include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man3 / xhtml / glHint.xml
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glHint</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glHint"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glHint — specify implementation-specific hints</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glHint</b>(</code>GLenum <var class="pdparam">target</var>, GLenum <var class="pdparam">mode</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
5 Specifies a symbolic constant indicating the behavior to be controlled.
6 <code class="constant">GL_LINE_SMOOTH_HINT</code>,
7 <code class="constant">GL_POLYGON_SMOOTH_HINT</code>,
8 <code class="constant">GL_TEXTURE_COMPRESSION_HINT</code>, and
9 <code class="constant">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</code>
10 are accepted.
11 </p></dd><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
12 Specifies a symbolic constant indicating the desired behavior.
13 <code class="constant">GL_FASTEST</code>,
14 <code class="constant">GL_NICEST</code>, and
15 <code class="constant">GL_DONT_CARE</code> are accepted.
16 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
17 Certain aspects of GL behavior,
18 when there is room for interpretation,
19 can be controlled with hints.
20 A hint is specified with two arguments.
21 <em class="parameter"><code>target</code></em> is a symbolic
22 constant indicating the behavior to be controlled,
23 and <em class="parameter"><code>mode</code></em> is another symbolic constant indicating the desired
24 behavior. The initial value for each <em class="parameter"><code>target</code></em> is <code class="constant">GL_DONT_CARE</code>.
25 <em class="parameter"><code>mode</code></em> can be one of the following:
26 </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_FASTEST</code></span></dt><dd><p>
27 </p><p>
28 The most efficient option should be chosen.
29 </p></dd><dt><span class="term"><code class="constant">GL_NICEST</code></span></dt><dd><p>
30 </p><p>
31 The most correct,
32 or highest quality,
33 option should be chosen.
34 </p></dd><dt><span class="term"><code class="constant">GL_DONT_CARE</code></span></dt><dd><p>
35 </p><p>
36 No preference.
37 </p></dd></dl></div><p>
38 Though the implementation aspects that can be hinted are well defined,
39 the interpretation of the hints depends on the implementation.
40 The hint aspects that can be specified with <em class="parameter"><code>target</code></em>,
41 along with suggested semantics,
42 are as follows:
43 </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</code></span></dt><dd><p>
44 </p><p>
45 Indicates the accuracy of the derivative calculation for the GL shading language fragment processing built-in functions:
46 <code class="constant">dFdx</code>, <code class="constant">dFdy</code>, and <code class="constant">fwidth</code>.
47 </p></dd><dt><span class="term"><code class="constant">GL_LINE_SMOOTH_HINT</code></span></dt><dd><p>
48 </p><p>
49 Indicates the sampling quality of antialiased lines.
50 If a larger filter function is applied, hinting <code class="constant">GL_NICEST</code> can
51 result in more pixel fragments being generated during rasterization.
52 </p></dd><dt><span class="term"><code class="constant">GL_POLYGON_SMOOTH_HINT</code></span></dt><dd><p>
53 </p><p>
54 Indicates the sampling quality of antialiased polygons.
55 Hinting <code class="constant">GL_NICEST</code> can result in more pixel fragments being generated
56 during rasterization,
57 if a larger filter function is applied.
58 </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_COMPRESSION_HINT</code></span></dt><dd><p>
59 </p><p>
60 Indicates the quality and performance of the compressing texture images.
61 Hinting <code class="constant">GL_FASTEST</code> indicates that texture images should be compressed
62 as quickly as possible, while <code class="constant">GL_NICEST</code> indicates that texture images
63 should be compressed with as little image quality loss as possible.
64 <code class="constant">GL_NICEST</code> should be selected if the texture is to be retrieved by
65 <a href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a> for reuse.
66 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
67 The interpretation of hints depends on the implementation.
68 Some implementations ignore <code class="function">glHint</code> settings.
69 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
70 <code class="constant">GL_INVALID_ENUM</code> is generated if either <em class="parameter"><code>target</code></em> or <em class="parameter"><code>mode</code></em> is not
71 an accepted value.
72 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
73 Copyright <span class="trademark"></span>© 1991-2006
74 Silicon Graphics, Inc. This document is licensed under the SGI
75 Free Software B License. For details, see
76 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
77 </p></div></div></body></html>