include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man4 / glVertexAttribPointer.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glVertexAttribPointer">
5 <refmeta>
6 <refentrytitle>glVertexAttribPointer</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glVertexAttribPointer</refname>
11 <refpurpose>define an array of generic vertex attribute data</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>void <function>glVertexAttribPointer</function></funcdef>
17 <paramdef>GLuint <parameter>index</parameter></paramdef>
18 <paramdef>GLint <parameter>size</parameter></paramdef>
19 <paramdef>GLenum <parameter>type</parameter></paramdef>
20 <paramdef>GLboolean <parameter>normalized</parameter></paramdef>
21 <paramdef>GLsizei <parameter>stride</parameter></paramdef>
22 <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
23 </funcprototype>
24 <funcprototype>
25 <funcdef>void <function>glVertexAttribIPointer</function></funcdef>
26 <paramdef>GLuint <parameter>index</parameter></paramdef>
27 <paramdef>GLint <parameter>size</parameter></paramdef>
28 <paramdef>GLenum <parameter>type</parameter></paramdef>
29 <paramdef>GLsizei <parameter>stride</parameter></paramdef>
30 <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
31 </funcprototype>
32 <funcprototype>
33 <funcdef>void <function>glVertexAttribLPointer</function></funcdef>
34 <paramdef>GLuint <parameter>index</parameter></paramdef>
35 <paramdef>GLint <parameter>size</parameter></paramdef>
36 <paramdef>GLenum <parameter>type</parameter></paramdef>
37 <paramdef>GLsizei <parameter>stride</parameter></paramdef>
38 <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
39 </funcprototype>
40 </funcsynopsis>
41 </refsynopsisdiv>
42 <refsect1 id="parameters"><title>Parameters</title>
43 <variablelist>
44 <varlistentry>
45 <term><parameter>index</parameter></term>
46 <listitem>
47 <para>Specifies the index of the generic vertex
48 attribute to be modified.</para>
49 </listitem>
50 </varlistentry>
51 <varlistentry>
52 <term><parameter>size</parameter></term>
53 <listitem>
54 <para>Specifies the number of components per
55 generic vertex attribute. Must
56 be 1, 2, 3, 4. Additionally, the symbolic constant <constant>GL_BGRA</constant>
57 is accepted by <function>glVertexAttribPointer</function>. The initial value is 4.</para>
58 </listitem>
59 </varlistentry>
60 <varlistentry>
61 <term><parameter>type</parameter></term>
62 <listitem>
63 <para>Specifies the data type of each component in
64 the array. The symbolic constants
65 <constant>GL_BYTE</constant>,
66 <constant>GL_UNSIGNED_BYTE</constant>,
67 <constant>GL_SHORT</constant>,
68 <constant>GL_UNSIGNED_SHORT</constant>,
69 <constant>GL_INT</constant>, and
70 <constant>GL_UNSIGNED_INT</constant> are accepted by <function>glVertexAttribPointer</function> and <function>glVertexAttribIPointer</function>. Additionally
71 <constant>GL_HALF_FLOAT</constant>,
72 <constant>GL_FLOAT</constant>,
73 <constant>GL_DOUBLE</constant>,
74 <constant>GL_FIXED</constant>,
75 <constant>GL_INT_2_10_10_10_REV</constant>, and
76 <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant> are accepted by <function>glVertexAttribPointer</function>.
77 <constant>GL_DOUBLE</constant> is also accepted by <function>glVertexAttribLPointer</function> and is
78 the only token accepted by the <parameter>type</parameter> parameter for that function.
79 The initial value is <constant>GL_FLOAT</constant>.</para>
80 </listitem>
81 </varlistentry>
82 <varlistentry>
83 <term><parameter>normalized</parameter></term>
84 <listitem>
85 <para>For <function>glVertexAttribPointer</function>, specifies whether fixed-point data values
86 should be normalized (<constant>GL_TRUE</constant>)
87 or converted directly as fixed-point values
88 (<constant>GL_FALSE</constant>) when they are
89 accessed.</para>
90 </listitem>
91 </varlistentry>
92 <varlistentry>
93 <term><parameter>stride</parameter></term>
94 <listitem>
95 <para>Specifies the byte offset between consecutive
96 generic vertex attributes. If <parameter>stride</parameter>
97 is 0, the generic vertex attributes are
98 understood to be tightly packed in the
99 array. The initial value is 0.</para>
100 </listitem>
101 </varlistentry>
102 <varlistentry>
103 <term><parameter>pointer</parameter></term>
104 <listitem>
105 <para>Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the
106 buffer currently bound to the <constant>GL_ARRAY_BUFFER</constant> target. The initial value is 0.</para>
107 </listitem>
108 </varlistentry>
109 </variablelist>
110 </refsect1>
111 <refsect1 id="description"><title>Description</title>
112 <para>
113 <function>glVertexAttribPointer</function>, <function>glVertexAttribIPointer</function> and <function>glVertexAttribLPointer</function>
114 specify the
115 location and data format of the array of generic vertex attributes at index <parameter>index</parameter>
116 to use when rendering. <parameter>size</parameter> specifies the number of components per attribute and
117 must be 1, 2, 3, 4, or <constant>GL_BGRA</constant>. <parameter>type</parameter> specifies the data type
118 of each component, and <parameter>stride</parameter> specifies the byte stride from one attribute to the next,
119 allowing vertices and attributes to be packed into a single array or stored in separate arrays.
