gnu: Update Trezor support.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
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6cb89466
1;;; GNU Guix --- Functional package management for GNU
2;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
f586c877 3;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
189be331 4;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
a6dec13b 5;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
68c6110c 6;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
920a3639 7;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il>
762c89fb 8;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
cd528946 9;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
cd6ae1ce 10;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
d6660ef6 11;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
42d0d13d 12;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
194b4e7d 13;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
3c399e9b 14;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
6bc30a57 15;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
5b8d2ace 16;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
4041fabb 17;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
719bbcc1 18;;; Copyright © 2019, 2020, 2021 Liliana Marie Prikler <liliana.prikler@gmail.com>
328dd9b7 19;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
dfb67d2c 20;;; Copyright © 2020, 2021 Nicolas Goaziou <mail@nicolasgoaziou.fr>
d8682615 21;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
2e0787a5 22;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
a0609772 23;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro>
2e0ddc74 24;;; Copyright © 2021 Dmitry Polyakov <polyakov@liltechdude.xyz>
bd20d178 25;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org>
60bb0360 26;;; Copyright © 2021 Ekaitz Zarraga <ekaitz@elenq.tech>
6cb89466
27;;;
28;;; This file is part of GNU Guix.
29;;;
30;;; GNU Guix is free software; you can redistribute it and/or modify it
31;;; under the terms of the GNU General Public License as published by
32;;; the Free Software Foundation; either version 3 of the License, or (at
33;;; your option) any later version.
34;;;
35;;; GNU Guix is distributed in the hope that it will be useful, but
36;;; WITHOUT ANY WARRANTY; without even the implied warranty of
37;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
38;;; GNU General Public License for more details.
39;;;
40;;; You should have received a copy of the GNU General Public License
41;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
42
43(define-module (gnu packages game-development)
bd20d178 44 #:use-module ((srfi srfi-1) #:hide (zip))
0b5bf615 45 #:use-module (ice-9 match)
b0910aad 46 #:use-module ((guix licenses) #:prefix license:)
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47 #:use-module (guix packages)
48 #:use-module (guix download)
2a068aec 49 #:use-module (guix git-download)
4041fabb 50 #:use-module (guix svn-download)
be4d26f5 51 #:use-module (guix utils)
6cb89466 52 #:use-module (guix build-system cmake)
b0910aad 53 #:use-module (guix build-system gnu)
4bc37bf0 54 #:use-module (guix build-system python)
92b51d12 55 #:use-module (guix build-system scons)
b0910aad 56 #:use-module (gnu packages)
1297bc05 57 #:use-module (gnu packages audio)
c608fe8c 58 #:use-module (gnu packages autotools)
e4ff9dff 59 #:use-module (gnu packages base)
bd20d178 60 #:use-module (gnu packages bash)
94a66dd9 61 #:use-module (gnu packages boost)
1297bc05 62 #:use-module (gnu packages compression)
a0609772 63 #:use-module (gnu packages check)
2a068aec 64 #:use-module (gnu packages curl)
99828fa7 65 #:use-module (gnu packages documentation)
531003be 66 #:use-module (gnu packages fltk)
42d0d13d 67 #:use-module (gnu packages fonts)
d2cc38b7 68 #:use-module (gnu packages fontutils)
324b0040 69 #:use-module (gnu packages freedesktop)
d2cc38b7 70 #:use-module (gnu packages fribidi)
255d1bbe 71 #:use-module (gnu packages dbm)
771e1e75 72 #:use-module (gnu packages gcc)
cccab9bf 73 #:use-module (gnu packages gettext)
1297bc05 74 #:use-module (gnu packages gl)
c24fff61 75 #:use-module (gnu packages glib)
1297bc05 76 #:use-module (gnu packages gnome)
c24fff61 77 #:use-module (gnu packages gnunet)
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78 #:use-module (gnu packages graphics)
79 #:use-module (gnu packages graphviz)
1297bc05 80 #:use-module (gnu packages gtk)
c24fff61 81 #:use-module (gnu packages guile)
1297bc05
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82 #:use-module (gnu packages image)
83 #:use-module (gnu packages linux)
84 #:use-module (gnu packages lua)
c608fe8c 85 #:use-module (gnu packages m4)
7158fe4d 86 #:use-module (gnu packages mono)
1297bc05 87 #:use-module (gnu packages mp3)
c24fff61 88 #:use-module (gnu packages multiprecision)
4bc37bf0 89 #:use-module (gnu packages music)
c24fff61 90 #:use-module (gnu packages ncurses)
c1bc92c0 91 #:use-module (gnu packages pcre)
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92 #:use-module (gnu packages pkg-config)
93 #:use-module (gnu packages pulseaudio)
4bc37bf0 94 #:use-module (gnu packages python)
44d10b1f 95 #:use-module (gnu packages python-xyz)
338dfc92 96 #:use-module (gnu packages readline)
b0910aad 97 #:use-module (gnu packages qt)
1297bc05 98 #:use-module (gnu packages sdl)
45c552ec 99 #:use-module (gnu packages sphinx)
67c127c9 100 #:use-module (gnu packages stb)
00fca594 101 #:use-module (gnu packages texinfo)
2e0787a5 102 #:use-module (gnu packages textutils)
1297bc05 103 #:use-module (gnu packages tls)
4bc37bf0 104 #:use-module (gnu packages video)
451e1075 105 #:use-module (gnu packages web)
bd20d178 106 #:use-module (gnu packages wxwidgets)
2a068aec 107 #:use-module (gnu packages xdisorg)
83a4a70b 108 #:use-module (gnu packages xiph)
194b4e7d 109 #:use-module (gnu packages xml)
1297bc05 110 #:use-module (gnu packages xorg))
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111
112(define-public bullet
113 (package
114 (name "bullet")
623a0d83 115 (version "2.89")
6cb89466 116 (source (origin
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117 (method git-fetch)
118 (uri (git-reference
119 (url "https://github.com/bulletphysics/bullet3/")
120 (commit version)))
121 (file-name (git-file-name name version))
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122 (sha256
123 (base32
623a0d83 124 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
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125 (modules '((guix build utils)))
126 (snippet
127 '(begin
128 (for-each delete-file (find-files "build3" "premake*"))
129 (with-directory-excursion "examples/ThirdPartyLibs"
130 (for-each delete-file-recursively
131 '("Gwen" "clsocket" "enet" "glad" "imgui"
132 "lua-5.2.3" "midi" "minizip" "openvr"
133 "optionalX11" "serial" "zlib")))
623a0d83 134 ;; These need files from ThirdPartyLibs.
fbb456dd 135 (substitute* "Extras/CMakeLists.txt"
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136 (("BulletRobotics") ""))
137 ;; Tests fail on linking, cannot find -lBussIK.
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138 (substitute* "test/CMakeLists.txt"
139 ((" InverseDynamics")
140 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
141 ; (("SharedMemory") ""))
142 #t))))
6cb89466 143 (build-system cmake-build-system)
937bc2d1 144 (arguments
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145 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
146 "-DBUILD_CPU_DEMOS=OFF"
147 "-DBUILD_OPENGL3_DEMOS=OFF"
148 "-DBUILD_BULLET2_DEMOS=OFF"
149 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
150 (or (getenv "CXXFLAGS") "")))
151 #:phases
152 (modify-phases %standard-phases
153 (add-after 'unpack 'remove-failing-tests
623a0d83 154 ;; These tests fail specifically after removing 3rd party code.
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155 (lambda _
156 (substitute* "test/SharedMemory/CMakeLists.txt"
157 (("ADD_TEST") "# ADD_TEST"))
158 (substitute* "test/InverseDynamics/CMakeLists.txt"
159 (("ADD_TEST\\(Test_BulletInverseForward")
160 "# ADD_TEST(Test_BulletInverseForward"))
161 #t)))))
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162 (inputs
163 `(("glu" ,glu)
164 ("libx11" ,libx11)
165 ("mesa" ,mesa)))
9b811f69 166 (home-page "https://pybullet.org/wordpress/")
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167 (synopsis "3D physics engine library")
168 (description
169 "Bullet is a physics engine library usable for collision detection. It
170is used in some video games and movies.")
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171 (license license:zlib)))
172
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173(define-public deutex
174 (package
175 (name "deutex")
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176 (version "5.2.2")
177 (source
178 (origin
179 (method url-fetch)
180 (uri (string-append "https://github.com/Doom-Utils/deutex"
181 "/releases/download/v" version "/"
182 "deutex-" version ".tar.zst"))
183 (sha256
184 (base32 "0psb2za6ldrlak7s8pjvli98ij5yiwjx8j1ms2v7rj9yadx0xv8h"))))
1a0c4437 185 (build-system gnu-build-system)
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186 (inputs
187 `(("libpng" ,libpng)))
188 (native-inputs
189 `(("asciidoc" ,asciidoc)
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190 ("pkg-config" ,pkg-config)
191 ("zstd" ,zstd)))
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192 (home-page "https://github.com/Doom-Utils/deutex")
193 (synopsis "WAD file composer for Doom and related games")
194 (description
195 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
196used to extract the lumps of a wad and save them as individual files.
197Conversely, it can also build a wad from separate files. When extracting a
198lump to a file, it does not just copy the raw data, it converts it to an
199appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
200Conversely, when it reads files for inclusion in pwads, it does the necessary
201conversions (for example, from PPM to Doom picture format). In addition,
202DeuTex has functions such as merging wads, etc.")
203 (license license:gpl2+)))
204
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205(define-public grfcodec
206 (package
207 (name "grfcodec")
208 (version "6.0.6")
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209 (source
210 (origin
211 (method url-fetch)
212 (uri (string-append "https://binaries.openttd.org/extra/"
213 name "/" version "/" name "-" version
214 "-source.tar.xz"))
215 (sha256
216 (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
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217 (build-system gnu-build-system)
218 (arguments
127c7fba 219 '(#:tests? #f ;no check target
94a66dd9 220 #:phases
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221 (modify-phases %standard-phases
222 (delete 'configure) ;no configure script
223 (replace 'install ;no install target
224 (lambda* (#:key outputs #:allow-other-keys)
225 (let* ((out (assoc-ref outputs "out"))
226 (bin (string-append out "/bin"))
227 (doc (string-append out "/share/doc"))
228 (man (string-append out "/share/man/man1")))
229 (for-each (lambda (file)
230 (install-file file bin))
231 '("grfcodec" "grfid" "grfstrip" "nforenum"))
232 (install-file "COPYING" doc)
233 (with-directory-excursion "docs"
234 (for-each (lambda (file)
235 (install-file (string-append file ".txt") doc))
236 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
237 "readme" "readme.rpn"))
238 (for-each (lambda (file)
239 (install-file file man))
240 (find-files "." "\\.1"))))
241 #t)))))
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242 (inputs
243 `(("boost" ,boost)
244 ("libpng" ,libpng)
245 ("zlib" ,zlib)))
246 (synopsis "GRF development tools")
247 (description
3d77785a 248 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
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249tools for developing (New)GRFs. It includes a number of smaller programs, each
250with a specific task:
251@enumerate
252@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
253@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
254@item @code{grfstrip} strips all sprites from a GRF.
255@item @code{nforenum} checks NFO code for errors, making corrections when
256necessary.
257@end enumerate")
0661638f 258 (home-page "https://dev.openttdcoop.org/projects/grfcodec")
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259 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
260 ;; NFORenum is under the GPL2+.
261 ;; The MD5 implementation contained in GRFID is under the zlib license.
262 (license (list license:gpl2 license:gpl2+ license:zlib))))
263
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264(define-public catcodec
265 (package
266 (name "catcodec")
267 (version "1.0.5")
268 (source
269 (origin
270 (method url-fetch)
271 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
272 version "/catcodec-" version "-source.tar.xz"))
273 (sha256
2798d5b5 274 (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
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275 (build-system gnu-build-system)
276 (arguments
277 `(#:tests? #f ; no tests
278 #:make-flags (list (string-append "prefix=" %output))
279 #:phases (modify-phases %standard-phases
280 (delete 'configure))))
2798d5b5 281 (home-page "https://dev.openttdcoop.org/projects/catcodec")
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282 (synopsis "Encode/decode OpenTTD sounds")
283 (description "catcodec encodes and decodes sounds for OpenTTD. These
284sounds are not much more than some metadata (description and filename) and raw
285PCM data.")
286 (license license:gpl2)))
287
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288(define-public gzochi
289 (package
290 (name "gzochi")
95878903 291 (version "0.13")
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292 (source (origin
293 (method url-fetch)
294 (uri (string-append "mirror://savannah/gzochi/gzochi-"
295 version ".tar.gz"))
296 (sha256
297 (base32
95878903 298 "1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
c24fff61 299 (build-system gnu-build-system)
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300 (arguments
301 '(#:phases (modify-phases %standard-phases
302 (add-before 'build 'no-Werror
303 (lambda _
304 ;; Don't abort builds due to things like GLib
305 ;; deprecation warnings.
306 (substitute* (find-files "." "^Makefile\\.in$")
307 (("-Werror") ""))
308 #t)))))
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309 (native-inputs `(("pkgconfig" ,pkg-config)))
310 (inputs `(("bdb" ,bdb)
311 ("glib" ,glib)
95878903 312 ("guile" ,guile-3.0)
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313 ("libmicrohttpd" ,libmicrohttpd)
314 ("ncurses" ,ncurses)
315 ("sdl" ,sdl)
316 ("zlib" ,zlib)))
340978d7 317 (home-page "https://www.nongnu.org/gzochi/")
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318 (synopsis "Scalable middleware for multiplayer games")
319 (description
320 "gzochi is a framework for developing massively multiplayer online games.
321A server container provides services to deployed games, which are written in
322Guile Scheme, that abstract and simplify some of the most challenging and
323error-prone aspects of online game development: Concurrency, data persistence,
324and network communications. A very thin client library can be embedded to
325provide connectivity for client applications written in any language.")
326 (license license:gpl3+)))
327
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328(define-public nml
329 (package
330 (name "nml")
1f334a5c 331 (version "0.5.3")
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332 (source
333 (origin
334 (method url-fetch)
362ae431 335 (uri (pypi-uri "nml" version))
7357fcf2 336 (sha256
1f334a5c 337 (base32 "0l5pfs8q7jrl3xscqq7pnwh5h5d17fsyjy7xspkc73sa0ayjm9jx"))))
7357fcf2 338 (build-system python-build-system)
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339 ;; TODO: Fix test that fails with
340 ;; "AttributeError: partially initialized module 'nml.nmlop' has no
341 ;; attribute 'ADD' (most likely due to a circular import)"
e877f4d0 342 (arguments
362ae431 343 '(#:tests? #f))
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344 (propagated-inputs
345 `(("python-pillow" ,python-pillow)
346 ("python-ply" ,python-ply)))
362ae431 347 (home-page "https://github.com/OpenTTD/nml")
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348 (synopsis "NML compiler")
349 (description
a7cbe727 350 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
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351compiling NML files (along with their associated language, sound and graphic
352files) into @file{.grf} and/or @file{.nfo} files.")
