* lispref/commands.texi (Defining Commands): Tweak previous change.
[bpt/emacs.git] / doc / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
ab422c4d 4@c Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
ecc6530d 6@node Command Loop
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7@chapter Command Loop
8@cindex editor command loop
9@cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12immediately. This loop reads key sequences, executes their definitions,
13and displays the results. In this chapter, we describe how these things
14are done, and the subroutines that allow Lisp programs to do them.
15
16@menu
17* Command Overview:: How the command loop reads commands.
18* Defining Commands:: Specifying how a function should read arguments.
19* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 20* Distinguish Interactive:: Making a command distinguish interactive calls.
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21* Command Loop Info:: Variables set by the command loop for you to examine.
22* Adjusting Point:: Adjustment of point after a command.
d24880de 23* Input Events:: What input looks like when you read it.
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24* Reading Input:: How to read input events from the keyboard or mouse.
25* Special Events:: Events processed immediately and individually.
26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
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39 The first thing the command loop must do is read a key sequence,
40which is a sequence of input events that translates into a command.
41It does this by calling the function @code{read-key-sequence}. Lisp
42programs can also call this function (@pxref{Key Sequence Input}).
43They can also read input at a lower level with @code{read-key} or
44@code{read-event} (@pxref{Reading One Event}), or discard pending
45input with @code{discard-input} (@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
51command, which it then calls. This is done by the command
52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58@code{command-execute} (@pxref{Interactive Call}). For commands
59written in Lisp, the @code{interactive} specification says how to read
60the arguments. This may use the prefix argument (@pxref{Prefix
61Command Arguments}) or may read with prompting in the minibuffer
62(@pxref{Minibuffers}). For example, the command @code{find-file} has
63an @code{interactive} specification which says to read a file name
64using the minibuffer. The function body of @code{find-file} does not
65use the minibuffer, so if you call @code{find-file} as a function from
66Lisp code, you must supply the file name string as an ordinary Lisp
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67function argument.
68
1df7defd 69 If the command is a keyboard macro (i.e., a string or vector),
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70Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71Macros}).
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72
73@defvar pre-command-hook
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74This normal hook is run by the editor command loop before it executes
75each command. At that time, @code{this-command} contains the command
76that is about to run, and @code{last-command} describes the previous
77command. @xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81This normal hook is run by the editor command loop after it executes
82each command (including commands terminated prematurely by quitting or
83by errors). At that time, @code{this-command} refers to the command
84that just ran, and @code{last-command} refers to the command before
85that.
86
87This hook is also run when Emacs first enters the command loop (at
88which point @code{this-command} and @code{last-command} are both
89@code{nil}).
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90@end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93@code{post-command-hook}. If an error happens while executing one of
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94these hooks, it does not terminate execution of the hook; instead
95the error is silenced and the function in which the error occurred
96is removed from the hook.
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97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100command does.
101
102@node Defining Commands
103@section Defining Commands
104@cindex defining commands
105@cindex commands, defining
106@cindex functions, making them interactive
107@cindex interactive function
108
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109 The special form @code{interactive} turns a Lisp function into a
110command. The @code{interactive} form must be located at top-level in
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111the function body, usually as the first form in the body; this applies
112to both lambda expressions (@pxref{Lambda Expressions}) and
113@code{defun} forms (@pxref{Defining Functions}). This form does
114nothing during the actual execution of the function; its presence
115serves as a flag, telling the Emacs command loop that the function can
116be called interactively. The argument of the @code{interactive} form
117specifies how the arguments for an interactive call should be read.
118
119@cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121function symbol's @code{interactive-form} property. A non-@code{nil}
122value for this property takes precedence over any @code{interactive}
123form in the function body itself. This feature is seldom used.
124
125@cindex @code{interactive-only} property
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126 Sometimes, a function is only intended to be called interactively,
127never directly from Lisp. In that case, give the function a
128non-@code{nil} @code{interactive-only} property. This causes the
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129byte compiler to warn if the command is called from Lisp. The value
130of the property can be: a string, which the byte-compiler will
131use directly in its warning (it should end with a period,
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132and not start with a capital, e.g. ``use @dots{} instead.''); @code{t};
133any other symbol, which should be an alternative function to use in
134Lisp code.
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135
136@menu
137* Using Interactive:: General rules for @code{interactive}.
138* Interactive Codes:: The standard letter-codes for reading arguments
139 in various ways.
140* Interactive Examples:: Examples of how to read interactive arguments.
0fcfa974 141* Generic Commands:: Select among command alternatives.
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142@end menu
143
144@node Using Interactive
145@subsection Using @code{interactive}
146@cindex arguments, interactive entry
147
148 This section describes how to write the @code{interactive} form that
149makes a Lisp function an interactively-callable command, and how to
150examine a command's @code{interactive} form.
151
152@defspec interactive arg-descriptor
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153This special form declares that a function is a command, and that it
154may therefore be called interactively (via @kbd{M-x} or by entering a
155key sequence bound to it). The argument @var{arg-descriptor} declares
156how to compute the arguments to the command when the command is called
157interactively.
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158
159A command may be called from Lisp programs like any other function, but
160then the caller supplies the arguments and @var{arg-descriptor} has no
161effect.
162
f02f19bd 163@cindex @code{interactive-form}, symbol property
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164The @code{interactive} form must be located at top-level in the
165function body, or in the function symbol's @code{interactive-form}
f02f19bd 166property (@pxref{Symbol Properties}). It has its effect because the
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167command loop looks for it before calling the function
168(@pxref{Interactive Call}). Once the function is called, all its body
169forms are executed; at this time, if the @code{interactive} form
170occurs within the body, the form simply returns @code{nil} without
171even evaluating its argument.
172
173By convention, you should put the @code{interactive} form in the
174function body, as the first top-level form. If there is an
175@code{interactive} form in both the @code{interactive-form} symbol
176property and the function body, the former takes precedence. The
177@code{interactive-form} symbol property can be used to add an
178interactive form to an existing function, or change how its arguments
179are processed interactively, without redefining the function.
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180@end defspec
181
182There are three possibilities for the argument @var{arg-descriptor}:
183
184@itemize @bullet
185@item
186It may be omitted or @code{nil}; then the command is called with no
187arguments. This leads quickly to an error if the command requires one
188or more arguments.
189
190@item
9fa6d455 191It may be a string; its contents are a sequence of elements separated
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192by newlines, one for each argument@footnote{Some elements actually
193supply two arguments.}. Each element consists of a code character
5cba88a2 194(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 195some code characters use and some ignore). Here is an example:
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196
197@smallexample
9fa6d455 198(interactive "P\nbFrobnicate buffer: ")
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199@end smallexample
200
201@noindent
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202The code letter @samp{P} sets the command's first argument to the raw
203command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
204buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
205the name of an existing buffer, which becomes the second and final
206argument.
b8d4c8d0 207
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208The prompt string can use @samp{%} to include previous argument values
209(starting with the first argument) in the prompt. This is done using
210@code{format} (@pxref{Formatting Strings}). For example, here is how
211you could read the name of an existing buffer followed by a new name to
212give to that buffer:
213
214@smallexample
215@group
216(interactive "bBuffer to rename: \nsRename buffer %s to: ")
217@end group
218@end smallexample
219
220@cindex @samp{*} in @code{interactive}
221@cindex read-only buffers in interactive
ee6e73b8 222If @samp{*} appears at the beginning of the string, then an error is
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223signaled if the buffer is read-only.
224
225@cindex @samp{@@} in @code{interactive}
ee6e73b8 226If @samp{@@} appears at the beginning of the string, and if the key
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227sequence used to invoke the command includes any mouse events, then
228the window associated with the first of those events is selected
229before the command is run.
230
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231@cindex @samp{^} in @code{interactive}
232@cindex shift-selection, and @code{interactive} spec
233If @samp{^} appears at the beginning of the string, and if the command
234was invoked through @dfn{shift-translation}, set the mark and activate
235the region temporarily, or extend an already active region, before the
236command is run. If the command was invoked without shift-translation,
237and the region is temporarily active, deactivate the region before the
238command is run. Shift-translation is controlled on the user level by
239@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
240Emacs Manual}.
241
242You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
243not matter. Actual reading of arguments is controlled by the rest of
244the prompt string (starting with the first character that is not
245@samp{*}, @samp{@@}, or @samp{^}).
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246
247@item
248It may be a Lisp expression that is not a string; then it should be a
249form that is evaluated to get a list of arguments to pass to the
250command. Usually this form will call various functions to read input
251from the user, most often through the minibuffer (@pxref{Minibuffers})
252or directly from the keyboard (@pxref{Reading Input}).
253
254Providing point or the mark as an argument value is also common, but
255if you do this @emph{and} read input (whether using the minibuffer or
256not), be sure to get the integer values of point or the mark after
257reading. The current buffer may be receiving subprocess output; if
258subprocess output arrives while the command is waiting for input, it
259could relocate point and the mark.
260
261Here's an example of what @emph{not} to do:
262
263@smallexample
264(interactive
265 (list (region-beginning) (region-end)
266 (read-string "Foo: " nil 'my-history)))
267@end smallexample
268
269@noindent
270Here's how to avoid the problem, by examining point and the mark after
271reading the keyboard input:
272
273@smallexample
274(interactive
275 (let ((string (read-string "Foo: " nil 'my-history)))
276 (list (region-beginning) (region-end) string)))
277@end smallexample
278
279@strong{Warning:} the argument values should not include any data
280types that can't be printed and then read. Some facilities save
281@code{command-history} in a file to be read in the subsequent
282sessions; if a command's arguments contain a data type that prints
283using @samp{#<@dots{}>} syntax, those facilities won't work.
284
285There are, however, a few exceptions: it is ok to use a limited set of
286expressions such as @code{(point)}, @code{(mark)},
287@code{(region-beginning)}, and @code{(region-end)}, because Emacs
288recognizes them specially and puts the expression (rather than its
289value) into the command history. To see whether the expression you
290wrote is one of these exceptions, run the command, then examine
291@code{(car command-history)}.
292@end itemize
293
294@cindex examining the @code{interactive} form
295@defun interactive-form function
296This function returns the @code{interactive} form of @var{function}.
297If @var{function} is an interactively callable function
298(@pxref{Interactive Call}), the value is the command's
299@code{interactive} form @code{(interactive @var{spec})}, which
300specifies how to compute its arguments. Otherwise, the value is
301@code{nil}. If @var{function} is a symbol, its function definition is
302used.
303@end defun
304
305@node Interactive Codes
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306@subsection Code Characters for @code{interactive}
307@cindex interactive code description
308@cindex description for interactive codes
309@cindex codes, interactive, description of
310@cindex characters for interactive codes
311
312 The code character descriptions below contain a number of key words,
313defined here as follows:
314
315@table @b
316@item Completion
317@cindex interactive completion
318Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
319completion because the argument is read using @code{completing-read}
320(@pxref{Completion}). @kbd{?} displays a list of possible completions.
321
322@item Existing
323Require the name of an existing object. An invalid name is not
324accepted; the commands to exit the minibuffer do not exit if the current
325input is not valid.
326
327@item Default
328@cindex default argument string
329A default value of some sort is used if the user enters no text in the
330minibuffer. The default depends on the code character.
331
332@item No I/O
333This code letter computes an argument without reading any input.
334Therefore, it does not use a prompt string, and any prompt string you
335supply is ignored.
336
337Even though the code letter doesn't use a prompt string, you must follow
338it with a newline if it is not the last code character in the string.
339
340@item Prompt
341A prompt immediately follows the code character. The prompt ends either
342with the end of the string or with a newline.
343
344@item Special
345This code character is meaningful only at the beginning of the
346interactive string, and it does not look for a prompt or a newline.
347It is a single, isolated character.
348@end table
349
350@cindex reading interactive arguments
351 Here are the code character descriptions for use with @code{interactive}:
352
353@table @samp
354@item *
355Signal an error if the current buffer is read-only. Special.
356
357@item @@
358Select the window mentioned in the first mouse event in the key
359sequence that invoked this command. Special.
360
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361@item ^
362If the command was invoked through shift-translation, set the mark and
363activate the region temporarily, or extend an already active region,
364before the command is run. If the command was invoked without
365shift-translation, and the region is temporarily active, deactivate
366the region before the command is run. Special.
367
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368@item a
369A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
370Completion, Prompt.
371
372@item b
373The name of an existing buffer. By default, uses the name of the
374current buffer (@pxref{Buffers}). Existing, Completion, Default,
375Prompt.
376
377@item B
378A buffer name. The buffer need not exist. By default, uses the name of
379a recently used buffer other than the current buffer. Completion,
380Default, Prompt.
381
382@item c
383A character. The cursor does not move into the echo area. Prompt.
384
385@item C
386A command name (i.e., a symbol satisfying @code{commandp}). Existing,
387Completion, Prompt.
388
389@item d
390@cindex position argument
391The position of point, as an integer (@pxref{Point}). No I/O.
392
393@item D
394A directory name. The default is the current default directory of the
395current buffer, @code{default-directory} (@pxref{File Name Expansion}).
396Existing, Completion, Default, Prompt.
397
398@item e
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399The first or next non-keyboard event in the key sequence that invoked
400the command. More precisely, @samp{e} gets events that are lists, so
401you can look at the data in the lists. @xref{Input Events}. No I/O.
402
403You use @samp{e} for mouse events and for special system events
404(@pxref{Misc Events}). The event list that the command receives
405depends on the event. @xref{Input Events}, which describes the forms
406of the list for each event in the corresponding subsections.
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407
408You can use @samp{e} more than once in a single command's interactive
409specification. If the key sequence that invoked the command has
410@var{n} events that are lists, the @var{n}th @samp{e} provides the
411@var{n}th such event. Events that are not lists, such as function keys
412and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
413
414@item f
415A file name of an existing file (@pxref{File Names}). The default
416directory is @code{default-directory}. Existing, Completion, Default,
417Prompt.
418
419@item F
420A file name. The file need not exist. Completion, Default, Prompt.
421
422@item G
423A file name. The file need not exist. If the user enters just a
424directory name, then the value is just that directory name, with no
425file name within the directory added. Completion, Default, Prompt.
426
427@item i
428An irrelevant argument. This code always supplies @code{nil} as
429the argument's value. No I/O.
430
431@item k
432A key sequence (@pxref{Key Sequences}). This keeps reading events
433until a command (or undefined command) is found in the current key
434maps. The key sequence argument is represented as a string or vector.
435The cursor does not move into the echo area. Prompt.
436
437If @samp{k} reads a key sequence that ends with a down-event, it also
438reads and discards the following up-event. You can get access to that
439up-event with the @samp{U} code character.
440
441This kind of input is used by commands such as @code{describe-key} and
442@code{global-set-key}.
443
444@item K
445A key sequence, whose definition you intend to change. This works like
446@samp{k}, except that it suppresses, for the last input event in the key
447sequence, the conversions that are normally used (when necessary) to
448convert an undefined key into a defined one.
449
450@item m
451@cindex marker argument
452The position of the mark, as an integer. No I/O.
453
454@item M
455Arbitrary text, read in the minibuffer using the current buffer's input
456method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
457Emacs Manual}). Prompt.
458
459@item n
460A number, read with the minibuffer. If the input is not a number, the
461user has to try again. @samp{n} never uses the prefix argument.
462Prompt.
463
464@item N
465The numeric prefix argument; but if there is no prefix argument, read
466a number as with @kbd{n}. The value is always a number. @xref{Prefix
467Command Arguments}. Prompt.
468
469@item p
470@cindex numeric prefix argument usage
471The numeric prefix argument. (Note that this @samp{p} is lower case.)
