include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / gluPerspective.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>gluPerspective</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="gluPerspective"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>gluPerspective — set up a perspective projection matrix</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">gluPerspective</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">fovy</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">aspect</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">zNear</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">zFar</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>fovy</code></em></span></dt><dd><p>
4 Specifies the field of view angle, in degrees, in the <span class="emphasis"><em>y</em></span> direction.
5 </p></dd><dt><span class="term"><em class="parameter"><code>aspect</code></em></span></dt><dd><p>
6 Specifies the aspect ratio that determines
7 the field of view in the <span class="emphasis"><em>x</em></span> direction.
8 The aspect ratio is the ratio of <span class="emphasis"><em>x</em></span> (width) to <span class="emphasis"><em>y</em></span> (height).
9 </p></dd><dt><span class="term"><em class="parameter"><code>zNear</code></em></span></dt><dd><p>
10 Specifies the distance from the viewer to the near clipping plane
11 (always positive).
12 </p></dd><dt><span class="term"><em class="parameter"><code>zFar</code></em></span></dt><dd><p>
13 Specifies the distance from the viewer to the far clipping plane
14 (always positive).
15 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
16 <code class="function">gluPerspective</code> specifies a viewing frustum into the world coordinate system.
17 In general, the aspect ratio in <code class="function">gluPerspective</code> should match the aspect ratio
18 of the associated viewport. For example,
19 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
20
21 <mml:mrow>
22 <mml:mi mathvariant="italic">aspect</mml:mi>
23 <mml:mo>=</mml:mo>
24 <mml:mn>2.0</mml:mn>
25 </mml:mrow>
26 </mml:math>
27 means
28 the viewer's
29 angle of view is twice as wide in <span class="emphasis"><em>x</em></span> as it is in <span class="emphasis"><em>y</em></span>.
30 If the viewport is
31 twice as wide as it is tall, it displays the image without distortion.
32 </p><p>
33 The matrix generated by <code class="function">gluPerspective</code> is multipled by the current matrix,
34 just as if <a class="citerefentry" href="glMultMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glMultMatrix</span></span></a> were called with the generated matrix.
35 To load the perspective matrix onto the current matrix stack instead,
36 precede the call to <code class="function">gluPerspective</code> with a call to <a class="citerefentry" href="glLoadIdentity.xml"><span class="citerefentry"><span class="refentrytitle">glLoadIdentity</span></span></a>.
37 </p><p>
38 Given <span class="emphasis"><em>f</em></span> defined as follows:
39 </p><p>
40 </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
41
42 <mml:mrow>
43 <mml:mi mathvariant="italic">f</mml:mi>
44 <mml:mo>=</mml:mo>
45 <mml:mrow>
46 <mml:mi mathvariant="italic">cotangent</mml:mi>
47 <mml:mo></mml:mo>
48 <mml:mfenced open="(" close=")">
49 <mml:mfrac>
50 <mml:mi mathvariant="italic">fovy</mml:mi>
51 <mml:mn>2</mml:mn>
52 </mml:mfrac>
53 </mml:mfenced>
54 </mml:mrow>
55 </mml:mrow>
56 </mml:math></div><p>
57 The generated matrix is
58 </p><p>
59 </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
60
61 <mml:mfenced open="(" close=")">
62 <mml:mtable>
63 <mml:mtr>
64 <mml:mtd>
65 <mml:mfrac>
66 <mml:mi mathvariant="italic">f</mml:mi>
67 <mml:mi mathvariant="italic">aspect</mml:mi>
68 </mml:mfrac>
69 </mml:mtd>
70 <mml:mtd>
71 <mml:mn>0</mml:mn>
72 </mml:mtd>
73 <mml:mtd>
74 <mml:mn>0</mml:mn>
75 </mml:mtd>
76 <mml:mtd>
77 <mml:mn>0</mml:mn>
78 </mml:mtd>
79 </mml:mtr>
80 <mml:mtr>
81 <mml:mtd>
