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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
114f9c96 4@c 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/commands
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7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
15are done, and the subroutines that allow Lisp programs to do them.
16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 21* Distinguish Interactive:: Making a command distinguish interactive calls.
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22* Command Loop Info:: Variables set by the command loop for you to examine.
23* Adjusting Point:: Adjustment of point after a command.
24* Input Events:: What input looks like when you read it.
25* Reading Input:: How to read input events from the keyboard or mouse.
26* Special Events:: Events processed immediately and individually.
27* Waiting:: Waiting for user input or elapsed time.
28* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29* Prefix Command Arguments:: How the commands to set prefix args work.
30* Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32* Disabling Commands:: How the command loop handles disabled commands.
33* Command History:: How the command history is set up, and how accessed.
34* Keyboard Macros:: How keyboard macros are implemented.
35@end menu
36
37@node Command Overview
38@section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41is a sequence of events that translates into a command. It does this by
42calling the function @code{read-key-sequence}. Your Lisp code can also
43call this function (@pxref{Key Sequence Input}). Lisp programs can also
44do input at a lower level with @code{read-event} (@pxref{Reading One
45Event}) or discard pending input with @code{discard-input}
46(@pxref{Event Input Misc}).
47
48 The key sequence is translated into a command through the currently
49active keymaps. @xref{Key Lookup}, for information on how this is done.
50The result should be a keyboard macro or an interactively callable
51function. If the key is @kbd{M-x}, then it reads the name of another
52command, which it then calls. This is done by the command
53@code{execute-extended-command} (@pxref{Interactive Call}).
54
55 To execute a command requires first reading the arguments for it.
56This is done by calling @code{command-execute} (@pxref{Interactive
57Call}). For commands written in Lisp, the @code{interactive}
58specification says how to read the arguments. This may use the prefix
59argument (@pxref{Prefix Command Arguments}) or may read with prompting
60in the minibuffer (@pxref{Minibuffers}). For example, the command
61@code{find-file} has an @code{interactive} specification which says to
62read a file name using the minibuffer. The command's function body does
63not use the minibuffer; if you call this command from Lisp code as a
64function, you must supply the file name string as an ordinary Lisp
65function argument.
66
67 If the command is a string or vector (i.e., a keyboard macro) then
68@code{execute-kbd-macro} is used to execute it. You can call this
69function yourself (@pxref{Keyboard Macros}).
70
71 To terminate the execution of a running command, type @kbd{C-g}. This
72character causes @dfn{quitting} (@pxref{Quitting}).
73
74@defvar pre-command-hook
75The editor command loop runs this normal hook before each command. At
76that time, @code{this-command} contains the command that is about to
77run, and @code{last-command} describes the previous command.
78@xref{Command Loop Info}.
79@end defvar
80
81@defvar post-command-hook
82The editor command loop runs this normal hook after each command
83(including commands terminated prematurely by quitting or by errors),
84and also when the command loop is first entered. At that time,
85@code{this-command} refers to the command that just ran, and
86@code{last-command} refers to the command before that.
87@end defvar
88
89 Quitting is suppressed while running @code{pre-command-hook} and
90@code{post-command-hook}. If an error happens while executing one of
91these hooks, it terminates execution of the hook, and clears the hook
92variable to @code{nil} so as to prevent an infinite loop of errors.
93
94 A request coming into the Emacs server (@pxref{Emacs Server,,,
95emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
96command does.
97
98@node Defining Commands
99@section Defining Commands
100@cindex defining commands
101@cindex commands, defining
102@cindex functions, making them interactive
103@cindex interactive function
104
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105 The special form @code{interactive} turns a Lisp function into a
106command. The @code{interactive} form must be located at top-level in
107the function body (usually as the first form in the body), or in the
108@code{interactive-form} property of the function symbol. When the
109@code{interactive} form is located in the function body, it does
110nothing when actually executed. Its presence serves as a flag, which
111tells the Emacs command loop that the function can be called
112interactively. The argument of the @code{interactive} form controls
113the reading of arguments for an interactive call.
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114
115@menu
116* Using Interactive:: General rules for @code{interactive}.
117* Interactive Codes:: The standard letter-codes for reading arguments
118 in various ways.
119* Interactive Examples:: Examples of how to read interactive arguments.
120@end menu
121
122@node Using Interactive
123@subsection Using @code{interactive}
124@cindex arguments, interactive entry
125
126 This section describes how to write the @code{interactive} form that
127makes a Lisp function an interactively-callable command, and how to
128examine a command's @code{interactive} form.
129
130@defspec interactive arg-descriptor
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131This special form declares that a function is a command, and that it
132may therefore be called interactively (via @kbd{M-x} or by entering a
133key sequence bound to it). The argument @var{arg-descriptor} declares
134how to compute the arguments to the command when the command is called
135interactively.
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136
137A command may be called from Lisp programs like any other function, but
138then the caller supplies the arguments and @var{arg-descriptor} has no
139effect.
140
c3aaf1d7 141@cindex @code{interactive-form}, function property
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142The @code{interactive} form must be located at top-level in the
143function body, or in the function symbol's @code{interactive-form}
144property (@pxref{Symbol Plists}). It has its effect because the
145command loop looks for it before calling the function
146(@pxref{Interactive Call}). Once the function is called, all its body
147forms are executed; at this time, if the @code{interactive} form
148occurs within the body, the form simply returns @code{nil} without
149even evaluating its argument.
150
151By convention, you should put the @code{interactive} form in the
152function body, as the first top-level form. If there is an
153@code{interactive} form in both the @code{interactive-form} symbol
154property and the function body, the former takes precedence. The
155@code{interactive-form} symbol property can be used to add an
156interactive form to an existing function, or change how its arguments
157are processed interactively, without redefining the function.
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158@end defspec
159
160There are three possibilities for the argument @var{arg-descriptor}:
161
162@itemize @bullet
163@item
164It may be omitted or @code{nil}; then the command is called with no
165arguments. This leads quickly to an error if the command requires one
166or more arguments.
167
168@item
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169It may be a string; its contents are a sequence of elements separated
170by newlines, one for each parameter@footnote{Some elements actually
171supply two parameters.}. Each element consists of a code character
5cba88a2 172(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 173some code characters use and some ignore). Here is an example:
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174
175@smallexample
9fa6d455 176(interactive "P\nbFrobnicate buffer: ")
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177@end smallexample
178
179@noindent
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180The code letter @samp{P} sets the command's first argument to the raw
181command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
182buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
183the name of an existing buffer, which becomes the second and final
184argument.
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185
186@c Emacs 19 feature
187The prompt string can use @samp{%} to include previous argument values
188(starting with the first argument) in the prompt. This is done using
189@code{format} (@pxref{Formatting Strings}). For example, here is how
190you could read the name of an existing buffer followed by a new name to
191give to that buffer:
192
193@smallexample
194@group
195(interactive "bBuffer to rename: \nsRename buffer %s to: ")
196@end group
197@end smallexample
198
199@cindex @samp{*} in @code{interactive}
200@cindex read-only buffers in interactive
ee6e73b8 201If @samp{*} appears at the beginning of the string, then an error is
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202signaled if the buffer is read-only.
203
204@cindex @samp{@@} in @code{interactive}
205@c Emacs 19 feature
ee6e73b8 206If @samp{@@} appears at the beginning of the string, and if the key
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207sequence used to invoke the command includes any mouse events, then
208the window associated with the first of those events is selected
209before the command is run.
210
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211@cindex @samp{^} in @code{interactive}
212@cindex shift-selection, and @code{interactive} spec
213If @samp{^} appears at the beginning of the string, and if the command
214was invoked through @dfn{shift-translation}, set the mark and activate
215the region temporarily, or extend an already active region, before the
216command is run. If the command was invoked without shift-translation,
217and the region is temporarily active, deactivate the region before the
218command is run. Shift-translation is controlled on the user level by
219@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
220Emacs Manual}.
221
222You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
223not matter. Actual reading of arguments is controlled by the rest of
224the prompt string (starting with the first character that is not
225@samp{*}, @samp{@@}, or @samp{^}).
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226
227@item
228It may be a Lisp expression that is not a string; then it should be a
229form that is evaluated to get a list of arguments to pass to the
230command. Usually this form will call various functions to read input
231from the user, most often through the minibuffer (@pxref{Minibuffers})
232or directly from the keyboard (@pxref{Reading Input}).
233
234Providing point or the mark as an argument value is also common, but
235if you do this @emph{and} read input (whether using the minibuffer or
236not), be sure to get the integer values of point or the mark after
237reading. The current buffer may be receiving subprocess output; if
238subprocess output arrives while the command is waiting for input, it
239could relocate point and the mark.
240
241Here's an example of what @emph{not} to do:
242
243@smallexample
244(interactive
245 (list (region-beginning) (region-end)
246 (read-string "Foo: " nil 'my-history)))
247@end smallexample
248
249@noindent
250Here's how to avoid the problem, by examining point and the mark after
251reading the keyboard input:
252
253@smallexample
254(interactive
255 (let ((string (read-string "Foo: " nil 'my-history)))
256 (list (region-beginning) (region-end) string)))
257@end smallexample
258
259@strong{Warning:} the argument values should not include any data
260types that can't be printed and then read. Some facilities save
261@code{command-history} in a file to be read in the subsequent
262sessions; if a command's arguments contain a data type that prints
263using @samp{#<@dots{}>} syntax, those facilities won't work.
264
265There are, however, a few exceptions: it is ok to use a limited set of
266expressions such as @code{(point)}, @code{(mark)},
267@code{(region-beginning)}, and @code{(region-end)}, because Emacs
268recognizes them specially and puts the expression (rather than its
269value) into the command history. To see whether the expression you
270wrote is one of these exceptions, run the command, then examine
271@code{(car command-history)}.
272@end itemize
273
274@cindex examining the @code{interactive} form
275@defun interactive-form function
276This function returns the @code{interactive} form of @var{function}.
277If @var{function} is an interactively callable function
278(@pxref{Interactive Call}), the value is the command's
279@code{interactive} form @code{(interactive @var{spec})}, which
280specifies how to compute its arguments. Otherwise, the value is
281@code{nil}. If @var{function} is a symbol, its function definition is
282used.
283@end defun
284
285@node Interactive Codes
286@comment node-name, next, previous, up
287@subsection Code Characters for @code{interactive}
288@cindex interactive code description
289@cindex description for interactive codes
290@cindex codes, interactive, description of
291@cindex characters for interactive codes
292
293 The code character descriptions below contain a number of key words,
294defined here as follows:
295
296@table @b
297@item Completion
298@cindex interactive completion
299Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
300completion because the argument is read using @code{completing-read}
301(@pxref{Completion}). @kbd{?} displays a list of possible completions.
302
303@item Existing
304Require the name of an existing object. An invalid name is not
305accepted; the commands to exit the minibuffer do not exit if the current
306input is not valid.
307
308@item Default
309@cindex default argument string
310A default value of some sort is used if the user enters no text in the
311minibuffer. The default depends on the code character.
312
313@item No I/O
314This code letter computes an argument without reading any input.
315Therefore, it does not use a prompt string, and any prompt string you
316supply is ignored.
317
318Even though the code letter doesn't use a prompt string, you must follow
319it with a newline if it is not the last code character in the string.
320
321@item Prompt
322A prompt immediately follows the code character. The prompt ends either
323with the end of the string or with a newline.
324
325@item Special
326This code character is meaningful only at the beginning of the
327interactive string, and it does not look for a prompt or a newline.
328It is a single, isolated character.
329@end table
330
331@cindex reading interactive arguments
332 Here are the code character descriptions for use with @code{interactive}:
333
334@table @samp
335@item *
336Signal an error if the current buffer is read-only. Special.
337
338@item @@
339Select the window mentioned in the first mouse event in the key
340sequence that invoked this command. Special.
341
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342@item ^
343If the command was invoked through shift-translation, set the mark and
344activate the region temporarily, or extend an already active region,
345before the command is run. If the command was invoked without
346shift-translation, and the region is temporarily active, deactivate
347the region before the command is run. Special.
348
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349@item a
350A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
351Completion, Prompt.
352
353@item b
354The name of an existing buffer. By default, uses the name of the
355current buffer (@pxref{Buffers}). Existing, Completion, Default,
356Prompt.
357
358@item B
359A buffer name. The buffer need not exist. By default, uses the name of
360a recently used buffer other than the current buffer. Completion,
361Default, Prompt.
362
363@item c
364A character. The cursor does not move into the echo area. Prompt.
365
366@item C
367A command name (i.e., a symbol satisfying @code{commandp}). Existing,
368Completion, Prompt.
369
370@item d
371@cindex position argument
372The position of point, as an integer (@pxref{Point}). No I/O.
373
374@item D
375A directory name. The default is the current default directory of the
376current buffer, @code{default-directory} (@pxref{File Name Expansion}).
377Existing, Completion, Default, Prompt.
378
379@item e
380The first or next mouse event in the key sequence that invoked the command.
381More precisely, @samp{e} gets events that are lists, so you can look at
382the data in the lists. @xref{Input Events}. No I/O.
383
384You can use @samp{e} more than once in a single command's interactive
385specification. If the key sequence that invoked the command has
386@var{n} events that are lists, the @var{n}th @samp{e} provides the
387@var{n}th such event. Events that are not lists, such as function keys
388and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
389
390@item f
391A file name of an existing file (@pxref{File Names}). The default
392directory is @code{default-directory}. Existing, Completion, Default,
393Prompt.
394
395@item F
396A file name. The file need not exist. Completion, Default, Prompt.
397
398@item G
399A file name. The file need not exist. If the user enters just a
400directory name, then the value is just that directory name, with no
401file name within the directory added. Completion, Default, Prompt.
402
403@item i
404An irrelevant argument. This code always supplies @code{nil} as
405the argument's value. No I/O.
406
407@item k
408A key sequence (@pxref{Key Sequences}). This keeps reading events
409until a command (or undefined command) is found in the current key
410maps. The key sequence argument is represented as a string or vector.
411The cursor does not move into the echo area. Prompt.
412
413If @samp{k} reads a key sequence that ends with a down-event, it also
414reads and discards the following up-event. You can get access to that
415up-event with the @samp{U} code character.
416
417This kind of input is used by commands such as @code{describe-key} and
418@code{global-set-key}.
419
420@item K
421A key sequence, whose definition you intend to change. This works like
422@samp{k}, except that it suppresses, for the last input event in the key
423sequence, the conversions that are normally used (when necessary) to
424convert an undefined key into a defined one.
