gnu: neon: Update to 0.32.2.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
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6cb89466
1;;; GNU Guix --- Functional package management for GNU
2;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
f586c877 3;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
bc64d955 4;;; Copyright © 2015, 2018, 2021 Ludovic Courtès <ludo@gnu.org>
a6dec13b 5;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
68c6110c 6;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
920a3639 7;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il>
762c89fb 8;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
cd528946 9;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
cd6ae1ce 10;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
d6660ef6 11;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
42d0d13d 12;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
194b4e7d 13;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
3c399e9b 14;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
6bc30a57 15;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
5b8d2ace 16;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
4041fabb 17;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
719bbcc1 18;;; Copyright © 2019, 2020, 2021 Liliana Marie Prikler <liliana.prikler@gmail.com>
328dd9b7 19;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
dfb67d2c 20;;; Copyright © 2020, 2021 Nicolas Goaziou <mail@nicolasgoaziou.fr>
d8682615 21;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
2e0787a5 22;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
a0609772 23;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro>
2e0ddc74 24;;; Copyright © 2021 Dmitry Polyakov <polyakov@liltechdude.xyz>
bd20d178 25;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org>
60bb0360 26;;; Copyright © 2021 Ekaitz Zarraga <ekaitz@elenq.tech>
2b08cc96 27;;; Copyright © 2021 Andy Tai <atai@atai.org>
92faad0a 28;;; Copyright © 2022 Felix Gruber <felgru@posteo.net>
6cb89466
29;;;
30;;; This file is part of GNU Guix.
31;;;
32;;; GNU Guix is free software; you can redistribute it and/or modify it
33;;; under the terms of the GNU General Public License as published by
34;;; the Free Software Foundation; either version 3 of the License, or (at
35;;; your option) any later version.
36;;;
37;;; GNU Guix is distributed in the hope that it will be useful, but
38;;; WITHOUT ANY WARRANTY; without even the implied warranty of
39;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
40;;; GNU General Public License for more details.
41;;;
42;;; You should have received a copy of the GNU General Public License
43;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
44
45(define-module (gnu packages game-development)
bd20d178 46 #:use-module ((srfi srfi-1) #:hide (zip))
0b5bf615 47 #:use-module (ice-9 match)
b0910aad 48 #:use-module ((guix licenses) #:prefix license:)
6cb89466
49 #:use-module (guix packages)
50 #:use-module (guix download)
2a068aec 51 #:use-module (guix git-download)
4041fabb 52 #:use-module (guix svn-download)
be4d26f5 53 #:use-module (guix utils)
6cb89466 54 #:use-module (guix build-system cmake)
b0910aad 55 #:use-module (guix build-system gnu)
4bc37bf0 56 #:use-module (guix build-system python)
92b51d12 57 #:use-module (guix build-system scons)
b0910aad 58 #:use-module (gnu packages)
1297bc05 59 #:use-module (gnu packages audio)
c608fe8c 60 #:use-module (gnu packages autotools)
e4ff9dff 61 #:use-module (gnu packages base)
bd20d178 62 #:use-module (gnu packages bash)
94a66dd9 63 #:use-module (gnu packages boost)
1297bc05 64 #:use-module (gnu packages compression)
a0609772 65 #:use-module (gnu packages check)
2a068aec 66 #:use-module (gnu packages curl)
99828fa7 67 #:use-module (gnu packages documentation)
531003be 68 #:use-module (gnu packages fltk)
42d0d13d 69 #:use-module (gnu packages fonts)
d2cc38b7 70 #:use-module (gnu packages fontutils)
324b0040 71 #:use-module (gnu packages freedesktop)
d2cc38b7 72 #:use-module (gnu packages fribidi)
255d1bbe 73 #:use-module (gnu packages dbm)
cccab9bf 74 #:use-module (gnu packages gettext)
1297bc05 75 #:use-module (gnu packages gl)
c24fff61 76 #:use-module (gnu packages glib)
1297bc05 77 #:use-module (gnu packages gnome)
c24fff61 78 #:use-module (gnu packages gnunet)
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79 #:use-module (gnu packages graphics)
80 #:use-module (gnu packages graphviz)
1297bc05 81 #:use-module (gnu packages gtk)
c24fff61 82 #:use-module (gnu packages guile)
1297bc05
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83 #:use-module (gnu packages image)
84 #:use-module (gnu packages linux)
85 #:use-module (gnu packages lua)
c608fe8c 86 #:use-module (gnu packages m4)
7158fe4d 87 #:use-module (gnu packages mono)
1297bc05 88 #:use-module (gnu packages mp3)
c24fff61 89 #:use-module (gnu packages multiprecision)
4bc37bf0 90 #:use-module (gnu packages music)
c24fff61 91 #:use-module (gnu packages ncurses)
c1bc92c0 92 #:use-module (gnu packages pcre)
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93 #:use-module (gnu packages pkg-config)
94 #:use-module (gnu packages pulseaudio)
4bc37bf0 95 #:use-module (gnu packages python)
44d10b1f 96 #:use-module (gnu packages python-xyz)
338dfc92 97 #:use-module (gnu packages readline)
b0910aad 98 #:use-module (gnu packages qt)
1297bc05 99 #:use-module (gnu packages sdl)
45c552ec 100 #:use-module (gnu packages sphinx)
67c127c9 101 #:use-module (gnu packages stb)
00fca594 102 #:use-module (gnu packages texinfo)
2e0787a5 103 #:use-module (gnu packages textutils)
1297bc05 104 #:use-module (gnu packages tls)
4bc37bf0 105 #:use-module (gnu packages video)
451e1075 106 #:use-module (gnu packages web)
bd20d178 107 #:use-module (gnu packages wxwidgets)
2a068aec 108 #:use-module (gnu packages xdisorg)
83a4a70b 109 #:use-module (gnu packages xiph)
194b4e7d 110 #:use-module (gnu packages xml)
1297bc05 111 #:use-module (gnu packages xorg))
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112
113(define-public bullet
114 (package
115 (name "bullet")
2b08cc96 116 (version "3.17")
6cb89466 117 (source (origin
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118 (method git-fetch)
119 (uri (git-reference
120 (url "https://github.com/bulletphysics/bullet3/")
121 (commit version)))
122 (file-name (git-file-name name version))
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123 (sha256
124 (base32
2b08cc96 125 "0x1ghxbkvqr910sp01sjf4hlfy4sdgn2jx2qf0dsi697bzq1f3mr"))
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126 (modules '((guix build utils)))
127 (snippet
128 '(begin
129 (for-each delete-file (find-files "build3" "premake*"))
130 (with-directory-excursion "examples/ThirdPartyLibs"
131 (for-each delete-file-recursively
132 '("Gwen" "clsocket" "enet" "glad" "imgui"
133 "lua-5.2.3" "midi" "minizip" "openvr"
134 "optionalX11" "serial" "zlib")))
2b08cc96 135
623a0d83 136 ;; Tests fail on linking, cannot find -lBussIK.
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137 (substitute* "test/CMakeLists.txt"
138 ((" InverseDynamics")
139 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
140 ; (("SharedMemory") ""))
141 #t))))
6cb89466 142 (build-system cmake-build-system)
937bc2d1 143 (arguments
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144 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
145 "-DBUILD_CPU_DEMOS=OFF"
146 "-DBUILD_OPENGL3_DEMOS=OFF"
147 "-DBUILD_BULLET2_DEMOS=OFF"
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148 ;; openmw 0.47.0 requires bullet to be built with
149 ;; double precision.
150 ;; See <https://issues.guix.gnu.org/52953> for
151 ;; more information.
152 "-DUSE_DOUBLE_PRECISION=ON"
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153 ;; Extras/BulletRoboticsGUI needs files from
154 ;; ThirdPartyLibs
155 "-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
156 ;; Extras/BulletRobotics needs files from
157 ;; ThirdPartyLibs
158 "-DBUILD_BULLET_ROBOTICS_EXTRA=OFF"
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159 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
160 (or (getenv "CXXFLAGS") "")))
161 #:phases
162 (modify-phases %standard-phases
163 (add-after 'unpack 'remove-failing-tests
623a0d83 164 ;; These tests fail specifically after removing 3rd party code.
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165 (lambda _
166 (substitute* "test/SharedMemory/CMakeLists.txt"
167 (("ADD_TEST") "# ADD_TEST"))
168 (substitute* "test/InverseDynamics/CMakeLists.txt"
169 (("ADD_TEST\\(Test_BulletInverseForward")
170 "# ADD_TEST(Test_BulletInverseForward"))
171 #t)))))
937bc2d1 172 (inputs
8394619b 173 (list glu libx11 mesa))
9b811f69 174 (home-page "https://pybullet.org/wordpress/")
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175 (synopsis "3D physics engine library")
176 (description
177 "Bullet is a physics engine library usable for collision detection. It
178is used in some video games and movies.")
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179 (license license:zlib)))
180
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181(define-public deutex
182 (package
183 (name "deutex")
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184 (version "5.2.2")
185 (source
186 (origin
187 (method url-fetch)
188 (uri (string-append "https://github.com/Doom-Utils/deutex"
189 "/releases/download/v" version "/"
190 "deutex-" version ".tar.zst"))
191 (sha256
192 (base32 "0psb2za6ldrlak7s8pjvli98ij5yiwjx8j1ms2v7rj9yadx0xv8h"))))
1a0c4437 193 (build-system gnu-build-system)
5bd80333 194 (inputs
8394619b 195 (list libpng))
5bd80333 196 (native-inputs
8394619b 197 (list asciidoc pkg-config zstd))
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198 (home-page "https://github.com/Doom-Utils/deutex")
199 (synopsis "WAD file composer for Doom and related games")
200 (description
201 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
202used to extract the lumps of a wad and save them as individual files.
203Conversely, it can also build a wad from separate files. When extracting a
204lump to a file, it does not just copy the raw data, it converts it to an
205appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
206Conversely, when it reads files for inclusion in pwads, it does the necessary
207conversions (for example, from PPM to Doom picture format). In addition,
208DeuTex has functions such as merging wads, etc.")
209 (license license:gpl2+)))
210
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211(define-public grfcodec
212 (package
213 (name "grfcodec")
214 (version "6.0.6")
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215 (source
216 (origin
217 (method url-fetch)
218 (uri (string-append "https://binaries.openttd.org/extra/"
219 name "/" version "/" name "-" version
220 "-source.tar.xz"))
e0559c53 221 (patches (search-patches "grfcodec-gcc-compat.patch"))
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222 (sha256
223 (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
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224 (build-system gnu-build-system)
225 (arguments
127c7fba 226 '(#:tests? #f ;no check target
94a66dd9 227 #:phases
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228 (modify-phases %standard-phases
229 (delete 'configure) ;no configure script
230 (replace 'install ;no install target
231 (lambda* (#:key outputs #:allow-other-keys)
232 (let* ((out (assoc-ref outputs "out"))
233 (bin (string-append out "/bin"))
234 (doc (string-append out "/share/doc"))
235 (man (string-append out "/share/man/man1")))
236 (for-each (lambda (file)
237 (install-file file bin))
238 '("grfcodec" "grfid" "grfstrip" "nforenum"))
239 (install-file "COPYING" doc)
240 (with-directory-excursion "docs"
241 (for-each (lambda (file)
242 (install-file (string-append file ".txt") doc))
243 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
244 "readme" "readme.rpn"))
245 (for-each (lambda (file)
246 (install-file file man))
e0559c53 247 (find-files "." "\\.1")))))))))
94a66dd9 248 (inputs
8394619b 249 (list boost libpng zlib))
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250 (synopsis "GRF development tools")
251 (description
3d77785a 252 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
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253tools for developing (New)GRFs. It includes a number of smaller programs, each
254with a specific task:
255@enumerate
256@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
257@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
258@item @code{grfstrip} strips all sprites from a GRF.
259@item @code{nforenum} checks NFO code for errors, making corrections when
260necessary.
261@end enumerate")
0661638f 262 (home-page "https://dev.openttdcoop.org/projects/grfcodec")
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263 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
264 ;; NFORenum is under the GPL2+.
265 ;; The MD5 implementation contained in GRFID is under the zlib license.
266 (license (list license:gpl2 license:gpl2+ license:zlib))))
267
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268(define-public catcodec
269 (package
270 (name "catcodec")
271 (version "1.0.5")
272 (source
273 (origin
274 (method url-fetch)
275 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
276 version "/catcodec-" version "-source.tar.xz"))
277 (sha256
2798d5b5 278 (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
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279 (build-system gnu-build-system)
280 (arguments
281 `(#:tests? #f ; no tests
282 #:make-flags (list (string-append "prefix=" %output))
283 #:phases (modify-phases %standard-phases
284 (delete 'configure))))
2798d5b5 285 (home-page "https://dev.openttdcoop.org/projects/catcodec")
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286 (synopsis "Encode/decode OpenTTD sounds")
287 (description "catcodec encodes and decodes sounds for OpenTTD. These
288sounds are not much more than some metadata (description and filename) and raw
289PCM data.")
290 (license license:gpl2)))
291
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292(define-public gzochi
293 (package
294 (name "gzochi")
95878903 295 (version "0.13")
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296 (source (origin
297 (method url-fetch)
298 (uri (string-append "mirror://savannah/gzochi/gzochi-"
299 version ".tar.gz"))
300 (sha256
301 (base32
95878903 302 "1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
c24fff61 303 (build-system gnu-build-system)
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304 (arguments
305 '(#:phases (modify-phases %standard-phases
306 (add-before 'build 'no-Werror
307 (lambda _
308 ;; Don't abort builds due to things like GLib
309 ;; deprecation warnings.
310 (substitute* (find-files "." "^Makefile\\.in$")
311 (("-Werror") ""))
312 #t)))))
c24fff61 313 (native-inputs `(("pkgconfig" ,pkg-config)))
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314 (inputs (list bdb
315 glib
316 guile-3.0
317 libmicrohttpd
318 ncurses
319 sdl
320 zlib))
340978d7 321 (home-page "https://www.nongnu.org/gzochi/")
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322 (synopsis "Scalable middleware for multiplayer games")
323 (description
324 "gzochi is a framework for developing massively multiplayer online games.
325A server container provides services to deployed games, which are written in
326Guile Scheme, that abstract and simplify some of the most challenging and
327error-prone aspects of online game development: Concurrency, data persistence,
328and network communications. A very thin client library can be embedded to
329provide connectivity for client applications written in any language.")