472No I/O.
473
474@item P
475@cindex raw prefix argument usage
476The raw prefix argument. (Note that this @samp{P} is upper case.) No
477I/O.
478
479@item r
480@cindex region argument
481Point and the mark, as two numeric arguments, smallest first. This is
482the only code letter that specifies two successive arguments rather than
483one. No I/O.
484
485@item s
486Arbitrary text, read in the minibuffer and returned as a string
487(@pxref{Text from Minibuffer}). Terminate the input with either
488@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
489these characters in the input.) Prompt.
490
491@item S
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492An interned symbol whose name is read in the minibuffer. Terminate
493the input with either @kbd{C-j} or @key{RET}. Other characters that
494normally terminate a symbol (e.g., whitespace, parentheses and
495brackets) do not do so here. Prompt.
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496
497@item U
498A key sequence or @code{nil}. Can be used after a @samp{k} or
499@samp{K} argument to get the up-event that was discarded (if any)
500after @samp{k} or @samp{K} read a down-event. If no up-event has been
501discarded, @samp{U} provides @code{nil} as the argument. No I/O.
502
503@item v
504A variable declared to be a user option (i.e., satisfying the
b4d3bc10 505predicate @code{custom-variable-p}). This reads the variable using
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506@code{read-variable}. @xref{Definition of read-variable}. Existing,
507Completion, Prompt.
508
509@item x
510A Lisp object, specified with its read syntax, terminated with a
511@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
512Minibuffer}. Prompt.
513
514@item X
515@cindex evaluated expression argument
516A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
517the form so that its value becomes the argument for the command.
518Prompt.
519
520@item z
521A coding system name (a symbol). If the user enters null input, the
522argument value is @code{nil}. @xref{Coding Systems}. Completion,
523Existing, Prompt.
524
525@item Z
526A coding system name (a symbol)---but only if this command has a prefix
527argument. With no prefix argument, @samp{Z} provides @code{nil} as the
528argument value. Completion, Existing, Prompt.
529@end table
530
531@node Interactive Examples
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532@subsection Examples of Using @code{interactive}
533@cindex examples of using @code{interactive}
534@cindex @code{interactive}, examples of using
535
536 Here are some examples of @code{interactive}:
537
538@example
539@group
540(defun foo1 () ; @r{@code{foo1} takes no arguments,}
541 (interactive) ; @r{just moves forward two words.}
542 (forward-word 2))
543 @result{} foo1
544@end group
545
546@group
547(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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548 (interactive "^p") ; @r{which is the numeric prefix.}
549 ; @r{under @code{shift-select-mode},}
550 ; @r{will activate or extend region.}
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551 (forward-word (* 2 n)))
552 @result{} foo2
553@end group
554
555@group
556(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
557 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
558 (forward-word (* 2 n)))
559 @result{} foo3
560@end group
561
562@group
563(defun three-b (b1 b2 b3)
564 "Select three existing buffers.
565Put them into three windows, selecting the last one."
566@end group
567 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
568 (delete-other-windows)
569 (split-window (selected-window) 8)
570 (switch-to-buffer b1)
571 (other-window 1)
572 (split-window (selected-window) 8)
573 (switch-to-buffer b2)
574 (other-window 1)
575 (switch-to-buffer b3))
576 @result{} three-b
577@group
578(three-b "*scratch*" "declarations.texi" "*mail*")
579 @result{} nil
580@end group
581@end example
582
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583@node Generic Commands
584@subsection Select among Command Alternatives
585@cindex generic commands
586@cindex alternatives, defining
587
588The macro @code{define-alternatives} can be used to define
589@dfn{generic commands}. Generic commands are interactive functions
590whose implementation can be selected among several alternatives, as a
591matter of user preference.
592
593@defmac define-alternatives command &rest customizations
594Define the new command `COMMAND'.
595
596The argument `COMMAND' should be a symbol.
597
598When a user runs @kbd{M-x COMMAND @key{RET}} for the first time, Emacs
599will prompt for which alternative to use and record the selected
600command as a custom variable.
601
602Running @kbd{C-u M-x COMMAND @key{RET}} prompts again for an
603alternative and overwrites the previous choice.
604
605The variable @code{COMMAND-alternatives} contains an alist
606(@pxref{Association Lists}) with alternative implementations of
607`COMMAND'. @code{define-alternatives} does not have any effect until
608this variable is set.
609
610If @var{customizations} is non-@var{nil}, it should be composed of
611alternating @code{defcustom} keywords and values to add to the
612declaration of @code{COMMAND-alternatives} (typically :group and
613:version).
614@end defmac
615
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616@node Interactive Call
617@section Interactive Call
618@cindex interactive call
619
8421dd35
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620 After the command loop has translated a key sequence into a command,
621it invokes that command using the function @code{command-execute}. If
622the command is a function, @code{command-execute} calls
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623@code{call-interactively}, which reads the arguments and calls the
624command. You can also call these functions yourself.
625
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626 Note that the term ``command'', in this context, refers to an
627interactively callable function (or function-like object), or a
628keyboard macro. It does not refer to the key sequence used to invoke
629a command (@pxref{Keymaps}).
b8d4c8d0 630
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631@defun commandp object &optional for-call-interactively
632This function returns @code{t} if @var{object} is a command.
633Otherwise, it returns @code{nil}.
634
635Commands include strings and vectors (which are treated as keyboard
636macros), lambda expressions that contain a top-level
637@code{interactive} form (@pxref{Using Interactive}), byte-code
638function objects made from such lambda expressions, autoload objects
639that are declared as interactive (non-@code{nil} fourth argument to
640@code{autoload}), and some primitive functions. Also, a symbol is
641considered a command if it has a non-@code{nil}
8421dd35 642@code{interactive-form} property, or if its function definition
34106abe 643satisfies @code{commandp}.
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644
645If @var{for-call-interactively} is non-@code{nil}, then
646@code{commandp} returns @code{t} only for objects that
647@code{call-interactively} could call---thus, not for keyboard macros.
648
649See @code{documentation} in @ref{Accessing Documentation}, for a
650realistic example of using @code{commandp}.
651@end defun
652
653@defun call-interactively command &optional record-flag keys
654This function calls the interactively callable function @var{command},
54e10184
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655providing arguments according to its interactive calling specifications.
656It returns whatever @var{command} returns.
657
658If, for instance, you have a function with the following signature:
659
660@example
661(defun foo (begin end)
662 (interactive "r")
663 ...)
664@end example
665
666then saying
667
668@example
669(call-interactively 'foo)
670@end example
671
672will call @code{foo} with the region (@code{point} and @code{mark}) as
673the arguments.
674
675An error is signaled if @var{command} is not a function or if it
676cannot be called interactively (i.e., is not a command). Note that
677keyboard macros (strings and vectors) are not accepted, even though
678they are considered commands, because they are not functions. If
679@var{command} is a symbol, then @code{call-interactively} uses its
680function definition.
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681
682@cindex record command history
683If @var{record-flag} is non-@code{nil}, then this command and its
684arguments are unconditionally added to the list @code{command-history}.
685Otherwise, the command is added only if it uses the minibuffer to read
686an argument. @xref{Command History}.
687
688The argument @var{keys}, if given, should be a vector which specifies
689the sequence of events to supply if the command inquires which events
690were used to invoke it. If @var{keys} is omitted or @code{nil}, the
691default is the return value of @code{this-command-keys-vector}.
692@xref{Definition of this-command-keys-vector}.
693@end defun
694
695@defun command-execute command &optional record-flag keys special
696@cindex keyboard macro execution
697This function executes @var{command}. The argument @var{command} must
698satisfy the @code{commandp} predicate; i.e., it must be an interactively
699callable function or a keyboard macro.
700
701A string or vector as @var{command} is executed with
702@code{execute-kbd-macro}. A function is passed to
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703@code{call-interactively} (see above), along with the
704@var{record-flag} and @var{keys} arguments.
b8d4c8d0 705
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706If @var{command} is a symbol, its function definition is used in its
707place. A symbol with an @code{autoload} definition counts as a
708command if it was declared to stand for an interactively callable
709function. Such a definition is handled by loading the specified
710library and then rechecking the definition of the symbol.
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711
712The argument @var{special}, if given, means to ignore the prefix
713argument and not clear it. This is used for executing special events
714(@pxref{Special Events}).
715@end defun
716
717@deffn Command execute-extended-command prefix-argument
718@cindex read command name
719This function reads a command name from the minibuffer using
720@code{completing-read} (@pxref{Completion}). Then it uses
721@code{command-execute} to call the specified command. Whatever that
722command returns becomes the value of @code{execute-extended-command}.
723
724@cindex execute with prefix argument
725If the command asks for a prefix argument, it receives the value
726@var{prefix-argument}. If @code{execute-extended-command} is called
727interactively, the current raw prefix argument is used for
728@var{prefix-argument}, and thus passed on to whatever command is run.
729
730@c !!! Should this be @kindex?
731@cindex @kbd{M-x}
732@code{execute-extended-command} is the normal definition of @kbd{M-x},
733so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
734to take the prompt from the events used to invoke
735@code{execute-extended-command}, but that is painful to implement.) A
736description of the value of the prefix argument, if any, also becomes
737part of the prompt.
738
739@example
740@group
741(execute-extended-command 3)
742---------- Buffer: Minibuffer ----------
7433 M-x forward-word RET
744---------- Buffer: Minibuffer ----------
745 @result{} t
746@end group
747@end example
748@end deffn
749
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750@node Distinguish Interactive
751@section Distinguish Interactive Calls
752
753 Sometimes a command should display additional visual feedback (such
754as an informative message in the echo area) for interactive calls
755only. There are three ways to do this. The recommended way to test
756whether the function was called using @code{call-interactively} is to
757give it an optional argument @code{print-message} and use the
758@code{interactive} spec to make it non-@code{nil} in interactive
759calls. Here's an example:
760
761@example
762(defun foo (&optional print-message)
763 (interactive "p")
764 (when print-message
765 (message "foo")))
766@end example
767
768@noindent
769We use @code{"p"} because the numeric prefix argument is never
770@code{nil}. Defined in this way, the function does display the
771message when called from a keyboard macro.
772
773 The above method with the additional argument is usually best,
16152b76 774because it allows callers to say ``treat this call as interactive''.
89a9e058 775But you can also do the job by testing @code{called-interactively-p}.
77832c61 776
eb5ed549 777@defun called-interactively-p kind
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778This function returns @code{t} when the calling function was called
779using @code{call-interactively}.
b8d4c8d0 780
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781The argument @var{kind} should be either the symbol @code{interactive}
782or the symbol @code{any}. If it is @code{interactive}, then
783@code{called-interactively-p} returns @code{t} only if the call was
784made directly by the user---e.g., if the user typed a key sequence
785bound to the calling function, but @emph{not} if the user ran a
786keyboard macro that called the function (@pxref{Keyboard Macros}). If
787@var{kind} is @code{any}, @code{called-interactively-p} returns
788@code{t} for any kind of interactive call, including keyboard macros.
789
790If in doubt, use @code{any}; the only known proper use of
791@code{interactive} is if you need to decide whether to display a
792helpful message while a function is running.
793
794A function is never considered to be called interactively if it was
795called via Lisp evaluation (or with @code{apply} or @code{funcall}).
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796@end defun
797
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798@noindent
799Here is an example of using @code{called-interactively-p}:
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800
801@example
802@group
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803(defun foo ()
804 (interactive)
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805 (when (called-interactively-p 'any)
806 (message "Interactive!")
807 'foo-called-interactively))
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808@end group
809
810@group
77832c61 811;; @r{Type @kbd{M-x foo}.}
eb5ed549 812 @print{} Interactive!
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813@end group
814
815@group
77832c61 816(foo)
eb5ed549 817 @result{} nil
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RS
818@end group
819@end example
820
eb5ed549
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821@noindent
822Here is another example that contrasts direct and indirect calls to
823@code{called-interactively-p}.
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RS
824
825@example
826@group
827(defun bar ()
828 (interactive)
eb5ed549 829 (message "%s" (list (foo) (called-interactively-p 'any))))
b8d4c8d0
GM
830@end group
831
832@group
833;; @r{Type @kbd{M-x bar}.}
eb5ed549 834 @print{} (nil t)
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GM
835@end group
836@end example
837
b8d4c8d0 838@node Command Loop Info
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GM
839@section Information from the Command Loop
840
841The editor command loop sets several Lisp variables to keep status
1bb1f7d3
MR
842records for itself and for commands that are run. With the exception of
843@code{this-command} and @code{last-command} it's generally a bad idea to
844change any of these variables in a Lisp program.
b8d4c8d0
GM
845
846@defvar last-command
847This variable records the name of the previous command executed by the
848command loop (the one before the current command). Normally the value
849is a symbol with a function definition, but this is not guaranteed.
850
851The value is copied from @code{this-command} when a command returns to
852the command loop, except when the command has specified a prefix
853argument for the following command.
854
855This variable is always local to the current terminal and cannot be
3ec61d4e 856buffer-local. @xref{Multiple Terminals}.
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857@end defvar
858
859@defvar real-last-command
860This variable is set up by Emacs just like @code{last-command},
861but never altered by Lisp programs.
862@end defvar
863
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MR
864@defvar last-repeatable-command
865This variable stores the most recently executed command that was not
866part of an input event. This is the command @code{repeat} will try to
867repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
868@end defvar
869
b8d4c8d0
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870@defvar this-command
871@cindex current command
872This variable records the name of the command now being executed by
873the editor command loop. Like @code{last-command}, it is normally a symbol
874with a function definition.
875
876The command loop sets this variable just before running a command, and
877copies its value into @code{last-command} when the command finishes
878(unless the command specified a prefix argument for the following
879command).
880
881@cindex kill command repetition
882Some commands set this variable during their execution, as a flag for
883whatever command runs next. In particular, the functions for killing text
884set @code{this-command} to @code{kill-region} so that any kill commands
885immediately following will know to append the killed text to the
886previous kill.
887@end defvar
888
889If you do not want a particular command to be recognized as the previous
890command in the case where it got an error, you must code that command to
891prevent this. One way is to set @code{this-command} to @code{t} at the
892beginning of the command, and set @code{this-command} back to its proper
893value at the end, like this:
894
895@example
896(defun foo (args@dots{})
897 (interactive @dots{})
898 (let ((old-this-command this-command))
899 (setq this-command t)
900 @r{@dots{}do the work@dots{}}
901 (setq this-command old-this-command)))
902@end example
903
904@noindent
905We do not bind @code{this-command} with @code{let} because that would
906restore the old value in case of error---a feature of @code{let} which
907in this case does precisely what we want to avoid.
908
909@defvar this-original-command
910This has the same value as @code{this-command} except when command
911remapping occurs (@pxref{Remapping Commands}). In that case,
912@code{this-command} gives the command actually run (the result of
913remapping), and @code{this-original-command} gives the command that
914was specified to run but remapped into another command.
915@end defvar
916
917@defun this-command-keys
918This function returns a string or vector containing the key sequence
919that invoked the present command, plus any previous commands that
920generated the prefix argument for this command. Any events read by the
921command using @code{read-event} without a timeout get tacked on to the end.
922
923However, if the command has called @code{read-key-sequence}, it
924returns the last read key sequence. @xref{Key Sequence Input}. The
925value is a string if all events in the sequence were characters that
926fit in a string. @xref{Input Events}.
