gnu: libreoffice: Add vendor string.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
CommitLineData
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1;;; GNU Guix --- Functional package management for GNU
2;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
f586c877 3;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
189be331 4;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
a6dec13b 5;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
68c6110c 6;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
daca7077 7;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
762c89fb 8;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
cd528946 9;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
cd6ae1ce 10;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
d6660ef6 11;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
42d0d13d 12;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
194b4e7d 13;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
3c399e9b 14;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
6bc30a57 15;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
5b8d2ace 16;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
4041fabb 17;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
4db5addb 18;;; Copyright © 2019, 2020, 2021 Leo Prikler <leo.prikler@student.tugraz.at>
328dd9b7 19;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
dfb67d2c 20;;; Copyright © 2020, 2021 Nicolas Goaziou <mail@nicolasgoaziou.fr>
d8682615 21;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
2e0787a5 22;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
a0609772 23;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro>
6cb89466
24;;;
25;;; This file is part of GNU Guix.
26;;;
27;;; GNU Guix is free software; you can redistribute it and/or modify it
28;;; under the terms of the GNU General Public License as published by
29;;; the Free Software Foundation; either version 3 of the License, or (at
30;;; your option) any later version.
31;;;
32;;; GNU Guix is distributed in the hope that it will be useful, but
33;;; WITHOUT ANY WARRANTY; without even the implied warranty of
34;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
35;;; GNU General Public License for more details.
36;;;
37;;; You should have received a copy of the GNU General Public License
38;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
39
40(define-module (gnu packages game-development)
9fd50db3 41 #:use-module (srfi srfi-1)
0b5bf615 42 #:use-module (ice-9 match)
b0910aad 43 #:use-module ((guix licenses) #:prefix license:)
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44 #:use-module (guix packages)
45 #:use-module (guix download)
2a068aec 46 #:use-module (guix git-download)
4041fabb 47 #:use-module (guix svn-download)
be4d26f5 48 #:use-module (guix utils)
6cb89466 49 #:use-module (guix build-system cmake)
b0910aad 50 #:use-module (guix build-system gnu)
4bc37bf0 51 #:use-module (guix build-system python)
92b51d12 52 #:use-module (guix build-system scons)
b0910aad 53 #:use-module (gnu packages)
1297bc05 54 #:use-module (gnu packages audio)
c608fe8c 55 #:use-module (gnu packages autotools)
e4ff9dff 56 #:use-module (gnu packages base)
94a66dd9 57 #:use-module (gnu packages boost)
1297bc05 58 #:use-module (gnu packages compression)
a0609772 59 #:use-module (gnu packages check)
2a068aec 60 #:use-module (gnu packages curl)
99828fa7 61 #:use-module (gnu packages documentation)
531003be 62 #:use-module (gnu packages fltk)
42d0d13d 63 #:use-module (gnu packages fonts)
d2cc38b7 64 #:use-module (gnu packages fontutils)
324b0040 65 #:use-module (gnu packages freedesktop)
d2cc38b7 66 #:use-module (gnu packages fribidi)
255d1bbe 67 #:use-module (gnu packages dbm)
771e1e75 68 #:use-module (gnu packages gcc)
cccab9bf 69 #:use-module (gnu packages gettext)
1297bc05 70 #:use-module (gnu packages gl)
c24fff61 71 #:use-module (gnu packages glib)
1297bc05 72 #:use-module (gnu packages gnome)
c24fff61 73 #:use-module (gnu packages gnunet)
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74 #:use-module (gnu packages graphics)
75 #:use-module (gnu packages graphviz)
1297bc05 76 #:use-module (gnu packages gtk)
c24fff61 77 #:use-module (gnu packages guile)
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78 #:use-module (gnu packages image)
79 #:use-module (gnu packages linux)
80 #:use-module (gnu packages lua)
c608fe8c 81 #:use-module (gnu packages m4)
7158fe4d 82 #:use-module (gnu packages mono)
1297bc05 83 #:use-module (gnu packages mp3)
c24fff61 84 #:use-module (gnu packages multiprecision)
4bc37bf0 85 #:use-module (gnu packages music)
c24fff61 86 #:use-module (gnu packages ncurses)
c1bc92c0 87 #:use-module (gnu packages pcre)
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88 #:use-module (gnu packages pkg-config)
89 #:use-module (gnu packages pulseaudio)
4bc37bf0 90 #:use-module (gnu packages python)
44d10b1f 91 #:use-module (gnu packages python-xyz)
b0910aad 92 #:use-module (gnu packages qt)
1297bc05 93 #:use-module (gnu packages sdl)
45c552ec 94 #:use-module (gnu packages sphinx)
67c127c9 95 #:use-module (gnu packages stb)
00fca594 96 #:use-module (gnu packages texinfo)
2e0787a5 97 #:use-module (gnu packages textutils)
1297bc05 98 #:use-module (gnu packages tls)
4bc37bf0 99 #:use-module (gnu packages video)
451e1075 100 #:use-module (gnu packages web)
2a068aec 101 #:use-module (gnu packages xdisorg)
83a4a70b 102 #:use-module (gnu packages xiph)
194b4e7d 103 #:use-module (gnu packages xml)
1297bc05 104 #:use-module (gnu packages xorg))
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105
106(define-public bullet
107 (package
108 (name "bullet")
623a0d83 109 (version "2.89")
6cb89466 110 (source (origin
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111 (method git-fetch)
112 (uri (git-reference
113 (url "https://github.com/bulletphysics/bullet3/")
114 (commit version)))
115 (file-name (git-file-name name version))
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116 (sha256
117 (base32
623a0d83 118 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
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119 (modules '((guix build utils)))
120 (snippet
121 '(begin
122 (for-each delete-file (find-files "build3" "premake*"))
123 (with-directory-excursion "examples/ThirdPartyLibs"
124 (for-each delete-file-recursively
125 '("Gwen" "clsocket" "enet" "glad" "imgui"
126 "lua-5.2.3" "midi" "minizip" "openvr"
127 "optionalX11" "serial" "zlib")))
623a0d83 128 ;; These need files from ThirdPartyLibs.
fbb456dd 129 (substitute* "Extras/CMakeLists.txt"
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130 (("BulletRobotics") ""))
131 ;; Tests fail on linking, cannot find -lBussIK.
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132 (substitute* "test/CMakeLists.txt"
133 ((" InverseDynamics")
134 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
135 ; (("SharedMemory") ""))
136 #t))))
6cb89466 137 (build-system cmake-build-system)
937bc2d1 138 (arguments
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139 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
140 "-DBUILD_CPU_DEMOS=OFF"
141 "-DBUILD_OPENGL3_DEMOS=OFF"
142 "-DBUILD_BULLET2_DEMOS=OFF"
143 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
144 (or (getenv "CXXFLAGS") "")))
145 #:phases
146 (modify-phases %standard-phases
147 (add-after 'unpack 'remove-failing-tests
623a0d83 148 ;; These tests fail specifically after removing 3rd party code.
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149 (lambda _
150 (substitute* "test/SharedMemory/CMakeLists.txt"
151 (("ADD_TEST") "# ADD_TEST"))
152 (substitute* "test/InverseDynamics/CMakeLists.txt"
153 (("ADD_TEST\\(Test_BulletInverseForward")
154 "# ADD_TEST(Test_BulletInverseForward"))
155 #t)))))
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156 (inputs
157 `(("glu" ,glu)
158 ("libx11" ,libx11)
159 ("mesa" ,mesa)))
9b811f69 160 (home-page "https://pybullet.org/wordpress/")
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161 (synopsis "3D physics engine library")
162 (description
163 "Bullet is a physics engine library usable for collision detection. It
164is used in some video games and movies.")
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165 (license license:zlib)))
166
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167(define-public deutex
168 (package
169 (name "deutex")
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170 (version "5.2.2")
171 (source
172 (origin
173 (method url-fetch)
174 (uri (string-append "https://github.com/Doom-Utils/deutex"
175 "/releases/download/v" version "/"
176 "deutex-" version ".tar.zst"))
177 (sha256
178 (base32 "0psb2za6ldrlak7s8pjvli98ij5yiwjx8j1ms2v7rj9yadx0xv8h"))))
1a0c4437 179 (build-system gnu-build-system)
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180 (inputs
181 `(("libpng" ,libpng)))
182 (native-inputs
183 `(("asciidoc" ,asciidoc)
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184 ("pkg-config" ,pkg-config)
185 ("zstd" ,zstd)))
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186 (home-page "https://github.com/Doom-Utils/deutex")
187 (synopsis "WAD file composer for Doom and related games")
188 (description
189 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
190used to extract the lumps of a wad and save them as individual files.
191Conversely, it can also build a wad from separate files. When extracting a
192lump to a file, it does not just copy the raw data, it converts it to an
193appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
194Conversely, when it reads files for inclusion in pwads, it does the necessary
195conversions (for example, from PPM to Doom picture format). In addition,
196DeuTex has functions such as merging wads, etc.")
197 (license license:gpl2+)))
198
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199(define-public grfcodec
200 (package
201 (name "grfcodec")
202 (version "6.0.6")
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203 (source
204 (origin
205 (method url-fetch)
206 (uri (string-append "https://binaries.openttd.org/extra/"
207 name "/" version "/" name "-" version
208 "-source.tar.xz"))
209 (sha256
210 (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
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211 (build-system gnu-build-system)
212 (arguments
127c7fba 213 '(#:tests? #f ;no check target
94a66dd9 214 #:phases
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215 (modify-phases %standard-phases
216 (delete 'configure) ;no configure script
217 (replace 'install ;no install target
218 (lambda* (#:key outputs #:allow-other-keys)
219 (let* ((out (assoc-ref outputs "out"))
220 (bin (string-append out "/bin"))
221 (doc (string-append out "/share/doc"))
222 (man (string-append out "/share/man/man1")))
223 (for-each (lambda (file)
224 (install-file file bin))
225 '("grfcodec" "grfid" "grfstrip" "nforenum"))
226 (install-file "COPYING" doc)
227 (with-directory-excursion "docs"
228 (for-each (lambda (file)
229 (install-file (string-append file ".txt") doc))
230 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
231 "readme" "readme.rpn"))
232 (for-each (lambda (file)
233 (install-file file man))
234 (find-files "." "\\.1"))))
235 #t)))))
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236 (inputs
237 `(("boost" ,boost)
238 ("libpng" ,libpng)
239 ("zlib" ,zlib)))
240 (synopsis "GRF development tools")
241 (description
3d77785a 242 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
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243tools for developing (New)GRFs. It includes a number of smaller programs, each
244with a specific task:
245@enumerate
246@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
247@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
248@item @code{grfstrip} strips all sprites from a GRF.
249@item @code{nforenum} checks NFO code for errors, making corrections when
250necessary.
251@end enumerate")
0661638f 252 (home-page "https://dev.openttdcoop.org/projects/grfcodec")
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253 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
254 ;; NFORenum is under the GPL2+.
255 ;; The MD5 implementation contained in GRFID is under the zlib license.
256 (license (list license:gpl2 license:gpl2+ license:zlib))))
257
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258(define-public catcodec
259 (package
260 (name "catcodec")
261 (version "1.0.5")
262 (source
263 (origin
264 (method url-fetch)
265 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
266 version "/catcodec-" version "-source.tar.xz"))
267 (sha256
2798d5b5 268 (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
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269 (build-system gnu-build-system)
270 (arguments
271 `(#:tests? #f ; no tests
272 #:make-flags (list (string-append "prefix=" %output))
273 #:phases (modify-phases %standard-phases
274 (delete 'configure))))
2798d5b5 275 (home-page "https://dev.openttdcoop.org/projects/catcodec")
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276 (synopsis "Encode/decode OpenTTD sounds")
277 (description "catcodec encodes and decodes sounds for OpenTTD. These
278sounds are not much more than some metadata (description and filename) and raw
279PCM data.")
280 (license license:gpl2)))
281
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282(define-public gzochi
283 (package
284 (name "gzochi")
95878903 285 (version "0.13")
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286 (source (origin
287 (method url-fetch)
288 (uri (string-append "mirror://savannah/gzochi/gzochi-"
289 version ".tar.gz"))
290 (sha256
291 (base32
95878903 292 "1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
c24fff61 293 (build-system gnu-build-system)
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294 (arguments
295 '(#:phases (modify-phases %standard-phases
296 (add-before 'build 'no-Werror
297 (lambda _
298 ;; Don't abort builds due to things like GLib
299 ;; deprecation warnings.
300 (substitute* (find-files "." "^Makefile\\.in$")
301 (("-Werror") ""))
302 #t)))))
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303 (native-inputs `(("pkgconfig" ,pkg-config)))
304 (inputs `(("bdb" ,bdb)
305 ("glib" ,glib)
95878903 306 ("guile" ,guile-3.0)
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307 ("libmicrohttpd" ,libmicrohttpd)
308 ("ncurses" ,ncurses)
309 ("sdl" ,sdl)
310 ("zlib" ,zlib)))
340978d7 311 (home-page "https://www.nongnu.org/gzochi/")
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312 (synopsis "Scalable middleware for multiplayer games")
313 (description
314 "gzochi is a framework for developing massively multiplayer online games.
