include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man4 / glCompressedTexImage2D.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glCompressedTexImage2D">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>1991-2006</year>
9 <holder>Silicon Graphics, Inc.</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glCompressedTexImage2D</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glCompressedTexImage2D</refname>
17 <refpurpose>specify a two-dimensional texture image in a compressed format</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glCompressedTexImage2D</function></funcdef>
23 <paramdef>GLenum <parameter>target</parameter></paramdef>
24 <paramdef>GLint <parameter>level</parameter></paramdef>
25 <paramdef>GLenum <parameter>internalformat</parameter></paramdef>
26 <paramdef>GLsizei <parameter>width</parameter></paramdef>
27 <paramdef>GLsizei <parameter>height</parameter></paramdef>
28 <paramdef>GLint <parameter>border</parameter></paramdef>
29 <paramdef>GLsizei <parameter>imageSize</parameter></paramdef>
30 <paramdef>const GLvoid * <parameter>data</parameter></paramdef>
31 </funcprototype>
32 </funcsynopsis>
33 </refsynopsisdiv>
34 <!-- eqn: ignoring delim $$ -->
35 <refsect1 id="parameters"><title>Parameters</title>
36 <variablelist>
37 <varlistentry>
38 <term><parameter>target</parameter></term>
39 <listitem>
40 <para>
41 Specifies the target texture.
42 Must be <constant>GL_TEXTURE_2D</constant>, <constant>GL_PROXY_TEXTURE_2D</constant>,
43 <constant>GL_TEXTURE_1D_ARRAY</constant>, <constant>GL_PROXY_TEXTURE_1D_ARRAY</constant>,
44 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
45 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
46 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
47 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
48 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,
49 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, or
50 <constant>GL_PROXY_TEXTURE_CUBE_MAP</constant>.
51 </para>
52 </listitem>
53 </varlistentry>
54 <varlistentry>
55 <term><parameter>level</parameter></term>
56 <listitem>
57 <para>
58 Specifies the level-of-detail number.
59 Level 0 is the base image level.
60 Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image.
61 </para>
62 </listitem>
63 </varlistentry>
64 <varlistentry>
65 <term><parameter>internalformat</parameter></term>
66 <listitem>
67 <para>
68 Specifies the format of the compressed image data stored at address <parameter>data</parameter>.
69 </para>
70 </listitem>
71 </varlistentry>
72 <varlistentry>
73 <term><parameter>width</parameter></term>
74 <listitem>
75 <para>
76 Specifies the width of the texture image.
77 All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
78 </para>
79 </listitem>
80 </varlistentry>
81 <varlistentry>
82 <term><parameter>height</parameter></term>
83 <listitem>
84 <para>
85 Specifies the height of the texture image.
86 All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
87 </para>
88 </listitem>
89 </varlistentry>
90 <varlistentry>
91 <term><parameter>border</parameter></term>
92 <listitem>
93 <para>
94 This value must be 0.
95 </para>
96 </listitem>
97 </varlistentry>
98 <varlistentry>
99 <term><parameter>imageSize</parameter></term>
100 <listitem>
101 <para>
102 Specifies the number of unsigned bytes of image data starting at the
103 address specified by <parameter>data</parameter>.
104 </para>
105 </listitem>
106 </varlistentry>
107 <varlistentry>
108 <term><parameter>data</parameter></term>
109 <listitem>
110 <para>
111 Specifies a pointer to the compressed image data in memory.
112 </para>
113 </listitem>
114 </varlistentry>
115 </variablelist>
116 </refsect1>
117 <refsect1 id="description"><title>Description</title>
118 <para>
119 Texturing allows elements of an image array to be read by shaders.
120 </para>
121 <para>
122 <function>glCompressedTexImage2D</function> loads a previously defined, and retrieved, compressed two-dimensional
123 texture image if <parameter>target</parameter> is <constant>GL_TEXTURE_2D</constant>, or one of the
124 cube map faces such as <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>.
125 (see <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>).
126 </para>
127 <para>
128 If <parameter>target</parameter> is <constant>GL_TEXTURE_1D_ARRAY</constant>, <parameter>data</parameter>
129 is treated as an array of compressed 1D textures.
130 </para>
131 <para>
132 If <parameter>target</parameter> is <constant>GL_PROXY_TEXTURE_2D</constant>, <constant>GL_PROXY_TEXTURE_1D_ARRAY</constant>
133 or <constant>GL_PROXY_CUBE_MAP</constant>, no data is read from <parameter>data</parameter>, but
134 all of the texture image state is recalculated, checked for consistency,
135 and checked against the implementation's capabilities. If the
136 implementation cannot handle a texture of the requested texture size, it
137 sets all of the image state to 0, but does not generate an error (see
138 <citerefentry><refentrytitle>glGetError</refentrytitle></citerefentry>). To query for an entire mipmap array,
139 use an image array level greater than or equal to 1.