330 (license license:gpl3+)))
331
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332(define-public nml
333 (package
334 (name "nml")
1f334a5c 335 (version "0.5.3")
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336 (source
337 (origin
338 (method url-fetch)
362ae431 339 (uri (pypi-uri "nml" version))
7357fcf2 340 (sha256
1f334a5c 341 (base32 "0l5pfs8q7jrl3xscqq7pnwh5h5d17fsyjy7xspkc73sa0ayjm9jx"))))
7357fcf2 342 (build-system python-build-system)
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343 ;; TODO: Fix test that fails with
344 ;; "AttributeError: partially initialized module 'nml.nmlop' has no
345 ;; attribute 'ADD' (most likely due to a circular import)"
e877f4d0 346 (arguments
362ae431 347 '(#:tests? #f))
7357fcf2 348 (propagated-inputs
8394619b 349 (list python-pillow python-ply))
362ae431 350 (home-page "https://github.com/OpenTTD/nml")
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351 (synopsis "NML compiler")
352 (description
a7cbe727 353 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
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354compiling NML files (along with their associated language, sound and graphic
355files) into @file{.grf} and/or @file{.nfo} files.")
356 (license license:gpl2+)))
357
762c89fb 358(define-public python-sge
45f8e7f7 359 (package
762c89fb 360 (name "python-sge")
ff9c881f 361 (version "2.0.post0")
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362 (source
363 (origin
364 (method url-fetch)
762c89fb 365 (uri (pypi-uri "sge" version))
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366 (sha256
367 (base32
ff9c881f 368 "0s5d5qzlzfmqb10iyrqi62n36ll94d99xjaznp5ca6dz1b91qkvr"))))
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369 (build-system python-build-system)
370 (propagated-inputs
8394619b 371 (list python-pygame python-uniseg))
762c89fb 372 (home-page "https://python-sge.github.io/")
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373 (synopsis "2D game engine for Python")
374 (description
375 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
ffbe2dc1 376general-purpose 2D game engine. It takes care of several details for you so
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377you can focus on the game itself. This makes more rapid game development
378possible, and it also makes the SGE easy to learn.")
379 (license license:lgpl3+)))
380
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381(define-public python-tmx
382 (package
383 (name "python-tmx")
95c1324a 384 (version "1.10")
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385 (source
386 (origin
387 (method url-fetch)
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388 (uri (string-append "mirror://savannah/python-tmx/"
389 (version-major+minor version) "/tmx-"
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390 version ".tar.gz"))
391 (sha256
392 (base32
95c1324a 393 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
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394 (build-system python-build-system)
395 (propagated-inputs
8394619b 396 (list python-six))
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397 (home-page "http://python-tmx.nongnu.org")
398 (synopsis "Python library for the @code{Tiled} TMX format")
399 (description
400 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
401This is useful for map editors or generic level editors, and it's also useful
402for using a map editor or generic level editor like Tiled to edit your game's
403levels.")
404 (license (list license:asl2.0
405 ;; Documentation (only available in the source tarball) is
406 ;; under the CC0 license.
407 license:cc0))))
408
409(define-public python2-tmx
410 (let ((python2-tmx (package-with-python2 python-tmx)))
411 (package
412 (inherit python2-tmx)
413 (propagated-inputs
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414 (modify-inputs (package-propagated-inputs python2-tmx)
415 (prepend python2-pathlib))))))
1b775fd1 416
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417(define-public python-xsge
418 (package
419 (name "python-xsge")
2110cd13 420 (version "2020.09.07")
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421 (source (origin
422 (method url-fetch)
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423 (uri (string-append "https://github.com/python-sge/xsge"
424 "/releases/download/v" version
425 "/xsge-" version ".zip"))
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426 (sha256
427 (base32
2110cd13 428 "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
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429 (build-system python-build-system)
430 (arguments
431 '(#:phases
432 (modify-phases %standard-phases
433 ;; xSGE's setup.py script does not support one of the Python build
434 ;; system's default flags, "--single-version-externally-managed".
435 (replace 'install
436 (lambda* (#:key outputs #:allow-other-keys)
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437 (invoke "python" "setup.py" "install"
438 (string-append "--prefix=" (assoc-ref outputs "out"))
439 "--root=/"))))
e99039b5 440 #:tests? #f)) ; no check target
2110cd13 441 (native-inputs
8394619b 442 (list unzip))
e99039b5 443 (propagated-inputs
8394619b 444 (list python-sge))
2110cd13 445 (home-page "https://python-sge.github.io/")
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446 (synopsis "Extensions for the SGE Game Engine")
447 (description
448 "xSGE is a collection of modules that make doing certain tasks with the SGE
449Game Engine easier. In addition to SGE's conveniences, the user has access to a
450GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
451support.")
452 (license license:gpl3+)))
453
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454(define-public slade
455 (package
456 (name "slade")
457 (version "3.1.13")
458 (source
459 (origin
460 (method git-fetch)
461 (uri (git-reference
462 (url "https://github.com/sirjuddington/SLADE")
463 (commit version)))
464 (sha256 (base32 "009yc5m6y074wfalvwbrnv2zsmaf9yhbi8hzgs973di0zqnqv011"))
465 (file-name (git-file-name name version))))
466 (build-system cmake-build-system)
467 (arguments
468 '(#:configure-flags
469 (list "-DWX_GTK3=ON" "-DNO_WEBVIEW=ON"
470 (string-append "-DWITH_WXPATH="
471 (assoc-ref %build-inputs "wxwidgets") "/bin")
472 (string-append "-DwxWidgets_LIBRARIES="
473 (assoc-ref %build-inputs "wxwidgets") "/lib"))
474 #:phases
475 (modify-phases %standard-phases
476 (add-before 'build 'reset-slade.pk3-timestamps
477 ;; This is neccessary to make slade reproducible due to
478 ;; <https://bugs.gnu.org/44741>. TODO: Remove on next core update
479 ;; cycle.
480 (lambda _
481 (invoke "find" "../source/dist/res" "-exec" "touch"
482 "--no-dereference" "-t" "197001010000.00" "{}"
483 "+")))
484 (add-after 'install 'wrap-with-x11-gdk-backend
485 ;; Set GDK_BACKEND to x11 to prevent crash on Wayland.
486 ;; See https://github.com/sirjuddington/SLADE/issues/1097 for details.
487 (lambda* (#:key outputs #:allow-other-keys)
488 (wrap-program
489 (string-append (assoc-ref outputs "out")
490 "/bin/slade")
491 '("GDK_BACKEND" = ("x11"))))))
492 #:tests? #f)) ;; No test suite.
493 (inputs
494 `(("bash" ,bash-minimal)
495 ("curl" ,curl)
496 ("fluidsynth" ,fluidsynth)
497 ("freeimage" ,freeimage)
498 ("ftgl" ,ftgl)
499 ("glew" ,glew)
500 ("gtk+" ,gtk+)
501 ("sfml" ,sfml)
502 ("wxwidgets" ,wxwidgets-3.1)))
503 (native-inputs
8394619b 504 (list pkg-config which zip))
bd20d178
JS
505 (home-page "https://slade.mancubus.net")
506 (synopsis "Doom game data editor")
507 (description "SLADE3 is a modern editor for Doom-engine based games and
508source ports. It has the ability to view, modify, and write many different game-
509specific formats, and even convert between some of them, or from/to other generic
510formats such as PNG.")
511 (license license:gpl2+)))
512
b0910aad
DT
513(define-public tiled
514 (package
515 (name "tiled")
8a3bcbec 516 (version "1.7.2")
b0910aad 517 (source (origin
902068b4
RW
518 (method git-fetch)
519 (uri (git-reference
b0e7b699 520 (url "https://github.com/bjorn/tiled")
902068b4
RW
521 (commit (string-append "v" version))))
522 (file-name (git-file-name name version))
b0910aad
DT
523 (sha256
524 (base32
8a3bcbec 525 "1ifxh3sv6gz32gahgi7ba0ivcw5mfgwnrw6iycpav150w9xla43i"))))
b0910aad 526 (build-system gnu-build-system)
864cc7ef 527 (inputs
8394619b 528 (list qtbase-5 qtdeclarative qtsvg zlib))
864cc7ef 529 (native-inputs
8394619b 530 (list qttools))
b0910aad
DT
531 (arguments
532 '(#:phases
d06fc008
EF
533 (modify-phases %standard-phases
534 (replace 'configure
864cc7ef
RW
535 (lambda* (#:key inputs outputs #:allow-other-keys)
536 (substitute* "translations/translations.pro"
537 (("LRELEASE =.*")
538 (string-append "LRELEASE = "
539 (assoc-ref inputs "qttools")
540 "/bin/lrelease\n")))
d06fc008 541 (let ((out (assoc-ref outputs "out")))
9dafb647
KK
542 (invoke "qmake"
543 (string-append "PREFIX=" out))))))))
88b028f3 544 (home-page "https://www.mapeditor.org/")
b0910aad
DT
545 (synopsis "Tile map editor")
546 (description
547 "Tiled is a general purpose tile map editor. It is meant to be used for
548editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
549clone.")
550
551 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
552 ;; under BSD-2.
553 (license license:gpl2+)))
5809ffcc 554
3e072a59
LP
555(define-public tsukundere
556 (package
557 (name "tsukundere")
5464af07 558 (version "0.4.1")
3e072a59
LP
559 (source (origin
560 (method git-fetch)
561 (uri (git-reference
c4595fde 562 (url "https://gitlab.com/lilyp/tsukundere")
3e072a59
LP
563 (commit version)))
564 (file-name (git-file-name name version))
565 (sha256
566 (base32
5464af07 567 "11glghnff27rqh2s34g51afg93g3f5ryfz9mkyb7qj35ngl8vw5f"))))
3e072a59 568 (build-system gnu-build-system)
1e1e6ebf 569 (arguments
13b13190
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570 `(#:modules ((ice-9 match)
571 (srfi srfi-1)
572 ((guix build guile-build-system)
1e1e6ebf
LP
573 #:select (target-guile-effective-version))
574 ,@%gnu-build-system-modules)
575 #:imported-modules ((guix build guile-build-system)
576 ,@%gnu-build-system-modules)
577 #:phases
578 (modify-phases %standard-phases
579 (add-after 'unpack 'patch-command
13b13190
LP
580 (lambda* (#:key inputs outputs #:allow-other-keys)
581 (let* ((scm (lambda (in)
582 (string-append in "/share/guile/site/"
583 (target-guile-effective-version))))
584 (ccache (lambda (in)
585 (string-append in "/lib/guile/"
586 (target-guile-effective-version)
587 "/site-ccache")))
588 (pkgs
589 (cons
590 (assoc-ref outputs "out")
591 (filter-map
592 (match-lambda
593 (("guile" . pkg) pkg)
594 ((label . pkg)
595 (and (string-prefix? "guile-" label) pkg)))
596 inputs))))
5464af07 597 (substitute* "tsukundere.scm"
13b13190 598 (("exec guile (.*)" _ args)
1e1e6ebf 599 (string-append
dd9fa204
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600 ;; XXX: Prevent Guile-SDL2 from blowing up by not knowing
601 ;; where the SDL2 libaries are.
602 "unset LD_LIBRARY_PATH\n"
13b13190
LP
603 (format #f "export GUILE_LOAD_PATH=\"~@?\"~%"
604 "~{~a~^:~}" (map scm pkgs))
605 (format #f "export GUILE_LOAD_COMPILED_PATH=\"~@?\"~%"
606 "~{~a~^:~}" (map ccache pkgs))
607 "exec "
608 (assoc-ref inputs "guile")
609 "/bin/guile " args)))
1e1e6ebf 610 #t))))))
3e072a59 611 (native-inputs
ce10e2b3 612 `(("autoconf" ,autoconf)
3e072a59 613 ("automake" ,automake)
cccab9bf 614 ("gettext" ,gettext-minimal)
3e072a59 615 ("guile" ,guile-3.0)
5464af07 616 ("libtool" ,libtool)
1e1e6ebf
LP
617 ("pkg-config" ,pkg-config)
618 ("texinfo" ,texinfo)))
13b13190
LP
619 (inputs
620 `(("guile-sdl2" ,guile3.0-sdl2)
5464af07
LMP
621 ("guile" ,guile-3.0)
622 ("pango" ,pango)
623 ("sdl2" ,sdl2)))
c4595fde 624 (home-page "https://gitlab.com/lilyp/tsukundere")
3e072a59
LP
625 (synopsis "Visual novel engine")
626 (description "Tsukundere is a game engine geared heavily towards the
627development of visual novels, written on top of Guile-SDL2. It is still
1e1e6ebf 628experimental.")
3e072a59
LP
629 (license license:lgpl3+)))
630
5809ffcc
DT
631(define-public sfml
632 (package
633 (name "sfml")
9ac59ad3 634 (version "2.5.1")
5809ffcc 635 (source (origin
95f6adae 636 (method git-fetch)
7d1b5022
RW
637 ;; Do not fetch the archives from
638 ;; http://mirror0.sfml-dev.org/files/ because files there seem
639 ;; to be changed in place.
95f6adae 640 (uri (git-reference
b0e7b699 641 (url "https://github.com/SFML/SFML")
95f6adae
TGR
642 (commit version)))
643 (file-name (git-file-name name version))
5809ffcc
DT
644 (sha256
645 (base32
9ac59ad3 646 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
67c127c9
MB
647 (modules '((guix build utils)))
648 (snippet
649 '(begin
650 ;; Ensure system libraries are used.
651 (delete-file-recursively "extlibs")
652 #t))))
5809ffcc
DT
653 (build-system cmake-build-system)
654 (arguments
a6e25a50 655 '(#:configure-flags
0bc27248
MB
656 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
657 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
a6e25a50 658 #:tests? #f)) ; no tests
0bc27248 659 (native-inputs
8394619b 660 (list pkg-config))
5809ffcc
DT
661 (inputs
662 `(("mesa" ,mesa)
663 ("glew" ,glew)
664 ("libx11" ,libx11)
240f2785 665 ("xcb-util-image" ,xcb-util-image)
5809ffcc
DT
666 ("libxrandr" ,libxrandr)
667 ("eudev" ,eudev)
4bd428a7 668 ("libjpeg" ,libjpeg-turbo)
67c127c9
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669 ("libsndfile" ,libsndfile)
670 ("stb-image" ,stb-image)
671 ("stb-image-write" ,stb-image-write)))
0bc27248
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672 (propagated-inputs
673 ;; In Requires.private of pkg-config files.
8394619b 674 (list flac freetype libvorbis openal))
167f0e82 675 (home-page "https://www.sfml-dev.org")
5809ffcc
DT
676 (synopsis "Simple and Fast Multimedia Library")
677 (description
678 "SFML provides a simple interface to the various computer components,
679to ease the development of games and multimedia applications. It is composed
680of five modules: system, window, graphics, audio and network.")
681 (license license:zlib)))
d620ea88
DT
682
683(define-public sfxr
684 (package
685 (name "sfxr")
686 (version "1.2.1")
687 (source (origin
688 (method url-fetch)
689 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
690 (sha256
691 (base32
692 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
693 (build-system gnu-build-system)
694 (arguments
695 `(#:phases (modify-phases %standard-phases
696 (delete 'configure) ; no configure script
697 (add-before 'build 'patch-makefile
698 (lambda* (#:key outputs #:allow-other-keys)
699 (let ((out (assoc-ref outputs "out")))
700 (substitute* "Makefile"
701 (("\\$\\(DESTDIR\\)/usr") out))
702 (substitute* "main.cpp"
703 (("/usr/share")
704 (string-append out "/share")))
705 #t))))
706 #:tests? #f)) ; no tests
707 (native-inputs
8394619b 708 (list pkg-config desktop-file-utils))
d620ea88 709 (inputs
8394619b 710 (list sdl gtk+))
d620ea88
DT
711 (synopsis "Simple sound effect generator")
712 (description "Sfxr is a tool for quickly generating simple sound effects.