315A server container provides services to deployed games, which are written in
316Guile Scheme, that abstract and simplify some of the most challenging and
317error-prone aspects of online game development: Concurrency, data persistence,
318and network communications. A very thin client library can be embedded to
319provide connectivity for client applications written in any language.")
320 (license license:gpl3+)))
321
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322(define-public nml
323 (package
324 (name "nml")
1f334a5c 325 (version "0.5.3")
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326 (source
327 (origin
328 (method url-fetch)
362ae431 329 (uri (pypi-uri "nml" version))
7357fcf2 330 (sha256
1f334a5c 331 (base32 "0l5pfs8q7jrl3xscqq7pnwh5h5d17fsyjy7xspkc73sa0ayjm9jx"))))
7357fcf2 332 (build-system python-build-system)
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333 ;; TODO: Fix test that fails with
334 ;; "AttributeError: partially initialized module 'nml.nmlop' has no
335 ;; attribute 'ADD' (most likely due to a circular import)"
e877f4d0 336 (arguments
362ae431 337 '(#:tests? #f))
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338 (propagated-inputs
339 `(("python-pillow" ,python-pillow)
340 ("python-ply" ,python-ply)))
362ae431 341 (home-page "https://github.com/OpenTTD/nml")
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342 (synopsis "NML compiler")
343 (description
a7cbe727 344 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
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345compiling NML files (along with their associated language, sound and graphic
346files) into @file{.grf} and/or @file{.nfo} files.")
347 (license license:gpl2+)))
348
762c89fb 349(define-public python-sge
45f8e7f7 350 (package
762c89fb 351 (name "python-sge")
ff9c881f 352 (version "2.0.post0")
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353 (source
354 (origin
355 (method url-fetch)
762c89fb 356 (uri (pypi-uri "sge" version))
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357 (sha256
358 (base32
ff9c881f 359 "0s5d5qzlzfmqb10iyrqi62n36ll94d99xjaznp5ca6dz1b91qkvr"))))
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360 (build-system python-build-system)
361 (propagated-inputs
362 `(("python-pygame" ,python-pygame)
81353514 363 ("python-uniseg" ,python-uniseg)))
762c89fb 364 (home-page "https://python-sge.github.io/")
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365 (synopsis "2D game engine for Python")
366 (description
367 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
ffbe2dc1 368general-purpose 2D game engine. It takes care of several details for you so
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369you can focus on the game itself. This makes more rapid game development
370possible, and it also makes the SGE easy to learn.")
371 (license license:lgpl3+)))
372
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373(define-public python-sge-pygame
374 (deprecated-package "python-sge-pygame" python-sge))
45f8e7f7 375
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376(define-public python-tmx
377 (package
378 (name "python-tmx")
95c1324a 379 (version "1.10")
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380 (source
381 (origin
382 (method url-fetch)
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383 (uri (string-append "mirror://savannah/python-tmx/"
384 (version-major+minor version) "/tmx-"
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385 version ".tar.gz"))
386 (sha256
387 (base32
95c1324a 388 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
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389 (build-system python-build-system)
390 (propagated-inputs
391 `(("python-six" ,python-six)))
392 (home-page "http://python-tmx.nongnu.org")
393 (synopsis "Python library for the @code{Tiled} TMX format")
394 (description
395 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
396This is useful for map editors or generic level editors, and it's also useful
397for using a map editor or generic level editor like Tiled to edit your game's
398levels.")
399 (license (list license:asl2.0
400 ;; Documentation (only available in the source tarball) is
401 ;; under the CC0 license.
402 license:cc0))))
403
404(define-public python2-tmx
405 (let ((python2-tmx (package-with-python2 python-tmx)))
406 (package
407 (inherit python2-tmx)
408 (propagated-inputs
409 `(("python2-pathlib" ,python2-pathlib)
410 ,@(package-propagated-inputs python2-tmx))))))
411
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412(define-public python-xsge
413 (package
414 (name "python-xsge")
2110cd13 415 (version "2020.09.07")
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416 (source (origin
417 (method url-fetch)
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418 (uri (string-append "https://github.com/python-sge/xsge"
419 "/releases/download/v" version
420 "/xsge-" version ".zip"))
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421 (sha256
422 (base32
2110cd13 423 "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
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424 (build-system python-build-system)
425 (arguments
426 '(#:phases
427 (modify-phases %standard-phases
428 ;; xSGE's setup.py script does not support one of the Python build
429 ;; system's default flags, "--single-version-externally-managed".
430 (replace 'install
431 (lambda* (#:key outputs #:allow-other-keys)
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432 (invoke "python" "setup.py" "install"
433 (string-append "--prefix=" (assoc-ref outputs "out"))
434 "--root=/"))))
e99039b5 435 #:tests? #f)) ; no check target
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436 (native-inputs
437 `(("unzip" ,unzip)))
e99039b5 438 (propagated-inputs
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439 `(("python-sge" ,python-sge)))
440 (home-page "https://python-sge.github.io/")
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441 (synopsis "Extensions for the SGE Game Engine")
442 (description
443 "xSGE is a collection of modules that make doing certain tasks with the SGE
444Game Engine easier. In addition to SGE's conveniences, the user has access to a
445GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
446support.")
447 (license license:gpl3+)))
448
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449(define-public tiled
450 (package
451 (name "tiled")
1ccc5cfc 452 (version "1.5.0")
b0910aad 453 (source (origin
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454 (method git-fetch)
455 (uri (git-reference
b0e7b699 456 (url "https://github.com/bjorn/tiled")
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457 (commit (string-append "v" version))))
458 (file-name (git-file-name name version))
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459 (sha256
460 (base32
1ccc5cfc 461 "1prajkx1xpp3csa0xpkrn3c2cnzvmwzxgrqb9d3gqszp3sllr2dg"))))
b0910aad 462 (build-system gnu-build-system)
864cc7ef 463 (inputs
ea0a5107 464 `(("qtbase" ,qtbase-5)
664821f1 465 ("qtdeclarative" ,qtdeclarative)
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466 ("qtsvg" ,qtsvg)
467 ("zlib" ,zlib)))
468 (native-inputs
469 `(("qttools" ,qttools)))
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470 (arguments
471 '(#:phases
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472 (modify-phases %standard-phases
473 (replace 'configure
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474 (lambda* (#:key inputs outputs #:allow-other-keys)
475 (substitute* "translations/translations.pro"
476 (("LRELEASE =.*")
477 (string-append "LRELEASE = "
478 (assoc-ref inputs "qttools")
479 "/bin/lrelease\n")))
d06fc008 480 (let ((out (assoc-ref outputs "out")))
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481 (invoke "qmake"
482 (string-append "PREFIX=" out))))))))
88b028f3 483 (home-page "https://www.mapeditor.org/")
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484 (synopsis "Tile map editor")
485 (description
486 "Tiled is a general purpose tile map editor. It is meant to be used for
487editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
488clone.")
489
490 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
491 ;; under BSD-2.
492 (license license:gpl2+)))
5809ffcc 493
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494(define-public tsukundere
495 (package
496 (name "tsukundere")
cccab9bf 497 (version "0.3.1")
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498 (source (origin
499 (method git-fetch)
500 (uri (git-reference
501 (url "https://gitlab.com/leoprikler/tsukundere")
502 (commit version)))
503 (file-name (git-file-name name version))
504 (sha256
505 (base32
cccab9bf 506 "13p9inz7jj3hm2lmx4p0lhva4ng1m148pjzhq12ybc4kk139i75b"))))
3e072a59 507 (build-system gnu-build-system)
1e1e6ebf 508 (arguments
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509 `(#:modules ((ice-9 match)
510 (srfi srfi-1)
511 ((guix build guile-build-system)
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512 #:select (target-guile-effective-version))
513 ,@%gnu-build-system-modules)
514 #:imported-modules ((guix build guile-build-system)
515 ,@%gnu-build-system-modules)
516 #:phases
517 (modify-phases %standard-phases
518 (add-after 'unpack 'patch-command
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519 (lambda* (#:key inputs outputs #:allow-other-keys)
520 (let* ((scm (lambda (in)
521 (string-append in "/share/guile/site/"
522 (target-guile-effective-version))))
523 (ccache (lambda (in)
524 (string-append in "/lib/guile/"
525 (target-guile-effective-version)
526 "/site-ccache")))
527 (pkgs
528 (cons
529 (assoc-ref outputs "out")
530 (filter-map
531 (match-lambda
532 (("guile" . pkg) pkg)
533 ((label . pkg)
534 (and (string-prefix? "guile-" label) pkg)))
535 inputs))))
1e1e6ebf 536 (substitute* "bin/tsukundere"
13b13190 537 (("exec guile (.*)" _ args)
1e1e6ebf 538 (string-append
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539 (format #f "export GUILE_LOAD_PATH=\"~@?\"~%"
540 "~{~a~^:~}" (map scm pkgs))
541 (format #f "export GUILE_LOAD_COMPILED_PATH=\"~@?\"~%"
542 "~{~a~^:~}" (map ccache pkgs))
543 "exec "
544 (assoc-ref inputs "guile")
545 "/bin/guile " args)))
1e1e6ebf 546 #t))))))
3e072a59 547 (native-inputs
ce10e2b3 548 `(("autoconf" ,autoconf)
3e072a59 549 ("automake" ,automake)
cccab9bf 550 ("gettext" ,gettext-minimal)
3e072a59 551 ("guile" ,guile-3.0)
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552 ("pkg-config" ,pkg-config)
553 ("texinfo" ,texinfo)))
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554 (inputs
555 `(("guile-sdl2" ,guile3.0-sdl2)
556 ("guile" ,guile-3.0)))
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557 (home-page "https://gitlab.com/leoprikler/tsukundere")
558 (synopsis "Visual novel engine")
559 (description "Tsukundere is a game engine geared heavily towards the
560development of visual novels, written on top of Guile-SDL2. It is still
1e1e6ebf 561experimental.")
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562 (license license:lgpl3+)))
563
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564(define-public sfml
565 (package
566 (name "sfml")
9ac59ad3 567 (version "2.5.1")
5809ffcc 568 (source (origin
95f6adae 569 (method git-fetch)
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570 ;; Do not fetch the archives from
571 ;; http://mirror0.sfml-dev.org/files/ because files there seem
572 ;; to be changed in place.
95f6adae 573 (uri (git-reference
b0e7b699 574 (url "https://github.com/SFML/SFML")
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575 (commit version)))
576 (file-name (git-file-name name version))
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577 (sha256
578 (base32
9ac59ad3 579 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
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580 (modules '((guix build utils)))
581 (snippet
582 '(begin
583 ;; Ensure system libraries are used.
584 (delete-file-recursively "extlibs")
585 #t))))
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586 (build-system cmake-build-system)
587 (arguments
a6e25a50 588 '(#:configure-flags
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589 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
590 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
a6e25a50 591 #:tests? #f)) ; no tests
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592 (native-inputs
593 `(("pkg-config" ,pkg-config)))
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594 (inputs
595 `(("mesa" ,mesa)
596 ("glew" ,glew)
597 ("libx11" ,libx11)
240f2785 598 ("xcb-util-image" ,xcb-util-image)
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599 ("libxrandr" ,libxrandr)
600 ("eudev" ,eudev)
4bd428a7 601 ("libjpeg" ,libjpeg-turbo)
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602 ("libsndfile" ,libsndfile)
603 ("stb-image" ,stb-image)
604 ("stb-image-write" ,stb-image-write)))
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605 (propagated-inputs
606 ;; In Requires.private of pkg-config files.
607 `(("flac" ,flac)
608 ("freetype" ,freetype)
609 ("libvorbis" ,libvorbis)
5809ffcc 610 ("openal" ,openal)))
167f0e82 611 (home-page "https://www.sfml-dev.org")
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612 (synopsis "Simple and Fast Multimedia Library")
613 (description
614 "SFML provides a simple interface to the various computer components,
615to ease the development of games and multimedia applications. It is composed
616of five modules: system, window, graphics, audio and network.")
617 (license license:zlib)))
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618
619(define-public sfxr
620 (package
621 (name "sfxr")
622 (version "1.2.1")
623 (source (origin
624 (method url-fetch)
625 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
626 (sha256
627 (base32
628 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
629 (build-system gnu-build-system)
630 (arguments
631 `(#:phases (modify-phases %standard-phases
632 (delete 'configure) ; no configure script
633 (add-before 'build 'patch-makefile
634 (lambda* (#:key outputs #:allow-other-keys)
635 (let ((out (assoc-ref outputs "out")))
636 (substitute* "Makefile"
637 (("\\$\\(DESTDIR\\)/usr") out))
638 (substitute* "main.cpp"
639 (("/usr/share")
640 (string-append out "/share")))
641 #t))))
642 #:tests? #f)) ; no tests
643 (native-inputs
644 `(("pkg-config" ,pkg-config)
645 ("desktop-file-utils" ,desktop-file-utils)))
646 (inputs
647 `(("sdl" ,sdl)
648 ("gtk+" ,gtk+)))
649 (synopsis "Simple sound effect generator")
650 (description "Sfxr is a tool for quickly generating simple sound effects.