927
928@example
929@group
930(this-command-keys)
931;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
932 @result{} "^U^X^E"
933@end group
934@end example
935@end defun
936
937@defun this-command-keys-vector
938@anchor{Definition of this-command-keys-vector}
939Like @code{this-command-keys}, except that it always returns the events
940in a vector, so you don't need to deal with the complexities of storing
941input events in a string (@pxref{Strings of Events}).
942@end defun
943
944@defun clear-this-command-keys &optional keep-record
945This function empties out the table of events for
946@code{this-command-keys} to return. Unless @var{keep-record} is
947non-@code{nil}, it also empties the records that the function
948@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
949This is useful after reading a password, to prevent the password from
950echoing inadvertently as part of the next command in certain cases.
951@end defun
952
953@defvar last-nonmenu-event
954This variable holds the last input event read as part of a key sequence,
955not counting events resulting from mouse menus.
956
957One use of this variable is for telling @code{x-popup-menu} where to pop
958up a menu. It is also used internally by @code{y-or-n-p}
959(@pxref{Yes-or-No Queries}).
960@end defvar
961
962@defvar last-command-event
b8d4c8d0
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963This variable is set to the last input event that was read by the
964command loop as part of a command. The principal use of this variable
965is in @code{self-insert-command}, which uses it to decide which
966character to insert.
967
968@example
969@group
970last-command-event
971;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
972 @result{} 5
973@end group
974@end example
975
976@noindent
977The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
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GM
978@end defvar
979
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980@defvar last-event-frame
981This variable records which frame the last input event was directed to.
982Usually this is the frame that was selected when the event was
983generated, but if that frame has redirected input focus to another
984frame, the value is the frame to which the event was redirected.
985@xref{Input Focus}.
986
987If the last event came from a keyboard macro, the value is @code{macro}.
988@end defvar
989
990@node Adjusting Point
991@section Adjusting Point After Commands
992@cindex adjusting point
993@cindex invisible/intangible text, and point
994@cindex @code{display} property, and point display
995@cindex @code{composition} property, and point display
996
997 It is not easy to display a value of point in the middle of a
998sequence of text that has the @code{display}, @code{composition} or
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SM
999is invisible. Therefore, after a command finishes and returns to the
1000command loop, if point is within such a sequence, the command loop
1001normally moves point to the edge of the sequence.
b8d4c8d0
GM
1002
1003 A command can inhibit this feature by setting the variable
1004@code{disable-point-adjustment}:
1005
1006@defvar disable-point-adjustment
1007If this variable is non-@code{nil} when a command returns to the
1008command loop, then the command loop does not check for those text
1009properties, and does not move point out of sequences that have them.
1010
1011The command loop sets this variable to @code{nil} before each command,
1012so if a command sets it, the effect applies only to that command.
1013@end defvar
1014
1015@defvar global-disable-point-adjustment
1016If you set this variable to a non-@code{nil} value, the feature of
1017moving point out of these sequences is completely turned off.
1018@end defvar
1019
1020@node Input Events
1021@section Input Events
1022@cindex events
1023@cindex input events
1024
1025The Emacs command loop reads a sequence of @dfn{input events} that
1ada2e55
EZ
1026represent keyboard or mouse activity, or system events sent to Emacs.
1027The events for keyboard activity are characters or symbols; other
1028events are always lists. This section describes the representation
1029and meaning of input events in detail.
b8d4c8d0
GM
1030
1031@defun eventp object
1032This function returns non-@code{nil} if @var{object} is an input event
1033or event type.
1034
1035Note that any symbol might be used as an event or an event type.
1036@code{eventp} cannot distinguish whether a symbol is intended by Lisp
1037code to be used as an event. Instead, it distinguishes whether the
1038symbol has actually been used in an event that has been read as input in
1039the current Emacs session. If a symbol has not yet been so used,
1040@code{eventp} returns @code{nil}.
1041@end defun
1042
1043@menu
d24880de
GM
1044* Keyboard Events:: Ordinary characters--keys with symbols on them.
1045* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 1046* Mouse Events:: Overview of mouse events.
d24880de
GM
1047* Click Events:: Pushing and releasing a mouse button.
1048* Drag Events:: Moving the mouse before releasing the button.
1049* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 1050* Repeat Events:: Double and triple click (or drag, or down).
d24880de
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1051* Motion Events:: Just moving the mouse, not pushing a button.
1052* Focus Events:: Moving the mouse between frames.
b8d4c8d0 1053* Misc Events:: Other events the system can generate.
d24880de
GM
1054* Event Examples:: Examples of the lists for mouse events.
1055* Classifying Events:: Finding the modifier keys in an event symbol.
1056 Event types.
1057* Accessing Mouse:: Functions to extract info from mouse events.
1058* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 1059* Strings of Events:: Special considerations for putting
d24880de 1060 keyboard character events in a string.
b8d4c8d0
GM
1061@end menu
1062
1063@node Keyboard Events
1064@subsection Keyboard Events
1065@cindex keyboard events
1066
1067There are two kinds of input you can get from the keyboard: ordinary
1068keys, and function keys. Ordinary keys correspond to characters; the
1069events they generate are represented in Lisp as characters. The event
1070type of a character event is the character itself (an integer); see
1071@ref{Classifying Events}.
1072
1073@cindex modifier bits (of input character)
1074@cindex basic code (of input character)
1075An input character event consists of a @dfn{basic code} between 0 and
1076524287, plus any or all of these @dfn{modifier bits}:
1077
1078@table @asis
1079@item meta
1080The
1081@tex
1082@math{2^{27}}
1083@end tex
1084@ifnottex
10852**27
1086@end ifnottex
1087bit in the character code indicates a character
1088typed with the meta key held down.
1089
1090@item control
1091The
1092@tex
1093@math{2^{26}}
1094@end tex
1095@ifnottex
10962**26
1097@end ifnottex
1098bit in the character code indicates a non-@acronym{ASCII}
1099control character.
1100
1101@sc{ascii} control characters such as @kbd{C-a} have special basic
1102codes of their own, so Emacs needs no special bit to indicate them.
1103Thus, the code for @kbd{C-a} is just 1.
1104
1105But if you type a control combination not in @acronym{ASCII}, such as
1106@kbd{%} with the control key, the numeric value you get is the code
1107for @kbd{%} plus
1108@tex
1109@math{2^{26}}
1110@end tex
1111@ifnottex
11122**26
1113@end ifnottex
1114(assuming the terminal supports non-@acronym{ASCII}
1115control characters).
1116
1117@item shift
1118The
1119@tex
1120@math{2^{25}}
1121@end tex
1122@ifnottex
11232**25
1124@end ifnottex
1125bit in the character code indicates an @acronym{ASCII} control
1126character typed with the shift key held down.
1127
1128For letters, the basic code itself indicates upper versus lower case;
1129for digits and punctuation, the shift key selects an entirely different
1130character with a different basic code. In order to keep within the
1131@acronym{ASCII} character set whenever possible, Emacs avoids using the
1132@tex
1133@math{2^{25}}
1134@end tex
1135@ifnottex
11362**25
1137@end ifnottex
1138bit for those characters.
1139
1140However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1141@kbd{C-a}, so Emacs uses the
1142@tex
1143@math{2^{25}}
1144@end tex
1145@ifnottex
11462**25
1147@end ifnottex
1148bit in @kbd{C-A} and not in
1149@kbd{C-a}.
1150
1151@item hyper
1152The
1153@tex
1154@math{2^{24}}
1155@end tex
1156@ifnottex
11572**24
1158@end ifnottex
1159bit in the character code indicates a character
1160typed with the hyper key held down.
1161
1162@item super
1163The
1164@tex
1165@math{2^{23}}
1166@end tex
1167@ifnottex
11682**23
1169@end ifnottex
1170bit in the character code indicates a character
1171typed with the super key held down.
1172
1173@item alt
1174The
1175@tex
1176@math{2^{22}}
1177@end tex
1178@ifnottex
11792**22
1180@end ifnottex
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1181bit in the character code indicates a character typed with the alt key
1182held down. (The key labeled @key{Alt} on most keyboards is actually
1183treated as the meta key, not this.)
b8d4c8d0
GM
1184@end table
1185
1186 It is best to avoid mentioning specific bit numbers in your program.
1187To test the modifier bits of a character, use the function
1188@code{event-modifiers} (@pxref{Classifying Events}). When making key
1189bindings, you can use the read syntax for characters with modifier bits
1190(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1191@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1192specify the characters (@pxref{Changing Key Bindings}). The function
1193@code{event-convert-list} converts such a list into an event type
1194(@pxref{Classifying Events}).
1195
1196@node Function Keys
1197@subsection Function Keys
1198
1199@cindex function keys
1200Most keyboards also have @dfn{function keys}---keys that have names or
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1201symbols that are not characters. Function keys are represented in
1202Emacs Lisp as symbols; the symbol's name is the function key's label,
1203in lower case. For example, pressing a key labeled @key{F1} generates
1204an input event represented by the symbol @code{f1}.
b8d4c8d0
GM
1205
1206The event type of a function key event is the event symbol itself.
1207@xref{Classifying Events}.
1208
1209Here are a few special cases in the symbol-naming convention for
1210function keys:
1211
1212@table @asis
1213@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1214These keys correspond to common @acronym{ASCII} control characters that have
1215special keys on most keyboards.
1216
1217In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1218terminal can distinguish between them, Emacs conveys the distinction to
1219Lisp programs by representing the former as the integer 9, and the
1220latter as the symbol @code{tab}.
1221
1222Most of the time, it's not useful to distinguish the two. So normally
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1223@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1224to map @code{tab} into 9. Thus, a key binding for character code 9
1225(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1226the other symbols in this group. The function @code{read-char}
1227likewise converts these events into characters.
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1228
1229In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1230converts into the character code 127 (@key{DEL}), not into code 8
1231(@key{BS}). This is what most users prefer.
1232
1233@item @code{left}, @code{up}, @code{right}, @code{down}
1234Cursor arrow keys
1235@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1236Keypad keys (to the right of the regular keyboard).
1237@item @code{kp-0}, @code{kp-1}, @dots{}
1238Keypad keys with digits.
1239@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1240Keypad PF keys.
1241@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1242Keypad arrow keys. Emacs normally translates these into the
1243corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1244@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1245Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1246normally translates these into the like-named non-keypad keys.
1247@end table
1248
1249You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1250@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1251represent them is with prefixes in the symbol name:
1252
1253@table @samp
1254@item A-
1255The alt modifier.
1256@item C-
1257The control modifier.
1258@item H-
1259The hyper modifier.
1260@item M-
1261The meta modifier.
1262@item S-
1263The shift modifier.
1264@item s-
1265The super modifier.
1266@end table
1267
1268Thus, the symbol for the key @key{F3} with @key{META} held down is
1269@code{M-f3}. When you use more than one prefix, we recommend you
1270write them in alphabetical order; but the order does not matter in
1271arguments to the key-binding lookup and modification functions.
1272
1273@node Mouse Events
1274@subsection Mouse Events
1275
1276Emacs supports four kinds of mouse events: click events, drag events,
1277button-down events, and motion events. All mouse events are represented
1278as lists. The @sc{car} of the list is the event type; this says which
1279mouse button was involved, and which modifier keys were used with it.
1280The event type can also distinguish double or triple button presses
1281(@pxref{Repeat Events}). The rest of the list elements give position
1282and time information.
1283
1284For key lookup, only the event type matters: two events of the same type
1285necessarily run the same command. The command can access the full
1286values of these events using the @samp{e} interactive code.
1287@xref{Interactive Codes}.
1288
1289A key sequence that starts with a mouse event is read using the keymaps
1290of the buffer in the window that the mouse was in, not the current
1291buffer. This does not imply that clicking in a window selects that
1292window or its buffer---that is entirely under the control of the command
1293binding of the key sequence.
1294
1295@node Click Events
1296@subsection Click Events
1297@cindex click event
1298@cindex mouse click event
1299
1300When the user presses a mouse button and releases it at the same
1301location, that generates a @dfn{click} event. All mouse click event
1302share the same format:
1303
1304@example
1305(@var{event-type} @var{position} @var{click-count})
1306@end example
1307
1308@table @asis
1309@item @var{event-type}
1310This is a symbol that indicates which mouse button was used. It is
1311one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1312buttons are numbered left to right.
1313
1314You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1315@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1316and super, just as you would with function keys.
1317
1318This symbol also serves as the event type of the event. Key bindings
1319describe events by their types; thus, if there is a key binding for
1320@code{mouse-1}, that binding would apply to all events whose
1321@var{event-type} is @code{mouse-1}.
1322
1323@item @var{position}
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1324@cindex mouse position list
1325This is a @dfn{mouse position list} specifying where the mouse click
1326occurred; see below for details.
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1328@item @var{click-count}
1329This is the number of rapid repeated presses so far of the same mouse
1330button. @xref{Repeat Events}.
1331@end table
1332
1333 To access the contents of a mouse position list in the
1334@var{position} slot of a click event, you should typically use the
1335functions documented in @ref{Accessing Mouse}. The explicit format of
1336the list depends on where the click occurred. For clicks in the text
1337area, mode line, header line, or in the fringe or marginal areas, the
1338mouse position list has the form
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1339
1340@example
1341(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1342 @var{object} @var{text-pos} (@var{col} . @var{row})
1343 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1344@end example
1345
34106abe 1346@noindent
48de8b12 1347The meanings of these list elements are as follows:
34106abe 1348
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1349@table @asis
1350@item @var{window}
48de8b12 1351The window in which the click occurred.
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1352
1353@item @var{pos-or-area}
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1354The buffer position of the character clicked on in the text area; or,
1355if the click was outside the text area, the window area where it
1356occurred. It is one of the symbols @code{mode-line},
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1357@code{header-line}, @code{vertical-line}, @code{left-margin},
1358@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1359
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1360In one special case, @var{pos-or-area} is a list containing a symbol
1361(one of the symbols listed above) instead of just the symbol. This
1362happens after the imaginary prefix keys for the event are registered
1363by Emacs. @xref{Key Sequence Input}.
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1364
1365@item @var{x}, @var{y}
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1366The relative pixel coordinates of the click. For clicks in the text
1367area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1368the top left corner of the text area. @xref{Window Sizes}. For
1369clicks in a mode line or header line, the coordinate origin is the top
1370left corner of the window itself. For fringes, margins, and the
1371vertical border, @var{x} does not have meaningful data. For fringes
1372and margins, @var{y} is relative to the bottom edge of the header
1373line. In all cases, the @var{x} and @var{y} coordinates increase
1374rightward and downward respectively.
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1375
1376@item @var{timestamp}
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1377The time at which the event occurred, as an integer number of
1378milliseconds since a system-dependent initial time.
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1379
1380@item @var{object}
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1381Either @code{nil} if there is no string-type text property at the
1382click position, or a cons cell of the form (@var{string}
34106abe 1383. @var{string-pos}) if there is one:
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1384
1385@table @asis
1386@item @var{string}
34106abe 1387The string which was clicked on, including any properties.
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1388
1389@item @var{string-pos}
34106abe 1390The position in the string where the click occurred.
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1391@end table
1392
1393@item @var{text-pos}
1394For clicks on a marginal area or on a fringe, this is the buffer
1395position of the first visible character in the corresponding line in
1396the window. For other events, it is the current buffer position in
1397the window.
1398
1399@item @var{col}, @var{row}
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1400These are the actual column and row coordinate numbers of the glyph
1401under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1402column of actual text on its line, @var{col} is reported by adding
1403fictional extra columns that have the default character width. Row 0
1404is taken to be the header line if the window has one, or the topmost
1405row of the text area otherwise. Column 0 is taken to be the leftmost
1406column of the text area for clicks on a window text area, or the
1407leftmost mode line or header line column for clicks there. For clicks
1408on fringes or vertical borders, these have no meaningful data. For
1409clicks on margins, @var{col} is measured from the left edge of the
1410margin area and @var{row} is measured from the top of the margin area.
