is supplied, it specifies a string for prompting the
2600user. The prompt string is always displayed in the echo area, followed
2601by a single @samp{-}.
2602
2603In the following example, the user types in the octal number 177 (which
2604is 127 in decimal).
2605
2606@example
2607(read-quoted-char "What character")
2608
2609@group
2610---------- Echo Area ----------
2611What character @kbd{1 7 7}-
2612---------- Echo Area ----------
2613
2614 @result{} 127
2615@end group
2616@end example
2617@end defun
2618
2619@need 2000
2620@node Event Input Misc
2621@subsection Miscellaneous Event Input Features
2622
2623This section describes how to ``peek ahead'' at events without using
2624them up, how to check for pending input, and how to discard pending
2625input. See also the function @code{read-passwd} (@pxref{Reading a
2626Password}).
2627
2628@defvar unread-command-events
2629@cindex next input
2630@cindex peeking at input
2631This variable holds a list of events waiting to be read as command
2632input. The events are used in the order they appear in the list, and
2633removed one by one as they are used.
2634
2635The variable is needed because in some cases a function reads an event
2636and then decides not to use it. Storing the event in this variable
2637causes it to be processed normally, by the command loop or by the
2638functions to read command input.
2639
2640@cindex prefix argument unreading
2641For example, the function that implements numeric prefix arguments reads
2642any number of digits. When it finds a non-digit event, it must unread
2643the event so that it can be read normally by the command loop.
2644Likewise, incremental search uses this feature to unread events with no
2645special meaning in a search, because these events should exit the search
2646and then execute normally.
2647
2648The reliable and easy way to extract events from a key sequence so as to
2649put them in @code{unread-command-events} is to use
2650@code{listify-key-sequence} (@pxref{Strings of Events}).
2651
2652Normally you add events to the front of this list, so that the events
2653most recently unread will be reread first.
2654
2655Events read from this list are not normally added to the current
2656command's key sequence (as returned by e.g. @code{this-command-keys}),
2657as the events will already have been added once as they were read for
2658the first time. An element of the form @code{(@code{t} . @var{event})}
2659forces @var{event} to be added to the current command's key sequence.
2660@end defvar
2661
2662@defun listify-key-sequence key
2663This function converts the string or vector @var{key} to a list of
2664individual events, which you can put in @code{unread-command-events}.
2665@end defun
2666
2667@defvar unread-command-char
2668This variable holds a character to be read as command input.
2669A value of -1 means ``empty.''
2670
2671This variable is mostly obsolete now that you can use
2672@code{unread-command-events} instead; it exists only to support programs
2673written for Emacs versions 18 and earlier.
2674@end defvar
2675
2676@defun input-pending-p
2677@cindex waiting for command key input
2678This function determines whether any command input is currently
2679available to be read. It returns immediately, with value @code{t} if
2680there is available input, @code{nil} otherwise. On rare occasions it
2681may return @code{t} when no input is available.
2682@end defun
2683
2684@defvar last-input-event
2685@defvarx last-input-char
2686This variable records the last terminal input event read, whether
2687as part of a command or explicitly by a Lisp program.
2688
2689In the example below, the Lisp program reads the character @kbd{1},
2690@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2691while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2692this expression) remains the value of @code{last-command-event}.
2693
2694@example
2695@group
2696(progn (print (read-char))
2697 (print last-command-event)
2698 last-input-event)
2699 @print{} 49
2700 @print{} 5
2701 @result{} 49
2702@end group
2703@end example
2704
ab756fb3 2705The alias @code{last-input-char} is obsolete.
b8d4c8d0
GM
2706@end defvar
2707
2708@defmac while-no-input body@dots{}
2709This construct runs the @var{body} forms and returns the value of the
2710last one---but only if no input arrives. If any input arrives during
2711the execution of the @var{body} forms, it aborts them (working much
2712like a quit). The @code{while-no-input} form returns @code{nil} if
2713aborted by a real quit, and returns @code{t} if aborted by arrival of
2714other input.
2715
2716If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2717arrival of input during those parts won't cause an abort until
2718the end of that part.
