include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man4 / glBindTexture.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glBindTexture">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>1991-2006</year>
9 <holder>Silicon Graphics, Inc.</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glBindTexture</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glBindTexture</refname>
17 <refpurpose>bind a named texture to a texturing target</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glBindTexture</function></funcdef>
23 <paramdef>GLenum <parameter>target</parameter></paramdef>
24 <paramdef>GLuint <parameter>texture</parameter></paramdef>
25 </funcprototype>
26 </funcsynopsis>
27 </refsynopsisdiv>
28 <refsect1 id="parameters"><title>Parameters</title>
29 <variablelist>
30 <varlistentry>
31 <term><parameter>target</parameter></term>
32 <listitem>
33 <para>
34 Specifies the target to which the texture is bound.
35 Must be one of
36 <constant>GL_TEXTURE_1D</constant>,
37 <constant>GL_TEXTURE_2D</constant>,
38 <constant>GL_TEXTURE_3D</constant>,
39 <constant>GL_TEXTURE_1D_ARRAY</constant>,
40 <constant>GL_TEXTURE_2D_ARRAY</constant>,
41 <constant>GL_TEXTURE_RECTANGLE</constant>,
42 <constant>GL_TEXTURE_CUBE_MAP</constant>,
43 <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>,
44 <constant>GL_TEXTURE_BUFFER</constant>,
45 <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> or
46 <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>.
47 </para>
48 </listitem>
49 </varlistentry>
50 <varlistentry>
51 <term><parameter>texture</parameter></term>
52 <listitem>
53 <para>
54 Specifies the name of a texture.
55 </para>
56 </listitem>
57 </varlistentry>
58 </variablelist>
59 </refsect1>
60 <refsect1 id="description"><title>Description</title>
61 <para>
62 <function>glBindTexture</function> lets you create or use a named texture. Calling <function>glBindTexture</function> with
63 <parameter>target</parameter> set to
64 <constant>GL_TEXTURE_1D</constant>,
65 <constant>GL_TEXTURE_2D</constant>,
66 <constant>GL_TEXTURE_3D</constant>,
67 <constant>GL_TEXTURE_1D_ARRAY</constant>,
68 <constant>GL_TEXTURE_2D_ARRAY</constant>,
69 <constant>GL_TEXTURE_RECTANGLE</constant>,
70 <constant>GL_TEXTURE_CUBE_MAP</constant>,
71 <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>,
72 <constant>GL_TEXTURE_BUFFER</constant>,
73 <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> or
74 <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>
75 and <parameter>texture</parameter> set to the name of the new texture binds the texture name to the target.
76 When a texture is bound to a target, the previous binding for that target is automatically broken.
77 </para>
78 <para>
79 Texture names are unsigned integers. The value zero is reserved to
80 represent the default texture for each texture target.
81 Texture names and the corresponding texture contents are local to
82 the shared object space of the current GL rendering context;
83 two rendering contexts share texture names only if they
84 explicitly enable sharing between contexts through the appropriate GL windows interfaces functions.
85 </para>
86 <para>
87 You must use <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry> to generate a set of new texture names.
88 </para>
89 <para>
90 When a texture is first bound, it assumes the specified target:
91 A texture first bound to <constant>GL_TEXTURE_1D</constant> becomes one-dimensional texture, a
92 texture first bound to <constant>GL_TEXTURE_2D</constant> becomes two-dimensional texture, a
93 texture first bound to <constant>GL_TEXTURE_3D</constant> becomes three-dimensional texture, a
94 texture first bound to <constant>GL_TEXTURE_1D_ARRAY</constant> becomes one-dimensional array texture, a
95 texture first bound to <constant>GL_TEXTURE_2D_ARRAY</constant> becomes two-dimensional arary texture, a
96 texture first bound to <constant>GL_TEXTURE_RECTANGLE</constant> becomes rectangle texture, a
97 texture first bound to <constant>GL_TEXTURE_CUBE_MAP</constant> becomes a cube-mapped texture, a
98 texture first bound to <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant> becomes a cube-mapped array texture, a
99 texture first bound to <constant>GL_TEXTURE_BUFFER</constant> becomes a buffer texture, a
100 texture first bound to <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> becomes a two-dimensional multisampled texture, and a
101 texture first bound to <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant> becomes a two-dimensional multisampled array texture.