82 <mml:mn>0</mml:mn>
83 </mml:mtd>
84 <mml:mtd>
85 <mml:mi mathvariant="italic">f</mml:mi>
86 </mml:mtd>
87 <mml:mtd>
88 <mml:mn>0</mml:mn>
89 </mml:mtd>
90 <mml:mtd>
91 <mml:mn>0</mml:mn>
92 </mml:mtd>
93 </mml:mtr>
94 <mml:mtr>
95 <mml:mtd>
96 <mml:mn>0</mml:mn>
97 </mml:mtd>
98 <mml:mtd>
99 <mml:mn>0</mml:mn>
100 </mml:mtd>
101 <mml:mtd>
102 <mml:mfrac>
103 <mml:mfenced open="" close="">
104 <mml:mrow>
105 <mml:mi mathvariant="italic">zFar</mml:mi>
106 <mml:mo>+</mml:mo>
107 <mml:mi mathvariant="italic">zNear</mml:mi>
108 </mml:mrow>
109 </mml:mfenced>
110 <mml:mfenced open="" close="">
111 <mml:mrow>
112 <mml:mi mathvariant="italic">zNear</mml:mi>
113 <mml:mo>-</mml:mo>
114 <mml:mi mathvariant="italic">zFar</mml:mi>
115 </mml:mrow>
116 </mml:mfenced>
117 </mml:mfrac>
118 </mml:mtd>
119 <mml:mtd>
120 <mml:mfrac>
121 <mml:mfenced open="" close="">
122 <mml:mrow>
123 <mml:mn>2</mml:mn>
124 <mml:mo>×</mml:mo>
125 <mml:mi mathvariant="italic">zFar</mml:mi>
126 <mml:mo>×</mml:mo>
127 <mml:mi mathvariant="italic">zNear</mml:mi>
128 </mml:mrow>
129 </mml:mfenced>
130 <mml:mfenced open="" close="">
131 <mml:mrow>
132 <mml:mi mathvariant="italic">zNear</mml:mi>
133 <mml:mo>-</mml:mo>
134 <mml:mi mathvariant="italic">zFar</mml:mi>
135 </mml:mrow>
136 </mml:mfenced>
137 </mml:mfrac>
138 </mml:mtd>
139 </mml:mtr>
140 <mml:mtr>
141 <mml:mtd>
142 <mml:mn>0</mml:mn>
143 </mml:mtd>
144 <mml:mtd>
145 <mml:mn>0</mml:mn>
146 </mml:mtd>
147 <mml:mtd>
148 <mml:mn>-1</mml:mn>
149 </mml:mtd>
150 <mml:mtd>
151 <mml:mn>0</mml:mn>
152 </mml:mtd>
153 </mml:mtr>
154 </mml:mtable>
155 </mml:mfenced>
156 </mml:math></div><p>
157 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
158 Depth buffer precision is affected by the values specified for
159 <em class="parameter"><code>zNear</code></em> and <em class="parameter"><code>zFar</code></em>.
160 The greater the ratio of <em class="parameter"><code>zFar</code></em> to <em class="parameter"><code>zNear</code></em> is,
161 the less effective the depth buffer will be at distinguishing between
162 surfaces that are near each other.
163 If
164 </p><p>
165 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
166
167 <mml:mrow>
168 <mml:mi mathvariant="italic">r</mml:mi>
169 <mml:mo>=</mml:mo>
170 <mml:mfrac>
171 <mml:mi mathvariant="italic">zFar</mml:mi>
172 <mml:mi mathvariant="italic">zNear</mml:mi>
173 </mml:mfrac>
174 </mml:mrow>
175 </mml:math>
176 </p><p>
177 </p><p>
178 roughly
179 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
180
181 <mml:mrow>
182 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
183 <mml:mn>2</mml:mn>
184 </mml:msub>
185 <mml:mo></mml:mo>
186 <mml:mfenced open="(" close=")">
187 <mml:mi mathvariant="italic">r</mml:mi>
188 </mml:mfenced>
189 </mml:mrow>
190 </mml:math>
191 bits of depth buffer precision are lost.
192 Because
193 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">r</mml:mi></mml:math>
194 approaches infinity as <em class="parameter"><code>zNear</code></em> approaches 0,
195 <em class="parameter"><code>zNear</code></em> must never be set to 0.
196 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
197 <a class="citerefentry" href="gluOrtho2D.xml"><span class="citerefentry"><span class="refentrytitle">gluOrtho2D</span></span></a>,
198 <a class="citerefentry" href="glFrustum.xml"><span class="citerefentry"><span class="refentrytitle">glFrustum</span></span></a>,
199 <a class="citerefentry" href="glLoadIdentity.xml"><span class="citerefentry"><span class="refentrytitle">glLoadIdentity</span></span></a>,
200 <a class="citerefentry" href="glMultMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glMultMatrix</span></span></a>
201 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
202 Copyright <span class="trademark"></span>© 1991-2006
203 Silicon Graphics, Inc. This document is licensed under the SGI
204 Free Software B License. For details, see
205 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
206 </p></div></div></body></html>