include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man3 / xhtml / glMultiDrawArrays.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3 <!-- saved from url=(0013)about:internet -->
4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glMultiDrawArrays</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glMultiDrawArrays"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glMultiDrawArrays — render multiple sets of primitives from array data</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glMultiDrawArrays</b>(</code></td><td>GLenum  </td><td><var class="pdparam">mode</var>, </td></tr><tr><td> </td><td>const GLint *  </td><td><var class="pdparam">first</var>, </td></tr><tr><td> </td><td>const GLsizei *  </td><td><var class="pdparam">count</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">primcount</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
5 Specifies what kind of primitives to render.
6 Symbolic constants
7 <code class="constant">GL_POINTS</code>,
8 <code class="constant">GL_LINE_STRIP</code>,
9 <code class="constant">GL_LINE_LOOP</code>,
10 <code class="constant">GL_LINES</code>,
11 <code class="constant">GL_LINE_STRIP_ADJACENCY</code>,
12 <code class="constant">GL_LINES_ADJACENCY</code>,
13 <code class="constant">GL_TRIANGLE_STRIP</code>,
14 <code class="constant">GL_TRIANGLE_FAN</code>,
15 <code class="constant">GL_TRIANGLES</code>,
16 <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code> and
17 <code class="constant">GL_TRIANGLES_ADJACENCY</code>
18 are accepted.
19 </p></dd><dt><span class="term"><em class="parameter"><code>first</code></em></span></dt><dd><p>
20 Points to an array of starting indices in the enabled arrays.
21 </p></dd><dt><span class="term"><em class="parameter"><code>count</code></em></span></dt><dd><p>
22 Points to an array of the number of indices to be rendered.
23 </p></dd><dt><span class="term"><em class="parameter"><code>primcount</code></em></span></dt><dd><p>
24 Specifies the size of the first and count
25 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
26 <code class="function">glMultiDrawArrays</code> specifies multiple sets of geometric primitives
27 with very few subroutine calls. Instead of calling a GL procedure
28 to pass each individual vertex, normal, texture coordinate, edge
29 flag, or color, you can prespecify
30 separate arrays of vertices, normals, and colors and use them to
31 construct a sequence of primitives with a single
32 call to <code class="function">glMultiDrawArrays</code>.
33 </p><p>
34 <code class="function">glMultiDrawArrays</code> behaves identically to <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a> except that <em class="parameter"><code>primcount</code></em>
35 separate ranges of elements are specified instead.
36 </p><p>
37 When <code class="function">glMultiDrawArrays</code> is called, it uses <em class="parameter"><code>count</code></em> sequential elements from each
38 enabled array to construct a sequence of geometric primitives,
39 beginning with element <em class="parameter"><code>first</code></em>. <em class="parameter"><code>mode</code></em> specifies what kind of
40 primitives are constructed, and how the array elements
41 construct those primitives.
42 </p><p>
43 Vertex attributes that are modified by <code class="function">glMultiDrawArrays</code> have an
44 unspecified value after <code class="function">glMultiDrawArrays</code> returns. Attributes that aren't
45 modified remain well defined.
46 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
47 <code class="constant">GL_LINE_STRIP_ADJACENCY</code>,
48 <code class="constant">GL_LINES_ADJACENCY</code>,
49 <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code> and
50 <code class="constant">GL_TRIANGLES_ADJACENCY</code>
51 are available only if the GL version is 3.2 or greater.
52 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
53 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not an accepted value.
54 </p><p>
55 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>primcount</code></em> is negative.
56 </p><p>
57 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
58 enabled array and the buffer object's data store is currently mapped.
59 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
60 <a href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
61 <a href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>
62 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
63 Copyright <span class="trademark"></span>© 1991-2006
64 Silicon Graphics, Inc. This document is licensed under the SGI
65 Free Software B License. For details, see
66 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
67 </p></div></div></body></html>