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1411
1412@item @var{image}
1413This is the image object on which the click occurred. It is either
1414@code{nil} if there is no image at the position clicked on, or it is
1415an image object as returned by @code{find-image} if click was in an image.
1416
1417@item @var{dx}, @var{dy}
1418These are the pixel coordinates of the click, relative to
1419the top left corner of @var{object}, which is @code{(0 . 0)}. If
1420@var{object} is @code{nil}, the coordinates are relative to the top
1421left corner of the character glyph clicked on.
1422
1423@item @var{width}, @var{height}
1424These are the pixel width and height of @var{object} or, if this is
1425@code{nil}, those of the character glyph clicked on.
1426@end table
8547874a 1427
48de8b12 1428For clicks on a scroll bar, @var{position} has this form:
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1429
1430@example
1431(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1432@end example
1433
1434@table @asis
1435@item @var{window}
48de8b12 1436The window whose scroll bar was clicked on.
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1437
1438@item @var{area}
48de8b12 1439This is the symbol @code{vertical-scroll-bar}.
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1440
1441@item @var{portion}
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1442The number of pixels from the top of the scroll bar to the click
1443position. On some toolkits, including GTK+, Emacs cannot extract this
1444data, so the value is always @code{0}.
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1445
1446@item @var{whole}
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1447The total length, in pixels, of the scroll bar. On some toolkits,
1448including GTK+, Emacs cannot extract this data, so the value is always
1449@code{0}.
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1450
1451@item @var{timestamp}
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1452The time at which the event occurred, in milliseconds. On some
1453toolkits, including GTK+, Emacs cannot extract this data, so the value
1454is always @code{0}.
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1455
1456@item @var{part}
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1457The part of the scroll bar on which the click occurred. It is one of
1458the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1459(the area above the handle), @code{below-handle} (the area below the
1460handle), @code{up} (the up arrow at one end of the scroll bar), or
1461@code{down} (the down arrow at one end of the scroll bar).
1462@c The `top', `bottom', and `end-scroll' codes don't seem to be used.
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1463@end table
1464
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1465
1466@node Drag Events
1467@subsection Drag Events
1468@cindex drag event
1469@cindex mouse drag event
1470
1471With Emacs, you can have a drag event without even changing your
1472clothes. A @dfn{drag event} happens every time the user presses a mouse
1473button and then moves the mouse to a different character position before
1474releasing the button. Like all mouse events, drag events are
1475represented in Lisp as lists. The lists record both the starting mouse
1476position and the final position, like this:
1477
1478@example
1479(@var{event-type}
1480 (@var{window1} START-POSITION)
1481 (@var{window2} END-POSITION))
1482@end example
1483
1484For a drag event, the name of the symbol @var{event-type} contains the
1485prefix @samp{drag-}. For example, dragging the mouse with button 2
1486held down generates a @code{drag-mouse-2} event. The second and third
1487elements of the event give the starting and ending position of the
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1488drag, as mouse position lists (@pxref{Click Events}). You can access
1489the second element of any mouse event in the same way, with no need to
1490distinguish drag events from others.
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1491
1492The @samp{drag-} prefix follows the modifier key prefixes such as
1493@samp{C-} and @samp{M-}.
1494
1495If @code{read-key-sequence} receives a drag event that has no key
1496binding, and the corresponding click event does have a binding, it
1497changes the drag event into a click event at the drag's starting
1498position. This means that you don't have to distinguish between click
1499and drag events unless you want to.
1500
1501@node Button-Down Events
1502@subsection Button-Down Events
1503@cindex button-down event
1504
1505Click and drag events happen when the user releases a mouse button.
1506They cannot happen earlier, because there is no way to distinguish a
1507click from a drag until the button is released.
1508
1509If you want to take action as soon as a button is pressed, you need to
1510handle @dfn{button-down} events.@footnote{Button-down is the
1511conservative antithesis of drag.} These occur as soon as a button is
1512pressed. They are represented by lists that look exactly like click
1513events (@pxref{Click Events}), except that the @var{event-type} symbol
1514name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1515modifier key prefixes such as @samp{C-} and @samp{M-}.
1516
1517The function @code{read-key-sequence} ignores any button-down events
1518that don't have command bindings; therefore, the Emacs command loop
1519ignores them too. This means that you need not worry about defining
1520button-down events unless you want them to do something. The usual
1521reason to define a button-down event is so that you can track mouse
1522motion (by reading motion events) until the button is released.
1523@xref{Motion Events}.
1524
1525@node Repeat Events
1526@subsection Repeat Events
1527@cindex repeat events
1528@cindex double-click events
1529@cindex triple-click events
1530@cindex mouse events, repeated
1531
1532If you press the same mouse button more than once in quick succession
1533without moving the mouse, Emacs generates special @dfn{repeat} mouse
1534events for the second and subsequent presses.
1535
1536The most common repeat events are @dfn{double-click} events. Emacs
1537generates a double-click event when you click a button twice; the event
1538happens when you release the button (as is normal for all click
1539events).
1540
1541The event type of a double-click event contains the prefix
1542@samp{double-}. Thus, a double click on the second mouse button with
1543@key{meta} held down comes to the Lisp program as
1544@code{M-double-mouse-2}. If a double-click event has no binding, the
1545binding of the corresponding ordinary click event is used to execute
1546it. Thus, you need not pay attention to the double click feature
1547unless you really want to.
1548
1549When the user performs a double click, Emacs generates first an ordinary
1550click event, and then a double-click event. Therefore, you must design
1551the command binding of the double click event to assume that the
1552single-click command has already run. It must produce the desired
1553results of a double click, starting from the results of a single click.
1554
1555This is convenient, if the meaning of a double click somehow ``builds
1556on'' the meaning of a single click---which is recommended user interface
1557design practice for double clicks.
1558
1559If you click a button, then press it down again and start moving the
1560mouse with the button held down, then you get a @dfn{double-drag} event
1561when you ultimately release the button. Its event type contains
1562@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1563has no binding, Emacs looks for an alternate binding as if the event
1564were an ordinary drag.
1565
1566Before the double-click or double-drag event, Emacs generates a
1567@dfn{double-down} event when the user presses the button down for the
1568second time. Its event type contains @samp{double-down} instead of just
1569@samp{down}. If a double-down event has no binding, Emacs looks for an
1570alternate binding as if the event were an ordinary button-down event.
1571If it finds no binding that way either, the double-down event is
1572ignored.
1573
1574To summarize, when you click a button and then press it again right
1575away, Emacs generates a down event and a click event for the first
1576click, a double-down event when you press the button again, and finally
1577either a double-click or a double-drag event.
1578
1579If you click a button twice and then press it again, all in quick
1580succession, Emacs generates a @dfn{triple-down} event, followed by
1581either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1582these events contain @samp{triple} instead of @samp{double}. If any
1583triple event has no binding, Emacs uses the binding that it would use
1584for the corresponding double event.
1585
1586If you click a button three or more times and then press it again, the
1587events for the presses beyond the third are all triple events. Emacs
1588does not have separate event types for quadruple, quintuple, etc.@:
1589events. However, you can look at the event list to find out precisely
1590how many times the button was pressed.
1591
1592@defun event-click-count event
1593This function returns the number of consecutive button presses that led
1594up to @var{event}. If @var{event} is a double-down, double-click or
1595double-drag event, the value is 2. If @var{event} is a triple event,
1596the value is 3 or greater. If @var{event} is an ordinary mouse event
1597(not a repeat event), the value is 1.
1598@end defun
1599
1600@defopt double-click-fuzz
1601To generate repeat events, successive mouse button presses must be at
1602approximately the same screen position. The value of
1603@code{double-click-fuzz} specifies the maximum number of pixels the
1604mouse may be moved (horizontally or vertically) between two successive
1605clicks to make a double-click.
1606
1607This variable is also the threshold for motion of the mouse to count
1608as a drag.
1609@end defopt
1610
1611@defopt double-click-time
1612To generate repeat events, the number of milliseconds between
1613successive button presses must be less than the value of
1614@code{double-click-time}. Setting @code{double-click-time} to
1615@code{nil} disables multi-click detection entirely. Setting it to
1616@code{t} removes the time limit; Emacs then detects multi-clicks by
1617position only.
1618@end defopt
1619
1620@node Motion Events
1621@subsection Motion Events
1622@cindex motion event
1623@cindex mouse motion events
1624
1625Emacs sometimes generates @dfn{mouse motion} events to describe motion
1626of the mouse without any button activity. Mouse motion events are
1627represented by lists that look like this:
1628
1629@example
603f5979 1630(mouse-movement POSITION)
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1631@end example
1632
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1633@noindent
1634@var{position} is a mouse position list (@pxref{Click Events}),
1635specifying the current position of the mouse cursor.
b8d4c8d0 1636
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1637The special form @code{track-mouse} enables generation of motion
1638events within its body. Outside of @code{track-mouse} forms, Emacs
1639does not generate events for mere motion of the mouse, and these
1640events do not appear. @xref{Mouse Tracking}.
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1641
1642@node Focus Events
1643@subsection Focus Events
1644@cindex focus event
1645
1646Window systems provide general ways for the user to control which window
1647gets keyboard input. This choice of window is called the @dfn{focus}.
1648When the user does something to switch between Emacs frames, that
1649generates a @dfn{focus event}. The normal definition of a focus event,
1650in the global keymap, is to select a new frame within Emacs, as the user
1651would expect. @xref{Input Focus}.
1652
1653Focus events are represented in Lisp as lists that look like this:
1654
1655@example
1656(switch-frame @var{new-frame})
1657@end example
1658
1659@noindent
1660where @var{new-frame} is the frame switched to.
1661
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1662Some X window managers are set up so that just moving the mouse into a
1663window is enough to set the focus there. Usually, there is no need
1664for a Lisp program to know about the focus change until some other
1665kind of input arrives. Emacs generates a focus event only when the
1666user actually types a keyboard key or presses a mouse button in the
1667new frame; just moving the mouse between frames does not generate a
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1668focus event.
1669
1670A focus event in the middle of a key sequence would garble the
1671sequence. So Emacs never generates a focus event in the middle of a key
1672sequence. If the user changes focus in the middle of a key
1673sequence---that is, after a prefix key---then Emacs reorders the events
1674so that the focus event comes either before or after the multi-event key
1675sequence, and not within it.
1676
1677@node Misc Events
1678@subsection Miscellaneous System Events
1679
1680A few other event types represent occurrences within the system.
1681
1682@table @code
1683@cindex @code{delete-frame} event
1684@item (delete-frame (@var{frame}))
1685This kind of event indicates that the user gave the window manager
1686a command to delete a particular window, which happens to be an Emacs frame.
1687
1688The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1689
1690@cindex @code{iconify-frame} event
1691@item (iconify-frame (@var{frame}))
1692This kind of event indicates that the user iconified @var{frame} using
1693the window manager. Its standard definition is @code{ignore}; since the
1694frame has already been iconified, Emacs has no work to do. The purpose
1695of this event type is so that you can keep track of such events if you
1696want to.
1697
1698@cindex @code{make-frame-visible} event
1699@item (make-frame-visible (@var{frame}))
1700This kind of event indicates that the user deiconified @var{frame} using
1701the window manager. Its standard definition is @code{ignore}; since the
1702frame has already been made visible, Emacs has no work to do.
1703
1704@cindex @code{wheel-up} event
1705@cindex @code{wheel-down} event
1706@item (wheel-up @var{position})
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1707@itemx (wheel-down @var{position})
1708These kinds of event are generated by moving a mouse wheel. The
1709@var{position} element is a mouse position list (@pxref{Click
1710Events}), specifying the position of the mouse cursor when the event
1711occurred.
b8d4c8d0 1712
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1713@vindex mouse-wheel-up-event
1714@vindex mouse-wheel-down-event
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1715This kind of event is generated only on some kinds of systems. On some
1716systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1717portable code, use the variables @code{mouse-wheel-up-event} and
1718@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1719what event types to expect for the mouse wheel.
1720
1721@cindex @code{drag-n-drop} event
1722@item (drag-n-drop @var{position} @var{files})
1723This kind of event is generated when a group of files is
1724selected in an application outside of Emacs, and then dragged and
1725dropped onto an Emacs frame.
1726
1727The element @var{position} is a list describing the position of the
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1728event, in the same format as used in a mouse-click event (@pxref{Click
1729Events}), and @var{files} is the list of file names that were dragged
1730and dropped. The usual way to handle this event is by visiting these
1731files.
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1732
1733This kind of event is generated, at present, only on some kinds of
1734systems.
1735
1736@cindex @code{help-echo} event
1737@item help-echo
1738This kind of event is generated when a mouse pointer moves onto a
1739portion of buffer text which has a @code{help-echo} text property.
1740The generated event has this form:
1741
1742@example
1743(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1744@end example
1745
1746@noindent
1747The precise meaning of the event parameters and the way these
1748parameters are used to display the help-echo text are described in
1749@ref{Text help-echo}.
1750
1751@cindex @code{sigusr1} event
1752@cindex @code{sigusr2} event
1753@cindex user signals
1754@item sigusr1
1755@itemx sigusr2
1756These events are generated when the Emacs process receives
1757the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1758additional data because signals do not carry additional information.
7aa5aad8 1759They can be useful for debugging (@pxref{Error Debugging}).
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1760
1761To catch a user signal, bind the corresponding event to an interactive
1762command in the @code{special-event-map} (@pxref{Active Keymaps}).
1763The command is called with no arguments, and the specific signal event is
1764available in @code{last-input-event}. For example:
1765
1766@smallexample
1767(defun sigusr-handler ()
1768 (interactive)
1769 (message "Caught signal %S" last-input-event))
1770
1771(define-key special-event-map [sigusr1] 'sigusr-handler)
1772@end smallexample
1773
1774To test the signal handler, you can make Emacs send a signal to itself:
1775
1776@smallexample
1777(signal-process (emacs-pid) 'sigusr1)
1778@end smallexample
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1779
1780@cindex @code{language-change} event
1781@item language-change
1782This kind of event is generated on MS-Windows when the input language
1783has changed. This typically means that the keyboard keys will send to
1784Emacs characters from a different language. The generated event has
1785this form:
1786
1787@smallexample
1788(language-change @var{frame} @var{codepage} @var{language-id})
1789@end smallexample
1790
1791@noindent
1792Here @var{frame} is the frame which was current when the input
1793language changed; @var{codepage} is the new codepage number; and
1794@var{language-id} is the numerical ID of the new input language. The
1795coding-system (@pxref{Coding Systems}) that corresponds to
1796@var{codepage} is @code{cp@var{codepage}} or
1797@code{windows-@var{codepage}}. To convert @var{language-id} to a
1798string (e.g., to use it for various language-dependent features, such
1799as @code{set-language-environment}), use the
1800@code{w32-get-locale-info} function, like this:
1801
1802@smallexample
1803;; Get the abbreviated language name, such as "ENU" for English
1804(w32-get-locale-info language-id)
1805;; Get the full English name of the language,
1806;; such as "English (United States)"
1807(w32-get-locale-info language-id 4097)
1808;; Get the full localized name of the language
1809(w32-get-locale-info language-id t)
1810@end smallexample
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1811@end table
1812
1813 If one of these events arrives in the middle of a key sequence---that
1814is, after a prefix key---then Emacs reorders the events so that this
1815event comes either before or after the multi-event key sequence, not
1816within it.