353 (license license:gpl2+)))
354
762c89fb 355(define-public python-sge
45f8e7f7 356 (package
762c89fb 357 (name "python-sge")
ff9c881f 358 (version "2.0.post0")
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359 (source
360 (origin
361 (method url-fetch)
762c89fb 362 (uri (pypi-uri "sge" version))
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363 (sha256
364 (base32
ff9c881f 365 "0s5d5qzlzfmqb10iyrqi62n36ll94d99xjaznp5ca6dz1b91qkvr"))))
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366 (build-system python-build-system)
367 (propagated-inputs
368 `(("python-pygame" ,python-pygame)
81353514 369 ("python-uniseg" ,python-uniseg)))
762c89fb 370 (home-page "https://python-sge.github.io/")
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371 (synopsis "2D game engine for Python")
372 (description
373 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
ffbe2dc1 374general-purpose 2D game engine. It takes care of several details for you so
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375you can focus on the game itself. This makes more rapid game development
376possible, and it also makes the SGE easy to learn.")
377 (license license:lgpl3+)))
378
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379(define-public python-tmx
380 (package
381 (name "python-tmx")
95c1324a 382 (version "1.10")
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383 (source
384 (origin
385 (method url-fetch)
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386 (uri (string-append "mirror://savannah/python-tmx/"
387 (version-major+minor version) "/tmx-"
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388 version ".tar.gz"))
389 (sha256
390 (base32
95c1324a 391 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
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392 (build-system python-build-system)
393 (propagated-inputs
394 `(("python-six" ,python-six)))
395 (home-page "http://python-tmx.nongnu.org")
396 (synopsis "Python library for the @code{Tiled} TMX format")
397 (description
398 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
399This is useful for map editors or generic level editors, and it's also useful
400for using a map editor or generic level editor like Tiled to edit your game's
401levels.")
402 (license (list license:asl2.0
403 ;; Documentation (only available in the source tarball) is
404 ;; under the CC0 license.
405 license:cc0))))
406
407(define-public python2-tmx
408 (let ((python2-tmx (package-with-python2 python-tmx)))
409 (package
410 (inherit python2-tmx)
411 (propagated-inputs
412 `(("python2-pathlib" ,python2-pathlib)
413 ,@(package-propagated-inputs python2-tmx))))))
414
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415(define-public python-xsge
416 (package
417 (name "python-xsge")
2110cd13 418 (version "2020.09.07")
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419 (source (origin
420 (method url-fetch)
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421 (uri (string-append "https://github.com/python-sge/xsge"
422 "/releases/download/v" version
423 "/xsge-" version ".zip"))
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424 (sha256
425 (base32
2110cd13 426 "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
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427 (build-system python-build-system)
428 (arguments
429 '(#:phases
430 (modify-phases %standard-phases
431 ;; xSGE's setup.py script does not support one of the Python build
432 ;; system's default flags, "--single-version-externally-managed".
433 (replace 'install
434 (lambda* (#:key outputs #:allow-other-keys)
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435 (invoke "python" "setup.py" "install"
436 (string-append "--prefix=" (assoc-ref outputs "out"))
437 "--root=/"))))
e99039b5 438 #:tests? #f)) ; no check target
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439 (native-inputs
440 `(("unzip" ,unzip)))
e99039b5 441 (propagated-inputs
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442 `(("python-sge" ,python-sge)))
443 (home-page "https://python-sge.github.io/")
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444 (synopsis "Extensions for the SGE Game Engine")
445 (description
446 "xSGE is a collection of modules that make doing certain tasks with the SGE
447Game Engine easier. In addition to SGE's conveniences, the user has access to a
448GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
449support.")
450 (license license:gpl3+)))
451
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452(define-public slade
453 (package
454 (name "slade")
455 (version "3.1.13")
456 (source
457 (origin
458 (method git-fetch)
459 (uri (git-reference
460 (url "https://github.com/sirjuddington/SLADE")
461 (commit version)))
462 (sha256 (base32 "009yc5m6y074wfalvwbrnv2zsmaf9yhbi8hzgs973di0zqnqv011"))
463 (file-name (git-file-name name version))))
464 (build-system cmake-build-system)
465 (arguments
466 '(#:configure-flags
467 (list "-DWX_GTK3=ON" "-DNO_WEBVIEW=ON"
468 (string-append "-DWITH_WXPATH="
469 (assoc-ref %build-inputs "wxwidgets") "/bin")
470 (string-append "-DwxWidgets_LIBRARIES="
471 (assoc-ref %build-inputs "wxwidgets") "/lib"))
472 #:phases
473 (modify-phases %standard-phases
474 (add-before 'build 'reset-slade.pk3-timestamps
475 ;; This is neccessary to make slade reproducible due to
476 ;; <https://bugs.gnu.org/44741>. TODO: Remove on next core update
477 ;; cycle.
478 (lambda _
479 (invoke "find" "../source/dist/res" "-exec" "touch"
480 "--no-dereference" "-t" "197001010000.00" "{}"
481 "+")))
482 (add-after 'install 'wrap-with-x11-gdk-backend
483 ;; Set GDK_BACKEND to x11 to prevent crash on Wayland.
484 ;; See https://github.com/sirjuddington/SLADE/issues/1097 for details.
485 (lambda* (#:key outputs #:allow-other-keys)
486 (wrap-program
487 (string-append (assoc-ref outputs "out")
488 "/bin/slade")
489 '("GDK_BACKEND" = ("x11"))))))
490 #:tests? #f)) ;; No test suite.
491 (inputs
492 `(("bash" ,bash-minimal)
493 ("curl" ,curl)
494 ("fluidsynth" ,fluidsynth)
495 ("freeimage" ,freeimage)
496 ("ftgl" ,ftgl)
497 ("glew" ,glew)
498 ("gtk+" ,gtk+)
499 ("sfml" ,sfml)
500 ("wxwidgets" ,wxwidgets-3.1)))
501 (native-inputs
502 `(("pkg-config" ,pkg-config)
503 ("which" ,which)
504 ("zip" ,zip)))
505 (home-page "https://slade.mancubus.net")
506 (synopsis "Doom game data editor")
507 (description "SLADE3 is a modern editor for Doom-engine based games and
508source ports. It has the ability to view, modify, and write many different game-
509specific formats, and even convert between some of them, or from/to other generic
510formats such as PNG.")
511 (license license:gpl2+)))
512
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DT
513(define-public tiled
514 (package
515 (name "tiled")
8a3bcbec 516 (version "1.7.2")
b0910aad 517 (source (origin
902068b4
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518 (method git-fetch)
519 (uri (git-reference
b0e7b699 520 (url "https://github.com/bjorn/tiled")
902068b4
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521 (commit (string-append "v" version))))
522 (file-name (git-file-name name version))
b0910aad
DT
523 (sha256
524 (base32
8a3bcbec 525 "1ifxh3sv6gz32gahgi7ba0ivcw5mfgwnrw6iycpav150w9xla43i"))))
b0910aad 526 (build-system gnu-build-system)
864cc7ef 527 (inputs
ea0a5107 528 `(("qtbase" ,qtbase-5)
664821f1 529 ("qtdeclarative" ,qtdeclarative)
864cc7ef
RW
530 ("qtsvg" ,qtsvg)
531 ("zlib" ,zlib)))
532 (native-inputs
533 `(("qttools" ,qttools)))
b0910aad
DT
534 (arguments
535 '(#:phases
d06fc008
EF
536 (modify-phases %standard-phases
537 (replace 'configure
864cc7ef
RW
538 (lambda* (#:key inputs outputs #:allow-other-keys)
539 (substitute* "translations/translations.pro"
540 (("LRELEASE =.*")
541 (string-append "LRELEASE = "
542 (assoc-ref inputs "qttools")
543 "/bin/lrelease\n")))
d06fc008 544 (let ((out (assoc-ref outputs "out")))
9dafb647
KK
545 (invoke "qmake"
546 (string-append "PREFIX=" out))))))))
88b028f3 547 (home-page "https://www.mapeditor.org/")
b0910aad
DT
548 (synopsis "Tile map editor")
549 (description
550 "Tiled is a general purpose tile map editor. It is meant to be used for
551editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
552clone.")
553
554 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
555 ;; under BSD-2.
556 (license license:gpl2+)))
5809ffcc 557
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558(define-public tsukundere
559 (package
560 (name "tsukundere")
5464af07 561 (version "0.4.1")
3e072a59
LP
562 (source (origin
563 (method git-fetch)
564 (uri (git-reference
c4595fde 565 (url "https://gitlab.com/lilyp/tsukundere")
3e072a59
LP
566 (commit version)))
567 (file-name (git-file-name name version))
568 (sha256
569 (base32
5464af07 570 "11glghnff27rqh2s34g51afg93g3f5ryfz9mkyb7qj35ngl8vw5f"))))
3e072a59 571 (build-system gnu-build-system)
1e1e6ebf 572 (arguments
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573 `(#:modules ((ice-9 match)
574 (srfi srfi-1)
575 ((guix build guile-build-system)
1e1e6ebf
LP
576 #:select (target-guile-effective-version))
577 ,@%gnu-build-system-modules)
578 #:imported-modules ((guix build guile-build-system)
579 ,@%gnu-build-system-modules)
580 #:phases
581 (modify-phases %standard-phases
582 (add-after 'unpack 'patch-command
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LP
583 (lambda* (#:key inputs outputs #:allow-other-keys)
584 (let* ((scm (lambda (in)
585 (string-append in "/share/guile/site/"
586 (target-guile-effective-version))))
587 (ccache (lambda (in)
588 (string-append in "/lib/guile/"
589 (target-guile-effective-version)
590 "/site-ccache")))
591 (pkgs
592 (cons
593 (assoc-ref outputs "out")
594 (filter-map
595 (match-lambda
596 (("guile" . pkg) pkg)
597 ((label . pkg)
598 (and (string-prefix? "guile-" label) pkg)))
599 inputs))))
5464af07 600 (substitute* "tsukundere.scm"
13b13190 601 (("exec guile (.*)" _ args)
1e1e6ebf 602 (string-append
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603 ;; XXX: Prevent Guile-SDL2 from blowing up by not knowing
604 ;; where the SDL2 libaries are.
605 "unset LD_LIBRARY_PATH\n"
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606 (format #f "export GUILE_LOAD_PATH=\"~@?\"~%"
607 "~{~a~^:~}" (map scm pkgs))
608 (format #f "export GUILE_LOAD_COMPILED_PATH=\"~@?\"~%"
609 "~{~a~^:~}" (map ccache pkgs))
610 "exec "
611 (assoc-ref inputs "guile")
612 "/bin/guile " args)))
1e1e6ebf 613 #t))))))
3e072a59 614 (native-inputs
ce10e2b3 615 `(("autoconf" ,autoconf)
3e072a59 616 ("automake" ,automake)
cccab9bf 617 ("gettext" ,gettext-minimal)
3e072a59 618 ("guile" ,guile-3.0)
5464af07 619 ("libtool" ,libtool)
1e1e6ebf
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620 ("pkg-config" ,pkg-config)
621 ("texinfo" ,texinfo)))
13b13190
LP
622 (inputs
623 `(("guile-sdl2" ,guile3.0-sdl2)
5464af07
LMP
624 ("guile" ,guile-3.0)
625 ("pango" ,pango)
626 ("sdl2" ,sdl2)))
c4595fde 627 (home-page "https://gitlab.com/lilyp/tsukundere")
3e072a59
LP
628 (synopsis "Visual novel engine")
629 (description "Tsukundere is a game engine geared heavily towards the
630development of visual novels, written on top of Guile-SDL2. It is still
1e1e6ebf 631experimental.")
3e072a59
LP
632 (license license:lgpl3+)))
633
5809ffcc
DT
634(define-public sfml
635 (package
636 (name "sfml")
9ac59ad3 637 (version "2.5.1")
5809ffcc 638 (source (origin
95f6adae 639 (method git-fetch)
7d1b5022
RW
640 ;; Do not fetch the archives from
641 ;; http://mirror0.sfml-dev.org/files/ because files there seem
642 ;; to be changed in place.
95f6adae 643 (uri (git-reference
b0e7b699 644 (url "https://github.com/SFML/SFML")
95f6adae
TGR
645 (commit version)))
646 (file-name (git-file-name name version))
5809ffcc
DT
647 (sha256
648 (base32
9ac59ad3 649 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
67c127c9
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650 (modules '((guix build utils)))
651 (snippet
652 '(begin
653 ;; Ensure system libraries are used.
654 (delete-file-recursively "extlibs")
655 #t))))
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656 (build-system cmake-build-system)
657 (arguments
a6e25a50 658 '(#:configure-flags
0bc27248
MB
659 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
660 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
a6e25a50 661 #:tests? #f)) ; no tests
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662 (native-inputs
663 `(("pkg-config" ,pkg-config)))
5809ffcc
DT
664 (inputs
665 `(("mesa" ,mesa)
666 ("glew" ,glew)
667 ("libx11" ,libx11)
240f2785 668 ("xcb-util-image" ,xcb-util-image)
5809ffcc
DT
669 ("libxrandr" ,libxrandr)
670 ("eudev" ,eudev)
4bd428a7 671 ("libjpeg" ,libjpeg-turbo)
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672 ("libsndfile" ,libsndfile)
673 ("stb-image" ,stb-image)
674 ("stb-image-write" ,stb-image-write)))
0bc27248
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675 (propagated-inputs
676 ;; In Requires.private of pkg-config files.
677 `(("flac" ,flac)
678 ("freetype" ,freetype)
679 ("libvorbis" ,libvorbis)
5809ffcc 680 ("openal" ,openal)))
167f0e82 681 (home-page "https://www.sfml-dev.org")
5809ffcc
DT
682 (synopsis "Simple and Fast Multimedia Library")
683 (description
684 "SFML provides a simple interface to the various computer components,
685to ease the development of games and multimedia applications. It is composed
686of five modules: system, window, graphics, audio and network.")
687 (license license:zlib)))
d620ea88
DT
688
689(define-public sfxr
690 (package
691 (name "sfxr")
692 (version "1.2.1")
693 (source (origin
694 (method url-fetch)
695 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
696 (sha256
697 (base32
698 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
699 (build-system gnu-build-system)
700 (arguments
701 `(#:phases (modify-phases %standard-phases
702 (delete 'configure) ; no configure script
703 (add-before 'build 'patch-makefile
704 (lambda* (#:key outputs #:allow-other-keys)
705 (let ((out (assoc-ref outputs "out")))
706 (substitute* "Makefile"
707 (("\\$\\(DESTDIR\\)/usr") out))
708 (substitute* "main.cpp"
709 (("/usr/share")
710 (string-append out "/share")))
711 #t))))
712 #:tests? #f)) ; no tests
713 (native-inputs
714 `(("pkg-config" ,pkg-config)
715 ("desktop-file-utils" ,desktop-file-utils)))
716 (inputs
717 `(("sdl" ,sdl)
718 ("gtk+" ,gtk+)))
719 (synopsis "Simple sound effect generator")
720 (description "Sfxr is a tool for quickly generating simple sound effects.