651Originally created for use in video game prototypes, it can generate random
652sounds from presets such as \"explosion\" or \"powerup\".")
653 (home-page "http://www.drpetter.se/project_sfxr.html")
654 (license license:expat)))
0f6139b1 655
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656(define-public surgescript
657 (package
658 (name "surgescript")
94466f95 659 (version "0.5.5")
540d41d8
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660 (source
661 (origin
662 (method git-fetch)
663 (uri (git-reference
b0e7b699 664 (url "https://github.com/alemart/surgescript")
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TL
665 (commit (string-append "v" version))))
666 (file-name (git-file-name name version))
667 (sha256
94466f95 668 (base32 "0xwd4g7n0b0rxkpbyshkzyl472h1y606ghyvf8gv034n3jz2g4jk"))))
540d41d8
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669 (build-system cmake-build-system)
670 (arguments
671 '(#:configure-flags
672 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
497a4646
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673 (list "-DWANT_STATIC=NO"
674 (string-append "-DICON_PATH=" share "/pixmaps")
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675 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
676 #:tests? #f))
677 (home-page "https://docs.opensurge2d.org")
678 (synopsis "Scripting language for games")
679 (description "@code{SurgeScript} is a dynamically typed object-oriented
680scripting language designed for games. Each object is a state machine that
681can be customized by attaching other objects. The language supports automatic
682garbage collection and can be extended with plugins.")
683 (license license:asl2.0)))
684
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685(define-public physfs
686 (package
687 (name "physfs")
d00a8b84 688 (version "3.0.2")
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689 (source (origin
690 (method url-fetch)
691 (uri (string-append
167f0e82 692 "https://icculus.org/physfs/downloads/physfs-"
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693 version ".tar.bz2"))
694 (file-name (string-append name "-" version ".tar.gz"))
695 (sha256
696 (base32
d00a8b84 697 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
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698 (build-system cmake-build-system)
699 (arguments
08e977d2 700 '(#:tests? #f ; no check target
a904223e 701 #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
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702 #:phases (modify-phases %standard-phases
703 (add-after 'unpack 'patch-CMakeLists.txt
704 (lambda _
705 (substitute* "CMakeLists.txt"
706 ;; XXX: For some reason CMakeLists.txt disables
707 ;; RUNPATH manipulation when the compiler is GCC.
708 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
709 #t)))))
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710 (inputs
711 `(("zlib" ,zlib)))
712 (native-inputs
713 `(("doxygen" ,doxygen)))
167f0e82 714 (home-page "https://icculus.org/physfs")
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715 (synopsis "File system abstraction library")
716 (description
717 "PhysicsFS is a library to provide abstract access to various archives.
718It is intended for use in video games. For security, no file writing done
719through the PhysicsFS API can leave a defined @emph{write directory}. For
720file reading, a @emph{search path} with archives and directories is defined,
721and it becomes a single, transparent hierarchical file system. So archive
722files can be accessed in the same way as you access files directly on a disk,
723and it makes it easy to ship a new archive that will override a previous
724archive on a per-file basis.")
725 (license license:zlib)))
83a4a70b
DT
726
727(define-public love
728 (package
729 (name "love")
dd88c89e 730 (version "11.3")
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731 (source (origin
732 (method url-fetch)
733 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
734 "love-" version "-linux-src.tar.gz"))
735 (sha256
736 (base32
dd88c89e 737 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
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DT
738 (build-system gnu-build-system)
739 (native-inputs
740 `(("pkg-config" ,pkg-config)))
741 (inputs
742 `(("devil" ,devil)
743 ("freetype" ,freetype)
744 ("libmodplug" ,libmodplug)
05d48c52 745 ("libtheora" ,libtheora)
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746 ("libvorbis" ,libvorbis)
747 ("luajit" ,luajit)
748 ("mesa" ,mesa)
749 ("mpg123" ,mpg123)
750 ("openal" ,openal)
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DT
751 ("sdl2" ,sdl2)
752 ("zlib" ,zlib)))
753 (synopsis "2D game framework for Lua")
754 (description "LÖVE is a framework for making 2D games in the Lua
755programming language.")
756 (home-page "https://love2d.org/")
757 (license license:zlib)))
154f6156 758
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JC
759(define-public love-nuklear
760 (let ((version "v2.6")
761 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
762 (package
763 (name "love-nuklear")
764 (version (git-version version "1" commit))
765 (source (origin
766 (method git-fetch)
767 (uri (git-reference
768 (url "https://github.com/keharriso/love-nuklear/")
769 (commit commit)
770 (recursive? #t)))
4db5addb 771 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
328dd9b7
JC
772 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
773 (file-name (git-file-name name version))
774 (sha256
775 (base32
776 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
777 (build-system cmake-build-system)
778 (arguments
779 `(#:build-type "Release"
780 #:tests? #f))
781 (inputs
782 `(("luajit" ,luajit)))
783 (synopsis "Lightweight immediate mode GUI for LÖVE games")
784 (description "LÖVE is a Lua framework for making 2D games. Nuklear
785is a minimal state immediate mode graphical user interface toolkit. This
786package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
787 (home-page "https://github.com/keharriso/love-nuklear/")
788 (license license:expat))))
789
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790(define-public allegro-4
791 (package
792 (name "allegro")
b2cf5597 793 (version "4.4.3")
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794 (source (origin
795 (method url-fetch)
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796 (uri (string-append "https://github.com/liballeg/allegro5/"
797 "releases/download/" version "/allegro-"
798 version ".tar.gz"))
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799 (sha256
800 (base32
b2cf5597 801 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
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802 (build-system cmake-build-system)
803 (arguments
804 '(#:phases
805 (modify-phases %standard-phases
806 (add-after 'unpack 'patch-build-system
807 (lambda _
808 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
809 ;; via a command line option doesn't work because it is
810 ;; unconditionally clobbered in the build script.
811 (substitute* '("CMakeLists.txt")
812 (("ADDON_LINKAGE STATIC")
813 "ADDON_LINKAGE SHARED"))
814 #t)))))
815 (inputs
816 `(("glu" ,glu)
817 ("libpng" ,libpng)
818 ("libvorbis" ,libvorbis)
819 ("mesa" ,mesa)
820 ("zlib" ,zlib)))
821 (synopsis "Game programming library")
822 (description "Allegro is a library mainly aimed at video game and
823multimedia programming. It handles common, low-level tasks such as creating
824windows, accepting user input, loading data, drawing images, playing sounds,
825etc.")
4968ea2c 826 (home-page "https://liballeg.org")
154f6156 827 (license license:giftware)))
2a068aec 828
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829(define-public allegro
830 (package
831 (name "allegro")
49405aaf 832 (version "5.2.5.0")
19d311b4
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833 (source (origin
834 (method url-fetch)
3a12e21c
EF
835 (uri (string-append "https://github.com/liballeg/allegro5/releases"
836 "/download/" version "/allegro-"
b15a020d 837 version ".tar.gz"))
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838 (sha256
839 (base32
49405aaf 840 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
19d311b4 841 (build-system cmake-build-system)
49405aaf 842 (arguments `(#:tests? #f)) ; there are no tests
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RW
843 (inputs
844 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
845 `(("flac" ,flac)
846 ("freetype" ,freetype)
847 ("glu" ,glu)
848 ("gtk" ,gtk+-2)
4bd428a7 849 ("libjpeg" ,libjpeg-turbo)
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850 ("libpng" ,libpng)
851 ("libtheora" ,libtheora)
852 ("libvorbis" ,libvorbis)
853 ("libxcursor" ,libxcursor)
854 ("libxinerama" ,libxinerama)
855 ("libxrandr" ,libxrandr)
856 ("mesa" ,mesa)
857 ("openal" ,openal)
858 ("physfs" ,physfs)
859 ("zlib" ,zlib)))
860 (native-inputs
861 `(("pkg-config" ,pkg-config)))
862 (synopsis "Game programming library")
863 (description "Allegro is a library mainly aimed at video game and
864multimedia programming. It handles common, low-level tasks such as creating
865windows, accepting user input, loading data, drawing images, playing sounds,
866etc.")
4968ea2c 867 (home-page "https://liballeg.org")
19d311b4
RW
868 (license license:bsd-3)))
869
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870(define-public allegro-5.0
871 (package (inherit allegro)
872 (name "allegro")
873 (version "5.0.11")
874 (source (origin
875 (method url-fetch)
3a12e21c
EF
876 (uri (string-append "https://github.com/liballeg/allegro5/releases"
877 "/download/" version "/allegro-"
878 (if (equal? "0" (string-take-right version 1))
879 (string-drop-right version 2)
880 version)
881 ".tar.gz"))
0109b89c
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882 (patches (search-patches
883 "allegro-mesa-18.2.5-and-later.patch"))
cdf8f391
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884 (sha256
885 (base32
886 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
887
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DT
888(define-public aseprite
889 (package
890 (name "aseprite")
82654d95 891 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
ff4dc16e 892 ;; TODO: Unbundle third party software.
2a068aec 893 (source (origin
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894 (method url-fetch/zipbomb)
895 (uri (string-append "https://github.com/aseprite/aseprite"
896 "/releases/download/v" version
897 "/Aseprite-v" version "-Source.zip"))
2a068aec
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898 (sha256
899 (base32
82654d95 900 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
2a068aec
DT
901 (build-system cmake-build-system)
902 (arguments
903 '(#:configure-flags
904 ;; Use shared libraries instead of building bundled source.
905 (list "-DWITH_WEBP_SUPPORT=1"
906 "-DUSE_SHARED_CURL=1"
907 "-DUSE_SHARED_GIFLIB=1"
908 "-DUSE_SHARED_JPEGLIB=1"
909 "-DUSE_SHARED_ZLIB=1"
910 "-DUSE_SHARED_LIBPNG=1"
911 "-DUSE_SHARED_LIBLOADPNG=1"
912 "-DUSE_SHARED_LIBWEBP=1"
913 "-DUSE_SHARED_TINYXML=1"
914 "-DUSE_SHARED_PIXMAN=1"
915 "-DUSE_SHARED_FREETYPE=1"
916 "-DUSE_SHARED_ALLEGRO4=1"
917 "-DENABLE_UPDATER=0" ; no auto-updates
918 (string-append "-DFREETYPE_INCLUDE_DIR="
919 (assoc-ref %build-inputs "freetype")
de1d68a2 920 "/include/freetype2"))))
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DT
921 (native-inputs
922 `(("pkg-config" ,pkg-config)))
923 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
924 ;; patched version is bundled with Aseprite, but the patches should be
925 ;; extracted and applied on top of a standalone Allegro 4 package.
926 (inputs
927 `(("allegro" ,allegro-4)
928 ("curl" ,curl)
929 ("freetype" ,freetype)
930 ("giflib" ,giflib)
4bd428a7 931 ("libjpeg" ,libjpeg-turbo)
2a068aec
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932 ("libpng" ,libpng)
933 ("libwebp" ,libwebp)
934 ("libx11" ,libx11)
935 ("libxext" ,libxext)
936 ("libxxf86vm" ,libxxf86vm)
937 ("pixman" ,pixman)
938 ("tinyxml" ,tinyxml)
939 ("zlib" ,zlib)))
940 (synopsis "Animated sprite editor and pixel art tool")
941 (description "Aseprite is a tool for creating 2D pixel art for video
942games. In addition to basic pixel editing features, Aseprite can assist in
943the creation of animations, tiled graphics, texture atlases, and more.")
167f0e82 944 (home-page "https://www.aseprite.org/")
2a068aec 945 (license license:gpl2+)))
966dff3b
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946
947(define-public qqwing
948 (package
949 (name "qqwing")
950 (version "1.3.4")
951 (source (origin
952 (method url-fetch)
953 (uri (string-append
954 "https://qqwing.com/"
955 name "-" version ".tar.gz"))
956 (sha256
957 (base32
958 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
959 (build-system gnu-build-system)
960 (native-inputs
961 `(("pkg-config" ,pkg-config)))
962 (home-page "https://qqwing.com/")
963 (synopsis "Sudoku puzzle solver and generator")
964 (description
965 "QQWing is a Sudoku puzzle generator and solver.
966It offers the following features:
967@enumerate
968@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
969@item Uses logic. Uses as many solve techniques as possible when solving
970 puzzles rather than guessing.
971@item Rates puzzles. Most generators don't give an indication of the difficulty
972 of a Sudoku puzzle. QQwing does.
973@item Can print solve instructions for any puzzle.
974@item Customizable output style, including a CSV style that is easy to
975 import into a database.
976@end enumerate")
977 (license license:gpl2+)))
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978
979(define-public quesoglc
980 (package
981 (name "quesoglc")
982 (version "0.7.2")
983 (source (origin
984 (method url-fetch)
985 (uri (string-append "mirror://sourceforge/" name "/" version "/"
986 name "-" version "-free.tar.bz2"))
987 (sha256
988 (base32
989 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
990 (build-system gnu-build-system)
991 (native-inputs `(("pkg-config" ,pkg-config)))
992 (inputs `(("fontconfig" ,fontconfig)
993 ("freeglute" ,freeglut)
994 ("fribidi" ,fribidi)
995 ("glew" ,glew)))
996 (home-page "http://quesoglc.sourceforge.net")
997 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
998 (description
999 "The OpenGL Character Renderer (GLC) is a state machine that provides
1000OpenGL programs with character rendering services via an application programming
1001interface (API).")
