Get rid of the INFO_EXT variable
[bpt/emacs.git] / doc / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
ab422c4d 4@c Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
ecc6530d 6@node Command Loop
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7@chapter Command Loop
8@cindex editor command loop
9@cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12immediately. This loop reads key sequences, executes their definitions,
13and displays the results. In this chapter, we describe how these things
14are done, and the subroutines that allow Lisp programs to do them.
15
16@menu
17* Command Overview:: How the command loop reads commands.
18* Defining Commands:: Specifying how a function should read arguments.
19* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 20* Distinguish Interactive:: Making a command distinguish interactive calls.
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21* Command Loop Info:: Variables set by the command loop for you to examine.
22* Adjusting Point:: Adjustment of point after a command.
d24880de 23* Input Events:: What input looks like when you read it.
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24* Reading Input:: How to read input events from the keyboard or mouse.
25* Special Events:: Events processed immediately and individually.
26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
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39 The first thing the command loop must do is read a key sequence,
40which is a sequence of input events that translates into a command.
41It does this by calling the function @code{read-key-sequence}. Lisp
42programs can also call this function (@pxref{Key Sequence Input}).
43They can also read input at a lower level with @code{read-key} or
44@code{read-event} (@pxref{Reading One Event}), or discard pending
45input with @code{discard-input} (@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
51command, which it then calls. This is done by the command
52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58@code{command-execute} (@pxref{Interactive Call}). For commands
59written in Lisp, the @code{interactive} specification says how to read
60the arguments. This may use the prefix argument (@pxref{Prefix
61Command Arguments}) or may read with prompting in the minibuffer
62(@pxref{Minibuffers}). For example, the command @code{find-file} has
63an @code{interactive} specification which says to read a file name
64using the minibuffer. The function body of @code{find-file} does not
65use the minibuffer, so if you call @code{find-file} as a function from
66Lisp code, you must supply the file name string as an ordinary Lisp
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67function argument.
68
1df7defd 69 If the command is a keyboard macro (i.e., a string or vector),
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70Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71Macros}).
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72
73@defvar pre-command-hook
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74This normal hook is run by the editor command loop before it executes
75each command. At that time, @code{this-command} contains the command
76that is about to run, and @code{last-command} describes the previous
77command. @xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81This normal hook is run by the editor command loop after it executes
82each command (including commands terminated prematurely by quitting or
83by errors). At that time, @code{this-command} refers to the command
84that just ran, and @code{last-command} refers to the command before
85that.
86
87This hook is also run when Emacs first enters the command loop (at
88which point @code{this-command} and @code{last-command} are both
89@code{nil}).
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90@end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93@code{post-command-hook}. If an error happens while executing one of
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94these hooks, it does not terminate execution of the hook; instead
95the error is silenced and the function in which the error occurred
96is removed from the hook.
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97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100command does.
101
102@node Defining Commands
103@section Defining Commands
104@cindex defining commands
105@cindex commands, defining
106@cindex functions, making them interactive
107@cindex interactive function
108
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109 The special form @code{interactive} turns a Lisp function into a
110command. The @code{interactive} form must be located at top-level in
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111the function body, usually as the first form in the body; this applies
112to both lambda expressions (@pxref{Lambda Expressions}) and
113@code{defun} forms (@pxref{Defining Functions}). This form does
114nothing during the actual execution of the function; its presence
115serves as a flag, telling the Emacs command loop that the function can
116be called interactively. The argument of the @code{interactive} form
117specifies how the arguments for an interactive call should be read.
118
119@cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121function symbol's @code{interactive-form} property. A non-@code{nil}
122value for this property takes precedence over any @code{interactive}
123form in the function body itself. This feature is seldom used.
124
5076d275 125@anchor{The interactive-only property}
81c7d631 126@cindex @code{interactive-only} property
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127 Sometimes, a function is only intended to be called interactively,
128never directly from Lisp. In that case, give the function a
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129non-@code{nil} @code{interactive-only} property, either directly
130or via @code{declare} (@pxref{Declare Form}). This causes the
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131byte compiler to warn if the command is called from Lisp. The output
132of @code{describe-function} will include similar information.
133The value of the property can be: a string, which the byte-compiler
134will use directly in its warning (it should end with a period, and not
135start with a capital, e.g. ``use @dots{} instead.''); @code{t}; any
136other symbol, which should be an alternative function to use in Lisp
137code.
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138
139@menu
140* Using Interactive:: General rules for @code{interactive}.
141* Interactive Codes:: The standard letter-codes for reading arguments
142 in various ways.
143* Interactive Examples:: Examples of how to read interactive arguments.
0fcfa974 144* Generic Commands:: Select among command alternatives.
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145@end menu
146
147@node Using Interactive
148@subsection Using @code{interactive}
149@cindex arguments, interactive entry
150
151 This section describes how to write the @code{interactive} form that
152makes a Lisp function an interactively-callable command, and how to
153examine a command's @code{interactive} form.
154
155@defspec interactive arg-descriptor
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156This special form declares that a function is a command, and that it
157may therefore be called interactively (via @kbd{M-x} or by entering a
158key sequence bound to it). The argument @var{arg-descriptor} declares
159how to compute the arguments to the command when the command is called
160interactively.
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161
162A command may be called from Lisp programs like any other function, but
163then the caller supplies the arguments and @var{arg-descriptor} has no
164effect.
165
f02f19bd 166@cindex @code{interactive-form}, symbol property
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167The @code{interactive} form must be located at top-level in the
168function body, or in the function symbol's @code{interactive-form}
f02f19bd 169property (@pxref{Symbol Properties}). It has its effect because the
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170command loop looks for it before calling the function
171(@pxref{Interactive Call}). Once the function is called, all its body
172forms are executed; at this time, if the @code{interactive} form
173occurs within the body, the form simply returns @code{nil} without
174even evaluating its argument.
175
176By convention, you should put the @code{interactive} form in the
177function body, as the first top-level form. If there is an
178@code{interactive} form in both the @code{interactive-form} symbol
179property and the function body, the former takes precedence. The
180@code{interactive-form} symbol property can be used to add an
181interactive form to an existing function, or change how its arguments
182are processed interactively, without redefining the function.
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183@end defspec
184
185There are three possibilities for the argument @var{arg-descriptor}:
186
187@itemize @bullet
188@item
189It may be omitted or @code{nil}; then the command is called with no
190arguments. This leads quickly to an error if the command requires one
191or more arguments.
192
193@item
9fa6d455 194It may be a string; its contents are a sequence of elements separated
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195by newlines, one for each argument@footnote{Some elements actually
196supply two arguments.}. Each element consists of a code character
5cba88a2 197(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 198some code characters use and some ignore). Here is an example:
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199
200@smallexample
9fa6d455 201(interactive "P\nbFrobnicate buffer: ")
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202@end smallexample
203
204@noindent
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205The code letter @samp{P} sets the command's first argument to the raw
206command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
207buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
208the name of an existing buffer, which becomes the second and final
209argument.
b8d4c8d0 210
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211The prompt string can use @samp{%} to include previous argument values
212(starting with the first argument) in the prompt. This is done using
213@code{format} (@pxref{Formatting Strings}). For example, here is how
214you could read the name of an existing buffer followed by a new name to
215give to that buffer:
216
217@smallexample
218@group
219(interactive "bBuffer to rename: \nsRename buffer %s to: ")
220@end group
221@end smallexample
222
223@cindex @samp{*} in @code{interactive}
224@cindex read-only buffers in interactive
ee6e73b8 225If @samp{*} appears at the beginning of the string, then an error is
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226signaled if the buffer is read-only.
227
228@cindex @samp{@@} in @code{interactive}
ee6e73b8 229If @samp{@@} appears at the beginning of the string, and if the key
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230sequence used to invoke the command includes any mouse events, then
231the window associated with the first of those events is selected
232before the command is run.
233
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234@cindex @samp{^} in @code{interactive}
235@cindex shift-selection, and @code{interactive} spec
236If @samp{^} appears at the beginning of the string, and if the command
237was invoked through @dfn{shift-translation}, set the mark and activate
238the region temporarily, or extend an already active region, before the
239command is run. If the command was invoked without shift-translation,
240and the region is temporarily active, deactivate the region before the
241command is run. Shift-translation is controlled on the user level by
242@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
243Emacs Manual}.
244
245You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
246not matter. Actual reading of arguments is controlled by the rest of
247the prompt string (starting with the first character that is not
248@samp{*}, @samp{@@}, or @samp{^}).
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249
250@item
251It may be a Lisp expression that is not a string; then it should be a
252form that is evaluated to get a list of arguments to pass to the
253command. Usually this form will call various functions to read input
254from the user, most often through the minibuffer (@pxref{Minibuffers})
255or directly from the keyboard (@pxref{Reading Input}).
256
257Providing point or the mark as an argument value is also common, but
258if you do this @emph{and} read input (whether using the minibuffer or
259not), be sure to get the integer values of point or the mark after
260reading. The current buffer may be receiving subprocess output; if
261subprocess output arrives while the command is waiting for input, it
262could relocate point and the mark.
263
264Here's an example of what @emph{not} to do:
265
266@smallexample
267(interactive
268 (list (region-beginning) (region-end)
269 (read-string "Foo: " nil 'my-history)))
270@end smallexample
271
272@noindent
273Here's how to avoid the problem, by examining point and the mark after
274reading the keyboard input:
275
276@smallexample
277(interactive
278 (let ((string (read-string "Foo: " nil 'my-history)))
279 (list (region-beginning) (region-end) string)))
280@end smallexample
281
282@strong{Warning:} the argument values should not include any data
283types that can't be printed and then read. Some facilities save
284@code{command-history} in a file to be read in the subsequent
285sessions; if a command's arguments contain a data type that prints
286using @samp{#<@dots{}>} syntax, those facilities won't work.
287
288There are, however, a few exceptions: it is ok to use a limited set of
289expressions such as @code{(point)}, @code{(mark)},
290@code{(region-beginning)}, and @code{(region-end)}, because Emacs
291recognizes them specially and puts the expression (rather than its
292value) into the command history. To see whether the expression you
293wrote is one of these exceptions, run the command, then examine
294@code{(car command-history)}.
295@end itemize
296
297@cindex examining the @code{interactive} form
298@defun interactive-form function
299This function returns the @code{interactive} form of @var{function}.
300If @var{function} is an interactively callable function
301(@pxref{Interactive Call}), the value is the command's
302@code{interactive} form @code{(interactive @var{spec})}, which
303specifies how to compute its arguments. Otherwise, the value is
304@code{nil}. If @var{function} is a symbol, its function definition is
305used.
306@end defun
307
308@node Interactive Codes
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309@subsection Code Characters for @code{interactive}
310@cindex interactive code description
311@cindex description for interactive codes
312@cindex codes, interactive, description of
313@cindex characters for interactive codes
314
315 The code character descriptions below contain a number of key words,
316defined here as follows:
317
318@table @b
319@item Completion
320@cindex interactive completion
321Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
322completion because the argument is read using @code{completing-read}
323(@pxref{Completion}). @kbd{?} displays a list of possible completions.
324
325@item Existing
326Require the name of an existing object. An invalid name is not
327accepted; the commands to exit the minibuffer do not exit if the current
328input is not valid.
329
330@item Default
331@cindex default argument string
332A default value of some sort is used if the user enters no text in the
333minibuffer. The default depends on the code character.
334
335@item No I/O
336This code letter computes an argument without reading any input.
337Therefore, it does not use a prompt string, and any prompt string you
338supply is ignored.
339
340Even though the code letter doesn't use a prompt string, you must follow
341it with a newline if it is not the last code character in the string.
342
343@item Prompt
344A prompt immediately follows the code character. The prompt ends either
345with the end of the string or with a newline.
346
347@item Special
348This code character is meaningful only at the beginning of the
349interactive string, and it does not look for a prompt or a newline.
350It is a single, isolated character.
351@end table
352
353@cindex reading interactive arguments
354 Here are the code character descriptions for use with @code{interactive}:
355
356@table @samp
357@item *
358Signal an error if the current buffer is read-only. Special.
359
360@item @@
361Select the window mentioned in the first mouse event in the key
362sequence that invoked this command. Special.
363
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364@item ^
365If the command was invoked through shift-translation, set the mark and
366activate the region temporarily, or extend an already active region,
367before the command is run. If the command was invoked without
368shift-translation, and the region is temporarily active, deactivate
369the region before the command is run. Special.
370
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371@item a
372A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
373Completion, Prompt.
374
375@item b
376The name of an existing buffer. By default, uses the name of the
377current buffer (@pxref{Buffers}). Existing, Completion, Default,
378Prompt.
379
380@item B
381A buffer name. The buffer need not exist. By default, uses the name of
382a recently used buffer other than the current buffer. Completion,
383Default, Prompt.
384
385@item c
386A character. The cursor does not move into the echo area. Prompt.
387
388@item C
389A command name (i.e., a symbol satisfying @code{commandp}). Existing,
390Completion, Prompt.
391
392@item d
393@cindex position argument
394The position of point, as an integer (@pxref{Point}). No I/O.
395
396@item D
397A directory name. The default is the current default directory of the
398current buffer, @code{default-directory} (@pxref{File Name Expansion}).
399Existing, Completion, Default, Prompt.
400
401@item e
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402The first or next non-keyboard event in the key sequence that invoked
403the command. More precisely, @samp{e} gets events that are lists, so
404you can look at the data in the lists. @xref{Input Events}. No I/O.
405
406You use @samp{e} for mouse events and for special system events
407(@pxref{Misc Events}). The event list that the command receives
408depends on the event. @xref{Input Events}, which describes the forms
409of the list for each event in the corresponding subsections.
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410
411You can use @samp{e} more than once in a single command's interactive
412specification. If the key sequence that invoked the command has
413@var{n} events that are lists, the @var{n}th @samp{e} provides the
414@var{n}th such event. Events that are not lists, such as function keys
415and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
416
417@item f
418A file name of an existing file (@pxref{File Names}). The default
419directory is @code{default-directory}. Existing, Completion, Default,
420Prompt.
421
422@item F
423A file name. The file need not exist. Completion, Default, Prompt.
424
425@item G
426A file name. The file need not exist. If the user enters just a
427directory name, then the value is just that directory name, with no
428file name within the directory added. Completion, Default, Prompt.
429
430@item i
431An irrelevant argument. This code always supplies @code{nil} as
432the argument's value. No I/O.
433
434@item k
435A key sequence (@pxref{Key Sequences}). This keeps reading events
436until a command (or undefined command) is found in the current key
437maps. The key sequence argument is represented as a string or vector.
438The cursor does not move into the echo area. Prompt.
439
440If @samp{k} reads a key sequence that ends with a down-event, it also
441reads and discards the following up-event. You can get access to that
442up-event with the @samp{U} code character.
443
444This kind of input is used by commands such as @code{describe-key} and
445@code{global-set-key}.
446
447@item K
448A key sequence, whose definition you intend to change. This works like
449@samp{k}, except that it suppresses, for the last input event in the key
450sequence, the conversions that are normally used (when necessary) to
451convert an undefined key into a defined one.
452
453@item m
454@cindex marker argument
455The position of the mark, as an integer. No I/O.
456
457@item M
458Arbitrary text, read in the minibuffer using the current buffer's input
459method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
460Emacs Manual}). Prompt.
461
462@item n
463A number, read with the minibuffer. If the input is not a number, the
464user has to try again. @samp{n} never uses the prefix argument.
465Prompt.
466
467@item N
468The numeric prefix argument; but if there is no prefix argument, read
469a number as with @kbd{n}. The value is always a number. @xref{Prefix
470Command Arguments}. Prompt.