721Originally created for use in video game prototypes, it can generate random
722sounds from presets such as \"explosion\" or \"powerup\".")
723 (home-page "http://www.drpetter.se/project_sfxr.html")
724 (license license:expat)))
0f6139b1 725
540d41d8
TL
726(define-public surgescript
727 (package
728 (name "surgescript")
94466f95 729 (version "0.5.5")
540d41d8
TL
730 (source
731 (origin
732 (method git-fetch)
733 (uri (git-reference
b0e7b699 734 (url "https://github.com/alemart/surgescript")
540d41d8
TL
735 (commit (string-append "v" version))))
736 (file-name (git-file-name name version))
737 (sha256
94466f95 738 (base32 "0xwd4g7n0b0rxkpbyshkzyl472h1y606ghyvf8gv034n3jz2g4jk"))))
540d41d8
TL
739 (build-system cmake-build-system)
740 (arguments
741 '(#:configure-flags
742 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
497a4646
TGR
743 (list "-DWANT_STATIC=NO"
744 (string-append "-DICON_PATH=" share "/pixmaps")
540d41d8
TL
745 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
746 #:tests? #f))
747 (home-page "https://docs.opensurge2d.org")
748 (synopsis "Scripting language for games")
749 (description "@code{SurgeScript} is a dynamically typed object-oriented
750scripting language designed for games. Each object is a state machine that
751can be customized by attaching other objects. The language supports automatic
752garbage collection and can be extended with plugins.")
753 (license license:asl2.0)))
754
0f6139b1
AK
755(define-public physfs
756 (package
757 (name "physfs")
d00a8b84 758 (version "3.0.2")
0f6139b1
AK
759 (source (origin
760 (method url-fetch)
761 (uri (string-append
167f0e82 762 "https://icculus.org/physfs/downloads/physfs-"
0f6139b1
AK
763 version ".tar.bz2"))
764 (file-name (string-append name "-" version ".tar.gz"))
765 (sha256
766 (base32
d00a8b84 767 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
0f6139b1
AK
768 (build-system cmake-build-system)
769 (arguments
08e977d2 770 '(#:tests? #f ; no check target
a904223e 771 #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
08e977d2
MB
772 #:phases (modify-phases %standard-phases
773 (add-after 'unpack 'patch-CMakeLists.txt
774 (lambda _
775 (substitute* "CMakeLists.txt"
776 ;; XXX: For some reason CMakeLists.txt disables
777 ;; RUNPATH manipulation when the compiler is GCC.
778 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
779 #t)))))
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AK
780 (inputs
781 `(("zlib" ,zlib)))
782 (native-inputs
783 `(("doxygen" ,doxygen)))
167f0e82 784 (home-page "https://icculus.org/physfs")
0f6139b1
AK
785 (synopsis "File system abstraction library")
786 (description
787 "PhysicsFS is a library to provide abstract access to various archives.
788It is intended for use in video games. For security, no file writing done
789through the PhysicsFS API can leave a defined @emph{write directory}. For
790file reading, a @emph{search path} with archives and directories is defined,
791and it becomes a single, transparent hierarchical file system. So archive
792files can be accessed in the same way as you access files directly on a disk,
793and it makes it easy to ship a new archive that will override a previous
794archive on a per-file basis.")
795 (license license:zlib)))
83a4a70b
DT
796
797(define-public love
798 (package
799 (name "love")
dd88c89e 800 (version "11.3")
83a4a70b
DT
801 (source (origin
802 (method url-fetch)
803 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
804 "love-" version "-linux-src.tar.gz"))
805 (sha256
806 (base32
dd88c89e 807 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
83a4a70b
DT
808 (build-system gnu-build-system)
809 (native-inputs
810 `(("pkg-config" ,pkg-config)))
811 (inputs
812 `(("devil" ,devil)
813 ("freetype" ,freetype)
814 ("libmodplug" ,libmodplug)
05d48c52 815 ("libtheora" ,libtheora)
83a4a70b
DT
816 ("libvorbis" ,libvorbis)
817 ("luajit" ,luajit)
818 ("mesa" ,mesa)
819 ("mpg123" ,mpg123)
820 ("openal" ,openal)
83a4a70b
DT
821 ("sdl2" ,sdl2)
822 ("zlib" ,zlib)))
823 (synopsis "2D game framework for Lua")
824 (description "LÖVE is a framework for making 2D games in the Lua
825programming language.")
826 (home-page "https://love2d.org/")
827 (license license:zlib)))
154f6156 828
328dd9b7 829(define-public love-nuklear
744fe9ee
LMP
830 (package
831 (name "love-nuklear")
832 (version "2.6.1")
833 (source (origin
834 (method git-fetch)
835 (uri (git-reference
836 (url "https://github.com/keharriso/love-nuklear/")
837 (commit (string-append "v" version))
838 (recursive? #t)))
839 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
840 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
841 (file-name (git-file-name name version))
842 (sha256
843 (base32
844 "090xp5c975155hd1pa7bdssdlawvygs5s6icdkwbyc8il5kg5kgv"))))
845 (build-system cmake-build-system)
846 (arguments
847 `(#:build-type "Release"
80aeefd5
LMP
848 #:tests? #f
849 #:phases
850 (modify-phases %standard-phases
851 (add-after 'unpack 'patch-cmake
852 (lambda _
853 (substitute* "CMakeLists.txt"
854 (("DESTINATION .") "DESTINATION lib/love")))))))
744fe9ee
LMP
855 (inputs
856 `(("luajit" ,luajit)))
857 (synopsis "Lightweight immediate mode GUI for LÖVE games")
858 (description "LÖVE is a Lua framework for making 2D games. Nuklear
328dd9b7
JC
859is a minimal state immediate mode graphical user interface toolkit. This
860package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
744fe9ee
LMP
861 (home-page "https://github.com/keharriso/love-nuklear/")
862 (license license:expat)))
328dd9b7 863
154f6156
DT
864(define-public allegro-4
865 (package
866 (name "allegro")
4d82dbea 867 (version "4.4.3.1")
154f6156
DT
868 (source (origin
869 (method url-fetch)
3a12e21c
EF
870 (uri (string-append "https://github.com/liballeg/allegro5/"
871 "releases/download/" version "/allegro-"
872 version ".tar.gz"))
154f6156
DT
873 (sha256
874 (base32
4d82dbea 875 "1m6lz35nk07dli26kkwz3wa50jsrxs1kb6w1nj14a911l34xn6gc"))))
154f6156
DT
876 (build-system cmake-build-system)
877 (arguments
878 '(#:phases
879 (modify-phases %standard-phases
880 (add-after 'unpack 'patch-build-system
881 (lambda _
882 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
883 ;; via a command line option doesn't work because it is
884 ;; unconditionally clobbered in the build script.
885 (substitute* '("CMakeLists.txt")
886 (("ADDON_LINKAGE STATIC")
4d82dbea 887 "ADDON_LINKAGE SHARED")))))))
154f6156
DT
888 (inputs
889 `(("glu" ,glu)
890 ("libpng" ,libpng)
891 ("libvorbis" ,libvorbis)
892 ("mesa" ,mesa)
893 ("zlib" ,zlib)))
894 (synopsis "Game programming library")
895 (description "Allegro is a library mainly aimed at video game and
896multimedia programming. It handles common, low-level tasks such as creating
897windows, accepting user input, loading data, drawing images, playing sounds,
898etc.")
4968ea2c 899 (home-page "https://liballeg.org")
154f6156 900 (license license:giftware)))
2a068aec 901
19d311b4
RW
902(define-public allegro
903 (package
904 (name "allegro")
cd514587 905 (version "5.2.7.0")
19d311b4
RW
906 (source (origin
907 (method url-fetch)
3a12e21c
EF
908 (uri (string-append "https://github.com/liballeg/allegro5/releases"
909 "/download/" version "/allegro-"
b15a020d 910 version ".tar.gz"))
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911 (sha256
912 (base32
cd514587 913 "034pmbmbq6jagpp4lhnyjqmf8gcz5fx74d9rknrm7d4wv4cv7qy1"))))
19d311b4 914 (build-system cmake-build-system)
49405aaf 915 (arguments `(#:tests? #f)) ; there are no tests
19d311b4
RW
916 (inputs
917 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
918 `(("flac" ,flac)
919 ("freetype" ,freetype)
920 ("glu" ,glu)
cd514587 921 ("gtk" ,gtk+)
4bd428a7 922 ("libjpeg" ,libjpeg-turbo)
19d311b4
RW
923 ("libpng" ,libpng)
924 ("libtheora" ,libtheora)
925 ("libvorbis" ,libvorbis)
926 ("libxcursor" ,libxcursor)
927 ("libxinerama" ,libxinerama)
928 ("libxrandr" ,libxrandr)
929 ("mesa" ,mesa)
930 ("openal" ,openal)
931 ("physfs" ,physfs)
932 ("zlib" ,zlib)))
933 (native-inputs
934 `(("pkg-config" ,pkg-config)))
935 (synopsis "Game programming library")
936 (description "Allegro is a library mainly aimed at video game and
937multimedia programming. It handles common, low-level tasks such as creating
938windows, accepting user input, loading data, drawing images, playing sounds,
939etc.")
4968ea2c 940 (home-page "https://liballeg.org")
19d311b4
RW
941 (license license:bsd-3)))
942
cdf8f391
RW
943(define-public allegro-5.0
944 (package (inherit allegro)
945 (name "allegro")
946 (version "5.0.11")
947 (source (origin
948 (method url-fetch)
3a12e21c
EF
949 (uri (string-append "https://github.com/liballeg/allegro5/releases"
950 "/download/" version "/allegro-"
951 (if (equal? "0" (string-take-right version 1))
952 (string-drop-right version 2)
953 version)
954 ".tar.gz"))
0109b89c
EF
955 (patches (search-patches
956 "allegro-mesa-18.2.5-and-later.patch"))
cdf8f391
RW
957 (sha256
958 (base32
959 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
960
2a068aec
DT
961(define-public aseprite
962 (package
963 (name "aseprite")
82654d95 964 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
ff4dc16e 965 ;; TODO: Unbundle third party software.
2a068aec 966 (source (origin
ff4dc16e
MB
967 (method url-fetch/zipbomb)
968 (uri (string-append "https://github.com/aseprite/aseprite"
969 "/releases/download/v" version
970 "/Aseprite-v" version "-Source.zip"))
2a068aec
DT
971 (sha256
972 (base32
82654d95 973 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
2a068aec
DT
974 (build-system cmake-build-system)
975 (arguments
976 '(#:configure-flags
977 ;; Use shared libraries instead of building bundled source.
978 (list "-DWITH_WEBP_SUPPORT=1"
979 "-DUSE_SHARED_CURL=1"
980 "-DUSE_SHARED_GIFLIB=1"
981 "-DUSE_SHARED_JPEGLIB=1"
982 "-DUSE_SHARED_ZLIB=1"
983 "-DUSE_SHARED_LIBPNG=1"
984 "-DUSE_SHARED_LIBLOADPNG=1"
985 "-DUSE_SHARED_LIBWEBP=1"
986 "-DUSE_SHARED_TINYXML=1"
987 "-DUSE_SHARED_PIXMAN=1"
988 "-DUSE_SHARED_FREETYPE=1"
989 "-DUSE_SHARED_ALLEGRO4=1"
990 "-DENABLE_UPDATER=0" ; no auto-updates
991 (string-append "-DFREETYPE_INCLUDE_DIR="
992 (assoc-ref %build-inputs "freetype")
de1d68a2 993 "/include/freetype2"))))
2a068aec
DT
994 (native-inputs
995 `(("pkg-config" ,pkg-config)))
996 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
997 ;; patched version is bundled with Aseprite, but the patches should be
998 ;; extracted and applied on top of a standalone Allegro 4 package.
999 (inputs
1000 `(("allegro" ,allegro-4)
1001 ("curl" ,curl)
1002 ("freetype" ,freetype)
1003 ("giflib" ,giflib)
4bd428a7 1004 ("libjpeg" ,libjpeg-turbo)
2a068aec
DT
1005 ("libpng" ,libpng)
1006 ("libwebp" ,libwebp)
1007 ("libx11" ,libx11)
1008 ("libxext" ,libxext)
1009 ("libxxf86vm" ,libxxf86vm)
1010 ("pixman" ,pixman)
1011 ("tinyxml" ,tinyxml)
1012 ("zlib" ,zlib)))
1013 (synopsis "Animated sprite editor and pixel art tool")
1014 (description "Aseprite is a tool for creating 2D pixel art for video
1015games. In addition to basic pixel editing features, Aseprite can assist in
1016the creation of animations, tiled graphics, texture atlases, and more.")
167f0e82 1017 (home-page "https://www.aseprite.org/")
2a068aec 1018 (license license:gpl2+)))
966dff3b 1019
60bb0360
EZ
1020(define-public libresprite
1021 (package
1022 (name "libresprite")
1023 (version "1.0")
1024 ;; TODO: Unbundle third party software.
1025 ;; - duktape is bundled inside the project but it's hard to unbundle:
1026 ;; there are many differences from a version to the next and it is not
1027 ;; really designed to work as a shared lib.
1028 (source (origin
1029 (method git-fetch)
1030 (uri (git-reference
1031 (url "https://github.com/LibreSprite/LibreSprite")
1032 (commit (string-append "v" version))
1033 (recursive? #t)))
1034 (file-name (git-file-name name version))
1035 (sha256
1036 (base32
1037 "0djbjjh21ahlxzh0b0jp4mpfycam8h9157i4wbxkd618fraadhbp"))))
1038 (build-system cmake-build-system)
1039 (arguments
1040 '(#:configure-flags
1041 (list "-DWITH_WEBP_SUPPORT=1")
1042 ;; Tests are unmaintained
1043 #:tests? #f))
1044 (native-inputs
1045 `(("gcc@10" ,gcc-10) ; Requires 8.5 or higher
1046 ("pkg-config" ,pkg-config)))
1047 (inputs
1048 `(("curl" ,curl)
1049 ("freetype" ,freetype)
1050 ("giflib" ,giflib)
1051 ("googletest" ,googletest)
1052 ("libjpeg" ,libjpeg-turbo)
1053 ("libpng" ,libpng)
1054 ("libwebp" ,libwebp)
1055 ("libx11" ,libx11)
1056 ("libxext" ,libxext)
1057 ("libxxf86dga" ,libxxf86dga)
1058 ("libxxf86vm" ,libxxf86vm)
1059 ("lua" ,lua) ; Optional
1060 ("pixman" ,pixman)
1061 ("sdl2" ,sdl2)
1062 ("sdl2-image" ,sdl2-image)
1063 ("tinyxml" ,tinyxml)
1064 ("zlib" ,zlib)))
1065 (synopsis "Animated sprite editor and pixel art tool")
1066 (description "LibreSprite is a tool for creating 2D pixel art for video
1067games. In addition to basic pixel editing features, it can assist in the
1068creation of animations, tiled graphics, texture atlases, and more.
1069LibreSprite is a fork of the latest GPLv2 commit of Aseprite.")
