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+<?xml version="1.0" encoding="UTF-8"?>\r
+<!-- <font-metrics type="TYPE1">  -->\r
+<!--   <font-name>Symbol</font-name>  -->\r
+<!--   <embed/>  -->\r
+<!--   <encoding>SymbolEncoding</encoding>  -->\r
+<!--   <font-triplet name="any" style="normal" weight="normal"/>  -->\r
+<!-- </font-metrics>  -->\r
+\r
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"\r
+              "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">\r
+\r
+\r
+<book>\r
+\r
+<title><graphic fileref="opengl_logo.gif" scale="25"/>Reference Pages</title>\r
+\r
+<!--\r
+<subtitle>Draft - Version 2.1 11/19/2007 - Draft</subtitle>\r
+-->\r
+<titleabbrev>OpenGL&reg; Reference Pages</titleabbrev>\r
+\r
+<bookinfo>\r
+\r
+  <corpauthor>OpenGL&reg; Architectural Review Board TSG, Khronos Group Inc.</corpauthor>\r
+  <editor><personname><firstname>Brent</firstname><surname>Insko</surname><othername role='mi'>E</othername></personname></editor>\r
+  <edition>2.1 11/14/2007 - DRAFT</edition>\r
+  <copyright><year>2007</year>\r
+    <holder>Khronos Group, Inc.</holder>\r
+  </copyright>\r
+  <abstract>\r
+  <title>Contents</title>\r
+    <para>\r
+      This document contains reference information for the OpenGL&reg; Application \r
+Programming Interface. These reference pages (also known as "man pages") include \r
+all of the important usage information for each command. This information includes\r
+a description of all parameters, return values, error conditions, and related\r
+commands.  In addition, this document also provides usage information for the OpenGL&reg;\r
+Utility Library (GLU) and the OpenGL&reg; extension to the X Window System (GLX).\r
+    </para>\r
+    <para>\r
+      These pages also exist online in the \r
+<ulink url="http://www.opengl.org/sdk/docs/man/"><citetitle>OpenGL&reg; SDK.</citetitle></ulink>\r
+    </para>\r
+    <para>\r
+If you find any inaccuracies or typos in the reference pages, don't hesitate to inform us via \r
+the online <ulink url="http://www.opengl.org/documentation/specs/feedback/"><citetitle>specification feedback form.</citetitle></ulink>\r
+\r
+    </para>\r
+  </abstract>\r
+\r
+</bookinfo>\r
+\r
+\r
+\r
+<colophon>\r
+<title>Copyrights</title>\r
+\r
+\r
+    <para>\r
+The following OpenGL reference pages are Copyright &copy; 2007 The Khronos Group Inc. and licensed under the Khronos Free Use License. For details, see <ulink url="http://www.khronos.org/help/legal/KFUL/"><citetitle>http://www.khronos.org/help/legal/KFUL/</citetitle></ulink>.\r
+    </para>\r
+\r
+<blockquote> \r
+    <constant>\r
+       glBlendEquationSeparate,\r
+       glStencilFuncSeparate,\r
+       glStencilMaskSeparate,\r
+       glStencilOpSeparate\r
+    </constant>\r
+</blockquote>\r
\r
+    <para>\r
+The following OpenGL reference pages are Copyright &copy; 2005 Addison-Wesley and may be distributed subject to the terms and conditions set forth in the Open Publication Licesnse, v 1.0, 8, June 1999. For details, see <ulink url="http://openlcontent.org/openpub/"><citetitle>http://openlcontent.org/openpub/</citetitle></ulink>.\r
+    </para>\r
+\r
+<blockquote>\r
+    <constant>\r
+       glBeginQuery,\r
+       glBindBuffer,\r
+       glBufferData,\r
+       glBufferSubData,\r
+       glDeleteBuffers,\r
+       glDeleteQueries,\r
+       glGenBuffers,\r
+       glGenQueries,\r
+       glGetBufferParameteriv,\r
+       glGetBufferPointerv,\r