120 </para>
121 <para>
122 For <function>glVertexAttribPointer</function>, if <parameter>normalized</parameter> is set to <constant>GL_TRUE</constant>,
123 it indicates that values stored in an integer format are to be mapped to the range [-1,1] (for signed values) or [0,1] (for
124 unsigned values) when they are accessed and converted to floating point. Otherwise, values will
125 be converted to floats directly without normalization.
126 </para>
127 <para>
128 For <function>glVertexAttribIPointer</function>, only the integer types <constant>GL_BYTE</constant>,
129 <constant>GL_UNSIGNED_BYTE</constant>, <constant>GL_SHORT</constant>, <constant>GL_UNSIGNED_SHORT</constant>,
130 <constant>GL_INT</constant>, <constant>GL_UNSIGNED_INT</constant> are accepted. Values are always left as integer values.
131 </para>
132 <para>
133 <function>glVertexAttribLPointer</function> specifies state for a generic vertex attribute array associated
134 with a shader attribute variable declared with 64-bit double precision components. <parameter>type</parameter>
135 must be <constant>GL_DOUBLE</constant>. <parameter>index</parameter>, <parameter>size</parameter>, and
136 <parameter>stride</parameter> behave as described for <function>glVertexAttribPointer</function> and
137 <function>glVertexAttribIPointer</function>.
138 </para>
139 <para>
140 If <parameter>pointer</parameter> is not <code>NULL</code>, a non-zero named buffer object must be bound to the
141 <constant>GL_ARRAY_BUFFER</constant> target (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>),
142 otherwise an error is generated. <parameter>pointer</parameter> is treated as a byte offset into the buffer object's data store.
143 The buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is saved as generic vertex attribute array
144 state (<constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant>) for index <parameter>index</parameter>.
145 </para>
146 <para>
147 When a generic vertex attribute array is specified,
148 <parameter>size</parameter>, <parameter>type</parameter>,
149 <parameter>normalized</parameter>,
150 <parameter>stride</parameter>, and
151 <parameter>pointer</parameter> are saved as vertex array
152 state, in addition to the current vertex array buffer object binding.
153 </para>
154
155 <para>
156 To enable and disable a generic vertex attribute array, call
157 <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry> and
158 <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry> with <parameter>index</parameter>.
159 If enabled, the generic vertex attribute array is used when <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
160 <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
161 <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>
162 is called.
163 </para>
164 </refsect1>
165 <refsect1 id="notes"><title>Notes</title>
166 <para>
167 Each generic vertex attribute array is initially disabled and isn't accessed when
168 <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
169 <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>
170 is called.
171 </para>
172
173 </refsect1>
174 <refsect1 id="errors"><title>Errors</title>
175 <para><constant>GL_INVALID_VALUE</constant> is generated if
176 <parameter>index</parameter> is greater than or equal to
177 <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>
178
179 <para><constant>GL_INVALID_VALUE</constant> is generated if
180 <parameter>size</parameter> is not 1, 2, 3, 4 or (for <function>glVertexAttribPointer</function>),
181 <constant>GL_BGRA</constant>.</para>
182
183 <para><constant>GL_INVALID_ENUM</constant> is generated if
184 <parameter>type</parameter> is not an accepted value.</para>
185
186 <para><constant>GL_INVALID_VALUE</constant> is generated if
187 <parameter>stride</parameter> is negative.</para>
188
189 <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>size</parameter>
190 is <constant>GL_BGRA</constant> and <parameter>type</parameter> is not <constant>GL_UNSIGNED_BYTE</constant>,
191 <constant>GL_INT_2_10_10_10_REV</constant> or <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>.</para>
192
193 <para><constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter>
194 is <constant>GL_INT_2_10_10_10_REV</constant> or <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>
195 and <parameter>size</parameter> is not 4 or <constant>GL_BGRA</constant>.</para>
196
197 <para><constant>GL_INVALID_OPERATION</constant> is generated by <function>glVertexAttribPointer</function>
198 if <parameter>size</parameter> is <constant>GL_BGRA</constant> and <parameter>noramlized</parameter>
199 is <constant>GL_FALSE</constant>.</para>
200
201 <para><constant>GL_INVALID_OPERATION</constant> is generated if zero is bound to the
202 <constant>GL_ARRAY_BUFFER</constant> buffer object binding point and the
203 <parameter>pointer</parameter> argument is not <constant>NULL</constant>.</para>
204 </refsect1>
205 <refsect1 id="associatedgets"><title>Associated Gets</title>
206 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
207 with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant></para>
208
209 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
210 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant></para>
211
212 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
213 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant></para>
214
215 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
216 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant></para>
217
218 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
219 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant></para>
220
221 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
222 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant></para>
223
224 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
225 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant></para>
226
227 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument
228 <constant>GL_ARRAY_BUFFER_BINDING</constant></para>
229
230 <para><citerefentry><refentrytitle>glGetVertexAttribPointerv</refentrytitle></citerefentry>
231 with arguments <parameter>index</parameter> and
232 <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER</constant></para>
233 </refsect1>
234 <refsect1 id="seealso"><title>See Also</title>
235 <para>
236 <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
237 <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
238 <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
239 <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
240 <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
241 <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
242 <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
243 <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
244 <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>,
245 <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>
246 </para>
247 </refsect1>
248 <refsect1 id="Copyright"><title>Copyright</title>
249 <para>
250 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
251 This material may be distributed subject to the terms and conditions set forth in
252 the Open Publication License, v 1.0, 8 June 1999.
253 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
254 </para>
255 </refsect1>
256 </refentry>