1070 (home-page "https://libresprite.github.io/")
1071 (license license:gpl2+)))
1072
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KY
1073(define-public qqwing
1074 (package
1075 (name "qqwing")
1076 (version "1.3.4")
1077 (source (origin
1078 (method url-fetch)
1079 (uri (string-append
1080 "https://qqwing.com/"
1081 name "-" version ".tar.gz"))
1082 (sha256
1083 (base32
1084 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
1085 (build-system gnu-build-system)
1086 (native-inputs
1087 `(("pkg-config" ,pkg-config)))
1088 (home-page "https://qqwing.com/")
1089 (synopsis "Sudoku puzzle solver and generator")
1090 (description
1091 "QQWing is a Sudoku puzzle generator and solver.
1092It offers the following features:
1093@enumerate
1094@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
1095@item Uses logic. Uses as many solve techniques as possible when solving
1096 puzzles rather than guessing.
1097@item Rates puzzles. Most generators don't give an indication of the difficulty
1098 of a Sudoku puzzle. QQwing does.
1099@item Can print solve instructions for any puzzle.
1100@item Customizable output style, including a CSV style that is easy to
1101 import into a database.
1102@end enumerate")
1103 (license license:gpl2+)))
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1104
1105(define-public quesoglc
1106 (package
1107 (name "quesoglc")
1108 (version "0.7.2")
1109 (source (origin
1110 (method url-fetch)
1111 (uri (string-append "mirror://sourceforge/" name "/" version "/"
1112 name "-" version "-free.tar.bz2"))
1113 (sha256
1114 (base32
1115 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
1116 (build-system gnu-build-system)
1117 (native-inputs `(("pkg-config" ,pkg-config)))
1118 (inputs `(("fontconfig" ,fontconfig)
1119 ("freeglute" ,freeglut)
1120 ("fribidi" ,fribidi)
1121 ("glew" ,glew)))
1122 (home-page "http://quesoglc.sourceforge.net")
1123 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
1124 (description
1125 "The OpenGL Character Renderer (GLC) is a state machine that provides
1126OpenGL programs with character rendering services via an application programming
1127interface (API).")
1128 (license (list license:expat license:lgpl2.1+))))
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1129
1130(define-public python-pygame
1131 (package
1132 (name "python-pygame")
a9db93c1 1133 (version "1.9.4")
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1134 (source (origin
1135 (method url-fetch)
052f75da 1136 (uri (pypi-uri "pygame" version))
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1137 (sha256
1138 (base32
a9db93c1 1139 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
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1140 (build-system python-build-system)
1141 (arguments
a9db93c1 1142 `(#:tests? #f ; tests require pygame to be installed first
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1143 #:phases
1144 (modify-phases %standard-phases
1145 ;; Set the paths to the dependencies manually because
1146 ;; the configure script does not allow passing them as
1147 ;; parameters. This also means we can skip the configure
1148 ;; phase.
1149 (add-before 'build 'set-library-paths
1150 (lambda* (#:key inputs outputs #:allow-other-keys)
1151 (let ((sdl-ref (assoc-ref inputs "sdl"))
1152 (font-ref (assoc-ref inputs "sdl-ttf"))
1153 (image-ref (assoc-ref inputs "sdl-image"))
1154 (mixer-ref (assoc-ref inputs "sdl-mixer"))
1155 (smpeg-ref (assoc-ref inputs "libsmpeg"))
1156 (png-ref (assoc-ref inputs "libpng"))
1157 (jpeg-ref (assoc-ref inputs "libjpeg"))
052f75da 1158 (freetype-ref (assoc-ref inputs "freetype"))
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1159 (v4l-ref (assoc-ref inputs "v4l-utils"))
1160 (out-ref (assoc-ref outputs "out")))
1161 (substitute* "Setup.in"
1162 (("SDL = -I/usr/include/SDL")
1163 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
1164 (substitute* "Setup.in"
1165 (("FONT = -lSDL_ttf")
1166 (string-append "FONT = -I" font-ref "/include/SDL -L"
a9db93c1 1167 font-ref "/lib -lSDL_ttf")))
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1168 (substitute* "Setup.in"
1169 (("IMAGE = -lSDL_image")
1170 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
a9db93c1 1171 image-ref "/lib -lSDL_image")))
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1172 (substitute* "Setup.in"
1173 (("MIXER = -lSDL_mixer")
1174 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
a9db93c1 1175 mixer-ref "/lib -lSDL_mixer")))
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1176 (substitute* "Setup.in"
1177 (("SMPEG = -lsmpeg")
1178 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
a9db93c1 1179 smpeg-ref "/lib -lsmpeg")))
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1180 (substitute* "Setup.in"
1181 (("PNG = -lpng")
1182 (string-append "PNG = -I" png-ref "/include -L"
a9db93c1 1183 png-ref "/lib -lpng")))
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1184 (substitute* "Setup.in"
1185 (("JPEG = -ljpeg")
1186 (string-append "JPEG = -I" jpeg-ref "/include -L"
1187 jpeg-ref "/lib -ljpeg")))
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1188
1189 (substitute* "Setup.in"
1190 (("FREETYPE = -lfreetype")
1191 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
1192 freetype-ref "/lib -lfreetype")))
1193
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1194 (substitute* "Setup.in"
1195 (("^pypm") "#pypm"))
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1196 ;; Create a path to a header file provided by v4l-utils.
1197 (system* "mkdir" "linux")
1198 (system* "ln" "--symbolic"
1199 (string-append v4l-ref "/include/libv4l1-videodev.h")
1200 "linux/videodev.h")
1201 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
4bc37bf0 1202 (inputs
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1203 `(("freetype" ,freetype)
1204 ("sdl" ,sdl)
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1205 ("sdl-image" ,sdl-image)
1206 ("sdl-mixer" ,sdl-mixer)
1207 ("sdl-ttf" ,sdl-ttf)
1208 ("sdl-gfx" ,sdl-gfx)
4bd428a7 1209 ("libjpeg" ,libjpeg-turbo)
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KK
1210 ("libpng" ,libpng)
1211 ("libX11" ,libx11)
1212 ("libsmpeg" ,libsmpeg)
1213 ("portmidi" ,portmidi)
1214 ("v4l-utils" ,v4l-utils)))
167f0e82 1215 (home-page "https://www.pygame.org")
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KK
1216 (synopsis "SDL wrapper for Python")
1217 (description "Pygame is a set of Python modules designed for writing games.
1218Pygame adds functionality on top of the excellent SDL library. This allows you
1219to create fully featured games and multimedia programs in the python language.")
1220 (license (list license:bsd-2
1221 ;; python numeric license as listed by Debian looks like
1222 ;; an Expat-style license with a warranty disclaimer for
1223 ;; the U.S. government and the University of California.
1224 license:expat
1225 license:lgpl2.0+
1226 license:lgpl2.1+
1227 license:gpl3+
1228 license:psfl
1229 license:public-domain
1230 license:lgpl2.1+))))
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DM
1231
1232(define-public python2-pygame
1233 (package-with-python2 python-pygame))
68c6110c 1234
313d5e62 1235(define-public python-pygame-sdl2
8476e585 1236 (let ((real-version "2.1.0")
1636acaa 1237 (renpy-version "7.4.10"))
8476e585 1238 (package
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LP
1239 (inherit python-pygame)
1240 (name "python-pygame-sdl2")
8476e585
CY
1241 (version (string-append real-version "-for-renpy-" renpy-version))
1242 (source
1243 (origin
1244 (method url-fetch)
1245 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1246 "/pygame_sdl2-" version ".tar.gz"))
1636acaa 1247 (sha256 (base32 "0m0asrr722a4v24fm8199b0c53igagylay8bn9bz9rmc0r4v8si4"))
2a951e87
LP
1248 (modules '((guix build utils)))
1249 (snippet
1250 '(begin
1251 ;; drop generated sources
1252 (delete-file-recursively "gen")
313d5e62 1253 (delete-file-recursively "gen3")
b4d71a62 1254 (delete-file-recursively "gen-static")
2a951e87 1255 #t))))
8476e585
CY
1256 (build-system python-build-system)
1257 (arguments
1258 `(#:tests? #f ; tests require pygame to be installed first
8476e585
CY
1259 #:phases
1260 (modify-phases %standard-phases
1261 (add-after 'set-paths 'set-sdl-vars
1262 (lambda* (#:key inputs #:allow-other-keys)
1263 (setenv "PYGAME_SDL2_CFLAGS"
1264 (string-append "-I"
1265 (assoc-ref inputs "sdl-union")
1266 "/include/SDL2 -D_REENTRANT"))
1267 (setenv "PYGAME_SDL2_LDFLAGS"
1268 (string-append "-L"
1269 (assoc-ref inputs "sdl-union")
1270 "/lib -Wl,-rpath,"
1271 (assoc-ref inputs "sdl-union")
1272 "/lib -Wl,--enable-new-dtags -lSDL2"))
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CY
1273 #t)))))
1274 (inputs
1275 `(("sdl-union"
1276 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1277 (native-inputs
313d5e62 1278 `(("python-cython" ,python-cython)))
dfb67d2c 1279 (home-page "https://www.renpy.org/")
8476e585
CY
1280 (synopsis "Reimplementation of the Pygame API using SDL2")
1281 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1282staying close to the original, but also adding some SDL2-specific features.
1283While it aims to be used as a drop-in replacement, it appears to be
1284developed mainly for Ren'py.")
1285 (license (list license:lgpl2.1 license:zlib)))))
1286
313d5e62
LP
1287(define-public python2-pygame-sdl2
1288 (package-with-python2 python-pygame-sdl2))
1289
8476e585
CY
1290(define-public python2-renpy
1291 (package
1292 (name "python2-renpy")
be5216ef 1293 (version "7.4.10")
8476e585
CY
1294 (source
1295 (origin
1296 (method url-fetch)
1297 (uri (string-append "https://www.renpy.org/dl/" version
1298 "/renpy-" version "-source.tar.bz2"))
be5216ef 1299 (sha256 (base32 "1yngs2kh1l8micg28mcp9580qsvgq3aa8bkhv2xqfkg9qqrbr8y4"))
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LP
1300 (modules '((guix build utils)))
1301 (patches
1302 (search-patches
1303 "renpy-use-system-fribidi.patch"))
1304 (snippet
1305 '(with-directory-excursion "module"
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LP
1306 ;; drop fribidi sources
1307 (delete-file-recursively "fribidi-src")
1308 #t))))
8476e585
CY
1309 (build-system python-build-system)
1310 (arguments
1311 `(#:tests? #f ; Ren'py doesn't seem to package tests
1312 #:python ,python-2
1313 #:phases
1314 (modify-phases %standard-phases
1315 (add-after 'unpack 'fix-commands
3d7dea09 1316 (lambda* (#:key inputs #:allow-other-keys)
8476e585
CY
1317 (substitute* "renpy/editor.py"
1318 (("xdg-open")
3d7dea09
LP
1319 (string-append (assoc-ref inputs "xdg-utils")
1320 "/bin/xdg-open")))
8476e585 1321 #t))
1592491c
LP
1322 (add-after 'unpack 'fix-include-paths
1323 (lambda* (#:key inputs #:allow-other-keys)
1324 (substitute* "module/setup.py"
1325 (("/usr/include/fribidi")
1326 (string-append (assoc-ref inputs "fribidi")
1327 "/include/fribidi")))
1328 #t))
8476e585 1329 (add-after 'set-paths 'set-build-vars
3d7dea09 1330 (lambda* (#:key inputs native-inputs #:allow-other-keys)
8476e585 1331 (setenv "RENPY_CYTHON"
3d7dea09
LP
1332 (string-append (assoc-ref (or native-inputs inputs)
1333 "python2-cython")
8476e585
CY
1334 "/bin/cython"))
1335 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1336 #t))
1337 (replace 'build
37c52b5b
LP
1338 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1339 ;; The "module" subdirectory contains a python (really cython)
1340 ;; project, which is built using a script, that is thankfully
1341 ;; named "setup.py".
1342 (with-directory-excursion "module"
1343 (apply (assoc-ref %standard-phases 'build) args))
1344 ;; the above causes renpy.__init__ to be compiled but does not
1345 ;; compile anything else, hence we do that here
1346 (delete-file "renpy/__init__.pyc")
1347 (invoke "python" "-m" "compileall" "renpy")
8476e585
CY
1348 #t))
1349 (replace 'install
37c52b5b
LP
1350 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1351 ;; Again, we have to wrap the module installation.
1352 ;; Additionally, we want to install the python code
1353 ;; (both source and compiled) in the same directory.
1354 (let* ((out (assoc-ref outputs "out"))
1355 (site (string-append "/lib/python"
eaa99857
LP
1356 (python-version
1357 (assoc-ref inputs "python"))
37c52b5b
LP
1358 "/site-packages")))
1359 (with-directory-excursion "module"
1360 (apply (assoc-ref %standard-phases 'install) args))
1361 (copy-recursively "renpy"
d4bef961
LP
1362 (string-append out site "/renpy"))
1363 (delete-file-recursively (string-append out site "/renpy/common")))
8476e585
CY
1364 #t)))))
1365 (inputs
1366 `(("ffmpeg" ,ffmpeg)
1367 ("freetype" ,freetype)
1592491c 1368 ("fribidi" ,fribidi)
8476e585
CY
1369 ("glew" ,glew)
1370 ("libpng" ,libpng)
8476e585 1371 ("sdl-union"
3d7dea09
LP
1372 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))
1373 ("xdg-utils" ,xdg-utils)))
eaa99857
LP
1374 (propagated-inputs
1375 `(("python2-future" ,python2-future)
1376 ("python2-pygame" ,python2-pygame-sdl2)))
8476e585 1377 (native-inputs
771e1e75 1378 `(("gcc" ,gcc-8) ; for const variables as initializer elements
3d7dea09 1379 ("python2-cython" ,python2-cython)))
22e5a77a 1380 (home-page "https://www.renpy.org/")
8476e585 1381 (synopsis "Ren'py python module")
a613e626
LP
1382 (description "This package contains the shared libraries and Python modules
1383of Ren'py. While functional, they are not meaningful on their own without
1384the launcher and common Ren'py code provided by the @code{renpy} package and
1385are only used to bootstrap it.")
8476e585
CY
1386 (license license:expat)))
1387
1388(define-public renpy
1389 (package
1390 (inherit python2-renpy)
1391 (name "renpy")
8476e585
CY
1392 (build-system python-build-system)
1393 (arguments
1394 `(#:tests? #f ; see python2-renpy
1395 #:python ,python-2
769f7d2c
LP
1396 #:modules ((srfi srfi-1)
1397 (guix build python-build-system)
1398 (guix build utils))
1399 #:imported-modules ((srfi srfi-1) ,@%python-build-system-modules)
8476e585
CY
1400 #:phases
1401 (modify-phases %standard-phases
1402 (add-after 'unpack 'fix-commands
769f7d2c 1403 (lambda* (#:key inputs outputs #:allow-other-keys)
8476e585 1404 (substitute* "launcher/game/choose_directory.rpy"
769f7d2c
LP
1405 (("/usr/bin/python")
1406 (string-append (assoc-ref inputs "python2")
1407 "/bin/python2")))
8476e585
CY
1408 (substitute* "launcher/game/front_page.rpy"
1409 (("xdg-open")
769f7d2c
LP
1410 (string-append (assoc-ref inputs "xdg-utils")
1411 "/bin/xdg-open")))
8476e585
CY
1412 (substitute* "launcher/game/project.rpy"
1413 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1414 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1415 "/bin/renpy\" ]"))
1416 ;; Projects are still created in the usual style, so we need
1417 ;; to adjust the path.
