1 <?xml version=
"1.0" encoding=
"UTF-8"?>
2 <!DOCTYPE book PUBLIC
"-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id=
"glVertexAttribPointer">
6 <refentrytitle>glVertexAttribPointer
</refentrytitle>
7 <manvolnum>3G
</manvolnum>
10 <refname>glVertexAttribPointer
</refname>
11 <refpurpose>define an array of generic vertex attribute data
</refpurpose>
13 <refsynopsisdiv><title>C Specification
</title>
16 <funcdef>void
<function>glVertexAttribPointer
</function></funcdef>
17 <paramdef>GLuint
<parameter>index
</parameter></paramdef>
18 <paramdef>GLint
<parameter>size
</parameter></paramdef>
19 <paramdef>GLenum
<parameter>type
</parameter></paramdef>
20 <paramdef>GLboolean
<parameter>normalized
</parameter></paramdef>
21 <paramdef>GLsizei
<parameter>stride
</parameter></paramdef>
22 <paramdef>const GLvoid *
<parameter>pointer
</parameter></paramdef>
25 <funcdef>void
<function>glVertexAttribIPointer
</function></funcdef>
26 <paramdef>GLuint
<parameter>index
</parameter></paramdef>
27 <paramdef>GLint
<parameter>size
</parameter></paramdef>
28 <paramdef>GLenum
<parameter>type
</parameter></paramdef>
29 <paramdef>GLsizei
<parameter>stride
</parameter></paramdef>
30 <paramdef>const GLvoid *
<parameter>pointer
</parameter></paramdef>
33 <funcdef>void
<function>glVertexAttribLPointer
</function></funcdef>
34 <paramdef>GLuint
<parameter>index
</parameter></paramdef>
35 <paramdef>GLint
<parameter>size
</parameter></paramdef>
36 <paramdef>GLenum
<parameter>type
</parameter></paramdef>
37 <paramdef>GLsizei
<parameter>stride
</parameter></paramdef>
38 <paramdef>const GLvoid *
<parameter>pointer
</parameter></paramdef>
42 <refsect1 id=
"parameters"><title>Parameters
</title>
45 <term><parameter>index
</parameter></term>
47 <para>Specifies the index of the generic vertex
48 attribute to be modified.
</para>
52 <term><parameter>size
</parameter></term>
54 <para>Specifies the number of components per
55 generic vertex attribute. Must
56 be
1,
2,
3,
4. Additionally, the symbolic constant
<constant>GL_BGRA
</constant>
57 is accepted by
<function>glVertexAttribPointer
</function>. The initial value is
4.
</para>
61 <term><parameter>type
</parameter></term>
63 <para>Specifies the data type of each component in
64 the array. The symbolic constants
65 <constant>GL_BYTE
</constant>,
66 <constant>GL_UNSIGNED_BYTE
</constant>,
67 <constant>GL_SHORT
</constant>,
68 <constant>GL_UNSIGNED_SHORT
</constant>,
69 <constant>GL_INT
</constant>, and
70 <constant>GL_UNSIGNED_INT
</constant> are accepted by
<function>glVertexAttribPointer
</function> and
<function>glVertexAttribIPointer
</function>. Additionally
71 <constant>GL_HALF_FLOAT
</constant>,
72 <constant>GL_FLOAT
</constant>,
73 <constant>GL_DOUBLE
</constant>,
74 <constant>GL_FIXED
</constant>,
75 <constant>GL_INT_2_10_10_10_REV
</constant>, and
76 <constant>GL_UNSIGNED_INT_2_10_10_10_REV
</constant> are accepted by
<function>glVertexAttribPointer
</function>.
77 <constant>GL_DOUBLE
</constant> is also accepted by
<function>glVertexAttribLPointer
</function> and is
78 the only token accepted by the
<parameter>type
</parameter> parameter for that function.
79 The initial value is
<constant>GL_FLOAT
</constant>.
</para>
83 <term><parameter>normalized
</parameter></term>
85 <para>For
<function>glVertexAttribPointer
</function>, specifies whether fixed-point data values
86 should be normalized (
<constant>GL_TRUE
</constant>)
87 or converted directly as fixed-point values
88 (
<constant>GL_FALSE
</constant>) when they are
93 <term><parameter>stride
</parameter></term>
95 <para>Specifies the byte offset between consecutive
96 generic vertex attributes. If
<parameter>stride
</parameter>
97 is
0, the generic vertex attributes are
98 understood to be tightly packed in the
99 array. The initial value is
0.
</para>
103 <term><parameter>pointer
</parameter></term>
105 <para>Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the
106 buffer currently bound to the
<constant>GL_ARRAY_BUFFER
</constant> target. The initial value is
0.
</para>
111 <refsect1 id=
"description"><title>Description
</title>
113 <function>glVertexAttribPointer
</function>,
<function>glVertexAttribIPointer
</function> and
<function>glVertexAttribLPointer
</function>
115 location and data format of the array of generic vertex attributes at index
<parameter>index
</parameter>
116 to use when rendering.