1817
1818@node Event Examples
1819@subsection Event Examples
1820
1821If the user presses and releases the left mouse button over the same
1822location, that generates a sequence of events like this:
1823
1824@smallexample
1825(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1826(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1827@end smallexample
1828
1829While holding the control key down, the user might hold down the
1830second mouse button, and drag the mouse from one line to the next.
1831That produces two events, as shown here:
1832
1833@smallexample
1834(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1835(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1836 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1837@end smallexample
1838
1839While holding down the meta and shift keys, the user might press the
1840second mouse button on the window's mode line, and then drag the mouse
1841into another window. That produces a pair of events like these:
1842
1843@smallexample
1844(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1845(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1846 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1847 -453816))
1848@end smallexample
1849
1850To handle a SIGUSR1 signal, define an interactive function, and
1851bind it to the @code{signal usr1} event sequence:
1852
1853@smallexample
1854(defun usr1-handler ()
1855 (interactive)
1856 (message "Got USR1 signal"))
1857(global-set-key [signal usr1] 'usr1-handler)
1858@end smallexample
1859
1860@node Classifying Events
1861@subsection Classifying Events
1862@cindex event type
1863
1864 Every event has an @dfn{event type}, which classifies the event for
1865key binding purposes. For a keyboard event, the event type equals the
1866event value; thus, the event type for a character is the character, and
1867the event type for a function key symbol is the symbol itself. For
1868events that are lists, the event type is the symbol in the @sc{car} of
1869the list. Thus, the event type is always a symbol or a character.
1870
1871 Two events of the same type are equivalent where key bindings are
1872concerned; thus, they always run the same command. That does not
1873necessarily mean they do the same things, however, as some commands look
1874at the whole event to decide what to do. For example, some commands use
1875the location of a mouse event to decide where in the buffer to act.
1876
1877 Sometimes broader classifications of events are useful. For example,
1878you might want to ask whether an event involved the @key{META} key,
1879regardless of which other key or mouse button was used.
1880
1881 The functions @code{event-modifiers} and @code{event-basic-type} are
1882provided to get such information conveniently.
1883
1884@defun event-modifiers event
1885This function returns a list of the modifiers that @var{event} has. The
1886modifiers are symbols; they include @code{shift}, @code{control},
1887@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1888the modifiers list of a mouse event symbol always contains one of
1889@code{click}, @code{drag}, and @code{down}. For double or triple
1890events, it also contains @code{double} or @code{triple}.
1891
1892The argument @var{event} may be an entire event object, or just an
1893event type. If @var{event} is a symbol that has never been used in an
1894event that has been read as input in the current Emacs session, then
1895@code{event-modifiers} can return @code{nil}, even when @var{event}
1896actually has modifiers.
1897
1898Here are some examples:
1899
1900@example
1901(event-modifiers ?a)
1902 @result{} nil
1903(event-modifiers ?A)
1904 @result{} (shift)
1905(event-modifiers ?\C-a)
1906 @result{} (control)
1907(event-modifiers ?\C-%)
1908 @result{} (control)
1909(event-modifiers ?\C-\S-a)
1910 @result{} (control shift)
1911(event-modifiers 'f5)
1912 @result{} nil
1913(event-modifiers 's-f5)
1914 @result{} (super)
1915(event-modifiers 'M-S-f5)
1916 @result{} (meta shift)
1917(event-modifiers 'mouse-1)
1918 @result{} (click)
1919(event-modifiers 'down-mouse-1)
1920 @result{} (down)
1921@end example
1922
1923The modifiers list for a click event explicitly contains @code{click},
1924but the event symbol name itself does not contain @samp{click}.
1925@end defun
1926
1927@defun event-basic-type event
1928This function returns the key or mouse button that @var{event}
1929describes, with all modifiers removed. The @var{event} argument is as
1930in @code{event-modifiers}. For example:
1931
1932@example
1933(event-basic-type ?a)
1934 @result{} 97
1935(event-basic-type ?A)
1936 @result{} 97
1937(event-basic-type ?\C-a)
1938 @result{} 97
1939(event-basic-type ?\C-\S-a)
1940 @result{} 97
1941(event-basic-type 'f5)
1942 @result{} f5
1943(event-basic-type 's-f5)
1944 @result{} f5
1945(event-basic-type 'M-S-f5)
1946 @result{} f5
1947(event-basic-type 'down-mouse-1)
1948 @result{} mouse-1
1949@end example
1950@end defun
1951
1952@defun mouse-movement-p object
1953This function returns non-@code{nil} if @var{object} is a mouse movement
1954event.
1955@end defun
1956
1957@defun event-convert-list list
1958This function converts a list of modifier names and a basic event type
1959to an event type which specifies all of them. The basic event type
1960must be the last element of the list. For example,
1961
1962@example
1963(event-convert-list '(control ?a))
1964 @result{} 1
1965(event-convert-list '(control meta ?a))
1966 @result{} -134217727
1967(event-convert-list '(control super f1))
1968 @result{} C-s-f1
1969@end example
1970@end defun
1971
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1972@node Accessing Mouse
1973@subsection Accessing Mouse Events
b8d4c8d0 1974@cindex mouse events, data in
d6d5fdf8 1975@cindex keyboard events, data in
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1976
1977 This section describes convenient functions for accessing the data in
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1978a mouse button or motion event. Keyboard event data can be accessed
1979using the same functions, but data elements that aren't applicable to
1980keyboard events are zero or @code{nil}.
b8d4c8d0 1981
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1982 The following two functions return a mouse position list
1983(@pxref{Click Events}), specifying the position of a mouse event.
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1984
1985@defun event-start event
1986This returns the starting position of @var{event}.
1987
1988If @var{event} is a click or button-down event, this returns the
1989location of the event. If @var{event} is a drag event, this returns the
1990drag's starting position.
1991@end defun
1992
1993@defun event-end event
1994This returns the ending position of @var{event}.
1995
1996If @var{event} is a drag event, this returns the position where the user
1997released the mouse button. If @var{event} is a click or button-down
1998event, the value is actually the starting position, which is the only
1999position such events have.
2000@end defun
2001
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2002@defun posnp object
2003This function returns non-@code{nil} if @var{object} is a mouse
735135f9 2004position list, in either of the formats documented in @ref{Click
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2005Events}); and @code{nil} otherwise.
2006@end defun
2007
b8d4c8d0 2008@cindex mouse position list, accessing
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2009 These functions take a mouse position list as argument, and return
2010various parts of it:
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2011
2012@defun posn-window position
2013Return the window that @var{position} is in.
2014@end defun
2015
2016@defun posn-area position
2017Return the window area recorded in @var{position}. It returns @code{nil}
2018when the event occurred in the text area of the window; otherwise, it
2019is a symbol identifying the area in which the event occurred.
2020@end defun
2021
2022@defun posn-point position
2023Return the buffer position in @var{position}. When the event occurred
2024in the text area of the window, in a marginal area, or on a fringe,
2025this is an integer specifying a buffer position. Otherwise, the value
2026is undefined.
2027@end defun
2028
2029@defun posn-x-y position
2030Return the pixel-based x and y coordinates in @var{position}, as a
2031cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2032to the window given by @code{posn-window}.
2033
34106abe
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2034This example shows how to convert the window-relative coordinates in
2035the text area of a window into frame-relative coordinates:
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GM
2036
2037@example
2038(defun frame-relative-coordinates (position)
34106abe
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2039 "Return frame-relative coordinates from POSITION.
2040POSITION is assumed to lie in a window text area."
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GM
2041 (let* ((x-y (posn-x-y position))
2042 (window (posn-window position))
2043 (edges (window-inside-pixel-edges window)))
2044 (cons (+ (car x-y) (car edges))
2045 (+ (cdr x-y) (cadr edges)))))
2046@end example
2047@end defun
2048
2049@defun posn-col-row position
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CY
2050This function returns a cons cell @code{(@var{col} . @var{row})},
2051containing the estimated column and row corresponding to buffer
2052position @var{position}. The return value is given in units of the
2053frame's default character width and height, as computed from the
2054@var{x} and @var{y} values corresponding to @var{position}. (So, if
2055the actual characters have non-default sizes, the actual row and
2056column may differ from these computed values.)
2057
2058Note that @var{row} is counted from the top of the text area. If the
2059window possesses a header line (@pxref{Header Lines}), it is
2060@emph{not} counted as the first line.
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GM
2061@end defun
2062
2063@defun posn-actual-col-row position
2064Return the actual row and column in @var{position}, as a cons cell
34106abe
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2065@code{(@var{col} . @var{row})}. The values are the actual row and
2066column numbers in the window. @xref{Click Events}, for details. It
2067returns @code{nil} if @var{position} does not include actual positions
2068values.
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2069@end defun
2070
2071@defun posn-string position
2072Return the string object in @var{position}, either @code{nil}, or a
2073cons cell @code{(@var{string} . @var{string-pos})}.
2074@end defun
2075
2076@defun posn-image position
2077Return the image object in @var{position}, either @code{nil}, or an
2078image @code{(image ...)}.
2079@end defun
2080
2081@defun posn-object position
2082Return the image or string object in @var{position}, either
2083@code{nil}, an image @code{(image ...)}, or a cons cell
2084@code{(@var{string} . @var{string-pos})}.
2085@end defun
2086
2087@defun posn-object-x-y position
2088Return the pixel-based x and y coordinates relative to the upper left
2089corner of the object in @var{position} as a cons cell @code{(@var{dx}
2090. @var{dy})}. If the @var{position} is a buffer position, return the
2091relative position in the character at that position.
2092@end defun
2093
2094@defun posn-object-width-height position
2095Return the pixel width and height of the object in @var{position} as a
2096cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2097is a buffer position, return the size of the character at that position.
2098@end defun
2099
2100@cindex timestamp of a mouse event
2101@defun posn-timestamp position
2102Return the timestamp in @var{position}. This is the time at which the
2103event occurred, in milliseconds.
2104@end defun
2105
2106 These functions compute a position list given particular buffer
2107position or screen position. You can access the data in this position
2108list with the functions described above.
2109
2110@defun posn-at-point &optional pos window
2111This function returns a position list for position @var{pos} in
2112@var{window}. @var{pos} defaults to point in @var{window};
2113@var{window} defaults to the selected window.
2114
2115@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2116@var{window}.
2117@end defun
2118
2119@defun posn-at-x-y x y &optional frame-or-window whole
2120This function returns position information corresponding to pixel
2121coordinates @var{x} and @var{y} in a specified frame or window,
2122@var{frame-or-window}, which defaults to the selected window.
2123The coordinates @var{x} and @var{y} are relative to the
2124frame or window used.
2125If @var{whole} is @code{nil}, the coordinates are relative
2126to the window text area, otherwise they are relative to
2127the entire window area including scroll bars, margins and fringes.
2128@end defun
2129
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2130@node Accessing Scroll
2131@subsection Accessing Scroll Bar Events
2132@cindex scroll bar events, data in
2133
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2134 These functions are useful for decoding scroll bar events.
2135
2136@defun scroll-bar-event-ratio event
2137This function returns the fractional vertical position of a scroll bar
2138event within the scroll bar. The value is a cons cell
2139@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2140is the fractional position.
2141@end defun
2142
2143@defun scroll-bar-scale ratio total
2144This function multiplies (in effect) @var{ratio} by @var{total},
2145rounding the result to an integer. The argument @var{ratio} is not a
2146number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2147value returned by @code{scroll-bar-event-ratio}.
2148
2149This function is handy for scaling a position on a scroll bar into a
2150buffer position. Here's how to do that:
2151
2152@example
2153(+ (point-min)
2154 (scroll-bar-scale
2155 (posn-x-y (event-start event))
2156 (- (point-max) (point-min))))
2157@end example
2158
2159Recall that scroll bar events have two integers forming a ratio, in place
2160of a pair of x and y coordinates.
2161@end defun
2162
2163@node Strings of Events
2164@subsection Putting Keyboard Events in Strings
2165@cindex keyboard events in strings
2166@cindex strings with keyboard events
2167
2168 In most of the places where strings are used, we conceptualize the
2169string as containing text characters---the same kind of characters found
2170in buffers or files. Occasionally Lisp programs use strings that
2171conceptually contain keyboard characters; for example, they may be key
2172sequences or keyboard macro definitions. However, storing keyboard
2173characters in a string is a complex matter, for reasons of historical
2174compatibility, and it is not always possible.
2175
2176 We recommend that new programs avoid dealing with these complexities
2177by not storing keyboard events in strings. Here is how to do that:
2178
2179@itemize @bullet
2180@item
2181Use vectors instead of strings for key sequences, when you plan to use
2182them for anything other than as arguments to @code{lookup-key} and
2183@code{define-key}. For example, you can use
2184@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2185@code{this-command-keys-vector} instead of @code{this-command-keys}.
2186
2187@item
2188Use vectors to write key sequence constants containing meta characters,
2189even when passing them directly to @code{define-key}.
2190
2191@item
2192When you have to look at the contents of a key sequence that might be a
2193string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2194first, to convert it to a list.
2195@end itemize
2196
2197 The complexities stem from the modifier bits that keyboard input
2198characters can include. Aside from the Meta modifier, none of these
2199modifier bits can be included in a string, and the Meta modifier is
2200allowed only in special cases.
2201
2202 The earliest GNU Emacs versions represented meta characters as codes
2203in the range of 128 to 255. At that time, the basic character codes
2204ranged from 0 to 127, so all keyboard character codes did fit in a
2205string. Many Lisp programs used @samp{\M-} in string constants to stand
2206for meta characters, especially in arguments to @code{define-key} and
2207similar functions, and key sequences and sequences of events were always
2208represented as strings.
2209
2210 When we added support for larger basic character codes beyond 127, and
2211additional modifier bits, we had to change the representation of meta
2212characters. Now the flag that represents the Meta modifier in a
2213character is
2214@tex
2215@math{2^{27}}
2216@end tex
2217@ifnottex
22182**27
2219@end ifnottex
2220and such numbers cannot be included in a string.
2221
2222 To support programs with @samp{\M-} in string constants, there are
2223special rules for including certain meta characters in a string.
2224Here are the rules for interpreting a string as a sequence of input
2225characters:
2226
2227@itemize @bullet
2228@item
2229If the keyboard character value is in the range of 0 to 127, it can go
2230in the string unchanged.
2231
2232@item
2233The meta variants of those characters, with codes in the range of
2234@tex
2235@math{2^{27}}
2236@end tex
2237@ifnottex
22382**27
2239@end ifnottex
2240to
2241@tex
2242@math{2^{27} + 127},
2243@end tex
2244@ifnottex
22452**27+127,
2246@end ifnottex
2247can also go in the string, but you must change their
2248numeric values. You must set the
2249@tex
2250@math{2^{7}}
2251@end tex
2252@ifnottex
22532**7
2254@end ifnottex
2255bit instead of the
2256@tex
2257@math{2^{27}}
2258@end tex
2259@ifnottex
22602**27
2261@end ifnottex
2262bit, resulting in a value between 128 and 255. Only a unibyte string
2263can include these codes.
2264
2265@item
2266Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2267
2268@item
2269Other keyboard character events cannot fit in a string. This includes
2270keyboard events in the range of 128 to 255.
2271@end itemize
2272
2273 Functions such as @code{read-key-sequence} that construct strings of
2274keyboard input characters follow these rules: they construct vectors
2275instead of strings, when the events won't fit in a string.