2719
2720If you want to be able to distinguish all possible values computed
2721by @var{body} from both kinds of abort conditions, write the code
2722like this:
2723
2724@example
2725(while-no-input
2726 (list
2727 (progn . @var{body})))
2728@end example
2729@end defmac
2730
2731@defun discard-input
2732@cindex flushing input
2733@cindex discarding input
2734@cindex keyboard macro, terminating
2735This function discards the contents of the terminal input buffer and
2736cancels any keyboard macro that might be in the process of definition.
2737It returns @code{nil}.
2738
2739In the following example, the user may type a number of characters right
2740after starting the evaluation of the form. After the @code{sleep-for}
2741finishes sleeping, @code{discard-input} discards any characters typed
2742during the sleep.
2743
2744@example
2745(progn (sleep-for 2)
2746 (discard-input))
2747 @result{} nil
2748@end example
2749@end defun
2750
2751@node Special Events
2752@section Special Events
2753
2754@cindex special events
2755Special events are handled at a very low level---as soon as they are
2756read. The @code{read-event} function processes these events itself, and
2757never returns them. Instead, it keeps waiting for the first event
2758that is not special and returns that one.
2759
2760Events that are handled in this way do not echo, they are never grouped
2761into key sequences, and they never appear in the value of
2762@code{last-command-event} or @code{(this-command-keys)}. They do not
2763discard a numeric argument, they cannot be unread with
2764@code{unread-command-events}, they may not appear in a keyboard macro,
2765and they are not recorded in a keyboard macro while you are defining
2766one.
2767
2768These events do, however, appear in @code{last-input-event} immediately
2769after they are read, and this is the way for the event's definition to
2770find the actual event.
2771
2772The events types @code{iconify-frame}, @code{make-frame-visible},
2773@code{delete-frame}, @code{drag-n-drop}, and user signals like
2774@code{sigusr1} are normally handled in this way. The keymap which
2775defines how to handle special events---and which events are special---is
2776in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2777
2778@node Waiting
2779@section Waiting for Elapsed Time or Input
2780@cindex waiting
2781
2782 The wait functions are designed to wait for a certain amount of time
2783to pass or until there is input. For example, you may wish to pause in
2784the middle of a computation to allow the user time to view the display.
2785@code{sit-for} pauses and updates the screen, and returns immediately if
2786input comes in, while @code{sleep-for} pauses without updating the
2787screen.
2788
2789@defun sit-for seconds &optional nodisp
2790This function performs redisplay (provided there is no pending input
2791from the user), then waits @var{seconds} seconds, or until input is
2792available. The usual purpose of @code{sit-for} is to give the user
2793time to read text that you display. The value is @code{t} if
2794@code{sit-for} waited the full time with no input arriving
2795(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2796
2797The argument @var{seconds} need not be an integer. If it is a floating
2798point number, @code{sit-for} waits for a fractional number of seconds.
2799Some systems support only a whole number of seconds; on these systems,
2800@var{seconds} is rounded down.
2801
2802The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2803i.e. it requests a redisplay, without any delay, if there is no pending input.
2804@xref{Forcing Redisplay}.
2805
2806If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2807redisplay, but it still returns as soon as input is available (or when
2808the timeout elapses).
2809
2810In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2811interrupted, even by input from the standard input descriptor. It is
2812thus equivalent to @code{sleep-for}, which is described below.
2813
2814It is also possible to call @code{sit-for} with three arguments,
2815as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2816but that is considered obsolete.
2817@end defun
2818
2819@defun sleep-for seconds &optional millisec
2820This function simply pauses for @var{seconds} seconds without updating
2821the display. It pays no attention to available input. It returns
2822@code{nil}.
2823
2824The argument @var{seconds} need not be an integer. If it is a floating
2825point number, @code{sleep-for} waits for a fractional number of seconds.
2826Some systems support only a whole number of seconds; on these systems,
2827@var{seconds} is rounded down.
2828
2829The optional argument @var{millisec} specifies an additional waiting
2830period measured in milliseconds. This adds to the period specified by
2831@var{seconds}. If the system doesn't support waiting fractions of a
2832second, you get an error if you specify nonzero @var{millisec}.
2833
2834Use @code{sleep-for} when you wish to guarantee a delay.
