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</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.75.2" /></head><body><div class=
"refentry" title=
"glGetUniformIndices"><a id=
"glGetUniformIndices"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glGetUniformIndices — retrieve the index of a named uniform block
</p></div><div class=
"refsynopsisdiv" title=
"C Specification"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0" class=
"funcprototype-table"><tr><td><code class=
"funcdef">GLuint
<b class=
"fsfunc">glGetUniformIndices
</b>(
</code></td><td>GLuint
<var class=
"pdparam">program
</var>,
</td></tr><tr><td> </td><td>GLsizei
<var class=
"pdparam">uniformCount
</var>,
</td></tr><tr><td> </td><td>const GLchar **
<var class=
"pdparam">uniformNames
</var>,
</td></tr><tr><td> </td><td>GLuint *
<var class=
"pdparam">uniformIndices
</var><code>)
</code>;
</td></tr></table><div class=
"funcprototype-spacer"> </div></div></div><div class=
"refsect1" title=
"Parameters"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>program
</code></em></span></dt><dd><p>
5 Specifies the name of a program containing uniforms whose indices to query.
6 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>uniformCount
</code></em></span></dt><dd><p>
7 Specifies the number of uniforms whose indices to query.
8 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>uniformNames
</code></em></span></dt><dd><p>
9 Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
10 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>uniformIndices
</code></em></span></dt><dd><p>
11 Specifies the address of an array that will receive the indices of the uniforms.
12 </p></dd></dl></div></div><div class=
"refsect1" title=
"Description"><a id=
"description"></a><h2>Description
</h2><p>
13 <code class=
"function">glGetUniformIndices
</code> retrieves the indices of a number of uniforms within
<em class=
"parameter"><code>program
</code></em>.
15 <em class=
"parameter"><code>program
</code></em> must be the name of a program object for which the command
16 <a class=
"citerefentry" href=
"glLinkProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glLinkProgram
</span></span></a> must have been called in the past, although it is not required that
17 <a class=
"citerefentry" href=
"glLinkProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glLinkProgram
</span></span></a> must have succeeded. The link could have failed because the number
18 of active uniforms exceeded the limit.
20 <em class=
"parameter"><code>uniformCount
</code></em> indicates both the number of elements in the array of names
<em class=
"parameter"><code>uniformNames
</code></em> and the
21 number of indices that may be written to
<em class=
"parameter"><code>uniformIndices
</code></em>.
23 <em class=
"parameter"><code>uniformNames
</code></em> contains a list of
<em class=
"parameter"><code>uniformCount
</code></em> name strings identifying the uniform names to be
24 queried for indices. For each name string in
<em class=
"parameter"><code>uniformNames
</code></em>, the index assigned to the active uniform of that name will
25 be written to the corresponding element of
<em class=
"parameter"><code>uniformIndices
</code></em>. If a string in
<em class=
"parameter"><code>uniformNames
</code></em> is not
26 the name of an active uniform, the special value
<code class=
"constant">GL_INVALID_INDEX
</code> will be written to the corresponding element of
27 <em class=
"parameter"><code>uniformIndices
</code></em>.
29 If an error occurs, nothing is written to
<em class=
"parameter"><code>uniformIndices
</code></em>.
30 </p></div><div class=
"refsect1" title=
"Errors"><a id=
"errors"></a><h2>Errors
</h2><p>
31 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<em class=
"parameter"><code>program
</code></em> is not the name of a program object for which
32 <a class=
"citerefentry" href=
"glLinkProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glLinkProgram
</span></span></a> has been called in the past.
33 </p></div><div class=
"refsect1" title=
"Notes"><a id=
"notes"></a><h2>Notes
</h2><p>
34 <code class=
"function">glGetUniformIndices
</code> is available only if the GL version is
3.1 or greater.
35 </p></div><div class=
"refsect1" title=
"See Also"><a id=
"seealso"></a><h2>See Also
</h2><p>
36 <a class=
"citerefentry" href=
"glGetActiveUniform.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetActiveUniform
</span></span></a>,
37 <a class=
"citerefentry" href=
"glGetActiveUniformName.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetActiveUniformName
</span></span></a>,
38 <a class=
"citerefentry" href=
"glLinkProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glLinkProgram
</span></span></a>
39 </p></div><div class=
"refsect1" title=
"Copyright"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
40 Copyright
<span class=
"trademark"></span>©
2010 Khronos Group.
41 This material may be distributed subject to the terms and conditions set forth in
42 the Open Publication License, v
1.0,
8 June
1999.
43 <a class=
"ulink" href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
44 </p></div></div></body></html>