1002 (license (list license:expat license:lgpl2.1+))))
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1003
1004(define-public python-pygame
1005 (package
1006 (name "python-pygame")
a9db93c1 1007 (version "1.9.4")
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1008 (source (origin
1009 (method url-fetch)
052f75da 1010 (uri (pypi-uri "pygame" version))
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1011 (sha256
1012 (base32
a9db93c1 1013 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
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1014 (build-system python-build-system)
1015 (arguments
a9db93c1 1016 `(#:tests? #f ; tests require pygame to be installed first
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1017 #:phases
1018 (modify-phases %standard-phases
1019 ;; Set the paths to the dependencies manually because
1020 ;; the configure script does not allow passing them as
1021 ;; parameters. This also means we can skip the configure
1022 ;; phase.
1023 (add-before 'build 'set-library-paths
1024 (lambda* (#:key inputs outputs #:allow-other-keys)
1025 (let ((sdl-ref (assoc-ref inputs "sdl"))
1026 (font-ref (assoc-ref inputs "sdl-ttf"))
1027 (image-ref (assoc-ref inputs "sdl-image"))
1028 (mixer-ref (assoc-ref inputs "sdl-mixer"))
1029 (smpeg-ref (assoc-ref inputs "libsmpeg"))
1030 (png-ref (assoc-ref inputs "libpng"))
1031 (jpeg-ref (assoc-ref inputs "libjpeg"))
052f75da 1032 (freetype-ref (assoc-ref inputs "freetype"))
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1033 (v4l-ref (assoc-ref inputs "v4l-utils"))
1034 (out-ref (assoc-ref outputs "out")))
1035 (substitute* "Setup.in"
1036 (("SDL = -I/usr/include/SDL")
1037 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
1038 (substitute* "Setup.in"
1039 (("FONT = -lSDL_ttf")
1040 (string-append "FONT = -I" font-ref "/include/SDL -L"
a9db93c1 1041 font-ref "/lib -lSDL_ttf")))
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1042 (substitute* "Setup.in"
1043 (("IMAGE = -lSDL_image")
1044 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
a9db93c1 1045 image-ref "/lib -lSDL_image")))
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1046 (substitute* "Setup.in"
1047 (("MIXER = -lSDL_mixer")
1048 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
a9db93c1 1049 mixer-ref "/lib -lSDL_mixer")))
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1050 (substitute* "Setup.in"
1051 (("SMPEG = -lsmpeg")
1052 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
a9db93c1 1053 smpeg-ref "/lib -lsmpeg")))
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1054 (substitute* "Setup.in"
1055 (("PNG = -lpng")
1056 (string-append "PNG = -I" png-ref "/include -L"
a9db93c1 1057 png-ref "/lib -lpng")))
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1058 (substitute* "Setup.in"
1059 (("JPEG = -ljpeg")
1060 (string-append "JPEG = -I" jpeg-ref "/include -L"
1061 jpeg-ref "/lib -ljpeg")))
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1062
1063 (substitute* "Setup.in"
1064 (("FREETYPE = -lfreetype")
1065 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
1066 freetype-ref "/lib -lfreetype")))
1067
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1068 (substitute* "Setup.in"
1069 (("^pypm") "#pypm"))
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1070 ;; Create a path to a header file provided by v4l-utils.
1071 (system* "mkdir" "linux")
1072 (system* "ln" "--symbolic"
1073 (string-append v4l-ref "/include/libv4l1-videodev.h")
1074 "linux/videodev.h")
1075 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
4bc37bf0 1076 (inputs
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1077 `(("freetype" ,freetype)
1078 ("sdl" ,sdl)
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1079 ("sdl-image" ,sdl-image)
1080 ("sdl-mixer" ,sdl-mixer)
1081 ("sdl-ttf" ,sdl-ttf)
1082 ("sdl-gfx" ,sdl-gfx)
4bd428a7 1083 ("libjpeg" ,libjpeg-turbo)
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KK
1084 ("libpng" ,libpng)
1085 ("libX11" ,libx11)
1086 ("libsmpeg" ,libsmpeg)
1087 ("portmidi" ,portmidi)
1088 ("v4l-utils" ,v4l-utils)))
167f0e82 1089 (home-page "https://www.pygame.org")
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1090 (synopsis "SDL wrapper for Python")
1091 (description "Pygame is a set of Python modules designed for writing games.
1092Pygame adds functionality on top of the excellent SDL library. This allows you
1093to create fully featured games and multimedia programs in the python language.")
1094 (license (list license:bsd-2
1095 ;; python numeric license as listed by Debian looks like
1096 ;; an Expat-style license with a warranty disclaimer for
1097 ;; the U.S. government and the University of California.
1098 license:expat
1099 license:lgpl2.0+
1100 license:lgpl2.1+
1101 license:gpl3+
1102 license:psfl
1103 license:public-domain
1104 license:lgpl2.1+))))
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1105
1106(define-public python2-pygame
1107 (package-with-python2 python-pygame))
68c6110c 1108
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1109(define-public python2-pygame-sdl2
1110 (let ((real-version "2.1.0")
8229b2b5 1111 (renpy-version "7.4.5"))
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1112 (package
1113 (inherit python2-pygame)
1114 (name "python2-pygame-sdl2")
1115 (version (string-append real-version "-for-renpy-" renpy-version))
1116 (source
1117 (origin
1118 (method url-fetch)
1119 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1120 "/pygame_sdl2-" version ".tar.gz"))
8229b2b5 1121 (sha256 (base32 "03jqg4lniazqrm40v2fy4z1a16qzs037r22qavzb6bh7kcmg1ydy"))
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LP
1122 (modules '((guix build utils)))
1123 (snippet
1124 '(begin
1125 ;; drop generated sources
1126 (delete-file-recursively "gen")
b4d71a62 1127 (delete-file-recursively "gen-static")
2a951e87 1128 #t))))
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1129 (build-system python-build-system)
1130 (arguments
1131 `(#:tests? #f ; tests require pygame to be installed first
1132 #:python ,python-2
1133 #:phases
1134 (modify-phases %standard-phases
1135 (add-after 'set-paths 'set-sdl-vars
1136 (lambda* (#:key inputs #:allow-other-keys)
1137 (setenv "PYGAME_SDL2_CFLAGS"
1138 (string-append "-I"
1139 (assoc-ref inputs "sdl-union")
1140 "/include/SDL2 -D_REENTRANT"))
1141 (setenv "PYGAME_SDL2_LDFLAGS"
1142 (string-append "-L"
1143 (assoc-ref inputs "sdl-union")
1144 "/lib -Wl,-rpath,"
1145 (assoc-ref inputs "sdl-union")
1146 "/lib -Wl,--enable-new-dtags -lSDL2"))
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1147 #t)))))
1148 (inputs
1149 `(("sdl-union"
1150 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1151 (native-inputs
1152 `(("python2-cython" ,python2-cython)))
dfb67d2c 1153 (home-page "https://www.renpy.org/")
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1154 (synopsis "Reimplementation of the Pygame API using SDL2")
1155 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1156staying close to the original, but also adding some SDL2-specific features.
1157While it aims to be used as a drop-in replacement, it appears to be
1158developed mainly for Ren'py.")
1159 (license (list license:lgpl2.1 license:zlib)))))
1160
1161(define-public python2-renpy
1162 (package
1163 (name "python2-renpy")
8229b2b5 1164 (version "7.4.5")
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1165 (source
1166 (origin
1167 (method url-fetch)
1168 (uri (string-append "https://www.renpy.org/dl/" version
1169 "/renpy-" version "-source.tar.bz2"))
8229b2b5 1170 (sha256 (base32 "0a7lwijmj9l3sjdmxgwvvlx28byws3z9cq94l417bi6r7f6pcxam"))
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1171 (modules '((guix build utils)))
1172 (patches
1173 (search-patches
1174 "renpy-use-system-fribidi.patch"))
1175 (snippet
1176 '(with-directory-excursion "module"
1177 ;; drop generated sources
1178 (delete-file-recursively "gen")
1179 ;; drop fribidi sources
1180 (delete-file-recursively "fribidi-src")
1181 #t))))
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1182 (build-system python-build-system)
1183 (arguments
1184 `(#:tests? #f ; Ren'py doesn't seem to package tests
1185 #:python ,python-2
1186 #:phases
1187 (modify-phases %standard-phases
1188 (add-after 'unpack 'fix-commands
1189 (lambda _
1190 (substitute* "renpy/editor.py"
1191 (("xdg-open")
1192 (which "xdg-open")))
1193 #t))
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1194 (add-after 'unpack 'fix-include-paths
1195 (lambda* (#:key inputs #:allow-other-keys)
1196 (substitute* "module/setup.py"
1197 (("/usr/include/fribidi")
1198 (string-append (assoc-ref inputs "fribidi")
1199 "/include/fribidi")))
1200 #t))
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1201 (add-after 'set-paths 'set-build-vars
1202 (lambda* (#:key inputs #:allow-other-keys)
1203 (setenv "RENPY_CYTHON"
1204 (string-append (assoc-ref inputs "python2-cython")
1205 "/bin/cython"))
1206 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1207 #t))
1208 (replace 'build
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1209 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1210 ;; The "module" subdirectory contains a python (really cython)
1211 ;; project, which is built using a script, that is thankfully
1212 ;; named "setup.py".
1213 (with-directory-excursion "module"
1214 (apply (assoc-ref %standard-phases 'build) args))
1215 ;; the above causes renpy.__init__ to be compiled but does not
1216 ;; compile anything else, hence we do that here
1217 (delete-file "renpy/__init__.pyc")
1218 (invoke "python" "-m" "compileall" "renpy")
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1219 #t))
1220 (replace 'install
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1221 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1222 ;; Again, we have to wrap the module installation.
1223 ;; Additionally, we want to install the python code
1224 ;; (both source and compiled) in the same directory.
1225 (let* ((out (assoc-ref outputs "out"))
1226 (site (string-append "/lib/python"
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1227 (python-version
1228 (assoc-ref inputs "python"))
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LP
1229 "/site-packages")))
1230 (with-directory-excursion "module"
1231 (apply (assoc-ref %standard-phases 'install) args))
1232 (copy-recursively "renpy"
1233 (string-append out site "/renpy")))
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1234 #t)))))
1235 (inputs
1236 `(("ffmpeg" ,ffmpeg)
1237 ("freetype" ,freetype)
1592491c 1238 ("fribidi" ,fribidi)
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1239 ("glew" ,glew)
1240 ("libpng" ,libpng)
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1241 ("sdl-union"
1242 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
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LP
1243 (propagated-inputs
1244 `(("python2-future" ,python2-future)
1245 ("python2-pygame" ,python2-pygame-sdl2)))
8476e585 1246 (native-inputs
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LP
1247 `(("gcc" ,gcc-8) ; for const variables as initializer elements
1248 ("python2-cython" ,python2-cython)
8476e585 1249 ("xdg-utils" ,xdg-utils)))
22e5a77a 1250 (home-page "https://www.renpy.org/")
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1251 (synopsis "Ren'py python module")
1252 (description "This package contains the shared libraries and Python
1253modules of Ren'py.")
1254 (license license:expat)))
1255
1256(define-public renpy
1257 (package
1258 (inherit python2-renpy)
1259 (name "renpy")
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CY
1260 (build-system python-build-system)
1261 (arguments
1262 `(#:tests? #f ; see python2-renpy
1263 #:python ,python-2
1264 #:phases
1265 (modify-phases %standard-phases
1266 (add-after 'unpack 'fix-commands
1267 (lambda* (#:key outputs #:allow-other-keys)
1268 (substitute* "launcher/game/choose_directory.rpy"
1269 (("/usr/bin/python") (which "python2")))
1270 (substitute* "launcher/game/front_page.rpy"
1271 (("xdg-open")
1272 (which "xdg-open")))
1273 (substitute* "launcher/game/project.rpy"
1274 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1275 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1276 "/bin/renpy\" ]"))
1277 ;; Projects are still created in the usual style, so we need
1278 ;; to adjust the path.
1279 (("cmd.append\\(self.path\\)")
1280 "cmd.append(self.path + \"/game\")"))
1281 #t))
1282 (add-after 'unpack 'drop-game-from-paths
1283 (lambda _
1284 (substitute* (list "launcher/game/gui7.rpy"
1285 "launcher/game/gui7/images.py")
1286 ((", \"game\",") ","))
1287 #t))
1288 (add-before 'build 'start-xserver
1289 (lambda* (#:key inputs #:allow-other-keys)
1290 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1291 (setenv "HOME" (getcwd))
1292 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1293 (setenv "DISPLAY" ":1")
1294 #t)))
1295 (replace 'build
1296 (lambda _
1297 (invoke "python" "renpy.py" "launcher" "quit")
1298 (invoke "python" "renpy.py" "the_question" "quit")
1299 (invoke "python" "renpy.py" "tutorial" "quit")
1300 #t))
1301 (replace 'install
1302 (lambda* (#:key inputs outputs #:allow-other-keys)
1303 ;; Here we install our custom renpy program.