713Originally created for use in video game prototypes, it can generate random
714sounds from presets such as \"explosion\" or \"powerup\".")
715 (home-page "http://www.drpetter.se/project_sfxr.html")
716 (license license:expat)))
0f6139b1 717
540d41d8
TL
718(define-public surgescript
719 (package
720 (name "surgescript")
94466f95 721 (version "0.5.5")
540d41d8
TL
722 (source
723 (origin
724 (method git-fetch)
725 (uri (git-reference
b0e7b699 726 (url "https://github.com/alemart/surgescript")
540d41d8
TL
727 (commit (string-append "v" version))))
728 (file-name (git-file-name name version))
729 (sha256
94466f95 730 (base32 "0xwd4g7n0b0rxkpbyshkzyl472h1y606ghyvf8gv034n3jz2g4jk"))))
540d41d8
TL
731 (build-system cmake-build-system)
732 (arguments
733 '(#:configure-flags
734 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
497a4646
TGR
735 (list "-DWANT_STATIC=NO"
736 (string-append "-DICON_PATH=" share "/pixmaps")
540d41d8
TL
737 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
738 #:tests? #f))
739 (home-page "https://docs.opensurge2d.org")
740 (synopsis "Scripting language for games")
741 (description "@code{SurgeScript} is a dynamically typed object-oriented
742scripting language designed for games. Each object is a state machine that
743can be customized by attaching other objects. The language supports automatic
744garbage collection and can be extended with plugins.")
745 (license license:asl2.0)))
746
0f6139b1
AK
747(define-public physfs
748 (package
749 (name "physfs")
d00a8b84 750 (version "3.0.2")
0f6139b1
AK
751 (source (origin
752 (method url-fetch)
753 (uri (string-append
167f0e82 754 "https://icculus.org/physfs/downloads/physfs-"
0f6139b1
AK
755 version ".tar.bz2"))
756 (file-name (string-append name "-" version ".tar.gz"))
757 (sha256
758 (base32
d00a8b84 759 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
0f6139b1
AK
760 (build-system cmake-build-system)
761 (arguments
08e977d2 762 '(#:tests? #f ; no check target
a904223e 763 #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
08e977d2
MB
764 #:phases (modify-phases %standard-phases
765 (add-after 'unpack 'patch-CMakeLists.txt
766 (lambda _
767 (substitute* "CMakeLists.txt"
768 ;; XXX: For some reason CMakeLists.txt disables
769 ;; RUNPATH manipulation when the compiler is GCC.
770 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
771 #t)))))
0f6139b1 772 (inputs
8394619b 773 (list zlib))
0f6139b1 774 (native-inputs
8394619b 775 (list doxygen))
167f0e82 776 (home-page "https://icculus.org/physfs")
0f6139b1
AK
777 (synopsis "File system abstraction library")
778 (description
779 "PhysicsFS is a library to provide abstract access to various archives.
780It is intended for use in video games. For security, no file writing done
781through the PhysicsFS API can leave a defined @emph{write directory}. For
782file reading, a @emph{search path} with archives and directories is defined,
783and it becomes a single, transparent hierarchical file system. So archive
784files can be accessed in the same way as you access files directly on a disk,
785and it makes it easy to ship a new archive that will override a previous
786archive on a per-file basis.")
787 (license license:zlib)))
83a4a70b
DT
788
789(define-public love
790 (package
791 (name "love")
2b83619a
TGR
792 (version "11.4")
793 (source
794 (origin
795 (method url-fetch)
796 (uri (string-append "https://github.com/love2d/love/releases/download/"
797 version "/love-" version "-linux-src.tar.gz"))
798 (sha256
799 (base32 "0sak3zjpzfs3ys315m8qvszi946fz76jcpsb58j11wplyp5fwbz3"))))
83a4a70b
DT
800 (build-system gnu-build-system)
801 (native-inputs
8394619b 802 (list pkg-config))
83a4a70b 803 (inputs
8394619b
LC
804 (list devil
805 freetype
806 libmodplug
807 libtheora
808 libvorbis
809 luajit
810 mesa
811 mpg123
812 openal
813 sdl2
814 zlib))
83a4a70b
DT
815 (synopsis "2D game framework for Lua")
816 (description "LÖVE is a framework for making 2D games in the Lua
817programming language.")
818 (home-page "https://love2d.org/")
819 (license license:zlib)))
154f6156 820
328dd9b7 821(define-public love-nuklear
744fe9ee
LMP
822 (package
823 (name "love-nuklear")
824 (version "2.6.1")
825 (source (origin
826 (method git-fetch)
827 (uri (git-reference
828 (url "https://github.com/keharriso/love-nuklear/")
829 (commit (string-append "v" version))
830 (recursive? #t)))
831 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
832 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
833 (file-name (git-file-name name version))
834 (sha256
835 (base32
836 "090xp5c975155hd1pa7bdssdlawvygs5s6icdkwbyc8il5kg5kgv"))))
837 (build-system cmake-build-system)
838 (arguments
839 `(#:build-type "Release"
80aeefd5
LMP
840 #:tests? #f
841 #:phases
842 (modify-phases %standard-phases
843 (add-after 'unpack 'patch-cmake
844 (lambda _
845 (substitute* "CMakeLists.txt"
846 (("DESTINATION .") "DESTINATION lib/love")))))))
744fe9ee 847 (inputs
8394619b 848 (list luajit))
744fe9ee
LMP
849 (synopsis "Lightweight immediate mode GUI for LÖVE games")
850 (description "LÖVE is a Lua framework for making 2D games. Nuklear
328dd9b7
JC
851is a minimal state immediate mode graphical user interface toolkit. This
852package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
744fe9ee
LMP
853 (home-page "https://github.com/keharriso/love-nuklear/")
854 (license license:expat)))
328dd9b7 855
154f6156
DT
856(define-public allegro-4
857 (package
858 (name "allegro")
4d82dbea 859 (version "4.4.3.1")
154f6156
DT
860 (source (origin
861 (method url-fetch)
3a12e21c
EF
862 (uri (string-append "https://github.com/liballeg/allegro5/"
863 "releases/download/" version "/allegro-"
864 version ".tar.gz"))
154f6156
DT
865 (sha256
866 (base32
4d82dbea 867 "1m6lz35nk07dli26kkwz3wa50jsrxs1kb6w1nj14a911l34xn6gc"))))
154f6156
DT
868 (build-system cmake-build-system)
869 (arguments
870 '(#:phases
871 (modify-phases %standard-phases
872 (add-after 'unpack 'patch-build-system
873 (lambda _
874 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
875 ;; via a command line option doesn't work because it is
876 ;; unconditionally clobbered in the build script.
877 (substitute* '("CMakeLists.txt")
878 (("ADDON_LINKAGE STATIC")
4d82dbea 879 "ADDON_LINKAGE SHARED")))))))
154f6156 880 (inputs
8394619b 881 (list glu libpng libvorbis mesa zlib))
154f6156
DT
882 (synopsis "Game programming library")
883 (description "Allegro is a library mainly aimed at video game and
884multimedia programming. It handles common, low-level tasks such as creating
885windows, accepting user input, loading data, drawing images, playing sounds,
886etc.")
4968ea2c 887 (home-page "https://liballeg.org")
154f6156 888 (license license:giftware)))
2a068aec 889
19d311b4
RW
890(define-public allegro
891 (package
892 (name "allegro")
cd514587 893 (version "5.2.7.0")
19d311b4
RW
894 (source (origin
895 (method url-fetch)
3a12e21c
EF
896 (uri (string-append "https://github.com/liballeg/allegro5/releases"
897 "/download/" version "/allegro-"
b15a020d 898 version ".tar.gz"))
19d311b4
RW
899 (sha256
900 (base32
cd514587 901 "034pmbmbq6jagpp4lhnyjqmf8gcz5fx74d9rknrm7d4wv4cv7qy1"))))
19d311b4 902 (build-system cmake-build-system)
49405aaf 903 (arguments `(#:tests? #f)) ; there are no tests
19d311b4
RW
904 (inputs
905 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
906 `(("flac" ,flac)
907 ("freetype" ,freetype)
908 ("glu" ,glu)
cd514587 909 ("gtk" ,gtk+)
4bd428a7 910 ("libjpeg" ,libjpeg-turbo)
19d311b4
RW
911 ("libpng" ,libpng)
912 ("libtheora" ,libtheora)
913 ("libvorbis" ,libvorbis)
914 ("libxcursor" ,libxcursor)
915 ("libxinerama" ,libxinerama)
916 ("libxrandr" ,libxrandr)
917 ("mesa" ,mesa)
918 ("openal" ,openal)
919 ("physfs" ,physfs)
920 ("zlib" ,zlib)))
921 (native-inputs
8394619b 922 (list pkg-config))
19d311b4
RW
923 (synopsis "Game programming library")
924 (description "Allegro is a library mainly aimed at video game and
925multimedia programming. It handles common, low-level tasks such as creating
926windows, accepting user input, loading data, drawing images, playing sounds,
927etc.")
4968ea2c 928 (home-page "https://liballeg.org")
19d311b4
RW
929 (license license:bsd-3)))
930
cdf8f391
RW
931(define-public allegro-5.0
932 (package (inherit allegro)
933 (name "allegro")
934 (version "5.0.11")
935 (source (origin
936 (method url-fetch)
3a12e21c
EF
937 (uri (string-append "https://github.com/liballeg/allegro5/releases"
938 "/download/" version "/allegro-"
939 (if (equal? "0" (string-take-right version 1))
940 (string-drop-right version 2)
941 version)
942 ".tar.gz"))
0109b89c
EF
943 (patches (search-patches
944 "allegro-mesa-18.2.5-and-later.patch"))
cdf8f391
RW
945 (sha256
946 (base32
947 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
948
2a068aec
DT
949(define-public aseprite
950 (package
951 (name "aseprite")
82654d95 952 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
ff4dc16e 953 ;; TODO: Unbundle third party software.
2a068aec 954 (source (origin
ff4dc16e
MB
955 (method url-fetch/zipbomb)
956 (uri (string-append "https://github.com/aseprite/aseprite"
957 "/releases/download/v" version
958 "/Aseprite-v" version "-Source.zip"))
2a068aec
DT
959 (sha256
960 (base32
82654d95 961 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
2a068aec
DT
962 (build-system cmake-build-system)
963 (arguments
964 '(#:configure-flags
965 ;; Use shared libraries instead of building bundled source.
966 (list "-DWITH_WEBP_SUPPORT=1"
967 "-DUSE_SHARED_CURL=1"
968 "-DUSE_SHARED_GIFLIB=1"
969 "-DUSE_SHARED_JPEGLIB=1"
970 "-DUSE_SHARED_ZLIB=1"
971 "-DUSE_SHARED_LIBPNG=1"
972 "-DUSE_SHARED_LIBLOADPNG=1"
973 "-DUSE_SHARED_LIBWEBP=1"
974 "-DUSE_SHARED_TINYXML=1"
975 "-DUSE_SHARED_PIXMAN=1"
976 "-DUSE_SHARED_FREETYPE=1"
977 "-DUSE_SHARED_ALLEGRO4=1"
978 "-DENABLE_UPDATER=0" ; no auto-updates
979 (string-append "-DFREETYPE_INCLUDE_DIR="
980 (assoc-ref %build-inputs "freetype")
de1d68a2 981 "/include/freetype2"))))
2a068aec 982 (native-inputs
8394619b 983 (list pkg-config))
2a068aec
DT
984 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
985 ;; patched version is bundled with Aseprite, but the patches should be
986 ;; extracted and applied on top of a standalone Allegro 4 package.
987 (inputs
988 `(("allegro" ,allegro-4)
989 ("curl" ,curl)
990 ("freetype" ,freetype)
991 ("giflib" ,giflib)
4bd428a7 992 ("libjpeg" ,libjpeg-turbo)
2a068aec
DT
993 ("libpng" ,libpng)
994 ("libwebp" ,libwebp)
995 ("libx11" ,libx11)
996 ("libxext" ,libxext)
997 ("libxxf86vm" ,libxxf86vm)
998 ("pixman" ,pixman)
999 ("tinyxml" ,tinyxml)
1000 ("zlib" ,zlib)))
1001 (synopsis "Animated sprite editor and pixel art tool")
1002 (description "Aseprite is a tool for creating 2D pixel art for video
1003games. In addition to basic pixel editing features, Aseprite can assist in
1004the creation of animations, tiled graphics, texture atlases, and more.")
167f0e82 1005 (home-page "https://www.aseprite.org/")
2a068aec 1006 (license license:gpl2+)))
966dff3b 1007
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1008(define-public libresprite
1009 (package
1010 (name "libresprite")
1011 (version "1.0")
1012 ;; TODO: Unbundle third party software.
1013 ;; - duktape is bundled inside the project but it's hard to unbundle:
1014 ;; there are many differences from a version to the next and it is not
1015 ;; really designed to work as a shared lib.
1016 (source (origin
1017 (method git-fetch)
1018 (uri (git-reference
1019 (url "https://github.com/LibreSprite/LibreSprite")
1020 (commit (string-append "v" version))
1021 (recursive? #t)))
1022 (file-name (git-file-name name version))
1023 (sha256
1024 (base32
1025 "0djbjjh21ahlxzh0b0jp4mpfycam8h9157i4wbxkd618fraadhbp"))))
1026 (build-system cmake-build-system)
1027 (arguments
1028 '(#:configure-flags
1029 (list "-DWITH_WEBP_SUPPORT=1")
1030 ;; Tests are unmaintained
1031 #:tests? #f))
1032 (native-inputs
e661f4ef 1033 `(("pkg-config" ,pkg-config)))
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1034 (inputs
1035 `(("curl" ,curl)
1036 ("freetype" ,freetype)
1037 ("giflib" ,giflib)
1038 ("googletest" ,googletest)
1039 ("libjpeg" ,libjpeg-turbo)
1040 ("libpng" ,libpng)
1041 ("libwebp" ,libwebp)
1042 ("libx11" ,libx11)
1043 ("libxext" ,libxext)
1044 ("libxxf86dga" ,libxxf86dga)
1045 ("libxxf86vm" ,libxxf86vm)
1046 ("lua" ,lua) ; Optional
1047 ("pixman" ,pixman)
1048 ("sdl2" ,sdl2)
1049 ("sdl2-image" ,sdl2-image)
1050 ("tinyxml" ,tinyxml)
1051 ("zlib" ,zlib)))
1052 (synopsis "Animated sprite editor and pixel art tool")
1053 (description "LibreSprite is a tool for creating 2D pixel art for video
1054games. In addition to basic pixel editing features, it can assist in the
1055creation of animations, tiled graphics, texture atlases, and more.