425
426@item m
427@cindex marker argument
428The position of the mark, as an integer. No I/O.
429
430@item M
431Arbitrary text, read in the minibuffer using the current buffer's input
432method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
433Emacs Manual}). Prompt.
434
435@item n
436A number, read with the minibuffer. If the input is not a number, the
437user has to try again. @samp{n} never uses the prefix argument.
438Prompt.
439
440@item N
441The numeric prefix argument; but if there is no prefix argument, read
442a number as with @kbd{n}. The value is always a number. @xref{Prefix
443Command Arguments}. Prompt.
444
445@item p
446@cindex numeric prefix argument usage
447The numeric prefix argument. (Note that this @samp{p} is lower case.)
448No I/O.
449
450@item P
451@cindex raw prefix argument usage
452The raw prefix argument. (Note that this @samp{P} is upper case.) No
453I/O.
454
455@item r
456@cindex region argument
457Point and the mark, as two numeric arguments, smallest first. This is
458the only code letter that specifies two successive arguments rather than
459one. No I/O.
460
461@item s
462Arbitrary text, read in the minibuffer and returned as a string
463(@pxref{Text from Minibuffer}). Terminate the input with either
464@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
465these characters in the input.) Prompt.
466
467@item S
468An interned symbol whose name is read in the minibuffer. Any whitespace
469character terminates the input. (Use @kbd{C-q} to include whitespace in
470the string.) Other characters that normally terminate a symbol (e.g.,
471parentheses and brackets) do not do so here. Prompt.
472
473@item U
474A key sequence or @code{nil}. Can be used after a @samp{k} or
475@samp{K} argument to get the up-event that was discarded (if any)
476after @samp{k} or @samp{K} read a down-event. If no up-event has been
477discarded, @samp{U} provides @code{nil} as the argument. No I/O.
478
479@item v
480A variable declared to be a user option (i.e., satisfying the
481predicate @code{user-variable-p}). This reads the variable using
482@code{read-variable}. @xref{Definition of read-variable}. Existing,
483Completion, Prompt.
484
485@item x
486A Lisp object, specified with its read syntax, terminated with a
487@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
488Minibuffer}. Prompt.
489
490@item X
491@cindex evaluated expression argument
492A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
493the form so that its value becomes the argument for the command.
494Prompt.
495
496@item z
497A coding system name (a symbol). If the user enters null input, the
498argument value is @code{nil}. @xref{Coding Systems}. Completion,
499Existing, Prompt.
500
501@item Z
502A coding system name (a symbol)---but only if this command has a prefix
503argument. With no prefix argument, @samp{Z} provides @code{nil} as the
504argument value. Completion, Existing, Prompt.
505@end table
506
507@node Interactive Examples
508@comment node-name, next, previous, up
509@subsection Examples of Using @code{interactive}
510@cindex examples of using @code{interactive}
511@cindex @code{interactive}, examples of using
512
513 Here are some examples of @code{interactive}:
514
515@example
516@group
517(defun foo1 () ; @r{@code{foo1} takes no arguments,}
518 (interactive) ; @r{just moves forward two words.}
519 (forward-word 2))
520 @result{} foo1
521@end group
522
523@group
524(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
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525 (interactive "^p") ; @r{which is the numeric prefix.}
526 ; @r{under @code{shift-select-mode},}
527 ; @r{will activate or extend region.}
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528 (forward-word (* 2 n)))
529 @result{} foo2
530@end group
531
532@group
533(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
534 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
535 (forward-word (* 2 n)))
536 @result{} foo3
537@end group
538
539@group
540(defun three-b (b1 b2 b3)
541 "Select three existing buffers.
542Put them into three windows, selecting the last one."
543@end group
544 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
545 (delete-other-windows)
546 (split-window (selected-window) 8)
547 (switch-to-buffer b1)
548 (other-window 1)
549 (split-window (selected-window) 8)
550 (switch-to-buffer b2)
551 (other-window 1)
552 (switch-to-buffer b3))
553 @result{} three-b
554@group
555(three-b "*scratch*" "declarations.texi" "*mail*")
556 @result{} nil
557@end group
558@end example
559
560@node Interactive Call
561@section Interactive Call
562@cindex interactive call
563
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564 After the command loop has translated a key sequence into a command,
565it invokes that command using the function @code{command-execute}. If
566the command is a function, @code{command-execute} calls
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567@code{call-interactively}, which reads the arguments and calls the
568command. You can also call these functions yourself.
569
570@defun commandp object &optional for-call-interactively
571Returns @code{t} if @var{object} is suitable for calling interactively;
572that is, if @var{object} is a command. Otherwise, returns @code{nil}.
573
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574Interactively-callable objects include strings and vectors (which are
575treated as keyboard macros), lambda expressions that contain a
576top-level @code{interactive} form (@pxref{Using Interactive}),
577byte-code function objects made from such lambda expressions, autoload
578objects that are declared as interactive (non-@code{nil} fourth
579argument to @code{autoload}), and some primitive functions.
b8d4c8d0 580
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581A symbol satisfies @code{commandp} if it has a non-@code{nil}
582@code{interactive-form} property, or if its function definition
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583satisfies @code{commandp}. Keys and keymaps are not commands.
584Rather, they are used to look up commands (@pxref{Keymaps}).
585
586If @var{for-call-interactively} is non-@code{nil}, then
587@code{commandp} returns @code{t} only for objects that
588@code{call-interactively} could call---thus, not for keyboard macros.
589
590See @code{documentation} in @ref{Accessing Documentation}, for a
591realistic example of using @code{commandp}.
592@end defun
593
594@defun call-interactively command &optional record-flag keys
595This function calls the interactively callable function @var{command},
596reading arguments according to its interactive calling specifications.
597It returns whatever @var{command} returns. An error is signaled if
598@var{command} is not a function or if it cannot be called
599interactively (i.e., is not a command). Note that keyboard macros
600(strings and vectors) are not accepted, even though they are
601considered commands, because they are not functions. If @var{command}
602is a symbol, then @code{call-interactively} uses its function definition.
603
604@cindex record command history
605If @var{record-flag} is non-@code{nil}, then this command and its
606arguments are unconditionally added to the list @code{command-history}.
607Otherwise, the command is added only if it uses the minibuffer to read
608an argument. @xref{Command History}.
609
610The argument @var{keys}, if given, should be a vector which specifies
611the sequence of events to supply if the command inquires which events
612were used to invoke it. If @var{keys} is omitted or @code{nil}, the
613default is the return value of @code{this-command-keys-vector}.
614@xref{Definition of this-command-keys-vector}.
615@end defun
616
617@defun command-execute command &optional record-flag keys special
618@cindex keyboard macro execution
619This function executes @var{command}. The argument @var{command} must
620satisfy the @code{commandp} predicate; i.e., it must be an interactively
621callable function or a keyboard macro.
622
623A string or vector as @var{command} is executed with
624@code{execute-kbd-macro}. A function is passed to
625@code{call-interactively}, along with the optional @var{record-flag}
626and @var{keys}.
627
628A symbol is handled by using its function definition in its place. A
629symbol with an @code{autoload} definition counts as a command if it was
630declared to stand for an interactively callable function. Such a
631definition is handled by loading the specified library and then
632rechecking the definition of the symbol.
633
634The argument @var{special}, if given, means to ignore the prefix
635argument and not clear it. This is used for executing special events
636(@pxref{Special Events}).
637@end defun
638
639@deffn Command execute-extended-command prefix-argument
640@cindex read command name
641This function reads a command name from the minibuffer using
642@code{completing-read} (@pxref{Completion}). Then it uses
643@code{command-execute} to call the specified command. Whatever that
644command returns becomes the value of @code{execute-extended-command}.
645
646@cindex execute with prefix argument
647If the command asks for a prefix argument, it receives the value
648@var{prefix-argument}. If @code{execute-extended-command} is called
649interactively, the current raw prefix argument is used for
650@var{prefix-argument}, and thus passed on to whatever command is run.
651
652@c !!! Should this be @kindex?
653@cindex @kbd{M-x}
654@code{execute-extended-command} is the normal definition of @kbd{M-x},
655so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
656to take the prompt from the events used to invoke
657@code{execute-extended-command}, but that is painful to implement.) A
658description of the value of the prefix argument, if any, also becomes
659part of the prompt.
660
661@example
662@group
663(execute-extended-command 3)
664---------- Buffer: Minibuffer ----------
6653 M-x forward-word RET
666---------- Buffer: Minibuffer ----------
667 @result{} t
668@end group
669@end example
670@end deffn
671
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672@node Distinguish Interactive
673@section Distinguish Interactive Calls
674
675 Sometimes a command should display additional visual feedback (such
676as an informative message in the echo area) for interactive calls
677only. There are three ways to do this. The recommended way to test
678whether the function was called using @code{call-interactively} is to
679give it an optional argument @code{print-message} and use the
680@code{interactive} spec to make it non-@code{nil} in interactive
681calls. Here's an example:
682
683@example
684(defun foo (&optional print-message)
685 (interactive "p")
686 (when print-message
687 (message "foo")))
688@end example
689
690@noindent
691We use @code{"p"} because the numeric prefix argument is never
692@code{nil}. Defined in this way, the function does display the
693message when called from a keyboard macro.
694
695 The above method with the additional argument is usually best,
696because it allows callers to say ``treat this call as interactive.''
89a9e058 697But you can also do the job by testing @code{called-interactively-p}.
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698
699@defun called-interactively-p
700This function returns @code{t} when the calling function was called
701using @code{call-interactively}.
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702
703If the containing function was called by Lisp evaluation (or with
704@code{apply} or @code{funcall}), then it was not called interactively.
705@end defun
706
77832c61 707 Here's an example of using @code{called-interactively-p}:
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708
709@example
710@group
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711(defun foo ()
712 (interactive)
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713 (when (called-interactively-p)
714 (message "foo"))
715 'haha)
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716 @result{} foo
717@end group
718
719@group
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720;; @r{Type @kbd{M-x foo}.}
721 @print{} foo
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722@end group
723
724@group
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725(foo)
726 @result{} haha
727@end group
728@end example
729
730 Here is another example that contrasts direct and indirect
731calls to @code{called-interactively-p}.
732
733@example
734@group
735(defun bar ()
736 (interactive)
737 (setq foobar (list (foo) (called-interactively-p))))
738 @result{} bar
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739@end group
740
741@group
742;; @r{Type @kbd{M-x bar}.}
743;; @r{This does not display a message.}
744@end group
745
746@group
747foobar
748 @result{} (nil t)
749@end group
750@end example
751
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752 If you want to treat commands run in keyboard macros just like calls
753from Lisp programs, test @code{interactive-p} instead of
754@code{called-interactively-p}.
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756@defun interactive-p
757This function returns @code{t} if the containing function (the one
758whose code includes the call to @code{interactive-p}) was called in
759direct response to user input. This means that it was called with the
760function @code{call-interactively}, and that a keyboard macro is
761not running, and that Emacs is not running in batch mode.
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762@end defun
763
764@node Command Loop Info
765@comment node-name, next, previous, up
766@section Information from the Command Loop
767
768The editor command loop sets several Lisp variables to keep status
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769records for itself and for commands that are run. With the exception of
770@code{this-command} and @code{last-command} it's generally a bad idea to
771change any of these variables in a Lisp program.
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772
773@defvar last-command
774This variable records the name of the previous command executed by the
775command loop (the one before the current command). Normally the value
776is a symbol with a function definition, but this is not guaranteed.
777
778The value is copied from @code{this-command} when a command returns to
779the command loop, except when the command has specified a prefix
780argument for the following command.
781
782This variable is always local to the current terminal and cannot be
3ec61d4e 783buffer-local. @xref{Multiple Terminals}.
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784@end defvar
785
786@defvar real-last-command
787This variable is set up by Emacs just like @code{last-command},
788but never altered by Lisp programs.
789@end defvar
790
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791@defvar last-repeatable-command
792This variable stores the most recently executed command that was not
793part of an input event. This is the command @code{repeat} will try to
794repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
795@end defvar
796
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797@defvar this-command
798@cindex current command
799This variable records the name of the command now being executed by
800the editor command loop. Like @code{last-command}, it is normally a symbol
801with a function definition.
802
803The command loop sets this variable just before running a command, and
804copies its value into @code{last-command} when the command finishes
805(unless the command specified a prefix argument for the following
806command).
807
808@cindex kill command repetition
809Some commands set this variable during their execution, as a flag for
810whatever command runs next. In particular, the functions for killing text
811set @code{this-command} to @code{kill-region} so that any kill commands
812immediately following will know to append the killed text to the
813previous kill.
814@end defvar
815
816If you do not want a particular command to be recognized as the previous
817command in the case where it got an error, you must code that command to
818prevent this. One way is to set @code{this-command} to @code{t} at the
819beginning of the command, and set @code{this-command} back to its proper
820value at the end, like this:
821
822@example
823(defun foo (args@dots{})
824 (interactive @dots{})
825 (let ((old-this-command this-command))
826 (setq this-command t)
827 @r{@dots{}do the work@dots{}}
828 (setq this-command old-this-command)))
829@end example
830
831@noindent
832We do not bind @code{this-command} with @code{let} because that would
833restore the old value in case of error---a feature of @code{let} which
834in this case does precisely what we want to avoid.
835
836@defvar this-original-command
837This has the same value as @code{this-command} except when command
838remapping occurs (@pxref{Remapping Commands}). In that case,
839@code{this-command} gives the command actually run (the result of
840remapping), and @code{this-original-command} gives the command that
841was specified to run but remapped into another command.
842@end defvar
843
844@defun this-command-keys
845This function returns a string or vector containing the key sequence
846that invoked the present command, plus any previous commands that
847generated the prefix argument for this command. Any events read by the
848command using @code{read-event} without a timeout get tacked on to the end.
849
850However, if the command has called @code{read-key-sequence}, it
851returns the last read key sequence. @xref{Key Sequence Input}. The
852value is a string if all events in the sequence were characters that
853fit in a string. @xref{Input Events}.
854
855@example
856@group
857(this-command-keys)
858;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
859 @result{} "^U^X^E"
860@end group
861@end example
862@end defun
863
864@defun this-command-keys-vector
865@anchor{Definition of this-command-keys-vector}
866Like @code{this-command-keys}, except that it always returns the events
867in a vector, so you don't need to deal with the complexities of storing
868input events in a string (@pxref{Strings of Events}).