<parameter>size
</parameter> specifies the number of components per attribute and
117 must be
1,
2,
3,
4, or
<constant>GL_BGRA
</constant>.
<parameter>type
</parameter> specifies the data type
118 of each component, and
<parameter>stride
</parameter> specifies the byte stride from one attribute to the next,
119 allowing vertices and attributes to be packed into a single array or stored in separate arrays.
122 For
<function>glVertexAttribPointer
</function>, if
<parameter>normalized
</parameter> is set to
<constant>GL_TRUE
</constant>,
123 it indicates that values stored in an integer format are to be mapped to the range [-
1,
1] (for signed values) or [
0,
1] (for
124 unsigned values) when they are accessed and converted to floating point. Otherwise, values will
125 be converted to floats directly without normalization.
128 For
<function>glVertexAttribIPointer
</function>, only the integer types
<constant>GL_BYTE
</constant>,
129 <constant>GL_UNSIGNED_BYTE
</constant>,
<constant>GL_SHORT
</constant>,
<constant>GL_UNSIGNED_SHORT
</constant>,
130 <constant>GL_INT
</constant>,
<constant>GL_UNSIGNED_INT
</constant> are accepted. Values are always left as integer values.
133 <function>glVertexAttribLPointer
</function> specifies state for a generic vertex attribute array associated
134 with a shader attribute variable declared with
64-bit double precision components.
<parameter>type
</parameter>
135 must be
<constant>GL_DOUBLE
</constant>.
<parameter>index
</parameter>,
<parameter>size
</parameter>, and
136 <parameter>stride
</parameter> behave as described for
<function>glVertexAttribPointer
</function> and
137 <function>glVertexAttribIPointer
</function>.
140 If
<parameter>pointer
</parameter> is not
<code>NULL
</code>, a non-zero named buffer object must be bound to the
141 <constant>GL_ARRAY_BUFFER
</constant> target (see
<citerefentry><refentrytitle>glBindBuffer
</refentrytitle></citerefentry>),
142 otherwise an error is generated.
<parameter>pointer
</parameter> is treated as a byte offset into the buffer object's data store.
143 The buffer object binding (
<constant>GL_ARRAY_BUFFER_BINDING
</constant>) is saved as generic vertex attribute array
144 state (
<constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</constant>) for index
<parameter>index
</parameter>.
147 When a generic vertex attribute array is specified,
148 <parameter>size
</parameter>,
<parameter>type
</parameter>,
149 <parameter>normalized
</parameter>,
150 <parameter>stride
</parameter>, and
151 <parameter>pointer
</parameter> are saved as vertex array
152 state, in addition to the current vertex array buffer object binding.
156 To enable and disable a generic vertex attribute array, call
157 <citerefentry><refentrytitle>glEnableVertexAttribArray
</refentrytitle></citerefentry> and
158 <citerefentry><refentrytitle>glDisableVertexAttribArray
</refentrytitle></citerefentry> with
<parameter>index
</parameter>.
159 If enabled, the generic vertex attribute array is used when
<citerefentry><refentrytitle>glDrawArrays
</refentrytitle></citerefentry>,
160 <citerefentry><refentrytitle>glMultiDrawArrays
</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDrawElements
</refentrytitle></citerefentry>,
161 <citerefentry><refentrytitle>glMultiDrawElements
</refentrytitle></citerefentry>, or
<citerefentry><refentrytitle>glDrawRangeElements
</refentrytitle></citerefentry>
165 <refsect1 id=
"notes"><title>Notes
</title>
167 Each generic vertex attribute array is initially disabled and isn't accessed when
168 <citerefentry><refentrytitle>glDrawElements
</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDrawRangeElements
</refentrytitle></citerefentry>,
169 <citerefentry><refentrytitle>glDrawArrays
</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glMultiDrawArrays
</refentrytitle></citerefentry>, or
<citerefentry><refentrytitle>glMultiDrawElements
</refentrytitle></citerefentry>
174 <refsect1 id=
"errors"><title>Errors
</title>
175 <para><constant>GL_INVALID_VALUE
</constant> is generated if
176 <parameter>index
</parameter> is greater than or equal to
177 <constant>GL_MAX_VERTEX_ATTRIBS
</constant>.
</para>
179 <para><constant>GL_INVALID_VALUE
</constant> is generated if
180 <parameter>size
</parameter> is not
1,
2,
3,
4 or (for
<function>glVertexAttribPointer
</function>),
181 <constant>GL_BGRA
</constant>.
</para>
183 <para><constant>GL_INVALID_ENUM
</constant> is generated if
184 <parameter>type
</parameter> is not an accepted value.
</para>
186 <para><constant>GL_INVALID_VALUE
</constant> is generated if
187 <parameter>stride
</parameter> is negative.