1418 (("cmd.append\\(self.path\\)")
1419 "cmd.append(self.path + \"/game\")"))
1420 #t))
1421 (add-after 'unpack 'drop-game-from-paths
1422 (lambda _
1423 (substitute* (list "launcher/game/gui7.rpy"
1424 "launcher/game/gui7/images.py")
1425 ((", \"game\",") ","))
1426 #t))
1427 (add-before 'build 'start-xserver
769f7d2c
LP
1428 (lambda* (#:key inputs native-inputs #:allow-other-keys)
1429 (let ((xorg-server (assoc-ref (or native-inputs inputs)
1430 "xorg-server")))
8476e585
CY
1431 (setenv "HOME" (getcwd))
1432 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1433 (setenv "DISPLAY" ":1")
1434 #t)))
1435 (replace 'build
1436 (lambda _
1437 (invoke "python" "renpy.py" "launcher" "quit")
1438 (invoke "python" "renpy.py" "the_question" "quit")
1439 (invoke "python" "renpy.py" "tutorial" "quit")
1440 #t))
1441 (replace 'install
1442 (lambda* (#:key inputs outputs #:allow-other-keys)
1443 ;; Here we install our custom renpy program.
1444 ;; After finishing this step, "out" will have the following:
1445 ;; |-- bin/renpy
1446 ;; `-- share/renpy ; i.e. path_to_renpy_base()
d4bef961
LP
1447 ;; |-- common
1448 ;; `-- gui
8476e585 1449 ;;
d4bef961
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1450 ;; Note that common shares the source files that would be installed
1451 ;; by python2-renpy (which are instead deleted from that package),
1452 ;; but also contains their byte-compiled versions.
1453 ;; On other systems, renpy_base would point to site-packages or
1454 ;; even somewhere in /opt.
8476e585
CY
1455 ;; The former approach is not as straightforward as it seems
1456 ;; -- it causes renpy to load files twice for some weird reason --
1457 ;; and the latter is impossible on Guix. Hence the detour through
1458 ;; share/renpy and the custom renpy program.
1459 ;;
1460 ;; As a convention, other games should be installed as
1461 ;; subdirectories of share/renpy in their respective outputs as
1462 ;; well. This differs from the traditional layout, which is
1463 ;; roughly the following:
1464 ;; `-- Super Awesome Game
d4bef961
LP
1465 ;; |-- game ; <- the folder we actually want
1466 ;; |-- lib ; compiled renpy module and dependencies
1467 ;; |-- renpy ; yet another copy of Ren'py's code
1468 ;; | |-- common ; the common folder from above
1469 ;; | `-- ... ; Python code (source + compiled)
8476e585
CY
1470 ;; |-- Super Awesome Game.py
1471 ;; `-- Super Awesome Game.sh
1472 (let* ((out (assoc-ref outputs "out"))
1473 (bin/renpy (string-append out "/bin/renpy")))
1474 (mkdir-p (string-append out "/bin"))
1475 (copy-recursively "renpy/common"
1476 (string-append out "/share/renpy/common"))
1477 (copy-recursively "gui"
1478 (string-append out "/share/renpy/gui"))
1479
1480 (call-with-output-file bin/renpy
1481 (lambda (port)
769f7d2c
LP
1482 (format port "#!~a/bin/python2~%"
1483 (assoc-ref inputs "python2"))
8476e585
CY
1484 (format port "
1485from __future__ import print_function
1486
1487import os
1488import sys
1489import warnings
1490
1491def path_to_common(renpy_base):
1492 return renpy_base + \"/common\"
1493
1494def path_to_saves(gamedir, save_directory=None):
1495 import renpy # @UnresolvedImport
1496
1497 if save_directory is None:
1498 save_directory = renpy.config.save_directory
1499 save_directory = renpy.exports.fsencode(save_directory)
1500
1501 if not save_directory:
1502 return gamedir + \"/saves\"
1503
1504 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1505
1506def path_to_renpy_base():
1507 return \"~a\"
1508
1509def main():
1510 renpy_base = path_to_renpy_base()
1511 try:
1512 import renpy.bootstrap
1513 import renpy.arguments
1514 except ImportError:
1515 print(\"\"\"Could not import renpy.bootstrap.
1516Please ensure you decompressed Ren'Py correctly, preserving the directory
1517structure.\"\"\", file=sys.stderr)
1518 raise
1519
1520 args = renpy.arguments.bootstrap()
1521 if not args.basedir:
1522 print(\"\"\"This Ren'py requires a basedir to launch.
1523The basedir is the directory, in which .rpy files live -- usually the 'game'
1524subdirectory of a game packaged by Ren'py.
1525
1526If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1527 file=sys.stderr)
1528 sys.exit()
1529
1530 renpy.bootstrap.bootstrap(renpy_base)
1531
1532if __name__ == \"__main__\":
1533 main()
1534"
1535 (string-append out "/share/renpy"))))
1536 (chmod bin/renpy #o755)
1537 #t)))
1538
1539 (add-after 'install 'install-games
1540 (lambda* (#:key outputs #:allow-other-keys)
1541 (define renpy (assoc-ref outputs "out"))
1542 ;; TODO: We should offer a renpy-build-system to make the
1543 ;; installation of Ren'py games easier.
1544 (define* (install-renpy-game #:key output game name (renpy renpy)
1545 #:allow-other-keys)
1546 (let* ((name (or name (basename game)))
1547 (launcher (string-append output "/bin/renpy-" name))
1548 (share (string-append output "/share/renpy/" name)))
1549 (copy-recursively (string-append game "/game") share)
1550 (mkdir-p (string-append output "/bin"))
1551 (with-output-to-file launcher
1552 (lambda ()
1553 (format #t
1554 "#!~a~%~a ~a \"$@\""
1555 (which "bash")
1556 (string-append renpy "/bin/renpy")
1557 share)))
1558 (chmod launcher #o755)))
1559
1560 (install-renpy-game #:output (assoc-ref outputs "out")
1561 #:game "launcher")
1562
1563 (install-renpy-game #:output (assoc-ref outputs "the-question")
1564 #:game "the_question"
1565 #:name "the-question")
1566
1567 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1568 #:game "tutorial")
1569 #t))
1570 (replace 'wrap
1571 (lambda* (#:key inputs outputs #:allow-other-keys)
769f7d2c
LP
1572 (let ((out (assoc-ref outputs "out"))
1573 (site (string-append "/lib/python"
1574 (python-version
1575 (assoc-ref inputs "python"))
1576 "/site-packages")))
1577 (wrap-program (string-append out "/bin/renpy")
1578 `("PYTHONPATH" =
1579 (,@(delete-duplicates
1580 (map
1581 (lambda (store-path)
1582 (string-append store-path site))
1583 (cons (assoc-ref outputs "out")
1584 (map cdr
1585 (filter
1586 (lambda (input)
1587 (string-prefix? "python2" (car input)))
1588 inputs))))))))
1589 #t))))))
8476e585 1590 (inputs
769f7d2c
LP
1591 `(("python2-renpy" ,python2-renpy)
1592 ("python2-tkinter" ,python-2 "tk")
1593 ("python2" ,python-2) ; for ‘fix-commands’ and ‘wrap’
1594 ("xdg-utils" ,xdg-utils)))
1595 (propagated-inputs '())
1596 (native-inputs
1597 `(("xorg-server" ,xorg-server-for-tests)))
8476e585
CY
1598 (outputs
1599 (list "out" "tutorial" "the-question"))
10052b70 1600 (home-page "https://www.renpy.org/")
8476e585
CY
1601 (synopsis "Visual Novel Engine")
1602 (description "Ren'Py is a visual novel engine that helps you use words,
1603images, and sounds to tell interactive stories that run on computers and
1604mobile devices. These can be both visual novels and life simulation games.
1605The easy to learn script language allows anyone to efficiently write large
1606visual novels, while its Python scripting is enough for complex simulation
1607games.")
1608 (license license:expat)))
1609
bca5d7db
LP
1610(define-public python-pyxel
1611 (package
1612 (name "python-pyxel")
1613 (version "1.4.3")
1614 (source
1615 (origin
1616 (method git-fetch)
1617 (uri
1618 (git-reference
1619 (url "https://github.com/kitao/pyxel")
1620 (commit (string-append "v" version))))
1621 (file-name (git-file-name name version))
1622 (sha256
1623 (base32
1624 "0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
1625 (modules '((guix build utils)))
1626 (snippet
1627 '(begin
1628 (delete-file-recursively "pyxel/core/bin")))))
1629 (build-system python-build-system)
1630 (arguments
1631 `(#:tests? #f ; "Tests" are actually example programs that never halt.
1632 #:phases
1633 (modify-phases %standard-phases
1634 (add-after 'unpack 'patch-build-files
1635 (lambda* (#:key inputs #:allow-other-keys)
1636 (substitute* "setup.py"
1637 (("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
1638 (if (string=? arch "linux")
1639 all
1640 "")))
1641 (substitute* "pyxel/core/Makefile"
1642 (("`sdl2-config")
1643 (string-append "`sdl2-config --prefix="
1644 (assoc-ref inputs "sdl2"))))))
1645 (add-before 'build 'prebuild
1646 (lambda _
1647 (invoke "make" "-C" "pyxel/core"))))))
1648 (inputs
1649 `(("gifsicle" ,gifsicle)
1650 ("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
1651 (native-inputs
1652 `(("gcc" ,gcc-10))) ; for std::filesystem
1653 (home-page "https://github.com/kitao/pyxel")
1654 (synopsis "Retro game engine for Python")
1655 (description "Pyxel is a game engine inspired by retro gaming consoles.
1656It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
1657(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
1658also comes with a built-in image and sound editor.")
1659 (license license:expat)))
1660
68c6110c
DT
1661(define-public grafx2
1662 (package
1663 (name "grafx2")
1664 (version "2.4")
1665 (source (origin
1666 (method url-fetch)
1667 ;; XXX: There is no URL that contains the version. :(
1668 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1669 (sha256
1670 (base32
1671 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1672 (build-system gnu-build-system)
1673 (arguments
1674 '(#:phases
1675 (modify-phases %standard-phases
1676 (delete 'configure) ; no configure script
1677 (add-before 'build 'change-to-src-directory
1678 (lambda _
1679 (chdir "src")
1680 #t)))
1681 #:make-flags
1682 ;; SDL header files are referenced without the preceeding "SDL/".
1683 (list (string-append "CFLAGS=-I"
1684 (assoc-ref %build-inputs "sdl-union")
1685 "/include/SDL")
1686 (string-append "prefix="
1687 (assoc-ref %outputs "out")))
1688 #:tests? #f)) ; no check target
1689 (native-inputs
1690 `(("pkg-config" ,pkg-config)))
1691 (inputs
1692 `(("libpng" ,libpng)
1693 ("lua" ,lua-5.1)
1694 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1695 (synopsis "Bitmap paint program")
1696 (description "GrafX2 is a bitmap paint program inspired by the Amiga
7432d3ae 1697programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
68c6110c
DT
1698includes a very large number of tools and effects that make it particularly
1699suitable for pixel art, game graphics, and generally any detailed graphics
1700painted with a mouse.")
1701 (home-page "http://pulkomandy.tk/projects/GrafX2")
1702 (license license:gpl2))) ; GPLv2 only
c608fe8c
MR
1703
1704(define-public ois
1705 (package
1706 (name "ois")
1c4144a1 1707 (version "1.5.1")
c608fe8c
MR
1708 (source
1709 (origin
c608fe8c
MR
1710 (method git-fetch)
1711 (uri (git-reference
b0e7b699 1712 (url "https://github.com/wgois/OIS")
006345c1
TGR
1713 (commit (string-append "v" version))))
1714 (file-name (git-file-name name version))
c608fe8c 1715 (sha256
1c4144a1 1716 (base32 "0nkh0zrsbyv47c0i0vhdna3jsnvs69pb1svg75avxw6z7kwskgla"))))
006345c1
TGR
1717 (build-system cmake-build-system)
1718 (arguments
1719 `(#:tests? #f)) ; no test suite
c608fe8c 1720 (inputs
006345c1 1721 `(("libx11" ,libx11)))
c608fe8c
MR
1722 (synopsis "Object Oriented Input System")
1723 (description
1724 "Cross Platform Object Oriented Input Lib System is a cross platform,
1725simple solution for using all kinds of Input Devices (Keyboards, Mice,
1726Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1727robust and compatible with many systems and operating systems.")
1728 (home-page "https://github.com/wgois/OIS")
1729 (license license:zlib)))
42d0d13d
MR
1730
1731(define-public mygui
1732 (package
1733 (name "mygui")
1734 (version "3.2.2")
1735 (source
1736 (origin
47f4d5d3
PN
1737 (method git-fetch)
1738 (uri (git-reference
1739 (url "https://github.com/MyGUI/mygui")
1740 (commit (string-append "MyGUI" version))))
1741 (file-name (git-file-name name version))
42d0d13d
MR
1742 (sha256
1743 (base32
47f4d5d3 1744 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
42d0d13d
MR
1745 (build-system cmake-build-system)
1746 (arguments
1747 '(#:tests? #f ; No test target
1748 #:configure-flags
1749 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1750 (string-append "-DOGRE_INCLUDE_DIR="
1751 (assoc-ref %build-inputs "ogre")
47f4d5d3
PN
1752 "/include/OGRE")
1753 ;; Demos and tools are Windows-specific:
1754 ;; https://github.com/MyGUI/mygui/issues/24.
1755 "-DMYGUI_BUILD_DEMOS=FALSE"
1756 "-DMYGUI_BUILD_TOOLS=FALSE")))
42d0d13d
MR
1757 (native-inputs
1758 `(("boost" ,boost)
1759 ("doxygen" ,doxygen)
1760 ("pkg-config" ,pkg-config)))
1761 (inputs
1762 `(("font-dejavu" ,font-dejavu)
1763 ("freetype" ,freetype)
1764 ("graphviz" ,graphviz)
1765 ("libx11" ,libx11)
1766 ("ogre" ,ogre)
1767 ("ois" ,ois)))
1768 (synopsis "Fast, flexible and simple GUI")
1769 (description
1770 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1771and 3D applications. The main goals of mygui are: speed, flexibility and ease
1772of use.")
1773 (home-page "http://mygui.info/")
1774 (license license:expat)))
e9a599cd 1775
9fd50db3
PN
1776(define-public mygui-gl
1777 ;; Closure size is reduced by some 800 MiB.