869@end defun
870
871@defun clear-this-command-keys &optional keep-record
872This function empties out the table of events for
873@code{this-command-keys} to return. Unless @var{keep-record} is
874non-@code{nil}, it also empties the records that the function
875@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
876This is useful after reading a password, to prevent the password from
877echoing inadvertently as part of the next command in certain cases.
878@end defun
879
880@defvar last-nonmenu-event
881This variable holds the last input event read as part of a key sequence,
882not counting events resulting from mouse menus.
883
884One use of this variable is for telling @code{x-popup-menu} where to pop
885up a menu. It is also used internally by @code{y-or-n-p}
886(@pxref{Yes-or-No Queries}).
887@end defvar
888
889@defvar last-command-event
890@defvarx last-command-char
891This variable is set to the last input event that was read by the
892command loop as part of a command. The principal use of this variable
893is in @code{self-insert-command}, which uses it to decide which
894character to insert.
895
896@example
897@group
898last-command-event
899;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
900 @result{} 5
901@end group
902@end example
903
904@noindent
905The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
906
ab756fb3 907The alias @code{last-command-char} is obsolete.
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908@end defvar
909
910@c Emacs 19 feature
911@defvar last-event-frame
912This variable records which frame the last input event was directed to.
913Usually this is the frame that was selected when the event was
914generated, but if that frame has redirected input focus to another
915frame, the value is the frame to which the event was redirected.
916@xref{Input Focus}.
917
918If the last event came from a keyboard macro, the value is @code{macro}.
919@end defvar
920
921@node Adjusting Point
922@section Adjusting Point After Commands
923@cindex adjusting point
924@cindex invisible/intangible text, and point
925@cindex @code{display} property, and point display
926@cindex @code{composition} property, and point display
927
928 It is not easy to display a value of point in the middle of a
929sequence of text that has the @code{display}, @code{composition} or
930@code{intangible} property, or is invisible. Therefore, after a
931command finishes and returns to the command loop, if point is within
932such a sequence, the command loop normally moves point to the edge of
933the sequence.
934
935 A command can inhibit this feature by setting the variable
936@code{disable-point-adjustment}:
937
938@defvar disable-point-adjustment
939If this variable is non-@code{nil} when a command returns to the
940command loop, then the command loop does not check for those text
941properties, and does not move point out of sequences that have them.
942
943The command loop sets this variable to @code{nil} before each command,
944so if a command sets it, the effect applies only to that command.
945@end defvar
946
947@defvar global-disable-point-adjustment
948If you set this variable to a non-@code{nil} value, the feature of
949moving point out of these sequences is completely turned off.
950@end defvar
951
952@node Input Events
953@section Input Events
954@cindex events
955@cindex input events
956
957The Emacs command loop reads a sequence of @dfn{input events} that
958represent keyboard or mouse activity. The events for keyboard activity
959are characters or symbols; mouse events are always lists. This section
960describes the representation and meaning of input events in detail.
961
962@defun eventp object
963This function returns non-@code{nil} if @var{object} is an input event
964or event type.
965
966Note that any symbol might be used as an event or an event type.
967@code{eventp} cannot distinguish whether a symbol is intended by Lisp
968code to be used as an event. Instead, it distinguishes whether the
969symbol has actually been used in an event that has been read as input in
970the current Emacs session. If a symbol has not yet been so used,
971@code{eventp} returns @code{nil}.
972@end defun
973
974@menu
975* Keyboard Events:: Ordinary characters--keys with symbols on them.
976* Function Keys:: Function keys--keys with names, not symbols.
977* Mouse Events:: Overview of mouse events.
978* Click Events:: Pushing and releasing a mouse button.
979* Drag Events:: Moving the mouse before releasing the button.
980* Button-Down Events:: A button was pushed and not yet released.
981* Repeat Events:: Double and triple click (or drag, or down).
982* Motion Events:: Just moving the mouse, not pushing a button.
983* Focus Events:: Moving the mouse between frames.
984* Misc Events:: Other events the system can generate.
985* Event Examples:: Examples of the lists for mouse events.
986* Classifying Events:: Finding the modifier keys in an event symbol.
987 Event types.
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988* Accessing Mouse:: Functions to extract info from mouse events.
989* Accessing Scroll:: Functions to get info from scroll bar events.
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990* Strings of Events:: Special considerations for putting
991 keyboard character events in a string.
992@end menu
993
994@node Keyboard Events
995@subsection Keyboard Events
996@cindex keyboard events
997
998There are two kinds of input you can get from the keyboard: ordinary
999keys, and function keys. Ordinary keys correspond to characters; the
1000events they generate are represented in Lisp as characters. The event
1001type of a character event is the character itself (an integer); see
1002@ref{Classifying Events}.
1003
1004@cindex modifier bits (of input character)
1005@cindex basic code (of input character)
1006An input character event consists of a @dfn{basic code} between 0 and
1007524287, plus any or all of these @dfn{modifier bits}:
1008
1009@table @asis
1010@item meta
1011The
1012@tex
1013@math{2^{27}}
1014@end tex
1015@ifnottex
10162**27
1017@end ifnottex
1018bit in the character code indicates a character
1019typed with the meta key held down.
1020
1021@item control
1022The
1023@tex
1024@math{2^{26}}
1025@end tex
1026@ifnottex
10272**26
1028@end ifnottex
1029bit in the character code indicates a non-@acronym{ASCII}
1030control character.
1031
1032@sc{ascii} control characters such as @kbd{C-a} have special basic
1033codes of their own, so Emacs needs no special bit to indicate them.
1034Thus, the code for @kbd{C-a} is just 1.
1035
1036But if you type a control combination not in @acronym{ASCII}, such as
1037@kbd{%} with the control key, the numeric value you get is the code
1038for @kbd{%} plus
1039@tex
1040@math{2^{26}}
1041@end tex
1042@ifnottex
10432**26
1044@end ifnottex
1045(assuming the terminal supports non-@acronym{ASCII}
1046control characters).
1047
1048@item shift
1049The
1050@tex
1051@math{2^{25}}
1052@end tex
1053@ifnottex
10542**25
1055@end ifnottex
1056bit in the character code indicates an @acronym{ASCII} control
1057character typed with the shift key held down.
1058
1059For letters, the basic code itself indicates upper versus lower case;
1060for digits and punctuation, the shift key selects an entirely different
1061character with a different basic code. In order to keep within the
1062@acronym{ASCII} character set whenever possible, Emacs avoids using the
1063@tex
1064@math{2^{25}}
1065@end tex
1066@ifnottex
10672**25
1068@end ifnottex
1069bit for those characters.
1070
1071However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1072@kbd{C-a}, so Emacs uses the
1073@tex
1074@math{2^{25}}
1075@end tex
1076@ifnottex
10772**25
1078@end ifnottex
1079bit in @kbd{C-A} and not in
1080@kbd{C-a}.
1081
1082@item hyper
1083The
1084@tex
1085@math{2^{24}}
1086@end tex
1087@ifnottex
10882**24
1089@end ifnottex
1090bit in the character code indicates a character
1091typed with the hyper key held down.
1092
1093@item super
1094The
1095@tex
1096@math{2^{23}}
1097@end tex
1098@ifnottex
10992**23
1100@end ifnottex
1101bit in the character code indicates a character
1102typed with the super key held down.
1103
1104@item alt
1105The
1106@tex
1107@math{2^{22}}
1108@end tex
1109@ifnottex
11102**22
1111@end ifnottex
1112bit in the character code indicates a character typed with
1113the alt key held down. (On some terminals, the key labeled @key{ALT}
1114is actually the meta key.)
1115@end table
1116
1117 It is best to avoid mentioning specific bit numbers in your program.
1118To test the modifier bits of a character, use the function
1119@code{event-modifiers} (@pxref{Classifying Events}). When making key
1120bindings, you can use the read syntax for characters with modifier bits
1121(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1122@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1123specify the characters (@pxref{Changing Key Bindings}). The function
1124@code{event-convert-list} converts such a list into an event type
1125(@pxref{Classifying Events}).
1126
1127@node Function Keys
1128@subsection Function Keys
1129
1130@cindex function keys
1131Most keyboards also have @dfn{function keys}---keys that have names or
1132symbols that are not characters. Function keys are represented in Emacs
1133Lisp as symbols; the symbol's name is the function key's label, in lower
1134case. For example, pressing a key labeled @key{F1} places the symbol
1135@code{f1} in the input stream.
1136
1137The event type of a function key event is the event symbol itself.
1138@xref{Classifying Events}.
1139
1140Here are a few special cases in the symbol-naming convention for
1141function keys:
1142
1143@table @asis
1144@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1145These keys correspond to common @acronym{ASCII} control characters that have
1146special keys on most keyboards.
1147
1148In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1149terminal can distinguish between them, Emacs conveys the distinction to
1150Lisp programs by representing the former as the integer 9, and the
1151latter as the symbol @code{tab}.
1152
1153Most of the time, it's not useful to distinguish the two. So normally
d3ae77bc
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1154@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1155to map @code{tab} into 9. Thus, a key binding for character code 9
1156(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1157the other symbols in this group. The function @code{read-char}
1158likewise converts these events into characters.
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1159
1160In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1161converts into the character code 127 (@key{DEL}), not into code 8
1162(@key{BS}). This is what most users prefer.
1163
1164@item @code{left}, @code{up}, @code{right}, @code{down}
1165Cursor arrow keys
1166@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1167Keypad keys (to the right of the regular keyboard).
1168@item @code{kp-0}, @code{kp-1}, @dots{}
1169Keypad keys with digits.
1170@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1171Keypad PF keys.
1172@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1173Keypad arrow keys. Emacs normally translates these into the
1174corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1175@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1176Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1177normally translates these into the like-named non-keypad keys.
1178@end table
1179
1180You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1181@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1182represent them is with prefixes in the symbol name:
1183
1184@table @samp
1185@item A-
1186The alt modifier.
1187@item C-
1188The control modifier.
1189@item H-
1190The hyper modifier.
1191@item M-
1192The meta modifier.
1193@item S-
1194The shift modifier.
1195@item s-
1196The super modifier.
1197@end table
1198
1199Thus, the symbol for the key @key{F3} with @key{META} held down is
1200@code{M-f3}. When you use more than one prefix, we recommend you
1201write them in alphabetical order; but the order does not matter in
1202arguments to the key-binding lookup and modification functions.
1203
1204@node Mouse Events
1205@subsection Mouse Events
1206
1207Emacs supports four kinds of mouse events: click events, drag events,
1208button-down events, and motion events. All mouse events are represented
1209as lists. The @sc{car} of the list is the event type; this says which
1210mouse button was involved, and which modifier keys were used with it.
1211The event type can also distinguish double or triple button presses
1212(@pxref{Repeat Events}). The rest of the list elements give position
1213and time information.
1214
1215For key lookup, only the event type matters: two events of the same type
1216necessarily run the same command. The command can access the full
1217values of these events using the @samp{e} interactive code.
1218@xref{Interactive Codes}.
1219
1220A key sequence that starts with a mouse event is read using the keymaps
1221of the buffer in the window that the mouse was in, not the current
1222buffer. This does not imply that clicking in a window selects that
1223window or its buffer---that is entirely under the control of the command
1224binding of the key sequence.
1225
1226@node Click Events
1227@subsection Click Events
1228@cindex click event
1229@cindex mouse click event
1230
1231When the user presses a mouse button and releases it at the same
1232location, that generates a @dfn{click} event. All mouse click event
1233share the same format:
1234
1235@example
1236(@var{event-type} @var{position} @var{click-count})
1237@end example
1238
1239@table @asis
1240@item @var{event-type}
1241This is a symbol that indicates which mouse button was used. It is
1242one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1243buttons are numbered left to right.
1244
1245You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1246@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1247and super, just as you would with function keys.
1248
1249This symbol also serves as the event type of the event. Key bindings
1250describe events by their types; thus, if there is a key binding for
1251@code{mouse-1}, that binding would apply to all events whose
1252@var{event-type} is @code{mouse-1}.
1253
1254@item @var{position}
1255This is the position where the mouse click occurred. The actual
1256format of @var{position} depends on what part of a window was clicked
1257on.
1258
1259For mouse click events in the text area, mode line, header line, or in
1260the marginal areas, @var{position} has this form:
1261
1262@example
1263(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1264 @var{object} @var{text-pos} (@var{col} . @var{row})
1265 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1266@end example
1267
1268@table @asis
1269@item @var{window}
1270This is the window in which the click occurred.
1271
1272@item @var{pos-or-area}
1273This is the buffer position of the character clicked on in the text
1274area, or if clicked outside the text area, it is the window area in
1275which the click occurred. It is one of the symbols @code{mode-line},
1276@code{header-line}, @code{vertical-line}, @code{left-margin},
1277@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1278
1279In one special case, @var{pos-or-area} is a list containing a symbol (one
1280of the symbols listed above) instead of just the symbol. This happens
1281after the imaginary prefix keys for the event are inserted into the
1282input stream. @xref{Key Sequence Input}.
1283
1284
1285@item @var{x}, @var{y}
1286These are the pixel coordinates of the click, relative to
1287the top left corner of @var{window}, which is @code{(0 . 0)}.
1288For the mode or header line, @var{y} does not have meaningful data.
1289For the vertical line, @var{x} does not have meaningful data.
1290
1291@item @var{timestamp}
1292This is the time at which the event occurred, in milliseconds.
1293
1294@item @var{object}
1295This is the object on which the click occurred. It is either
1296@code{nil} if there is no string property, or it has the form
1297(@var{string} . @var{string-pos}) when there is a string-type text
1298property at the click position.
1299
1300@table @asis
1301@item @var{string}
1302This is the string on which the click occurred, including any
1303properties.
1304
1305@item @var{string-pos}
1306This is the position in the string on which the click occurred,
1307relevant if properties at the click need to be looked up.
1308@end table
1309
1310@item @var{text-pos}
1311For clicks on a marginal area or on a fringe, this is the buffer
1312position of the first visible character in the corresponding line in
1313the window. For other events, it is the current buffer position in
1314the window.
1315
1316@item @var{col}, @var{row}
1317These are the actual coordinates of the glyph under the @var{x},
1318@var{y} position, possibly padded with default character width
1319glyphs if @var{x} is beyond the last glyph on the line.
1320
1321@item @var{image}
1322This is the image object on which the click occurred. It is either
1323@code{nil} if there is no image at the position clicked on, or it is
1324an image object as returned by @code{find-image} if click was in an image.