2276
2277 When you use the read syntax @samp{\M-} in a string, it produces a
2278code in the range of 128 to 255---the same code that you get if you
2279modify the corresponding keyboard event to put it in the string. Thus,
2280meta events in strings work consistently regardless of how they get into
2281the strings.
2282
2283 However, most programs would do well to avoid these issues by
2284following the recommendations at the beginning of this section.
2285
2286@node Reading Input
2287@section Reading Input
2288@cindex read input
2289@cindex keyboard input
2290
2291 The editor command loop reads key sequences using the function
2292@code{read-key-sequence}, which uses @code{read-event}. These and other
2293functions for event input are also available for use in Lisp programs.
2294See also @code{momentary-string-display} in @ref{Temporary Displays},
2295and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2296functions and variables for controlling terminal input modes and
2297debugging terminal input.
2298
2299 For higher-level input facilities, see @ref{Minibuffers}.
2300
2301@menu
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2302* Key Sequence Input:: How to read one key sequence.
2303* Reading One Event:: How to read just one event.
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2304* Event Mod:: How Emacs modifies events as they are read.
2305* Invoking the Input Method:: How reading an event uses the input method.
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2306* Quoted Character Input:: Asking the user to specify a character.
2307* Event Input Misc:: How to reread or throw away input events.
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2308@end menu
2309
2310@node Key Sequence Input
2311@subsection Key Sequence Input
2312@cindex key sequence input
2313
2314 The command loop reads input a key sequence at a time, by calling
2315@code{read-key-sequence}. Lisp programs can also call this function;
2316for example, @code{describe-key} uses it to read the key to describe.
2317
2318@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2319This function reads a key sequence and returns it as a string or
2320vector. It keeps reading events until it has accumulated a complete key
2321sequence; that is, enough to specify a non-prefix command using the
2322currently active keymaps. (Remember that a key sequence that starts
2323with a mouse event is read using the keymaps of the buffer in the
2324window that the mouse was in, not the current buffer.)
2325
2326If the events are all characters and all can fit in a string, then
2327@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2328Otherwise, it returns a vector, since a vector can hold all kinds of
2329events---characters, symbols, and lists. The elements of the string or
2330vector are the events in the key sequence.
2331
2332Reading a key sequence includes translating the events in various
2333ways. @xref{Translation Keymaps}.
2334
2335The argument @var{prompt} is either a string to be displayed in the
2336echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2337The argument @var{continue-echo}, if non-@code{nil}, means to echo
2338this key as a continuation of the previous key.
2339
2340Normally any upper case event is converted to lower case if the
2341original event is undefined and the lower case equivalent is defined.
2342The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2343convert the last event to lower case. This is appropriate for reading
2344a key sequence to be defined.
2345
2346The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2347function should process a @code{switch-frame} event if the user
2348switches frames before typing anything. If the user switches frames
2349in the middle of a key sequence, or at the start of the sequence but
2350@var{switch-frame-ok} is @code{nil}, then the event will be put off
2351until after the current key sequence.
2352
2353The argument @var{command-loop}, if non-@code{nil}, means that this
2354key sequence is being read by something that will read commands one
2355after another. It should be @code{nil} if the caller will read just
2356one key sequence.
2357
2358In the following example, Emacs displays the prompt @samp{?} in the
2359echo area, and then the user types @kbd{C-x C-f}.
2360
2361@example
2362(read-key-sequence "?")
2363
2364@group
2365---------- Echo Area ----------
2366?@kbd{C-x C-f}
2367---------- Echo Area ----------
2368
2369 @result{} "^X^F"
2370@end group
2371@end example
2372
2373The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2374typed while reading with this function works like any other character,
2375and does not set @code{quit-flag}. @xref{Quitting}.
2376@end defun
2377
2378@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2379This is like @code{read-key-sequence} except that it always
2380returns the key sequence as a vector, never as a string.
2381@xref{Strings of Events}.
2382@end defun
2383
2384@cindex upper case key sequence
2385@cindex downcasing in @code{lookup-key}
ee6e73b8 2386@cindex shift-translation
b8d4c8d0
GM
2387If an input character is upper-case (or has the shift modifier) and
2388has no key binding, but its lower-case equivalent has one, then
2389@code{read-key-sequence} converts the character to lower case. Note
2390that @code{lookup-key} does not perform case conversion in this way.
2391
ee6e73b8
EZ
2392@vindex this-command-keys-shift-translated
2393When reading input results in such a @dfn{shift-translation}, Emacs
2394sets the variable @code{this-command-keys-shift-translated} to a
77111ca6
CY
2395non-@code{nil} value. Lisp programs can examine this variable if they
2396need to modify their behavior when invoked by shift-translated keys.
2397For example, the function @code{handle-shift-selection} examines the
2398value of this variable to determine how to activate or deactivate the
2399region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2400
b8d4c8d0
GM
2401The function @code{read-key-sequence} also transforms some mouse events.
2402It converts unbound drag events into click events, and discards unbound
2403button-down events entirely. It also reshuffles focus events and
2404miscellaneous window events so that they never appear in a key sequence
2405with any other events.
2406
2407@cindex @code{header-line} prefix key
2408@cindex @code{mode-line} prefix key
2409@cindex @code{vertical-line} prefix key
2410@cindex @code{horizontal-scroll-bar} prefix key
2411@cindex @code{vertical-scroll-bar} prefix key
2412@cindex @code{menu-bar} prefix key
2413@cindex mouse events, in special parts of frame
2414When mouse events occur in special parts of a window, such as a mode
2415line or a scroll bar, the event type shows nothing special---it is the
2416same symbol that would normally represent that combination of mouse
2417button and modifier keys. The information about the window part is kept
2418elsewhere in the event---in the coordinates. But
2419@code{read-key-sequence} translates this information into imaginary
16152b76 2420``prefix keys'', all of which are symbols: @code{header-line},
b8d4c8d0
GM
2421@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2422@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2423meanings for mouse clicks in special window parts by defining key
2424sequences using these imaginary prefix keys.
2425
2426For example, if you call @code{read-key-sequence} and then click the
2427mouse on the window's mode line, you get two events, like this:
2428
2429@example
2430(read-key-sequence "Click on the mode line: ")
2431 @result{} [mode-line
2432 (mouse-1
2433 (#<window 6 on NEWS> mode-line
2434 (40 . 63) 5959987))]
2435@end example
2436
2437@defvar num-input-keys
b8d4c8d0
GM
2438This variable's value is the number of key sequences processed so far in
2439this Emacs session. This includes key sequences read from the terminal
2440and key sequences read from keyboard macros being executed.
2441@end defvar
2442
2443@node Reading One Event
2444@subsection Reading One Event
2445@cindex reading a single event
2446@cindex event, reading only one
2447
eb5ed549
CY
2448 The lowest level functions for command input are @code{read-event},
2449@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2450
2451@defun read-event &optional prompt inherit-input-method seconds
0f1d2934
CY
2452This function reads and returns the next event of command input,
2453waiting if necessary until an event is available.
2454
2455The returned event may come directly from the user, or from a keyboard
2456macro. It is not decoded by the keyboard's input coding system
2457(@pxref{Terminal I/O Encoding}).
b8d4c8d0
GM
2458
2459If the optional argument @var{prompt} is non-@code{nil}, it should be a
2460string to display in the echo area as a prompt. Otherwise,
2461@code{read-event} does not display any message to indicate it is waiting
2462for input; instead, it prompts by echoing: it displays descriptions of
2463the events that led to or were read by the current command. @xref{The
2464Echo Area}.
2465
2466If @var{inherit-input-method} is non-@code{nil}, then the current input
2467method (if any) is employed to make it possible to enter a
2468non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2469for reading this event.
2470
2471If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2472moves the cursor temporarily to the echo area, to the end of any message
2473displayed there. Otherwise @code{read-event} does not move the cursor.
2474
2475If @var{seconds} is non-@code{nil}, it should be a number specifying
2476the maximum time to wait for input, in seconds. If no input arrives
2477within that time, @code{read-event} stops waiting and returns
09b73f08 2478@code{nil}. A floating point @var{seconds} means to wait
b8d4c8d0
GM
2479for a fractional number of seconds. Some systems support only a whole
2480number of seconds; on these systems, @var{seconds} is rounded down.
2481If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2482necessary for input to arrive.
2483
2484If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2485for user input to arrive. Idle timers---those created with
2486@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2487period. However, if @var{seconds} is non-@code{nil}, the state of
2488idleness remains unchanged. If Emacs is non-idle when
2489@code{read-event} is called, it remains non-idle throughout the
2490operation of @code{read-event}; if Emacs is idle (which can happen if
2491the call happens inside an idle timer), it remains idle.
2492
2493If @code{read-event} gets an event that is defined as a help character,
2494then in some cases @code{read-event} processes the event directly without
2495returning. @xref{Help Functions}. Certain other events, called
2496@dfn{special events}, are also processed directly within
2497@code{read-event} (@pxref{Special Events}).
2498
2499Here is what happens if you call @code{read-event} and then press the
2500right-arrow function key:
2501
2502@example
2503@group
2504(read-event)
2505 @result{} right
2506@end group
2507@end example
2508@end defun
2509
2510@defun read-char &optional prompt inherit-input-method seconds
2511This function reads and returns a character of command input. If the
1df7defd 2512user generates an event which is not a character (i.e., a mouse click or
b8d4c8d0
GM
2513function key event), @code{read-char} signals an error. The arguments
2514work as in @code{read-event}.
2515
2516In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2517code 49). The second example shows a keyboard macro definition that
2518calls @code{read-char} from the minibuffer using @code{eval-expression}.
2519@code{read-char} reads the keyboard macro's very next character, which
2520is @kbd{1}. Then @code{eval-expression} displays its return value in
2521the echo area.
2522
2523@example
2524@group
2525(read-char)
2526 @result{} 49
2527@end group
2528
2529@group
2530;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2531(symbol-function 'foo)
2532 @result{} "^[:(read-char)^M1"
2533@end group
2534@group
2535(execute-kbd-macro 'foo)
2536 @print{} 49
2537 @result{} nil
2538@end group
2539@end example
2540@end defun
2541
2542@defun read-char-exclusive &optional prompt inherit-input-method seconds
2543This function reads and returns a character of command input. If the
2544user generates an event which is not a character,
2545@code{read-char-exclusive} ignores it and reads another event, until it
2546gets a character. The arguments work as in @code{read-event}.
2547@end defun
2548
eb5ed549
CY
2549 None of the above functions suppress quitting.
2550
b8d4c8d0
GM
2551@defvar num-nonmacro-input-events
2552This variable holds the total number of input events received so far
2553from the terminal---not counting those generated by keyboard macros.
2554@end defvar
2555
eb5ed549
CY
2556 We emphasize that, unlike @code{read-key-sequence}, the functions
2557@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2558not perform the translations described in @ref{Translation Keymaps}.
2559If you wish to read a single key taking these translations into
2560account, use the function @code{read-key}:
2561
2562@defun read-key &optional prompt
2563This function reads a single key. It is ``intermediate'' between
2564@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2565reads a single key, not a key sequence. Unlike the latter, it does
2566not return a raw event, but decodes and translates the user input
2567according to @code{input-decode-map}, @code{local-function-key-map},
2568and @code{key-translation-map} (@pxref{Translation Keymaps}).
2569
2570The argument @var{prompt} is either a string to be displayed in the
2571echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2572@end defun
2573
7e2734bc
GM
2574@defun read-char-choice prompt chars &optional inhibit-quit
2575This function uses @code{read-key} to read and return a single
2576character. It ignores any input that is not a member of @var{chars},
2577a list of accepted characters. Optionally, it will also ignore
2578keyboard-quit events while it is waiting for valid input. If you bind
2579@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2580while calling @code{read-char-choice}, then pressing @code{help-char}
2581causes it to evaluate @code{help-form} and display the result. It
2582then continues to wait for a valid input character, or keyboard-quit.
2583@end defun
2584
b8d4c8d0
GM
2585@node Event Mod
2586@subsection Modifying and Translating Input Events
2587
2588 Emacs modifies every event it reads according to
2589@code{extra-keyboard-modifiers}, then translates it through
2590@code{keyboard-translate-table} (if applicable), before returning it
2591from @code{read-event}.
2592
b8d4c8d0
GM
2593@defvar extra-keyboard-modifiers
2594This variable lets Lisp programs ``press'' the modifier keys on the
2595keyboard. The value is a character. Only the modifiers of the
2596character matter. Each time the user types a keyboard key, it is
2597altered as if those modifier keys were held down. For instance, if
2598you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2599keyboard input characters typed during the scope of the binding will
2600have the control and meta modifiers applied to them. The character
2601@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2602character for this purpose, but as a character with no modifiers.
2603Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2604modification.
2605
2606When using a window system, the program can ``press'' any of the
2607modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2608keys can be virtually pressed.
2609
2610Note that this variable applies only to events that really come from
2611the keyboard, and has no effect on mouse events or any other events.
2612@end defvar
2613
2614@defvar keyboard-translate-table
d3ae77bc
EZ
2615This terminal-local variable is the translate table for keyboard
2616characters. It lets you reshuffle the keys on the keyboard without
2617changing any command bindings. Its value is normally a char-table, or
2618else @code{nil}. (It can also be a string or vector, but this is
2619considered obsolete.)
b8d4c8d0
GM
2620
2621If @code{keyboard-translate-table} is a char-table
2622(@pxref{Char-Tables}), then each character read from the keyboard is
2623looked up in this char-table. If the value found there is
2624non-@code{nil}, then it is used instead of the actual input character.
2625
2626Note that this translation is the first thing that happens to a
2627character after it is read from the terminal. Record-keeping features
2628such as @code{recent-keys} and dribble files record the characters after
2629translation.
2630
2631Note also that this translation is done before the characters are
a894169f
EZ
2632supplied to input methods (@pxref{Input Methods}). Use
2633@code{translation-table-for-input} (@pxref{Translation of Characters}),
2634if you want to translate characters after input methods operate.
b8d4c8d0
GM
2635@end defvar
2636
2637@defun keyboard-translate from to
2638This function modifies @code{keyboard-translate-table} to translate
2639character code @var{from} into character code @var{to}. It creates
2640the keyboard translate table if necessary.
2641@end defun
2642
2643 Here's an example of using the @code{keyboard-translate-table} to
2644make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2645operations:
2646
2647@example
2648(keyboard-translate ?\C-x 'control-x)
2649(keyboard-translate ?\C-c 'control-c)
2650(keyboard-translate ?\C-v 'control-v)
2651(global-set-key [control-x] 'kill-region)
2652(global-set-key [control-c] 'kill-ring-save)
2653(global-set-key [control-v] 'yank)
2654@end example
2655
2656@noindent
2657On a graphical terminal that supports extended @acronym{ASCII} input,
2658you can still get the standard Emacs meanings of one of those
2659characters by typing it with the shift key. That makes it a different
2660character as far as keyboard translation is concerned, but it has the
2661same usual meaning.
2662
2663 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2664at the level of @code{read-key-sequence}.
2665
2666@node Invoking the Input Method
2667@subsection Invoking the Input Method
2668
2669 The event-reading functions invoke the current input method, if any
2670(@pxref{Input Methods}). If the value of @code{input-method-function}
2671is non-@code{nil}, it should be a function; when @code{read-event} reads
2672a printing character (including @key{SPC}) with no modifier bits, it
2673calls that function, passing the character as an argument.
2674
2675@defvar input-method-function
2676If this is non-@code{nil}, its value specifies the current input method
2677function.
2678
2679@strong{Warning:} don't bind this variable with @code{let}. It is often
2680buffer-local, and if you bind it around reading input (which is exactly
2681when you @emph{would} bind it), switching buffers asynchronously while
2682Emacs is waiting will cause the value to be restored in the wrong
2683buffer.