2835@end defun
2836
2837 @xref{Time of Day}, for functions to get the current time.
2838
2839@node Quitting
2840@section Quitting
2841@cindex @kbd{C-g}
2842@cindex quitting
2843@cindex interrupt Lisp functions
2844
2845 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2846@dfn{quit} whatever it is doing. This means that control returns to the
2847innermost active command loop.
2848
2849 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2850does not cause a quit; it acts as an ordinary input character. In the
2851simplest case, you cannot tell the difference, because @kbd{C-g}
2852normally runs the command @code{keyboard-quit}, whose effect is to quit.
2853However, when @kbd{C-g} follows a prefix key, they combine to form an
2854undefined key. The effect is to cancel the prefix key as well as any
2855prefix argument.
2856
2857 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2858of the minibuffer. This means, in effect, that it exits the minibuffer
2859and then quits. (Simply quitting would return to the command loop
2860@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2861directly when the command reader is reading input is so that its meaning
2862can be redefined in the minibuffer in this way. @kbd{C-g} following a
2863prefix key is not redefined in the minibuffer, and it has its normal
2864effect of canceling the prefix key and prefix argument. This too
2865would not be possible if @kbd{C-g} always quit directly.
2866
2867 When @kbd{C-g} does directly quit, it does so by setting the variable
2868@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2869times and quits if it is not @code{nil}. Setting @code{quit-flag}
2870non-@code{nil} in any way thus causes a quit.
2871
2872 At the level of C code, quitting cannot happen just anywhere; only at the
2873special places that check @code{quit-flag}. The reason for this is
2874that quitting at other places might leave an inconsistency in Emacs's
2875internal state. Because quitting is delayed until a safe place, quitting
2876cannot make Emacs crash.
2877
2878 Certain functions such as @code{read-key-sequence} or
2879@code{read-quoted-char} prevent quitting entirely even though they wait
2880for input. Instead of quitting, @kbd{C-g} serves as the requested
2881input. In the case of @code{read-key-sequence}, this serves to bring
2882about the special behavior of @kbd{C-g} in the command loop. In the
2883case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2884to quote a @kbd{C-g}.
2885
2886@cindex preventing quitting
2887 You can prevent quitting for a portion of a Lisp function by binding
2888the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2889although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2890usual result of this---a quit---is prevented. Eventually,
2891@code{inhibit-quit} will become @code{nil} again, such as when its
2892binding is unwound at the end of a @code{let} form. At that time, if
2893@code{quit-flag} is still non-@code{nil}, the requested quit happens
2894immediately. This behavior is ideal when you wish to make sure that
2895quitting does not happen within a ``critical section'' of the program.
2896
2897@cindex @code{read-quoted-char} quitting
2898 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2899handled in a special way that does not involve quitting. This is done
2900by reading the input with @code{inhibit-quit} bound to @code{t}, and
2901setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2902becomes @code{nil} again. This excerpt from the definition of
2903@code{read-quoted-char} shows how this is done; it also shows that
2904normal quitting is permitted after the first character of input.
2905
2906@example
2907(defun read-quoted-char (&optional prompt)
2908 "@dots{}@var{documentation}@dots{}"
2909 (let ((message-log-max nil) done (first t) (code 0) char)
2910 (while (not done)
2911 (let ((inhibit-quit first)
2912 @dots{})
d24880de
GM
2913 (and prompt (message "%s-" prompt))
2914 (setq char (read-event))
2915 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
2916 @r{@dots{}set the variable @code{code}@dots{}})
2917 code))
2918@end example
2919
2920@defvar quit-flag
2921If this variable is non-@code{nil}, then Emacs quits immediately, unless
2922@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2923@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2924@end defvar
2925
2926@defvar inhibit-quit
2927This variable determines whether Emacs should quit when @code{quit-flag}
2928is set to a value other than @code{nil}. If @code{inhibit-quit} is
2929non-@code{nil}, then @code{quit-flag} has no special effect.
2930@end defvar
2931
2932@defmac with-local-quit body@dots{}
2933This macro executes @var{body} forms in sequence, but allows quitting, at
2934least locally, within @var{body} even if @code{inhibit-quit} was
2935non-@code{nil} outside this construct. It returns the value of the
2936last form in @var{body}, unless exited by quitting, in which case
2937it returns @code{nil}.