+       glGetBufferSubData,\r
+       glGetQueryiv,\r
+       glGetQueryObject,\r
+       glIsBuffer,\r
+       glIsQuery,\r
+       glMapBuffer\r
+    </constant>\r
+</blockquote>\r
+\r
+    <para>\r
+The following OpenGL reference pages are Copyright &copy; 2003-2005 3Dlabs, Inc. Ltd. And may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8, June 1999. For details, see <ulink url="http://openlcontent.org/openpub/"><citetitle>http://openlcontent.org/openpub/</citetitle></ulink>.\r
+    </para>\r
+\r
+<blockquote>\r
+    <constant>\r
+       glAttachShader,\r
+       glBindAttribLocation,\r
+       glCompileShader,\r
+       glCreateProgram,\r
+       glCreateShader,\r
+       glDeleteProgram,\r
+       glDeleteShader,\r
+       glDetachShader,\r
+       glDrawBuffers,\r
+       glEnableVertexAttribArray,\r
+       glGetActiveAttrib,\r
+       glGetActiveUniform,\r
+       glGetAttachedShaders,\r
+       glGetAttribLocation,\r
+       glGetProgram,\r
+       glGetProgramInfoLog,\r
+       glGetShader,\r
+       glGetShaderInfoLog,\r
+       glGetShaderSource,\r
+       glGetUniform,\r
+       glGetUniformLocation,\r
+       glGetVertexAttrib,\r
+       glGetVertexAttribPointerv,\r
+       glIsProgram,\r
+       glIsShader,\r
+       glLinkProgram,\r
+       glShaderSource,\r
+       glUniform,\r
+       glUseProgram,\r
+       glValidateProgram,\r
+       glVertexAttrib,\r
+       glVertexAttribPointer\r
+  </constant>\r
+</blockquote>\r
\r
+\r
+    <para>\r
+       All reference pages referring to the OpenGL Utility Library and the OpenGL\r
+extension to the X Window System, and the following core OpenGL reference pages\r
+are Copyright &copy; 1991-2006 Silicon Graphics, Inc. and may be distributed\r
+subject to the terms and conditions set forth in the Free Software B License.\r
+For details, see <ulink url="http://oss.sgi.com/projects/FreeB/">\r
+<citetitle>http://oss.sgi.com/projects/FreeB/</citetitle></ulink>.\r
+    </para>\r
+<blockquote>\r
+    <constant>\r
+       glAccum,\r
+       glActiveTexture,\r
+       glAlphaFunc,\r
+       glAreTexturesResident,\r
+       glArrayElement,\r
+       glBegin,\r
+       glBindTexture, \r
+       glBitmap,\r
+       glBlendColor,\r
+       glBlendEquation,\r
+       glBlendFunc,\r
+       glBlendFuncSeparate,\r
+       glCallList,\r
+       glCallLists,\r
+       glClear,\r
+       glClearAccum,\r
+       glClearColor,\r
+       glClearDepth,\r
+       glClearIndex,\r
+       gllearStencil,\r
+       glCLientActiveTexture,\r
+       glClipPlane,\r
+       glColor,\r
+       glColorMask,\r
+       glColorMaterial,\r
+       glColorPointer,\r
+       glColorSubTable,\r
+       glColorTable,\r
+       glColorTableParameter,\r
+       glCompressedTexImage1D,\r
+       glCompressedTexImage2D,\r
+       glCompressedTexImage3D,\r
+       glCompressedTexSubImage1D,\r
+       glCompressedTexSubImage2D,\r
+       glCompressedTexSubImage3D,\r
+       glConvolutionFilter1D,\r
+       glConvolutionFilter2D,\r
+       glConvolutionParameter,\r
+       glCopyColorSubTable,\r
+       glCopyColorTable,\r
+       glCopyConvolutionFilter1D,\r
+       glCopyConvolutionFilter2D,\r
+       glCopyPixels,\r
+       glCopyTexImage1D,\r
+       glCopyTexImage2D,\r
+       glCopyTexSubImage1D, \r
+       glCopyTexSubImage2D,\r
+       glCopyTexSubImage3D,   \r
+       glCullFace,\r
+       glDeleteLists,\r
+       glDeleteTextures,\r
+       glDepthFunc,\r
+       glDepthMask,\r