2684@end defvar
2685
2686 The input method function should return a list of events which should
2687be used as input. (If the list is @code{nil}, that means there is no
2688input, so @code{read-event} waits for another event.) These events are
2689processed before the events in @code{unread-command-events}
2690(@pxref{Event Input Misc}). Events
2691returned by the input method function are not passed to the input method
2692function again, even if they are printing characters with no modifier
2693bits.
2694
2695 If the input method function calls @code{read-event} or
2696@code{read-key-sequence}, it should bind @code{input-method-function} to
2697@code{nil} first, to prevent recursion.
2698
2699 The input method function is not called when reading the second and
2700subsequent events of a key sequence. Thus, these characters are not
2701subject to input method processing. The input method function should
2702test the values of @code{overriding-local-map} and
2703@code{overriding-terminal-local-map}; if either of these variables is
2704non-@code{nil}, the input method should put its argument into a list and
2705return that list with no further processing.
2706
2707@node Quoted Character Input
2708@subsection Quoted Character Input
2709@cindex quoted character input
2710
2711 You can use the function @code{read-quoted-char} to ask the user to
2712specify a character, and allow the user to specify a control or meta
2713character conveniently, either literally or as an octal character code.
2714The command @code{quoted-insert} uses this function.
2715
2716@defun read-quoted-char &optional prompt
2717@cindex octal character input
2718@cindex control characters, reading
2719@cindex nonprinting characters, reading
2720This function is like @code{read-char}, except that if the first
f99f1641 2721character read is an octal digit (0--7), it reads any number of octal
b8d4c8d0
GM
2722digits (but stopping if a non-octal digit is found), and returns the
2723character represented by that numeric character code. If the
2724character that terminates the sequence of octal digits is @key{RET},
2725it is discarded. Any other terminating character is used as input
2726after this function returns.
2727
2728Quitting is suppressed when the first character is read, so that the
2729user can enter a @kbd{C-g}. @xref{Quitting}.
2730
2731If @var{prompt} is supplied, it specifies a string for prompting the
2732user. The prompt string is always displayed in the echo area, followed
2733by a single @samp{-}.
2734
2735In the following example, the user types in the octal number 177 (which
2736is 127 in decimal).
2737
2738@example
2739(read-quoted-char "What character")
2740
2741@group
2742---------- Echo Area ----------
2743What character @kbd{1 7 7}-
2744---------- Echo Area ----------
2745
2746 @result{} 127
2747@end group
2748@end example
2749@end defun
2750
2751@need 2000
2752@node Event Input Misc
2753@subsection Miscellaneous Event Input Features
2754
2755This section describes how to ``peek ahead'' at events without using
2756them up, how to check for pending input, and how to discard pending
2757input. See also the function @code{read-passwd} (@pxref{Reading a
2758Password}).
2759
2760@defvar unread-command-events
2761@cindex next input
2762@cindex peeking at input
2763This variable holds a list of events waiting to be read as command
2764input. The events are used in the order they appear in the list, and
2765removed one by one as they are used.
2766
2767The variable is needed because in some cases a function reads an event
2768and then decides not to use it. Storing the event in this variable
2769causes it to be processed normally, by the command loop or by the
2770functions to read command input.
2771
2772@cindex prefix argument unreading
2773For example, the function that implements numeric prefix arguments reads
2774any number of digits. When it finds a non-digit event, it must unread
2775the event so that it can be read normally by the command loop.
2776Likewise, incremental search uses this feature to unread events with no
2777special meaning in a search, because these events should exit the search
2778and then execute normally.
2779
34106abe
CY
2780The reliable and easy way to extract events from a key sequence so as
2781to put them in @code{unread-command-events} is to use
2782@code{listify-key-sequence} (see below).
b8d4c8d0
GM
2783
2784Normally you add events to the front of this list, so that the events
2785most recently unread will be reread first.
2786
2787Events read from this list are not normally added to the current
1df7defd 2788command's key sequence (as returned by, e.g., @code{this-command-keys}),
b8d4c8d0
GM
2789as the events will already have been added once as they were read for
2790the first time. An element of the form @code{(@code{t} . @var{event})}
2791forces @var{event} to be added to the current command's key sequence.
2792@end defvar
2793
2794@defun listify-key-sequence key
2795This function converts the string or vector @var{key} to a list of
2796individual events, which you can put in @code{unread-command-events}.
2797@end defun
2798
c9352587 2799@defun input-pending-p &optional check-timers
b8d4c8d0
GM
2800@cindex waiting for command key input
2801This function determines whether any command input is currently
2802available to be read. It returns immediately, with value @code{t} if
2803there is available input, @code{nil} otherwise. On rare occasions it
2804may return @code{t} when no input is available.
c9352587
CY
2805
2806If the optional argument @var{check-timers} is non-@code{nil}, then if
2807no input is available, Emacs runs any timers which are ready.
2808@xref{Timers}.
b8d4c8d0
GM
2809@end defun
2810
2811@defvar last-input-event
b8d4c8d0
GM
2812This variable records the last terminal input event read, whether
2813as part of a command or explicitly by a Lisp program.
2814
2815In the example below, the Lisp program reads the character @kbd{1},
2816@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2817while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2818this expression) remains the value of @code{last-command-event}.
2819
2820@example
2821@group
2822(progn (print (read-char))
2823 (print last-command-event)
2824 last-input-event)
2825 @print{} 49
2826 @print{} 5
2827 @result{} 49
2828@end group
2829@end example
b8d4c8d0
GM
2830@end defvar
2831
2832@defmac while-no-input body@dots{}
2833This construct runs the @var{body} forms and returns the value of the
2834last one---but only if no input arrives. If any input arrives during
2835the execution of the @var{body} forms, it aborts them (working much
2836like a quit). The @code{while-no-input} form returns @code{nil} if
2837aborted by a real quit, and returns @code{t} if aborted by arrival of
2838other input.
2839
2840If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2841arrival of input during those parts won't cause an abort until
2842the end of that part.
2843
2844If you want to be able to distinguish all possible values computed
2845by @var{body} from both kinds of abort conditions, write the code
2846like this:
2847
2848@example
2849(while-no-input
2850 (list
2851 (progn . @var{body})))
2852@end example
2853@end defmac
2854
2855@defun discard-input
2856@cindex flushing input
2857@cindex discarding input
2858@cindex keyboard macro, terminating
2859This function discards the contents of the terminal input buffer and
2860cancels any keyboard macro that might be in the process of definition.
2861It returns @code{nil}.
2862
2863In the following example, the user may type a number of characters right
2864after starting the evaluation of the form. After the @code{sleep-for}
2865finishes sleeping, @code{discard-input} discards any characters typed
2866during the sleep.
2867
2868@example
2869(progn (sleep-for 2)
2870 (discard-input))
2871 @result{} nil
2872@end example
2873@end defun
2874
2875@node Special Events
2876@section Special Events
2877
2878@cindex special events
34106abe
CY
2879Certain @dfn{special events} are handled at a very low level---as soon
2880as they are read. The @code{read-event} function processes these
2881events itself, and never returns them. Instead, it keeps waiting for
2882the first event that is not special and returns that one.
b8d4c8d0 2883
34106abe
CY
2884 Special events do not echo, they are never grouped into key
2885sequences, and they never appear in the value of
b8d4c8d0
GM
2886@code{last-command-event} or @code{(this-command-keys)}. They do not
2887discard a numeric argument, they cannot be unread with
2888@code{unread-command-events}, they may not appear in a keyboard macro,
2889and they are not recorded in a keyboard macro while you are defining
2890one.
2891
34106abe
CY
2892 Special events do, however, appear in @code{last-input-event}
2893immediately after they are read, and this is the way for the event's
2894definition to find the actual event.
b8d4c8d0 2895
34106abe 2896 The events types @code{iconify-frame}, @code{make-frame-visible},
1ada2e55
EZ
2897@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2898user signals like @code{sigusr1} are normally handled in this way.
2899The keymap which defines how to handle special events---and which
2900events are special---is in the variable @code{special-event-map}
2901(@pxref{Active Keymaps}).
b8d4c8d0
GM
2902
2903@node Waiting
2904@section Waiting for Elapsed Time or Input
2905@cindex waiting
2906
2907 The wait functions are designed to wait for a certain amount of time
2908to pass or until there is input. For example, you may wish to pause in
2909the middle of a computation to allow the user time to view the display.
2910@code{sit-for} pauses and updates the screen, and returns immediately if
2911input comes in, while @code{sleep-for} pauses without updating the
2912screen.
2913
2914@defun sit-for seconds &optional nodisp
2915This function performs redisplay (provided there is no pending input
2916from the user), then waits @var{seconds} seconds, or until input is
2917available. The usual purpose of @code{sit-for} is to give the user
2918time to read text that you display. The value is @code{t} if
2919@code{sit-for} waited the full time with no input arriving
2920(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2921
09b73f08
PE
2922The argument @var{seconds} need not be an integer. If it is floating
2923point, @code{sit-for} waits for a fractional number of seconds.
b8d4c8d0
GM
2924Some systems support only a whole number of seconds; on these systems,
2925@var{seconds} is rounded down.
2926
2927The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
1df7defd 2928i.e., it requests a redisplay, without any delay, if there is no pending input.
b8d4c8d0
GM
2929@xref{Forcing Redisplay}.
2930
2931If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2932redisplay, but it still returns as soon as input is available (or when
2933the timeout elapses).
2934
2935In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2936interrupted, even by input from the standard input descriptor. It is
2937thus equivalent to @code{sleep-for}, which is described below.
2938
2939It is also possible to call @code{sit-for} with three arguments,
2940as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2941but that is considered obsolete.
2942@end defun
2943
2944@defun sleep-for seconds &optional millisec
2945This function simply pauses for @var{seconds} seconds without updating
2946the display. It pays no attention to available input. It returns
2947@code{nil}.
2948
09b73f08
PE
2949The argument @var{seconds} need not be an integer. If it is floating
2950point, @code{sleep-for} waits for a fractional number of seconds.
b8d4c8d0
GM
2951Some systems support only a whole number of seconds; on these systems,
2952@var{seconds} is rounded down.
2953
2954The optional argument @var{millisec} specifies an additional waiting
2955period measured in milliseconds. This adds to the period specified by
2956@var{seconds}. If the system doesn't support waiting fractions of a
2957second, you get an error if you specify nonzero @var{millisec}.
2958
2959Use @code{sleep-for} when you wish to guarantee a delay.
2960@end defun
2961
2962 @xref{Time of Day}, for functions to get the current time.
2963
2964@node Quitting
2965@section Quitting
2966@cindex @kbd{C-g}
2967@cindex quitting
2968@cindex interrupt Lisp functions
2969
2970 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2971@dfn{quit} whatever it is doing. This means that control returns to the
2972innermost active command loop.
2973
2974 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2975does not cause a quit; it acts as an ordinary input character. In the
2976simplest case, you cannot tell the difference, because @kbd{C-g}
2977normally runs the command @code{keyboard-quit}, whose effect is to quit.
2978However, when @kbd{C-g} follows a prefix key, they combine to form an
2979undefined key. The effect is to cancel the prefix key as well as any
2980prefix argument.
2981
2982 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2983of the minibuffer. This means, in effect, that it exits the minibuffer
2984and then quits. (Simply quitting would return to the command loop
2985@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2986directly when the command reader is reading input is so that its meaning
2987can be redefined in the minibuffer in this way. @kbd{C-g} following a
2988prefix key is not redefined in the minibuffer, and it has its normal
2989effect of canceling the prefix key and prefix argument. This too
2990would not be possible if @kbd{C-g} always quit directly.
2991
2992 When @kbd{C-g} does directly quit, it does so by setting the variable
2993@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2994times and quits if it is not @code{nil}. Setting @code{quit-flag}
2995non-@code{nil} in any way thus causes a quit.
2996
2997 At the level of C code, quitting cannot happen just anywhere; only at the
2998special places that check @code{quit-flag}. The reason for this is
2999that quitting at other places might leave an inconsistency in Emacs's
3000internal state. Because quitting is delayed until a safe place, quitting
3001cannot make Emacs crash.
3002
3003 Certain functions such as @code{read-key-sequence} or
3004@code{read-quoted-char} prevent quitting entirely even though they wait
3005for input. Instead of quitting, @kbd{C-g} serves as the requested
3006input. In the case of @code{read-key-sequence}, this serves to bring
3007about the special behavior of @kbd{C-g} in the command loop. In the
3008case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3009to quote a @kbd{C-g}.
3010
3011@cindex preventing quitting
3012 You can prevent quitting for a portion of a Lisp function by binding
3013the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3014although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3015usual result of this---a quit---is prevented. Eventually,
3016@code{inhibit-quit} will become @code{nil} again, such as when its
3017binding is unwound at the end of a @code{let} form. At that time, if
3018@code{quit-flag} is still non-@code{nil}, the requested quit happens
3019immediately. This behavior is ideal when you wish to make sure that
3020quitting does not happen within a ``critical section'' of the program.
3021
3022@cindex @code{read-quoted-char} quitting
3023 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3024handled in a special way that does not involve quitting. This is done
3025by reading the input with @code{inhibit-quit} bound to @code{t}, and
3026setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3027becomes @code{nil} again. This excerpt from the definition of
3028@code{read-quoted-char} shows how this is done; it also shows that
3029normal quitting is permitted after the first character of input.
3030
3031@example
3032(defun read-quoted-char (&optional prompt)
3033 "@dots{}@var{documentation}@dots{}"
3034 (let ((message-log-max nil) done (first t) (code 0) char)
3035 (while (not done)
3036 (let ((inhibit-quit first)
3037 @dots{})
d24880de
GM
3038 (and prompt (message "%s-" prompt))
3039 (setq char (read-event))
3040 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
3041 @r{@dots{}set the variable @code{code}@dots{}})
3042 code))
3043@end example
3044
3045@defvar quit-flag
3046If this variable is non-@code{nil}, then Emacs quits immediately, unless
3047@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3048@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3049@end defvar
3050
3051@defvar inhibit-quit
3052This variable determines whether Emacs should quit when @code{quit-flag}
3053is set to a value other than @code{nil}. If @code{inhibit-quit} is
3054non-@code{nil}, then @code{quit-flag} has no special effect.
3055@end defvar
3056
3057@defmac with-local-quit body@dots{}
3058This macro executes @var{body} forms in sequence, but allows quitting, at
3059least locally, within @var{body} even if @code{inhibit-quit} was
3060non-@code{nil} outside this construct. It returns the value of the
3061last form in @var{body}, unless exited by quitting, in which case
3062it returns @code{nil}.
3063
3064If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3065it only executes the @var{body}, and setting @code{quit-flag} causes
3066a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3067that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3068triggers a special kind of local quit. This ends the execution of
3069@var{body} and exits the @code{with-local-quit} body with
3070@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3071will happen as soon as that is allowed. If @code{quit-flag} is
3072already non-@code{nil} at the beginning of @var{body}, the local quit
3073happens immediately and the body doesn't execute at all.
3074
3075This macro is mainly useful in functions that can be called from
3076timers, process filters, process sentinels, @code{pre-command-hook},
3077@code{post-command-hook}, and other places where @code{inhibit-quit} is
3078normally bound to @code{t}.
3079@end defmac
3080
3081@deffn Command keyboard-quit
3082This function signals the @code{quit} condition with @code{(signal 'quit
3083nil)}. This is the same thing that quitting does. (See @code{signal}
3084in @ref{Errors}.)