1304 ;; After finishing this step, "out" will have the following:
1305 ;; |-- bin/renpy
1306 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1307 ;; `-- common
1308 ;;
1309 ;; Note that common is also a de facto unused directory in
1310 ;; python2-renpy. On other systems, renpy_base would point to
1311 ;; site-packages or even somewhere in /opt.
1312 ;; The former approach is not as straightforward as it seems
1313 ;; -- it causes renpy to load files twice for some weird reason --
1314 ;; and the latter is impossible on Guix. Hence the detour through
1315 ;; share/renpy and the custom renpy program.
1316 ;;
1317 ;; As a convention, other games should be installed as
1318 ;; subdirectories of share/renpy in their respective outputs as
1319 ;; well. This differs from the traditional layout, which is
1320 ;; roughly the following:
1321 ;; `-- Super Awesome Game
1322 ;; |-- game ; <- the folder we actually want
1323 ;; |-- lib ; compiled renpy module and dependencies
1324 ;; |-- renpy ; Ren'py python code (source + compiled)
1325 ;; |-- Super Awesome Game.py
1326 ;; `-- Super Awesome Game.sh
1327 (let* ((out (assoc-ref outputs "out"))
1328 (bin/renpy (string-append out "/bin/renpy")))
1329 (mkdir-p (string-append out "/bin"))
1330 (copy-recursively "renpy/common"
1331 (string-append out "/share/renpy/common"))
1332 (copy-recursively "gui"
1333 (string-append out "/share/renpy/gui"))
1334
1335 (call-with-output-file bin/renpy
1336 (lambda (port)
1337 (format port "#!~a~%" (which "python2"))
1338 (format port "
1339from __future__ import print_function
1340
1341import os
1342import sys
1343import warnings
1344
1345def path_to_common(renpy_base):
1346 return renpy_base + \"/common\"
1347
1348def path_to_saves(gamedir, save_directory=None):
1349 import renpy # @UnresolvedImport
1350
1351 if save_directory is None:
1352 save_directory = renpy.config.save_directory
1353 save_directory = renpy.exports.fsencode(save_directory)
1354
1355 if not save_directory:
1356 return gamedir + \"/saves\"
1357
1358 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1359
1360def path_to_renpy_base():
1361 return \"~a\"
1362
1363def main():
1364 renpy_base = path_to_renpy_base()
1365 try:
1366 import renpy.bootstrap
1367 import renpy.arguments
1368 except ImportError:
1369 print(\"\"\"Could not import renpy.bootstrap.
1370Please ensure you decompressed Ren'Py correctly, preserving the directory
1371structure.\"\"\", file=sys.stderr)
1372 raise
1373
1374 args = renpy.arguments.bootstrap()
1375 if not args.basedir:
1376 print(\"\"\"This Ren'py requires a basedir to launch.
1377The basedir is the directory, in which .rpy files live -- usually the 'game'
1378subdirectory of a game packaged by Ren'py.
1379
1380If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1381 file=sys.stderr)
1382 sys.exit()
1383
1384 renpy.bootstrap.bootstrap(renpy_base)
1385
1386if __name__ == \"__main__\":
1387 main()
1388"
1389 (string-append out "/share/renpy"))))
1390 (chmod bin/renpy #o755)
1391 #t)))
1392
1393 (add-after 'install 'install-games
1394 (lambda* (#:key outputs #:allow-other-keys)
1395 (define renpy (assoc-ref outputs "out"))
1396 ;; TODO: We should offer a renpy-build-system to make the
1397 ;; installation of Ren'py games easier.
1398 (define* (install-renpy-game #:key output game name (renpy renpy)
1399 #:allow-other-keys)
1400 (let* ((name (or name (basename game)))
1401 (launcher (string-append output "/bin/renpy-" name))
1402 (share (string-append output "/share/renpy/" name)))
1403 (copy-recursively (string-append game "/game") share)
1404 (mkdir-p (string-append output "/bin"))
1405 (with-output-to-file launcher
1406 (lambda ()
1407 (format #t
1408 "#!~a~%~a ~a \"$@\""
1409 (which "bash")
1410 (string-append renpy "/bin/renpy")
1411 share)))
1412 (chmod launcher #o755)))
1413
1414 (install-renpy-game #:output (assoc-ref outputs "out")
1415 #:game "launcher")
1416
1417 (install-renpy-game #:output (assoc-ref outputs "the-question")
1418 #:game "the_question"
1419 #:name "the-question")
1420
1421 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1422 #:game "tutorial")
1423 #t))
1424 (replace 'wrap
1425 (lambda* (#:key inputs outputs #:allow-other-keys)
1426 (wrap-program (string-append (assoc-ref outputs "out")
1427 "/bin/renpy")
1428 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1429 #t)))))
1430 (inputs
1431 `(("python2-tkinter" ,python-2 "tk")
1432 ("python2-pygame" ,python2-pygame-sdl2)
1433 ("python2-renpy" ,python2-renpy)
1434 ("xorg-server" ,xorg-server)))
1435 (outputs
1436 (list "out" "tutorial" "the-question"))
10052b70 1437 (home-page "https://www.renpy.org/")
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1438 (synopsis "Visual Novel Engine")
1439 (description "Ren'Py is a visual novel engine that helps you use words,
1440images, and sounds to tell interactive stories that run on computers and
1441mobile devices. These can be both visual novels and life simulation games.
1442The easy to learn script language allows anyone to efficiently write large
1443visual novels, while its Python scripting is enough for complex simulation
1444games.")
1445 (license license:expat)))
1446
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DT
1447(define-public grafx2
1448 (package
1449 (name "grafx2")
1450 (version "2.4")
1451 (source (origin
1452 (method url-fetch)
1453 ;; XXX: There is no URL that contains the version. :(
1454 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1455 (sha256
1456 (base32
1457 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1458 (build-system gnu-build-system)
1459 (arguments
1460 '(#:phases
1461 (modify-phases %standard-phases
1462 (delete 'configure) ; no configure script
1463 (add-before 'build 'change-to-src-directory
1464 (lambda _
1465 (chdir "src")
1466 #t)))
1467 #:make-flags
1468 ;; SDL header files are referenced without the preceeding "SDL/".
1469 (list (string-append "CFLAGS=-I"
1470 (assoc-ref %build-inputs "sdl-union")
1471 "/include/SDL")
1472 (string-append "prefix="
1473 (assoc-ref %outputs "out")))
1474 #:tests? #f)) ; no check target
1475 (native-inputs
1476 `(("pkg-config" ,pkg-config)))
1477 (inputs
1478 `(("libpng" ,libpng)
1479 ("lua" ,lua-5.1)
1480 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1481 (synopsis "Bitmap paint program")
1482 (description "GrafX2 is a bitmap paint program inspired by the Amiga
7432d3ae 1483programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
68c6110c
DT
1484includes a very large number of tools and effects that make it particularly
1485suitable for pixel art, game graphics, and generally any detailed graphics
1486painted with a mouse.")
1487 (home-page "http://pulkomandy.tk/projects/GrafX2")
1488 (license license:gpl2))) ; GPLv2 only
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MR
1489
1490(define-public ois
1491 (package
1492 (name "ois")
1c4144a1 1493 (version "1.5.1")
c608fe8c
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1494 (source
1495 (origin
c608fe8c
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1496 (method git-fetch)
1497 (uri (git-reference
b0e7b699 1498 (url "https://github.com/wgois/OIS")
006345c1
TGR
1499 (commit (string-append "v" version))))
1500 (file-name (git-file-name name version))
c608fe8c 1501 (sha256
1c4144a1 1502 (base32 "0nkh0zrsbyv47c0i0vhdna3jsnvs69pb1svg75avxw6z7kwskgla"))))
006345c1
TGR
1503 (build-system cmake-build-system)
1504 (arguments
1505 `(#:tests? #f)) ; no test suite
c608fe8c 1506 (inputs
006345c1 1507 `(("libx11" ,libx11)))
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1508 (synopsis "Object Oriented Input System")
1509 (description
1510 "Cross Platform Object Oriented Input Lib System is a cross platform,
1511simple solution for using all kinds of Input Devices (Keyboards, Mice,
1512Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1513robust and compatible with many systems and operating systems.")
1514 (home-page "https://github.com/wgois/OIS")
1515 (license license:zlib)))
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1516
1517(define-public mygui
1518 (package
1519 (name "mygui")
1520 (version "3.2.2")
1521 (source
1522 (origin
47f4d5d3
PN
1523 (method git-fetch)
1524 (uri (git-reference
1525 (url "https://github.com/MyGUI/mygui")
1526 (commit (string-append "MyGUI" version))))
1527 (file-name (git-file-name name version))
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1528 (sha256
1529 (base32
47f4d5d3 1530 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
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1531 (build-system cmake-build-system)
1532 (arguments
1533 '(#:tests? #f ; No test target
1534 #:configure-flags
1535 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1536 (string-append "-DOGRE_INCLUDE_DIR="
1537 (assoc-ref %build-inputs "ogre")
47f4d5d3
PN
1538 "/include/OGRE")
1539 ;; Demos and tools are Windows-specific:
1540 ;; https://github.com/MyGUI/mygui/issues/24.
1541 "-DMYGUI_BUILD_DEMOS=FALSE"
1542 "-DMYGUI_BUILD_TOOLS=FALSE")))
42d0d13d
MR
1543 (native-inputs
1544 `(("boost" ,boost)
1545 ("doxygen" ,doxygen)
1546 ("pkg-config" ,pkg-config)))
1547 (inputs
1548 `(("font-dejavu" ,font-dejavu)
1549 ("freetype" ,freetype)
1550 ("graphviz" ,graphviz)
1551 ("libx11" ,libx11)
1552 ("ogre" ,ogre)
1553 ("ois" ,ois)))
1554 (synopsis "Fast, flexible and simple GUI")
1555 (description
1556 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1557and 3D applications. The main goals of mygui are: speed, flexibility and ease
1558of use.")
1559 (home-page "http://mygui.info/")
1560 (license license:expat)))
e9a599cd 1561
9fd50db3
PN
1562(define-public mygui-gl
1563 ;; Closure size is reduced by some 800 MiB.
1564 (package
1565 (inherit mygui)
1566 (name "mygui-gl")
1567 (version "3.2.2")
1568 (arguments
1569 (substitute-keyword-arguments (package-arguments mygui)
1570 ((#:configure-flags _)
1571 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1572 ;; We can't reuse the flags because of the mention to Ogre.
1573 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1574 ;; Demos and tools are Windows-specific:
1575 ;; https://github.com/MyGUI/mygui/issues/24.
1576 "-DMYGUI_BUILD_DEMOS=FALSE"
1577 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1578 (inputs
1579 `(("mesa" ,mesa)
1580 ("glu" ,glu)
1581 ,@(fold alist-delete (package-inputs mygui)
1582 '("ogre"))))
1583 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1584
e9a599cd
MR
1585(define-public openmw
1586 (package
1587 (name "openmw")
d6797a56 1588 (version "0.46.0")
e9a599cd
MR
1589 (source
1590 (origin
aa246eaa
EF
1591 (method git-fetch)
1592 (uri (git-reference
1593 (url "https://github.com/OpenMW/openmw")
1594 (commit (string-append "openmw-" version))))
1595 (file-name (git-file-name name version))
e9a599cd
MR
1596 (sha256
1597 (base32
aa246eaa 1598 "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
e9a599cd
MR
1599 (build-system cmake-build-system)
1600 (arguments
1601 `(#:tests? #f ; No test target
1602 #:configure-flags
1603 (list "-DDESIRED_QT_VERSION=5")))
1604 (native-inputs
1605 `(("boost" ,boost)
1606 ("doxygen" ,doxygen)
1607 ("pkg-config" ,pkg-config)))
1608 (inputs
1609 `(("bullet" ,bullet)
1610 ("ffmpeg" ,ffmpeg)
1611 ("libxt" ,libxt)
0655c16e 1612 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
e9a599cd 1613 ("openal" ,openal)
f95ec65b 1614 ("openscenegraph" ,openmw-openscenegraph)
ea0a5107 1615 ("qtbase" ,qtbase-5)
e9a599cd
MR
1616 ("sdl" ,sdl2)
1617 ("unshield" ,unshield)))
5a80c15c 1618 (synopsis "Re-implementation of the RPG Morrowind engine")
e9a599cd 1619 (description
5a80c15c
RW
1620 "OpenMW is a game engine which reimplements and extends the one that runs
1621the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1622called OpenMW-CS which allows the user to edit or create their own original
1623games.")
e9a599cd 1624 (home-page "https://openmw.org")
8b1f8f64 1625 (license license:gpl3)))
194b4e7d
PM
1626
1627(define-public godot
1628 (package
1629 (name "godot")
85c84b10 1630 (version "3.2.3")
194b4e7d 1631 (source (origin
39f516cb
TGR
1632 (method git-fetch)
1633 (uri (git-reference
1634 (url "https://github.com/godotengine/godot")
1635 (commit (string-append version "-stable"))))
1636 (file-name (git-file-name name version))
194b4e7d 1637 (sha256
9766c6e2 1638 (base32
85c84b10 1639 "19vrp5lhyvxbm6wjxzn28sn3i0s8j08ca7nani8l1nrhvlc8wi0v"))
18f8e935
TL
1640 (modules '((guix build utils)
1641 (ice-9 ftw)
1642 (srfi srfi-1)))
5b8d2ace
MB
1643 (snippet
1644 '(begin
18f8e935
TL
1645 ;; Keep only those bundled files we have not (yet) replaced
1646 ;; with Guix versions. Note that some of these may be
1647 ;; modified; see "thirdparty/README.md".