140 </para>
141 <para>
142 <parameter>internalformat</parameter> must be a known compressed image format (such as <constant>GL_RGTC</constant>)
143 or an extension-specified compressed-texture format.
144 When a texture is loaded with <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> using a generic compressed
145 texture format (e.g., <constant>GL_COMPRESSED_RGB</constant>), the GL selects from one of
146 its extensions supporting compressed textures. In order to load the
147 compressed texture image using <function>glCompressedTexImage2D</function>, query the compressed texture image's
148 size and format using <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry>.
149 </para>
150 <para>
151 If a non-zero named buffer object is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target
152 (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is
153 specified, <parameter>data</parameter> is treated as a byte offset into the buffer object's data store.
154 </para>
155 <para>
156 If the compressed data are arranged into fixed-size blocks of texels, the pixel
157 storage modes can be used to select a sub-rectangle from a larger containing rectangle.
158 These pixel storage modes operate in the same way as they do for <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>.
159 In the following description, denote by <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math>,
160 <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>,
161 <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math>, and
162 <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math>,
163 the values of pixel storage modes <constant>GL_UNPACK_COMPRESSED_BLOCK_SIZE</constant>,
164 <constant>GL_UNPACK_COMPRESSED_BLOCK_WIDTH</constant>, <constant>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT</constant>,
165 and <constant>GL_UNPACK_COMPRESSED_BLOCK_DEPTH</constant>, respectively.
166 <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math> is
167 the compressed block size in bytes; <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>,
168 <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math>,
169 and <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math> are the compressed block width, height, and depth in pixels.
170 </para>
171 <para>
172 By default the pixel storage modes <constant>GL_UNPACK_ROW_LENGTH</constant>,
173 <constant>GL_UNPACK_SKIP_ROWS</constant>, <constant>GL_UNPACK_SKIP_PIXELS</constant>,
174 <constant>GL_UNPACK_IMAGE_HEIGHT</constant> and <constant>GL_UNPACK_SKIP_IMAGES</constant>
175 are ignored for compressed images. To enable <constant>GL_UNPACK_SKIP_PIXELS</constant>
176 and <constant>GL_UNPACK_ROW_LENGTH</constant>, <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math>
177 and <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math> must both be non-zero.
178 To also enable <constant>GL_UNPACK_SKIP_ROWS</constant> and <constant>GL_UNPACK_IMAGE_HEIGHT</constant>,
179 <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math> must be non-zero.
180 To also enable <constant>GL_UNPACK_SKIP_IMAGES</constant>, <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math>
181 must be non-zero. All parameters must be consistent with the compressed format to produce the desired results.
182 </para>
183 <para>
184 When selecting a sub-rectangle from a compressed image:
185 <itemizedlist>
186 <listitem>the value of <constant>GL_UNPACK_SKIP_PIXELS</constant> must be a multiple of <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>;</listitem>
187 <listitem>the value of <constant>GL_UNPACK_SKIP_ROWS</constant> must be a multiple of <mml:math><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>.</listitem>
188 </itemizedlist>
189 </para>
190 <para>
191 <parameter>imageSize</parameter> must be equal to:
192 </para>
193 <para>
194 <mml:math display = 'block'>
195 <mml:mrow>
196 <mml:msub>
197 <mml:mi>b</mml:mi>
198 <mml:mi>s</mml:mi>
199 </mml:msub>
200 <mml:mo lspace='2px' rspace='2px'>&times;</mml:mo>
201 <mml:mfenced open = '&lceil;' close = '&rceil;'>
202 <mml:mfrac>
203 <mml:mi>width</mml:mi>
204 <mml:msub>
205 <mml:mi>b</mml:mi>
206 <mml:mi>w</mml:mi>
207 </mml:msub>
208 </mml:mfrac>
209 </mml:mfenced>
210 <mml:mo lspace='2px' rspace='2px'>&times;</mml:mo>
211 <mml:mfenced open = '&lceil;' close = '&rceil;'>
212 <mml:mfrac>
213 <mml:mi>height</mml:mi>
214 <mml:msub>
215 <mml:mi>b</mml:mi>
216 <mml:mi>h</mml:mi>
217 </mml:msub>
218 </mml:mfrac>
219 </mml:mfenced>
220 </mml:mrow>
221 </mml:math>
222 </para>
223 </refsect1>
224 <refsect1 id="notes"><title>Notes</title>
225 <para>
226 The specific compressed internal formats <constant>GL_COMPRESSED_RGB8_ETC2</constant>,
227 <constant>GL_COMPRESSED_SRGB8_ETC2</constant>,
228 <constant>GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</constant>,
229 <constant>GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</constant>,
230 <constant>GL_COMPRESSED_RGBA8_ETC2_EAC</constant>,
231 <constant>GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</constant>,
232 <constant>GL_COMPRESSED_R11_EAC</constant>,
233 <constant>GL_COMPRESSED_SIGNED_R11_EAC</constant>,
234 <constant>GL_COMPRESSED_RG11_EAC</constant>, and
235 <constant>GL_COMPRESSED_SIGNED_RG11_EAC</constant> are available only if the GL version
236 is 4.3 or higher.