1056LibreSprite is a fork of the latest GPLv2 commit of Aseprite.")
1057 (home-page "https://libresprite.github.io/")
1058 (license license:gpl2+)))
1059
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1060(define-public qqwing
1061 (package
1062 (name "qqwing")
1063 (version "1.3.4")
1064 (source (origin
1065 (method url-fetch)
1066 (uri (string-append
1067 "https://qqwing.com/"
1068 name "-" version ".tar.gz"))
1069 (sha256
1070 (base32
1071 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
1072 (build-system gnu-build-system)
1073 (native-inputs
8394619b 1074 (list pkg-config))
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1075 (home-page "https://qqwing.com/")
1076 (synopsis "Sudoku puzzle solver and generator")
1077 (description
1078 "QQWing is a Sudoku puzzle generator and solver.
1079It offers the following features:
1080@enumerate
1081@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
1082@item Uses logic. Uses as many solve techniques as possible when solving
1083 puzzles rather than guessing.
1084@item Rates puzzles. Most generators don't give an indication of the difficulty
1085 of a Sudoku puzzle. QQwing does.
1086@item Can print solve instructions for any puzzle.
1087@item Customizable output style, including a CSV style that is easy to
1088 import into a database.
1089@end enumerate")
1090 (license license:gpl2+)))
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1091
1092(define-public quesoglc
1093 (package
1094 (name "quesoglc")
1095 (version "0.7.2")
1096 (source (origin
1097 (method url-fetch)
1098 (uri (string-append "mirror://sourceforge/" name "/" version "/"
1099 name "-" version "-free.tar.bz2"))
1100 (sha256
1101 (base32
1102 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
1103 (build-system gnu-build-system)
8394619b 1104 (native-inputs (list pkg-config))
e3196755 1105 (inputs (list fontconfig freeglut fribidi glew))
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1106 (home-page "http://quesoglc.sourceforge.net")
1107 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
1108 (description
1109 "The OpenGL Character Renderer (GLC) is a state machine that provides
1110OpenGL programs with character rendering services via an application programming
1111interface (API).")
1112 (license (list license:expat license:lgpl2.1+))))
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1113
1114(define-public python-pygame
1115 (package
1116 (name "python-pygame")
a9db93c1 1117 (version "1.9.4")
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1118 (source (origin
1119 (method url-fetch)
052f75da 1120 (uri (pypi-uri "pygame" version))
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1121 (sha256
1122 (base32
a9db93c1 1123 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
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1124 (build-system python-build-system)
1125 (arguments
a9db93c1 1126 `(#:tests? #f ; tests require pygame to be installed first
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1127 #:phases
1128 (modify-phases %standard-phases
1129 ;; Set the paths to the dependencies manually because
1130 ;; the configure script does not allow passing them as
1131 ;; parameters. This also means we can skip the configure
1132 ;; phase.
1133 (add-before 'build 'set-library-paths
1134 (lambda* (#:key inputs outputs #:allow-other-keys)
1135 (let ((sdl-ref (assoc-ref inputs "sdl"))
1136 (font-ref (assoc-ref inputs "sdl-ttf"))
1137 (image-ref (assoc-ref inputs "sdl-image"))
1138 (mixer-ref (assoc-ref inputs "sdl-mixer"))
1139 (smpeg-ref (assoc-ref inputs "libsmpeg"))
1140 (png-ref (assoc-ref inputs "libpng"))
1141 (jpeg-ref (assoc-ref inputs "libjpeg"))
052f75da 1142 (freetype-ref (assoc-ref inputs "freetype"))
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1143 (v4l-ref (assoc-ref inputs "v4l-utils"))
1144 (out-ref (assoc-ref outputs "out")))
1145 (substitute* "Setup.in"
1146 (("SDL = -I/usr/include/SDL")
1147 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
1148 (substitute* "Setup.in"
1149 (("FONT = -lSDL_ttf")
1150 (string-append "FONT = -I" font-ref "/include/SDL -L"
a9db93c1 1151 font-ref "/lib -lSDL_ttf")))
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1152 (substitute* "Setup.in"
1153 (("IMAGE = -lSDL_image")
1154 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
a9db93c1 1155 image-ref "/lib -lSDL_image")))
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1156 (substitute* "Setup.in"
1157 (("MIXER = -lSDL_mixer")
1158 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
a9db93c1 1159 mixer-ref "/lib -lSDL_mixer")))
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1160 (substitute* "Setup.in"
1161 (("SMPEG = -lsmpeg")
1162 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
a9db93c1 1163 smpeg-ref "/lib -lsmpeg")))
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1164 (substitute* "Setup.in"
1165 (("PNG = -lpng")
1166 (string-append "PNG = -I" png-ref "/include -L"
a9db93c1 1167 png-ref "/lib -lpng")))
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1168 (substitute* "Setup.in"
1169 (("JPEG = -ljpeg")
1170 (string-append "JPEG = -I" jpeg-ref "/include -L"
1171 jpeg-ref "/lib -ljpeg")))
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1172
1173 (substitute* "Setup.in"
1174 (("FREETYPE = -lfreetype")
1175 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
1176 freetype-ref "/lib -lfreetype")))
1177
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1178 (substitute* "Setup.in"
1179 (("^pypm") "#pypm"))
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1180 ;; Create a path to a header file provided by v4l-utils.
1181 (system* "mkdir" "linux")
1182 (system* "ln" "--symbolic"
1183 (string-append v4l-ref "/include/libv4l1-videodev.h")
1184 "linux/videodev.h")
1185 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
4bc37bf0 1186 (inputs
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1187 `(("freetype" ,freetype)
1188 ("sdl" ,sdl)
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1189 ("sdl-image" ,sdl-image)
1190 ("sdl-mixer" ,sdl-mixer)
1191 ("sdl-ttf" ,sdl-ttf)
1192 ("sdl-gfx" ,sdl-gfx)
4bd428a7 1193 ("libjpeg" ,libjpeg-turbo)
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1194 ("libpng" ,libpng)
1195 ("libX11" ,libx11)
1196 ("libsmpeg" ,libsmpeg)
1197 ("portmidi" ,portmidi)
1198 ("v4l-utils" ,v4l-utils)))
167f0e82 1199 (home-page "https://www.pygame.org")
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1200 (synopsis "SDL wrapper for Python")
1201 (description "Pygame is a set of Python modules designed for writing games.
1202Pygame adds functionality on top of the excellent SDL library. This allows you
1203to create fully featured games and multimedia programs in the python language.")
1204 (license (list license:bsd-2
1205 ;; python numeric license as listed by Debian looks like
1206 ;; an Expat-style license with a warranty disclaimer for
1207 ;; the U.S. government and the University of California.
1208 license:expat
1209 license:lgpl2.0+
1210 license:lgpl2.1+
1211 license:gpl3+
1212 license:psfl
1213 license:public-domain
1214 license:lgpl2.1+))))
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1215
1216(define-public python2-pygame
1217 (package-with-python2 python-pygame))
68c6110c 1218
313d5e62 1219(define-public python-pygame-sdl2
8476e585 1220 (let ((real-version "2.1.0")
a69392bf 1221 (renpy-version "7.4.11"))
8476e585 1222 (package
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1223 (inherit python-pygame)
1224 (name "python-pygame-sdl2")
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1225 (version (string-append real-version "-for-renpy-" renpy-version))
1226 (source
1227 (origin
1228 (method url-fetch)
1229 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1230 "/pygame_sdl2-" version ".tar.gz"))
a69392bf 1231 (sha256 (base32 "0nxvca16299jx6sp0ys29rqixcs21ymhqwjfkbchhss0yar7qjgz"))
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1232 (modules '((guix build utils)))
1233 (snippet
1234 '(begin
1235 ;; drop generated sources
1236 (delete-file-recursively "gen")
313d5e62 1237 (delete-file-recursively "gen3")
b4d71a62 1238 (delete-file-recursively "gen-static")
2a951e87 1239 #t))))
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1240 (build-system python-build-system)
1241 (arguments
1242 `(#:tests? #f ; tests require pygame to be installed first
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1243 #:phases
1244 (modify-phases %standard-phases
1245 (add-after 'set-paths 'set-sdl-vars
1246 (lambda* (#:key inputs #:allow-other-keys)
1247 (setenv "PYGAME_SDL2_CFLAGS"
1248 (string-append "-I"
1249 (assoc-ref inputs "sdl-union")
1250 "/include/SDL2 -D_REENTRANT"))
1251 (setenv "PYGAME_SDL2_LDFLAGS"
1252 (string-append "-L"
1253 (assoc-ref inputs "sdl-union")
1254 "/lib -Wl,-rpath,"
1255 (assoc-ref inputs "sdl-union")
1256 "/lib -Wl,--enable-new-dtags -lSDL2"))
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1257 #t)))))
1258 (inputs
8394619b 1259 (list (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))
8476e585 1260 (native-inputs
8394619b 1261 (list python-cython))
dfb67d2c 1262 (home-page "https://www.renpy.org/")
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1263 (synopsis "Reimplementation of the Pygame API using SDL2")
1264 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1265staying close to the original, but also adding some SDL2-specific features.
1266While it aims to be used as a drop-in replacement, it appears to be
1267developed mainly for Ren'py.")
1268 (license (list license:lgpl2.1 license:zlib)))))
1269
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1270(define-public python2-pygame-sdl2
1271 (package-with-python2 python-pygame-sdl2))
1272
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1273(define-public python2-renpy
1274 (package
1275 (name "python2-renpy")
98af365b 1276 (version "7.4.11")
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1277 (source
1278 (origin
1279 (method url-fetch)
1280 (uri (string-append "https://www.renpy.org/dl/" version
1281 "/renpy-" version "-source.tar.bz2"))
98af365b 1282 (sha256 (base32 "0zkhg2sd2hglm9dkansf4h8sq7lm7iqslzl763ambp4kyfdvd07q"))
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1283 (modules '((guix build utils)))
1284 (patches
1285 (search-patches
1286 "renpy-use-system-fribidi.patch"))
1287 (snippet
1288 '(with-directory-excursion "module"
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1289 ;; drop fribidi sources
1290 (delete-file-recursively "fribidi-src")
1291 #t))))
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1292 (build-system python-build-system)
1293 (arguments
1294 `(#:tests? #f ; Ren'py doesn't seem to package tests
1295 #:python ,python-2
1296 #:phases
1297 (modify-phases %standard-phases
1298 (add-after 'unpack 'fix-commands
3d7dea09 1299 (lambda* (#:key inputs #:allow-other-keys)
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1300 (substitute* "renpy/editor.py"
1301 (("xdg-open")
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1302 (string-append (assoc-ref inputs "xdg-utils")
1303 "/bin/xdg-open")))
8476e585 1304 #t))
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1305 (add-after 'unpack 'fix-include-paths
1306 (lambda* (#:key inputs #:allow-other-keys)
1307 (substitute* "module/setup.py"
1308 (("/usr/include/fribidi")
425ccde6 1309 (search-input-directory inputs "include/fribidi")))))
8476e585 1310 (add-after 'set-paths 'set-build-vars
3d7dea09 1311 (lambda* (#:key inputs native-inputs #:allow-other-keys)
8476e585 1312 (setenv "RENPY_CYTHON"
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LC
1313 (search-input-file (or native-inputs inputs)
1314 "/bin/cython"))
8476e585
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1315 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1316 #t))
1317 (replace 'build
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1318 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1319 ;; The "module" subdirectory contains a python (really cython)
1320 ;; project, which is built using a script, that is thankfully
1321 ;; named "setup.py".
1322 (with-directory-excursion "module"
1323 (apply (assoc-ref %standard-phases 'build) args))
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1324 ;; The above only builds the cython modules, but nothing else,
1325 ;; so we do that here.
37c52b5b 1326 (invoke "python" "-m" "compileall" "renpy")
8476e585
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1327 #t))
1328 (replace 'install
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LP
1329 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1330 ;; Again, we have to wrap the module installation.
1331 ;; Additionally, we want to install the python code
1332 ;; (both source and compiled) in the same directory.
1333 (let* ((out (assoc-ref outputs "out"))
1334 (site (string-append "/lib/python"
eaa99857
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1335 (python-version
1336 (assoc-ref inputs "python"))
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LP
1337 "/site-packages")))
1338 (with-directory-excursion "module"
1339 (apply (assoc-ref %standard-phases 'install) args))
1340 (copy-recursively "renpy"
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1341 (string-append out site "/renpy"))
1342 (delete-file-recursively (string-append out site "/renpy/common")))
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1343 #t)))))
1344 (inputs
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LC
1345 (list ffmpeg
1346 freetype
1347 fribidi
1348 glew
1349 libpng
1350 (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))
1351 xdg-utils))
eaa99857
LP
1352 (propagated-inputs
1353 `(("python2-future" ,python2-future)
1354 ("python2-pygame" ,python2-pygame-sdl2)))
8476e585 1355 (native-inputs
8394619b 1356 (list python2-cython))
22e5a77a 1357 (home-page "https://www.renpy.org/")
8476e585 1358 (synopsis "Ren'py python module")
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1359 (description "This package contains the shared libraries and Python modules
1360of Ren'py. While functional, they are not meaningful on their own without
1361the launcher and common Ren'py code provided by the @code{renpy} package and
1362are only used to bootstrap it.")
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1363 (license license:expat)))
1364
1365(define-public renpy
1366 (package
1367 (inherit python2-renpy)
1368 (name "renpy")
8476e585
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1369 (build-system python-build-system)
1370 (arguments
1371 `(#:tests? #f ; see python2-renpy
1372 #:python ,python-2
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1373 #:modules ((srfi srfi-1)
1374 (guix build python-build-system)
1375 (guix build utils))
1376 #:imported-modules ((srfi srfi-1) ,@%python-build-system-modules)
8476e585
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1377 #:phases
1378 (modify-phases %standard-phases
1379 (add-after 'unpack 'fix-commands
769f7d2c 1380 (lambda* (#:key inputs outputs #:allow-other-keys)
8476e585 1381 (substitute* "launcher/game/choose_directory.rpy"
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1382 (("/usr/bin/python")
1383 (string-append (assoc-ref inputs "python2")
1384 "/bin/python2")))
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1385 (substitute* "launcher/game/front_page.rpy"
1386 (("xdg-open")
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1387 (string-append (assoc-ref inputs "xdg-utils")
1388 "/bin/xdg-open")))
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1389 (substitute* "launcher/game/project.rpy"
1390 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1391 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1392 "/bin/renpy\" ]"))
1393 ;; Projects are still created in the usual style, so we need
1394 ;; to adjust the path.