5b8d2ace 1648 (with-directory-excursion "thirdparty"
18f8e935
TL
1649 (let* ((preserved-files
1650 '("README.md"
451e1075 1651 "assimp"
18f8e935
TL
1652 "certs"
1653 "cvtt"
1654 "enet"
1655 "etc2comp"
1656 "fonts"
1657 "glad"
1658 "jpeg-compressor"
1659 "libsimplewebm"
18f8e935
TL
1660 "miniupnpc"
1661 "minizip"
1662 "misc"
1663 "nanosvg"
1664 "pvrtccompressor"
1665 "recastnavigation"
1666 "squish"
18f8e935 1667 "tinyexr"
451e1075 1668 "vhacd"
18f8e935
TL
1669 "xatlas")))
1670 (for-each delete-file-recursively
1671 (lset-difference string=?
1672 (scandir ".")
1673 (cons* "." ".." preserved-files)))))
1674 #t))))
92b51d12 1675 (build-system scons-build-system)
194b4e7d 1676 (arguments
92b51d12 1677 `(#:scons ,scons-python2
ab67f84b 1678 #:scons-flags (list "platform=x11" "target=release_debug"
92b51d12
AI
1679 ;; Avoid using many of the bundled libs.
1680 ;; Note: These options can be found in the SConstruct file.
c1bc92c0 1681 "builtin_bullet=no"
92b51d12
AI
1682 "builtin_freetype=no"
1683 "builtin_glew=no"
1684 "builtin_libmpdec=no"
1685 "builtin_libogg=no"
1686 "builtin_libpng=no"
1687 "builtin_libtheora=no"
1688 "builtin_libvorbis=no"
5b8d2ace 1689 "builtin_libvpx=no"
92b51d12 1690 "builtin_libwebp=no"
c1bc92c0 1691 "builtin_mbedtls=no"
92b51d12 1692 "builtin_opus=no"
c1bc92c0 1693 "builtin_pcre2=no"
451e1075 1694 "builtin_wslay=no"
c1bc92c0
TL
1695 "builtin_zlib=no"
1696 "builtin_zstd=no")
545511df 1697 #:tests? #f ; There are no tests
194b4e7d
PM
1698 #:phases
1699 (modify-phases %standard-phases
194b4e7d
PM
1700 (add-after 'unpack 'scons-use-env
1701 (lambda _
1702 ;; Scons does not use the environment variables by default,
1703 ;; but this substitution makes it do so.
1704 (substitute* "SConstruct"
1705 (("env_base = Environment\\(tools=custom_tools\\)")
1706 (string-append
1707 "env_base = Environment(tools=custom_tools)\n"
1708 "env_base = Environment(ENV=os.environ)")))
1709 #t))
545511df
TL
1710 ;; Build headless tools, used for packaging games without depending on X.
1711 (add-after 'build 'build-headless
1712 (lambda* (#:key scons-flags #:allow-other-keys)
1713 (apply invoke "scons"
1714 `(,(string-append "-j" (number->string (parallel-job-count)))
1715 "platform=server" ,@(delete "platform=x11" scons-flags)))))
194b4e7d 1716 (replace 'install
545511df 1717 (lambda* (#:key inputs outputs #:allow-other-keys)
194b4e7d 1718 (let* ((out (assoc-ref outputs "out"))
545511df
TL
1719 (headless (assoc-ref outputs "headless"))
1720 (zenity (assoc-ref inputs "zenity")))
1721 ;; Strip build info from filenames.
194b4e7d 1722 (with-directory-excursion "bin"
545511df
TL
1723 (for-each
1724 (lambda (file)
1725 (let ((dest (car (string-split (basename file) #\.))))
1726 (rename-file file dest)))
1727 (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
1728 (install-file "godot" (string-append out "/bin"))
1729 (install-file "godot_server" (string-append headless "/bin")))
1730 ;; Tell the editor where to find zenity for OS.alert().
1731 (wrap-program (string-append out "/bin/godot")
1732 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
1733 #t))
194b4e7d
PM
1734 (add-after 'install 'install-godot-desktop
1735 (lambda* (#:key outputs #:allow-other-keys)
1736 (let* ((out (assoc-ref outputs "out"))
bf076da9
TL
1737 (applications (string-append out "/share/applications"))
1738 (icons (string-append out "/share/icons/hicolor")))
1739 (mkdir-p applications)
1740 (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
1741 (string-append applications "/godot.desktop"))
1742 (for-each (lambda (icon dest)
1743 (mkdir-p (dirname dest))
1744 (copy-file icon dest))
1745 '("icon.png" "icon.svg")
1746 `(,(string-append icons "/256x256/apps/godot.png")
1747 ,(string-append icons "/scalable/apps/godot.svg"))))
1748 #t)))))
545511df 1749 (outputs '("out" "headless"))
92b51d12 1750 (native-inputs `(("pkg-config" ,pkg-config)))
194b4e7d 1751 (inputs `(("alsa-lib" ,alsa-lib)
c1bc92c0 1752 ("bullet" ,bullet)
194b4e7d
PM
1753 ("freetype" ,freetype)
1754 ("glew" ,glew)
1755 ("glu" ,glu)
1756 ("libtheora" ,libtheora)
1757 ("libvorbis" ,libvorbis)
5b8d2ace 1758 ("libvpx" ,libvpx)
194b4e7d
PM
1759 ("libwebp" ,libwebp)
1760 ("libx11" ,libx11)
1761 ("libxcursor" ,libxcursor)
9766c6e2 1762 ("libxi" ,libxi)
194b4e7d
PM
1763 ("libxinerama" ,libxinerama)
1764 ("libxrandr" ,libxrandr)
c1bc92c0 1765 ("mbedtls" ,mbedtls-apache)
194b4e7d 1766 ("mesa" ,mesa)
194b4e7d 1767 ("opusfile" ,opusfile)
c1bc92c0
TL
1768 ("pcre2" ,pcre2)
1769 ("pulseaudio" ,pulseaudio)
451e1075 1770 ("wslay" ,wslay)
7b2ba609 1771 ("zenity" ,zenity)
c1bc92c0 1772 ("zstd" ,zstd "lib")))
194b4e7d
PM
1773 (home-page "https://godotengine.org/")
1774 (synopsis "Advanced 2D and 3D game engine")
1775 (description
1776 "Godot is an advanced multi-platform game engine written in C++. If
1777features design tools such as a visual editor, can import 3D models and
1778provide high-quality 3D rendering, it contains an animation editor, and can be
1779scripted in a Python-like language.")
1780 (license license:expat)))
531003be 1781
a0609772
ASM
1782(define-public entt
1783 (package
1784 (name "entt")
d3480fbf 1785 (version "3.7.1")
a0609772
ASM
1786 (source (origin
1787 (method git-fetch)
1788 (uri (git-reference
1789 (url "https://github.com/skypjack/entt")
1790 (commit (string-append "v" version))))
1791 (file-name (git-file-name name version))
1792 (sha256
1793 (base32
d3480fbf 1794 "151jg3m262xwaywl2rqnc90yr6p48rhmgi5mxyv6bwqvmfli2m5p"))))
a0609772
ASM
1795 (build-system cmake-build-system)
1796 (arguments
1797 `(#:configure-flags (list "-DENTT_BUILD_TESTING=ON"
1798 "-DENTT_FIND_GTEST_PACKAGE=ON"
1799 "-DENTT_BUILD_DOCS=ON")
1800 ;; Only tests are compiled, and they need assertions to work correctly.
1801 #:build-type "Debug"))
1802 (native-inputs
1803 `(;; for testing
1804 ("googletest" ,googletest)
1805 ;; for documentation
1806 ("doxygen" ,doxygen)
1807 ("graphviz" ,graphviz)))
1808 (synopsis "Entity component system")
1809 (description "EnTT is a header-only library, containing (among other things)
1810@itemize
1811@item an entity component system based on sparse sets,
1812@item a configuration system using the monostate pattern,
1813@item a static reflection system,
1814@item and a cooperative scheduler.
1815@end itemize")
1816 (home-page "https://github.com/skypjack/entt")
1817 (license (list license:expat ; code
1818 license:cc-by4.0)))) ; documentation
1819
531003be 1820(define-public eureka
1821 (package
1822 (name "eureka")
75f66e4a 1823 (version "1.24")
531003be 1824 (source (origin
1825 (method url-fetch)
1826 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1827 version "/eureka-"
1828 ;; version without dots e.g 1.21 => 121
1829 (string-join (string-split version #\.) "")
1830 "-source.tar.gz"))
1831 (sha256
1832 (base32
75f66e4a 1833 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
531003be 1834 (build-system gnu-build-system)
1835 (arguments
1836 '(#:tests? #f
1837 #:make-flags
1838 (let ((out (assoc-ref %outputs "out")))
1839 (list (string-append "PREFIX=" out)))
1840 #:phases
1841 (modify-phases %standard-phases
1842 (delete 'configure)
1843 (add-before 'build 'prepare-install-directories
1844 (lambda* (#:key outputs #:allow-other-keys)
1845 (let ((out (assoc-ref outputs "out")))
1846 (mkdir-p (string-append out "/bin"))
1847 (mkdir-p (string-append out "/share"))
1848
1849 (with-fluids ((%default-port-encoding #f))
1850 (substitute* "./src/main.cc"
1851 (("/usr/local") out)))
1852
1853 (substitute* "Makefile"
1854 (("-o root") ""))))))))
1855 (inputs `(("mesa" ,mesa)
1856 ("libxft" ,libxft)
1857 ("libxinerama" ,libxinerama)
1858 ("libfontconfig" ,fontconfig)
4bd428a7 1859 ("libjpeg" ,libjpeg-turbo)
531003be 1860 ("libpng" ,libpng)
1861 ("fltk" ,fltk)
1862 ("zlib" ,zlib)))
1863 (native-inputs `(("pkg-config" ,pkg-config)
1864 ("xdg-utils" ,xdg-utils)))
1865 (synopsis "Doom map editor")
1866 (description "Eureka is a map editor for the classic DOOM games, and a few
1867related games such as Heretic and Hexen. It comes with a 3d preview mode and
1868a 2D editor view.")
1869 (home-page "http://eureka-editor.sourceforge.net/")
1870 (license license:gpl2+)))
00fca594
RW
1871
1872(define-public guile-chickadee
1873 (package
1874 (name "guile-chickadee")
c8c336f9 1875 (version "0.7.0")
00fca594
RW
1876 (source (origin
1877 (method url-fetch)
1878 (uri (string-append "https://files.dthompson.us/chickadee/"
1879 "chickadee-" version ".tar.gz"))
1880 (sha256
1881 (base32
c8c336f9 1882 "199y4kc28va6klfs19h998sfh7vx9spnrvjw7p92i47q5a7jdcp6"))))
00fca594 1883 (build-system gnu-build-system)
daca7077
EF
1884 (arguments
1885 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
00fca594 1886 (propagated-inputs
be4d9527
DT
1887 `(("guile-opengl" ,guile3.0-opengl)
1888 ("guile-sdl2" ,guile3.0-sdl2)))
00fca594 1889 (inputs
44110297 1890 `(("freetype" ,freetype)
be4d9527 1891 ("guile" ,guile-3.0)
70fb07b5
DB
1892 ("libvorbis" ,libvorbis)
1893 ("mpg123" ,mpg123)
1894 ("openal" ,openal)))
00fca594
RW
1895 (native-inputs
1896 `(("pkg-config" ,pkg-config)
1897 ("texinfo" ,texinfo)))
1898 (home-page "https://dthompson.us/projects/chickadee.html")
1899 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1900 (description "Chickadee is a game development toolkit for Guile Scheme
1901built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1902that parenthetically inclined game developers need to make 2D (and eventually
19033D) games in Scheme, such as:
1904
abb0ff45
RW
1905@enumerate
1906@item extensible, fixed-timestep game loop
1907@item OpenGL-based rendering engine
1908@item keyboard, mouse, controller input
1909@item REPL-driven development model
1910@end enumerate\n")
1911 (license license:gpl3+)))
1912
1913(define-public guile3.0-chickadee
b4b15389 1914 (deprecated-package "guile3.0-chickadee" guile-chickadee))
4041fabb
PN
1915
1916(define-public bennu-game-development
1917 (package
1918 (name "bennu-game-development")
abb64b5e 1919 (version "353")
4041fabb
PN
1920 (source (origin
1921 (method svn-fetch)
1922 (uri (svn-reference
1923 (url "http://svn.code.sf.net/p/bennugd/code")
1924 (revision (string->number version))))
1925 (file-name (string-append name "-" version))
1926 (sha256
1927 (base32
abb64b5e 1928 "1iri58ryk9lbqn585cbccnvrfkj8qxlbcsk8rpih40jhvs1j101l"))
edf1ce60
EF
1929 (modules '((guix build utils)))
1930 (snippet
1931 '(begin
1932 (delete-file-recursively "3rdparty") #t))))
4041fabb
PN
1933 (build-system gnu-build-system)
1934 (arguments
1935 '(#:phases
1936 (modify-phases %standard-phases
f0e4cfcb 1937 (add-after 'unpack 'patch-configure-to-use-openssl
4041fabb
PN
1938 (lambda* (#:key outputs #:allow-other-keys)
1939 (chdir "core")
1940 (delete-file "configure")
1941 (substitute* "configure.in"
1942 (("i\\*86\\)")
f0e4cfcb 1943 "*)
4041fabb
PN
1944 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1945 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1946 LIBSSL=\"crypto\"
1947 USE_OPENSSL=yes
1948 ;;
1949
f0e4cfcb
EF
1950 i*86)"))
1951 #t)))))
4041fabb
PN
1952 (inputs `(("openssl" ,openssl)
1953 ("zlib" ,zlib)))
1954 (native-inputs `(("pkg-config" ,pkg-config)
1955 ("autoconf" ,autoconf)
1956 ("automake" ,automake)
1957 ("libtool" ,libtool)))
1958 (synopsis "Programming language to create games")
1959 (description "Bennu Game Development, also known as bennudg, is a
1960programming language tailored at game development. It is the successor of
1961Fenix.")