471
472@item p
473@cindex numeric prefix argument usage
474The numeric prefix argument. (Note that this @samp{p} is lower case.)
475No I/O.
476
477@item P
478@cindex raw prefix argument usage
479The raw prefix argument. (Note that this @samp{P} is upper case.) No
480I/O.
481
482@item r
483@cindex region argument
484Point and the mark, as two numeric arguments, smallest first. This is
485the only code letter that specifies two successive arguments rather than
486one. No I/O.
487
488@item s
489Arbitrary text, read in the minibuffer and returned as a string
490(@pxref{Text from Minibuffer}). Terminate the input with either
491@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
492these characters in the input.) Prompt.
493
494@item S
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495An interned symbol whose name is read in the minibuffer. Terminate
496the input with either @kbd{C-j} or @key{RET}. Other characters that
497normally terminate a symbol (e.g., whitespace, parentheses and
498brackets) do not do so here. Prompt.
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499
500@item U
501A key sequence or @code{nil}. Can be used after a @samp{k} or
502@samp{K} argument to get the up-event that was discarded (if any)
503after @samp{k} or @samp{K} read a down-event. If no up-event has been
504discarded, @samp{U} provides @code{nil} as the argument. No I/O.
505
506@item v
507A variable declared to be a user option (i.e., satisfying the
b4d3bc10 508predicate @code{custom-variable-p}). This reads the variable using
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509@code{read-variable}. @xref{Definition of read-variable}. Existing,
510Completion, Prompt.
511
512@item x
513A Lisp object, specified with its read syntax, terminated with a
514@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
515Minibuffer}. Prompt.
516
517@item X
518@cindex evaluated expression argument
519A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
520the form so that its value becomes the argument for the command.
521Prompt.
522
523@item z
524A coding system name (a symbol). If the user enters null input, the
525argument value is @code{nil}. @xref{Coding Systems}. Completion,
526Existing, Prompt.
527
528@item Z
529A coding system name (a symbol)---but only if this command has a prefix
530argument. With no prefix argument, @samp{Z} provides @code{nil} as the
531argument value. Completion, Existing, Prompt.
532@end table
533
534@node Interactive Examples
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535@subsection Examples of Using @code{interactive}
536@cindex examples of using @code{interactive}
537@cindex @code{interactive}, examples of using
538
539 Here are some examples of @code{interactive}:
540
541@example
542@group
543(defun foo1 () ; @r{@code{foo1} takes no arguments,}
544 (interactive) ; @r{just moves forward two words.}
545 (forward-word 2))
546 @result{} foo1
547@end group
548
549@group
550(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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551 (interactive "^p") ; @r{which is the numeric prefix.}
552 ; @r{under @code{shift-select-mode},}
553 ; @r{will activate or extend region.}
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554 (forward-word (* 2 n)))
555 @result{} foo2
556@end group
557
558@group
559(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
560 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
561 (forward-word (* 2 n)))
562 @result{} foo3
563@end group
564
565@group
566(defun three-b (b1 b2 b3)
567 "Select three existing buffers.
568Put them into three windows, selecting the last one."
569@end group
570 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
571 (delete-other-windows)
572 (split-window (selected-window) 8)
573 (switch-to-buffer b1)
574 (other-window 1)
575 (split-window (selected-window) 8)
576 (switch-to-buffer b2)
577 (other-window 1)
578 (switch-to-buffer b3))
579 @result{} three-b
580@group
581(three-b "*scratch*" "declarations.texi" "*mail*")
582 @result{} nil
583@end group
584@end example
585
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586@node Generic Commands
587@subsection Select among Command Alternatives
588@cindex generic commands
589@cindex alternatives, defining
590
591The macro @code{define-alternatives} can be used to define
592@dfn{generic commands}. Generic commands are interactive functions
593whose implementation can be selected among several alternatives, as a
594matter of user preference.
595
596@defmac define-alternatives command &rest customizations
597Define the new command `COMMAND'.
598
599The argument `COMMAND' should be a symbol.
600
601When a user runs @kbd{M-x COMMAND @key{RET}} for the first time, Emacs
602will prompt for which alternative to use and record the selected
603command as a custom variable.
604
605Running @kbd{C-u M-x COMMAND @key{RET}} prompts again for an
606alternative and overwrites the previous choice.
607
608The variable @code{COMMAND-alternatives} contains an alist
609(@pxref{Association Lists}) with alternative implementations of
610`COMMAND'. @code{define-alternatives} does not have any effect until
611this variable is set.
612
613If @var{customizations} is non-@var{nil}, it should be composed of
614alternating @code{defcustom} keywords and values to add to the
615declaration of @code{COMMAND-alternatives} (typically :group and
616:version).
617@end defmac
618
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619@node Interactive Call
620@section Interactive Call
621@cindex interactive call
622
8421dd35
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623 After the command loop has translated a key sequence into a command,
624it invokes that command using the function @code{command-execute}. If
625the command is a function, @code{command-execute} calls
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626@code{call-interactively}, which reads the arguments and calls the
627command. You can also call these functions yourself.
628
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629 Note that the term ``command'', in this context, refers to an
630interactively callable function (or function-like object), or a
631keyboard macro. It does not refer to the key sequence used to invoke
632a command (@pxref{Keymaps}).
b8d4c8d0 633
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634@defun commandp object &optional for-call-interactively
635This function returns @code{t} if @var{object} is a command.
636Otherwise, it returns @code{nil}.
637
638Commands include strings and vectors (which are treated as keyboard
639macros), lambda expressions that contain a top-level
640@code{interactive} form (@pxref{Using Interactive}), byte-code
641function objects made from such lambda expressions, autoload objects
642that are declared as interactive (non-@code{nil} fourth argument to
643@code{autoload}), and some primitive functions. Also, a symbol is
644considered a command if it has a non-@code{nil}
8421dd35 645@code{interactive-form} property, or if its function definition
34106abe 646satisfies @code{commandp}.
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647
648If @var{for-call-interactively} is non-@code{nil}, then
649@code{commandp} returns @code{t} only for objects that
650@code{call-interactively} could call---thus, not for keyboard macros.
651
652See @code{documentation} in @ref{Accessing Documentation}, for a
653realistic example of using @code{commandp}.
654@end defun
655
656@defun call-interactively command &optional record-flag keys
657This function calls the interactively callable function @var{command},
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658providing arguments according to its interactive calling specifications.
659It returns whatever @var{command} returns.
660
661If, for instance, you have a function with the following signature:
662
663@example
664(defun foo (begin end)
665 (interactive "r")
666 ...)
667@end example
668
669then saying
670
671@example
672(call-interactively 'foo)
673@end example
674
675will call @code{foo} with the region (@code{point} and @code{mark}) as
676the arguments.
677
678An error is signaled if @var{command} is not a function or if it
679cannot be called interactively (i.e., is not a command). Note that
680keyboard macros (strings and vectors) are not accepted, even though
681they are considered commands, because they are not functions. If
682@var{command} is a symbol, then @code{call-interactively} uses its
683function definition.
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684
685@cindex record command history
686If @var{record-flag} is non-@code{nil}, then this command and its
687arguments are unconditionally added to the list @code{command-history}.
688Otherwise, the command is added only if it uses the minibuffer to read
689an argument. @xref{Command History}.
690
691The argument @var{keys}, if given, should be a vector which specifies
692the sequence of events to supply if the command inquires which events
693were used to invoke it. If @var{keys} is omitted or @code{nil}, the
694default is the return value of @code{this-command-keys-vector}.
695@xref{Definition of this-command-keys-vector}.
696@end defun
697
698@defun command-execute command &optional record-flag keys special
699@cindex keyboard macro execution
700This function executes @var{command}. The argument @var{command} must
701satisfy the @code{commandp} predicate; i.e., it must be an interactively
702callable function or a keyboard macro.
703
704A string or vector as @var{command} is executed with
705@code{execute-kbd-macro}. A function is passed to
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706@code{call-interactively} (see above), along with the
707@var{record-flag} and @var{keys} arguments.
b8d4c8d0 708
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709If @var{command} is a symbol, its function definition is used in its
710place. A symbol with an @code{autoload} definition counts as a
711command if it was declared to stand for an interactively callable
712function. Such a definition is handled by loading the specified
713library and then rechecking the definition of the symbol.
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714
715The argument @var{special}, if given, means to ignore the prefix
716argument and not clear it. This is used for executing special events
717(@pxref{Special Events}).
718@end defun
719
720@deffn Command execute-extended-command prefix-argument
721@cindex read command name
722This function reads a command name from the minibuffer using
723@code{completing-read} (@pxref{Completion}). Then it uses
724@code{command-execute} to call the specified command. Whatever that
725command returns becomes the value of @code{execute-extended-command}.
726
727@cindex execute with prefix argument
728If the command asks for a prefix argument, it receives the value
729@var{prefix-argument}. If @code{execute-extended-command} is called
730interactively, the current raw prefix argument is used for
731@var{prefix-argument}, and thus passed on to whatever command is run.
732
733@c !!! Should this be @kindex?
734@cindex @kbd{M-x}
735@code{execute-extended-command} is the normal definition of @kbd{M-x},
736so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
737to take the prompt from the events used to invoke
738@code{execute-extended-command}, but that is painful to implement.) A
739description of the value of the prefix argument, if any, also becomes
740part of the prompt.
741
742@example
743@group
744(execute-extended-command 3)
745---------- Buffer: Minibuffer ----------
7463 M-x forward-word RET
747---------- Buffer: Minibuffer ----------
748 @result{} t
749@end group
750@end example
751@end deffn
752
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753@node Distinguish Interactive
754@section Distinguish Interactive Calls
755
756 Sometimes a command should display additional visual feedback (such
757as an informative message in the echo area) for interactive calls
758only. There are three ways to do this. The recommended way to test
759whether the function was called using @code{call-interactively} is to
760give it an optional argument @code{print-message} and use the
761@code{interactive} spec to make it non-@code{nil} in interactive
762calls. Here's an example:
763
764@example
765(defun foo (&optional print-message)
766 (interactive "p")
767 (when print-message
768 (message "foo")))
769@end example
770
771@noindent
772We use @code{"p"} because the numeric prefix argument is never
773@code{nil}. Defined in this way, the function does display the
774message when called from a keyboard macro.
775
776 The above method with the additional argument is usually best,
16152b76 777because it allows callers to say ``treat this call as interactive''.
89a9e058 778But you can also do the job by testing @code{called-interactively-p}.
77832c61 779
eb5ed549 780@defun called-interactively-p kind
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781This function returns @code{t} when the calling function was called
782using @code{call-interactively}.
b8d4c8d0 783
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784The argument @var{kind} should be either the symbol @code{interactive}
785or the symbol @code{any}. If it is @code{interactive}, then
786@code{called-interactively-p} returns @code{t} only if the call was
787made directly by the user---e.g., if the user typed a key sequence
788bound to the calling function, but @emph{not} if the user ran a
789keyboard macro that called the function (@pxref{Keyboard Macros}). If
790@var{kind} is @code{any}, @code{called-interactively-p} returns
791@code{t} for any kind of interactive call, including keyboard macros.
792
793If in doubt, use @code{any}; the only known proper use of
794@code{interactive} is if you need to decide whether to display a
795helpful message while a function is running.
796
797A function is never considered to be called interactively if it was
798called via Lisp evaluation (or with @code{apply} or @code{funcall}).
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799@end defun
800
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801@noindent
802Here is an example of using @code{called-interactively-p}:
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803
804@example
805@group
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806(defun foo ()
807 (interactive)
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808 (when (called-interactively-p 'any)
809 (message "Interactive!")
810 'foo-called-interactively))
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811@end group
812
813@group
77832c61 814;; @r{Type @kbd{M-x foo}.}
eb5ed549 815 @print{} Interactive!
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816@end group
817
818@group
77832c61 819(foo)
eb5ed549 820 @result{} nil
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RS
821@end group
822@end example
823
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824@noindent
825Here is another example that contrasts direct and indirect calls to
826@code{called-interactively-p}.
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RS
827
828@example
829@group
830(defun bar ()
831 (interactive)
eb5ed549 832 (message "%s" (list (foo) (called-interactively-p 'any))))
b8d4c8d0
GM
833@end group
834
835@group
836;; @r{Type @kbd{M-x bar}.}
eb5ed549 837 @print{} (nil t)
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GM
838@end group
839@end example
840
b8d4c8d0 841@node Command Loop Info
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842@section Information from the Command Loop
843
844The editor command loop sets several Lisp variables to keep status
1bb1f7d3
MR
845records for itself and for commands that are run. With the exception of
846@code{this-command} and @code{last-command} it's generally a bad idea to
847change any of these variables in a Lisp program.
b8d4c8d0
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848
849@defvar last-command
850This variable records the name of the previous command executed by the
851command loop (the one before the current command). Normally the value
852is a symbol with a function definition, but this is not guaranteed.
853
854The value is copied from @code{this-command} when a command returns to
855the command loop, except when the command has specified a prefix
856argument for the following command.
857
858This variable is always local to the current terminal and cannot be
3ec61d4e 859buffer-local. @xref{Multiple Terminals}.
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860@end defvar
861
862@defvar real-last-command
863This variable is set up by Emacs just like @code{last-command},
864but never altered by Lisp programs.
865@end defvar
866
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MR
867@defvar last-repeatable-command
868This variable stores the most recently executed command that was not
869part of an input event. This is the command @code{repeat} will try to
870repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
871@end defvar
872
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873@defvar this-command
874@cindex current command
875This variable records the name of the command now being executed by
876the editor command loop. Like @code{last-command}, it is normally a symbol
877with a function definition.
878
879The command loop sets this variable just before running a command, and
880copies its value into @code{last-command} when the command finishes
881(unless the command specified a prefix argument for the following
882command).
883
884@cindex kill command repetition
885Some commands set this variable during their execution, as a flag for
886whatever command runs next. In particular, the functions for killing text
887set @code{this-command} to @code{kill-region} so that any kill commands
888immediately following will know to append the killed text to the
889previous kill.
890@end defvar
891
892If you do not want a particular command to be recognized as the previous
893command in the case where it got an error, you must code that command to
894prevent this. One way is to set @code{this-command} to @code{t} at the
895beginning of the command, and set @code{this-command} back to its proper
896value at the end, like this:
897
898@example
899(defun foo (args@dots{})
900 (interactive @dots{})
901 (let ((old-this-command this-command))
902 (setq this-command t)
903 @r{@dots{}do the work@dots{}}
904 (setq this-command old-this-command)))
905@end example
906
907@noindent
908We do not bind @code{this-command} with @code{let} because that would
909restore the old value in case of error---a feature of @code{let} which
910in this case does precisely what we want to avoid.
911
912@defvar this-original-command
913This has the same value as @code{this-command} except when command
914remapping occurs (@pxref{Remapping Commands}). In that case,
915@code{this-command} gives the command actually run (the result of
916remapping), and @code{this-original-command} gives the command that
917was specified to run but remapped into another command.
918@end defvar
919
920@defun this-command-keys
921This function returns a string or vector containing the key sequence
922that invoked the present command, plus any previous commands that
923generated the prefix argument for this command. Any events read by the
924command using @code{read-event} without a timeout get tacked on to the end.
925
926However, if the command has called @code{read-key-sequence}, it
927returns the last read key sequence. @xref{Key Sequence Input}. The
928value is a string if all events in the sequence were characters that
929fit in a string. @xref{Input Events}.