1395 (("cmd.append\\(self.path\\)")
1396 "cmd.append(self.path + \"/game\")"))
1397 #t))
1398 (add-after 'unpack 'drop-game-from-paths
1399 (lambda _
1400 (substitute* (list "launcher/game/gui7.rpy"
1401 "launcher/game/gui7/images.py")
1402 ((", \"game\",") ","))
1403 #t))
1404 (add-before 'build 'start-xserver
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1405 (lambda* (#:key inputs native-inputs #:allow-other-keys)
1406 (let ((xorg-server (assoc-ref (or native-inputs inputs)
1407 "xorg-server")))
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1408 (setenv "HOME" (getcwd))
1409 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1410 (setenv "DISPLAY" ":1")
1411 #t)))
1412 (replace 'build
1413 (lambda _
1414 (invoke "python" "renpy.py" "launcher" "quit")
1415 (invoke "python" "renpy.py" "the_question" "quit")
1416 (invoke "python" "renpy.py" "tutorial" "quit")
1417 #t))
1418 (replace 'install
1419 (lambda* (#:key inputs outputs #:allow-other-keys)
1420 ;; Here we install our custom renpy program.
1421 ;; After finishing this step, "out" will have the following:
1422 ;; |-- bin/renpy
1423 ;; `-- share/renpy ; i.e. path_to_renpy_base()
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1424 ;; |-- common
1425 ;; `-- gui
8476e585 1426 ;;
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1427 ;; Note that common shares the source files that would be installed
1428 ;; by python2-renpy (which are instead deleted from that package),
1429 ;; but also contains their byte-compiled versions.
1430 ;; On other systems, renpy_base would point to site-packages or
1431 ;; even somewhere in /opt.
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1432 ;; The former approach is not as straightforward as it seems
1433 ;; -- it causes renpy to load files twice for some weird reason --
1434 ;; and the latter is impossible on Guix. Hence the detour through
1435 ;; share/renpy and the custom renpy program.
1436 ;;
1437 ;; As a convention, other games should be installed as
1438 ;; subdirectories of share/renpy in their respective outputs as
1439 ;; well. This differs from the traditional layout, which is
1440 ;; roughly the following:
1441 ;; `-- Super Awesome Game
d4bef961
LP
1442 ;; |-- game ; <- the folder we actually want
1443 ;; |-- lib ; compiled renpy module and dependencies
1444 ;; |-- renpy ; yet another copy of Ren'py's code
1445 ;; | |-- common ; the common folder from above
1446 ;; | `-- ... ; Python code (source + compiled)
8476e585
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1447 ;; |-- Super Awesome Game.py
1448 ;; `-- Super Awesome Game.sh
1449 (let* ((out (assoc-ref outputs "out"))
1450 (bin/renpy (string-append out "/bin/renpy")))
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CY
1451 (copy-recursively "renpy/common"
1452 (string-append out "/share/renpy/common"))
1453 (copy-recursively "gui"
1454 (string-append out "/share/renpy/gui"))
1455
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LMP
1456 (mkdir-p (string-append out "/bin"))
1457 (copy-file (assoc-ref inputs "renpy.in") bin/renpy)
1458 (substitute* bin/renpy
1459 (("@PYTHON@") (search-input-file inputs "bin/python2"))
1460 (("@RENPY_BASE@") (string-append out "/share/renpy")))
1461 (chmod bin/renpy #o755))))
8476e585
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1462
1463 (add-after 'install 'install-games
1464 (lambda* (#:key outputs #:allow-other-keys)
1465 (define renpy (assoc-ref outputs "out"))
1466 ;; TODO: We should offer a renpy-build-system to make the
1467 ;; installation of Ren'py games easier.
1468 (define* (install-renpy-game #:key output game name (renpy renpy)
1469 #:allow-other-keys)
1470 (let* ((name (or name (basename game)))
1471 (launcher (string-append output "/bin/renpy-" name))
1472 (share (string-append output "/share/renpy/" name)))
1473 (copy-recursively (string-append game "/game") share)
1474 (mkdir-p (string-append output "/bin"))
1475 (with-output-to-file launcher
1476 (lambda ()
1477 (format #t
1478 "#!~a~%~a ~a \"$@\""
1479 (which "bash")
1480 (string-append renpy "/bin/renpy")
1481 share)))
1482 (chmod launcher #o755)))
1483
1484 (install-renpy-game #:output (assoc-ref outputs "out")
1485 #:game "launcher")
1486
1487 (install-renpy-game #:output (assoc-ref outputs "the-question")
1488 #:game "the_question"
1489 #:name "the-question")
1490
1491 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1492 #:game "tutorial")
1493 #t))
1494 (replace 'wrap
1495 (lambda* (#:key inputs outputs #:allow-other-keys)
769f7d2c
LP
1496 (let ((out (assoc-ref outputs "out"))
1497 (site (string-append "/lib/python"
1498 (python-version
1499 (assoc-ref inputs "python"))
1500 "/site-packages")))
1501 (wrap-program (string-append out "/bin/renpy")
0e47fcce 1502 `("GUIX_PYTHONPATH" =
769f7d2c
LP
1503 (,@(delete-duplicates
1504 (map
1505 (lambda (store-path)
1506 (string-append store-path site))
1507 (cons (assoc-ref outputs "out")
1508 (map cdr
1509 (filter
1510 (lambda (input)
1511 (string-prefix? "python2" (car input)))
1512 inputs))))))))
1513 #t))))))
8476e585 1514 (inputs
0f9e7384
LMP
1515 `(("renpy.in" ,(search-auxiliary-file "renpy/renpy.in"))
1516 ("python2-renpy" ,python2-renpy)
769f7d2c
LP
1517 ("python2-tkinter" ,python-2 "tk")
1518 ("python2" ,python-2) ; for ‘fix-commands’ and ‘wrap’
1519 ("xdg-utils" ,xdg-utils)))
1520 (propagated-inputs '())
1521 (native-inputs
8394619b 1522 (list xorg-server-for-tests))
8476e585
CY
1523 (outputs
1524 (list "out" "tutorial" "the-question"))
10052b70 1525 (home-page "https://www.renpy.org/")
8476e585
CY
1526 (synopsis "Visual Novel Engine")
1527 (description "Ren'Py is a visual novel engine that helps you use words,
1528images, and sounds to tell interactive stories that run on computers and
1529mobile devices. These can be both visual novels and life simulation games.
1530The easy to learn script language allows anyone to efficiently write large
1531visual novels, while its Python scripting is enough for complex simulation
1532games.")
1533 (license license:expat)))
1534
bca5d7db
LP
1535(define-public python-pyxel
1536 (package
1537 (name "python-pyxel")
1538 (version "1.4.3")
1539 (source
1540 (origin
1541 (method git-fetch)
1542 (uri
1543 (git-reference
1544 (url "https://github.com/kitao/pyxel")
1545 (commit (string-append "v" version))))
1546 (file-name (git-file-name name version))
1547 (sha256
1548 (base32
1549 "0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
1550 (modules '((guix build utils)))
1551 (snippet
1552 '(begin
1553 (delete-file-recursively "pyxel/core/bin")))))
1554 (build-system python-build-system)
1555 (arguments
1556 `(#:tests? #f ; "Tests" are actually example programs that never halt.
1557 #:phases
1558 (modify-phases %standard-phases
1559 (add-after 'unpack 'patch-build-files
1560 (lambda* (#:key inputs #:allow-other-keys)
1561 (substitute* "setup.py"
1562 (("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
1563 (if (string=? arch "linux")
1564 all
1565 "")))
1566 (substitute* "pyxel/core/Makefile"
1567 (("`sdl2-config")
1568 (string-append "`sdl2-config --prefix="
1569 (assoc-ref inputs "sdl2"))))))
1570 (add-before 'build 'prebuild
1571 (lambda _
1572 (invoke "make" "-C" "pyxel/core"))))))
1573 (inputs
1574 `(("gifsicle" ,gifsicle)
1575 ("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
bca5d7db
LP
1576 (home-page "https://github.com/kitao/pyxel")
1577 (synopsis "Retro game engine for Python")
1578 (description "Pyxel is a game engine inspired by retro gaming consoles.
1579It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
1580(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
1581also comes with a built-in image and sound editor.")
1582 (license license:expat)))
1583
68c6110c
DT
1584(define-public grafx2
1585 (package
1586 (name "grafx2")
1587 (version "2.4")
1588 (source (origin
1589 (method url-fetch)
1590 ;; XXX: There is no URL that contains the version. :(
1591 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
c34bb6b3 1592 (file-name (string-append "grafx2-" version ".tgz"))
68c6110c
DT
1593 (sha256
1594 (base32
1595 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1596 (build-system gnu-build-system)
1597 (arguments
1598 '(#:phases
1599 (modify-phases %standard-phases
1600 (delete 'configure) ; no configure script
1601 (add-before 'build 'change-to-src-directory
1602 (lambda _
1603 (chdir "src")
1604 #t)))
1605 #:make-flags
1606 ;; SDL header files are referenced without the preceeding "SDL/".
1607 (list (string-append "CFLAGS=-I"
1608 (assoc-ref %build-inputs "sdl-union")
83010a08
LC
1609 "/include/SDL"
1610 " -fcommon")
68c6110c
DT
1611 (string-append "prefix="
1612 (assoc-ref %outputs "out")))
1613 #:tests? #f)) ; no check target
1614 (native-inputs
8394619b 1615 (list pkg-config))
68c6110c 1616 (inputs
8394619b
LC
1617 (list libpng lua-5.1
1618 (sdl-union (list sdl sdl-image sdl-ttf))))
68c6110c
DT
1619 (synopsis "Bitmap paint program")
1620 (description "GrafX2 is a bitmap paint program inspired by the Amiga
7432d3ae 1621programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
68c6110c
DT
1622includes a very large number of tools and effects that make it particularly
1623suitable for pixel art, game graphics, and generally any detailed graphics
1624painted with a mouse.")
1625 (home-page "http://pulkomandy.tk/projects/GrafX2")
1626 (license license:gpl2))) ; GPLv2 only
c608fe8c
MR
1627
1628(define-public ois
1629 (package
1630 (name "ois")
1c4144a1 1631 (version "1.5.1")
c608fe8c
MR
1632 (source
1633 (origin
c608fe8c
MR
1634 (method git-fetch)
1635 (uri (git-reference
b0e7b699 1636 (url "https://github.com/wgois/OIS")
006345c1
TGR
1637 (commit (string-append "v" version))))
1638 (file-name (git-file-name name version))
c608fe8c 1639 (sha256
1c4144a1 1640 (base32 "0nkh0zrsbyv47c0i0vhdna3jsnvs69pb1svg75avxw6z7kwskgla"))))
006345c1
TGR
1641 (build-system cmake-build-system)
1642 (arguments
1643 `(#:tests? #f)) ; no test suite
c608fe8c 1644 (inputs
8394619b 1645 (list libx11))
c608fe8c
MR
1646 (synopsis "Object Oriented Input System")
1647 (description
1648 "Cross Platform Object Oriented Input Lib System is a cross platform,
1649simple solution for using all kinds of Input Devices (Keyboards, Mice,
1650Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1651robust and compatible with many systems and operating systems.")
1652 (home-page "https://github.com/wgois/OIS")
1653 (license license:zlib)))
42d0d13d
MR
1654
1655(define-public mygui
1656 (package
1657 (name "mygui")
1658 (version "3.2.2")
1659 (source
1660 (origin
47f4d5d3
PN
1661 (method git-fetch)
1662 (uri (git-reference
1663 (url "https://github.com/MyGUI/mygui")
1664 (commit (string-append "MyGUI" version))))
1665 (file-name (git-file-name name version))
42d0d13d
MR
1666 (sha256
1667 (base32
47f4d5d3 1668 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
42d0d13d
MR
1669 (build-system cmake-build-system)
1670 (arguments
1671 '(#:tests? #f ; No test target
1672 #:configure-flags
1673 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1674 (string-append "-DOGRE_INCLUDE_DIR="
1675 (assoc-ref %build-inputs "ogre")
47f4d5d3
PN
1676 "/include/OGRE")
1677 ;; Demos and tools are Windows-specific:
1678 ;; https://github.com/MyGUI/mygui/issues/24.
1679 "-DMYGUI_BUILD_DEMOS=FALSE"
1680 "-DMYGUI_BUILD_TOOLS=FALSE")))
42d0d13d 1681 (native-inputs
8394619b 1682 (list boost doxygen pkg-config))
42d0d13d 1683 (inputs
8394619b
LC
1684 (list font-dejavu
1685 freetype
1686 graphviz
1687 libx11
1688 ogre
1689 ois))
42d0d13d
MR
1690 (synopsis "Fast, flexible and simple GUI")
1691 (description
1692 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1693and 3D applications. The main goals of mygui are: speed, flexibility and ease
1694of use.")
1695 (home-page "http://mygui.info/")
1696 (license license:expat)))
e9a599cd 1697
9fd50db3
PN
1698(define-public mygui-gl
1699 ;; Closure size is reduced by some 800 MiB.
1700 (package
1701 (inherit mygui)
1702 (name "mygui-gl")
1703 (version "3.2.2")
1704 (arguments
1705 (substitute-keyword-arguments (package-arguments mygui)
1706 ((#:configure-flags _)
1707 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1708 ;; We can't reuse the flags because of the mention to Ogre.
1709 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1710 ;; Demos and tools are Windows-specific:
1711 ;; https://github.com/MyGUI/mygui/issues/24.
1712 "-DMYGUI_BUILD_DEMOS=FALSE"
1713 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1714 (inputs
8394619b
LC
1715 (modify-inputs (package-inputs mygui)
1716 (delete "ogre")
1717 (prepend mesa glu)))
9fd50db3
PN
1718 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1719
e9a599cd
MR
1720(define-public openmw
1721 (package
1722 (name "openmw")
92faad0a 1723 (version "0.47.0")
e9a599cd
MR
1724 (source
1725 (origin
aa246eaa
EF
1726 (method git-fetch)
1727 (uri (git-reference
1728 (url "https://github.com/OpenMW/openmw")
1729 (commit (string-append "openmw-" version))))
1730 (file-name (git-file-name name version))
e9a599cd
MR
1731 (sha256
1732 (base32
92faad0a 1733 "19mcbnjl4279qalb97msf965bjax48mx1r1qczyvwhn28h6n3bsy"))))
e9a599cd
MR
1734 (build-system cmake-build-system)
1735 (arguments
1736 `(#:tests? #f ; No test target
1737 #:configure-flags
92faad0a
FG
1738 (list "-DDESIRED_QT_VERSION=5"
1739 "-DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON")))
e9a599cd 1740 (native-inputs
8394619b 1741 (list boost doxygen pkg-config))
e9a599cd 1742 (inputs
92faad0a
FG
1743 (list bullet
1744 ffmpeg
1745 libxt
1746 lz4
1747 mygui-gl ; OpenMW does not need Ogre.