1962 (home-page "https://sourceforge.net/projects/bennugd/")
1963 (license license:zlib)))
24c4b012
PN
1964
1965(define-public bennu-game-development-modules
1966 (package
1967 (inherit bennu-game-development)
1968 (name "bennu-game-development-modules")
1969 (arguments
1970 '(#:phases
1971 (modify-phases %standard-phases
1972 (add-after 'unpack 'patch-conflicting-definitions
1973 (lambda _
1974 (with-fluids ((%default-port-encoding #f))
1975 (substitute* "core/include/fmath.h"
1976 (("extern fixed fmul\\( int x, int y \\);") "")
1977 (("extern fixed fdiv\\( int x, int y \\);") "")))
1978 (chdir "modules"))))))
1979 (inputs `(("zlib" ,zlib)
1980 ("libpng" ,libpng)
1981 ("openssl" ,openssl)
1982 ("sdl-mixer" ,sdl-mixer)
1983 ("bennu-game-development" ,bennu-game-development)))
0525864b 1984 (synopsis "Modules for the Bennu Game Development programming language")
24c4b012 1985 (description "This package contains a collection of modules for the Bennu
0525864b 1986Game Development programming language, from CD handling through SDL to
24c4b012 1987joystick support.")))
cd528946
RW
1988
1989(define-public plib
1990 (package
1991 (name "plib")
1992 (version "1.8.5")
1993 (source (origin
1994 (method url-fetch)
1995 (uri (string-append "http://plib.sourceforge.net/dist/"
1996 "plib-" version ".tar.gz"))
1997 (sha256
1998 (base32
05f386f1
EF
1999 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
2000 (patches (search-patches "plib-CVE-2011-4620.patch"
2001 "plib-CVE-2012-4552.patch"))))
cd528946
RW
2002 (build-system gnu-build-system)
2003 (inputs
2004 `(("mesa" ,mesa)
2005 ("libxi" ,libxi)
2006 ("libxmu" ,libxmu)))
2007 (native-inputs
2008 `(("pkg-config" ,pkg-config)))
2009 (home-page "http://plib.sourceforge.net/")
2010 (synopsis "Suite of portable game libraries")
2011 (description "PLIB is a set of libraries that will permit programmers to
2012write games and other realtime interactive applications that are 100% portable
2013across a wide range of hardware and operating systems. PLIB includes sound
2014effects, music, a complete 3D engine, font rendering, a simple Windowing
2015library, a game scripting language, a GUI, networking, 3D math library and a
2016collection of handy utility functions. All are 100% portable across nearly
2017all modern computing platforms. Each library component is fairly independent
2018of the others")
2019 (license license:lgpl2.0+)))
e4ff9dff
PN
2020
2021(define-public ioquake3
2022 ;; We follow master since it seems that there won't be releases after 1.3.6.
2023 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
2024 (package
2025 (name "ioquake3")
2026 (version (git-version "1.3.6" "1" commit))
2027 (source
2028 (origin
2029 (method git-fetch)
2030 (uri (git-reference
b0e7b699 2031 (url "https://github.com/ioquake/ioq3")
e4ff9dff
PN
2032 (commit commit)))
2033 (file-name (git-file-name name version))
2034 (sha256
2035 (base32
2036 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
2037 (build-system gnu-build-system)
2038 (inputs
2039 `(("sdl2" ,sdl2)
4bd428a7 2040 ("libjpeg" ,libjpeg-turbo)
e4ff9dff
PN
2041 ("openal" ,openal)
2042 ("curl" ,curl)
2043 ("opusfile" ,opusfile)
2044 ("opus" ,opus)
2045 ("libvorbis" ,libvorbis)
2046 ("freetype" ,freetype)
2047 ("libogg" ,libogg)))
2048 (native-inputs
2049 `(("which" ,which) ; Else SDL_version.h won't be found.
2050 ("pkg-config" ,pkg-config)))
2051 (arguments
2052 '(#:tests? #f ; No tests.
2053 #:make-flags '("CC=gcc"
2054 "USE_INTERNAL_LIBS=0"
2055 "USE_FREETYPE=1"
2056 "USE_RENDERER_DLOPEN=0"
2057 "USE_OPENAL_DLOPEN=0"
2058 "USE_CURL_DLOPEN=0")
2059 #:phases
2060 (modify-phases %standard-phases
2061 (delete 'configure)
2062 (replace 'install
2063 (lambda* (#:key outputs #:allow-other-keys)
2064 (invoke "make" "copyfiles" "CC=gcc"
2065 "USE_INTERNAL_LIBS=0"
2066 (string-append "COPYDIR="
2067 (assoc-ref outputs "out")
2068 "/bin")))))))
2069 (home-page "https://ioquake3.org/")
2070 (synopsis "FPS game engine based on Quake 3")
2071 (description "ioquake3 is a free software first person shooter engine
2072based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
2073the original, ioquake3 has been cleaned up, bugs have been fixed and features
2074added. The permanent goal is to create the open source Quake 3 distribution
2075upon which people base their games, ports to new platforms, and other
2076projects.")
e4ff9dff 2077 (license license:gpl2))))
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PN
2078
2079(define-public openvr
2080 (package
2081 (name "openvr")
1854a0ec 2082 (version "1.8.19")
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PN
2083 (home-page "https://github.com/ValveSoftware/openvr/")
2084 (source
2085 (origin
2086 (method git-fetch)
2087 (uri (git-reference
2088 (url home-page)
2089 (commit (string-append "v" version))))
2090 (file-name (git-file-name name version))
2091 (sha256
1854a0ec 2092 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
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PN
2093 (build-system cmake-build-system)
2094 (arguments
2095 ;; No tests.
2096 '(#:tests? #f
2097 #:configure-flags (list "-DBUILD_SHARED=1")))
2098 (synopsis "Virtual reality software development kit")
2099 (description "OpenVR is an API and runtime that allows access to VR
2100hardware from multiple vendors without requiring that applications have
2101specific knowledge of the hardware they are targeting.")
2102 (license license:bsd-3)))
7158fe4d 2103
93c47bff
NG
2104(define-public flatzebra
2105 (package
2106 (name "flatzebra")
2107 (version "0.1.7")
2108 (source
2109 (origin
2110 (method url-fetch)
2111 (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
2112 "flatzebra-" version ".tar.gz"))
2113 (sha256
2114 (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
2115 (build-system gnu-build-system)
2116 (arguments
2117 `(#:phases
2118 (modify-phases %standard-phases
2119 (add-after 'unpack 'fix-sdl-config
2120 (lambda* (#:key inputs #:allow-other-keys)
2121 ;; XXX: sdl-config in sdl-union is a link to sdl-config from
2122 ;; plain sdl package. As a consequence, the prefix is wrong.
2123 ;; Force correct one with "--prefix" argument.
2124 (let ((sdl-union (assoc-ref inputs "sdl")))
2125 (setenv "SDL_CONFIG"
2126 (string-append sdl-union
2127 "/bin/sdl-config --prefix="
2128 sdl-union)))
2129 #t)))))
2130 (native-inputs
2131 `(("pkg-config" ,pkg-config)))
2132 (inputs
2133 `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
2134 (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
2135 (synopsis "Generic game engine for 2D double-buffering animation")
2136 (description
2137 "Flatzebra is a simple, generic C++ game engine library supporting 2D
2138double-buffering.")
2139 (license license:gpl2+)))
2140
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2141(define-public fna
2142 (package
2143 (name "fna")
2144 (version "19.12.01")
2145 (source
2146 (origin
2147 (method git-fetch)
2148 (uri (git-reference
b0e7b699 2149 (url "https://github.com/FNA-XNA/FNA")
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PN
2150 (commit version)))
2151 (file-name (git-file-name name version))
2152 (sha256
2153 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2154 (build-system gnu-build-system)
2155 (arguments
2156 '(#:tests? #f ; No tests.
2157 #:phases
2158 (modify-phases %standard-phases
2159 (add-after 'unpack 'link-dep-src
2160 (lambda* (#:key inputs #:allow-other-keys)
2161 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2162 (mojoshader (assoc-ref inputs "mojoshader-src"))
2163 (faudio (assoc-ref inputs "faudio-src"))
2164 (theorafile (assoc-ref inputs "theorafile-src")))
2165 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2166 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2167 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2168 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2169 (delete 'configure)
2170 (replace 'build
2171 (lambda _
2172 (invoke "make" "release")))
2173 (replace 'install
2174 (lambda* (#:key outputs #:allow-other-keys)
2175 (let ((out (assoc-ref outputs "out")))
2176 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2177 #t))))))
2178 (native-inputs
2179 `(("mono" ,mono)))
2180 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2181 ("mojoshader-src" ,(package-source mojoshader-cs))
2182 ("faudio-src" ,(package-source faudio))
2183 ("theorafile-src" ,(package-source theorafile))))
2184 (home-page "https://fna-xna.github.io/")
2185 (synopsis "Accuracy-focused XNA4 reimplementation")
2186 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2187focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2188 (license (list license:ms-pl ; FNA
2189 license:lgpl2.1 ; LzxDecoder.cs
2190 ;; Mono.Xna:
2191 license:expat))))
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NG
2192
2193(define-public libccd
2194 (package
2195 (name "libccd")
2196 (version "2.1")
2197 (source
2198 (origin
2199 (method git-fetch)
2200 (uri (git-reference
b0e7b699 2201 (url "https://github.com/danfis/libccd")
45c552ec
NG
2202 (commit (string-append "v" version))))
2203 (file-name (git-file-name name version))
2204 (sha256
2205 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2206 (build-system cmake-build-system)
2207 (arguments
2208 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2209 "-DBUILD_TESTING=ON"
2210 "-DENABLE_DOUBLE_PRECISION=ON")))
2211 (native-inputs
2212 `(("python-sphinx" ,python-sphinx)))
2213 (home-page "https://github.com/danfis/libccd")
2214 (synopsis "Library for collision detection between two convex shapes")
2215 (description "@code{libccd} is library for a collision detection
2216between two convex shapes. @code{libccd} implements variation on
2217Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2218and also implements algorithm Minkowski Portal Refinement (MPR,
2219a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2220 (license license:expat)))
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NG
2221
2222(define-public ode
2223 (package
2224 (name "ode")
416fe466 2225 (version "0.16.2")
42399ad7
NG
2226 (source
2227 (origin
2228 (method url-fetch)
2229 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2230 "ode-" version ".tar.gz"))
2231 (sha256
416fe466 2232 (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
42399ad7
NG
2233 (modules '((guix build utils)))
2234 (snippet
2235 '(begin
2236 (delete-file-recursively "libccd")
2237 #t))))
2238 (build-system cmake-build-system)
2239 (arguments
416fe466 2240 `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
42399ad7
NG
2241 #:phases
2242 (modify-phases %standard-phases
2243 (add-after 'unpack 'unbundle-libccd
2244 (lambda _
2245 (substitute* "CMakeLists.txt"
2246 (("configure_file\\(libccd/.*") ""))
2247 #t)))))
2248 (inputs
2249 `(("glu" ,glu)
2250 ("libccd" ,libccd)
2251 ("mesa" ,mesa)))
76fcbb78 2252 (home-page "https://www.ode.org/")
42399ad7
NG
2253 (synopsis "High performance library for simulating rigid body dynamics")
2254 (description "ODE is a high performance library for simulating
2255rigid body dynamics. It is fully featured, stable, mature and
2256platform independent with an easy to use C/C++ API. It has advanced
2257joint types and integrated collision detection with friction. ODE is
2258useful for simulating vehicles, objects in virtual reality
2259environments and virtual creatures. It is currently used in many
2260computer games, 3D authoring tools and simulation tools.")