1325
1326@item @var{dx}, @var{dy}
1327These are the pixel coordinates of the click, relative to
1328the top left corner of @var{object}, which is @code{(0 . 0)}. If
1329@var{object} is @code{nil}, the coordinates are relative to the top
1330left corner of the character glyph clicked on.
1331
1332@item @var{width}, @var{height}
1333These are the pixel width and height of @var{object} or, if this is
1334@code{nil}, those of the character glyph clicked on.
1335@end table
1336
1337@sp 1
1338For mouse clicks on a scroll-bar, @var{position} has this form:
1339
1340@example
1341(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1342@end example
1343
1344@table @asis
1345@item @var{window}
1346This is the window whose scroll-bar was clicked on.
1347
1348@item @var{area}
1349This is the scroll bar where the click occurred. It is one of the
1350symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1351
1352@item @var{portion}
1353This is the distance of the click from the top or left end of
1354the scroll bar.
1355
1356@item @var{whole}
1357This is the length of the entire scroll bar.
1358
1359@item @var{timestamp}
1360This is the time at which the event occurred, in milliseconds.
1361
1362@item @var{part}
1363This is the part of the scroll-bar which was clicked on. It is one
1364of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1365@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1366@end table
1367
1368@item @var{click-count}
1369This is the number of rapid repeated presses so far of the same mouse
1370button. @xref{Repeat Events}.
1371@end table
1372
1373@node Drag Events
1374@subsection Drag Events
1375@cindex drag event
1376@cindex mouse drag event
1377
1378With Emacs, you can have a drag event without even changing your
1379clothes. A @dfn{drag event} happens every time the user presses a mouse
1380button and then moves the mouse to a different character position before
1381releasing the button. Like all mouse events, drag events are
1382represented in Lisp as lists. The lists record both the starting mouse
1383position and the final position, like this:
1384
1385@example
1386(@var{event-type}
1387 (@var{window1} START-POSITION)
1388 (@var{window2} END-POSITION))
1389@end example
1390
1391For a drag event, the name of the symbol @var{event-type} contains the
1392prefix @samp{drag-}. For example, dragging the mouse with button 2
1393held down generates a @code{drag-mouse-2} event. The second and third
1394elements of the event give the starting and ending position of the
1395drag. They have the same form as @var{position} in a click event
1396(@pxref{Click Events}) that is not on the scroll bar part of the
1397window. You can access the second element of any mouse event in the
1398same way, with no need to distinguish drag events from others.
1399
1400The @samp{drag-} prefix follows the modifier key prefixes such as
1401@samp{C-} and @samp{M-}.
1402
1403If @code{read-key-sequence} receives a drag event that has no key
1404binding, and the corresponding click event does have a binding, it
1405changes the drag event into a click event at the drag's starting
1406position. This means that you don't have to distinguish between click
1407and drag events unless you want to.
1408
1409@node Button-Down Events
1410@subsection Button-Down Events
1411@cindex button-down event
1412
1413Click and drag events happen when the user releases a mouse button.
1414They cannot happen earlier, because there is no way to distinguish a
1415click from a drag until the button is released.
1416
1417If you want to take action as soon as a button is pressed, you need to
1418handle @dfn{button-down} events.@footnote{Button-down is the
1419conservative antithesis of drag.} These occur as soon as a button is
1420pressed. They are represented by lists that look exactly like click
1421events (@pxref{Click Events}), except that the @var{event-type} symbol
1422name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1423modifier key prefixes such as @samp{C-} and @samp{M-}.
1424
1425The function @code{read-key-sequence} ignores any button-down events
1426that don't have command bindings; therefore, the Emacs command loop
1427ignores them too. This means that you need not worry about defining
1428button-down events unless you want them to do something. The usual
1429reason to define a button-down event is so that you can track mouse
1430motion (by reading motion events) until the button is released.
1431@xref{Motion Events}.
1432
1433@node Repeat Events
1434@subsection Repeat Events
1435@cindex repeat events
1436@cindex double-click events
1437@cindex triple-click events
1438@cindex mouse events, repeated
1439
1440If you press the same mouse button more than once in quick succession
1441without moving the mouse, Emacs generates special @dfn{repeat} mouse
1442events for the second and subsequent presses.
1443
1444The most common repeat events are @dfn{double-click} events. Emacs
1445generates a double-click event when you click a button twice; the event
1446happens when you release the button (as is normal for all click
1447events).
1448
1449The event type of a double-click event contains the prefix
1450@samp{double-}. Thus, a double click on the second mouse button with
1451@key{meta} held down comes to the Lisp program as
1452@code{M-double-mouse-2}. If a double-click event has no binding, the
1453binding of the corresponding ordinary click event is used to execute
1454it. Thus, you need not pay attention to the double click feature
1455unless you really want to.
1456
1457When the user performs a double click, Emacs generates first an ordinary
1458click event, and then a double-click event. Therefore, you must design
1459the command binding of the double click event to assume that the
1460single-click command has already run. It must produce the desired
1461results of a double click, starting from the results of a single click.
1462
1463This is convenient, if the meaning of a double click somehow ``builds
1464on'' the meaning of a single click---which is recommended user interface
1465design practice for double clicks.
1466
1467If you click a button, then press it down again and start moving the
1468mouse with the button held down, then you get a @dfn{double-drag} event
1469when you ultimately release the button. Its event type contains
1470@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1471has no binding, Emacs looks for an alternate binding as if the event
1472were an ordinary drag.
1473
1474Before the double-click or double-drag event, Emacs generates a
1475@dfn{double-down} event when the user presses the button down for the
1476second time. Its event type contains @samp{double-down} instead of just
1477@samp{down}. If a double-down event has no binding, Emacs looks for an
1478alternate binding as if the event were an ordinary button-down event.
1479If it finds no binding that way either, the double-down event is
1480ignored.
1481
1482To summarize, when you click a button and then press it again right
1483away, Emacs generates a down event and a click event for the first
1484click, a double-down event when you press the button again, and finally
1485either a double-click or a double-drag event.
1486
1487If you click a button twice and then press it again, all in quick
1488succession, Emacs generates a @dfn{triple-down} event, followed by
1489either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1490these events contain @samp{triple} instead of @samp{double}. If any
1491triple event has no binding, Emacs uses the binding that it would use
1492for the corresponding double event.
1493
1494If you click a button three or more times and then press it again, the
1495events for the presses beyond the third are all triple events. Emacs
1496does not have separate event types for quadruple, quintuple, etc.@:
1497events. However, you can look at the event list to find out precisely
1498how many times the button was pressed.
1499
1500@defun event-click-count event
1501This function returns the number of consecutive button presses that led
1502up to @var{event}. If @var{event} is a double-down, double-click or
1503double-drag event, the value is 2. If @var{event} is a triple event,
1504the value is 3 or greater. If @var{event} is an ordinary mouse event
1505(not a repeat event), the value is 1.
1506@end defun
1507
1508@defopt double-click-fuzz
1509To generate repeat events, successive mouse button presses must be at
1510approximately the same screen position. The value of
1511@code{double-click-fuzz} specifies the maximum number of pixels the
1512mouse may be moved (horizontally or vertically) between two successive
1513clicks to make a double-click.
1514
1515This variable is also the threshold for motion of the mouse to count
1516as a drag.
1517@end defopt
1518
1519@defopt double-click-time
1520To generate repeat events, the number of milliseconds between
1521successive button presses must be less than the value of
1522@code{double-click-time}. Setting @code{double-click-time} to
1523@code{nil} disables multi-click detection entirely. Setting it to
1524@code{t} removes the time limit; Emacs then detects multi-clicks by
1525position only.
1526@end defopt
1527
1528@node Motion Events
1529@subsection Motion Events
1530@cindex motion event
1531@cindex mouse motion events
1532
1533Emacs sometimes generates @dfn{mouse motion} events to describe motion
1534of the mouse without any button activity. Mouse motion events are
1535represented by lists that look like this:
1536
1537@example
603f5979 1538(mouse-movement POSITION)
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GM
1539@end example
1540
1541The second element of the list describes the current position of the
1542mouse, just as in a click event (@pxref{Click Events}).
1543
1544The special form @code{track-mouse} enables generation of motion events
1545within its body. Outside of @code{track-mouse} forms, Emacs does not
1546generate events for mere motion of the mouse, and these events do not
1547appear. @xref{Mouse Tracking}.
1548
1549@node Focus Events
1550@subsection Focus Events
1551@cindex focus event
1552
1553Window systems provide general ways for the user to control which window
1554gets keyboard input. This choice of window is called the @dfn{focus}.
1555When the user does something to switch between Emacs frames, that
1556generates a @dfn{focus event}. The normal definition of a focus event,
1557in the global keymap, is to select a new frame within Emacs, as the user
1558would expect. @xref{Input Focus}.
1559
1560Focus events are represented in Lisp as lists that look like this:
1561
1562@example
1563(switch-frame @var{new-frame})
1564@end example
1565
1566@noindent
1567where @var{new-frame} is the frame switched to.
1568
4b0f7178
CY
1569Some X window managers are set up so that just moving the mouse into a
1570window is enough to set the focus there. Usually, there is no need
1571for a Lisp program to know about the focus change until some other
1572kind of input arrives. Emacs generates a focus event only when the
1573user actually types a keyboard key or presses a mouse button in the
1574new frame; just moving the mouse between frames does not generate a
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1575focus event.
1576
1577A focus event in the middle of a key sequence would garble the
1578sequence. So Emacs never generates a focus event in the middle of a key
1579sequence. If the user changes focus in the middle of a key
1580sequence---that is, after a prefix key---then Emacs reorders the events
1581so that the focus event comes either before or after the multi-event key
1582sequence, and not within it.
1583
1584@node Misc Events
1585@subsection Miscellaneous System Events
1586
1587A few other event types represent occurrences within the system.
1588
1589@table @code
1590@cindex @code{delete-frame} event
1591@item (delete-frame (@var{frame}))
1592This kind of event indicates that the user gave the window manager
1593a command to delete a particular window, which happens to be an Emacs frame.
1594
1595The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1596
1597@cindex @code{iconify-frame} event
1598@item (iconify-frame (@var{frame}))
1599This kind of event indicates that the user iconified @var{frame} using
1600the window manager. Its standard definition is @code{ignore}; since the
1601frame has already been iconified, Emacs has no work to do. The purpose
1602of this event type is so that you can keep track of such events if you
1603want to.
1604
1605@cindex @code{make-frame-visible} event
1606@item (make-frame-visible (@var{frame}))
1607This kind of event indicates that the user deiconified @var{frame} using
1608the window manager. Its standard definition is @code{ignore}; since the
1609frame has already been made visible, Emacs has no work to do.
1610
1611@cindex @code{wheel-up} event
1612@cindex @code{wheel-down} event
1613@item (wheel-up @var{position})
1614@item (wheel-down @var{position})
1615These kinds of event are generated by moving a mouse wheel. Their
1616usual meaning is a kind of scroll or zoom.
1617
1618The element @var{position} is a list describing the position of the
1619event, in the same format as used in a mouse-click event.
1620
be0a5fb7
KR
1621@vindex mouse-wheel-up-event
1622@vindex mouse-wheel-down-event
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1623This kind of event is generated only on some kinds of systems. On some
1624systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1625portable code, use the variables @code{mouse-wheel-up-event} and
1626@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1627what event types to expect for the mouse wheel.
1628
1629@cindex @code{drag-n-drop} event
1630@item (drag-n-drop @var{position} @var{files})
1631This kind of event is generated when a group of files is
1632selected in an application outside of Emacs, and then dragged and
1633dropped onto an Emacs frame.
1634
1635The element @var{position} is a list describing the position of the
1636event, in the same format as used in a mouse-click event, and
1637@var{files} is the list of file names that were dragged and dropped.
1638The usual way to handle this event is by visiting these files.
1639
1640This kind of event is generated, at present, only on some kinds of
1641systems.
1642
1643@cindex @code{help-echo} event
1644@item help-echo
1645This kind of event is generated when a mouse pointer moves onto a
1646portion of buffer text which has a @code{help-echo} text property.
1647The generated event has this form:
1648
1649@example
1650(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1651@end example
1652
1653@noindent
1654The precise meaning of the event parameters and the way these
1655parameters are used to display the help-echo text are described in
1656@ref{Text help-echo}.
1657
1658@cindex @code{sigusr1} event
1659@cindex @code{sigusr2} event
1660@cindex user signals
1661@item sigusr1
1662@itemx sigusr2
1663These events are generated when the Emacs process receives
1664the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1665additional data because signals do not carry additional information.
1666
1667To catch a user signal, bind the corresponding event to an interactive
1668command in the @code{special-event-map} (@pxref{Active Keymaps}).
1669The command is called with no arguments, and the specific signal event is
1670available in @code{last-input-event}. For example:
1671
1672@smallexample
1673(defun sigusr-handler ()
1674 (interactive)
1675 (message "Caught signal %S" last-input-event))
1676
1677(define-key special-event-map [sigusr1] 'sigusr-handler)
1678@end smallexample
1679
1680To test the signal handler, you can make Emacs send a signal to itself:
1681
1682@smallexample
1683(signal-process (emacs-pid) 'sigusr1)
1684@end smallexample
1685@end table
1686
1687 If one of these events arrives in the middle of a key sequence---that
1688is, after a prefix key---then Emacs reorders the events so that this
1689event comes either before or after the multi-event key sequence, not
1690within it.
1691
1692@node Event Examples
1693@subsection Event Examples
1694
1695If the user presses and releases the left mouse button over the same
1696location, that generates a sequence of events like this:
1697
1698@smallexample
1699(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1700(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1701@end smallexample
1702
1703While holding the control key down, the user might hold down the
1704second mouse button, and drag the mouse from one line to the next.
1705That produces two events, as shown here:
1706
1707@smallexample
1708(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1709(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1710 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1711@end smallexample
1712
1713While holding down the meta and shift keys, the user might press the
1714second mouse button on the window's mode line, and then drag the mouse
1715into another window. That produces a pair of events like these:
1716
1717@smallexample
1718(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1719(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1720 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1721 -453816))
1722@end smallexample
1723
1724To handle a SIGUSR1 signal, define an interactive function, and
1725bind it to the @code{signal usr1} event sequence:
1726
1727@smallexample
1728(defun usr1-handler ()
1729 (interactive)
1730 (message "Got USR1 signal"))
1731(global-set-key [signal usr1] 'usr1-handler)
1732@end smallexample
1733
1734@node Classifying Events
1735@subsection Classifying Events
1736@cindex event type
1737
1738 Every event has an @dfn{event type}, which classifies the event for
1739key binding purposes. For a keyboard event, the event type equals the
1740event value; thus, the event type for a character is the character, and
1741the event type for a function key symbol is the symbol itself. For
1742events that are lists, the event type is the symbol in the @sc{car} of
1743the list. Thus, the event type is always a symbol or a character.