1748 openal
1749 openmw-openscenegraph
1750 qtbase-5
1751 recastnavigation
1752 sdl2
1753 unshield))
5a80c15c 1754 (synopsis "Re-implementation of the RPG Morrowind engine")
e9a599cd 1755 (description
5a80c15c
RW
1756 "OpenMW is a game engine which reimplements and extends the one that runs
1757the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1758called OpenMW-CS which allows the user to edit or create their own original
1759games.")
e9a599cd 1760 (home-page "https://openmw.org")
8b1f8f64 1761 (license license:gpl3)))
194b4e7d
PM
1762
1763(define-public godot
1764 (package
1765 (name "godot")
8f90ff4c 1766 (version "3.4.2")
194b4e7d 1767 (source (origin
39f516cb
TGR
1768 (method git-fetch)
1769 (uri (git-reference
1770 (url "https://github.com/godotengine/godot")
1771 (commit (string-append version "-stable"))))
1772 (file-name (git-file-name name version))
194b4e7d 1773 (sha256
9766c6e2 1774 (base32
8f90ff4c 1775 "1bm9yl995chvx6jwkdia12yjrgwcpzb1r9bmj606q8z264aw2ma5"))
18f8e935
TL
1776 (modules '((guix build utils)
1777 (ice-9 ftw)
1778 (srfi srfi-1)))
5b8d2ace
MB
1779 (snippet
1780 '(begin
18f8e935
TL
1781 ;; Keep only those bundled files we have not (yet) replaced
1782 ;; with Guix versions. Note that some of these may be
1783 ;; modified; see "thirdparty/README.md".
5b8d2ace 1784 (with-directory-excursion "thirdparty"
18f8e935
TL
1785 (let* ((preserved-files
1786 '("README.md"
451e1075 1787 "assimp"
18f8e935
TL
1788 "certs"
1789 "cvtt"
af067eaf 1790 "embree"
18f8e935
TL
1791 "enet"
1792 "etc2comp"
1793 "fonts"
1794 "glad"
1795 "jpeg-compressor"
1796 "libsimplewebm"
af067eaf 1797 "minimp3"
18f8e935
TL
1798 "miniupnpc"
1799 "minizip"
1800 "misc"
1801 "nanosvg"
af067eaf 1802 "oidn"
18f8e935
TL
1803 "pvrtccompressor"
1804 "recastnavigation"
1805 "squish"
af067eaf 1806 "stb_rect_pack"
18f8e935 1807 "tinyexr"
451e1075 1808 "vhacd"
18f8e935
TL
1809 "xatlas")))
1810 (for-each delete-file-recursively
1811 (lset-difference string=?
1812 (scandir ".")
8f90ff4c 1813 (cons* "." ".." preserved-files)))))))))
92b51d12 1814 (build-system scons-build-system)
194b4e7d 1815 (arguments
92b51d12 1816 `(#:scons ,scons-python2
ab67f84b 1817 #:scons-flags (list "platform=x11" "target=release_debug"
92b51d12
AI
1818 ;; Avoid using many of the bundled libs.
1819 ;; Note: These options can be found in the SConstruct file.
c1bc92c0 1820 "builtin_bullet=no"
92b51d12
AI
1821 "builtin_freetype=no"
1822 "builtin_glew=no"
1823 "builtin_libmpdec=no"
1824 "builtin_libogg=no"
1825 "builtin_libpng=no"
1826 "builtin_libtheora=no"
1827 "builtin_libvorbis=no"
5b8d2ace 1828 "builtin_libvpx=no"
92b51d12 1829 "builtin_libwebp=no"
c1bc92c0 1830 "builtin_mbedtls=no"
92b51d12 1831 "builtin_opus=no"
c1bc92c0 1832 "builtin_pcre2=no"
451e1075 1833 "builtin_wslay=no"
c1bc92c0
TL
1834 "builtin_zlib=no"
1835 "builtin_zstd=no")
545511df 1836 #:tests? #f ; There are no tests
194b4e7d
PM
1837 #:phases
1838 (modify-phases %standard-phases
194b4e7d
PM
1839 (add-after 'unpack 'scons-use-env
1840 (lambda _
1841 ;; Scons does not use the environment variables by default,
1842 ;; but this substitution makes it do so.
1843 (substitute* "SConstruct"
1844 (("env_base = Environment\\(tools=custom_tools\\)")
1845 (string-append
1846 "env_base = Environment(tools=custom_tools)\n"
8f90ff4c 1847 "env_base = Environment(ENV=os.environ)")))))
545511df
TL
1848 ;; Build headless tools, used for packaging games without depending on X.
1849 (add-after 'build 'build-headless
1850 (lambda* (#:key scons-flags #:allow-other-keys)
1851 (apply invoke "scons"
1852 `(,(string-append "-j" (number->string (parallel-job-count)))
1853 "platform=server" ,@(delete "platform=x11" scons-flags)))))
194b4e7d 1854 (replace 'install
545511df 1855 (lambda* (#:key inputs outputs #:allow-other-keys)
194b4e7d 1856 (let* ((out (assoc-ref outputs "out"))
545511df
TL
1857 (headless (assoc-ref outputs "headless"))
1858 (zenity (assoc-ref inputs "zenity")))
1859 ;; Strip build info from filenames.
194b4e7d 1860 (with-directory-excursion "bin"
545511df
TL
1861 (for-each
1862 (lambda (file)
1863 (let ((dest (car (string-split (basename file) #\.))))
1864 (rename-file file dest)))
1865 (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
1866 (install-file "godot" (string-append out "/bin"))
1867 (install-file "godot_server" (string-append headless "/bin")))
1868 ;; Tell the editor where to find zenity for OS.alert().
1869 (wrap-program (string-append out "/bin/godot")
8f90ff4c 1870 `("PATH" ":" prefix (,(string-append zenity "/bin")))))))
af067eaf
AT
1871 (add-after 'install 'wrap
1872 (lambda* (#:key inputs outputs #:allow-other-keys)
1873 ;; FIXME: Mesa tries to dlopen libudev.so.0 and fails. Pending a
1874 ;; fix of the mesa package we wrap the pcb executable such that
1875 ;; Mesa can find libudev.so.0 through LD_LIBRARY_PATH.
1876 ;; also append ld path for pulseaudio and alsa-lib
1877 (let* ((out (assoc-ref outputs "out"))
457416bb 1878 (udev_path (string-append (assoc-ref inputs "eudev") "/lib"))
af067eaf
AT
1879 (pulseaudio_path (string-append (assoc-ref inputs "pulseaudio") "/lib"))
1880 (alas_lib_path (string-append (assoc-ref inputs "alsa-lib") "/lib")))
1881 (wrap-program (string-append out "/bin/godot")
8f90ff4c 1882 `("LD_LIBRARY_PATH" ":" prefix (,udev_path ,pulseaudio_path ,alas_lib_path))))))
194b4e7d
PM
1883 (add-after 'install 'install-godot-desktop
1884 (lambda* (#:key outputs #:allow-other-keys)
1885 (let* ((out (assoc-ref outputs "out"))
bf076da9
TL
1886 (applications (string-append out "/share/applications"))
1887 (icons (string-append out "/share/icons/hicolor")))
1888 (mkdir-p applications)
1889 (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
1890 (string-append applications "/godot.desktop"))
1891 (for-each (lambda (icon dest)
1892 (mkdir-p (dirname dest))
1893 (copy-file icon dest))
1894 '("icon.png" "icon.svg")
1895 `(,(string-append icons "/256x256/apps/godot.png")
8f90ff4c 1896 ,(string-append icons "/scalable/apps/godot.svg")))))))))
545511df 1897 (outputs '("out" "headless"))
457416bb
TGR
1898 (native-inputs
1899 (list pkg-config))
1900 (inputs
1901 (list alsa-lib
1902 bullet
1903 freetype
1904 glew
1905 glu
1906 libtheora
1907 libvorbis
1908 libvpx
1909 libwebp
1910 libx11
1911 libxcursor
1912 libxi
1913 libxinerama
1914 libxrandr
1915 mbedtls-apache
1916 mesa
1917 opusfile
1918 pcre2
1919 pulseaudio
1920 eudev ; FIXME: required by mesa
1921 wslay
1922 zenity
1923 `(,zstd "lib")))
194b4e7d
PM
1924 (home-page "https://godotengine.org/")
1925 (synopsis "Advanced 2D and 3D game engine")
1926 (description
1927 "Godot is an advanced multi-platform game engine written in C++. If
1928features design tools such as a visual editor, can import 3D models and
1929provide high-quality 3D rendering, it contains an animation editor, and can be
1930scripted in a Python-like language.")
1931 (license license:expat)))
531003be 1932
a0609772
ASM
1933(define-public entt
1934 (package
1935 (name "entt")
d3480fbf 1936 (version "3.7.1")
a0609772
ASM
1937 (source (origin
1938 (method git-fetch)
1939 (uri (git-reference
1940 (url "https://github.com/skypjack/entt")
1941 (commit (string-append "v" version))))
1942 (file-name (git-file-name name version))
1943 (sha256
1944 (base32
d3480fbf 1945 "151jg3m262xwaywl2rqnc90yr6p48rhmgi5mxyv6bwqvmfli2m5p"))))
a0609772
ASM
1946 (build-system cmake-build-system)
1947 (arguments
1948 `(#:configure-flags (list "-DENTT_BUILD_TESTING=ON"
1949 "-DENTT_FIND_GTEST_PACKAGE=ON"
1950 "-DENTT_BUILD_DOCS=ON")
1951 ;; Only tests are compiled, and they need assertions to work correctly.
1952 #:build-type "Debug"))
1953 (native-inputs
8394619b
LC
1954 (list ;; for testing
1955 googletest
1956 ;; for documentation
1957 doxygen graphviz))
a0609772
ASM
1958 (synopsis "Entity component system")
1959 (description "EnTT is a header-only library, containing (among other things)
1960@itemize
1961@item an entity component system based on sparse sets,
1962@item a configuration system using the monostate pattern,
1963@item a static reflection system,
1964@item and a cooperative scheduler.
1965@end itemize")
1966 (home-page "https://github.com/skypjack/entt")
1967 (license (list license:expat ; code
1968 license:cc-by4.0)))) ; documentation
1969
531003be 1970(define-public eureka
1971 (package
1972 (name "eureka")
75f66e4a 1973 (version "1.24")
531003be 1974 (source (origin
1975 (method url-fetch)
1976 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1977 version "/eureka-"
1978 ;; version without dots e.g 1.21 => 121
1979 (string-join (string-split version #\.) "")
1980 "-source.tar.gz"))
1981 (sha256
1982 (base32
75f66e4a 1983 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
531003be 1984 (build-system gnu-build-system)
1985 (arguments
1986 '(#:tests? #f
1987 #:make-flags
1988 (let ((out (assoc-ref %outputs "out")))
1989 (list (string-append "PREFIX=" out)))
1990 #:phases
1991 (modify-phases %standard-phases
1992 (delete 'configure)
1993 (add-before 'build 'prepare-install-directories
1994 (lambda* (#:key outputs #:allow-other-keys)
1995 (let ((out (assoc-ref outputs "out")))
1996 (mkdir-p (string-append out "/bin"))
1997 (mkdir-p (string-append out "/share"))
1998
1999 (with-fluids ((%default-port-encoding #f))
2000 (substitute* "./src/main.cc"
2001 (("/usr/local") out)))
2002
2003 (substitute* "Makefile"
2004 (("-o root") ""))))))))
2005 (inputs `(("mesa" ,mesa)
2006 ("libxft" ,libxft)
2007 ("libxinerama" ,libxinerama)
2008 ("libfontconfig" ,fontconfig)
4bd428a7 2009 ("libjpeg" ,libjpeg-turbo)
531003be 2010 ("libpng" ,libpng)
2011 ("fltk" ,fltk)
2012 ("zlib" ,zlib)))
8394619b 2013 (native-inputs (list pkg-config xdg-utils))
531003be 2014 (synopsis "Doom map editor")
2015 (description "Eureka is a map editor for the classic DOOM games, and a few
2016related games such as Heretic and Hexen. It comes with a 3d preview mode and
2017a 2D editor view.")
2018 (home-page "http://eureka-editor.sourceforge.net/")
2019 (license license:gpl2+)))
00fca594
RW
2020
2021(define-public guile-chickadee
2022 (package
2023 (name "guile-chickadee")
338dfc92 2024 (version "0.8.0")
00fca594
RW
2025 (source (origin
2026 (method url-fetch)
2027 (uri (string-append "https://files.dthompson.us/chickadee/"
2028 "chickadee-" version ".tar.gz"))
2029 (sha256
2030 (base32
338dfc92 2031 "1k2dml2z57lnc36wrmwhh7avnpczxgxnshlfhpbk174vg6v609n0"))))
00fca594 2032 (build-system gnu-build-system)
daca7077
EF
2033 (arguments
2034 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
00fca594 2035 (propagated-inputs
be4d9527 2036 `(("guile-opengl" ,guile3.0-opengl)
338dfc92 2037 ("guile-sdl2" ,guile-sdl2)))
00fca594 2038 (inputs
8394619b
LC
2039 (list freetype
2040 guile-3.0-latest
2041 libvorbis
2042 mpg123
2043 openal
2044 readline))
00fca594 2045 (native-inputs
8394619b 2046 (list guile-3.0-latest pkg-config texinfo))
00fca594
RW
2047 (home-page "https://dthompson.us/projects/chickadee.html")
2048 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
2049 (description "Chickadee is a game development toolkit for Guile Scheme
2050built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
2051that parenthetically inclined game developers need to make 2D (and eventually
20523D) games in Scheme, such as:
2053
abb0ff45
RW
2054@enumerate
2055@item extensible, fixed-timestep game loop
2056@item OpenGL-based rendering engine
2057@item keyboard, mouse, controller input
2058@item REPL-driven development model
2059@end enumerate\n")
2060 (license license:gpl3+)))
2061
4041fabb
PN
2062(define-public bennu-game-development
2063 (package
2064 (name "bennu-game-development")
abb64b5e 2065 (version "353")
4041fabb
PN
2066 (source (origin
2067 (method svn-fetch)
2068 (uri (svn-reference
2069 (url "http://svn.code.sf.net/p/bennugd/code")
2070 (revision (string->number version))))
2071 (file-name (string-append name "-" version))
2072 (sha256
2073 (base32
abb64b5e 2074 "1iri58ryk9lbqn585cbccnvrfkj8qxlbcsk8rpih40jhvs1j101l"))
edf1ce60
EF
2075 (modules '((guix build utils)))
2076 (snippet
2077 '(begin
2078 (delete-file-recursively "3rdparty") #t))))
4041fabb
PN
2079 (build-system gnu-build-system)
2080 (arguments
2081 '(#:phases
2082 (modify-phases %standard-phases
f0e4cfcb 2083 (add-after 'unpack 'patch-configure-to-use-openssl
4041fabb
PN
2084 (lambda* (#:key outputs #:allow-other-keys)
2085 (chdir "core")
2086 (delete-file "configure")
2087 (substitute* "configure.in"
2088 (("i\\*86\\)")
f0e4cfcb 2089 "*)
4041fabb
PN
2090 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
2091 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
2092 LIBSSL=\"crypto\"
2093 USE_OPENSSL=yes
2094 ;;
2095
f0e4cfcb
EF
2096 i*86)"))
2097 #t)))))
8394619b
LC
2098 (inputs (list openssl zlib))
2099 (native-inputs (list pkg-config autoconf automake libtool))
4041fabb
PN
2100 (synopsis "Programming language to create games")
2101 (description "Bennu Game Development, also known as bennudg, is a
2102programming language tailored at game development. It is the successor of
2103Fenix.")