2938
2939If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2940it only executes the @var{body}, and setting @code{quit-flag} causes
2941a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2942that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2943triggers a special kind of local quit. This ends the execution of
2944@var{body} and exits the @code{with-local-quit} body with
2945@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2946will happen as soon as that is allowed. If @code{quit-flag} is
2947already non-@code{nil} at the beginning of @var{body}, the local quit
2948happens immediately and the body doesn't execute at all.
2949
2950This macro is mainly useful in functions that can be called from
2951timers, process filters, process sentinels, @code{pre-command-hook},
2952@code{post-command-hook}, and other places where @code{inhibit-quit} is
2953normally bound to @code{t}.
2954@end defmac
2955
2956@deffn Command keyboard-quit
2957This function signals the @code{quit} condition with @code{(signal 'quit
2958nil)}. This is the same thing that quitting does. (See @code{signal}
2959in @ref{Errors}.)
2960@end deffn
2961
2962 You can specify a character other than @kbd{C-g} to use for quitting.
2963See the function @code{set-input-mode} in @ref{Terminal Input}.
2964
2965@node Prefix Command Arguments
2966@section Prefix Command Arguments
2967@cindex prefix argument
2968@cindex raw prefix argument
2969@cindex numeric prefix argument
2970
2971 Most Emacs commands can use a @dfn{prefix argument}, a number
2972specified before the command itself. (Don't confuse prefix arguments
2973with prefix keys.) The prefix argument is at all times represented by a
2974value, which may be @code{nil}, meaning there is currently no prefix
2975argument. Each command may use the prefix argument or ignore it.
2976
2977 There are two representations of the prefix argument: @dfn{raw} and
2978@dfn{numeric}. The editor command loop uses the raw representation
2979internally, and so do the Lisp variables that store the information, but
2980commands can request either representation.
2981
2982 Here are the possible values of a raw prefix argument:
2983
2984@itemize @bullet
2985@item
2986@code{nil}, meaning there is no prefix argument. Its numeric value is
29871, but numerous commands make a distinction between @code{nil} and the
2988integer 1.
2989
2990@item
2991An integer, which stands for itself.
2992
2993@item
2994A list of one element, which is an integer. This form of prefix
2995argument results from one or a succession of @kbd{C-u}'s with no
2996digits. The numeric value is the integer in the list, but some
2997commands make a distinction between such a list and an integer alone.
2998
2999@item
3000The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3001typed, without following digits. The equivalent numeric value is
3002@minus{}1, but some commands make a distinction between the integer
3003@minus{}1 and the symbol @code{-}.
3004@end itemize
3005
3006We illustrate these possibilities by calling the following function with
3007various prefixes:
3008
3009@example
3010@group
3011(defun display-prefix (arg)
3012 "Display the value of the raw prefix arg."
3013 (interactive "P")
3014 (message "%s" arg))
3015@end group
3016@end example
3017
3018@noindent
3019Here are the results of calling @code{display-prefix} with various
3020raw prefix arguments:
3021
3022@example
3023 M-x display-prefix @print{} nil
3024
3025C-u M-x display-prefix @print{} (4)
3026
3027C-u C-u M-x display-prefix @print{} (16)
3028
3029C-u 3 M-x display-prefix @print{} 3
3030
3031M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3032
3033C-u - M-x display-prefix @print{} -
3034
3035M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3036
3037C-u - 7 M-x display-prefix @print{} -7
3038
3039M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3040@end example
3041
3042 Emacs uses two variables to store the prefix argument:
3043@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3044@code{universal-argument} that set up prefix arguments for other
3045commands store them in @code{prefix-arg}. In contrast,
3046@code{current-prefix-arg} conveys the prefix argument to the current
3047command, so setting it has no effect on the prefix arguments for future
3048commands.
3049
3050 Normally, commands specify which representation to use for the prefix
3051argument, either numeric or raw, in the @code{interactive} specification.
3052(@xref{Using Interactive}.) Alternatively, functions may look at the
3053value of the prefix argument directly in the variable
3054@code{current-prefix-arg}, but this is less clean.