1744
1745 Two events of the same type are equivalent where key bindings are
1746concerned; thus, they always run the same command. That does not
1747necessarily mean they do the same things, however, as some commands look
1748at the whole event to decide what to do. For example, some commands use
1749the location of a mouse event to decide where in the buffer to act.
1750
1751 Sometimes broader classifications of events are useful. For example,
1752you might want to ask whether an event involved the @key{META} key,
1753regardless of which other key or mouse button was used.
1754
1755 The functions @code{event-modifiers} and @code{event-basic-type} are
1756provided to get such information conveniently.
1757
1758@defun event-modifiers event
1759This function returns a list of the modifiers that @var{event} has. The
1760modifiers are symbols; they include @code{shift}, @code{control},
1761@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1762the modifiers list of a mouse event symbol always contains one of
1763@code{click}, @code{drag}, and @code{down}. For double or triple
1764events, it also contains @code{double} or @code{triple}.
1765
1766The argument @var{event} may be an entire event object, or just an
1767event type. If @var{event} is a symbol that has never been used in an
1768event that has been read as input in the current Emacs session, then
1769@code{event-modifiers} can return @code{nil}, even when @var{event}
1770actually has modifiers.
1771
1772Here are some examples:
1773
1774@example
1775(event-modifiers ?a)
1776 @result{} nil
1777(event-modifiers ?A)
1778 @result{} (shift)
1779(event-modifiers ?\C-a)
1780 @result{} (control)
1781(event-modifiers ?\C-%)
1782 @result{} (control)
1783(event-modifiers ?\C-\S-a)
1784 @result{} (control shift)
1785(event-modifiers 'f5)
1786 @result{} nil
1787(event-modifiers 's-f5)
1788 @result{} (super)
1789(event-modifiers 'M-S-f5)
1790 @result{} (meta shift)
1791(event-modifiers 'mouse-1)
1792 @result{} (click)
1793(event-modifiers 'down-mouse-1)
1794 @result{} (down)
1795@end example
1796
1797The modifiers list for a click event explicitly contains @code{click},
1798but the event symbol name itself does not contain @samp{click}.
1799@end defun
1800
1801@defun event-basic-type event
1802This function returns the key or mouse button that @var{event}
1803describes, with all modifiers removed. The @var{event} argument is as
1804in @code{event-modifiers}. For example:
1805
1806@example
1807(event-basic-type ?a)
1808 @result{} 97
1809(event-basic-type ?A)
1810 @result{} 97
1811(event-basic-type ?\C-a)
1812 @result{} 97
1813(event-basic-type ?\C-\S-a)
1814 @result{} 97
1815(event-basic-type 'f5)
1816 @result{} f5
1817(event-basic-type 's-f5)
1818 @result{} f5
1819(event-basic-type 'M-S-f5)
1820 @result{} f5
1821(event-basic-type 'down-mouse-1)
1822 @result{} mouse-1
1823@end example
1824@end defun
1825
1826@defun mouse-movement-p object
1827This function returns non-@code{nil} if @var{object} is a mouse movement
1828event.
1829@end defun
1830
1831@defun event-convert-list list
1832This function converts a list of modifier names and a basic event type
1833to an event type which specifies all of them. The basic event type
1834must be the last element of the list. For example,
1835
1836@example
1837(event-convert-list '(control ?a))
1838 @result{} 1
1839(event-convert-list '(control meta ?a))
1840 @result{} -134217727
1841(event-convert-list '(control super f1))
1842 @result{} C-s-f1
1843@end example
1844@end defun
1845
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1846@node Accessing Mouse
1847@subsection Accessing Mouse Events
b8d4c8d0
GM
1848@cindex mouse events, data in
1849
1850 This section describes convenient functions for accessing the data in
1851a mouse button or motion event.
1852
1853 These two functions return the starting or ending position of a
1854mouse-button event, as a list of this form:
1855
1856@example
1857(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1858 @var{object} @var{text-pos} (@var{col} . @var{row})
1859 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1860@end example
1861
1862@defun event-start event
1863This returns the starting position of @var{event}.
1864
1865If @var{event} is a click or button-down event, this returns the
1866location of the event. If @var{event} is a drag event, this returns the
1867drag's starting position.
1868@end defun
1869
1870@defun event-end event
1871This returns the ending position of @var{event}.
1872
1873If @var{event} is a drag event, this returns the position where the user
1874released the mouse button. If @var{event} is a click or button-down
1875event, the value is actually the starting position, which is the only
1876position such events have.
1877@end defun
1878
1879@cindex mouse position list, accessing
1880 These functions take a position list as described above, and
1881return various parts of it.
1882
1883@defun posn-window position
1884Return the window that @var{position} is in.
1885@end defun
1886
1887@defun posn-area position
1888Return the window area recorded in @var{position}. It returns @code{nil}
1889when the event occurred in the text area of the window; otherwise, it
1890is a symbol identifying the area in which the event occurred.
1891@end defun
1892
1893@defun posn-point position
1894Return the buffer position in @var{position}. When the event occurred
1895in the text area of the window, in a marginal area, or on a fringe,
1896this is an integer specifying a buffer position. Otherwise, the value
1897is undefined.
1898@end defun
1899
1900@defun posn-x-y position
1901Return the pixel-based x and y coordinates in @var{position}, as a
1902cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1903to the window given by @code{posn-window}.
1904
1905This example shows how to convert these window-relative coordinates
1906into frame-relative coordinates:
1907
1908@example
1909(defun frame-relative-coordinates (position)
1910 "Return frame-relative coordinates from POSITION."
1911 (let* ((x-y (posn-x-y position))
1912 (window (posn-window position))
1913 (edges (window-inside-pixel-edges window)))
1914 (cons (+ (car x-y) (car edges))
1915 (+ (cdr x-y) (cadr edges)))))
1916@end example
1917@end defun
1918
1919@defun posn-col-row position
1920Return the row and column (in units of the frame's default character
1921height and width) of @var{position}, as a cons cell @code{(@var{col} .
1922@var{row})}. These are computed from the @var{x} and @var{y} values
1923actually found in @var{position}.
1924@end defun
1925
1926@defun posn-actual-col-row position
1927Return the actual row and column in @var{position}, as a cons cell
1928@code{(@var{col} . @var{row})}. The values are the actual row number
1929in the window, and the actual character number in that row. It returns
1930@code{nil} if @var{position} does not include actual positions values.
1931You can use @code{posn-col-row} to get approximate values.
1932@end defun
1933
1934@defun posn-string position
1935Return the string object in @var{position}, either @code{nil}, or a
1936cons cell @code{(@var{string} . @var{string-pos})}.
1937@end defun
1938
1939@defun posn-image position
1940Return the image object in @var{position}, either @code{nil}, or an
1941image @code{(image ...)}.
1942@end defun
1943
1944@defun posn-object position
1945Return the image or string object in @var{position}, either
1946@code{nil}, an image @code{(image ...)}, or a cons cell
1947@code{(@var{string} . @var{string-pos})}.
1948@end defun
1949
1950@defun posn-object-x-y position
1951Return the pixel-based x and y coordinates relative to the upper left
1952corner of the object in @var{position} as a cons cell @code{(@var{dx}
1953. @var{dy})}. If the @var{position} is a buffer position, return the
1954relative position in the character at that position.
1955@end defun
1956
1957@defun posn-object-width-height position
1958Return the pixel width and height of the object in @var{position} as a
1959cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1960is a buffer position, return the size of the character at that position.
1961@end defun
1962
1963@cindex timestamp of a mouse event
1964@defun posn-timestamp position
1965Return the timestamp in @var{position}. This is the time at which the
1966event occurred, in milliseconds.
1967@end defun
1968
1969 These functions compute a position list given particular buffer
1970position or screen position. You can access the data in this position
1971list with the functions described above.
1972
1973@defun posn-at-point &optional pos window
1974This function returns a position list for position @var{pos} in
1975@var{window}. @var{pos} defaults to point in @var{window};
1976@var{window} defaults to the selected window.
1977
1978@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1979@var{window}.
1980@end defun
1981
1982@defun posn-at-x-y x y &optional frame-or-window whole
1983This function returns position information corresponding to pixel
1984coordinates @var{x} and @var{y} in a specified frame or window,
1985@var{frame-or-window}, which defaults to the selected window.
1986The coordinates @var{x} and @var{y} are relative to the
1987frame or window used.
1988If @var{whole} is @code{nil}, the coordinates are relative
1989to the window text area, otherwise they are relative to
1990the entire window area including scroll bars, margins and fringes.
1991@end defun
1992
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1993@node Accessing Scroll
1994@subsection Accessing Scroll Bar Events
1995@cindex scroll bar events, data in
1996
b8d4c8d0
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1997 These functions are useful for decoding scroll bar events.
1998
1999@defun scroll-bar-event-ratio event
2000This function returns the fractional vertical position of a scroll bar
2001event within the scroll bar. The value is a cons cell
2002@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2003is the fractional position.
2004@end defun
2005
2006@defun scroll-bar-scale ratio total
2007This function multiplies (in effect) @var{ratio} by @var{total},
2008rounding the result to an integer. The argument @var{ratio} is not a
2009number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2010value returned by @code{scroll-bar-event-ratio}.
2011
2012This function is handy for scaling a position on a scroll bar into a
2013buffer position. Here's how to do that:
2014
2015@example
2016(+ (point-min)
2017 (scroll-bar-scale
2018 (posn-x-y (event-start event))
2019 (- (point-max) (point-min))))
2020@end example
2021
2022Recall that scroll bar events have two integers forming a ratio, in place
2023of a pair of x and y coordinates.
2024@end defun
2025
2026@node Strings of Events
2027@subsection Putting Keyboard Events in Strings
2028@cindex keyboard events in strings
2029@cindex strings with keyboard events
2030
2031 In most of the places where strings are used, we conceptualize the
2032string as containing text characters---the same kind of characters found
2033in buffers or files. Occasionally Lisp programs use strings that
2034conceptually contain keyboard characters; for example, they may be key
2035sequences or keyboard macro definitions. However, storing keyboard
2036characters in a string is a complex matter, for reasons of historical
2037compatibility, and it is not always possible.
2038
2039 We recommend that new programs avoid dealing with these complexities
2040by not storing keyboard events in strings. Here is how to do that:
2041
2042@itemize @bullet
2043@item
2044Use vectors instead of strings for key sequences, when you plan to use
2045them for anything other than as arguments to @code{lookup-key} and
2046@code{define-key}. For example, you can use
2047@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2048@code{this-command-keys-vector} instead of @code{this-command-keys}.
2049
2050@item
2051Use vectors to write key sequence constants containing meta characters,
2052even when passing them directly to @code{define-key}.
2053
2054@item
2055When you have to look at the contents of a key sequence that might be a
2056string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2057first, to convert it to a list.
2058@end itemize
2059
2060 The complexities stem from the modifier bits that keyboard input
2061characters can include. Aside from the Meta modifier, none of these
2062modifier bits can be included in a string, and the Meta modifier is
2063allowed only in special cases.
2064
2065 The earliest GNU Emacs versions represented meta characters as codes
2066in the range of 128 to 255. At that time, the basic character codes
2067ranged from 0 to 127, so all keyboard character codes did fit in a
2068string. Many Lisp programs used @samp{\M-} in string constants to stand
2069for meta characters, especially in arguments to @code{define-key} and
2070similar functions, and key sequences and sequences of events were always
2071represented as strings.
2072
2073 When we added support for larger basic character codes beyond 127, and
2074additional modifier bits, we had to change the representation of meta
2075characters. Now the flag that represents the Meta modifier in a
2076character is
2077@tex
2078@math{2^{27}}
2079@end tex
2080@ifnottex
20812**27
2082@end ifnottex
2083and such numbers cannot be included in a string.
2084
2085 To support programs with @samp{\M-} in string constants, there are
2086special rules for including certain meta characters in a string.
2087Here are the rules for interpreting a string as a sequence of input
2088characters:
2089
2090@itemize @bullet
2091@item
2092If the keyboard character value is in the range of 0 to 127, it can go
2093in the string unchanged.
2094
2095@item
2096The meta variants of those characters, with codes in the range of
2097@tex
2098@math{2^{27}}
2099@end tex
2100@ifnottex
21012**27
2102@end ifnottex
2103to
2104@tex
2105@math{2^{27} + 127},
2106@end tex
2107@ifnottex
21082**27+127,
2109@end ifnottex
2110can also go in the string, but you must change their
2111numeric values. You must set the
2112@tex
2113@math{2^{7}}
2114@end tex
2115@ifnottex
21162**7
2117@end ifnottex
2118bit instead of the
2119@tex
2120@math{2^{27}}
2121@end tex
2122@ifnottex
21232**27
2124@end ifnottex
2125bit, resulting in a value between 128 and 255. Only a unibyte string
2126can include these codes.
2127
2128@item
2129Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2130
2131@item
2132Other keyboard character events cannot fit in a string. This includes
2133keyboard events in the range of 128 to 255.
2134@end itemize
2135
2136 Functions such as @code{read-key-sequence} that construct strings of
2137keyboard input characters follow these rules: they construct vectors
2138instead of strings, when the events won't fit in a string.
2139
2140 When you use the read syntax @samp{\M-} in a string, it produces a
2141code in the range of 128 to 255---the same code that you get if you
2142modify the corresponding keyboard event to put it in the string. Thus,
2143meta events in strings work consistently regardless of how they get into
2144the strings.
2145
2146 However, most programs would do well to avoid these issues by
2147following the recommendations at the beginning of this section.
2148
2149@node Reading Input
2150@section Reading Input
2151@cindex read input
2152@cindex keyboard input
2153
2154 The editor command loop reads key sequences using the function
2155@code{read-key-sequence}, which uses @code{read-event}. These and other
2156functions for event input are also available for use in Lisp programs.
2157See also @code{momentary-string-display} in @ref{Temporary Displays},
2158and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2159functions and variables for controlling terminal input modes and
2160debugging terminal input.
2161
2162 For higher-level input facilities, see @ref{Minibuffers}.
2163
2164@menu
2165* Key Sequence Input:: How to read one key sequence.
2166* Reading One Event:: How to read just one event.
2167* Event Mod:: How Emacs modifies events as they are read.