2104 (home-page "https://sourceforge.net/projects/bennugd/")
2105 (license license:zlib)))
24c4b012
PN
2106
2107(define-public bennu-game-development-modules
2108 (package
2109 (inherit bennu-game-development)
2110 (name "bennu-game-development-modules")
2111 (arguments
2112 '(#:phases
2113 (modify-phases %standard-phases
2114 (add-after 'unpack 'patch-conflicting-definitions
2115 (lambda _
2116 (with-fluids ((%default-port-encoding #f))
2117 (substitute* "core/include/fmath.h"
2118 (("extern fixed fmul\\( int x, int y \\);") "")
2119 (("extern fixed fdiv\\( int x, int y \\);") "")))
2120 (chdir "modules"))))))
8394619b 2121 (inputs (list zlib libpng openssl sdl-mixer bennu-game-development))
0525864b 2122 (synopsis "Modules for the Bennu Game Development programming language")
24c4b012 2123 (description "This package contains a collection of modules for the Bennu
0525864b 2124Game Development programming language, from CD handling through SDL to
24c4b012 2125joystick support.")))
cd528946
RW
2126
2127(define-public plib
2128 (package
2129 (name "plib")
2130 (version "1.8.5")
2131 (source (origin
2132 (method url-fetch)
2133 (uri (string-append "http://plib.sourceforge.net/dist/"
2134 "plib-" version ".tar.gz"))
2135 (sha256
2136 (base32
05f386f1
EF
2137 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
2138 (patches (search-patches "plib-CVE-2011-4620.patch"
2139 "plib-CVE-2012-4552.patch"))))
cd528946
RW
2140 (build-system gnu-build-system)
2141 (inputs
8394619b 2142 (list mesa libxi libxmu))
cd528946 2143 (native-inputs
8394619b 2144 (list pkg-config))
cd528946
RW
2145 (home-page "http://plib.sourceforge.net/")
2146 (synopsis "Suite of portable game libraries")
2147 (description "PLIB is a set of libraries that will permit programmers to
2148write games and other realtime interactive applications that are 100% portable
2149across a wide range of hardware and operating systems. PLIB includes sound
2150effects, music, a complete 3D engine, font rendering, a simple Windowing
2151library, a game scripting language, a GUI, networking, 3D math library and a
2152collection of handy utility functions. All are 100% portable across nearly
2153all modern computing platforms. Each library component is fairly independent
2154of the others")
2155 (license license:lgpl2.0+)))
e4ff9dff
PN
2156
2157(define-public ioquake3
2158 ;; We follow master since it seems that there won't be releases after 1.3.6.
2159 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
2160 (package
2161 (name "ioquake3")
2162 (version (git-version "1.3.6" "1" commit))
2163 (source
2164 (origin
2165 (method git-fetch)
2166 (uri (git-reference
b0e7b699 2167 (url "https://github.com/ioquake/ioq3")
e4ff9dff
PN
2168 (commit commit)))
2169 (file-name (git-file-name name version))
2170 (sha256
2171 (base32
2172 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
2173 (build-system gnu-build-system)
2174 (inputs
2175 `(("sdl2" ,sdl2)
4bd428a7 2176 ("libjpeg" ,libjpeg-turbo)
e4ff9dff
PN
2177 ("openal" ,openal)
2178 ("curl" ,curl)
2179 ("opusfile" ,opusfile)
2180 ("opus" ,opus)
2181 ("libvorbis" ,libvorbis)
2182 ("freetype" ,freetype)
2183 ("libogg" ,libogg)))
2184 (native-inputs
8394619b
LC
2185 (list which ; Else SDL_version.h won't be found.
2186 pkg-config))
e4ff9dff
PN
2187 (arguments
2188 '(#:tests? #f ; No tests.
2189 #:make-flags '("CC=gcc"
2190 "USE_INTERNAL_LIBS=0"
2191 "USE_FREETYPE=1"
2192 "USE_RENDERER_DLOPEN=0"
2193 "USE_OPENAL_DLOPEN=0"
2194 "USE_CURL_DLOPEN=0")
2195 #:phases
2196 (modify-phases %standard-phases
2197 (delete 'configure)
2198 (replace 'install
2199 (lambda* (#:key outputs #:allow-other-keys)
2200 (invoke "make" "copyfiles" "CC=gcc"
2201 "USE_INTERNAL_LIBS=0"
2202 (string-append "COPYDIR="
2203 (assoc-ref outputs "out")
2204 "/bin")))))))
2205 (home-page "https://ioquake3.org/")
2206 (synopsis "FPS game engine based on Quake 3")
2207 (description "ioquake3 is a free software first person shooter engine
2208based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
2209the original, ioquake3 has been cleaned up, bugs have been fixed and features
2210added. The permanent goal is to create the open source Quake 3 distribution
2211upon which people base their games, ports to new platforms, and other
2212projects.")
e4ff9dff 2213 (license license:gpl2))))
545946f6 2214
2e0ddc74
DP
2215(define-public instead
2216 (package
2217 (name "instead")
2218 (version "3.3.5")
2219 (build-system cmake-build-system)
2220 (source
2221 (origin
2222 (method git-fetch)
2223 (uri (git-reference
2224 (url "https://github.com/instead-hub/instead")
2225 (commit version)))
2226 (file-name (git-file-name name version))
2227 (sha256
2228 (base32 "02j8cw623j51qmr4991i5hsbrzmnp0qfzds8m6nwwr15sjv3hv1g"))
2229 (patches
2230 (search-patches
2231 "instead-use-games-path.patch"))
2232 (modules '((guix build utils)))
2233 (snippet
2234 '(begin
2235 (delete-file-recursively "src/zlib")))))
2236 (arguments
2237 '(#:configure-flags
2238 (list (string-append
2239 "-DLUA_INCLUDE_DIR="
2240 (assoc-ref %build-inputs "luajit") "/include/luajit-2.1/")
2241 "-DWITH_LUAJIT=1"
2242 "-DWITH_GTK3=1")
2243 #:tests? #f))
2244 (inputs
2245 `(("gtk+",gtk+)
2246 ("lua" ,lua)
2247 ("luajit" ,luajit)
2248 ("pkg-config" ,pkg-config)
2249 ("sdl2-images" ,sdl2-image)
2250 ("sdl2-ttf" ,sdl2-ttf)
2251 ("sdl2-mixer" ,sdl2-mixer)
2252 ("zlib" ,zlib)))
2253 (home-page "https://instead3.syscall.ru/")
2254 (synopsis "Text adventure interpreter")
2255 (description "The STEAD (Simple TExt ADventures) interpreter provides
2256functionality to play games that mix elements of visual novels, interactive
2257fiction and classic point-and-click adventures.")
2258 (native-search-paths
2259 (list (search-path-specification
2260 (variable "INSTEAD_GAMES_PATH")
2261 (separator #f) ;single entry
2262 (files '("share/instead/games")))))
2263 (license license:expat)))
2264
545946f6
PN
2265(define-public openvr
2266 (package
2267 (name "openvr")
1854a0ec 2268 (version "1.8.19")
545946f6
PN
2269 (home-page "https://github.com/ValveSoftware/openvr/")
2270 (source
2271 (origin
2272 (method git-fetch)
2273 (uri (git-reference
2274 (url home-page)
2275 (commit (string-append "v" version))))
2276 (file-name (git-file-name name version))
2277 (sha256
1854a0ec 2278 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
545946f6
PN
2279 (build-system cmake-build-system)
2280 (arguments
2281 ;; No tests.
2282 '(#:tests? #f
2283 #:configure-flags (list "-DBUILD_SHARED=1")))
2284 (synopsis "Virtual reality software development kit")
2285 (description "OpenVR is an API and runtime that allows access to VR
2286hardware from multiple vendors without requiring that applications have
2287specific knowledge of the hardware they are targeting.")
2288 (license license:bsd-3)))
7158fe4d 2289
93c47bff
NG
2290(define-public flatzebra
2291 (package
2292 (name "flatzebra")
2293 (version "0.1.7")
2294 (source
2295 (origin
2296 (method url-fetch)
2297 (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
2298 "flatzebra-" version ".tar.gz"))
2299 (sha256
2300 (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
2301 (build-system gnu-build-system)
2302 (arguments
2303 `(#:phases
2304 (modify-phases %standard-phases
2305 (add-after 'unpack 'fix-sdl-config
2306 (lambda* (#:key inputs #:allow-other-keys)
2307 ;; XXX: sdl-config in sdl-union is a link to sdl-config from
2308 ;; plain sdl package. As a consequence, the prefix is wrong.
2309 ;; Force correct one with "--prefix" argument.
2310 (let ((sdl-union (assoc-ref inputs "sdl")))
2311 (setenv "SDL_CONFIG"
2312 (string-append sdl-union
2313 "/bin/sdl-config --prefix="
2314 sdl-union)))
2315 #t)))))
2316 (native-inputs
8394619b 2317 (list pkg-config))
93c47bff
NG
2318 (inputs
2319 `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
2320 (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
2321 (synopsis "Generic game engine for 2D double-buffering animation")
2322 (description
2323 "Flatzebra is a simple, generic C++ game engine library supporting 2D
2324double-buffering.")
2325 (license license:gpl2+)))
2326
7158fe4d
PN
2327(define-public fna
2328 (package
2329 (name "fna")
2330 (version "19.12.01")
2331 (source
2332 (origin
2333 (method git-fetch)
2334 (uri (git-reference
b0e7b699 2335 (url "https://github.com/FNA-XNA/FNA")
7158fe4d
PN
2336 (commit version)))
2337 (file-name (git-file-name name version))
2338 (sha256
2339 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2340 (build-system gnu-build-system)
2341 (arguments
2342 '(#:tests? #f ; No tests.
2343 #:phases
2344 (modify-phases %standard-phases
2345 (add-after 'unpack 'link-dep-src
2346 (lambda* (#:key inputs #:allow-other-keys)
2347 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2348 (mojoshader (assoc-ref inputs "mojoshader-src"))
2349 (faudio (assoc-ref inputs "faudio-src"))
2350 (theorafile (assoc-ref inputs "theorafile-src")))
2351 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2352 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2353 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2354 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2355 (delete 'configure)
2356 (replace 'build
2357 (lambda _
2358 (invoke "make" "release")))
2359 (replace 'install
2360 (lambda* (#:key outputs #:allow-other-keys)
2361 (let ((out (assoc-ref outputs "out")))
2362 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2363 #t))))))
2364 (native-inputs
8394619b 2365 (list mono))
7158fe4d
PN
2366 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2367 ("mojoshader-src" ,(package-source mojoshader-cs))
2368 ("faudio-src" ,(package-source faudio))
2369 ("theorafile-src" ,(package-source theorafile))))
2370 (home-page "https://fna-xna.github.io/")
2371 (synopsis "Accuracy-focused XNA4 reimplementation")
2372 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2373focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2374 (license (list license:ms-pl ; FNA
2375 license:lgpl2.1 ; LzxDecoder.cs
2376 ;; Mono.Xna:
2377 license:expat))))
45c552ec
NG
2378
2379(define-public libccd
2380 (package
2381 (name "libccd")
2382 (version "2.1")
2383 (source
2384 (origin
2385 (method git-fetch)
2386 (uri (git-reference
b0e7b699 2387 (url "https://github.com/danfis/libccd")
45c552ec
NG
2388 (commit (string-append "v" version))))
2389 (file-name (git-file-name name version))
2390 (sha256
2391 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2392 (build-system cmake-build-system)
2393 (arguments
2394 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2395 "-DBUILD_TESTING=ON"
2396 "-DENABLE_DOUBLE_PRECISION=ON")))
2397 (native-inputs
8394619b 2398 (list python-sphinx))
45c552ec
NG
2399 (home-page "https://github.com/danfis/libccd")
2400 (synopsis "Library for collision detection between two convex shapes")
2401 (description "@code{libccd} is library for a collision detection
2402between two convex shapes. @code{libccd} implements variation on
2403Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2404and also implements algorithm Minkowski Portal Refinement (MPR,
2405a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2406 (license license:expat)))
42399ad7
NG
2407
2408(define-public ode
2409 (package
2410 (name "ode")
416fe466 2411 (version "0.16.2")
42399ad7
NG
2412 (source
2413 (origin
2414 (method url-fetch)
2415 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2416 "ode-" version ".tar.gz"))
2417 (sha256
416fe466 2418 (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
42399ad7
NG
2419 (modules '((guix build utils)))
2420 (snippet
2421 '(begin
2422 (delete-file-recursively "libccd")
2423 #t))))
2424 (build-system cmake-build-system)
2425 (arguments
416fe466 2426 `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
42399ad7
NG
2427 #:phases
2428 (modify-phases %standard-phases
2429 (add-after 'unpack 'unbundle-libccd
2430 (lambda _
2431 (substitute* "CMakeLists.txt"
2432 (("configure_file\\(libccd/.*") ""))
2433 #t)))))
2434 (inputs
8394619b 2435 (list glu libccd mesa))
76fcbb78 2436 (home-page "https://www.ode.org/")
42399ad7
NG
2437 (synopsis "High performance library for simulating rigid body dynamics")
2438 (description "ODE is a high performance library for simulating
2439rigid body dynamics. It is fully featured, stable, mature and
2440platform independent with an easy to use C/C++ API. It has advanced
2441joint types and integrated collision detection with friction. ODE is
2442useful for simulating vehicles, objects in virtual reality
2443environments and virtual creatures. It is currently used in many
2444computer games, 3D authoring tools and simulation tools.")
2445 ;; Software is dual-licensed.
2446 (license (list license:lgpl2.1+ license:expat))))
d6ab5f4f
NG
2447
2448(define-public chipmunk
2449 (package
2450 (name "chipmunk")
2451 (version "7.0.3")
2452 (source
2453 (origin
2454 (method git-fetch)
2455 (uri (git-reference
b0e7b699 2456 (url "https://github.com/slembcke/Chipmunk2D")
d6ab5f4f
NG
2457 (commit (string-append "Chipmunk-" version))))
2458 (file-name (git-file-name name version))
2459 (sha256
2460 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2461 (build-system cmake-build-system)
2462 (arguments
2463 `(#:tests? #f ;no test
2464 #:configure-flags '("-DBUILD_STATIC=OFF"
2465 "-DBUILD_DEMOS=OFF")))
2466 (inputs
8394619b 2467 (list freeglut libxmu libxrandr))
d0bb1c2f 2468 (home-page "https://chipmunk-physics.net/")
d6ab5f4f
NG
2469 (synopsis "Fast and lightweight 2D game physics library")
2470 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2471rigid body physics library written in C.")