2261 ;; Software is dual-licensed.
2262 (license (list license:lgpl2.1+ license:expat))))
d6ab5f4f
NG
2263
2264(define-public chipmunk
2265 (package
2266 (name "chipmunk")
2267 (version "7.0.3")
2268 (source
2269 (origin
2270 (method git-fetch)
2271 (uri (git-reference
b0e7b699 2272 (url "https://github.com/slembcke/Chipmunk2D")
d6ab5f4f
NG
2273 (commit (string-append "Chipmunk-" version))))
2274 (file-name (git-file-name name version))
2275 (sha256
2276 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2277 (build-system cmake-build-system)
2278 (arguments
2279 `(#:tests? #f ;no test
2280 #:configure-flags '("-DBUILD_STATIC=OFF"
2281 "-DBUILD_DEMOS=OFF")))
2282 (inputs
2283 `(("freeglut" ,freeglut)
2284 ("libxmu" ,libxmu)
2285 ("libxrandr" ,libxrandr)))
d0bb1c2f 2286 (home-page "https://chipmunk-physics.net/")
d6ab5f4f
NG
2287 (synopsis "Fast and lightweight 2D game physics library")
2288 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2289rigid body physics library written in C.")
2290 (license license:expat)))
2e0787a5
GL
2291
2292(define-public libtcod
2293 (package
2294 (name "libtcod")
2295 (version "1.15.1")
2296 (source (origin
2297 (method git-fetch)
2298 (uri (git-reference
b0e7b699 2299 (url "https://github.com/libtcod/libtcod")
2e0787a5
GL
2300 (commit version)))
2301 (file-name (git-file-name name version))
2302 (sha256
2303 (base32
2304 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2305 (modules '((guix build utils)))
2306 (snippet '(begin
2307 (delete-file-recursively "src/vendor/utf8proc")
2308 (delete-file-recursively "src/vendor/zlib")
2309 (delete-file "src/vendor/stb_truetype.h")
2310 (delete-file "src/vendor/stb_sprintf.h")
2311 (delete-file "src/vendor/lodepng.cpp")
2312 (delete-file "src/vendor/lodepng.h")
2313
2314 (substitute* "buildsys/autotools/sources.am"
2315 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2316 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2317 "../../src/vendor/stb.c")
2318 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2319
2320 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2321 (("\\.\\./vendor/") ""))
2322
2323 (substitute* '("src/libtcod/color/canvas.cpp"
2324 "src/libtcod/sys_sdl_img_png.cpp"
2325 "src/libtcod/tileset/truetype.cpp"
2326 "src/libtcod/tileset/tilesheet.cpp")
2327 (("\\.\\./\\.\\./vendor/") ""))
2328
2329 (substitute* "src/libtcod/console/printing.cpp"
2330 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2331 #t))))
2332 (build-system gnu-build-system)
2333 (arguments
2334 `(#:configure-flags '("--with-gnu-ld"
2335 "LIBS=-lutf8proc -llodepng")
2336 #:phases
2337 (modify-phases %standard-phases
2338 (add-after 'unpack 'change-to-build-dir
2339 (lambda _
2340 (chdir "buildsys/autotools")
2341 (patch-shebang "get_version.py")
2342 #t)))))
2343 (native-inputs
2344 `(("autoconf" ,autoconf)
2345 ("automake" ,automake)
2346 ("libtool" ,libtool)
2347 ("python" ,python)
2348 ("pkg-config" ,pkg-config)
2349 ("stb-sprintf" ,stb-sprintf)
2350 ("stb-truetype" ,stb-truetype)))
2351 (inputs
2352 `(("lodepng" ,lodepng)
2353 ("sdl2" ,sdl2)
2354 ("utf8proc" ,utf8proc)
2355 ("zlib" ,zlib)))
2356 (home-page "https://github.com/libtcod/libtcod")
2357 (synopsis "Library specifically designed for writing roguelikes")
2358 (description
2359 "libtcod is a fast, portable and uncomplicated API for roguelike
2360developers providing an advanced true color console, input, and lots of other
2361utilities frequently used in roguelikes.")
2362 (license license:bsd-3)))
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PN
2363
2364(define-public warsow-qfusion
2365 ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
2366 ;; The 2.5 beta as published on the homepage is commit
2367 ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
2368 (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
2369 (package
2370 (name "warsow-qfusion")
2371 (version (git-version "2.5" "1" commit)) ; 2.5-beta
2372 (source (origin
2373 (method git-fetch)
2374 (uri (git-reference
2375 (url "https://github.com/Warsow/qfusion/")
2376 (commit commit)
2377 (recursive? #t)))
2378 (file-name (git-file-name name version))
2379 (sha256
2380 (base32
2381 "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
2382 ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
e5f1f5ce
PN
2383 (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
2384 (modules '((guix build utils)))
2385 (snippet '(begin
2386 (delete-file-recursively "platforms")
2387 (delete-file-recursively "debian")
2388 (delete-file-recursively "libsrcs")
2389 #t))))
0b5bf615
PN
2390 (build-system cmake-build-system)
2391 (arguments
2392 `(#:tests? #f ; No tests.
2393 #:configure-flags '("-DQFUSION_GAME=Warsow")
2394 #:modules
2395 ((guix build utils)
2396 (guix build cmake-build-system)
2397 (ice-9 match))
2398 #:phases
2399 (modify-phases %standard-phases
2400 (add-after 'unpack 'change-to-build-dir
2401 (lambda _
2402 (chdir "source")
2403 #t))
2404 (add-after 'install 'really-install
2405 (lambda* (#:key outputs system #:allow-other-keys)
2406 (let ((arch (match system
2407 ("x86_64-linux" "x86_64")
2408 ("i686-linux" "i386")))
2409 (out (assoc-ref outputs "out")))
2410 (install-file (string-append "../source/build/basewsw/libgame_"
2411 arch ".so")
2412 (string-append out "/lib/"))
2413 (install-file (string-append "../source/build/libui_" arch ".so")
2414 (string-append out "/lib/"))
2415 (for-each
2416 (lambda (file)
2417 (install-file file (string-append out "/bin/")))
2418 (append (find-files "../source/build" "warsow")
2419 (find-files "../source/build" "wsw_server."))))
2420 #t)))))
2421 (inputs
2422 `(("alsa-lib" ,alsa-lib)
2423 ("curl" ,curl)
2424 ("freetype" ,freetype)
2425 ("ffmpeg" ,ffmpeg)
c263cfdc 2426 ("libjpeg" ,libjpeg-turbo)
0b5bf615
PN
2427 ("libogg" ,libogg)
2428 ("libpng" ,libpng)
2429 ("libtheora" ,libtheora)
2430 ("libvorbis" ,libvorbis)
2431 ("mesa" ,mesa)
2432 ("openal" ,openal)
2433 ("pulseaudio" ,pulseaudio)
ea0a5107 2434 ("qtbase" ,qtbase-5)
0b5bf615
PN
2435 ("qtdeclarative" ,qtdeclarative)
2436 ("sdl2" ,sdl2)
c263cfdc 2437 ("uuid.h" ,util-linux "lib")
0b5bf615
PN
2438 ("zlib" ,zlib)))
2439 (native-inputs
2440 `(("pkg-config" ,pkg-config)))
2441 (home-page "https://github.com/Warsow/qfusion")
2442 (supported-systems '("i686-linux" "x86_64-linux"))
2443 (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
2444 (description
2445 "This package contains the game engine of Warsow, a first-person
2446shooter video game. The engine is based on qfusion, the id Tech 2 derived
2447game engine. id Tech 2 is the engine originally behind Quake 2.")
2448 (license license:gpl2+))))
5f7474a2
PN
2449
2450(define-public dhewm3
2451 (package
2452 (name "dhewm3")
b6df89ef 2453 (version "1.5.1")
5f7474a2
PN
2454 (source (origin
2455 (method url-fetch)
2456 (uri (string-append
2457 "https://github.com/dhewm/dhewm3/releases/download/"
2458 version "/dhewm3-" version "-src.tar.xz"))
2459 (sha256
2460 (base32
b6df89ef 2461 "0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri"))))
5f7474a2
PN
2462 (build-system cmake-build-system)
2463 (arguments
2464 `(#:tests? #f ; No tests.
2465 #:phases
2466 (modify-phases %standard-phases
2467 (add-after 'unpack 'change-to-build-dir
2468 (lambda _
2469 (chdir "neo")
2470 #t)))))
2471 (inputs
2472 `(("curl" ,curl)
2473 ("libjpeg" ,libjpeg-turbo)
2474 ("libogg" ,libogg)
2475 ("libvorbis" ,libvorbis)
2476 ("libx11" ,libx11)
2477 ("openal" ,openal)
2478 ("sdl2" ,sdl2)
2479 ("zlib" ,zlib)))
2480 (home-page "https://dhewm3.org/")
2481 (synopsis "Port of the original Doom 3 engine")
2482 (description
2483 "@command{dhewm3} is a source port of the original Doom 3 engine (not
2484Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
2485version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
2486sound effects on all operating systems and hardware (via OpenAL Softs EFX
2487support), has much better support for widescreen resolutions and has 64bit
2488support.")
2489 (license license:gpl3)))
f67ae666
PN
2490
2491(define-public tesseract-engine
2492 (let ((svn-revision 2411))
2493 (package
2494 (name "tesseract-engine")
2495 (version (string-append "20200615-" (number->string svn-revision)))
2496 (source
2497 (origin
2498 (method svn-fetch)
2499 (uri (svn-reference
2500 (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
2501 (revision svn-revision)))
2502 (file-name (git-file-name name version))
2503 (sha256
2504 (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
2505 (modules '((guix build utils)))
2506 (snippet
2507 '(begin
2508 (for-each delete-file-recursively
2509 '("bin" "bin64"
2510 ;; Remove "media" since some files such as
2511 ;; media/sound/game/soundsnap/info.txt refer to a
2512 ;; non-commercial license.
2513 "media"
2514 "server.bat"
2515 "tesseract.bat"
2516 "src/lib"
2517 "src/lib64"))
2518 #t))))
2519 (build-system gnu-build-system)
2520 (arguments
2521 `(#:make-flags (list "CC=gcc")
2522 #:tests? #f ; No tests.
2523 #:phases
2524 (modify-phases %standard-phases
2525 (delete 'configure)
2526 (add-after 'unpack 'cd-src
2527 (lambda _ (chdir "src") #t))
2528 (add-before 'build 'fix-env
2529 (lambda* (#:key inputs #:allow-other-keys)
2530 (setenv "CPATH"
2531 (string-append (assoc-ref inputs "sdl2-union")
2532 "/include/SDL2:"
2533 (or (getenv "CPATH") "")))
2534 #t))
2535 (add-after 'install 'really-install
2536 (lambda* (#:key outputs #:allow-other-keys)
2537 (let* ((out (assoc-ref outputs "out"))
2538 (share (string-append out "/share/tesseract"))
2539 (bin (string-append out "/bin/tesseract"))
2540 (client (string-append out "/bin/tesseract-client")))
2541 (chdir "..") ; Back to root.
2542 (for-each
2543 (lambda (dir)
2544 (mkdir-p (string-append share "/" dir))
2545 (copy-recursively dir (string-append share "/" dir)))
2546 '("config"))
2547 (mkdir-p (string-append out "/bin/"))
2548 (copy-file "bin_unix/native_client" client)
2549 (copy-file "bin_unix/native_server"
2550 (string-append out "/bin/tesseract-server"))
2551 (call-with-output-file bin
2552 (lambda (p)
2553 (format p "#!~a
2554TESS_DATA=~a
2555TESS_BIN=~a
2556TESS_OPTIONS=\"-u$HOME/.tesseract\"
2557cd \"$TESS_DATA\"
2558exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
2559 (which "bash")
2560 share
2561 client)))
2562 (chmod bin #o755)
2563 (install-file "src/readme_tesseract.txt"
2564 (string-append out "/share/licenses/tesseract/LICENSE")))
2565 #t)))))
2566 (inputs
2567 `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
2568 ("zlib" ,zlib)
2569 ("libpng" ,libpng)
2570 ("libgl" ,mesa)))
2571 (home-page "http://tesseract.gg/")
2572 (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
2573 (description "This package contains the game engine of Tesseract, a
2574first-person shooter focused on cooperative in-game map editing.
2575
2576The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
2577upgraded modern rendering techniques. The new rendering features include
2578fully dynamic omnidirectional shadows, global illumination, HDR lighting,
2579deferred shading, morphological / temporal / multisample anti-aliasing, and
2580much more.")
2581 (license license:zlib))))