include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man4 / xhtml / glCopyTexImage2D.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3 <!-- saved from url=(0013)about:internet -->
4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCopyTexImage2D - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCopyTexImage2D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCopyTexImage2D — copy pixels into a 2D texture image</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCopyTexImage2D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">border</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
5 Specifies the target texture.
6 Must be <code class="constant">GL_TEXTURE_2D</code>,
7 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
8 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
9 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
10 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
11 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
12 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
13 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
14 Specifies the level-of-detail number.
15 Level 0 is the base image level.
16 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
17 </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
18 Specifies the internal format of the texture.
19 Must be one of the following symbolic constants:
20 <code class="constant">GL_COMPRESSED_RED</code>,
21 <code class="constant">GL_COMPRESSED_RG</code>,
22 <code class="constant">GL_COMPRESSED_RGB</code>,
23 <code class="constant">GL_COMPRESSED_RGBA</code>.
24 <code class="constant">GL_COMPRESSED_SRGB</code>,
25 <code class="constant">GL_COMPRESSED_SRGB_ALPHA</code>.
26 <code class="constant">GL_DEPTH_COMPONENT</code>,
27 <code class="constant">GL_DEPTH_COMPONENT16</code>,
28 <code class="constant">GL_DEPTH_COMPONENT24</code>,
29 <code class="constant">GL_DEPTH_COMPONENT32</code>,
30 <code class="constant">GL_RED</code>,
31 <code class="constant">GL_RG</code>,
32 <code class="constant">GL_RGB</code>,
33 <code class="constant">GL_R3_G3_B2</code>,
34 <code class="constant">GL_RGB4</code>,
35 <code class="constant">GL_RGB5</code>,
36 <code class="constant">GL_RGB8</code>,
37 <code class="constant">GL_RGB10</code>,
38 <code class="constant">GL_RGB12</code>,
39 <code class="constant">GL_RGB16</code>,
40 <code class="constant">GL_RGBA</code>,
41 <code class="constant">GL_RGBA2</code>,
42 <code class="constant">GL_RGBA4</code>,
43 <code class="constant">GL_RGB5_A1</code>,
44 <code class="constant">GL_RGBA8</code>,
45 <code class="constant">GL_RGB10_A2</code>,
46 <code class="constant">GL_RGBA12</code>,
47 <code class="constant">GL_RGBA16</code>,
48 <code class="constant">GL_SRGB</code>,
49 <code class="constant">GL_SRGB8</code>,
50 <code class="constant">GL_SRGB_ALPHA</code>, or
51 <code class="constant">GL_SRGB8_ALPHA8</code>.
52 </p></dd><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em></span></dt><dd><p>
53 Specify the window coordinates of the lower left corner
54 of the rectangular region of pixels to be copied.
55 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
56 Specifies the width of the texture image.
57 Must be 0 or
58 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
59
60 <mml:mrow>
61 <mml:msup><mml:mn>2</mml:mn>
62 <mml:mi mathvariant="italic">n</mml:mi>
63 </mml:msup>
64 <mml:mo>+</mml:mo>
65 <mml:mrow>
66 <mml:mn>2</mml:mn>
67 <mml:mo></mml:mo>
68 <mml:mfenced open="(" close=")">
69 <mml:mi mathvariant="italic">border</mml:mi>
70 </mml:mfenced>
71 </mml:mrow>
72 </mml:mrow>
73 </mml:math>
74 for some integer
75 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>.
76 </p></dd><dt><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p>
77 Specifies the height of the texture image.
78 Must be 0 or
79 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
80
81 <mml:mrow>
82 <mml:msup><mml:mn>2</mml:mn>
83 <mml:mi mathvariant="italic">m</mml:mi>
84 </mml:msup>
85 <mml:mo>+</mml:mo>
86 <mml:mrow>
87 <mml:mn>2</mml:mn>
88 <mml:mo></mml:mo>
89 <mml:mfenced open="(" close=")">
90 <mml:mi mathvariant="italic">border</mml:mi>
91 </mml:mfenced>
92 </mml:mrow>
93 </mml:mrow>
94 </mml:math>
95 for some integer
96 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">m</mml:mi></mml:math>.
97 </p></dd><dt><span class="term"><em class="parameter"><code>border</code></em></span></dt><dd><p>
98 Specifies the width of the border.
99 Must be either 0 or 1.
100 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
101 <code class="function">glCopyTexImage2D</code> defines a two-dimensional texture image, or cube-map texture image
102 with pixels from the current
103 <code class="constant">GL_READ_BUFFER</code>.