1778 (package
1779 (inherit mygui)
1780 (name "mygui-gl")
1781 (version "3.2.2")
1782 (arguments
1783 (substitute-keyword-arguments (package-arguments mygui)
1784 ((#:configure-flags _)
1785 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1786 ;; We can't reuse the flags because of the mention to Ogre.
1787 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1788 ;; Demos and tools are Windows-specific:
1789 ;; https://github.com/MyGUI/mygui/issues/24.
1790 "-DMYGUI_BUILD_DEMOS=FALSE"
1791 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1792 (inputs
1793 `(("mesa" ,mesa)
1794 ("glu" ,glu)
1795 ,@(fold alist-delete (package-inputs mygui)
1796 '("ogre"))))
1797 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1798
e9a599cd
MR
1799(define-public openmw
1800 (package
1801 (name "openmw")
d6797a56 1802 (version "0.46.0")
e9a599cd
MR
1803 (source
1804 (origin
aa246eaa
EF
1805 (method git-fetch)
1806 (uri (git-reference
1807 (url "https://github.com/OpenMW/openmw")
1808 (commit (string-append "openmw-" version))))
1809 (file-name (git-file-name name version))
e9a599cd
MR
1810 (sha256
1811 (base32
aa246eaa 1812 "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
e9a599cd
MR
1813 (build-system cmake-build-system)
1814 (arguments
1815 `(#:tests? #f ; No test target
1816 #:configure-flags
1817 (list "-DDESIRED_QT_VERSION=5")))
1818 (native-inputs
1819 `(("boost" ,boost)
1820 ("doxygen" ,doxygen)
1821 ("pkg-config" ,pkg-config)))
1822 (inputs
1823 `(("bullet" ,bullet)
1824 ("ffmpeg" ,ffmpeg)
1825 ("libxt" ,libxt)
0655c16e 1826 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
e9a599cd 1827 ("openal" ,openal)
f95ec65b 1828 ("openscenegraph" ,openmw-openscenegraph)
ea0a5107 1829 ("qtbase" ,qtbase-5)
e9a599cd
MR
1830 ("sdl" ,sdl2)
1831 ("unshield" ,unshield)))
5a80c15c 1832 (synopsis "Re-implementation of the RPG Morrowind engine")
e9a599cd 1833 (description
5a80c15c
RW
1834 "OpenMW is a game engine which reimplements and extends the one that runs
1835the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1836called OpenMW-CS which allows the user to edit or create their own original
1837games.")
e9a599cd 1838 (home-page "https://openmw.org")
8b1f8f64 1839 (license license:gpl3)))
194b4e7d
PM
1840
1841(define-public godot
1842 (package
1843 (name "godot")
85c84b10 1844 (version "3.2.3")
194b4e7d 1845 (source (origin
39f516cb
TGR
1846 (method git-fetch)
1847 (uri (git-reference
1848 (url "https://github.com/godotengine/godot")
1849 (commit (string-append version "-stable"))))
1850 (file-name (git-file-name name version))
194b4e7d 1851 (sha256
9766c6e2 1852 (base32
85c84b10 1853 "19vrp5lhyvxbm6wjxzn28sn3i0s8j08ca7nani8l1nrhvlc8wi0v"))
18f8e935
TL
1854 (modules '((guix build utils)
1855 (ice-9 ftw)
1856 (srfi srfi-1)))
5b8d2ace
MB
1857 (snippet
1858 '(begin
18f8e935
TL
1859 ;; Keep only those bundled files we have not (yet) replaced
1860 ;; with Guix versions. Note that some of these may be
1861 ;; modified; see "thirdparty/README.md".
5b8d2ace 1862 (with-directory-excursion "thirdparty"
18f8e935
TL
1863 (let* ((preserved-files
1864 '("README.md"
451e1075 1865 "assimp"
18f8e935
TL
1866 "certs"
1867 "cvtt"
1868 "enet"
1869 "etc2comp"
1870 "fonts"
1871 "glad"
1872 "jpeg-compressor"
1873 "libsimplewebm"
18f8e935
TL
1874 "miniupnpc"
1875 "minizip"
1876 "misc"
1877 "nanosvg"
1878 "pvrtccompressor"
1879 "recastnavigation"
1880 "squish"
18f8e935 1881 "tinyexr"
451e1075 1882 "vhacd"
18f8e935
TL
1883 "xatlas")))
1884 (for-each delete-file-recursively
1885 (lset-difference string=?
1886 (scandir ".")
1887 (cons* "." ".." preserved-files)))))
1888 #t))))
92b51d12 1889 (build-system scons-build-system)
194b4e7d 1890 (arguments
92b51d12 1891 `(#:scons ,scons-python2
ab67f84b 1892 #:scons-flags (list "platform=x11" "target=release_debug"
92b51d12
AI
1893 ;; Avoid using many of the bundled libs.
1894 ;; Note: These options can be found in the SConstruct file.
c1bc92c0 1895 "builtin_bullet=no"
92b51d12
AI
1896 "builtin_freetype=no"
1897 "builtin_glew=no"
1898 "builtin_libmpdec=no"
1899 "builtin_libogg=no"
1900 "builtin_libpng=no"
1901 "builtin_libtheora=no"
1902 "builtin_libvorbis=no"
5b8d2ace 1903 "builtin_libvpx=no"
92b51d12 1904 "builtin_libwebp=no"
c1bc92c0 1905 "builtin_mbedtls=no"
92b51d12 1906 "builtin_opus=no"
c1bc92c0 1907 "builtin_pcre2=no"
451e1075 1908 "builtin_wslay=no"
c1bc92c0
TL
1909 "builtin_zlib=no"
1910 "builtin_zstd=no")
545511df 1911 #:tests? #f ; There are no tests
194b4e7d
PM
1912 #:phases
1913 (modify-phases %standard-phases
194b4e7d
PM
1914 (add-after 'unpack 'scons-use-env
1915 (lambda _
1916 ;; Scons does not use the environment variables by default,
1917 ;; but this substitution makes it do so.
1918 (substitute* "SConstruct"
1919 (("env_base = Environment\\(tools=custom_tools\\)")
1920 (string-append
1921 "env_base = Environment(tools=custom_tools)\n"
1922 "env_base = Environment(ENV=os.environ)")))
1923 #t))
545511df
TL
1924 ;; Build headless tools, used for packaging games without depending on X.
1925 (add-after 'build 'build-headless
1926 (lambda* (#:key scons-flags #:allow-other-keys)
1927 (apply invoke "scons"
1928 `(,(string-append "-j" (number->string (parallel-job-count)))
1929 "platform=server" ,@(delete "platform=x11" scons-flags)))))
194b4e7d 1930 (replace 'install
545511df 1931 (lambda* (#:key inputs outputs #:allow-other-keys)
194b4e7d 1932 (let* ((out (assoc-ref outputs "out"))
545511df
TL
1933 (headless (assoc-ref outputs "headless"))
1934 (zenity (assoc-ref inputs "zenity")))
1935 ;; Strip build info from filenames.
194b4e7d 1936 (with-directory-excursion "bin"
545511df
TL
1937 (for-each
1938 (lambda (file)
1939 (let ((dest (car (string-split (basename file) #\.))))
1940 (rename-file file dest)))
1941 (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
1942 (install-file "godot" (string-append out "/bin"))
1943 (install-file "godot_server" (string-append headless "/bin")))
1944 ;; Tell the editor where to find zenity for OS.alert().
1945 (wrap-program (string-append out "/bin/godot")
1946 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
1947 #t))
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PM
1948 (add-after 'install 'install-godot-desktop
1949 (lambda* (#:key outputs #:allow-other-keys)
1950 (let* ((out (assoc-ref outputs "out"))
bf076da9
TL
1951 (applications (string-append out "/share/applications"))
1952 (icons (string-append out "/share/icons/hicolor")))
1953 (mkdir-p applications)
1954 (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
1955 (string-append applications "/godot.desktop"))
1956 (for-each (lambda (icon dest)
1957 (mkdir-p (dirname dest))
1958 (copy-file icon dest))
1959 '("icon.png" "icon.svg")
1960 `(,(string-append icons "/256x256/apps/godot.png")
1961 ,(string-append icons "/scalable/apps/godot.svg"))))
1962 #t)))))
545511df 1963 (outputs '("out" "headless"))
92b51d12 1964 (native-inputs `(("pkg-config" ,pkg-config)))
194b4e7d 1965 (inputs `(("alsa-lib" ,alsa-lib)
c1bc92c0 1966 ("bullet" ,bullet)
194b4e7d
PM
1967 ("freetype" ,freetype)
1968 ("glew" ,glew)
1969 ("glu" ,glu)
1970 ("libtheora" ,libtheora)
1971 ("libvorbis" ,libvorbis)
5b8d2ace 1972 ("libvpx" ,libvpx)
194b4e7d
PM
1973 ("libwebp" ,libwebp)
1974 ("libx11" ,libx11)
1975 ("libxcursor" ,libxcursor)
9766c6e2 1976 ("libxi" ,libxi)
194b4e7d
PM
1977 ("libxinerama" ,libxinerama)
1978 ("libxrandr" ,libxrandr)
c1bc92c0 1979 ("mbedtls" ,mbedtls-apache)
194b4e7d 1980 ("mesa" ,mesa)
194b4e7d 1981 ("opusfile" ,opusfile)
c1bc92c0
TL
1982 ("pcre2" ,pcre2)
1983 ("pulseaudio" ,pulseaudio)
451e1075 1984 ("wslay" ,wslay)
7b2ba609 1985 ("zenity" ,zenity)
c1bc92c0 1986 ("zstd" ,zstd "lib")))
194b4e7d
PM
1987 (home-page "https://godotengine.org/")
1988 (synopsis "Advanced 2D and 3D game engine")
1989 (description
1990 "Godot is an advanced multi-platform game engine written in C++. If
1991features design tools such as a visual editor, can import 3D models and
1992provide high-quality 3D rendering, it contains an animation editor, and can be
1993scripted in a Python-like language.")
1994 (license license:expat)))
531003be 1995
a0609772
ASM
1996(define-public entt
1997 (package
1998 (name "entt")
d3480fbf 1999 (version "3.7.1")
a0609772
ASM
2000 (source (origin
2001 (method git-fetch)
2002 (uri (git-reference
2003 (url "https://github.com/skypjack/entt")
2004 (commit (string-append "v" version))))
2005 (file-name (git-file-name name version))
2006 (sha256
2007 (base32
d3480fbf 2008 "151jg3m262xwaywl2rqnc90yr6p48rhmgi5mxyv6bwqvmfli2m5p"))))
a0609772
ASM
2009 (build-system cmake-build-system)
2010 (arguments
2011 `(#:configure-flags (list "-DENTT_BUILD_TESTING=ON"
2012 "-DENTT_FIND_GTEST_PACKAGE=ON"
2013 "-DENTT_BUILD_DOCS=ON")
2014 ;; Only tests are compiled, and they need assertions to work correctly.
2015 #:build-type "Debug"))
2016 (native-inputs
2017 `(;; for testing
2018 ("googletest" ,googletest)
2019 ;; for documentation
2020 ("doxygen" ,doxygen)
2021 ("graphviz" ,graphviz)))
2022 (synopsis "Entity component system")
2023 (description "EnTT is a header-only library, containing (among other things)
2024@itemize
2025@item an entity component system based on sparse sets,
2026@item a configuration system using the monostate pattern,
2027@item a static reflection system,
2028@item and a cooperative scheduler.
2029@end itemize")
2030 (home-page "https://github.com/skypjack/entt")
2031 (license (list license:expat ; code
2032 license:cc-by4.0)))) ; documentation
2033
531003be 2034(define-public eureka
2035 (package
2036 (name "eureka")
75f66e4a 2037 (version "1.24")
531003be 2038 (source (origin
2039 (method url-fetch)
2040 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
2041 version "/eureka-"
2042 ;; version without dots e.g 1.21 => 121
2043 (string-join (string-split version #\.) "")
2044 "-source.tar.gz"))
2045 (sha256
2046 (base32
75f66e4a 2047 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
531003be 2048 (build-system gnu-build-system)
2049 (arguments
2050 '(#:tests? #f
2051 #:make-flags
2052 (let ((out (assoc-ref %outputs "out")))
2053 (list (string-append "PREFIX=" out)))
2054 #:phases
2055 (modify-phases %standard-phases
2056 (delete 'configure)
2057 (add-before 'build 'prepare-install-directories
2058 (lambda* (#:key outputs #:allow-other-keys)
2059 (let ((out (assoc-ref outputs "out")))
2060 (mkdir-p (string-append out "/bin"))
2061 (mkdir-p (string-append out "/share"))
2062
2063 (with-fluids ((%default-port-encoding #f))
2064 (substitute* "./src/main.cc"
2065 (("/usr/local") out)))
2066
2067 (substitute* "Makefile"
2068 (("-o root") ""))))))))
2069 (inputs `(("mesa" ,mesa)
2070 ("libxft" ,libxft)
2071 ("libxinerama" ,libxinerama)
2072 ("libfontconfig" ,fontconfig)
4bd428a7 2073 ("libjpeg" ,libjpeg-turbo)
531003be 2074 ("libpng" ,libpng)
2075 ("fltk" ,fltk)
2076 ("zlib" ,zlib)))
2077 (native-inputs `(("pkg-config" ,pkg-config)
2078 ("xdg-utils" ,xdg-utils)))
2079 (synopsis "Doom map editor")
2080 (description "Eureka is a map editor for the classic DOOM games, and a few
2081related games such as Heretic and Hexen. It comes with a 3d preview mode and
2082a 2D editor view.")