930
931@example
932@group
933(this-command-keys)
934;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
935 @result{} "^U^X^E"
936@end group
937@end example
938@end defun
939
940@defun this-command-keys-vector
941@anchor{Definition of this-command-keys-vector}
942Like @code{this-command-keys}, except that it always returns the events
943in a vector, so you don't need to deal with the complexities of storing
944input events in a string (@pxref{Strings of Events}).
945@end defun
946
947@defun clear-this-command-keys &optional keep-record
948This function empties out the table of events for
949@code{this-command-keys} to return. Unless @var{keep-record} is
950non-@code{nil}, it also empties the records that the function
951@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
952This is useful after reading a password, to prevent the password from
953echoing inadvertently as part of the next command in certain cases.
954@end defun
955
956@defvar last-nonmenu-event
957This variable holds the last input event read as part of a key sequence,
958not counting events resulting from mouse menus.
959
960One use of this variable is for telling @code{x-popup-menu} where to pop
961up a menu. It is also used internally by @code{y-or-n-p}
962(@pxref{Yes-or-No Queries}).
963@end defvar
964
965@defvar last-command-event
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966This variable is set to the last input event that was read by the
967command loop as part of a command. The principal use of this variable
968is in @code{self-insert-command}, which uses it to decide which
969character to insert.
970
971@example
972@group
973last-command-event
974;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
975 @result{} 5
976@end group
977@end example
978
979@noindent
980The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
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GM
981@end defvar
982
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983@defvar last-event-frame
984This variable records which frame the last input event was directed to.
985Usually this is the frame that was selected when the event was
986generated, but if that frame has redirected input focus to another
987frame, the value is the frame to which the event was redirected.
988@xref{Input Focus}.
989
990If the last event came from a keyboard macro, the value is @code{macro}.
991@end defvar
992
993@node Adjusting Point
994@section Adjusting Point After Commands
995@cindex adjusting point
996@cindex invisible/intangible text, and point
997@cindex @code{display} property, and point display
998@cindex @code{composition} property, and point display
999
1000 It is not easy to display a value of point in the middle of a
1001sequence of text that has the @code{display}, @code{composition} or
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SM
1002is invisible. Therefore, after a command finishes and returns to the
1003command loop, if point is within such a sequence, the command loop
1004normally moves point to the edge of the sequence.
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GM
1005
1006 A command can inhibit this feature by setting the variable
1007@code{disable-point-adjustment}:
1008
1009@defvar disable-point-adjustment
1010If this variable is non-@code{nil} when a command returns to the
1011command loop, then the command loop does not check for those text
1012properties, and does not move point out of sequences that have them.
1013
1014The command loop sets this variable to @code{nil} before each command,
1015so if a command sets it, the effect applies only to that command.
1016@end defvar
1017
1018@defvar global-disable-point-adjustment
1019If you set this variable to a non-@code{nil} value, the feature of
1020moving point out of these sequences is completely turned off.
1021@end defvar
1022
1023@node Input Events
1024@section Input Events
1025@cindex events
1026@cindex input events
1027
1028The Emacs command loop reads a sequence of @dfn{input events} that
1ada2e55
EZ
1029represent keyboard or mouse activity, or system events sent to Emacs.
1030The events for keyboard activity are characters or symbols; other
1031events are always lists. This section describes the representation
1032and meaning of input events in detail.
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1033
1034@defun eventp object
1035This function returns non-@code{nil} if @var{object} is an input event
1036or event type.
1037
1038Note that any symbol might be used as an event or an event type.
1039@code{eventp} cannot distinguish whether a symbol is intended by Lisp
1040code to be used as an event. Instead, it distinguishes whether the
1041symbol has actually been used in an event that has been read as input in
1042the current Emacs session. If a symbol has not yet been so used,
1043@code{eventp} returns @code{nil}.
1044@end defun
1045
1046@menu
d24880de
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1047* Keyboard Events:: Ordinary characters--keys with symbols on them.
1048* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 1049* Mouse Events:: Overview of mouse events.
d24880de
GM
1050* Click Events:: Pushing and releasing a mouse button.
1051* Drag Events:: Moving the mouse before releasing the button.
1052* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 1053* Repeat Events:: Double and triple click (or drag, or down).
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1054* Motion Events:: Just moving the mouse, not pushing a button.
1055* Focus Events:: Moving the mouse between frames.
b8d4c8d0 1056* Misc Events:: Other events the system can generate.
d24880de
GM
1057* Event Examples:: Examples of the lists for mouse events.
1058* Classifying Events:: Finding the modifier keys in an event symbol.
1059 Event types.
1060* Accessing Mouse:: Functions to extract info from mouse events.
1061* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 1062* Strings of Events:: Special considerations for putting
d24880de 1063 keyboard character events in a string.
b8d4c8d0
GM
1064@end menu
1065
1066@node Keyboard Events
1067@subsection Keyboard Events
1068@cindex keyboard events
1069
1070There are two kinds of input you can get from the keyboard: ordinary
1071keys, and function keys. Ordinary keys correspond to characters; the
1072events they generate are represented in Lisp as characters. The event
1073type of a character event is the character itself (an integer); see
1074@ref{Classifying Events}.
1075
1076@cindex modifier bits (of input character)
1077@cindex basic code (of input character)
1078An input character event consists of a @dfn{basic code} between 0 and
1079524287, plus any or all of these @dfn{modifier bits}:
1080
1081@table @asis
1082@item meta
1083The
1084@tex
1085@math{2^{27}}
1086@end tex
1087@ifnottex
10882**27
1089@end ifnottex
1090bit in the character code indicates a character
1091typed with the meta key held down.
1092
1093@item control
1094The
1095@tex
1096@math{2^{26}}
1097@end tex
1098@ifnottex
10992**26
1100@end ifnottex
1101bit in the character code indicates a non-@acronym{ASCII}
1102control character.
1103
1104@sc{ascii} control characters such as @kbd{C-a} have special basic
1105codes of their own, so Emacs needs no special bit to indicate them.
1106Thus, the code for @kbd{C-a} is just 1.
1107
1108But if you type a control combination not in @acronym{ASCII}, such as
1109@kbd{%} with the control key, the numeric value you get is the code
1110for @kbd{%} plus
1111@tex
1112@math{2^{26}}
1113@end tex
1114@ifnottex
11152**26
1116@end ifnottex
1117(assuming the terminal supports non-@acronym{ASCII}
1118control characters).
1119
1120@item shift
1121The
1122@tex
1123@math{2^{25}}
1124@end tex
1125@ifnottex
11262**25
1127@end ifnottex
1128bit in the character code indicates an @acronym{ASCII} control
1129character typed with the shift key held down.
1130
1131For letters, the basic code itself indicates upper versus lower case;
1132for digits and punctuation, the shift key selects an entirely different
1133character with a different basic code. In order to keep within the
1134@acronym{ASCII} character set whenever possible, Emacs avoids using the
1135@tex
1136@math{2^{25}}
1137@end tex
1138@ifnottex
11392**25
1140@end ifnottex
1141bit for those characters.
1142
1143However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1144@kbd{C-a}, so Emacs uses the
1145@tex
1146@math{2^{25}}
1147@end tex
1148@ifnottex
11492**25
1150@end ifnottex
1151bit in @kbd{C-A} and not in
1152@kbd{C-a}.
1153
1154@item hyper
1155The
1156@tex
1157@math{2^{24}}
1158@end tex
1159@ifnottex
11602**24
1161@end ifnottex
1162bit in the character code indicates a character
1163typed with the hyper key held down.
1164
1165@item super
1166The
1167@tex
1168@math{2^{23}}
1169@end tex
1170@ifnottex
11712**23
1172@end ifnottex
1173bit in the character code indicates a character
1174typed with the super key held down.
1175
1176@item alt
1177The
1178@tex
1179@math{2^{22}}
1180@end tex
1181@ifnottex
11822**22
1183@end ifnottex
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1184bit in the character code indicates a character typed with the alt key
1185held down. (The key labeled @key{Alt} on most keyboards is actually
1186treated as the meta key, not this.)
b8d4c8d0
GM
1187@end table
1188
1189 It is best to avoid mentioning specific bit numbers in your program.
1190To test the modifier bits of a character, use the function
1191@code{event-modifiers} (@pxref{Classifying Events}). When making key
1192bindings, you can use the read syntax for characters with modifier bits
1193(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1194@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1195specify the characters (@pxref{Changing Key Bindings}). The function
1196@code{event-convert-list} converts such a list into an event type
1197(@pxref{Classifying Events}).
1198
1199@node Function Keys
1200@subsection Function Keys
1201
1202@cindex function keys
1203Most keyboards also have @dfn{function keys}---keys that have names or
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1204symbols that are not characters. Function keys are represented in
1205Emacs Lisp as symbols; the symbol's name is the function key's label,
1206in lower case. For example, pressing a key labeled @key{F1} generates
1207an input event represented by the symbol @code{f1}.
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GM
1208
1209The event type of a function key event is the event symbol itself.
1210@xref{Classifying Events}.
1211
1212Here are a few special cases in the symbol-naming convention for
1213function keys:
1214
1215@table @asis
1216@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1217These keys correspond to common @acronym{ASCII} control characters that have
1218special keys on most keyboards.
1219
1220In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1221terminal can distinguish between them, Emacs conveys the distinction to
1222Lisp programs by representing the former as the integer 9, and the
1223latter as the symbol @code{tab}.
1224
1225Most of the time, it's not useful to distinguish the two. So normally
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1226@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1227to map @code{tab} into 9. Thus, a key binding for character code 9
1228(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1229the other symbols in this group. The function @code{read-char}
1230likewise converts these events into characters.
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1231
1232In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1233converts into the character code 127 (@key{DEL}), not into code 8
1234(@key{BS}). This is what most users prefer.
1235
1236@item @code{left}, @code{up}, @code{right}, @code{down}
1237Cursor arrow keys
1238@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1239Keypad keys (to the right of the regular keyboard).
1240@item @code{kp-0}, @code{kp-1}, @dots{}
1241Keypad keys with digits.
1242@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1243Keypad PF keys.
1244@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1245Keypad arrow keys. Emacs normally translates these into the
1246corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1247@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1248Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1249normally translates these into the like-named non-keypad keys.
1250@end table
1251
1252You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1253@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1254represent them is with prefixes in the symbol name:
1255
1256@table @samp
1257@item A-
1258The alt modifier.
1259@item C-
1260The control modifier.
1261@item H-
1262The hyper modifier.
1263@item M-
1264The meta modifier.
1265@item S-
1266The shift modifier.
1267@item s-
1268The super modifier.
1269@end table
1270
1271Thus, the symbol for the key @key{F3} with @key{META} held down is
1272@code{M-f3}. When you use more than one prefix, we recommend you
1273write them in alphabetical order; but the order does not matter in
1274arguments to the key-binding lookup and modification functions.
1275
1276@node Mouse Events
1277@subsection Mouse Events
1278
1279Emacs supports four kinds of mouse events: click events, drag events,
1280button-down events, and motion events. All mouse events are represented
1281as lists. The @sc{car} of the list is the event type; this says which
1282mouse button was involved, and which modifier keys were used with it.
1283The event type can also distinguish double or triple button presses
1284(@pxref{Repeat Events}). The rest of the list elements give position
1285and time information.
1286
1287For key lookup, only the event type matters: two events of the same type
1288necessarily run the same command. The command can access the full
1289values of these events using the @samp{e} interactive code.
1290@xref{Interactive Codes}.
1291
1292A key sequence that starts with a mouse event is read using the keymaps
1293of the buffer in the window that the mouse was in, not the current
1294buffer. This does not imply that clicking in a window selects that
1295window or its buffer---that is entirely under the control of the command
1296binding of the key sequence.
1297
1298@node Click Events
1299@subsection Click Events
1300@cindex click event
1301@cindex mouse click event
1302
1303When the user presses a mouse button and releases it at the same
1304location, that generates a @dfn{click} event. All mouse click event
1305share the same format:
1306
1307@example
1308(@var{event-type} @var{position} @var{click-count})
1309@end example
1310
1311@table @asis
1312@item @var{event-type}
1313This is a symbol that indicates which mouse button was used. It is
1314one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1315buttons are numbered left to right.
1316
1317You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1318@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1319and super, just as you would with function keys.
1320
1321This symbol also serves as the event type of the event. Key bindings
1322describe events by their types; thus, if there is a key binding for
1323@code{mouse-1}, that binding would apply to all events whose
1324@var{event-type} is @code{mouse-1}.
1325
1326@item @var{position}
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1327@cindex mouse position list
1328This is a @dfn{mouse position list} specifying where the mouse click
1329occurred; see below for details.
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1331@item @var{click-count}
1332This is the number of rapid repeated presses so far of the same mouse
1333button. @xref{Repeat Events}.
1334@end table
1335
1336 To access the contents of a mouse position list in the
1337@var{position} slot of a click event, you should typically use the
1338functions documented in @ref{Accessing Mouse}. The explicit format of
1339the list depends on where the click occurred. For clicks in the text
1340area, mode line, header line, or in the fringe or marginal areas, the
1341mouse position list has the form
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1342
1343@example
1344(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1345 @var{object} @var{text-pos} (@var{col} . @var{row})
1346 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1347@end example
1348
34106abe 1349@noindent
48de8b12 1350The meanings of these list elements are as follows:
34106abe 1351
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1352@table @asis
1353@item @var{window}
48de8b12 1354The window in which the click occurred.
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1355
1356@item @var{pos-or-area}
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1357The buffer position of the character clicked on in the text area; or,
1358if the click was outside the text area, the window area where it
1359occurred. It is one of the symbols @code{mode-line},
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1360@code{header-line}, @code{vertical-line}, @code{left-margin},
1361@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1362
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1363In one special case, @var{pos-or-area} is a list containing a symbol
1364(one of the symbols listed above) instead of just the symbol. This
1365happens after the imaginary prefix keys for the event are registered
1366by Emacs. @xref{Key Sequence Input}.
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1367
1368@item @var{x}, @var{y}
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1369The relative pixel coordinates of the click. For clicks in the text
1370area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1371the top left corner of the text area. @xref{Window Sizes}. For
1372clicks in a mode line or header line, the coordinate origin is the top
1373left corner of the window itself. For fringes, margins, and the
1374vertical border, @var{x} does not have meaningful data. For fringes
1375and margins, @var{y} is relative to the bottom edge of the header
1376line. In all cases, the @var{x} and @var{y} coordinates increase
1377rightward and downward respectively.
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1378
1379@item @var{timestamp}
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1380The time at which the event occurred, as an integer number of
1381milliseconds since a system-dependent initial time.
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1382
1383@item @var{object}
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1384Either @code{nil} if there is no string-type text property at the
1385click position, or a cons cell of the form (@var{string}
34106abe 1386. @var{string-pos}) if there is one:
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1387
1388@table @asis
1389@item @var{string}
34106abe 1390The string which was clicked on, including any properties.
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1391
1392@item @var{string-pos}
34106abe 1393The position in the string where the click occurred.
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1394@end table
1395
1396@item @var{text-pos}
1397For clicks on a marginal area or on a fringe, this is the buffer
1398position of the first visible character in the corresponding line in
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1399the window. For clicks on the mode line or the header line, this is
1400@code{nil}. For other events, it is the buffer position closest to
1401the click.
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1402
1403@item @var{col}, @var{row}
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1404These are the actual column and row coordinate numbers of the glyph
1405under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1406column of actual text on its line, @var{col} is reported by adding
1407fictional extra columns that have the default character width. Row 0
1408is taken to be the header line if the window has one, or the topmost
1409row of the text area otherwise. Column 0 is taken to be the leftmost
1410column of the text area for clicks on a window text area, or the
1411leftmost mode line or header line column for clicks there. For clicks
1412on fringes or vertical borders, these have no meaningful data. For
1413clicks on margins, @var{col} is measured from the left edge of the
1414margin area and @var{row} is measured from the top of the margin area.