102 The state of a one-dimensional texture immediately after it is first bound is equivalent to the state of the
103 default <constant>GL_TEXTURE_1D</constant> at GL initialization, and similarly for the other texture types.
104 </para>
105 <para>
106 While a texture is bound, GL operations on the target to which it is
107 bound affect the bound texture, and queries of the target to which it
108 is bound return state from the bound texture.
109 In effect, the texture targets become aliases for the textures currently
110 bound to them, and the texture name zero refers to the default textures
111 that were bound to them at initialization.
112 </para>
113 <para>
114 A texture binding created with <function>glBindTexture</function> remains active until a different
115 texture is bound to the same target, or until the bound texture is
116 deleted with <citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>.
117 </para>
118 <para>
119 Once created, a named texture may be re-bound to its same original target as often as needed.
120 It is usually much faster to use <function>glBindTexture</function> to bind an existing named
121 texture to one of the texture targets than it is to reload the texture image
122 using <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
123 <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry> or another similar function.
124 </para>
125 </refsect1>
126 <refsect1 id="notes"><title>Notes</title>
127 <para>
128 The <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> and <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant> targets are available
129 only if the GL version is 3.2 or higher.
130 </para>
131 </refsect1>
132 <refsect1 id="errors"><title>Errors</title>
133 <para>
134 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the allowable
135 values.
136 </para>
137 <para>
138 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>target</parameter> is not a name returned from
139 a previous call to <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>.
140 </para>
141 <para>
142 <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>texture</parameter> was previously created with a target
143 that doesn't match that of <parameter>target</parameter>.
144 </para>
145 </refsect1>
146 <refsect1 id="associatedgets"><title>Associated Gets</title>
147 <para>
148 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_BINDING_1D</constant>,
149 <constant>GL_TEXTURE_BINDING_2D</constant>, <constant>GL_TEXTURE_BINDING_3D</constant>, <constant>GL_TEXTURE_BINDING_1D_ARRAY</constant>,
150 <constant>GL_TEXTURE_BINDING_2D_ARRAY</constant>, <constant>GL_TEXTURE_BINDING_RECTANGLE</constant>,
151 <constant>GL_TEXTURE_BINDING_BUFFER</constant>, <constant>GL_TEXTURE_BINDING_CUBE_MAP</constant>, <constant>GL_TEXTURE_BINDING_CUBE_MAP</constant>,
152 <constant>GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</constant>,
153 <constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE</constant>,
154 or <constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</constant>.
155 </para>
156 </refsect1>
157 <refsect1 id="seealso"><title>See Also</title>
158 <para>
159 <citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>,
160 <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>,
161 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>,
162 <citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry>,
163 <citerefentry><refentrytitle>glIsTexture</refentrytitle></citerefentry>,
164 <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
165 <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
166 <citerefentry><refentrytitle>glTexImage2DMultisample</refentrytitle></citerefentry>,
167 <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
168 <citerefentry><refentrytitle>glTexImage3DMultisample</refentrytitle></citerefentry>,
169 <citerefentry><refentrytitle>glTexBuffer</refentrytitle></citerefentry>,
170 <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
171 </para>
172 </refsect1>
173 <refsect1 id="Copyright"><title>Copyright</title>
174 <para>
175 Copyright <trademark class="copyright"></trademark> 1991-2006
176 Silicon Graphics, Inc. This document is licensed under the SGI
177 Free Software B License. For details, see
178 <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
179 </para>
180 </refsect1>
181 </refentry>