2083 (home-page "http://eureka-editor.sourceforge.net/")
2084 (license license:gpl2+)))
00fca594
RW
2085
2086(define-public guile-chickadee
2087 (package
2088 (name "guile-chickadee")
338dfc92 2089 (version "0.8.0")
00fca594
RW
2090 (source (origin
2091 (method url-fetch)
2092 (uri (string-append "https://files.dthompson.us/chickadee/"
2093 "chickadee-" version ".tar.gz"))
2094 (sha256
2095 (base32
338dfc92 2096 "1k2dml2z57lnc36wrmwhh7avnpczxgxnshlfhpbk174vg6v609n0"))))
00fca594 2097 (build-system gnu-build-system)
daca7077
EF
2098 (arguments
2099 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
00fca594 2100 (propagated-inputs
be4d9527 2101 `(("guile-opengl" ,guile3.0-opengl)
338dfc92 2102 ("guile-sdl2" ,guile-sdl2)))
00fca594 2103 (inputs
44110297 2104 `(("freetype" ,freetype)
338dfc92 2105 ("guile" ,guile-3.0-latest)
70fb07b5
DB
2106 ("libvorbis" ,libvorbis)
2107 ("mpg123" ,mpg123)
338dfc92
LMP
2108 ("openal" ,openal)
2109 ("readline" ,readline)))
00fca594 2110 (native-inputs
338dfc92
LMP
2111 `(("guile" ,guile-3.0-latest)
2112 ("pkg-config" ,pkg-config)
00fca594
RW
2113 ("texinfo" ,texinfo)))
2114 (home-page "https://dthompson.us/projects/chickadee.html")
2115 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
2116 (description "Chickadee is a game development toolkit for Guile Scheme
2117built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
2118that parenthetically inclined game developers need to make 2D (and eventually
21193D) games in Scheme, such as:
2120
abb0ff45
RW
2121@enumerate
2122@item extensible, fixed-timestep game loop
2123@item OpenGL-based rendering engine
2124@item keyboard, mouse, controller input
2125@item REPL-driven development model
2126@end enumerate\n")
2127 (license license:gpl3+)))
2128
4041fabb
PN
2129(define-public bennu-game-development
2130 (package
2131 (name "bennu-game-development")
abb64b5e 2132 (version "353")
4041fabb
PN
2133 (source (origin
2134 (method svn-fetch)
2135 (uri (svn-reference
2136 (url "http://svn.code.sf.net/p/bennugd/code")
2137 (revision (string->number version))))
2138 (file-name (string-append name "-" version))
2139 (sha256
2140 (base32
abb64b5e 2141 "1iri58ryk9lbqn585cbccnvrfkj8qxlbcsk8rpih40jhvs1j101l"))
edf1ce60
EF
2142 (modules '((guix build utils)))
2143 (snippet
2144 '(begin
2145 (delete-file-recursively "3rdparty") #t))))
4041fabb
PN
2146 (build-system gnu-build-system)
2147 (arguments
2148 '(#:phases
2149 (modify-phases %standard-phases
f0e4cfcb 2150 (add-after 'unpack 'patch-configure-to-use-openssl
4041fabb
PN
2151 (lambda* (#:key outputs #:allow-other-keys)
2152 (chdir "core")
2153 (delete-file "configure")
2154 (substitute* "configure.in"
2155 (("i\\*86\\)")
f0e4cfcb 2156 "*)
4041fabb
PN
2157 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
2158 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
2159 LIBSSL=\"crypto\"
2160 USE_OPENSSL=yes
2161 ;;
2162
f0e4cfcb
EF
2163 i*86)"))
2164 #t)))))
4041fabb
PN
2165 (inputs `(("openssl" ,openssl)
2166 ("zlib" ,zlib)))
2167 (native-inputs `(("pkg-config" ,pkg-config)
2168 ("autoconf" ,autoconf)
2169 ("automake" ,automake)
2170 ("libtool" ,libtool)))
2171 (synopsis "Programming language to create games")
2172 (description "Bennu Game Development, also known as bennudg, is a
2173programming language tailored at game development. It is the successor of
2174Fenix.")
2175 (home-page "https://sourceforge.net/projects/bennugd/")
2176 (license license:zlib)))
24c4b012
PN
2177
2178(define-public bennu-game-development-modules
2179 (package
2180 (inherit bennu-game-development)
2181 (name "bennu-game-development-modules")
2182 (arguments
2183 '(#:phases
2184 (modify-phases %standard-phases
2185 (add-after 'unpack 'patch-conflicting-definitions
2186 (lambda _
2187 (with-fluids ((%default-port-encoding #f))
2188 (substitute* "core/include/fmath.h"
2189 (("extern fixed fmul\\( int x, int y \\);") "")
2190 (("extern fixed fdiv\\( int x, int y \\);") "")))
2191 (chdir "modules"))))))
2192 (inputs `(("zlib" ,zlib)
2193 ("libpng" ,libpng)
2194 ("openssl" ,openssl)
2195 ("sdl-mixer" ,sdl-mixer)
2196 ("bennu-game-development" ,bennu-game-development)))
0525864b 2197 (synopsis "Modules for the Bennu Game Development programming language")
24c4b012 2198 (description "This package contains a collection of modules for the Bennu
0525864b 2199Game Development programming language, from CD handling through SDL to
24c4b012 2200joystick support.")))
cd528946
RW
2201
2202(define-public plib
2203 (package
2204 (name "plib")
2205 (version "1.8.5")
2206 (source (origin
2207 (method url-fetch)
2208 (uri (string-append "http://plib.sourceforge.net/dist/"
2209 "plib-" version ".tar.gz"))
2210 (sha256
2211 (base32
05f386f1
EF
2212 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
2213 (patches (search-patches "plib-CVE-2011-4620.patch"
2214 "plib-CVE-2012-4552.patch"))))
cd528946
RW
2215 (build-system gnu-build-system)
2216 (inputs
2217 `(("mesa" ,mesa)
2218 ("libxi" ,libxi)
2219 ("libxmu" ,libxmu)))
2220 (native-inputs
2221 `(("pkg-config" ,pkg-config)))
2222 (home-page "http://plib.sourceforge.net/")
2223 (synopsis "Suite of portable game libraries")
2224 (description "PLIB is a set of libraries that will permit programmers to
2225write games and other realtime interactive applications that are 100% portable
2226across a wide range of hardware and operating systems. PLIB includes sound
2227effects, music, a complete 3D engine, font rendering, a simple Windowing
2228library, a game scripting language, a GUI, networking, 3D math library and a
2229collection of handy utility functions. All are 100% portable across nearly
2230all modern computing platforms. Each library component is fairly independent
2231of the others")
2232 (license license:lgpl2.0+)))
e4ff9dff
PN
2233
2234(define-public ioquake3
2235 ;; We follow master since it seems that there won't be releases after 1.3.6.
2236 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
2237 (package
2238 (name "ioquake3")
2239 (version (git-version "1.3.6" "1" commit))
2240 (source
2241 (origin
2242 (method git-fetch)
2243 (uri (git-reference
b0e7b699 2244 (url "https://github.com/ioquake/ioq3")
e4ff9dff
PN
2245 (commit commit)))
2246 (file-name (git-file-name name version))
2247 (sha256
2248 (base32
2249 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
2250 (build-system gnu-build-system)
2251 (inputs
2252 `(("sdl2" ,sdl2)
4bd428a7 2253 ("libjpeg" ,libjpeg-turbo)
e4ff9dff
PN
2254 ("openal" ,openal)
2255 ("curl" ,curl)
2256 ("opusfile" ,opusfile)
2257 ("opus" ,opus)
2258 ("libvorbis" ,libvorbis)
2259 ("freetype" ,freetype)
2260 ("libogg" ,libogg)))
2261 (native-inputs
2262 `(("which" ,which) ; Else SDL_version.h won't be found.
2263 ("pkg-config" ,pkg-config)))
2264 (arguments
2265 '(#:tests? #f ; No tests.
2266 #:make-flags '("CC=gcc"
2267 "USE_INTERNAL_LIBS=0"
2268 "USE_FREETYPE=1"
2269 "USE_RENDERER_DLOPEN=0"
2270 "USE_OPENAL_DLOPEN=0"
2271 "USE_CURL_DLOPEN=0")
2272 #:phases
2273 (modify-phases %standard-phases
2274 (delete 'configure)
2275 (replace 'install
2276 (lambda* (#:key outputs #:allow-other-keys)
2277 (invoke "make" "copyfiles" "CC=gcc"
2278 "USE_INTERNAL_LIBS=0"
2279 (string-append "COPYDIR="
2280 (assoc-ref outputs "out")
2281 "/bin")))))))
2282 (home-page "https://ioquake3.org/")
2283 (synopsis "FPS game engine based on Quake 3")
2284 (description "ioquake3 is a free software first person shooter engine
2285based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
2286the original, ioquake3 has been cleaned up, bugs have been fixed and features
2287added. The permanent goal is to create the open source Quake 3 distribution
2288upon which people base their games, ports to new platforms, and other
2289projects.")
e4ff9dff 2290 (license license:gpl2))))
545946f6 2291
2e0ddc74
DP
2292(define-public instead
2293 (package
2294 (name "instead")
2295 (version "3.3.5")
2296 (build-system cmake-build-system)
2297 (source
2298 (origin
2299 (method git-fetch)
2300 (uri (git-reference
2301 (url "https://github.com/instead-hub/instead")
2302 (commit version)))
2303 (file-name (git-file-name name version))
2304 (sha256
2305 (base32 "02j8cw623j51qmr4991i5hsbrzmnp0qfzds8m6nwwr15sjv3hv1g"))
2306 (patches
2307 (search-patches
2308 "instead-use-games-path.patch"))
2309 (modules '((guix build utils)))
2310 (snippet
2311 '(begin
2312 (delete-file-recursively "src/zlib")))))
2313 (arguments
2314 '(#:configure-flags
2315 (list (string-append
2316 "-DLUA_INCLUDE_DIR="
2317 (assoc-ref %build-inputs "luajit") "/include/luajit-2.1/")
2318 "-DWITH_LUAJIT=1"
2319 "-DWITH_GTK3=1")
2320 #:tests? #f))
2321 (inputs
2322 `(("gtk+",gtk+)
2323 ("lua" ,lua)
2324 ("luajit" ,luajit)
2325 ("pkg-config" ,pkg-config)
2326 ("sdl2-images" ,sdl2-image)
2327 ("sdl2-ttf" ,sdl2-ttf)
2328 ("sdl2-mixer" ,sdl2-mixer)
2329 ("zlib" ,zlib)))
2330 (home-page "https://instead3.syscall.ru/")
2331 (synopsis "Text adventure interpreter")
2332 (description "The STEAD (Simple TExt ADventures) interpreter provides
2333functionality to play games that mix elements of visual novels, interactive
2334fiction and classic point-and-click adventures.")
2335 (native-search-paths
2336 (list (search-path-specification
2337 (variable "INSTEAD_GAMES_PATH")
2338 (separator #f) ;single entry
2339 (files '("share/instead/games")))))
2340 (license license:expat)))
2341
545946f6
PN
2342(define-public openvr
2343 (package
2344 (name "openvr")
1854a0ec 2345 (version "1.8.19")
545946f6
PN
2346 (home-page "https://github.com/ValveSoftware/openvr/")
2347 (source
2348 (origin
2349 (method git-fetch)
2350 (uri (git-reference
2351 (url home-page)
2352 (commit (string-append "v" version))))
2353 (file-name (git-file-name name version))
2354 (sha256
1854a0ec 2355 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
545946f6
PN
2356 (build-system cmake-build-system)
2357 (arguments
2358 ;; No tests.
2359 '(#:tests? #f
2360 #:configure-flags (list "-DBUILD_SHARED=1")))
2361 (synopsis "Virtual reality software development kit")
2362 (description "OpenVR is an API and runtime that allows access to VR
2363hardware from multiple vendors without requiring that applications have
2364specific knowledge of the hardware they are targeting.")
2365 (license license:bsd-3)))
7158fe4d 2366
93c47bff
NG
2367(define-public flatzebra
2368 (package
2369 (name "flatzebra")
2370 (version "0.1.7")
2371 (source
2372 (origin
2373 (method url-fetch)
2374 (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
2375 "flatzebra-" version ".tar.gz"))
2376 (sha256
2377 (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
2378 (build-system gnu-build-system)
2379 (arguments
2380 `(#:phases
2381 (modify-phases %standard-phases
2382 (add-after 'unpack 'fix-sdl-config
2383 (lambda* (#:key inputs #:allow-other-keys)
2384 ;; XXX: sdl-config in sdl-union is a link to sdl-config from
2385 ;; plain sdl package. As a consequence, the prefix is wrong.
2386 ;; Force correct one with "--prefix" argument.
2387 (let ((sdl-union (assoc-ref inputs "sdl")))
2388 (setenv "SDL_CONFIG"
2389 (string-append sdl-union
2390 "/bin/sdl-config --prefix="
2391 sdl-union)))
2392 #t)))))
2393 (native-inputs
2394 `(("pkg-config" ,pkg-config)))
2395 (inputs
2396 `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
2397 (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
2398 (synopsis "Generic game engine for 2D double-buffering animation")
2399 (description
2400 "Flatzebra is a simple, generic C++ game engine library supporting 2D
2401double-buffering.")
2402 (license license:gpl2+)))
2403
7158fe4d
PN
2404(define-public fna
2405 (package
2406 (name "fna")
2407 (version "19.12.01")
2408 (source
2409 (origin
2410 (method git-fetch)
2411 (uri (git-reference
b0e7b699 2412 (url "https://github.com/FNA-XNA/FNA")
7158fe4d
PN
2413 (commit version)))
2414 (file-name (git-file-name name version))
2415 (sha256
2416 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2417 (build-system gnu-build-system)
2418 (arguments
2419 '(#:tests? #f ; No tests.
2420 #:phases
2421 (modify-phases %standard-phases
2422 (add-after 'unpack 'link-dep-src
2423 (lambda* (#:key inputs #:allow-other-keys)
2424 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2425 (mojoshader (assoc-ref inputs "mojoshader-src"))
2426 (faudio (assoc-ref inputs "faudio-src"))
2427 (theorafile (assoc-ref inputs "theorafile-src")))
2428 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2429 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2430 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2431 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2432 (delete 'configure)
2433 (replace 'build
2434 (lambda _
2435 (invoke "make" "release")))
2436 (replace 'install
2437 (lambda* (#:key outputs #:allow-other-keys)
2438 (let ((out (assoc-ref outputs "out")))
2439 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2440 #t))))))
2441 (native-inputs
2442 `(("mono" ,mono)))
2443 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2444 ("mojoshader-src" ,(package-source mojoshader-cs))
2445 ("faudio-src" ,(package-source faudio))
2446 ("theorafile-src" ,(package-source theorafile))))
2447 (home-page "https://fna-xna.github.io/")
2448 (synopsis "Accuracy-focused XNA4 reimplementation")
2449 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2450focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2451 (license (list license:ms-pl ; FNA
2452 license:lgpl2.1 ; LzxDecoder.cs
2453 ;; Mono.Xna:
2454 license:expat))))
45c552ec
NG
2455
2456(define-public libccd
2457 (package
2458 (name "libccd")
2459 (version "2.1")
2460 (source
2461 (origin
2462 (method git-fetch)
2463 (uri (git-reference
b0e7b699 2464 (url "https://github.com/danfis/libccd")
45c552ec
NG
2465 (commit (string-append "v" version))))
2466 (file-name (git-file-name name version))
2467 (sha256
2468 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2469 (build-system cmake-build-system)
2470 (arguments
2471 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2472 "-DBUILD_TESTING=ON"
2473 "-DENABLE_DOUBLE_PRECISION=ON")))
2474 (native-inputs
2475 `(("python-sphinx" ,python-sphinx)))
2476 (home-page "https://github.com/danfis/libccd")
2477 (synopsis "Library for collision detection between two convex shapes")
2478 (description "@code{libccd} is library for a collision detection
2479between two convex shapes. @code{libccd} implements variation on
2480Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2481and also implements algorithm Minkowski Portal Refinement (MPR,
2482a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2483 (license license:expat)))
42399ad7
NG
2484
2485(define-public ode
2486 (package
2487 (name "ode")
416fe466 2488 (version "0.16.2")
42399ad7
NG
2489 (source
2490 (origin
2491 (method url-fetch)
2492 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2493 "ode-" version ".tar.gz"))
2494 (sha256
416fe466 2495 (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
42399ad7
NG
2496 (modules '((guix build utils)))
2497 (snippet
2498 '(begin
2499 (delete-file-recursively "libccd")
2500 #t))))
2501 (build-system cmake-build-system)
2502 (arguments
416fe466 2503 `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
42399ad7
NG
2504 #:phases
2505 (modify-phases %standard-phases
2506 (add-after 'unpack 'unbundle-libccd
2507 (lambda _
2508 (substitute* "CMakeLists.txt"
2509 (("configure_file\\(libccd/.*") ""))
2510 #t)))))
2511 (inputs
2512 `(("glu" ,glu)
2513 ("libccd" ,libccd)
2514 ("mesa" ,mesa)))
76fcbb78 2515 (home-page "https://www.ode.org/")
42399ad7
NG
2516 (synopsis "High performance library for simulating rigid body dynamics")
2517 (description "ODE is a high performance library for simulating
2518rigid body dynamics. It is fully featured, stable, mature and
2519platform independent with an easy to use C/C++ API. It has advanced
2520joint types and integrated collision detection with friction. ODE is
2521useful for simulating vehicles, objects in virtual reality
2522environments and virtual creatures. It is currently used in many
2523computer games, 3D authoring tools and simulation tools.")