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1415
1416@item @var{image}
1417This is the image object on which the click occurred. It is either
1418@code{nil} if there is no image at the position clicked on, or it is
1419an image object as returned by @code{find-image} if click was in an image.
1420
1421@item @var{dx}, @var{dy}
1422These are the pixel coordinates of the click, relative to
1423the top left corner of @var{object}, which is @code{(0 . 0)}. If
1424@var{object} is @code{nil}, the coordinates are relative to the top
1425left corner of the character glyph clicked on.
1426
1427@item @var{width}, @var{height}
1428These are the pixel width and height of @var{object} or, if this is
1429@code{nil}, those of the character glyph clicked on.
1430@end table
8547874a 1431
48de8b12 1432For clicks on a scroll bar, @var{position} has this form:
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1433
1434@example
1435(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1436@end example
1437
1438@table @asis
1439@item @var{window}
48de8b12 1440The window whose scroll bar was clicked on.
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1441
1442@item @var{area}
48de8b12 1443This is the symbol @code{vertical-scroll-bar}.
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1444
1445@item @var{portion}
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1446The number of pixels from the top of the scroll bar to the click
1447position. On some toolkits, including GTK+, Emacs cannot extract this
1448data, so the value is always @code{0}.
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1449
1450@item @var{whole}
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1451The total length, in pixels, of the scroll bar. On some toolkits,
1452including GTK+, Emacs cannot extract this data, so the value is always
1453@code{0}.
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1454
1455@item @var{timestamp}
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1456The time at which the event occurred, in milliseconds. On some
1457toolkits, including GTK+, Emacs cannot extract this data, so the value
1458is always @code{0}.
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1459
1460@item @var{part}
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1461The part of the scroll bar on which the click occurred. It is one of
1462the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1463(the area above the handle), @code{below-handle} (the area below the
1464handle), @code{up} (the up arrow at one end of the scroll bar), or
1465@code{down} (the down arrow at one end of the scroll bar).
1466@c The `top', `bottom', and `end-scroll' codes don't seem to be used.
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1467@end table
1468
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1469
1470@node Drag Events
1471@subsection Drag Events
1472@cindex drag event
1473@cindex mouse drag event
1474
1475With Emacs, you can have a drag event without even changing your
1476clothes. A @dfn{drag event} happens every time the user presses a mouse
1477button and then moves the mouse to a different character position before
1478releasing the button. Like all mouse events, drag events are
1479represented in Lisp as lists. The lists record both the starting mouse
1480position and the final position, like this:
1481
1482@example
1483(@var{event-type}
1484 (@var{window1} START-POSITION)
1485 (@var{window2} END-POSITION))
1486@end example
1487
1488For a drag event, the name of the symbol @var{event-type} contains the
1489prefix @samp{drag-}. For example, dragging the mouse with button 2
1490held down generates a @code{drag-mouse-2} event. The second and third
1491elements of the event give the starting and ending position of the
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1492drag, as mouse position lists (@pxref{Click Events}). You can access
1493the second element of any mouse event in the same way, with no need to
1494distinguish drag events from others.
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1495
1496The @samp{drag-} prefix follows the modifier key prefixes such as
1497@samp{C-} and @samp{M-}.
1498
1499If @code{read-key-sequence} receives a drag event that has no key
1500binding, and the corresponding click event does have a binding, it
1501changes the drag event into a click event at the drag's starting
1502position. This means that you don't have to distinguish between click
1503and drag events unless you want to.
1504
1505@node Button-Down Events
1506@subsection Button-Down Events
1507@cindex button-down event
1508
1509Click and drag events happen when the user releases a mouse button.
1510They cannot happen earlier, because there is no way to distinguish a
1511click from a drag until the button is released.
1512
1513If you want to take action as soon as a button is pressed, you need to
1514handle @dfn{button-down} events.@footnote{Button-down is the
1515conservative antithesis of drag.} These occur as soon as a button is
1516pressed. They are represented by lists that look exactly like click
1517events (@pxref{Click Events}), except that the @var{event-type} symbol
1518name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1519modifier key prefixes such as @samp{C-} and @samp{M-}.
1520
1521The function @code{read-key-sequence} ignores any button-down events
1522that don't have command bindings; therefore, the Emacs command loop
1523ignores them too. This means that you need not worry about defining
1524button-down events unless you want them to do something. The usual
1525reason to define a button-down event is so that you can track mouse
1526motion (by reading motion events) until the button is released.
1527@xref{Motion Events}.
1528
1529@node Repeat Events
1530@subsection Repeat Events
1531@cindex repeat events
1532@cindex double-click events
1533@cindex triple-click events
1534@cindex mouse events, repeated
1535
1536If you press the same mouse button more than once in quick succession
1537without moving the mouse, Emacs generates special @dfn{repeat} mouse
1538events for the second and subsequent presses.
1539
1540The most common repeat events are @dfn{double-click} events. Emacs
1541generates a double-click event when you click a button twice; the event
1542happens when you release the button (as is normal for all click
1543events).
1544
1545The event type of a double-click event contains the prefix
1546@samp{double-}. Thus, a double click on the second mouse button with
1547@key{meta} held down comes to the Lisp program as
1548@code{M-double-mouse-2}. If a double-click event has no binding, the
1549binding of the corresponding ordinary click event is used to execute
1550it. Thus, you need not pay attention to the double click feature
1551unless you really want to.
1552
1553When the user performs a double click, Emacs generates first an ordinary
1554click event, and then a double-click event. Therefore, you must design
1555the command binding of the double click event to assume that the
1556single-click command has already run. It must produce the desired
1557results of a double click, starting from the results of a single click.
1558
1559This is convenient, if the meaning of a double click somehow ``builds
1560on'' the meaning of a single click---which is recommended user interface
1561design practice for double clicks.
1562
1563If you click a button, then press it down again and start moving the
1564mouse with the button held down, then you get a @dfn{double-drag} event
1565when you ultimately release the button. Its event type contains
1566@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1567has no binding, Emacs looks for an alternate binding as if the event
1568were an ordinary drag.
1569
1570Before the double-click or double-drag event, Emacs generates a
1571@dfn{double-down} event when the user presses the button down for the
1572second time. Its event type contains @samp{double-down} instead of just
1573@samp{down}. If a double-down event has no binding, Emacs looks for an
1574alternate binding as if the event were an ordinary button-down event.
1575If it finds no binding that way either, the double-down event is
1576ignored.
1577
1578To summarize, when you click a button and then press it again right
1579away, Emacs generates a down event and a click event for the first
1580click, a double-down event when you press the button again, and finally
1581either a double-click or a double-drag event.
1582
1583If you click a button twice and then press it again, all in quick
1584succession, Emacs generates a @dfn{triple-down} event, followed by
1585either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1586these events contain @samp{triple} instead of @samp{double}. If any
1587triple event has no binding, Emacs uses the binding that it would use
1588for the corresponding double event.
1589
1590If you click a button three or more times and then press it again, the
1591events for the presses beyond the third are all triple events. Emacs
1592does not have separate event types for quadruple, quintuple, etc.@:
1593events. However, you can look at the event list to find out precisely
1594how many times the button was pressed.
1595
1596@defun event-click-count event
1597This function returns the number of consecutive button presses that led
1598up to @var{event}. If @var{event} is a double-down, double-click or
1599double-drag event, the value is 2. If @var{event} is a triple event,
1600the value is 3 or greater. If @var{event} is an ordinary mouse event
1601(not a repeat event), the value is 1.
1602@end defun
1603
1604@defopt double-click-fuzz
1605To generate repeat events, successive mouse button presses must be at
1606approximately the same screen position. The value of
1607@code{double-click-fuzz} specifies the maximum number of pixels the
1608mouse may be moved (horizontally or vertically) between two successive
1609clicks to make a double-click.
1610
1611This variable is also the threshold for motion of the mouse to count
1612as a drag.
1613@end defopt
1614
1615@defopt double-click-time
1616To generate repeat events, the number of milliseconds between
1617successive button presses must be less than the value of
1618@code{double-click-time}. Setting @code{double-click-time} to
1619@code{nil} disables multi-click detection entirely. Setting it to
1620@code{t} removes the time limit; Emacs then detects multi-clicks by
1621position only.
1622@end defopt
1623
1624@node Motion Events
1625@subsection Motion Events
1626@cindex motion event
1627@cindex mouse motion events
1628
1629Emacs sometimes generates @dfn{mouse motion} events to describe motion
1630of the mouse without any button activity. Mouse motion events are
1631represented by lists that look like this:
1632
1633@example
603f5979 1634(mouse-movement POSITION)
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1635@end example
1636
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1637@noindent
1638@var{position} is a mouse position list (@pxref{Click Events}),
1639specifying the current position of the mouse cursor.
b8d4c8d0 1640
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1641The special form @code{track-mouse} enables generation of motion
1642events within its body. Outside of @code{track-mouse} forms, Emacs
1643does not generate events for mere motion of the mouse, and these
1644events do not appear. @xref{Mouse Tracking}.
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1645
1646@node Focus Events
1647@subsection Focus Events
1648@cindex focus event
1649
1650Window systems provide general ways for the user to control which window
1651gets keyboard input. This choice of window is called the @dfn{focus}.
1652When the user does something to switch between Emacs frames, that
1653generates a @dfn{focus event}. The normal definition of a focus event,
1654in the global keymap, is to select a new frame within Emacs, as the user
1655would expect. @xref{Input Focus}.
1656
1657Focus events are represented in Lisp as lists that look like this:
1658
1659@example
1660(switch-frame @var{new-frame})
1661@end example
1662
1663@noindent
1664where @var{new-frame} is the frame switched to.
1665
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1666Some X window managers are set up so that just moving the mouse into a
1667window is enough to set the focus there. Usually, there is no need
1668for a Lisp program to know about the focus change until some other
1669kind of input arrives. Emacs generates a focus event only when the
1670user actually types a keyboard key or presses a mouse button in the
1671new frame; just moving the mouse between frames does not generate a
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1672focus event.
1673
1674A focus event in the middle of a key sequence would garble the
1675sequence. So Emacs never generates a focus event in the middle of a key
1676sequence. If the user changes focus in the middle of a key
1677sequence---that is, after a prefix key---then Emacs reorders the events
1678so that the focus event comes either before or after the multi-event key
1679sequence, and not within it.
1680
1681@node Misc Events
1682@subsection Miscellaneous System Events
1683
1684A few other event types represent occurrences within the system.
1685
1686@table @code
1687@cindex @code{delete-frame} event
1688@item (delete-frame (@var{frame}))
1689This kind of event indicates that the user gave the window manager
1690a command to delete a particular window, which happens to be an Emacs frame.
1691
1692The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1693
1694@cindex @code{iconify-frame} event
1695@item (iconify-frame (@var{frame}))
1696This kind of event indicates that the user iconified @var{frame} using
1697the window manager. Its standard definition is @code{ignore}; since the
1698frame has already been iconified, Emacs has no work to do. The purpose
1699of this event type is so that you can keep track of such events if you
1700want to.
1701
1702@cindex @code{make-frame-visible} event
1703@item (make-frame-visible (@var{frame}))
1704This kind of event indicates that the user deiconified @var{frame} using
1705the window manager. Its standard definition is @code{ignore}; since the
1706frame has already been made visible, Emacs has no work to do.
1707
1708@cindex @code{wheel-up} event
1709@cindex @code{wheel-down} event
1710@item (wheel-up @var{position})
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1711@itemx (wheel-down @var{position})
1712These kinds of event are generated by moving a mouse wheel. The
1713@var{position} element is a mouse position list (@pxref{Click
1714Events}), specifying the position of the mouse cursor when the event
1715occurred.
b8d4c8d0 1716
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1717@vindex mouse-wheel-up-event
1718@vindex mouse-wheel-down-event
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1719This kind of event is generated only on some kinds of systems. On some
1720systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1721portable code, use the variables @code{mouse-wheel-up-event} and
1722@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1723what event types to expect for the mouse wheel.
1724
1725@cindex @code{drag-n-drop} event
1726@item (drag-n-drop @var{position} @var{files})
1727This kind of event is generated when a group of files is
1728selected in an application outside of Emacs, and then dragged and
1729dropped onto an Emacs frame.
1730
1731The element @var{position} is a list describing the position of the
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1732event, in the same format as used in a mouse-click event (@pxref{Click
1733Events}), and @var{files} is the list of file names that were dragged
1734and dropped. The usual way to handle this event is by visiting these
1735files.
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1736
1737This kind of event is generated, at present, only on some kinds of
1738systems.
1739
1740@cindex @code{help-echo} event
1741@item help-echo
1742This kind of event is generated when a mouse pointer moves onto a
1743portion of buffer text which has a @code{help-echo} text property.
1744The generated event has this form:
1745
1746@example
1747(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1748@end example
1749
1750@noindent
1751The precise meaning of the event parameters and the way these
1752parameters are used to display the help-echo text are described in
1753@ref{Text help-echo}.
1754
1755@cindex @code{sigusr1} event
1756@cindex @code{sigusr2} event
1757@cindex user signals
1758@item sigusr1
1759@itemx sigusr2
1760These events are generated when the Emacs process receives
1761the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1762additional data because signals do not carry additional information.
7aa5aad8 1763They can be useful for debugging (@pxref{Error Debugging}).
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1764
1765To catch a user signal, bind the corresponding event to an interactive
1766command in the @code{special-event-map} (@pxref{Active Keymaps}).
1767The command is called with no arguments, and the specific signal event is
1768available in @code{last-input-event}. For example:
1769
1770@smallexample
1771(defun sigusr-handler ()
1772 (interactive)
1773 (message "Caught signal %S" last-input-event))
1774
1775(define-key special-event-map [sigusr1] 'sigusr-handler)
1776@end smallexample
1777
1778To test the signal handler, you can make Emacs send a signal to itself:
1779
1780@smallexample
1781(signal-process (emacs-pid) 'sigusr1)
1782@end smallexample
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1783
1784@cindex @code{language-change} event
1785@item language-change
1786This kind of event is generated on MS-Windows when the input language
1787has changed. This typically means that the keyboard keys will send to
1788Emacs characters from a different language. The generated event has
1789this form:
1790
1791@smallexample
1792(language-change @var{frame} @var{codepage} @var{language-id})
1793@end smallexample
1794
1795@noindent
1796Here @var{frame} is the frame which was current when the input
1797language changed; @var{codepage} is the new codepage number; and
1798@var{language-id} is the numerical ID of the new input language. The
1799coding-system (@pxref{Coding Systems}) that corresponds to
1800@var{codepage} is @code{cp@var{codepage}} or
1801@code{windows-@var{codepage}}. To convert @var{language-id} to a
1802string (e.g., to use it for various language-dependent features, such
1803as @code{set-language-environment}), use the
1804@code{w32-get-locale-info} function, like this:
1805
1806@smallexample
1807;; Get the abbreviated language name, such as "ENU" for English
1808(w32-get-locale-info language-id)
1809;; Get the full English name of the language,
1810;; such as "English (United States)"
1811(w32-get-locale-info language-id 4097)
1812;; Get the full localized name of the language
1813(w32-get-locale-info language-id t)
1814@end smallexample
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1815@end table
1816
1817 If one of these events arrives in the middle of a key sequence---that
1818is, after a prefix key---then Emacs reorders the events so that this
1819event comes either before or after the multi-event key sequence, not
1820within it.