104 </p><p>
105 The screen-aligned pixel rectangle with lower left corner at (<em class="parameter"><code>x</code></em>,
106 <em class="parameter"><code>y</code></em>) and with a width of
107 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
108
109 <mml:mrow>
110 <mml:mi mathvariant="italic">width</mml:mi>
111 <mml:mo>+</mml:mo>
112 <mml:mrow>
113 <mml:mn>2</mml:mn>
114 <mml:mo></mml:mo>
115 <mml:mfenced open="(" close=")">
116 <mml:mi mathvariant="italic">border</mml:mi>
117 </mml:mfenced>
118 </mml:mrow>
119 </mml:mrow>
120 </mml:math>
121 and a height of
122 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
123
124 <mml:mrow>
125 <mml:mi mathvariant="italic">height</mml:mi>
126 <mml:mo>+</mml:mo>
127 <mml:mrow>
128 <mml:mn>2</mml:mn>
129 <mml:mo></mml:mo>
130 <mml:mfenced open="(" close=")">
131 <mml:mi mathvariant="italic">border</mml:mi>
132 </mml:mfenced>
133 </mml:mrow>
134 </mml:mrow>
135 </mml:math>
136 defines the texture array
137 at the mipmap level specified by <em class="parameter"><code>level</code></em>.
138 <em class="parameter"><code>internalformat</code></em> specifies the internal format of the texture array.
139 </p><p>
140 The pixels in the rectangle are processed exactly as if
141 <a href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a> had been called, but the process stops just before
142 final conversion.
143 At this point all pixel component values are clamped to the range
144 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
145
146 <mml:mfenced open="[" close="]">
147 <mml:mn>0</mml:mn>
148 <mml:mn>1</mml:mn>
149 </mml:mfenced>
150 </mml:math>
151 and then converted to the texture's internal format for storage in the texel
152 array.
153 </p><p>
154 Pixel ordering is such that lower
155 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
156 and
157 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>
158 screen coordinates correspond to
159 lower
160 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>
161 and
162 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>
163 texture coordinates.
164 </p><p>
165 If any of the pixels within the specified rectangle of the current
166 <code class="constant">GL_READ_BUFFER</code> are outside the window associated with the current
167 rendering context, then the values obtained for those pixels are undefined.
168 </p><p>
169 When <em class="parameter"><code>internalformat</code></em> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the <code class="function">glPixelMap</code> function can be used to accomplish the conversion.
170 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
171 1, 2, 3, and 4 are not accepted values for <em class="parameter"><code>internalformat</code></em>.
172 </p><p>
173 An image with height or width of 0 indicates a NULL texture.
174 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
175 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_TEXTURE_2D</code>,
176 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
177 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
178 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
179 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
180 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
181 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
182 </p><p>
183 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
184 </p><p>
185 <code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
186 than
187 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
188
189 <mml:mrow>
190 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
191 <mml:mn>2</mml:mn>
192 </mml:msub>
193 <mml:mo></mml:mo>
194 <mml:mi mathvariant="italic">max</mml:mi>
195 </mml:mrow>
196 </mml:math>,
197 where
198 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">max</mml:mi></mml:math>
199 is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
200 </p><p>
201 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em> is less than 0
202 or greater than
203 <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
204 </p><p>
205 <code class="constant">GL_INVALID_VALUE</code> is generated if non-power-of-two textures are not supported and the <em class="parameter"><code>width</code></em> or <em class="parameter"><code>depth</code></em> cannot be represented as
206 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
207
208 <mml:mrow>
209 <mml:msup><mml:mn>2</mml:mn>
210 <mml:mi mathvariant="italic">k</mml:mi>
211 </mml:msup>
212 <mml:mo>+</mml:mo>
213 <mml:mrow>
214 <mml:mn>2</mml:mn>
215 <mml:mo></mml:mo>
216 <mml:mfenced open="(" close=")">
217 <mml:mi mathvariant="italic">border</mml:mi>
218 </mml:mfenced>
219 </mml:mrow>
220 </mml:mrow>
221 </mml:math>
222 for some integer
223 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">k</mml:mi></mml:math>.
224 </p><p>
225 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0 or 1.
226 </p><p>
227 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>internalformat</code></em> is not an
228 accepted format.
229 </p><p>
230 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>internalformat</code></em> is
231 <code class="constant">GL_DEPTH_COMPONENT</code>, <code class="constant">GL_DEPTH_COMPONENT16</code>,
232 <code class="constant">GL_DEPTH_COMPONENT24</code>, or <code class="constant">GL_DEPTH_COMPONENT32</code> and there is no depth
233 buffer.
234 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
235 <a href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>
236 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
237 <a href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
238 <a href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
239 <a href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
240 <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
241 <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
242 <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
243 <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
244 <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
245 <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
246 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
247 Copyright <span class="trademark"></span>© 1991-2006
248 Silicon Graphics, Inc. This document is licensed under the SGI
249 Free Software B License. For details, see
250 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
251 </p></div></div></body></html>