3055
3056@defun prefix-numeric-value arg
3057This function returns the numeric meaning of a valid raw prefix argument
3058value, @var{arg}. The argument may be a symbol, a number, or a list.
3059If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3060value @minus{}1 is returned; if it is a number, that number is returned;
3061if it is a list, the @sc{car} of that list (which should be a number) is
3062returned.
3063@end defun
3064
3065@defvar current-prefix-arg
3066This variable holds the raw prefix argument for the @emph{current}
3067command. Commands may examine it directly, but the usual method for
3068accessing it is with @code{(interactive "P")}.
3069@end defvar
3070
3071@defvar prefix-arg
3072The value of this variable is the raw prefix argument for the
3073@emph{next} editing command. Commands such as @code{universal-argument}
3074that specify prefix arguments for the following command work by setting
3075this variable.
3076@end defvar
3077
3078@defvar last-prefix-arg
3079The raw prefix argument value used by the previous command.
3080@end defvar
3081
3082 The following commands exist to set up prefix arguments for the
3083following command. Do not call them for any other reason.
3084
3085@deffn Command universal-argument
3086This command reads input and specifies a prefix argument for the
3087following command. Don't call this command yourself unless you know
3088what you are doing.
3089@end deffn
3090
3091@deffn Command digit-argument arg
3092This command adds to the prefix argument for the following command. The
3093argument @var{arg} is the raw prefix argument as it was before this
3094command; it is used to compute the updated prefix argument. Don't call
3095this command yourself unless you know what you are doing.
3096@end deffn
3097
3098@deffn Command negative-argument arg
3099This command adds to the numeric argument for the next command. The
3100argument @var{arg} is the raw prefix argument as it was before this
3101command; its value is negated to form the new prefix argument. Don't
3102call this command yourself unless you know what you are doing.
3103@end deffn
3104
3105@node Recursive Editing
3106@section Recursive Editing
3107@cindex recursive command loop
3108@cindex recursive editing level
3109@cindex command loop, recursive
3110
3111 The Emacs command loop is entered automatically when Emacs starts up.
3112This top-level invocation of the command loop never exits; it keeps
3113running as long as Emacs does. Lisp programs can also invoke the
3114command loop. Since this makes more than one activation of the command
3115loop, we call it @dfn{recursive editing}. A recursive editing level has
3116the effect of suspending whatever command invoked it and permitting the
3117user to do arbitrary editing before resuming that command.
3118
3119 The commands available during recursive editing are the same ones
3120available in the top-level editing loop and defined in the keymaps.
3121Only a few special commands exit the recursive editing level; the others
3122return to the recursive editing level when they finish. (The special
3123commands for exiting are always available, but they do nothing when
3124recursive editing is not in progress.)
3125
3126 All command loops, including recursive ones, set up all-purpose error
3127handlers so that an error in a command run from the command loop will
3128not exit the loop.
3129
3130@cindex minibuffer input
3131 Minibuffer input is a special kind of recursive editing. It has a few
3132special wrinkles, such as enabling display of the minibuffer and the
3133minibuffer window, but fewer than you might suppose. Certain keys
3134behave differently in the minibuffer, but that is only because of the
3135minibuffer's local map; if you switch windows, you get the usual Emacs
3136commands.
3137
3138@cindex @code{throw} example
3139@kindex exit
3140@cindex exit recursive editing
3141@cindex aborting
3142 To invoke a recursive editing level, call the function
3143@code{recursive-edit}. This function contains the command loop; it also
3144contains a call to @code{catch} with tag @code{exit}, which makes it
3145possible to exit the recursive editing level by throwing to @code{exit}
3146(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3147then @code{recursive-edit} returns normally to the function that called
3148it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3149Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3150control returns to the command loop one level up. This is called
3151@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3152
3153 Most applications should not use recursive editing, except as part of
3154using the minibuffer. Usually it is more convenient for the user if you
3155change the major mode of the current buffer temporarily to a special
3156major mode, which should have a command to go back to the previous mode.
3157(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3158give the user different text to edit ``recursively,'' create and select
3159a new buffer in a special mode. In this mode, define a command to
3160complete the processing and go back to the previous buffer. (The
3161@kbd{m} command in Rmail does this.)