2524 ;; Software is dual-licensed.
2525 (license (list license:lgpl2.1+ license:expat))))
d6ab5f4f
NG
2526
2527(define-public chipmunk
2528 (package
2529 (name "chipmunk")
2530 (version "7.0.3")
2531 (source
2532 (origin
2533 (method git-fetch)
2534 (uri (git-reference
b0e7b699 2535 (url "https://github.com/slembcke/Chipmunk2D")
d6ab5f4f
NG
2536 (commit (string-append "Chipmunk-" version))))
2537 (file-name (git-file-name name version))
2538 (sha256
2539 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2540 (build-system cmake-build-system)
2541 (arguments
2542 `(#:tests? #f ;no test
2543 #:configure-flags '("-DBUILD_STATIC=OFF"
2544 "-DBUILD_DEMOS=OFF")))
2545 (inputs
2546 `(("freeglut" ,freeglut)
2547 ("libxmu" ,libxmu)
2548 ("libxrandr" ,libxrandr)))
d0bb1c2f 2549 (home-page "https://chipmunk-physics.net/")
d6ab5f4f
NG
2550 (synopsis "Fast and lightweight 2D game physics library")
2551 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2552rigid body physics library written in C.")
2553 (license license:expat)))
2e0787a5 2554
920a3639
EF
2555(define-public box2d
2556 (package
2557 (name "box2d")
2558 (version "2.4.1")
2559 (source
2560 (origin
2561 (method git-fetch)
2562 (uri (git-reference
2563 (url "https://github.com/erincatto/box2d")
2564 (commit (string-append "v" version))))
2565 (file-name (git-file-name name version))
2566 (sha256
2567 (base32 "1ja9cahf3z9zzrdaqcw44lpjmqf2ir2g4chwz0iwqwlkckwhpgvh"))
2568 (modules '((guix build utils)))
2569 (snippet
2570 '(begin
2571 ;; Bundled code only used for the testbed.
2572 (delete-file-recursively "extern")))))
2573 (build-system cmake-build-system)
2574 (arguments
2575 `(#:test-target "unit_test"
2576 #:configure-flags '("-DBUILD_SHARED_LIBS=ON"
2577 "-DBOX2D_BUILD_TESTBED=OFF")))
2578 (inputs
2579 `(("libx11" ,libx11)))
2580 (home-page "https://box2d.org/")
2581 (synopsis "2D physics engine for games")
2582 (description "Box2D is a 2D rigid body simulation library for games.
2583Programmers can use it in their games to make objects move in realistic ways and
2584make the game world more interactive. From the game engine's point of view, a
2585physics engine is just a system for procedural animation.")
2586 (license license:expat)))
2587
2e0787a5
GL
2588(define-public libtcod
2589 (package
2590 (name "libtcod")
2591 (version "1.15.1")
2592 (source (origin
2593 (method git-fetch)
2594 (uri (git-reference
b0e7b699 2595 (url "https://github.com/libtcod/libtcod")
2e0787a5
GL
2596 (commit version)))
2597 (file-name (git-file-name name version))
2598 (sha256
2599 (base32
2600 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2601 (modules '((guix build utils)))
2602 (snippet '(begin
2603 (delete-file-recursively "src/vendor/utf8proc")
2604 (delete-file-recursively "src/vendor/zlib")
2605 (delete-file "src/vendor/stb_truetype.h")
2606 (delete-file "src/vendor/stb_sprintf.h")
2607 (delete-file "src/vendor/lodepng.cpp")
2608 (delete-file "src/vendor/lodepng.h")
2609
2610 (substitute* "buildsys/autotools/sources.am"
2611 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2612 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2613 "../../src/vendor/stb.c")
2614 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2615
2616 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2617 (("\\.\\./vendor/") ""))
2618
2619 (substitute* '("src/libtcod/color/canvas.cpp"
2620 "src/libtcod/sys_sdl_img_png.cpp"
2621 "src/libtcod/tileset/truetype.cpp"
2622 "src/libtcod/tileset/tilesheet.cpp")
2623 (("\\.\\./\\.\\./vendor/") ""))
2624
2625 (substitute* "src/libtcod/console/printing.cpp"
2626 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2627 #t))))
2628 (build-system gnu-build-system)
2629 (arguments
2630 `(#:configure-flags '("--with-gnu-ld"
2631 "LIBS=-lutf8proc -llodepng")
2632 #:phases
2633 (modify-phases %standard-phases
2634 (add-after 'unpack 'change-to-build-dir
2635 (lambda _
2636 (chdir "buildsys/autotools")
2637 (patch-shebang "get_version.py")
2638 #t)))))
2639 (native-inputs
2640 `(("autoconf" ,autoconf)
2641 ("automake" ,automake)
2642 ("libtool" ,libtool)
2643 ("python" ,python)
2644 ("pkg-config" ,pkg-config)
2645 ("stb-sprintf" ,stb-sprintf)
2646 ("stb-truetype" ,stb-truetype)))
2647 (inputs
2648 `(("lodepng" ,lodepng)
2649 ("sdl2" ,sdl2)
2650 ("utf8proc" ,utf8proc)
2651 ("zlib" ,zlib)))
2652 (home-page "https://github.com/libtcod/libtcod")
2653 (synopsis "Library specifically designed for writing roguelikes")
2654 (description
2655 "libtcod is a fast, portable and uncomplicated API for roguelike
2656developers providing an advanced true color console, input, and lots of other
2657utilities frequently used in roguelikes.")
2658 (license license:bsd-3)))
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2659
2660(define-public warsow-qfusion
2661 ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
2662 ;; The 2.5 beta as published on the homepage is commit
2663 ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
2664 (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
2665 (package
2666 (name "warsow-qfusion")
2667 (version (git-version "2.5" "1" commit)) ; 2.5-beta
2668 (source (origin
2669 (method git-fetch)
2670 (uri (git-reference
2671 (url "https://github.com/Warsow/qfusion/")
2672 (commit commit)
2673 (recursive? #t)))
2674 (file-name (git-file-name name version))
2675 (sha256
2676 (base32
2677 "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
2678 ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
e5f1f5ce
PN
2679 (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
2680 (modules '((guix build utils)))
2681 (snippet '(begin
2682 (delete-file-recursively "platforms")
2683 (delete-file-recursively "debian")
2684 (delete-file-recursively "libsrcs")
2685 #t))))
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PN
2686 (build-system cmake-build-system)
2687 (arguments
2688 `(#:tests? #f ; No tests.
2689 #:configure-flags '("-DQFUSION_GAME=Warsow")
2690 #:modules
2691 ((guix build utils)
2692 (guix build cmake-build-system)
2693 (ice-9 match))
2694 #:phases
2695 (modify-phases %standard-phases
2696 (add-after 'unpack 'change-to-build-dir
2697 (lambda _
2698 (chdir "source")
2699 #t))
2700 (add-after 'install 'really-install
2701 (lambda* (#:key outputs system #:allow-other-keys)
2702 (let ((arch (match system
2703 ("x86_64-linux" "x86_64")
2704 ("i686-linux" "i386")))
2705 (out (assoc-ref outputs "out")))
2706 (install-file (string-append "../source/build/basewsw/libgame_"
2707 arch ".so")
2708 (string-append out "/lib/"))
2709 (install-file (string-append "../source/build/libui_" arch ".so")
2710 (string-append out "/lib/"))
2711 (for-each
2712 (lambda (file)
2713 (install-file file (string-append out "/bin/")))
2714 (append (find-files "../source/build" "warsow")
2715 (find-files "../source/build" "wsw_server."))))
2716 #t)))))
2717 (inputs
2718 `(("alsa-lib" ,alsa-lib)
2719 ("curl" ,curl)
2720 ("freetype" ,freetype)
2721 ("ffmpeg" ,ffmpeg)
c263cfdc 2722 ("libjpeg" ,libjpeg-turbo)
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PN
2723 ("libogg" ,libogg)
2724 ("libpng" ,libpng)
2725 ("libtheora" ,libtheora)
2726 ("libvorbis" ,libvorbis)
2727 ("mesa" ,mesa)
2728 ("openal" ,openal)
2729 ("pulseaudio" ,pulseaudio)
ea0a5107 2730 ("qtbase" ,qtbase-5)
0b5bf615
PN
2731 ("qtdeclarative" ,qtdeclarative)
2732 ("sdl2" ,sdl2)
c263cfdc 2733 ("uuid.h" ,util-linux "lib")
0b5bf615
PN
2734 ("zlib" ,zlib)))
2735 (native-inputs
2736 `(("pkg-config" ,pkg-config)))
2737 (home-page "https://github.com/Warsow/qfusion")
2738 (supported-systems '("i686-linux" "x86_64-linux"))
2739 (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
2740 (description
2741 "This package contains the game engine of Warsow, a first-person
2742shooter video game. The engine is based on qfusion, the id Tech 2 derived
2743game engine. id Tech 2 is the engine originally behind Quake 2.")
2744 (license license:gpl2+))))
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PN
2745
2746(define-public dhewm3
2747 (package
2748 (name "dhewm3")
b6df89ef 2749 (version "1.5.1")
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PN
2750 (source (origin
2751 (method url-fetch)
2752 (uri (string-append
2753 "https://github.com/dhewm/dhewm3/releases/download/"
2754 version "/dhewm3-" version "-src.tar.xz"))
2755 (sha256
2756 (base32
b6df89ef 2757 "0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri"))))
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PN
2758 (build-system cmake-build-system)
2759 (arguments
2760 `(#:tests? #f ; No tests.
2761 #:phases
2762 (modify-phases %standard-phases
2763 (add-after 'unpack 'change-to-build-dir
2764 (lambda _
2765 (chdir "neo")
2766 #t)))))
2767 (inputs
2768 `(("curl" ,curl)
2769 ("libjpeg" ,libjpeg-turbo)
2770 ("libogg" ,libogg)
2771 ("libvorbis" ,libvorbis)
2772 ("libx11" ,libx11)
2773 ("openal" ,openal)
2774 ("sdl2" ,sdl2)
2775 ("zlib" ,zlib)))
2776 (home-page "https://dhewm3.org/")
2777 (synopsis "Port of the original Doom 3 engine")
2778 (description
2779 "@command{dhewm3} is a source port of the original Doom 3 engine (not
2780Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
2781version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
2782sound effects on all operating systems and hardware (via OpenAL Softs EFX
2783support), has much better support for widescreen resolutions and has 64bit
2784support.")
2785 (license license:gpl3)))
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PN
2786
2787(define-public tesseract-engine
2788 (let ((svn-revision 2411))
2789 (package
2790 (name "tesseract-engine")
2791 (version (string-append "20200615-" (number->string svn-revision)))
2792 (source
2793 (origin
2794 (method svn-fetch)
2795 (uri (svn-reference
2796 (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
2797 (revision svn-revision)))
2798 (file-name (git-file-name name version))
2799 (sha256
2800 (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
2801 (modules '((guix build utils)))
2802 (snippet
2803 '(begin
2804 (for-each delete-file-recursively
2805 '("bin" "bin64"
2806 ;; Remove "media" since some files such as
2807 ;; media/sound/game/soundsnap/info.txt refer to a
2808 ;; non-commercial license.
2809 "media"
2810 "server.bat"
2811 "tesseract.bat"
2812 "src/lib"
2813 "src/lib64"))
2814 #t))))
2815 (build-system gnu-build-system)
2816 (arguments
2817 `(#:make-flags (list "CC=gcc")
2818 #:tests? #f ; No tests.
2819 #:phases
2820 (modify-phases %standard-phases
2821 (delete 'configure)
2822 (add-after 'unpack 'cd-src
2823 (lambda _ (chdir "src") #t))
2824 (add-before 'build 'fix-env
2825 (lambda* (#:key inputs #:allow-other-keys)
2826 (setenv "CPATH"
2827 (string-append (assoc-ref inputs "sdl2-union")
2828 "/include/SDL2:"
2829 (or (getenv "CPATH") "")))
2830 #t))
2831 (add-after 'install 'really-install
2832 (lambda* (#:key outputs #:allow-other-keys)
2833 (let* ((out (assoc-ref outputs "out"))
2834 (share (string-append out "/share/tesseract"))
2835 (bin (string-append out "/bin/tesseract"))
2836 (client (string-append out "/bin/tesseract-client")))
2837 (chdir "..") ; Back to root.
2838 (for-each
2839 (lambda (dir)
2840 (mkdir-p (string-append share "/" dir))
2841 (copy-recursively dir (string-append share "/" dir)))
2842 '("config"))
2843 (mkdir-p (string-append out "/bin/"))
2844 (copy-file "bin_unix/native_client" client)
2845 (copy-file "bin_unix/native_server"
2846 (string-append out "/bin/tesseract-server"))
2847 (call-with-output-file bin
2848 (lambda (p)
2849 (format p "#!~a
2850TESS_DATA=~a
2851TESS_BIN=~a
2852TESS_OPTIONS=\"-u$HOME/.tesseract\"
2853cd \"$TESS_DATA\"
2854exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
2855 (which "bash")
2856 share
2857 client)))
2858 (chmod bin #o755)
2859 (install-file "src/readme_tesseract.txt"
2860 (string-append out "/share/licenses/tesseract/LICENSE")))
2861 #t)))))
2862 (inputs
2863 `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
2864 ("zlib" ,zlib)
2865 ("libpng" ,libpng)
2866 ("libgl" ,mesa)))
2867 (home-page "http://tesseract.gg/")
2868 (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
2869 (description "This package contains the game engine of Tesseract, a
2870first-person shooter focused on cooperative in-game map editing.
2871
2872The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
2873upgraded modern rendering techniques. The new rendering features include
2874fully dynamic omnidirectional shadows, global illumination, HDR lighting,
2875deferred shading, morphological / temporal / multisample anti-aliasing, and
2876much more.")
2877 (license license:zlib))))