1821
1822@node Event Examples
1823@subsection Event Examples
1824
1825If the user presses and releases the left mouse button over the same
1826location, that generates a sequence of events like this:
1827
1828@smallexample
1829(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1830(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1831@end smallexample
1832
1833While holding the control key down, the user might hold down the
1834second mouse button, and drag the mouse from one line to the next.
1835That produces two events, as shown here:
1836
1837@smallexample
1838(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1839(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1840 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1841@end smallexample
1842
1843While holding down the meta and shift keys, the user might press the
1844second mouse button on the window's mode line, and then drag the mouse
1845into another window. That produces a pair of events like these:
1846
1847@smallexample
1848(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1849(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1850 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1851 -453816))
1852@end smallexample
1853
1854To handle a SIGUSR1 signal, define an interactive function, and
1855bind it to the @code{signal usr1} event sequence:
1856
1857@smallexample
1858(defun usr1-handler ()
1859 (interactive)
1860 (message "Got USR1 signal"))
1861(global-set-key [signal usr1] 'usr1-handler)
1862@end smallexample
1863
1864@node Classifying Events
1865@subsection Classifying Events
1866@cindex event type
1867
1868 Every event has an @dfn{event type}, which classifies the event for
1869key binding purposes. For a keyboard event, the event type equals the
1870event value; thus, the event type for a character is the character, and
1871the event type for a function key symbol is the symbol itself. For
1872events that are lists, the event type is the symbol in the @sc{car} of
1873the list. Thus, the event type is always a symbol or a character.
1874
1875 Two events of the same type are equivalent where key bindings are
1876concerned; thus, they always run the same command. That does not
1877necessarily mean they do the same things, however, as some commands look
1878at the whole event to decide what to do. For example, some commands use
1879the location of a mouse event to decide where in the buffer to act.
1880
1881 Sometimes broader classifications of events are useful. For example,
1882you might want to ask whether an event involved the @key{META} key,
1883regardless of which other key or mouse button was used.
1884
1885 The functions @code{event-modifiers} and @code{event-basic-type} are
1886provided to get such information conveniently.
1887
1888@defun event-modifiers event
1889This function returns a list of the modifiers that @var{event} has. The
1890modifiers are symbols; they include @code{shift}, @code{control},
1891@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1892the modifiers list of a mouse event symbol always contains one of
1893@code{click}, @code{drag}, and @code{down}. For double or triple
1894events, it also contains @code{double} or @code{triple}.
1895
1896The argument @var{event} may be an entire event object, or just an
1897event type. If @var{event} is a symbol that has never been used in an
1898event that has been read as input in the current Emacs session, then
1899@code{event-modifiers} can return @code{nil}, even when @var{event}
1900actually has modifiers.
1901
1902Here are some examples:
1903
1904@example
1905(event-modifiers ?a)
1906 @result{} nil
1907(event-modifiers ?A)
1908 @result{} (shift)
1909(event-modifiers ?\C-a)
1910 @result{} (control)
1911(event-modifiers ?\C-%)
1912 @result{} (control)
1913(event-modifiers ?\C-\S-a)
1914 @result{} (control shift)
1915(event-modifiers 'f5)
1916 @result{} nil
1917(event-modifiers 's-f5)
1918 @result{} (super)
1919(event-modifiers 'M-S-f5)
1920 @result{} (meta shift)
1921(event-modifiers 'mouse-1)
1922 @result{} (click)
1923(event-modifiers 'down-mouse-1)
1924 @result{} (down)
1925@end example
1926
1927The modifiers list for a click event explicitly contains @code{click},
1928but the event symbol name itself does not contain @samp{click}.
1929@end defun
1930
1931@defun event-basic-type event
1932This function returns the key or mouse button that @var{event}
1933describes, with all modifiers removed. The @var{event} argument is as
1934in @code{event-modifiers}. For example:
1935
1936@example
1937(event-basic-type ?a)
1938 @result{} 97
1939(event-basic-type ?A)
1940 @result{} 97
1941(event-basic-type ?\C-a)
1942 @result{} 97
1943(event-basic-type ?\C-\S-a)
1944 @result{} 97
1945(event-basic-type 'f5)
1946 @result{} f5
1947(event-basic-type 's-f5)
1948 @result{} f5
1949(event-basic-type 'M-S-f5)
1950 @result{} f5
1951(event-basic-type 'down-mouse-1)
1952 @result{} mouse-1
1953@end example
1954@end defun
1955
1956@defun mouse-movement-p object
1957This function returns non-@code{nil} if @var{object} is a mouse movement
1958event.
1959@end defun
1960
1961@defun event-convert-list list
1962This function converts a list of modifier names and a basic event type
1963to an event type which specifies all of them. The basic event type
1964must be the last element of the list. For example,
1965
1966@example
1967(event-convert-list '(control ?a))
1968 @result{} 1
1969(event-convert-list '(control meta ?a))
1970 @result{} -134217727
1971(event-convert-list '(control super f1))
1972 @result{} C-s-f1
1973@end example
1974@end defun
1975
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1976@node Accessing Mouse
1977@subsection Accessing Mouse Events
b8d4c8d0 1978@cindex mouse events, data in
d6d5fdf8 1979@cindex keyboard events, data in
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1980
1981 This section describes convenient functions for accessing the data in
d6d5fdf8
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1982a mouse button or motion event. Keyboard event data can be accessed
1983using the same functions, but data elements that aren't applicable to
1984keyboard events are zero or @code{nil}.
b8d4c8d0 1985
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1986 The following two functions return a mouse position list
1987(@pxref{Click Events}), specifying the position of a mouse event.
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1988
1989@defun event-start event
1990This returns the starting position of @var{event}.
1991
1992If @var{event} is a click or button-down event, this returns the
1993location of the event. If @var{event} is a drag event, this returns the
1994drag's starting position.
1995@end defun
1996
1997@defun event-end event
1998This returns the ending position of @var{event}.
1999
2000If @var{event} is a drag event, this returns the position where the user
2001released the mouse button. If @var{event} is a click or button-down
2002event, the value is actually the starting position, which is the only
2003position such events have.
2004@end defun
2005
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2006@defun posnp object
2007This function returns non-@code{nil} if @var{object} is a mouse
735135f9 2008position list, in either of the formats documented in @ref{Click
48de8b12
CY
2009Events}); and @code{nil} otherwise.
2010@end defun
2011
b8d4c8d0 2012@cindex mouse position list, accessing
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2013 These functions take a mouse position list as argument, and return
2014various parts of it:
b8d4c8d0
GM
2015
2016@defun posn-window position
2017Return the window that @var{position} is in.
2018@end defun
2019
2020@defun posn-area position
2021Return the window area recorded in @var{position}. It returns @code{nil}
2022when the event occurred in the text area of the window; otherwise, it
2023is a symbol identifying the area in which the event occurred.
2024@end defun
2025
2026@defun posn-point position
2027Return the buffer position in @var{position}. When the event occurred
2028in the text area of the window, in a marginal area, or on a fringe,
2029this is an integer specifying a buffer position. Otherwise, the value
2030is undefined.
2031@end defun
2032
2033@defun posn-x-y position
2034Return the pixel-based x and y coordinates in @var{position}, as a
2035cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2036to the window given by @code{posn-window}.
2037
34106abe
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2038This example shows how to convert the window-relative coordinates in
2039the text area of a window into frame-relative coordinates:
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GM
2040
2041@example
2042(defun frame-relative-coordinates (position)
34106abe
CY
2043 "Return frame-relative coordinates from POSITION.
2044POSITION is assumed to lie in a window text area."
b8d4c8d0
GM
2045 (let* ((x-y (posn-x-y position))
2046 (window (posn-window position))
2047 (edges (window-inside-pixel-edges window)))
2048 (cons (+ (car x-y) (car edges))
2049 (+ (cdr x-y) (cadr edges)))))
2050@end example
2051@end defun
2052
2053@defun posn-col-row position
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CY
2054This function returns a cons cell @code{(@var{col} . @var{row})},
2055containing the estimated column and row corresponding to buffer
2056position @var{position}. The return value is given in units of the
2057frame's default character width and height, as computed from the
2058@var{x} and @var{y} values corresponding to @var{position}. (So, if
2059the actual characters have non-default sizes, the actual row and
2060column may differ from these computed values.)
2061
2062Note that @var{row} is counted from the top of the text area. If the
2063window possesses a header line (@pxref{Header Lines}), it is
2064@emph{not} counted as the first line.
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GM
2065@end defun
2066
2067@defun posn-actual-col-row position
2068Return the actual row and column in @var{position}, as a cons cell
34106abe
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2069@code{(@var{col} . @var{row})}. The values are the actual row and
2070column numbers in the window. @xref{Click Events}, for details. It
2071returns @code{nil} if @var{position} does not include actual positions
2072values.
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GM
2073@end defun
2074
2075@defun posn-string position
2076Return the string object in @var{position}, either @code{nil}, or a
2077cons cell @code{(@var{string} . @var{string-pos})}.
2078@end defun
2079
2080@defun posn-image position
2081Return the image object in @var{position}, either @code{nil}, or an
2082image @code{(image ...)}.
2083@end defun
2084
2085@defun posn-object position
2086Return the image or string object in @var{position}, either
2087@code{nil}, an image @code{(image ...)}, or a cons cell
2088@code{(@var{string} . @var{string-pos})}.
2089@end defun
2090
2091@defun posn-object-x-y position
2092Return the pixel-based x and y coordinates relative to the upper left
2093corner of the object in @var{position} as a cons cell @code{(@var{dx}
2094. @var{dy})}. If the @var{position} is a buffer position, return the
2095relative position in the character at that position.
2096@end defun
2097
2098@defun posn-object-width-height position
2099Return the pixel width and height of the object in @var{position} as a
2100cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2101is a buffer position, return the size of the character at that position.
2102@end defun
2103
2104@cindex timestamp of a mouse event
2105@defun posn-timestamp position
2106Return the timestamp in @var{position}. This is the time at which the
2107event occurred, in milliseconds.
2108@end defun
2109
2110 These functions compute a position list given particular buffer
2111position or screen position. You can access the data in this position
2112list with the functions described above.
2113
2114@defun posn-at-point &optional pos window
2115This function returns a position list for position @var{pos} in
2116@var{window}. @var{pos} defaults to point in @var{window};
2117@var{window} defaults to the selected window.
2118
2119@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2120@var{window}.
2121@end defun
2122
2123@defun posn-at-x-y x y &optional frame-or-window whole
2124This function returns position information corresponding to pixel
2125coordinates @var{x} and @var{y} in a specified frame or window,
2126@var{frame-or-window}, which defaults to the selected window.
2127The coordinates @var{x} and @var{y} are relative to the
2128frame or window used.
2129If @var{whole} is @code{nil}, the coordinates are relative
2130to the window text area, otherwise they are relative to
2131the entire window area including scroll bars, margins and fringes.
2132@end defun
2133
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2134@node Accessing Scroll
2135@subsection Accessing Scroll Bar Events
2136@cindex scroll bar events, data in
2137
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2138 These functions are useful for decoding scroll bar events.
2139
2140@defun scroll-bar-event-ratio event
2141This function returns the fractional vertical position of a scroll bar
2142event within the scroll bar. The value is a cons cell
2143@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2144is the fractional position.
2145@end defun
2146
2147@defun scroll-bar-scale ratio total
2148This function multiplies (in effect) @var{ratio} by @var{total},
2149rounding the result to an integer. The argument @var{ratio} is not a
2150number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2151value returned by @code{scroll-bar-event-ratio}.
2152
2153This function is handy for scaling a position on a scroll bar into a
2154buffer position. Here's how to do that:
2155
2156@example
2157(+ (point-min)
2158 (scroll-bar-scale
2159 (posn-x-y (event-start event))
2160 (- (point-max) (point-min))))
2161@end example
2162
2163Recall that scroll bar events have two integers forming a ratio, in place
2164of a pair of x and y coordinates.
2165@end defun
2166
2167@node Strings of Events
2168@subsection Putting Keyboard Events in Strings
2169@cindex keyboard events in strings
2170@cindex strings with keyboard events
2171
2172 In most of the places where strings are used, we conceptualize the
2173string as containing text characters---the same kind of characters found
2174in buffers or files. Occasionally Lisp programs use strings that
2175conceptually contain keyboard characters; for example, they may be key
2176sequences or keyboard macro definitions. However, storing keyboard
2177characters in a string is a complex matter, for reasons of historical
2178compatibility, and it is not always possible.
2179
2180 We recommend that new programs avoid dealing with these complexities
2181by not storing keyboard events in strings. Here is how to do that:
2182
2183@itemize @bullet
2184@item
2185Use vectors instead of strings for key sequences, when you plan to use
2186them for anything other than as arguments to @code{lookup-key} and
2187@code{define-key}. For example, you can use
2188@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2189@code{this-command-keys-vector} instead of @code{this-command-keys}.
2190
2191@item
2192Use vectors to write key sequence constants containing meta characters,
2193even when passing them directly to @code{define-key}.
2194
2195@item
2196When you have to look at the contents of a key sequence that might be a
2197string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2198first, to convert it to a list.
2199@end itemize
2200
2201 The complexities stem from the modifier bits that keyboard input
2202characters can include. Aside from the Meta modifier, none of these
2203modifier bits can be included in a string, and the Meta modifier is
2204allowed only in special cases.
2205
2206 The earliest GNU Emacs versions represented meta characters as codes
2207in the range of 128 to 255. At that time, the basic character codes
2208ranged from 0 to 127, so all keyboard character codes did fit in a
2209string. Many Lisp programs used @samp{\M-} in string constants to stand
2210for meta characters, especially in arguments to @code{define-key} and
2211similar functions, and key sequences and sequences of events were always
2212represented as strings.
2213
2214 When we added support for larger basic character codes beyond 127, and
2215additional modifier bits, we had to change the representation of meta
2216characters. Now the flag that represents the Meta modifier in a
2217character is
2218@tex
2219@math{2^{27}}
2220@end tex
2221@ifnottex
22222**27
2223@end ifnottex
2224and such numbers cannot be included in a string.
2225
2226 To support programs with @samp{\M-} in string constants, there are
2227special rules for including certain meta characters in a string.
2228Here are the rules for interpreting a string as a sequence of input
2229characters:
2230
2231@itemize @bullet
2232@item
2233If the keyboard character value is in the range of 0 to 127, it can go
2234in the string unchanged.
2235
2236@item
2237The meta variants of those characters, with codes in the range of
2238@tex
2239@math{2^{27}}
2240@end tex
2241@ifnottex
22422**27
2243@end ifnottex
2244to
2245@tex
2246@math{2^{27} + 127},
2247@end tex
2248@ifnottex
22492**27+127,
2250@end ifnottex
2251can also go in the string, but you must change their
2252numeric values. You must set the
2253@tex
2254@math{2^{7}}
2255@end tex
2256@ifnottex
22572**7
2258@end ifnottex
2259bit instead of the
2260@tex
2261@math{2^{27}}
2262@end tex
2263@ifnottex
22642**27
2265@end ifnottex
2266bit, resulting in a value between 128 and 255. Only a unibyte string
2267can include these codes.
2268
2269@item
2270Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2271
2272@item
2273Other keyboard character events cannot fit in a string. This includes
2274keyboard events in the range of 128 to 255.
2275@end itemize
2276
2277 Functions such as @code{read-key-sequence} that construct strings of
2278keyboard input characters follow these rules: they construct vectors
2279instead of strings, when the events won't fit in a string.