+       glDepthRange,\r
+       glDrawArrays,\r
+       glDrawBuffer,\r
+       glDrawElements,\r
+       glDrawPixels,\r
+       glDrawRangeElements,\r
+       glEdgeFlag,\r
+       glEdgeFlagPointer,\r
+       glEnable,\r
+       glEnableClientState,\r
+       glEvalCoord,\r
+       glEvalMesh,\r
+       glEvalPoint,\r
+       glFeedbackBuffer,\r
+       glFinish,\r
+       glFlush,\r
+       glFog,\r
+       glFogCoord,\r
+       glFogCoordPointer,\r
+       glFrontFace,\r
+       glFrustum,\r
+       glGenLists,\r
+       glGenTextures,\r
+       glGet,\r
+       glGetClipPlane,\r
+       glGetColorTable,\r
+       glGetColorTableParameter,\r
+       glGetCompressedTexImage,\r
+       glGetConvolutionFilter,\r
+       glGetConvolutionParameter,\r
+       glGetError,\r
+       glGetHistogram,\r
+       glGetHistogramParameter,\r
+       glGetLight,\r
+       glGetMap,\r
+       glGetMaterial,\r
+       glGetMinmax,\r
+       glGetMinmaxParameter,\r
+       glGetPixelMap,\r
+       glGetPointerv,\r
+       glGetPolygonStipple,\r
+       glGetSeparableFilter,\r
+       glGetString,\r
+       glGetTexEnv,\r
+       glGetTexGen,\r
+       glGetTexImage,\r
+       glGetTexLevelParameter,\r
+       glGetTexParameter,\r
+       glHint,\r
+       glHistogram,\r
+       glIndex,\r
+       glIndexMask,\r
+       glIndexPointer,\r
+       glInitNames,\r
+       glInterleavedArrays,\r
+       glIsEnabled,\r
+       glIsList,\r
+       glIsTexture,\r
+       glLight,\r
+       glLightModel,\r
+       glLineStipple,\r
+       glLineWidth,\r
+       glListBase,\r
+       glLoadIdentity,\r
+       glLoadMatrix,\r
+       glLoadName,\r
+       glLoadTransposeMatrix,\r
+       glLogicOp,\r
+       glMap1,\r
+       glMap2,\r
+       glMapGrid,\r
+       glMaterial,\r
+       glMatrixMode,\r
+       glMinmax,\r
+       glMultiDrawArrays,\r
+       glMultiDrawElements,\r
+       glMultiTexCoord,\r
+       glMultMatrix,\r
+       glMultTransposeMatrix,\r
+       glNewList,\r
+       glNormal,\r
+       glNormalPointer,\r
+       glOrtho,\r
+       glPassThrough,\r
+       glPixelMap,\r
+       glPixelStore,\r
+       glPixelTransfer,\r
+       glPixelZoom,\r
+       glPointParameter,\r
+       glPointSize,\r
+       glPolygonMode,\r
+       glPolygonOffset,\r
+       glPolygonStipple,\r
+       glPrioritizeTextures,\r
+       glPushAttrib,\r
+       glPushClientAttrib,\r
+       glPushMatrix,\r
+       glPushName,\r
+       glRasterPos,\r
+       glReadBuffer,\r
+       glReadPixels,\r
+       glRect,\r
+       glRenderMode,\r
+       glResetHistogram,\r
+       glResetMinmax,\r
+       glRotate,\r
+       glSampleCoverage,\r
+       glScale,\r
+       glScissor,\r
+       glSecondaryColor,\r
+       glSecondaryColorPointer,\r
+       glSelectBuffer,\r
+       glSeparableFilter2D,\r
+       glShadeModel,\r
+       glStencilFunc,\r
+       glStencilMask,\r
+       glStencilOp,\r
+       glTexCoord,\r
+       glTexCoordPointer,\r
+       glTexEnv,\r
+       glTexGen,\r
+       glTexImage1D,\r
+       glTexImage2D,\r
+       glTexImage3D,\r
+       glTexParameter,\r
+       glTexSubImage1D,\r
+       glTexSubImage2D,\r
+       glTexSubImage3D,\r
+       glTranslate,\r
+       glVertex,\r
+       glVertexPointer,\r
+       glViewport,\r
+       glWindowPos\r
+    </constant>\r
+</blockquote>\r
+\r
+\r
+</colophon>\r
+\r
+\r
+\r
+\r
+\r
+<reference>\r
+<title>OpenGL<superscript>&reg;</superscript> Commands</title>\r