2168* Invoking the Input Method:: How reading an event uses the input method.
2169* Quoted Character Input:: Asking the user to specify a character.
2170* Event Input Misc:: How to reread or throw away input events.
2171@end menu
2172
2173@node Key Sequence Input
2174@subsection Key Sequence Input
2175@cindex key sequence input
2176
2177 The command loop reads input a key sequence at a time, by calling
2178@code{read-key-sequence}. Lisp programs can also call this function;
2179for example, @code{describe-key} uses it to read the key to describe.
2180
2181@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2182This function reads a key sequence and returns it as a string or
2183vector. It keeps reading events until it has accumulated a complete key
2184sequence; that is, enough to specify a non-prefix command using the
2185currently active keymaps. (Remember that a key sequence that starts
2186with a mouse event is read using the keymaps of the buffer in the
2187window that the mouse was in, not the current buffer.)
2188
2189If the events are all characters and all can fit in a string, then
2190@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2191Otherwise, it returns a vector, since a vector can hold all kinds of
2192events---characters, symbols, and lists. The elements of the string or
2193vector are the events in the key sequence.
2194
2195Reading a key sequence includes translating the events in various
2196ways. @xref{Translation Keymaps}.
2197
2198The argument @var{prompt} is either a string to be displayed in the
2199echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2200The argument @var{continue-echo}, if non-@code{nil}, means to echo
2201this key as a continuation of the previous key.
2202
2203Normally any upper case event is converted to lower case if the
2204original event is undefined and the lower case equivalent is defined.
2205The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2206convert the last event to lower case. This is appropriate for reading
2207a key sequence to be defined.
2208
2209The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2210function should process a @code{switch-frame} event if the user
2211switches frames before typing anything. If the user switches frames
2212in the middle of a key sequence, or at the start of the sequence but
2213@var{switch-frame-ok} is @code{nil}, then the event will be put off
2214until after the current key sequence.
2215
2216The argument @var{command-loop}, if non-@code{nil}, means that this
2217key sequence is being read by something that will read commands one
2218after another. It should be @code{nil} if the caller will read just
2219one key sequence.
2220
2221In the following example, Emacs displays the prompt @samp{?} in the
2222echo area, and then the user types @kbd{C-x C-f}.
2223
2224@example
2225(read-key-sequence "?")
2226
2227@group
2228---------- Echo Area ----------
2229?@kbd{C-x C-f}
2230---------- Echo Area ----------
2231
2232 @result{} "^X^F"
2233@end group
2234@end example
2235
2236The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2237typed while reading with this function works like any other character,
2238and does not set @code{quit-flag}. @xref{Quitting}.
2239@end defun
2240
2241@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2242This is like @code{read-key-sequence} except that it always
2243returns the key sequence as a vector, never as a string.
2244@xref{Strings of Events}.
2245@end defun
2246
2247@cindex upper case key sequence
2248@cindex downcasing in @code{lookup-key}
ee6e73b8 2249@cindex shift-translation
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GM
2250If an input character is upper-case (or has the shift modifier) and
2251has no key binding, but its lower-case equivalent has one, then
2252@code{read-key-sequence} converts the character to lower case. Note
2253that @code{lookup-key} does not perform case conversion in this way.
2254
ee6e73b8
EZ
2255@vindex this-command-keys-shift-translated
2256When reading input results in such a @dfn{shift-translation}, Emacs
2257sets the variable @code{this-command-keys-shift-translated} to a
77111ca6
CY
2258non-@code{nil} value. Lisp programs can examine this variable if they
2259need to modify their behavior when invoked by shift-translated keys.
2260For example, the function @code{handle-shift-selection} examines the
2261value of this variable to determine how to activate or deactivate the
2262region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2263
b8d4c8d0
GM
2264The function @code{read-key-sequence} also transforms some mouse events.
2265It converts unbound drag events into click events, and discards unbound
2266button-down events entirely. It also reshuffles focus events and
2267miscellaneous window events so that they never appear in a key sequence
2268with any other events.
2269
2270@cindex @code{header-line} prefix key
2271@cindex @code{mode-line} prefix key
2272@cindex @code{vertical-line} prefix key
2273@cindex @code{horizontal-scroll-bar} prefix key
2274@cindex @code{vertical-scroll-bar} prefix key
2275@cindex @code{menu-bar} prefix key
2276@cindex mouse events, in special parts of frame
2277When mouse events occur in special parts of a window, such as a mode
2278line or a scroll bar, the event type shows nothing special---it is the
2279same symbol that would normally represent that combination of mouse
2280button and modifier keys. The information about the window part is kept
2281elsewhere in the event---in the coordinates. But
2282@code{read-key-sequence} translates this information into imaginary
2283``prefix keys,'' all of which are symbols: @code{header-line},
2284@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2285@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2286meanings for mouse clicks in special window parts by defining key
2287sequences using these imaginary prefix keys.
2288
2289For example, if you call @code{read-key-sequence} and then click the
2290mouse on the window's mode line, you get two events, like this:
2291
2292@example
2293(read-key-sequence "Click on the mode line: ")
2294 @result{} [mode-line
2295 (mouse-1
2296 (#<window 6 on NEWS> mode-line
2297 (40 . 63) 5959987))]
2298@end example
2299
2300@defvar num-input-keys
2301@c Emacs 19 feature
2302This variable's value is the number of key sequences processed so far in
2303this Emacs session. This includes key sequences read from the terminal
2304and key sequences read from keyboard macros being executed.
2305@end defvar
2306
2307@node Reading One Event
2308@subsection Reading One Event
2309@cindex reading a single event
2310@cindex event, reading only one
2311
2312 The lowest level functions for command input are those that read a
2313single event.
2314
2315None of the three functions below suppresses quitting.
2316
2317@defun read-event &optional prompt inherit-input-method seconds
2318This function reads and returns the next event of command input, waiting
2319if necessary until an event is available. Events can come directly from
2320the user or from a keyboard macro.
2321
2322If the optional argument @var{prompt} is non-@code{nil}, it should be a
2323string to display in the echo area as a prompt. Otherwise,
2324@code{read-event} does not display any message to indicate it is waiting
2325for input; instead, it prompts by echoing: it displays descriptions of
2326the events that led to or were read by the current command. @xref{The
2327Echo Area}.
2328
2329If @var{inherit-input-method} is non-@code{nil}, then the current input
2330method (if any) is employed to make it possible to enter a
2331non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2332for reading this event.
2333
2334If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2335moves the cursor temporarily to the echo area, to the end of any message
2336displayed there. Otherwise @code{read-event} does not move the cursor.
2337
2338If @var{seconds} is non-@code{nil}, it should be a number specifying
2339the maximum time to wait for input, in seconds. If no input arrives
2340within that time, @code{read-event} stops waiting and returns
2341@code{nil}. A floating-point value for @var{seconds} means to wait
2342for a fractional number of seconds. Some systems support only a whole
2343number of seconds; on these systems, @var{seconds} is rounded down.
2344If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2345necessary for input to arrive.
2346
2347If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2348for user input to arrive. Idle timers---those created with
2349@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2350period. However, if @var{seconds} is non-@code{nil}, the state of
2351idleness remains unchanged. If Emacs is non-idle when
2352@code{read-event} is called, it remains non-idle throughout the
2353operation of @code{read-event}; if Emacs is idle (which can happen if
2354the call happens inside an idle timer), it remains idle.
2355
2356If @code{read-event} gets an event that is defined as a help character,
2357then in some cases @code{read-event} processes the event directly without
2358returning. @xref{Help Functions}. Certain other events, called
2359@dfn{special events}, are also processed directly within
2360@code{read-event} (@pxref{Special Events}).
2361
2362Here is what happens if you call @code{read-event} and then press the
2363right-arrow function key:
2364
2365@example
2366@group
2367(read-event)
2368 @result{} right
2369@end group
2370@end example
2371@end defun
2372
2373@defun read-char &optional prompt inherit-input-method seconds
2374This function reads and returns a character of command input. If the
2375user generates an event which is not a character (i.e. a mouse click or
2376function key event), @code{read-char} signals an error. The arguments
2377work as in @code{read-event}.
2378
2379In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2380code 49). The second example shows a keyboard macro definition that
2381calls @code{read-char} from the minibuffer using @code{eval-expression}.
2382@code{read-char} reads the keyboard macro's very next character, which
2383is @kbd{1}. Then @code{eval-expression} displays its return value in
2384the echo area.
2385
2386@example
2387@group
2388(read-char)
2389 @result{} 49
2390@end group
2391
2392@group
2393;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2394(symbol-function 'foo)
2395 @result{} "^[:(read-char)^M1"
2396@end group
2397@group
2398(execute-kbd-macro 'foo)
2399 @print{} 49
2400 @result{} nil
2401@end group
2402@end example
2403@end defun
2404
2405@defun read-char-exclusive &optional prompt inherit-input-method seconds
2406This function reads and returns a character of command input. If the
2407user generates an event which is not a character,
2408@code{read-char-exclusive} ignores it and reads another event, until it
2409gets a character. The arguments work as in @code{read-event}.
2410@end defun
2411
2412@defvar num-nonmacro-input-events
2413This variable holds the total number of input events received so far
2414from the terminal---not counting those generated by keyboard macros.
2415@end defvar
2416
2417@node Event Mod
2418@subsection Modifying and Translating Input Events
2419
2420 Emacs modifies every event it reads according to
2421@code{extra-keyboard-modifiers}, then translates it through
2422@code{keyboard-translate-table} (if applicable), before returning it
2423from @code{read-event}.
2424
2425@c Emacs 19 feature
2426@defvar extra-keyboard-modifiers
2427This variable lets Lisp programs ``press'' the modifier keys on the
2428keyboard. The value is a character. Only the modifiers of the
2429character matter. Each time the user types a keyboard key, it is
2430altered as if those modifier keys were held down. For instance, if
2431you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2432keyboard input characters typed during the scope of the binding will
2433have the control and meta modifiers applied to them. The character
2434@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2435character for this purpose, but as a character with no modifiers.
2436Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2437modification.
2438
2439When using a window system, the program can ``press'' any of the
2440modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2441keys can be virtually pressed.
2442
2443Note that this variable applies only to events that really come from
2444the keyboard, and has no effect on mouse events or any other events.
2445@end defvar
2446
2447@defvar keyboard-translate-table
d3ae77bc
EZ
2448This terminal-local variable is the translate table for keyboard
2449characters. It lets you reshuffle the keys on the keyboard without
2450changing any command bindings. Its value is normally a char-table, or
2451else @code{nil}. (It can also be a string or vector, but this is
2452considered obsolete.)
b8d4c8d0
GM
2453
2454If @code{keyboard-translate-table} is a char-table
2455(@pxref{Char-Tables}), then each character read from the keyboard is
2456looked up in this char-table. If the value found there is
2457non-@code{nil}, then it is used instead of the actual input character.
2458
2459Note that this translation is the first thing that happens to a
2460character after it is read from the terminal. Record-keeping features
2461such as @code{recent-keys} and dribble files record the characters after
2462translation.
2463
2464Note also that this translation is done before the characters are
a894169f
EZ
2465supplied to input methods (@pxref{Input Methods}). Use
2466@code{translation-table-for-input} (@pxref{Translation of Characters}),
2467if you want to translate characters after input methods operate.
b8d4c8d0
GM
2468@end defvar
2469
2470@defun keyboard-translate from to
2471This function modifies @code{keyboard-translate-table} to translate
2472character code @var{from} into character code @var{to}. It creates
2473the keyboard translate table if necessary.
2474@end defun
2475
2476 Here's an example of using the @code{keyboard-translate-table} to
2477make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2478operations:
2479
2480@example
2481(keyboard-translate ?\C-x 'control-x)
2482(keyboard-translate ?\C-c 'control-c)
2483(keyboard-translate ?\C-v 'control-v)
2484(global-set-key [control-x] 'kill-region)
2485(global-set-key [control-c] 'kill-ring-save)
2486(global-set-key [control-v] 'yank)
2487@end example
2488
2489@noindent
2490On a graphical terminal that supports extended @acronym{ASCII} input,
2491you can still get the standard Emacs meanings of one of those
2492characters by typing it with the shift key. That makes it a different
2493character as far as keyboard translation is concerned, but it has the
2494same usual meaning.
2495
2496 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2497at the level of @code{read-key-sequence}.
2498
2499@node Invoking the Input Method
2500@subsection Invoking the Input Method
2501
2502 The event-reading functions invoke the current input method, if any
2503(@pxref{Input Methods}). If the value of @code{input-method-function}
2504is non-@code{nil}, it should be a function; when @code{read-event} reads
2505a printing character (including @key{SPC}) with no modifier bits, it
2506calls that function, passing the character as an argument.
2507
2508@defvar input-method-function
2509If this is non-@code{nil}, its value specifies the current input method
2510function.
2511
2512@strong{Warning:} don't bind this variable with @code{let}. It is often
2513buffer-local, and if you bind it around reading input (which is exactly
2514when you @emph{would} bind it), switching buffers asynchronously while
2515Emacs is waiting will cause the value to be restored in the wrong
2516buffer.
2517@end defvar
2518
2519 The input method function should return a list of events which should
2520be used as input. (If the list is @code{nil}, that means there is no
2521input, so @code{read-event} waits for another event.) These events are
2522processed before the events in @code{unread-command-events}
2523(@pxref{Event Input Misc}). Events
2524returned by the input method function are not passed to the input method
2525function again, even if they are printing characters with no modifier
2526bits.
2527
2528 If the input method function calls @code{read-event} or
2529@code{read-key-sequence}, it should bind @code{input-method-function} to
2530@code{nil} first, to prevent recursion.
2531
2532 The input method function is not called when reading the second and
2533subsequent events of a key sequence. Thus, these characters are not
2534subject to input method processing. The input method function should
2535test the values of @code{overriding-local-map} and
2536@code{overriding-terminal-local-map}; if either of these variables is
2537non-@code{nil}, the input method should put its argument into a list and
2538return that list with no further processing.
2539
2540@node Quoted Character Input
2541@subsection Quoted Character Input
2542@cindex quoted character input
2543
2544 You can use the function @code{read-quoted-char} to ask the user to
2545specify a character, and allow the user to specify a control or meta
2546character conveniently, either literally or as an octal character code.
2547The command @code{quoted-insert} uses this function.