237 </para>
238 </refsect1>
239 <refsect1 id="errors"><title>Errors</title>
240 <para>
241 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>internalformat</parameter> is not one of the specific
242 compressed internal formats:
243 <constant>GL_COMPRESSED_RED_RGTC1</constant>,
244 <constant>GL_COMPRESSED_SIGNED_RED_RGTC1</constant>,
245 <constant>GL_COMPRESSED_RG_RGTC2</constant>,
246 <constant>GL_COMPRESSED_SIGNED_RG_RGTC2</constant>.
247 <constant>GL_COMPRESSED_RGBA_BPTC_UNORM</constant>,
248 <constant>GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM</constant>,
249 <constant>GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT</constant>,
250 <constant>GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT</constant>,
251 <constant>GL_COMPRESSED_RGB8_ETC2</constant>,
252 <constant>GL_COMPRESSED_SRGB8_ETC2</constant>,
253 <constant>GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</constant>,
254 <constant>GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</constant>,
255 <constant>GL_COMPRESSED_RGBA8_ETC2_EAC</constant>,
256 <constant>GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</constant>,
257 <constant>GL_COMPRESSED_R11_EAC</constant>,
258 <constant>GL_COMPRESSED_SIGNED_R11_EAC</constant>,
259 <constant>GL_COMPRESSED_RG11_EAC</constant>, or
260 <constant>GL_COMPRESSED_SIGNED_RG11_EAC</constant>.
261 </para>
262 <para>
263 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>imageSize</parameter> is not consistent with
264 the format, dimensions, and contents of the specified compressed image
265 data.
266 </para>
267 <para>
268 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>border</parameter> is not 0.
269 </para>
270 <para>
271 <constant>GL_INVALID_OPERATION</constant> is generated if parameter combinations are not
272 supported by the specific compressed internal format as specified in the
273 specific texture compression extension.
274 </para>
275 <para>
276 <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
277 <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the buffer object's data store is currently mapped.
278 </para>
279 <para>
280 <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
281 <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the data would be unpacked from the buffer
282 object such that the memory reads required would exceed the data store size.
283 </para>
284 <para>
285 Undefined results, including abnormal program termination, are generated if
286 <parameter>data</parameter> is not encoded in a manner consistent with the extension
287 specification defining the internal compression format.
288 </para>
289 </refsect1>
290 <refsect1 id="associatedgets"><title>Associated Gets</title>
291 <para>
292 <citerefentry><refentrytitle>glGetCompressedTexImage</refentrytitle></citerefentry>
293 </para>
294 <para>
295 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED</constant>
296 </para>
297 <para>
298 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant>
299 </para>
300 <para>
301 <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with arguments <constant>GL_TEXTURE_INTERNAL_FORMAT</constant>
302 and <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant>
303 </para>
304 </refsect1>
305 <refsect1 id="seealso"><title>See Also</title>
306 <para>
307 <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
308 <citerefentry><refentrytitle>glCompressedTexImage1D</refentrytitle></citerefentry>,
309 <citerefentry><refentrytitle>glCompressedTexImage3D</refentrytitle></citerefentry>,
310 <citerefentry><refentrytitle>glCompressedTexSubImage1D</refentrytitle></citerefentry>,
311 <citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
312 <citerefentry><refentrytitle>glCompressedTexSubImage3D</refentrytitle></citerefentry>,
313 <citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>,
314 <citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>,
315 <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
316 <citerefentry><refentrytitle>glCopyTexSubImage3D</refentrytitle></citerefentry>,
317 <citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>,
318 <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
319 <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
320 <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
321 <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
322 <citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>,
323 <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
324 </para>
325 </refsect1>
326 <refsect1 id="Copyright"><title>Copyright</title>
327 <para>
328 Copyright <trademark class="copyright"></trademark> 1991-2006
329 Silicon Graphics, Inc. <trademark class="copyright"></trademark> 2011
330 Khronos Group. This document is licensed under the SGI
331 Free Software B License. For details, see
332 <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
333 </para>
334 </refsect1>
335 </refentry>