3162
3163 Recursive edits are useful in debugging. You can insert a call to
3164@code{debug} into a function definition as a sort of breakpoint, so that
3165you can look around when the function gets there. @code{debug} invokes
3166a recursive edit but also provides the other features of the debugger.
3167
3168 Recursive editing levels are also used when you type @kbd{C-r} in
3169@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3170
3171@defun recursive-edit
3172@cindex suspend evaluation
3173This function invokes the editor command loop. It is called
3174automatically by the initialization of Emacs, to let the user begin
3175editing. When called from a Lisp program, it enters a recursive editing
3176level.
3177
3178If the current buffer is not the same as the selected window's buffer,
3179@code{recursive-edit} saves and restores the current buffer. Otherwise,
3180if you switch buffers, the buffer you switched to is current after
3181@code{recursive-edit} returns.
3182
3183In the following example, the function @code{simple-rec} first
3184advances point one word, then enters a recursive edit, printing out a
3185message in the echo area. The user can then do any editing desired, and
3186then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3187
3188@example
3189(defun simple-rec ()
3190 (forward-word 1)
3191 (message "Recursive edit in progress")
3192 (recursive-edit)
3193 (forward-word 1))
3194 @result{} simple-rec
3195(simple-rec)
3196 @result{} nil
3197@end example
3198@end defun
3199
3200@deffn Command exit-recursive-edit
3201This function exits from the innermost recursive edit (including
3202minibuffer input). Its definition is effectively @code{(throw 'exit
3203nil)}.
3204@end deffn
3205
3206@deffn Command abort-recursive-edit
3207This function aborts the command that requested the innermost recursive
3208edit (including minibuffer input), by signaling @code{quit}
3209after exiting the recursive edit. Its definition is effectively
3210@code{(throw 'exit t)}. @xref{Quitting}.
3211@end deffn
3212
3213@deffn Command top-level
3214This function exits all recursive editing levels; it does not return a
3215value, as it jumps completely out of any computation directly back to
3216the main command loop.
3217@end deffn
3218
3219@defun recursion-depth
3220This function returns the current depth of recursive edits. When no
3221recursive edit is active, it returns 0.
3222@end defun
3223
3224@node Disabling Commands
3225@section Disabling Commands
3226@cindex disabled command
3227
3228 @dfn{Disabling a command} marks the command as requiring user
3229confirmation before it can be executed. Disabling is used for commands
3230which might be confusing to beginning users, to prevent them from using
3231the commands by accident.
3232
3233@kindex disabled
3234 The low-level mechanism for disabling a command is to put a
3235non-@code{nil} @code{disabled} property on the Lisp symbol for the
3236command. These properties are normally set up by the user's
3237init file (@pxref{Init File}) with Lisp expressions such as this:
3238
3239@example
3240(put 'upcase-region 'disabled t)
3241@end example
3242
3243@noindent
3244For a few commands, these properties are present by default (you can
3245remove them in your init file if you wish).
3246
3247 If the value of the @code{disabled} property is a string, the message
3248saying the command is disabled includes that string. For example:
3249
3250@example
3251(put 'delete-region 'disabled
3252 "Text deleted this way cannot be yanked back!\n")
3253@end example
3254
3255 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3256what happens when a disabled command is invoked interactively.
3257Disabling a command has no effect on calling it as a function from Lisp
3258programs.
3259
3260@deffn Command enable-command command
3261Allow @var{command} (a symbol) to be executed without special
3262confirmation from now on, and alter the user's init file (@pxref{Init
3263File}) so that this will apply to future sessions.
3264@end deffn
3265
3266@deffn Command disable-command command
3267Require special confirmation to execute @var{command} from now on, and
3268alter the user's init file so that this will apply to future sessions.
3269@end deffn
3270
3271@defvar disabled-command-function
3272The value of this variable should be a function. When the user
3273invokes a disabled command interactively, this function is called
3274instead of the disabled command. It can use @code{this-command-keys}
3275to determine what the user typed to run the command, and thus find the
3276command itself.
3277
3278The value may also be @code{nil}. Then all commands work normally,
3279even disabled ones.