2548
2549@defun read-quoted-char &optional prompt
2550@cindex octal character input
2551@cindex control characters, reading
2552@cindex nonprinting characters, reading
2553This function is like @code{read-char}, except that if the first
2554character read is an octal digit (0-7), it reads any number of octal
2555digits (but stopping if a non-octal digit is found), and returns the
2556character represented by that numeric character code. If the
2557character that terminates the sequence of octal digits is @key{RET},
2558it is discarded. Any other terminating character is used as input
2559after this function returns.
2560
2561Quitting is suppressed when the first character is read, so that the
2562user can enter a @kbd{C-g}. @xref{Quitting}.
2563
2564If @var{prompt} is supplied, it specifies a string for prompting the
2565user. The prompt string is always displayed in the echo area, followed
2566by a single @samp{-}.
2567
2568In the following example, the user types in the octal number 177 (which
2569is 127 in decimal).
2570
2571@example
2572(read-quoted-char "What character")
2573
2574@group
2575---------- Echo Area ----------
2576What character @kbd{1 7 7}-
2577---------- Echo Area ----------
2578
2579 @result{} 127
2580@end group
2581@end example
2582@end defun
2583
2584@need 2000
2585@node Event Input Misc
2586@subsection Miscellaneous Event Input Features
2587
2588This section describes how to ``peek ahead'' at events without using
2589them up, how to check for pending input, and how to discard pending
2590input. See also the function @code{read-passwd} (@pxref{Reading a
2591Password}).
2592
2593@defvar unread-command-events
2594@cindex next input
2595@cindex peeking at input
2596This variable holds a list of events waiting to be read as command
2597input. The events are used in the order they appear in the list, and
2598removed one by one as they are used.
2599
2600The variable is needed because in some cases a function reads an event
2601and then decides not to use it. Storing the event in this variable
2602causes it to be processed normally, by the command loop or by the
2603functions to read command input.
2604
2605@cindex prefix argument unreading
2606For example, the function that implements numeric prefix arguments reads
2607any number of digits. When it finds a non-digit event, it must unread
2608the event so that it can be read normally by the command loop.
2609Likewise, incremental search uses this feature to unread events with no
2610special meaning in a search, because these events should exit the search
2611and then execute normally.
2612
2613The reliable and easy way to extract events from a key sequence so as to
2614put them in @code{unread-command-events} is to use
2615@code{listify-key-sequence} (@pxref{Strings of Events}).
2616
2617Normally you add events to the front of this list, so that the events
2618most recently unread will be reread first.
2619
2620Events read from this list are not normally added to the current
2621command's key sequence (as returned by e.g. @code{this-command-keys}),
2622as the events will already have been added once as they were read for
2623the first time. An element of the form @code{(@code{t} . @var{event})}
2624forces @var{event} to be added to the current command's key sequence.
2625@end defvar
2626
2627@defun listify-key-sequence key
2628This function converts the string or vector @var{key} to a list of
2629individual events, which you can put in @code{unread-command-events}.
2630@end defun
2631
2632@defvar unread-command-char
2633This variable holds a character to be read as command input.
2634A value of -1 means ``empty.''
2635
2636This variable is mostly obsolete now that you can use
2637@code{unread-command-events} instead; it exists only to support programs
2638written for Emacs versions 18 and earlier.
2639@end defvar
2640
2641@defun input-pending-p
2642@cindex waiting for command key input
2643This function determines whether any command input is currently
2644available to be read. It returns immediately, with value @code{t} if
2645there is available input, @code{nil} otherwise. On rare occasions it
2646may return @code{t} when no input is available.
2647@end defun
2648
2649@defvar last-input-event
2650@defvarx last-input-char
2651This variable records the last terminal input event read, whether
2652as part of a command or explicitly by a Lisp program.
2653
2654In the example below, the Lisp program reads the character @kbd{1},
2655@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2656while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2657this expression) remains the value of @code{last-command-event}.
2658
2659@example
2660@group
2661(progn (print (read-char))
2662 (print last-command-event)
2663 last-input-event)
2664 @print{} 49
2665 @print{} 5
2666 @result{} 49
2667@end group
2668@end example
2669
ab756fb3 2670The alias @code{last-input-char} is obsolete.
b8d4c8d0
GM
2671@end defvar
2672
2673@defmac while-no-input body@dots{}
2674This construct runs the @var{body} forms and returns the value of the
2675last one---but only if no input arrives. If any input arrives during
2676the execution of the @var{body} forms, it aborts them (working much
2677like a quit). The @code{while-no-input} form returns @code{nil} if
2678aborted by a real quit, and returns @code{t} if aborted by arrival of
2679other input.
2680
2681If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2682arrival of input during those parts won't cause an abort until
2683the end of that part.
2684
2685If you want to be able to distinguish all possible values computed
2686by @var{body} from both kinds of abort conditions, write the code
2687like this:
2688
2689@example
2690(while-no-input
2691 (list
2692 (progn . @var{body})))
2693@end example
2694@end defmac
2695
2696@defun discard-input
2697@cindex flushing input
2698@cindex discarding input
2699@cindex keyboard macro, terminating
2700This function discards the contents of the terminal input buffer and
2701cancels any keyboard macro that might be in the process of definition.
2702It returns @code{nil}.
2703
2704In the following example, the user may type a number of characters right
2705after starting the evaluation of the form. After the @code{sleep-for}
2706finishes sleeping, @code{discard-input} discards any characters typed
2707during the sleep.
2708
2709@example
2710(progn (sleep-for 2)
2711 (discard-input))
2712 @result{} nil
2713@end example
2714@end defun
2715
2716@node Special Events
2717@section Special Events
2718
2719@cindex special events
2720Special events are handled at a very low level---as soon as they are
2721read. The @code{read-event} function processes these events itself, and
2722never returns them. Instead, it keeps waiting for the first event
2723that is not special and returns that one.
2724
2725Events that are handled in this way do not echo, they are never grouped
2726into key sequences, and they never appear in the value of
2727@code{last-command-event} or @code{(this-command-keys)}. They do not
2728discard a numeric argument, they cannot be unread with
2729@code{unread-command-events}, they may not appear in a keyboard macro,
2730and they are not recorded in a keyboard macro while you are defining
2731one.
2732
2733These events do, however, appear in @code{last-input-event} immediately
2734after they are read, and this is the way for the event's definition to
2735find the actual event.
2736
2737The events types @code{iconify-frame}, @code{make-frame-visible},
2738@code{delete-frame}, @code{drag-n-drop}, and user signals like
2739@code{sigusr1} are normally handled in this way. The keymap which
2740defines how to handle special events---and which events are special---is
2741in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2742
2743@node Waiting
2744@section Waiting for Elapsed Time or Input
2745@cindex waiting
2746
2747 The wait functions are designed to wait for a certain amount of time
2748to pass or until there is input. For example, you may wish to pause in
2749the middle of a computation to allow the user time to view the display.
2750@code{sit-for} pauses and updates the screen, and returns immediately if
2751input comes in, while @code{sleep-for} pauses without updating the
2752screen.
2753
2754@defun sit-for seconds &optional nodisp
2755This function performs redisplay (provided there is no pending input
2756from the user), then waits @var{seconds} seconds, or until input is
2757available. The usual purpose of @code{sit-for} is to give the user
2758time to read text that you display. The value is @code{t} if
2759@code{sit-for} waited the full time with no input arriving
2760(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2761
2762The argument @var{seconds} need not be an integer. If it is a floating
2763point number, @code{sit-for} waits for a fractional number of seconds.
2764Some systems support only a whole number of seconds; on these systems,
2765@var{seconds} is rounded down.
2766
2767The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2768i.e. it requests a redisplay, without any delay, if there is no pending input.
2769@xref{Forcing Redisplay}.
2770
2771If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2772redisplay, but it still returns as soon as input is available (or when
2773the timeout elapses).
2774
2775In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2776interrupted, even by input from the standard input descriptor. It is
2777thus equivalent to @code{sleep-for}, which is described below.
2778
2779It is also possible to call @code{sit-for} with three arguments,
2780as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2781but that is considered obsolete.
2782@end defun
2783
2784@defun sleep-for seconds &optional millisec
2785This function simply pauses for @var{seconds} seconds without updating
2786the display. It pays no attention to available input. It returns
2787@code{nil}.
2788
2789The argument @var{seconds} need not be an integer. If it is a floating
2790point number, @code{sleep-for} waits for a fractional number of seconds.
2791Some systems support only a whole number of seconds; on these systems,
2792@var{seconds} is rounded down.
2793
2794The optional argument @var{millisec} specifies an additional waiting
2795period measured in milliseconds. This adds to the period specified by
2796@var{seconds}. If the system doesn't support waiting fractions of a
2797second, you get an error if you specify nonzero @var{millisec}.
2798
2799Use @code{sleep-for} when you wish to guarantee a delay.
2800@end defun
2801
2802 @xref{Time of Day}, for functions to get the current time.
2803
2804@node Quitting
2805@section Quitting
2806@cindex @kbd{C-g}
2807@cindex quitting
2808@cindex interrupt Lisp functions
2809
2810 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2811@dfn{quit} whatever it is doing. This means that control returns to the
2812innermost active command loop.
2813
2814 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2815does not cause a quit; it acts as an ordinary input character. In the
2816simplest case, you cannot tell the difference, because @kbd{C-g}
2817normally runs the command @code{keyboard-quit}, whose effect is to quit.
2818However, when @kbd{C-g} follows a prefix key, they combine to form an
2819undefined key. The effect is to cancel the prefix key as well as any
2820prefix argument.
2821
2822 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2823of the minibuffer. This means, in effect, that it exits the minibuffer
2824and then quits. (Simply quitting would return to the command loop
2825@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2826directly when the command reader is reading input is so that its meaning
2827can be redefined in the minibuffer in this way. @kbd{C-g} following a
2828prefix key is not redefined in the minibuffer, and it has its normal
2829effect of canceling the prefix key and prefix argument. This too
2830would not be possible if @kbd{C-g} always quit directly.
2831
2832 When @kbd{C-g} does directly quit, it does so by setting the variable
2833@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2834times and quits if it is not @code{nil}. Setting @code{quit-flag}
2835non-@code{nil} in any way thus causes a quit.
2836
2837 At the level of C code, quitting cannot happen just anywhere; only at the
2838special places that check @code{quit-flag}. The reason for this is
2839that quitting at other places might leave an inconsistency in Emacs's
2840internal state. Because quitting is delayed until a safe place, quitting
2841cannot make Emacs crash.
2842
2843 Certain functions such as @code{read-key-sequence} or
2844@code{read-quoted-char} prevent quitting entirely even though they wait
2845for input. Instead of quitting, @kbd{C-g} serves as the requested
2846input. In the case of @code{read-key-sequence}, this serves to bring
2847about the special behavior of @kbd{C-g} in the command loop. In the
2848case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2849to quote a @kbd{C-g}.
2850
2851@cindex preventing quitting
2852 You can prevent quitting for a portion of a Lisp function by binding
2853the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2854although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2855usual result of this---a quit---is prevented. Eventually,
2856@code{inhibit-quit} will become @code{nil} again, such as when its
2857binding is unwound at the end of a @code{let} form. At that time, if
2858@code{quit-flag} is still non-@code{nil}, the requested quit happens
2859immediately. This behavior is ideal when you wish to make sure that
2860quitting does not happen within a ``critical section'' of the program.
2861
2862@cindex @code{read-quoted-char} quitting
2863 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2864handled in a special way that does not involve quitting. This is done
2865by reading the input with @code{inhibit-quit} bound to @code{t}, and
2866setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2867becomes @code{nil} again. This excerpt from the definition of
2868@code{read-quoted-char} shows how this is done; it also shows that
2869normal quitting is permitted after the first character of input.
2870
2871@example
2872(defun read-quoted-char (&optional prompt)
2873 "@dots{}@var{documentation}@dots{}"
2874 (let ((message-log-max nil) done (first t) (code 0) char)
2875 (while (not done)
2876 (let ((inhibit-quit first)
2877 @dots{})
2878 (and prompt (message "%s-" prompt))
2879 (setq char (read-event))
2880 (if inhibit-quit (setq quit-flag nil)))
2881 @r{@dots{}set the variable @code{code}@dots{}})
2882 code))
2883@end example
2884
2885@defvar quit-flag
2886If this variable is non-@code{nil}, then Emacs quits immediately, unless
2887@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2888@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2889@end defvar
2890
2891@defvar inhibit-quit
2892This variable determines whether Emacs should quit when @code{quit-flag}
2893is set to a value other than @code{nil}. If @code{inhibit-quit} is
2894non-@code{nil}, then @code{quit-flag} has no special effect.
2895@end defvar
2896
2897@defmac with-local-quit body@dots{}
2898This macro executes @var{body} forms in sequence, but allows quitting, at
2899least locally, within @var{body} even if @code{inhibit-quit} was
2900non-@code{nil} outside this construct. It returns the value of the
2901last form in @var{body}, unless exited by quitting, in which case
2902it returns @code{nil}.
2903
2904If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2905it only executes the @var{body}, and setting @code{quit-flag} causes
2906a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2907that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2908triggers a special kind of local quit. This ends the execution of
2909@var{body} and exits the @code{with-local-quit} body with
2910@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2911will happen as soon as that is allowed. If @code{quit-flag} is
2912already non-@code{nil} at the beginning of @var{body}, the local quit
2913happens immediately and the body doesn't execute at all.
2914
2915This macro is mainly useful in functions that can be called from
2916timers, process filters, process sentinels, @code{pre-command-hook},
2917@code{post-command-hook}, and other places where @code{inhibit-quit} is
2918normally bound to @code{t}.
2919@end defmac
2920
2921@deffn Command keyboard-quit
2922This function signals the @code{quit} condition with @code{(signal 'quit
2923nil)}. This is the same thing that quitting does. (See @code{signal}
2924in @ref{Errors}.)
2925@end deffn
2926
2927 You can specify a character other than @kbd{C-g} to use for quitting.
2928See the function @code{set-input-mode} in @ref{Terminal Input}.
2929
2930@node Prefix Command Arguments
2931@section Prefix Command Arguments
2932@cindex prefix argument
2933@cindex raw prefix argument
2934@cindex numeric prefix argument
2935
2936 Most Emacs commands can use a @dfn{prefix argument}, a number
2937specified before the command itself. (Don't confuse prefix arguments
2938with prefix keys.) The prefix argument is at all times represented by a
2939value, which may be @code{nil}, meaning there is currently no prefix
2940argument. Each command may use the prefix argument or ignore it.
2941
2942 There are two representations of the prefix argument: @dfn{raw} and
2943@dfn{numeric}. The editor command loop uses the raw representation
2944internally, and so do the Lisp variables that store the information, but
2945commands can request either representation.