2280
2281 When you use the read syntax @samp{\M-} in a string, it produces a
2282code in the range of 128 to 255---the same code that you get if you
2283modify the corresponding keyboard event to put it in the string. Thus,
2284meta events in strings work consistently regardless of how they get into
2285the strings.
2286
2287 However, most programs would do well to avoid these issues by
2288following the recommendations at the beginning of this section.
2289
2290@node Reading Input
2291@section Reading Input
2292@cindex read input
2293@cindex keyboard input
2294
2295 The editor command loop reads key sequences using the function
2296@code{read-key-sequence}, which uses @code{read-event}. These and other
2297functions for event input are also available for use in Lisp programs.
2298See also @code{momentary-string-display} in @ref{Temporary Displays},
2299and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2300functions and variables for controlling terminal input modes and
2301debugging terminal input.
2302
2303 For higher-level input facilities, see @ref{Minibuffers}.
2304
2305@menu
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2306* Key Sequence Input:: How to read one key sequence.
2307* Reading One Event:: How to read just one event.
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2308* Event Mod:: How Emacs modifies events as they are read.
2309* Invoking the Input Method:: How reading an event uses the input method.
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2310* Quoted Character Input:: Asking the user to specify a character.
2311* Event Input Misc:: How to reread or throw away input events.
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2312@end menu
2313
2314@node Key Sequence Input
2315@subsection Key Sequence Input
2316@cindex key sequence input
2317
2318 The command loop reads input a key sequence at a time, by calling
2319@code{read-key-sequence}. Lisp programs can also call this function;
2320for example, @code{describe-key} uses it to read the key to describe.
2321
2322@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2323This function reads a key sequence and returns it as a string or
2324vector. It keeps reading events until it has accumulated a complete key
2325sequence; that is, enough to specify a non-prefix command using the
2326currently active keymaps. (Remember that a key sequence that starts
2327with a mouse event is read using the keymaps of the buffer in the
2328window that the mouse was in, not the current buffer.)
2329
2330If the events are all characters and all can fit in a string, then
2331@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2332Otherwise, it returns a vector, since a vector can hold all kinds of
2333events---characters, symbols, and lists. The elements of the string or
2334vector are the events in the key sequence.
2335
2336Reading a key sequence includes translating the events in various
2337ways. @xref{Translation Keymaps}.
2338
2339The argument @var{prompt} is either a string to be displayed in the
2340echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2341The argument @var{continue-echo}, if non-@code{nil}, means to echo
2342this key as a continuation of the previous key.
2343
2344Normally any upper case event is converted to lower case if the
2345original event is undefined and the lower case equivalent is defined.
2346The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2347convert the last event to lower case. This is appropriate for reading
2348a key sequence to be defined.
2349
2350The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2351function should process a @code{switch-frame} event if the user
2352switches frames before typing anything. If the user switches frames
2353in the middle of a key sequence, or at the start of the sequence but
2354@var{switch-frame-ok} is @code{nil}, then the event will be put off
2355until after the current key sequence.
2356
2357The argument @var{command-loop}, if non-@code{nil}, means that this
2358key sequence is being read by something that will read commands one
2359after another. It should be @code{nil} if the caller will read just
2360one key sequence.
2361
2362In the following example, Emacs displays the prompt @samp{?} in the
2363echo area, and then the user types @kbd{C-x C-f}.
2364
2365@example
2366(read-key-sequence "?")
2367
2368@group
2369---------- Echo Area ----------
2370?@kbd{C-x C-f}
2371---------- Echo Area ----------
2372
2373 @result{} "^X^F"
2374@end group
2375@end example
2376
2377The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2378typed while reading with this function works like any other character,
2379and does not set @code{quit-flag}. @xref{Quitting}.
2380@end defun
2381
2382@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2383This is like @code{read-key-sequence} except that it always
2384returns the key sequence as a vector, never as a string.
2385@xref{Strings of Events}.
2386@end defun
2387
2388@cindex upper case key sequence
2389@cindex downcasing in @code{lookup-key}
ee6e73b8 2390@cindex shift-translation
b8d4c8d0
GM
2391If an input character is upper-case (or has the shift modifier) and
2392has no key binding, but its lower-case equivalent has one, then
2393@code{read-key-sequence} converts the character to lower case. Note
2394that @code{lookup-key} does not perform case conversion in this way.
2395
ee6e73b8
EZ
2396@vindex this-command-keys-shift-translated
2397When reading input results in such a @dfn{shift-translation}, Emacs
2398sets the variable @code{this-command-keys-shift-translated} to a
77111ca6
CY
2399non-@code{nil} value. Lisp programs can examine this variable if they
2400need to modify their behavior when invoked by shift-translated keys.
2401For example, the function @code{handle-shift-selection} examines the
2402value of this variable to determine how to activate or deactivate the
2403region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2404
b8d4c8d0
GM
2405The function @code{read-key-sequence} also transforms some mouse events.
2406It converts unbound drag events into click events, and discards unbound
2407button-down events entirely. It also reshuffles focus events and
2408miscellaneous window events so that they never appear in a key sequence
2409with any other events.
2410
2411@cindex @code{header-line} prefix key
2412@cindex @code{mode-line} prefix key
2413@cindex @code{vertical-line} prefix key
2414@cindex @code{horizontal-scroll-bar} prefix key
2415@cindex @code{vertical-scroll-bar} prefix key
2416@cindex @code{menu-bar} prefix key
2417@cindex mouse events, in special parts of frame
2418When mouse events occur in special parts of a window, such as a mode
2419line or a scroll bar, the event type shows nothing special---it is the
2420same symbol that would normally represent that combination of mouse
2421button and modifier keys. The information about the window part is kept
2422elsewhere in the event---in the coordinates. But
2423@code{read-key-sequence} translates this information into imaginary
16152b76 2424``prefix keys'', all of which are symbols: @code{header-line},
b8d4c8d0
GM
2425@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2426@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2427meanings for mouse clicks in special window parts by defining key
2428sequences using these imaginary prefix keys.
2429
2430For example, if you call @code{read-key-sequence} and then click the
2431mouse on the window's mode line, you get two events, like this:
2432
2433@example
2434(read-key-sequence "Click on the mode line: ")
2435 @result{} [mode-line
2436 (mouse-1
2437 (#<window 6 on NEWS> mode-line
2438 (40 . 63) 5959987))]
2439@end example
2440
2441@defvar num-input-keys
b8d4c8d0
GM
2442This variable's value is the number of key sequences processed so far in
2443this Emacs session. This includes key sequences read from the terminal
2444and key sequences read from keyboard macros being executed.
2445@end defvar
2446
2447@node Reading One Event
2448@subsection Reading One Event
2449@cindex reading a single event
2450@cindex event, reading only one
2451
eb5ed549
CY
2452 The lowest level functions for command input are @code{read-event},
2453@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2454
2455@defun read-event &optional prompt inherit-input-method seconds
0f1d2934
CY
2456This function reads and returns the next event of command input,
2457waiting if necessary until an event is available.
2458
2459The returned event may come directly from the user, or from a keyboard
2460macro. It is not decoded by the keyboard's input coding system
2461(@pxref{Terminal I/O Encoding}).
b8d4c8d0
GM
2462
2463If the optional argument @var{prompt} is non-@code{nil}, it should be a
2464string to display in the echo area as a prompt. Otherwise,
2465@code{read-event} does not display any message to indicate it is waiting
2466for input; instead, it prompts by echoing: it displays descriptions of
2467the events that led to or were read by the current command. @xref{The
2468Echo Area}.
2469
2470If @var{inherit-input-method} is non-@code{nil}, then the current input
2471method (if any) is employed to make it possible to enter a
2472non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2473for reading this event.
2474
2475If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2476moves the cursor temporarily to the echo area, to the end of any message
2477displayed there. Otherwise @code{read-event} does not move the cursor.
2478
2479If @var{seconds} is non-@code{nil}, it should be a number specifying
2480the maximum time to wait for input, in seconds. If no input arrives
2481within that time, @code{read-event} stops waiting and returns
09b73f08 2482@code{nil}. A floating point @var{seconds} means to wait
b8d4c8d0
GM
2483for a fractional number of seconds. Some systems support only a whole
2484number of seconds; on these systems, @var{seconds} is rounded down.
2485If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2486necessary for input to arrive.
2487
2488If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2489for user input to arrive. Idle timers---those created with
2490@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2491period. However, if @var{seconds} is non-@code{nil}, the state of
2492idleness remains unchanged. If Emacs is non-idle when
2493@code{read-event} is called, it remains non-idle throughout the
2494operation of @code{read-event}; if Emacs is idle (which can happen if
2495the call happens inside an idle timer), it remains idle.
2496
2497If @code{read-event} gets an event that is defined as a help character,
2498then in some cases @code{read-event} processes the event directly without
2499returning. @xref{Help Functions}. Certain other events, called
2500@dfn{special events}, are also processed directly within
2501@code{read-event} (@pxref{Special Events}).
2502
2503Here is what happens if you call @code{read-event} and then press the
2504right-arrow function key:
2505
2506@example
2507@group
2508(read-event)
2509 @result{} right
2510@end group
2511@end example
2512@end defun
2513
2514@defun read-char &optional prompt inherit-input-method seconds
2515This function reads and returns a character of command input. If the
1df7defd 2516user generates an event which is not a character (i.e., a mouse click or
b8d4c8d0
GM
2517function key event), @code{read-char} signals an error. The arguments
2518work as in @code{read-event}.
2519
2520In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2521code 49). The second example shows a keyboard macro definition that
2522calls @code{read-char} from the minibuffer using @code{eval-expression}.
2523@code{read-char} reads the keyboard macro's very next character, which
2524is @kbd{1}. Then @code{eval-expression} displays its return value in
2525the echo area.
2526
2527@example
2528@group
2529(read-char)
2530 @result{} 49
2531@end group
2532
2533@group
2534;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2535(symbol-function 'foo)
2536 @result{} "^[:(read-char)^M1"
2537@end group
2538@group
2539(execute-kbd-macro 'foo)
2540 @print{} 49
2541 @result{} nil
2542@end group
2543@end example
2544@end defun
2545
2546@defun read-char-exclusive &optional prompt inherit-input-method seconds
2547This function reads and returns a character of command input. If the
2548user generates an event which is not a character,
2549@code{read-char-exclusive} ignores it and reads another event, until it
2550gets a character. The arguments work as in @code{read-event}.
2551@end defun
2552
eb5ed549
CY
2553 None of the above functions suppress quitting.
2554
b8d4c8d0
GM
2555@defvar num-nonmacro-input-events
2556This variable holds the total number of input events received so far
2557from the terminal---not counting those generated by keyboard macros.
2558@end defvar
2559
eb5ed549
CY
2560 We emphasize that, unlike @code{read-key-sequence}, the functions
2561@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2562not perform the translations described in @ref{Translation Keymaps}.
2563If you wish to read a single key taking these translations into
2564account, use the function @code{read-key}:
2565
2566@defun read-key &optional prompt
2567This function reads a single key. It is ``intermediate'' between
2568@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2569reads a single key, not a key sequence. Unlike the latter, it does
2570not return a raw event, but decodes and translates the user input
2571according to @code{input-decode-map}, @code{local-function-key-map},
2572and @code{key-translation-map} (@pxref{Translation Keymaps}).
2573
2574The argument @var{prompt} is either a string to be displayed in the
2575echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2576@end defun
2577
7e2734bc
GM
2578@defun read-char-choice prompt chars &optional inhibit-quit
2579This function uses @code{read-key} to read and return a single
2580character. It ignores any input that is not a member of @var{chars},
2581a list of accepted characters. Optionally, it will also ignore
2582keyboard-quit events while it is waiting for valid input. If you bind
2583@code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2584while calling @code{read-char-choice}, then pressing @code{help-char}
2585causes it to evaluate @code{help-form} and display the result. It
2586then continues to wait for a valid input character, or keyboard-quit.
2587@end defun
2588
b8d4c8d0
GM
2589@node Event Mod
2590@subsection Modifying and Translating Input Events
2591
2592 Emacs modifies every event it reads according to
2593@code{extra-keyboard-modifiers}, then translates it through
2594@code{keyboard-translate-table} (if applicable), before returning it
2595from @code{read-event}.
2596
b8d4c8d0
GM
2597@defvar extra-keyboard-modifiers
2598This variable lets Lisp programs ``press'' the modifier keys on the
2599keyboard. The value is a character. Only the modifiers of the
2600character matter. Each time the user types a keyboard key, it is
2601altered as if those modifier keys were held down. For instance, if
2602you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2603keyboard input characters typed during the scope of the binding will
2604have the control and meta modifiers applied to them. The character
2605@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2606character for this purpose, but as a character with no modifiers.
2607Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2608modification.
2609
2610When using a window system, the program can ``press'' any of the
2611modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2612keys can be virtually pressed.
2613
2614Note that this variable applies only to events that really come from
2615the keyboard, and has no effect on mouse events or any other events.
2616@end defvar
2617
2618@defvar keyboard-translate-table
d3ae77bc
EZ
2619This terminal-local variable is the translate table for keyboard
2620characters. It lets you reshuffle the keys on the keyboard without
2621changing any command bindings. Its value is normally a char-table, or
2622else @code{nil}. (It can also be a string or vector, but this is
2623considered obsolete.)
b8d4c8d0
GM
2624
2625If @code{keyboard-translate-table} is a char-table
2626(@pxref{Char-Tables}), then each character read from the keyboard is
2627looked up in this char-table. If the value found there is
2628non-@code{nil}, then it is used instead of the actual input character.
2629
2630Note that this translation is the first thing that happens to a
2631character after it is read from the terminal. Record-keeping features
2632such as @code{recent-keys} and dribble files record the characters after
2633translation.
2634
2635Note also that this translation is done before the characters are
a894169f
EZ
2636supplied to input methods (@pxref{Input Methods}). Use
2637@code{translation-table-for-input} (@pxref{Translation of Characters}),
2638if you want to translate characters after input methods operate.
b8d4c8d0
GM
2639@end defvar
2640
2641@defun keyboard-translate from to
2642This function modifies @code{keyboard-translate-table} to translate
2643character code @var{from} into character code @var{to}. It creates
2644the keyboard translate table if necessary.
2645@end defun
2646
2647 Here's an example of using the @code{keyboard-translate-table} to
2648make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2649operations:
2650
2651@example
2652(keyboard-translate ?\C-x 'control-x)
2653(keyboard-translate ?\C-c 'control-c)
2654(keyboard-translate ?\C-v 'control-v)
2655(global-set-key [control-x] 'kill-region)
2656(global-set-key [control-c] 'kill-ring-save)
2657(global-set-key [control-v] 'yank)
2658@end example
2659
2660@noindent
2661On a graphical terminal that supports extended @acronym{ASCII} input,
2662you can still get the standard Emacs meanings of one of those
2663characters by typing it with the shift key. That makes it a different
2664character as far as keyboard translation is concerned, but it has the
2665same usual meaning.
2666
2667 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2668at the level of @code{read-key-sequence}.
2669
2670@node Invoking the Input Method
2671@subsection Invoking the Input Method
2672
2673 The event-reading functions invoke the current input method, if any
2674(@pxref{Input Methods}). If the value of @code{input-method-function}
2675is non-@code{nil}, it should be a function; when @code{read-event} reads
2676a printing character (including @key{SPC}) with no modifier bits, it
2677calls that function, passing the character as an argument.
2678
2679@defvar input-method-function
2680If this is non-@code{nil}, its value specifies the current input method
2681function.