2472 (license license:expat)))
2e0787a5 2473
920a3639
EF
2474(define-public box2d
2475 (package
2476 (name "box2d")
2477 (version "2.4.1")
2478 (source
2479 (origin
2480 (method git-fetch)
2481 (uri (git-reference
2482 (url "https://github.com/erincatto/box2d")
2483 (commit (string-append "v" version))))
2484 (file-name (git-file-name name version))
2485 (sha256
2486 (base32 "1ja9cahf3z9zzrdaqcw44lpjmqf2ir2g4chwz0iwqwlkckwhpgvh"))
2487 (modules '((guix build utils)))
2488 (snippet
2489 '(begin
2490 ;; Bundled code only used for the testbed.
2491 (delete-file-recursively "extern")))))
2492 (build-system cmake-build-system)
2493 (arguments
2494 `(#:test-target "unit_test"
2495 #:configure-flags '("-DBUILD_SHARED_LIBS=ON"
2496 "-DBOX2D_BUILD_TESTBED=OFF")))
2497 (inputs
8394619b 2498 (list libx11))
920a3639
EF
2499 (home-page "https://box2d.org/")
2500 (synopsis "2D physics engine for games")
2501 (description "Box2D is a 2D rigid body simulation library for games.
2502Programmers can use it in their games to make objects move in realistic ways and
2503make the game world more interactive. From the game engine's point of view, a
2504physics engine is just a system for procedural animation.")
2505 (license license:expat)))
2506
2e0787a5
GL
2507(define-public libtcod
2508 (package
2509 (name "libtcod")
2510 (version "1.15.1")
2511 (source (origin
2512 (method git-fetch)
2513 (uri (git-reference
b0e7b699 2514 (url "https://github.com/libtcod/libtcod")
2e0787a5
GL
2515 (commit version)))
2516 (file-name (git-file-name name version))
2517 (sha256
2518 (base32
2519 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2520 (modules '((guix build utils)))
2521 (snippet '(begin
2522 (delete-file-recursively "src/vendor/utf8proc")
2523 (delete-file-recursively "src/vendor/zlib")
2524 (delete-file "src/vendor/stb_truetype.h")
2525 (delete-file "src/vendor/stb_sprintf.h")
2526 (delete-file "src/vendor/lodepng.cpp")
2527 (delete-file "src/vendor/lodepng.h")
2528
2529 (substitute* "buildsys/autotools/sources.am"
2530 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2531 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2532 "../../src/vendor/stb.c")
2533 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2534
2535 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2536 (("\\.\\./vendor/") ""))
2537
2538 (substitute* '("src/libtcod/color/canvas.cpp"
2539 "src/libtcod/sys_sdl_img_png.cpp"
2540 "src/libtcod/tileset/truetype.cpp"
2541 "src/libtcod/tileset/tilesheet.cpp")
2542 (("\\.\\./\\.\\./vendor/") ""))
2543
2544 (substitute* "src/libtcod/console/printing.cpp"
2545 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2546 #t))))
2547 (build-system gnu-build-system)
2548 (arguments
2549 `(#:configure-flags '("--with-gnu-ld"
2550 "LIBS=-lutf8proc -llodepng")
2551 #:phases
2552 (modify-phases %standard-phases
2553 (add-after 'unpack 'change-to-build-dir
2554 (lambda _
2555 (chdir "buildsys/autotools")
2556 (patch-shebang "get_version.py")
2557 #t)))))
2558 (native-inputs
8394619b
LC
2559 (list autoconf
2560 automake
2561 libtool
2562 python
2563 pkg-config
2564 stb-sprintf
2565 stb-truetype))
2e0787a5 2566 (inputs
8394619b 2567 (list lodepng sdl2 utf8proc zlib))
2e0787a5
GL
2568 (home-page "https://github.com/libtcod/libtcod")
2569 (synopsis "Library specifically designed for writing roguelikes")
2570 (description
2571 "libtcod is a fast, portable and uncomplicated API for roguelike
2572developers providing an advanced true color console, input, and lots of other
2573utilities frequently used in roguelikes.")
2574 (license license:bsd-3)))
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PN
2575
2576(define-public warsow-qfusion
2577 ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
2578 ;; The 2.5 beta as published on the homepage is commit
2579 ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
2580 (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
2581 (package
2582 (name "warsow-qfusion")
2583 (version (git-version "2.5" "1" commit)) ; 2.5-beta
2584 (source (origin
2585 (method git-fetch)
2586 (uri (git-reference
2587 (url "https://github.com/Warsow/qfusion/")
2588 (commit commit)
2589 (recursive? #t)))
2590 (file-name (git-file-name name version))
2591 (sha256
2592 (base32
2593 "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
2594 ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
e5f1f5ce
PN
2595 (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
2596 (modules '((guix build utils)))
2597 (snippet '(begin
2598 (delete-file-recursively "platforms")
2599 (delete-file-recursively "debian")
2600 (delete-file-recursively "libsrcs")
2601 #t))))
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PN
2602 (build-system cmake-build-system)
2603 (arguments
2604 `(#:tests? #f ; No tests.
2605 #:configure-flags '("-DQFUSION_GAME=Warsow")
2606 #:modules
2607 ((guix build utils)
2608 (guix build cmake-build-system)
2609 (ice-9 match))
2610 #:phases
2611 (modify-phases %standard-phases
2612 (add-after 'unpack 'change-to-build-dir
2613 (lambda _
2614 (chdir "source")
2615 #t))
2616 (add-after 'install 'really-install
2617 (lambda* (#:key outputs system #:allow-other-keys)
2618 (let ((arch (match system
2619 ("x86_64-linux" "x86_64")
2620 ("i686-linux" "i386")))
2621 (out (assoc-ref outputs "out")))
2622 (install-file (string-append "../source/build/basewsw/libgame_"
2623 arch ".so")
2624 (string-append out "/lib/"))
2625 (install-file (string-append "../source/build/libui_" arch ".so")
2626 (string-append out "/lib/"))
2627 (for-each
2628 (lambda (file)
2629 (install-file file (string-append out "/bin/")))
2630 (append (find-files "../source/build" "warsow")
2631 (find-files "../source/build" "wsw_server."))))
2632 #t)))))
2633 (inputs
2634 `(("alsa-lib" ,alsa-lib)
2635 ("curl" ,curl)
2636 ("freetype" ,freetype)
2637 ("ffmpeg" ,ffmpeg)
c263cfdc 2638 ("libjpeg" ,libjpeg-turbo)
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PN
2639 ("libogg" ,libogg)
2640 ("libpng" ,libpng)
2641 ("libtheora" ,libtheora)
2642 ("libvorbis" ,libvorbis)
2643 ("mesa" ,mesa)
2644 ("openal" ,openal)
2645 ("pulseaudio" ,pulseaudio)
ea0a5107 2646 ("qtbase" ,qtbase-5)
0b5bf615
PN
2647 ("qtdeclarative" ,qtdeclarative)
2648 ("sdl2" ,sdl2)
c263cfdc 2649 ("uuid.h" ,util-linux "lib")
0b5bf615
PN
2650 ("zlib" ,zlib)))
2651 (native-inputs
8394619b 2652 (list pkg-config))
0b5bf615
PN
2653 (home-page "https://github.com/Warsow/qfusion")
2654 (supported-systems '("i686-linux" "x86_64-linux"))
2655 (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
2656 (description
2657 "This package contains the game engine of Warsow, a first-person
2658shooter video game. The engine is based on qfusion, the id Tech 2 derived
2659game engine. id Tech 2 is the engine originally behind Quake 2.")
2660 (license license:gpl2+))))
5f7474a2
PN
2661
2662(define-public dhewm3
2663 (package
2664 (name "dhewm3")
b6df89ef 2665 (version "1.5.1")
5f7474a2
PN
2666 (source (origin
2667 (method url-fetch)
2668 (uri (string-append
2669 "https://github.com/dhewm/dhewm3/releases/download/"
2670 version "/dhewm3-" version "-src.tar.xz"))
2671 (sha256
2672 (base32
b6df89ef 2673 "0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri"))))
5f7474a2
PN
2674 (build-system cmake-build-system)
2675 (arguments
2676 `(#:tests? #f ; No tests.
2677 #:phases
2678 (modify-phases %standard-phases
2679 (add-after 'unpack 'change-to-build-dir
2680 (lambda _
2681 (chdir "neo")
2682 #t)))))
2683 (inputs
2684 `(("curl" ,curl)
2685 ("libjpeg" ,libjpeg-turbo)
2686 ("libogg" ,libogg)
2687 ("libvorbis" ,libvorbis)
2688 ("libx11" ,libx11)
2689 ("openal" ,openal)
2690 ("sdl2" ,sdl2)
2691 ("zlib" ,zlib)))
2692 (home-page "https://dhewm3.org/")
2693 (synopsis "Port of the original Doom 3 engine")
2694 (description
2695 "@command{dhewm3} is a source port of the original Doom 3 engine (not
2696Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
2697version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
2698sound effects on all operating systems and hardware (via OpenAL Softs EFX
2699support), has much better support for widescreen resolutions and has 64bit
2700support.")
2701 (license license:gpl3)))
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PN
2702
2703(define-public tesseract-engine
2704 (let ((svn-revision 2411))
2705 (package
2706 (name "tesseract-engine")
2707 (version (string-append "20200615-" (number->string svn-revision)))
2708 (source
2709 (origin
2710 (method svn-fetch)
2711 (uri (svn-reference
2712 (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
2713 (revision svn-revision)))
2714 (file-name (git-file-name name version))
2715 (sha256
2716 (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
2717 (modules '((guix build utils)))
2718 (snippet
2719 '(begin
2720 (for-each delete-file-recursively
2721 '("bin" "bin64"
2722 ;; Remove "media" since some files such as
2723 ;; media/sound/game/soundsnap/info.txt refer to a
2724 ;; non-commercial license.
2725 "media"
2726 "server.bat"
2727 "tesseract.bat"
2728 "src/lib"
2729 "src/lib64"))
2730 #t))))
2731 (build-system gnu-build-system)
2732 (arguments
2733 `(#:make-flags (list "CC=gcc")
2734 #:tests? #f ; No tests.
2735 #:phases
2736 (modify-phases %standard-phases
2737 (delete 'configure)
2738 (add-after 'unpack 'cd-src
2739 (lambda _ (chdir "src") #t))
2740 (add-before 'build 'fix-env
2741 (lambda* (#:key inputs #:allow-other-keys)
2742 (setenv "CPATH"
bf182596
LC
2743 (string-append
2744 (search-input-directory inputs "include/SDL2")
2745 ":" (or (getenv "CPATH") "")))))
f67ae666
PN
2746 (add-after 'install 'really-install
2747 (lambda* (#:key outputs #:allow-other-keys)
2748 (let* ((out (assoc-ref outputs "out"))
2749 (share (string-append out "/share/tesseract"))
2750 (bin (string-append out "/bin/tesseract"))
2751 (client (string-append out "/bin/tesseract-client")))
2752 (chdir "..") ; Back to root.
2753 (for-each
2754 (lambda (dir)
2755 (mkdir-p (string-append share "/" dir))
2756 (copy-recursively dir (string-append share "/" dir)))
2757 '("config"))
2758 (mkdir-p (string-append out "/bin/"))
2759 (copy-file "bin_unix/native_client" client)
2760 (copy-file "bin_unix/native_server"
2761 (string-append out "/bin/tesseract-server"))
2762 (call-with-output-file bin
2763 (lambda (p)
2764 (format p "#!~a
2765TESS_DATA=~a
2766TESS_BIN=~a
2767TESS_OPTIONS=\"-u$HOME/.tesseract\"
2768cd \"$TESS_DATA\"
2769exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
2770 (which "bash")
2771 share
2772 client)))
2773 (chmod bin #o755)
2774 (install-file "src/readme_tesseract.txt"
2775 (string-append out "/share/licenses/tesseract/LICENSE")))
2776 #t)))))
2777 (inputs
2778 `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
2779 ("zlib" ,zlib)
2780 ("libpng" ,libpng)
2781 ("libgl" ,mesa)))
2782 (home-page "http://tesseract.gg/")
2783 (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
2784 (description "This package contains the game engine of Tesseract, a
2785first-person shooter focused on cooperative in-game map editing.
2786
2787The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
2788upgraded modern rendering techniques. The new rendering features include
2789fully dynamic omnidirectional shadows, global illumination, HDR lighting,
2790deferred shading, morphological / temporal / multisample anti-aliasing, and
2791much more.")
2792 (license license:zlib))))
0aac289d
FG
2793
2794(define-public recastnavigation
2795 ;; We follow master since there hasn't been a release since 1.5.1 in 2016.
2796 (let ((commit "c5cbd53024c8a9d8d097a4371215e3342d2fdc87")
2797 (revision "1"))
2798 (package
2799 (name "recastnavigation")
2800 (version (git-version "1.5.1" revision commit))
2801 (source (origin
2802 (method git-fetch)
2803 (uri (git-reference
2804 (url "https://github.com/recastnavigation/recastnavigation")
2805 (commit commit)))
2806 (file-name (git-file-name name version))
2807 (sha256
2808 (base32
2809 "034bm47gc3r285w1pnvkhmm74zz99d204b1r865gisaiq4qfbza0"))))
2810 (build-system cmake-build-system)
2811 (arguments
2812 `(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
2813 "-DRECASTNAVIGATION_DEMO=OFF"
2814 "-DRECASTNAVIGATION_TESTS=ON"
2815 "-DRECASTNAVIGATION_EXAMPLES=OFF")))
2816 (synopsis "Navigation system for games")
2817 (description "Recast is state of the art navigation mesh
2818construction toolset for games.
2819
2820@itemize
2821@item It is automatic, which means that you can throw any level geometry
2822 at it and you will get robust mesh out.
2823@item It is fast which means swift turnaround times for level designers.
2824@item It is open source so it comes with full source and you can
2825 customize it to your heart's content.
2826@end itemize
2827
2828The Recast process starts with constructing a voxel mold from a level
2829geometry and then casting a navigation mesh over it. The process
2830consists of three steps, building the voxel mold, partitioning the mold
2831into simple regions, peeling off the regions as simple polygons.
2832
2833Recast is accompanied with Detour, path-finding and spatial reasoning
2834toolkit. You can use any navigation mesh with Detour, but of course the
2835data generated with Recast fits perfectly.
2836
2837Detour offers simple static navigation mesh which is suitable for many
2838simple cases, as well as tiled navigation mesh which allows you to plug
2839in and out pieces of the mesh. The tiled mesh allows you to create
2840systems where you stream new navigation data in and out as the player
2841progresses the level, or you may regenerate tiles as the world changes.")
2842 (home-page "https://github.com/recastnavigation/recastnavigation")
2843 (license license:zlib))))