</para>
189 <para><constant>GL_INVALID_OPERATION
</constant> is generated if
<parameter>size
</parameter>
190 is
<constant>GL_BGRA
</constant> and
<parameter>type
</parameter> is not
<constant>GL_UNSIGNED_BYTE
</constant>,
191 <constant>GL_INT_2_10_10_10_REV
</constant> or
<constant>GL_UNSIGNED_INT_2_10_10_10_REV
</constant>.
</para>
193 <para><constant>GL_INVALID_OPERATION
</constant> is generated if
<parameter>type
</parameter>
194 is
<constant>GL_INT_2_10_10_10_REV
</constant> or
<constant>GL_UNSIGNED_INT_2_10_10_10_REV
</constant>
195 and
<parameter>size
</parameter> is not
4 or
<constant>GL_BGRA
</constant>.
</para>
197 <para><constant>GL_INVALID_OPERATION
</constant> is generated by
<function>glVertexAttribPointer
</function>
198 if
<parameter>size
</parameter> is
<constant>GL_BGRA
</constant> and
<parameter>noramlized
</parameter>
199 is
<constant>GL_FALSE
</constant>.
</para>
201 <para><constant>GL_INVALID_OPERATION
</constant> is generated if zero is bound to the
202 <constant>GL_ARRAY_BUFFER
</constant> buffer object binding point and the
203 <parameter>pointer
</parameter> argument is not
<constant>NULL
</constant>.
</para>
205 <refsect1 id=
"associatedgets"><title>Associated Gets
</title>
206 <para><citerefentry><refentrytitle>glGet
</refentrytitle></citerefentry>
207 with argument
<constant>GL_MAX_VERTEX_ATTRIBS
</constant></para>
209 <para><citerefentry><refentrytitle>glGetVertexAttrib
</refentrytitle></citerefentry>
210 with arguments
<parameter>index
</parameter> and
<constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED
</constant></para>
212 <para><citerefentry><refentrytitle>glGetVertexAttrib
</refentrytitle></citerefentry>
213 with arguments
<parameter>index
</parameter> and
<constant>GL_VERTEX_ATTRIB_ARRAY_SIZE
</constant></para>
215 <para><citerefentry><refentrytitle>glGetVertexAttrib
</refentrytitle></citerefentry>
216 with arguments
<parameter>index
</parameter> and
<constant>GL_VERTEX_ATTRIB_ARRAY_TYPE
</constant></para>
218 <para><citerefentry><refentrytitle>glGetVertexAttrib
</refentrytitle></citerefentry>
219 with arguments
<parameter>index
</parameter> and
<constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
</constant></para>
221 <para><citerefentry><refentrytitle>glGetVertexAttrib
</refentrytitle></citerefentry>
222 with arguments
<parameter>index
</parameter> and
<constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE
</constant></para>
224 <para><citerefentry><refentrytitle>glGetVertexAttrib
</refentrytitle></citerefentry>
225 with arguments
<parameter>index
</parameter> and
<constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</constant></para>
227 <para><citerefentry><refentrytitle>glGet
</refentrytitle></citerefentry> with argument
228 <constant>GL_ARRAY_BUFFER_BINDING
</constant></para>
230 <para><citerefentry><refentrytitle>glGetVertexAttribPointerv
</refentrytitle></citerefentry>
231 with arguments
<parameter>index
</parameter> and
232 <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER
</constant></para>
234 <refsect1 id=
"seealso"><title>See Also
</title>
236 <citerefentry><refentrytitle>glBindAttribLocation
</refentrytitle></citerefentry>,
237 <citerefentry><refentrytitle>glBindBuffer
</refentrytitle></citerefentry>,
238 <citerefentry><refentrytitle>glDisableVertexAttribArray
</refentrytitle></citerefentry>,
239 <citerefentry><refentrytitle>glDrawArrays
</refentrytitle></citerefentry>,
240 <citerefentry><refentrytitle>glDrawElements
</refentrytitle></citerefentry>,
241 <citerefentry><refentrytitle>glDrawRangeElements
</refentrytitle></citerefentry>,
242 <citerefentry><refentrytitle>glEnableVertexAttribArray
</refentrytitle></citerefentry>,
243 <citerefentry><refentrytitle>glMultiDrawArrays
</refentrytitle></citerefentry>,
244 <citerefentry><refentrytitle>glMultiDrawElements
</refentrytitle></citerefentry>,
245 <citerefentry><refentrytitle>glVertexAttrib
</refentrytitle></citerefentry>
248 <refsect1 id=
"Copyright"><title>Copyright
</title>
250 Copyright
<trademark class=
"copyright"></trademark> 2003-
2005 3Dlabs Inc. Ltd.
251 This material may be distributed subject to the terms and conditions set forth in
252 the Open Publication License, v
1.0,
8 June
1999.
253 <ulink url=
"http://opencontent.org/openpub/">http://opencontent.org/openpub/
</ulink>.