2682
2683@strong{Warning:} don't bind this variable with @code{let}. It is often
2684buffer-local, and if you bind it around reading input (which is exactly
2685when you @emph{would} bind it), switching buffers asynchronously while
2686Emacs is waiting will cause the value to be restored in the wrong
2687buffer.
2688@end defvar
2689
2690 The input method function should return a list of events which should
2691be used as input. (If the list is @code{nil}, that means there is no
2692input, so @code{read-event} waits for another event.) These events are
2693processed before the events in @code{unread-command-events}
2694(@pxref{Event Input Misc}). Events
2695returned by the input method function are not passed to the input method
2696function again, even if they are printing characters with no modifier
2697bits.
2698
2699 If the input method function calls @code{read-event} or
2700@code{read-key-sequence}, it should bind @code{input-method-function} to
2701@code{nil} first, to prevent recursion.
2702
2703 The input method function is not called when reading the second and
2704subsequent events of a key sequence. Thus, these characters are not
2705subject to input method processing. The input method function should
2706test the values of @code{overriding-local-map} and
2707@code{overriding-terminal-local-map}; if either of these variables is
2708non-@code{nil}, the input method should put its argument into a list and
2709return that list with no further processing.
2710
2711@node Quoted Character Input
2712@subsection Quoted Character Input
2713@cindex quoted character input
2714
2715 You can use the function @code{read-quoted-char} to ask the user to
2716specify a character, and allow the user to specify a control or meta
2717character conveniently, either literally or as an octal character code.
2718The command @code{quoted-insert} uses this function.
2719
2720@defun read-quoted-char &optional prompt
2721@cindex octal character input
2722@cindex control characters, reading
2723@cindex nonprinting characters, reading
2724This function is like @code{read-char}, except that if the first
f99f1641 2725character read is an octal digit (0--7), it reads any number of octal
b8d4c8d0
GM
2726digits (but stopping if a non-octal digit is found), and returns the
2727character represented by that numeric character code. If the
2728character that terminates the sequence of octal digits is @key{RET},
2729it is discarded. Any other terminating character is used as input
2730after this function returns.
2731
2732Quitting is suppressed when the first character is read, so that the
2733user can enter a @kbd{C-g}. @xref{Quitting}.
2734
2735If @var{prompt} is supplied, it specifies a string for prompting the
2736user. The prompt string is always displayed in the echo area, followed
2737by a single @samp{-}.
2738
2739In the following example, the user types in the octal number 177 (which
2740is 127 in decimal).
2741
2742@example
2743(read-quoted-char "What character")
2744
2745@group
2746---------- Echo Area ----------
2747What character @kbd{1 7 7}-
2748---------- Echo Area ----------
2749
2750 @result{} 127
2751@end group
2752@end example
2753@end defun
2754
2755@need 2000
2756@node Event Input Misc
2757@subsection Miscellaneous Event Input Features
2758
2759This section describes how to ``peek ahead'' at events without using
2760them up, how to check for pending input, and how to discard pending
2761input. See also the function @code{read-passwd} (@pxref{Reading a
2762Password}).
2763
2764@defvar unread-command-events
2765@cindex next input
2766@cindex peeking at input
2767This variable holds a list of events waiting to be read as command
2768input. The events are used in the order they appear in the list, and
2769removed one by one as they are used.
2770
2771The variable is needed because in some cases a function reads an event
2772and then decides not to use it. Storing the event in this variable
2773causes it to be processed normally, by the command loop or by the
2774functions to read command input.
2775
2776@cindex prefix argument unreading
2777For example, the function that implements numeric prefix arguments reads
2778any number of digits. When it finds a non-digit event, it must unread
2779the event so that it can be read normally by the command loop.
2780Likewise, incremental search uses this feature to unread events with no
2781special meaning in a search, because these events should exit the search
2782and then execute normally.
2783
34106abe
CY
2784The reliable and easy way to extract events from a key sequence so as
2785to put them in @code{unread-command-events} is to use
2786@code{listify-key-sequence} (see below).
b8d4c8d0
GM
2787
2788Normally you add events to the front of this list, so that the events
2789most recently unread will be reread first.
2790
2791Events read from this list are not normally added to the current
1df7defd 2792command's key sequence (as returned by, e.g., @code{this-command-keys}),
b8d4c8d0
GM
2793as the events will already have been added once as they were read for
2794the first time. An element of the form @code{(@code{t} . @var{event})}
2795forces @var{event} to be added to the current command's key sequence.
2796@end defvar
2797
2798@defun listify-key-sequence key
2799This function converts the string or vector @var{key} to a list of
2800individual events, which you can put in @code{unread-command-events}.
2801@end defun
2802
c9352587 2803@defun input-pending-p &optional check-timers
b8d4c8d0
GM
2804@cindex waiting for command key input
2805This function determines whether any command input is currently
2806available to be read. It returns immediately, with value @code{t} if
2807there is available input, @code{nil} otherwise. On rare occasions it
2808may return @code{t} when no input is available.
c9352587
CY
2809
2810If the optional argument @var{check-timers} is non-@code{nil}, then if
2811no input is available, Emacs runs any timers which are ready.
2812@xref{Timers}.
b8d4c8d0
GM
2813@end defun
2814
2815@defvar last-input-event
b8d4c8d0
GM
2816This variable records the last terminal input event read, whether
2817as part of a command or explicitly by a Lisp program.
2818
2819In the example below, the Lisp program reads the character @kbd{1},
2820@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2821while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2822this expression) remains the value of @code{last-command-event}.
2823
2824@example
2825@group
2826(progn (print (read-char))
2827 (print last-command-event)
2828 last-input-event)
2829 @print{} 49
2830 @print{} 5
2831 @result{} 49
2832@end group
2833@end example
b8d4c8d0
GM
2834@end defvar
2835
2836@defmac while-no-input body@dots{}
2837This construct runs the @var{body} forms and returns the value of the
2838last one---but only if no input arrives. If any input arrives during
2839the execution of the @var{body} forms, it aborts them (working much
2840like a quit). The @code{while-no-input} form returns @code{nil} if
2841aborted by a real quit, and returns @code{t} if aborted by arrival of
2842other input.
2843
2844If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2845arrival of input during those parts won't cause an abort until
2846the end of that part.
2847
2848If you want to be able to distinguish all possible values computed
2849by @var{body} from both kinds of abort conditions, write the code
2850like this:
2851
2852@example
2853(while-no-input
2854 (list
2855 (progn . @var{body})))
2856@end example
2857@end defmac
2858
2859@defun discard-input
2860@cindex flushing input
2861@cindex discarding input
2862@cindex keyboard macro, terminating
2863This function discards the contents of the terminal input buffer and
2864cancels any keyboard macro that might be in the process of definition.
2865It returns @code{nil}.
2866
2867In the following example, the user may type a number of characters right
2868after starting the evaluation of the form. After the @code{sleep-for}
2869finishes sleeping, @code{discard-input} discards any characters typed
2870during the sleep.
2871
2872@example
2873(progn (sleep-for 2)
2874 (discard-input))
2875 @result{} nil
2876@end example
2877@end defun
2878
2879@node Special Events
2880@section Special Events
2881
2882@cindex special events
34106abe
CY
2883Certain @dfn{special events} are handled at a very low level---as soon
2884as they are read. The @code{read-event} function processes these
2885events itself, and never returns them. Instead, it keeps waiting for
2886the first event that is not special and returns that one.
b8d4c8d0 2887
34106abe
CY
2888 Special events do not echo, they are never grouped into key
2889sequences, and they never appear in the value of
b8d4c8d0
GM
2890@code{last-command-event} or @code{(this-command-keys)}. They do not
2891discard a numeric argument, they cannot be unread with
2892@code{unread-command-events}, they may not appear in a keyboard macro,
2893and they are not recorded in a keyboard macro while you are defining
2894one.
2895
34106abe
CY
2896 Special events do, however, appear in @code{last-input-event}
2897immediately after they are read, and this is the way for the event's
2898definition to find the actual event.
b8d4c8d0 2899
34106abe 2900 The events types @code{iconify-frame}, @code{make-frame-visible},
1ada2e55
EZ
2901@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2902user signals like @code{sigusr1} are normally handled in this way.
2903The keymap which defines how to handle special events---and which
2904events are special---is in the variable @code{special-event-map}
2905(@pxref{Active Keymaps}).
b8d4c8d0
GM
2906
2907@node Waiting
2908@section Waiting for Elapsed Time or Input
2909@cindex waiting
2910
2911 The wait functions are designed to wait for a certain amount of time
2912to pass or until there is input. For example, you may wish to pause in
2913the middle of a computation to allow the user time to view the display.
2914@code{sit-for} pauses and updates the screen, and returns immediately if
2915input comes in, while @code{sleep-for} pauses without updating the
2916screen.
2917
2918@defun sit-for seconds &optional nodisp
2919This function performs redisplay (provided there is no pending input
2920from the user), then waits @var{seconds} seconds, or until input is
2921available. The usual purpose of @code{sit-for} is to give the user
2922time to read text that you display. The value is @code{t} if
2923@code{sit-for} waited the full time with no input arriving
2924(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2925
09b73f08
PE
2926The argument @var{seconds} need not be an integer. If it is floating
2927point, @code{sit-for} waits for a fractional number of seconds.
b8d4c8d0
GM
2928Some systems support only a whole number of seconds; on these systems,
2929@var{seconds} is rounded down.
2930
2931The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
1df7defd 2932i.e., it requests a redisplay, without any delay, if there is no pending input.
b8d4c8d0
GM
2933@xref{Forcing Redisplay}.
2934
2935If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2936redisplay, but it still returns as soon as input is available (or when
2937the timeout elapses).
2938
2939In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2940interrupted, even by input from the standard input descriptor. It is
2941thus equivalent to @code{sleep-for}, which is described below.
2942
2943It is also possible to call @code{sit-for} with three arguments,
2944as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2945but that is considered obsolete.
2946@end defun
2947
2948@defun sleep-for seconds &optional millisec
2949This function simply pauses for @var{seconds} seconds without updating
2950the display. It pays no attention to available input. It returns
2951@code{nil}.
2952
09b73f08
PE
2953The argument @var{seconds} need not be an integer. If it is floating
2954point, @code{sleep-for} waits for a fractional number of seconds.
b8d4c8d0
GM
2955Some systems support only a whole number of seconds; on these systems,
2956@var{seconds} is rounded down.
2957
2958The optional argument @var{millisec} specifies an additional waiting
2959period measured in milliseconds. This adds to the period specified by
2960@var{seconds}. If the system doesn't support waiting fractions of a
2961second, you get an error if you specify nonzero @var{millisec}.
2962
2963Use @code{sleep-for} when you wish to guarantee a delay.
2964@end defun
2965
2966 @xref{Time of Day}, for functions to get the current time.
2967
2968@node Quitting
2969@section Quitting
2970@cindex @kbd{C-g}
2971@cindex quitting
2972@cindex interrupt Lisp functions
2973
2974 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2975@dfn{quit} whatever it is doing. This means that control returns to the
2976innermost active command loop.
2977
2978 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2979does not cause a quit; it acts as an ordinary input character. In the
2980simplest case, you cannot tell the difference, because @kbd{C-g}
2981normally runs the command @code{keyboard-quit}, whose effect is to quit.
2982However, when @kbd{C-g} follows a prefix key, they combine to form an
2983undefined key. The effect is to cancel the prefix key as well as any
2984prefix argument.
2985
2986 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2987of the minibuffer. This means, in effect, that it exits the minibuffer
2988and then quits. (Simply quitting would return to the command loop
2989@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2990directly when the command reader is reading input is so that its meaning
2991can be redefined in the minibuffer in this way. @kbd{C-g} following a
2992prefix key is not redefined in the minibuffer, and it has its normal
2993effect of canceling the prefix key and prefix argument. This too
2994would not be possible if @kbd{C-g} always quit directly.
2995
2996 When @kbd{C-g} does directly quit, it does so by setting the variable
2997@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2998times and quits if it is not @code{nil}. Setting @code{quit-flag}
2999non-@code{nil} in any way thus causes a quit.
3000
3001 At the level of C code, quitting cannot happen just anywhere; only at the
3002special places that check @code{quit-flag}. The reason for this is
3003that quitting at other places might leave an inconsistency in Emacs's
3004internal state. Because quitting is delayed until a safe place, quitting
3005cannot make Emacs crash.
3006
3007 Certain functions such as @code{read-key-sequence} or
3008@code{read-quoted-char} prevent quitting entirely even though they wait
3009for input. Instead of quitting, @kbd{C-g} serves as the requested
3010input. In the case of @code{read-key-sequence}, this serves to bring
3011about the special behavior of @kbd{C-g} in the command loop. In the
3012case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3013to quote a @kbd{C-g}.
3014
3015@cindex preventing quitting
3016 You can prevent quitting for a portion of a Lisp function by binding
3017the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3018although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3019usual result of this---a quit---is prevented. Eventually,
3020@code{inhibit-quit} will become @code{nil} again, such as when its
3021binding is unwound at the end of a @code{let} form. At that time, if
3022@code{quit-flag} is still non-@code{nil}, the requested quit happens
3023immediately. This behavior is ideal when you wish to make sure that
3024quitting does not happen within a ``critical section'' of the program.
3025
3026@cindex @code{read-quoted-char} quitting
3027 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3028handled in a special way that does not involve quitting. This is done
3029by reading the input with @code{inhibit-quit} bound to @code{t}, and
3030setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3031becomes @code{nil} again. This excerpt from the definition of
3032@code{read-quoted-char} shows how this is done; it also shows that
3033normal quitting is permitted after the first character of input.
3034
3035@example
3036(defun read-quoted-char (&optional prompt)
3037 "@dots{}@var{documentation}@dots{}"
3038 (let ((message-log-max nil) done (first t) (code 0) char)
3039 (while (not done)
3040 (let ((inhibit-quit first)
3041 @dots{})
d24880de
GM
3042 (and prompt (message "%s-" prompt))
3043 (setq char (read-event))
3044 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
3045 @r{@dots{}set the variable @code{code}@dots{}})
3046 code))
3047@end example
3048
3049@defvar quit-flag
3050If this variable is non-@code{nil}, then Emacs quits immediately, unless
3051@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3052@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3053@end defvar
3054
3055@defvar inhibit-quit
3056This variable determines whether Emacs should quit when @code{quit-flag}
3057is set to a value other than @code{nil}. If @code{inhibit-quit} is
3058non-@code{nil}, then @code{quit-flag} has no special effect.
3059@end defvar
3060
3061@defmac with-local-quit body@dots{}
3062This macro executes @var{body} forms in sequence, but allows quitting, at
3063least locally, within @var{body} even if @code{inhibit-quit} was
3064non-@code{nil} outside this construct. It returns the value of the
3065last form in @var{body}, unless exited by quitting, in which case
3066it returns @code{nil}.
3067
3068If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3069it only executes the @var{body}, and setting @code{quit-flag} causes
3070a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3071that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3072triggers a special kind of local quit. This ends the execution of
3073@var{body} and exits the @code{with-local-quit} body with
3074@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3075will happen as soon as that is allowed. If @code{quit-flag} is
3076already non-@code{nil} at the beginning of @var{body}, the local quit
3077happens immediately and the body doesn't execute at all.
3078
3079This macro is mainly useful in functions that can be called from
3080timers, process filters, process sentinels, @code{pre-command-hook},
3081@code{post-command-hook}, and other places where @code{inhibit-quit} is
3082normally bound to @code{t}.
3083@end defmac
3084
3085@deffn Command keyboard-quit
3086This function signals the @code{quit} condition with @code{(signal 'quit
3087nil)}. This is the same thing that quitting does. (See @code{signal}
3088in @ref{Errors}.)