3085@end deffn
3086
3087 You can specify a character other than @kbd{C-g} to use for quitting.
28d51810 3088See the function @code{set-input-mode} in @ref{Input Modes}.
b8d4c8d0
GM
3089
3090@node Prefix Command Arguments
3091@section Prefix Command Arguments
3092@cindex prefix argument
3093@cindex raw prefix argument
3094@cindex numeric prefix argument
3095
3096 Most Emacs commands can use a @dfn{prefix argument}, a number
3097specified before the command itself. (Don't confuse prefix arguments
3098with prefix keys.) The prefix argument is at all times represented by a
3099value, which may be @code{nil}, meaning there is currently no prefix
3100argument. Each command may use the prefix argument or ignore it.
3101
3102 There are two representations of the prefix argument: @dfn{raw} and
3103@dfn{numeric}. The editor command loop uses the raw representation
3104internally, and so do the Lisp variables that store the information, but
3105commands can request either representation.
3106
3107 Here are the possible values of a raw prefix argument:
3108
3109@itemize @bullet
3110@item
3111@code{nil}, meaning there is no prefix argument. Its numeric value is
31121, but numerous commands make a distinction between @code{nil} and the
3113integer 1.
3114
3115@item
3116An integer, which stands for itself.
3117
3118@item
3119A list of one element, which is an integer. This form of prefix
07151e49 3120argument results from one or a succession of @kbd{C-u}s with no
b8d4c8d0
GM
3121digits. The numeric value is the integer in the list, but some
3122commands make a distinction between such a list and an integer alone.
3123
3124@item
3125The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3126typed, without following digits. The equivalent numeric value is
3127@minus{}1, but some commands make a distinction between the integer
3128@minus{}1 and the symbol @code{-}.
3129@end itemize
3130
3131We illustrate these possibilities by calling the following function with
3132various prefixes:
3133
3134@example
3135@group
3136(defun display-prefix (arg)
3137 "Display the value of the raw prefix arg."
3138 (interactive "P")
3139 (message "%s" arg))
3140@end group
3141@end example
3142
3143@noindent
3144Here are the results of calling @code{display-prefix} with various
3145raw prefix arguments:
3146
3147@example
3148 M-x display-prefix @print{} nil
3149
3150C-u M-x display-prefix @print{} (4)
3151
3152C-u C-u M-x display-prefix @print{} (16)
3153
3154C-u 3 M-x display-prefix @print{} 3
3155
3156M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3157
3158C-u - M-x display-prefix @print{} -
3159
3160M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3161
3162C-u - 7 M-x display-prefix @print{} -7
3163
3164M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3165@end example
3166
3167 Emacs uses two variables to store the prefix argument:
3168@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3169@code{universal-argument} that set up prefix arguments for other
3170commands store them in @code{prefix-arg}. In contrast,
3171@code{current-prefix-arg} conveys the prefix argument to the current
3172command, so setting it has no effect on the prefix arguments for future
3173commands.
3174
3175 Normally, commands specify which representation to use for the prefix
3176argument, either numeric or raw, in the @code{interactive} specification.
3177(@xref{Using Interactive}.) Alternatively, functions may look at the
3178value of the prefix argument directly in the variable
3179@code{current-prefix-arg}, but this is less clean.
3180
3181@defun prefix-numeric-value arg
3182This function returns the numeric meaning of a valid raw prefix argument
3183value, @var{arg}. The argument may be a symbol, a number, or a list.
3184If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3185value @minus{}1 is returned; if it is a number, that number is returned;
3186if it is a list, the @sc{car} of that list (which should be a number) is
3187returned.
3188@end defun
3189
3190@defvar current-prefix-arg
3191This variable holds the raw prefix argument for the @emph{current}
3192command. Commands may examine it directly, but the usual method for
3193accessing it is with @code{(interactive "P")}.
3194@end defvar
3195
3196@defvar prefix-arg
3197The value of this variable is the raw prefix argument for the
3198@emph{next} editing command. Commands such as @code{universal-argument}
3199that specify prefix arguments for the following command work by setting
3200this variable.
3201@end defvar
3202
3203@defvar last-prefix-arg
3204The raw prefix argument value used by the previous command.
3205@end defvar
3206
3207 The following commands exist to set up prefix arguments for the
3208following command. Do not call them for any other reason.
3209
3210@deffn Command universal-argument
3211This command reads input and specifies a prefix argument for the
3212following command. Don't call this command yourself unless you know
3213what you are doing.
3214@end deffn
3215
3216@deffn Command digit-argument arg
3217This command adds to the prefix argument for the following command. The
3218argument @var{arg} is the raw prefix argument as it was before this
3219command; it is used to compute the updated prefix argument. Don't call
3220this command yourself unless you know what you are doing.
3221@end deffn
3222
3223@deffn Command negative-argument arg
3224This command adds to the numeric argument for the next command. The
3225argument @var{arg} is the raw prefix argument as it was before this
3226command; its value is negated to form the new prefix argument. Don't
3227call this command yourself unless you know what you are doing.
3228@end deffn
3229
3230@node Recursive Editing
3231@section Recursive Editing
3232@cindex recursive command loop
3233@cindex recursive editing level
3234@cindex command loop, recursive
3235
3236 The Emacs command loop is entered automatically when Emacs starts up.
3237This top-level invocation of the command loop never exits; it keeps
3238running as long as Emacs does. Lisp programs can also invoke the
3239command loop. Since this makes more than one activation of the command
3240loop, we call it @dfn{recursive editing}. A recursive editing level has
3241the effect of suspending whatever command invoked it and permitting the
3242user to do arbitrary editing before resuming that command.
3243
3244 The commands available during recursive editing are the same ones
3245available in the top-level editing loop and defined in the keymaps.
3246Only a few special commands exit the recursive editing level; the others
3247return to the recursive editing level when they finish. (The special
3248commands for exiting are always available, but they do nothing when
3249recursive editing is not in progress.)
3250
3251 All command loops, including recursive ones, set up all-purpose error
3252handlers so that an error in a command run from the command loop will
3253not exit the loop.
3254
3255@cindex minibuffer input
3256 Minibuffer input is a special kind of recursive editing. It has a few
3257special wrinkles, such as enabling display of the minibuffer and the
3258minibuffer window, but fewer than you might suppose. Certain keys
3259behave differently in the minibuffer, but that is only because of the
3260minibuffer's local map; if you switch windows, you get the usual Emacs
3261commands.
3262
3263@cindex @code{throw} example
3264@kindex exit
3265@cindex exit recursive editing
3266@cindex aborting
3267 To invoke a recursive editing level, call the function
3268@code{recursive-edit}. This function contains the command loop; it also
3269contains a call to @code{catch} with tag @code{exit}, which makes it
3270possible to exit the recursive editing level by throwing to @code{exit}
3271(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3272then @code{recursive-edit} returns normally to the function that called
3273it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3274Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3275control returns to the command loop one level up. This is called
3276@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3277
3278 Most applications should not use recursive editing, except as part of
3279using the minibuffer. Usually it is more convenient for the user if you
3280change the major mode of the current buffer temporarily to a special
3281major mode, which should have a command to go back to the previous mode.
3282(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
16152b76 3283give the user different text to edit ``recursively'', create and select
b8d4c8d0
GM
3284a new buffer in a special mode. In this mode, define a command to
3285complete the processing and go back to the previous buffer. (The
3286@kbd{m} command in Rmail does this.)
3287
3288 Recursive edits are useful in debugging. You can insert a call to
3289@code{debug} into a function definition as a sort of breakpoint, so that
3290you can look around when the function gets there. @code{debug} invokes
3291a recursive edit but also provides the other features of the debugger.
3292
3293 Recursive editing levels are also used when you type @kbd{C-r} in
3294@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3295
0b128ac4 3296@deffn Command recursive-edit
b8d4c8d0
GM
3297@cindex suspend evaluation
3298This function invokes the editor command loop. It is called
3299automatically by the initialization of Emacs, to let the user begin
3300editing. When called from a Lisp program, it enters a recursive editing
3301level.
3302
3303If the current buffer is not the same as the selected window's buffer,
3304@code{recursive-edit} saves and restores the current buffer. Otherwise,
3305if you switch buffers, the buffer you switched to is current after
3306@code{recursive-edit} returns.
3307
3308In the following example, the function @code{simple-rec} first
3309advances point one word, then enters a recursive edit, printing out a
3310message in the echo area. The user can then do any editing desired, and
3311then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3312
3313@example
3314(defun simple-rec ()
3315 (forward-word 1)
3316 (message "Recursive edit in progress")
3317 (recursive-edit)
3318 (forward-word 1))
3319 @result{} simple-rec
3320(simple-rec)
3321 @result{} nil
3322@end example
0b128ac4 3323@end deffn
b8d4c8d0
GM
3324
3325@deffn Command exit-recursive-edit
3326This function exits from the innermost recursive edit (including
3327minibuffer input). Its definition is effectively @code{(throw 'exit
3328nil)}.
3329@end deffn
3330
3331@deffn Command abort-recursive-edit
3332This function aborts the command that requested the innermost recursive
3333edit (including minibuffer input), by signaling @code{quit}
3334after exiting the recursive edit. Its definition is effectively
3335@code{(throw 'exit t)}. @xref{Quitting}.
3336@end deffn
3337
3338@deffn Command top-level
3339This function exits all recursive editing levels; it does not return a
3340value, as it jumps completely out of any computation directly back to
3341the main command loop.
3342@end deffn
3343
3344@defun recursion-depth
3345This function returns the current depth of recursive edits. When no
3346recursive edit is active, it returns 0.
3347@end defun
3348
3349@node Disabling Commands
3350@section Disabling Commands
3351@cindex disabled command
3352
3353 @dfn{Disabling a command} marks the command as requiring user
3354confirmation before it can be executed. Disabling is used for commands
3355which might be confusing to beginning users, to prevent them from using
3356the commands by accident.
3357
3358@kindex disabled
3359 The low-level mechanism for disabling a command is to put a
3360non-@code{nil} @code{disabled} property on the Lisp symbol for the
3361command. These properties are normally set up by the user's
3362init file (@pxref{Init File}) with Lisp expressions such as this:
3363
3364@example
3365(put 'upcase-region 'disabled t)
3366@end example
3367
3368@noindent
3369For a few commands, these properties are present by default (you can
3370remove them in your init file if you wish).
3371
3372 If the value of the @code{disabled} property is a string, the message
3373saying the command is disabled includes that string. For example:
3374
3375@example
3376(put 'delete-region 'disabled
3377 "Text deleted this way cannot be yanked back!\n")
3378@end example
3379
3380 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3381what happens when a disabled command is invoked interactively.
3382Disabling a command has no effect on calling it as a function from Lisp
3383programs.
3384
3385@deffn Command enable-command command
3386Allow @var{command} (a symbol) to be executed without special
3387confirmation from now on, and alter the user's init file (@pxref{Init
3388File}) so that this will apply to future sessions.
3389@end deffn
3390
3391@deffn Command disable-command command
3392Require special confirmation to execute @var{command} from now on, and
3393alter the user's init file so that this will apply to future sessions.
3394@end deffn
3395
3396@defvar disabled-command-function
3397The value of this variable should be a function. When the user
3398invokes a disabled command interactively, this function is called
3399instead of the disabled command. It can use @code{this-command-keys}
3400to determine what the user typed to run the command, and thus find the
3401command itself.
3402
3403The value may also be @code{nil}. Then all commands work normally,
3404even disabled ones.
3405
3406By default, the value is a function that asks the user whether to
3407proceed.
3408@end defvar
3409
3410@node Command History
3411@section Command History
3412@cindex command history
3413@cindex complex command
3414@cindex history of commands
3415
3416 The command loop keeps a history of the complex commands that have
3417been executed, to make it convenient to repeat these commands. A
3418@dfn{complex command} is one for which the interactive argument reading
3419uses the minibuffer. This includes any @kbd{M-x} command, any
3420@kbd{M-:} command, and any command whose @code{interactive}
3421specification reads an argument from the minibuffer. Explicit use of
3422the minibuffer during the execution of the command itself does not cause
3423the command to be considered complex.
3424
3425@defvar command-history
3426This variable's value is a list of recent complex commands, each
3427represented as a form to evaluate. It continues to accumulate all
3428complex commands for the duration of the editing session, but when it
3429reaches the maximum size (@pxref{Minibuffer History}), the oldest
3430elements are deleted as new ones are added.
3431
3432@example
3433@group
3434command-history
3435@result{} ((switch-to-buffer "chistory.texi")
3436 (describe-key "^X^[")
3437 (visit-tags-table "~/emacs/src/")
3438 (find-tag "repeat-complex-command"))
3439@end group
3440@end example
3441@end defvar
3442
3443 This history list is actually a special case of minibuffer history
3444(@pxref{Minibuffer History}), with one special twist: the elements are
3445expressions rather than strings.
3446
3447 There are a number of commands devoted to the editing and recall of
3448previous commands. The commands @code{repeat-complex-command}, and
3449@code{list-command-history} are described in the user manual
3450(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3451minibuffer, the usual minibuffer history commands are available.
3452
3453@node Keyboard Macros
3454@section Keyboard Macros
3455@cindex keyboard macros
3456
3457 A @dfn{keyboard macro} is a canned sequence of input events that can
3458be considered a command and made the definition of a key. The Lisp
3459representation of a keyboard macro is a string or vector containing the
3460events. Don't confuse keyboard macros with Lisp macros
3461(@pxref{Macros}).
3462
3463@defun execute-kbd-macro kbdmacro &optional count loopfunc
3464This function executes @var{kbdmacro} as a sequence of events. If
3465@var{kbdmacro} is a string or vector, then the events in it are executed
3466exactly as if they had been input by the user. The sequence is
3467@emph{not} expected to be a single key sequence; normally a keyboard
3468macro definition consists of several key sequences concatenated.
3469
3470If @var{kbdmacro} is a symbol, then its function definition is used in
3471place of @var{kbdmacro}. If that is another symbol, this process repeats.
3472Eventually the result should be a string or vector. If the result is
3473not a symbol, string, or vector, an error is signaled.
3474
3475The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3476many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3477executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3478encounters an error or a failing search.
3479
3480If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3481without arguments, prior to each iteration of the macro. If
3482@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3483
3484@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3485@end defun
3486
3487@defvar executing-kbd-macro
3488This variable contains the string or vector that defines the keyboard
3489macro that is currently executing. It is @code{nil} if no macro is
3490currently executing. A command can test this variable so as to behave
3491differently when run from an executing macro. Do not set this variable
3492yourself.
3493@end defvar
3494
3495@defvar defining-kbd-macro
3496This variable is non-@code{nil} if and only if a keyboard macro is
3497being defined. A command can test this variable so as to behave
3498differently while a macro is being defined. The value is
3499@code{append} while appending to the definition of an existing macro.
3500The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3501@code{end-kbd-macro} set this variable---do not set it yourself.
3502
3503The variable is always local to the current terminal and cannot be
3ec61d4e 3504buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3505@end defvar
3506
3507@defvar last-kbd-macro
3508This variable is the definition of the most recently defined keyboard
3509macro. Its value is a string or vector, or @code{nil}.
3510
3511The variable is always local to the current terminal and cannot be
3ec61d4e 3512buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3513@end defvar
3514
3515@defvar kbd-macro-termination-hook
2064cc6a
GM
3516This normal hook is run when a keyboard macro terminates, regardless
3517of what caused it to terminate (reaching the macro end or an error
3518which ended the macro prematurely).
b8d4c8d0 3519@end defvar