3280
3281By default, the value is a function that asks the user whether to
3282proceed.
3283@end defvar
3284
3285@node Command History
3286@section Command History
3287@cindex command history
3288@cindex complex command
3289@cindex history of commands
3290
3291 The command loop keeps a history of the complex commands that have
3292been executed, to make it convenient to repeat these commands. A
3293@dfn{complex command} is one for which the interactive argument reading
3294uses the minibuffer. This includes any @kbd{M-x} command, any
3295@kbd{M-:} command, and any command whose @code{interactive}
3296specification reads an argument from the minibuffer. Explicit use of
3297the minibuffer during the execution of the command itself does not cause
3298the command to be considered complex.
3299
3300@defvar command-history
3301This variable's value is a list of recent complex commands, each
3302represented as a form to evaluate. It continues to accumulate all
3303complex commands for the duration of the editing session, but when it
3304reaches the maximum size (@pxref{Minibuffer History}), the oldest
3305elements are deleted as new ones are added.
3306
3307@example
3308@group
3309command-history
3310@result{} ((switch-to-buffer "chistory.texi")
3311 (describe-key "^X^[")
3312 (visit-tags-table "~/emacs/src/")
3313 (find-tag "repeat-complex-command"))
3314@end group
3315@end example
3316@end defvar
3317
3318 This history list is actually a special case of minibuffer history
3319(@pxref{Minibuffer History}), with one special twist: the elements are
3320expressions rather than strings.
3321
3322 There are a number of commands devoted to the editing and recall of
3323previous commands. The commands @code{repeat-complex-command}, and
3324@code{list-command-history} are described in the user manual
3325(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3326minibuffer, the usual minibuffer history commands are available.
3327
3328@node Keyboard Macros
3329@section Keyboard Macros
3330@cindex keyboard macros
3331
3332 A @dfn{keyboard macro} is a canned sequence of input events that can
3333be considered a command and made the definition of a key. The Lisp
3334representation of a keyboard macro is a string or vector containing the
3335events. Don't confuse keyboard macros with Lisp macros
3336(@pxref{Macros}).
3337
3338@defun execute-kbd-macro kbdmacro &optional count loopfunc
3339This function executes @var{kbdmacro} as a sequence of events. If
3340@var{kbdmacro} is a string or vector, then the events in it are executed
3341exactly as if they had been input by the user. The sequence is
3342@emph{not} expected to be a single key sequence; normally a keyboard
3343macro definition consists of several key sequences concatenated.
3344
3345If @var{kbdmacro} is a symbol, then its function definition is used in
3346place of @var{kbdmacro}. If that is another symbol, this process repeats.
3347Eventually the result should be a string or vector. If the result is
3348not a symbol, string, or vector, an error is signaled.
3349
3350The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3351many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3352executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3353encounters an error or a failing search.
3354
3355If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3356without arguments, prior to each iteration of the macro. If
3357@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3358
3359@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3360@end defun
3361
3362@defvar executing-kbd-macro
3363This variable contains the string or vector that defines the keyboard
3364macro that is currently executing. It is @code{nil} if no macro is
3365currently executing. A command can test this variable so as to behave
3366differently when run from an executing macro. Do not set this variable
3367yourself.
3368@end defvar
3369
3370@defvar defining-kbd-macro
3371This variable is non-@code{nil} if and only if a keyboard macro is
3372being defined. A command can test this variable so as to behave
3373differently while a macro is being defined. The value is
3374@code{append} while appending to the definition of an existing macro.
3375The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3376@code{end-kbd-macro} set this variable---do not set it yourself.
3377
3378The variable is always local to the current terminal and cannot be
3ec61d4e 3379buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3380@end defvar
3381
3382@defvar last-kbd-macro
3383This variable is the definition of the most recently defined keyboard
3384macro. Its value is a string or vector, or @code{nil}.
3385
3386The variable is always local to the current terminal and cannot be
3ec61d4e 3387buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3388@end defvar
3389
3390@defvar kbd-macro-termination-hook
3391This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3392macro terminates, regardless of what caused it to terminate (reaching
3393the macro end or an error which ended the macro prematurely).
3394@end defvar