3089@end deffn
3090
3091 You can specify a character other than @kbd{C-g} to use for quitting.
28d51810 3092See the function @code{set-input-mode} in @ref{Input Modes}.
b8d4c8d0
GM
3093
3094@node Prefix Command Arguments
3095@section Prefix Command Arguments
3096@cindex prefix argument
3097@cindex raw prefix argument
3098@cindex numeric prefix argument
3099
3100 Most Emacs commands can use a @dfn{prefix argument}, a number
3101specified before the command itself. (Don't confuse prefix arguments
3102with prefix keys.) The prefix argument is at all times represented by a
3103value, which may be @code{nil}, meaning there is currently no prefix
3104argument. Each command may use the prefix argument or ignore it.
3105
3106 There are two representations of the prefix argument: @dfn{raw} and
3107@dfn{numeric}. The editor command loop uses the raw representation
3108internally, and so do the Lisp variables that store the information, but
3109commands can request either representation.
3110
3111 Here are the possible values of a raw prefix argument:
3112
3113@itemize @bullet
3114@item
3115@code{nil}, meaning there is no prefix argument. Its numeric value is
31161, but numerous commands make a distinction between @code{nil} and the
3117integer 1.
3118
3119@item
3120An integer, which stands for itself.
3121
3122@item
3123A list of one element, which is an integer. This form of prefix
07151e49 3124argument results from one or a succession of @kbd{C-u}s with no
b8d4c8d0
GM
3125digits. The numeric value is the integer in the list, but some
3126commands make a distinction between such a list and an integer alone.
3127
3128@item
3129The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3130typed, without following digits. The equivalent numeric value is
3131@minus{}1, but some commands make a distinction between the integer
3132@minus{}1 and the symbol @code{-}.
3133@end itemize
3134
3135We illustrate these possibilities by calling the following function with
3136various prefixes:
3137
3138@example
3139@group
3140(defun display-prefix (arg)
3141 "Display the value of the raw prefix arg."
3142 (interactive "P")
3143 (message "%s" arg))
3144@end group
3145@end example
3146
3147@noindent
3148Here are the results of calling @code{display-prefix} with various
3149raw prefix arguments:
3150
3151@example
3152 M-x display-prefix @print{} nil
3153
3154C-u M-x display-prefix @print{} (4)
3155
3156C-u C-u M-x display-prefix @print{} (16)
3157
3158C-u 3 M-x display-prefix @print{} 3
3159
3160M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3161
3162C-u - M-x display-prefix @print{} -
3163
3164M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3165
3166C-u - 7 M-x display-prefix @print{} -7
3167
3168M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3169@end example
3170
3171 Emacs uses two variables to store the prefix argument:
3172@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3173@code{universal-argument} that set up prefix arguments for other
3174commands store them in @code{prefix-arg}. In contrast,
3175@code{current-prefix-arg} conveys the prefix argument to the current
3176command, so setting it has no effect on the prefix arguments for future
3177commands.
3178
3179 Normally, commands specify which representation to use for the prefix
3180argument, either numeric or raw, in the @code{interactive} specification.
3181(@xref{Using Interactive}.) Alternatively, functions may look at the
3182value of the prefix argument directly in the variable
3183@code{current-prefix-arg}, but this is less clean.
3184
3185@defun prefix-numeric-value arg
3186This function returns the numeric meaning of a valid raw prefix argument
3187value, @var{arg}. The argument may be a symbol, a number, or a list.
3188If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3189value @minus{}1 is returned; if it is a number, that number is returned;
3190if it is a list, the @sc{car} of that list (which should be a number) is
3191returned.
3192@end defun
3193
3194@defvar current-prefix-arg
3195This variable holds the raw prefix argument for the @emph{current}
3196command. Commands may examine it directly, but the usual method for
3197accessing it is with @code{(interactive "P")}.
3198@end defvar
3199
3200@defvar prefix-arg
3201The value of this variable is the raw prefix argument for the
3202@emph{next} editing command. Commands such as @code{universal-argument}
3203that specify prefix arguments for the following command work by setting
3204this variable.
3205@end defvar
3206
3207@defvar last-prefix-arg
3208The raw prefix argument value used by the previous command.
3209@end defvar
3210
3211 The following commands exist to set up prefix arguments for the
3212following command. Do not call them for any other reason.
3213
3214@deffn Command universal-argument
3215This command reads input and specifies a prefix argument for the
3216following command. Don't call this command yourself unless you know
3217what you are doing.
3218@end deffn
3219
3220@deffn Command digit-argument arg
3221This command adds to the prefix argument for the following command. The
3222argument @var{arg} is the raw prefix argument as it was before this
3223command; it is used to compute the updated prefix argument. Don't call
3224this command yourself unless you know what you are doing.
3225@end deffn
3226
3227@deffn Command negative-argument arg
3228This command adds to the numeric argument for the next command. The
3229argument @var{arg} is the raw prefix argument as it was before this
3230command; its value is negated to form the new prefix argument. Don't
3231call this command yourself unless you know what you are doing.
3232@end deffn
3233
3234@node Recursive Editing
3235@section Recursive Editing
3236@cindex recursive command loop
3237@cindex recursive editing level
3238@cindex command loop, recursive
3239
3240 The Emacs command loop is entered automatically when Emacs starts up.
3241This top-level invocation of the command loop never exits; it keeps
3242running as long as Emacs does. Lisp programs can also invoke the
3243command loop. Since this makes more than one activation of the command
3244loop, we call it @dfn{recursive editing}. A recursive editing level has
3245the effect of suspending whatever command invoked it and permitting the
3246user to do arbitrary editing before resuming that command.
3247
3248 The commands available during recursive editing are the same ones
3249available in the top-level editing loop and defined in the keymaps.
3250Only a few special commands exit the recursive editing level; the others
3251return to the recursive editing level when they finish. (The special
3252commands for exiting are always available, but they do nothing when
3253recursive editing is not in progress.)
3254
3255 All command loops, including recursive ones, set up all-purpose error
3256handlers so that an error in a command run from the command loop will
3257not exit the loop.
3258
3259@cindex minibuffer input
3260 Minibuffer input is a special kind of recursive editing. It has a few
3261special wrinkles, such as enabling display of the minibuffer and the
3262minibuffer window, but fewer than you might suppose. Certain keys
3263behave differently in the minibuffer, but that is only because of the
3264minibuffer's local map; if you switch windows, you get the usual Emacs
3265commands.
3266
3267@cindex @code{throw} example
3268@kindex exit
3269@cindex exit recursive editing
3270@cindex aborting
3271 To invoke a recursive editing level, call the function
3272@code{recursive-edit}. This function contains the command loop; it also
3273contains a call to @code{catch} with tag @code{exit}, which makes it
3274possible to exit the recursive editing level by throwing to @code{exit}
3275(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3276then @code{recursive-edit} returns normally to the function that called
3277it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3278Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3279control returns to the command loop one level up. This is called
3280@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3281
3282 Most applications should not use recursive editing, except as part of
3283using the minibuffer. Usually it is more convenient for the user if you
3284change the major mode of the current buffer temporarily to a special
3285major mode, which should have a command to go back to the previous mode.
3286(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
16152b76 3287give the user different text to edit ``recursively'', create and select
b8d4c8d0
GM
3288a new buffer in a special mode. In this mode, define a command to
3289complete the processing and go back to the previous buffer. (The
3290@kbd{m} command in Rmail does this.)
3291
3292 Recursive edits are useful in debugging. You can insert a call to
3293@code{debug} into a function definition as a sort of breakpoint, so that
3294you can look around when the function gets there. @code{debug} invokes
3295a recursive edit but also provides the other features of the debugger.
3296
3297 Recursive editing levels are also used when you type @kbd{C-r} in
3298@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3299
0b128ac4 3300@deffn Command recursive-edit
b8d4c8d0
GM
3301@cindex suspend evaluation
3302This function invokes the editor command loop. It is called
3303automatically by the initialization of Emacs, to let the user begin
3304editing. When called from a Lisp program, it enters a recursive editing
3305level.
3306
3307If the current buffer is not the same as the selected window's buffer,
3308@code{recursive-edit} saves and restores the current buffer. Otherwise,
3309if you switch buffers, the buffer you switched to is current after
3310@code{recursive-edit} returns.
3311
3312In the following example, the function @code{simple-rec} first
3313advances point one word, then enters a recursive edit, printing out a
3314message in the echo area. The user can then do any editing desired, and
3315then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3316
3317@example
3318(defun simple-rec ()
3319 (forward-word 1)
3320 (message "Recursive edit in progress")
3321 (recursive-edit)
3322 (forward-word 1))
3323 @result{} simple-rec
3324(simple-rec)
3325 @result{} nil
3326@end example
0b128ac4 3327@end deffn
b8d4c8d0
GM
3328
3329@deffn Command exit-recursive-edit
3330This function exits from the innermost recursive edit (including
3331minibuffer input). Its definition is effectively @code{(throw 'exit
3332nil)}.
3333@end deffn
3334
3335@deffn Command abort-recursive-edit
3336This function aborts the command that requested the innermost recursive
3337edit (including minibuffer input), by signaling @code{quit}
3338after exiting the recursive edit. Its definition is effectively
3339@code{(throw 'exit t)}. @xref{Quitting}.
3340@end deffn
3341
3342@deffn Command top-level
3343This function exits all recursive editing levels; it does not return a
3344value, as it jumps completely out of any computation directly back to
3345the main command loop.
3346@end deffn
3347
3348@defun recursion-depth
3349This function returns the current depth of recursive edits. When no
3350recursive edit is active, it returns 0.
3351@end defun
3352
3353@node Disabling Commands
3354@section Disabling Commands
3355@cindex disabled command
3356
3357 @dfn{Disabling a command} marks the command as requiring user
3358confirmation before it can be executed. Disabling is used for commands
3359which might be confusing to beginning users, to prevent them from using
3360the commands by accident.
3361
3362@kindex disabled
3363 The low-level mechanism for disabling a command is to put a
3364non-@code{nil} @code{disabled} property on the Lisp symbol for the
3365command. These properties are normally set up by the user's
3366init file (@pxref{Init File}) with Lisp expressions such as this:
3367
3368@example
3369(put 'upcase-region 'disabled t)
3370@end example
3371
3372@noindent
3373For a few commands, these properties are present by default (you can
3374remove them in your init file if you wish).
3375
3376 If the value of the @code{disabled} property is a string, the message
3377saying the command is disabled includes that string. For example:
3378
3379@example
3380(put 'delete-region 'disabled
3381 "Text deleted this way cannot be yanked back!\n")
3382@end example
3383
3384 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3385what happens when a disabled command is invoked interactively.
3386Disabling a command has no effect on calling it as a function from Lisp
3387programs.
3388
3389@deffn Command enable-command command
3390Allow @var{command} (a symbol) to be executed without special
3391confirmation from now on, and alter the user's init file (@pxref{Init
3392File}) so that this will apply to future sessions.
3393@end deffn
3394
3395@deffn Command disable-command command
3396Require special confirmation to execute @var{command} from now on, and
3397alter the user's init file so that this will apply to future sessions.
3398@end deffn
3399
3400@defvar disabled-command-function
3401The value of this variable should be a function. When the user
3402invokes a disabled command interactively, this function is called
3403instead of the disabled command. It can use @code{this-command-keys}
3404to determine what the user typed to run the command, and thus find the
3405command itself.
3406
3407The value may also be @code{nil}. Then all commands work normally,
3408even disabled ones.
3409
3410By default, the value is a function that asks the user whether to
3411proceed.
3412@end defvar
3413
3414@node Command History
3415@section Command History
3416@cindex command history
3417@cindex complex command
3418@cindex history of commands
3419
3420 The command loop keeps a history of the complex commands that have
3421been executed, to make it convenient to repeat these commands. A
3422@dfn{complex command} is one for which the interactive argument reading
3423uses the minibuffer. This includes any @kbd{M-x} command, any
3424@kbd{M-:} command, and any command whose @code{interactive}
3425specification reads an argument from the minibuffer. Explicit use of
3426the minibuffer during the execution of the command itself does not cause
3427the command to be considered complex.
3428
3429@defvar command-history
3430This variable's value is a list of recent complex commands, each
3431represented as a form to evaluate. It continues to accumulate all
3432complex commands for the duration of the editing session, but when it
3433reaches the maximum size (@pxref{Minibuffer History}), the oldest
3434elements are deleted as new ones are added.
3435
3436@example
3437@group
3438command-history
3439@result{} ((switch-to-buffer "chistory.texi")
3440 (describe-key "^X^[")
3441 (visit-tags-table "~/emacs/src/")
3442 (find-tag "repeat-complex-command"))
3443@end group
3444@end example
3445@end defvar
3446
3447 This history list is actually a special case of minibuffer history
3448(@pxref{Minibuffer History}), with one special twist: the elements are
3449expressions rather than strings.
3450
3451 There are a number of commands devoted to the editing and recall of
3452previous commands. The commands @code{repeat-complex-command}, and
3453@code{list-command-history} are described in the user manual
3454(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3455minibuffer, the usual minibuffer history commands are available.
3456
3457@node Keyboard Macros
3458@section Keyboard Macros
3459@cindex keyboard macros
3460
3461 A @dfn{keyboard macro} is a canned sequence of input events that can
3462be considered a command and made the definition of a key. The Lisp
3463representation of a keyboard macro is a string or vector containing the
3464events. Don't confuse keyboard macros with Lisp macros
3465(@pxref{Macros}).
3466
3467@defun execute-kbd-macro kbdmacro &optional count loopfunc
3468This function executes @var{kbdmacro} as a sequence of events. If
3469@var{kbdmacro} is a string or vector, then the events in it are executed
3470exactly as if they had been input by the user. The sequence is
3471@emph{not} expected to be a single key sequence; normally a keyboard
3472macro definition consists of several key sequences concatenated.
3473
3474If @var{kbdmacro} is a symbol, then its function definition is used in
3475place of @var{kbdmacro}. If that is another symbol, this process repeats.
3476Eventually the result should be a string or vector. If the result is
3477not a symbol, string, or vector, an error is signaled.
3478
3479The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3480many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3481executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3482encounters an error or a failing search.
3483
3484If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3485without arguments, prior to each iteration of the macro. If
3486@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3487
3488@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3489@end defun
3490
3491@defvar executing-kbd-macro
3492This variable contains the string or vector that defines the keyboard
3493macro that is currently executing. It is @code{nil} if no macro is
3494currently executing. A command can test this variable so as to behave
3495differently when run from an executing macro. Do not set this variable
3496yourself.
3497@end defvar
3498
3499@defvar defining-kbd-macro
3500This variable is non-@code{nil} if and only if a keyboard macro is
3501being defined. A command can test this variable so as to behave
3502differently while a macro is being defined. The value is
3503@code{append} while appending to the definition of an existing macro.
3504The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3505@code{end-kbd-macro} set this variable---do not set it yourself.
3506
3507The variable is always local to the current terminal and cannot be
3ec61d4e 3508buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3509@end defvar
3510
3511@defvar last-kbd-macro
3512This variable is the definition of the most recently defined keyboard
3513macro. Its value is a string or vector, or @code{nil}.
3514
3515The variable is always local to the current terminal and cannot be
3ec61d4e 3516buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3517@end defvar
3518
3519@defvar kbd-macro-termination-hook
2064cc6a
GM
3520This normal hook is run when a keyboard macro terminates, regardless
3521of what caused it to terminate (reaching the macro end or an error
3522which ended the macro prematurely).
b8d4c8d0 3523@end defvar