2946
2947 Here are the possible values of a raw prefix argument:
2948
2949@itemize @bullet
2950@item
2951@code{nil}, meaning there is no prefix argument. Its numeric value is
29521, but numerous commands make a distinction between @code{nil} and the
2953integer 1.
2954
2955@item
2956An integer, which stands for itself.
2957
2958@item
2959A list of one element, which is an integer. This form of prefix
2960argument results from one or a succession of @kbd{C-u}'s with no
2961digits. The numeric value is the integer in the list, but some
2962commands make a distinction between such a list and an integer alone.
2963
2964@item
2965The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2966typed, without following digits. The equivalent numeric value is
2967@minus{}1, but some commands make a distinction between the integer
2968@minus{}1 and the symbol @code{-}.
2969@end itemize
2970
2971We illustrate these possibilities by calling the following function with
2972various prefixes:
2973
2974@example
2975@group
2976(defun display-prefix (arg)
2977 "Display the value of the raw prefix arg."
2978 (interactive "P")
2979 (message "%s" arg))
2980@end group
2981@end example
2982
2983@noindent
2984Here are the results of calling @code{display-prefix} with various
2985raw prefix arguments:
2986
2987@example
2988 M-x display-prefix @print{} nil
2989
2990C-u M-x display-prefix @print{} (4)
2991
2992C-u C-u M-x display-prefix @print{} (16)
2993
2994C-u 3 M-x display-prefix @print{} 3
2995
2996M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2997
2998C-u - M-x display-prefix @print{} -
2999
3000M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3001
3002C-u - 7 M-x display-prefix @print{} -7
3003
3004M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3005@end example
3006
3007 Emacs uses two variables to store the prefix argument:
3008@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3009@code{universal-argument} that set up prefix arguments for other
3010commands store them in @code{prefix-arg}. In contrast,
3011@code{current-prefix-arg} conveys the prefix argument to the current
3012command, so setting it has no effect on the prefix arguments for future
3013commands.
3014
3015 Normally, commands specify which representation to use for the prefix
3016argument, either numeric or raw, in the @code{interactive} specification.
3017(@xref{Using Interactive}.) Alternatively, functions may look at the
3018value of the prefix argument directly in the variable
3019@code{current-prefix-arg}, but this is less clean.
3020
3021@defun prefix-numeric-value arg
3022This function returns the numeric meaning of a valid raw prefix argument
3023value, @var{arg}. The argument may be a symbol, a number, or a list.
3024If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3025value @minus{}1 is returned; if it is a number, that number is returned;
3026if it is a list, the @sc{car} of that list (which should be a number) is
3027returned.
3028@end defun
3029
3030@defvar current-prefix-arg
3031This variable holds the raw prefix argument for the @emph{current}
3032command. Commands may examine it directly, but the usual method for
3033accessing it is with @code{(interactive "P")}.
3034@end defvar
3035
3036@defvar prefix-arg
3037The value of this variable is the raw prefix argument for the
3038@emph{next} editing command. Commands such as @code{universal-argument}
3039that specify prefix arguments for the following command work by setting
3040this variable.
3041@end defvar
3042
3043@defvar last-prefix-arg
3044The raw prefix argument value used by the previous command.
3045@end defvar
3046
3047 The following commands exist to set up prefix arguments for the
3048following command. Do not call them for any other reason.
3049
3050@deffn Command universal-argument
3051This command reads input and specifies a prefix argument for the
3052following command. Don't call this command yourself unless you know
3053what you are doing.
3054@end deffn
3055
3056@deffn Command digit-argument arg
3057This command adds to the prefix argument for the following command. The
3058argument @var{arg} is the raw prefix argument as it was before this
3059command; it is used to compute the updated prefix argument. Don't call
3060this command yourself unless you know what you are doing.
3061@end deffn
3062
3063@deffn Command negative-argument arg
3064This command adds to the numeric argument for the next command. The
3065argument @var{arg} is the raw prefix argument as it was before this
3066command; its value is negated to form the new prefix argument. Don't
3067call this command yourself unless you know what you are doing.
3068@end deffn
3069
3070@node Recursive Editing
3071@section Recursive Editing
3072@cindex recursive command loop
3073@cindex recursive editing level
3074@cindex command loop, recursive
3075
3076 The Emacs command loop is entered automatically when Emacs starts up.
3077This top-level invocation of the command loop never exits; it keeps
3078running as long as Emacs does. Lisp programs can also invoke the
3079command loop. Since this makes more than one activation of the command
3080loop, we call it @dfn{recursive editing}. A recursive editing level has
3081the effect of suspending whatever command invoked it and permitting the
3082user to do arbitrary editing before resuming that command.
3083
3084 The commands available during recursive editing are the same ones
3085available in the top-level editing loop and defined in the keymaps.
3086Only a few special commands exit the recursive editing level; the others
3087return to the recursive editing level when they finish. (The special
3088commands for exiting are always available, but they do nothing when
3089recursive editing is not in progress.)
3090
3091 All command loops, including recursive ones, set up all-purpose error
3092handlers so that an error in a command run from the command loop will
3093not exit the loop.
3094
3095@cindex minibuffer input
3096 Minibuffer input is a special kind of recursive editing. It has a few
3097special wrinkles, such as enabling display of the minibuffer and the
3098minibuffer window, but fewer than you might suppose. Certain keys
3099behave differently in the minibuffer, but that is only because of the
3100minibuffer's local map; if you switch windows, you get the usual Emacs
3101commands.
3102
3103@cindex @code{throw} example
3104@kindex exit
3105@cindex exit recursive editing
3106@cindex aborting
3107 To invoke a recursive editing level, call the function
3108@code{recursive-edit}. This function contains the command loop; it also
3109contains a call to @code{catch} with tag @code{exit}, which makes it
3110possible to exit the recursive editing level by throwing to @code{exit}
3111(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3112then @code{recursive-edit} returns normally to the function that called
3113it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3114Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3115control returns to the command loop one level up. This is called
3116@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3117
3118 Most applications should not use recursive editing, except as part of
3119using the minibuffer. Usually it is more convenient for the user if you
3120change the major mode of the current buffer temporarily to a special
3121major mode, which should have a command to go back to the previous mode.
3122(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3123give the user different text to edit ``recursively,'' create and select
3124a new buffer in a special mode. In this mode, define a command to
3125complete the processing and go back to the previous buffer. (The
3126@kbd{m} command in Rmail does this.)
3127
3128 Recursive edits are useful in debugging. You can insert a call to
3129@code{debug} into a function definition as a sort of breakpoint, so that
3130you can look around when the function gets there. @code{debug} invokes
3131a recursive edit but also provides the other features of the debugger.
3132
3133 Recursive editing levels are also used when you type @kbd{C-r} in
3134@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3135
3136@defun recursive-edit
3137@cindex suspend evaluation
3138This function invokes the editor command loop. It is called
3139automatically by the initialization of Emacs, to let the user begin
3140editing. When called from a Lisp program, it enters a recursive editing
3141level.
3142
3143If the current buffer is not the same as the selected window's buffer,
3144@code{recursive-edit} saves and restores the current buffer. Otherwise,
3145if you switch buffers, the buffer you switched to is current after
3146@code{recursive-edit} returns.
3147
3148In the following example, the function @code{simple-rec} first
3149advances point one word, then enters a recursive edit, printing out a
3150message in the echo area. The user can then do any editing desired, and
3151then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3152
3153@example
3154(defun simple-rec ()
3155 (forward-word 1)
3156 (message "Recursive edit in progress")
3157 (recursive-edit)
3158 (forward-word 1))
3159 @result{} simple-rec
3160(simple-rec)
3161 @result{} nil
3162@end example
3163@end defun
3164
3165@deffn Command exit-recursive-edit
3166This function exits from the innermost recursive edit (including
3167minibuffer input). Its definition is effectively @code{(throw 'exit
3168nil)}.
3169@end deffn
3170
3171@deffn Command abort-recursive-edit
3172This function aborts the command that requested the innermost recursive
3173edit (including minibuffer input), by signaling @code{quit}
3174after exiting the recursive edit. Its definition is effectively
3175@code{(throw 'exit t)}. @xref{Quitting}.
3176@end deffn
3177
3178@deffn Command top-level
3179This function exits all recursive editing levels; it does not return a
3180value, as it jumps completely out of any computation directly back to
3181the main command loop.
3182@end deffn
3183
3184@defun recursion-depth
3185This function returns the current depth of recursive edits. When no
3186recursive edit is active, it returns 0.
3187@end defun
3188
3189@node Disabling Commands
3190@section Disabling Commands
3191@cindex disabled command
3192
3193 @dfn{Disabling a command} marks the command as requiring user
3194confirmation before it can be executed. Disabling is used for commands
3195which might be confusing to beginning users, to prevent them from using
3196the commands by accident.
3197
3198@kindex disabled
3199 The low-level mechanism for disabling a command is to put a
3200non-@code{nil} @code{disabled} property on the Lisp symbol for the
3201command. These properties are normally set up by the user's
3202init file (@pxref{Init File}) with Lisp expressions such as this:
3203
3204@example
3205(put 'upcase-region 'disabled t)
3206@end example
3207
3208@noindent
3209For a few commands, these properties are present by default (you can
3210remove them in your init file if you wish).
3211
3212 If the value of the @code{disabled} property is a string, the message
3213saying the command is disabled includes that string. For example:
3214
3215@example
3216(put 'delete-region 'disabled
3217 "Text deleted this way cannot be yanked back!\n")
3218@end example
3219
3220 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3221what happens when a disabled command is invoked interactively.
3222Disabling a command has no effect on calling it as a function from Lisp
3223programs.
3224
3225@deffn Command enable-command command
3226Allow @var{command} (a symbol) to be executed without special
3227confirmation from now on, and alter the user's init file (@pxref{Init
3228File}) so that this will apply to future sessions.
3229@end deffn
3230
3231@deffn Command disable-command command
3232Require special confirmation to execute @var{command} from now on, and
3233alter the user's init file so that this will apply to future sessions.
3234@end deffn
3235
3236@defvar disabled-command-function
3237The value of this variable should be a function. When the user
3238invokes a disabled command interactively, this function is called
3239instead of the disabled command. It can use @code{this-command-keys}
3240to determine what the user typed to run the command, and thus find the
3241command itself.
3242
3243The value may also be @code{nil}. Then all commands work normally,
3244even disabled ones.
3245
3246By default, the value is a function that asks the user whether to
3247proceed.
3248@end defvar
3249
3250@node Command History
3251@section Command History
3252@cindex command history
3253@cindex complex command
3254@cindex history of commands
3255
3256 The command loop keeps a history of the complex commands that have
3257been executed, to make it convenient to repeat these commands. A
3258@dfn{complex command} is one for which the interactive argument reading
3259uses the minibuffer. This includes any @kbd{M-x} command, any
3260@kbd{M-:} command, and any command whose @code{interactive}
3261specification reads an argument from the minibuffer. Explicit use of
3262the minibuffer during the execution of the command itself does not cause
3263the command to be considered complex.
3264
3265@defvar command-history
3266This variable's value is a list of recent complex commands, each
3267represented as a form to evaluate. It continues to accumulate all
3268complex commands for the duration of the editing session, but when it
3269reaches the maximum size (@pxref{Minibuffer History}), the oldest
3270elements are deleted as new ones are added.
3271
3272@example
3273@group
3274command-history
3275@result{} ((switch-to-buffer "chistory.texi")
3276 (describe-key "^X^[")
3277 (visit-tags-table "~/emacs/src/")
3278 (find-tag "repeat-complex-command"))
3279@end group
3280@end example
3281@end defvar
3282
3283 This history list is actually a special case of minibuffer history
3284(@pxref{Minibuffer History}), with one special twist: the elements are
3285expressions rather than strings.
3286
3287 There are a number of commands devoted to the editing and recall of
3288previous commands. The commands @code{repeat-complex-command}, and
3289@code{list-command-history} are described in the user manual
3290(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3291minibuffer, the usual minibuffer history commands are available.
3292
3293@node Keyboard Macros
3294@section Keyboard Macros
3295@cindex keyboard macros
3296
3297 A @dfn{keyboard macro} is a canned sequence of input events that can
3298be considered a command and made the definition of a key. The Lisp
3299representation of a keyboard macro is a string or vector containing the
3300events. Don't confuse keyboard macros with Lisp macros
3301(@pxref{Macros}).
3302
3303@defun execute-kbd-macro kbdmacro &optional count loopfunc
3304This function executes @var{kbdmacro} as a sequence of events. If
3305@var{kbdmacro} is a string or vector, then the events in it are executed
3306exactly as if they had been input by the user. The sequence is
3307@emph{not} expected to be a single key sequence; normally a keyboard
3308macro definition consists of several key sequences concatenated.
3309
3310If @var{kbdmacro} is a symbol, then its function definition is used in
3311place of @var{kbdmacro}. If that is another symbol, this process repeats.
3312Eventually the result should be a string or vector. If the result is
3313not a symbol, string, or vector, an error is signaled.
3314
3315The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3316many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3317executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3318encounters an error or a failing search.
3319
3320If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3321without arguments, prior to each iteration of the macro. If
3322@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3323
3324@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3325@end defun
3326
3327@defvar executing-kbd-macro
3328This variable contains the string or vector that defines the keyboard
3329macro that is currently executing. It is @code{nil} if no macro is
3330currently executing. A command can test this variable so as to behave
3331differently when run from an executing macro. Do not set this variable
3332yourself.
3333@end defvar
3334
3335@defvar defining-kbd-macro
3336This variable is non-@code{nil} if and only if a keyboard macro is
3337being defined. A command can test this variable so as to behave
3338differently while a macro is being defined. The value is
3339@code{append} while appending to the definition of an existing macro.
3340The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3341@code{end-kbd-macro} set this variable---do not set it yourself.
3342
3343The variable is always local to the current terminal and cannot be
3ec61d4e 3344buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3345@end defvar
3346
3347@defvar last-kbd-macro
3348This variable is the definition of the most recently defined keyboard
3349macro. Its value is a string or vector, or @code{nil}.
3350
3351The variable is always local to the current terminal and cannot be
3ec61d4e 3352buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3353@end defvar
3354
3355@defvar kbd-macro-termination-hook
3356This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3357macro terminates, regardless of what caused it to terminate (reaching
3358the macro end or an error which ended the macro prematurely).
3359@end defvar
3360
3361@ignore
3362 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3363@end ignore