include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glUseProgram.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glUseProgram</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glUseProgram"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glUseProgram — Installs a program object as part of current rendering state</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glUseProgram</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the handle of the program object
4 whose executables are to be used as part of current
5 rendering state.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glUseProgram</code> installs the program
6 object specified by <em class="parameter"><code>program</code></em> as part of
7 current rendering state. One or more executables are created in
8 a program object by successfully attaching shader objects to it
9 with
10 <a class="citerefentry" href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
11 successfully compiling the shader objects with
12 <a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
13 and successfully linking the program object with
14 <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>.
15 </p><p>A program object will contain an executable that will run
16 on the vertex processor if it contains one or more shader
17 objects of type <code class="constant">GL_VERTEX_SHADER</code> that have
18 been successfully compiled and linked. Similarly, a program
19 object will contain an executable that will run on the fragment
20 processor if it contains one or more shader objects of type
21 <code class="constant">GL_FRAGMENT_SHADER</code> that have been
22 successfully compiled and linked.</p><p>Successfully installing an executable on a programmable
23 processor will cause the corresponding fixed functionality of
24 OpenGL to be disabled. Specifically, if an executable is
25 installed on the vertex processor, the OpenGL fixed
26 functionality will be disabled as follows.</p><div class="itemizedlist"><ul type="disc"><li><p>The modelview matrix is not applied to vertex
27 coordinates.</p></li><li><p>The projection matrix is not applied to vertex
28 coordinates.</p></li><li><p>The texture matrices are not applied to texture
29 coordinates.</p></li><li><p>Normals are not transformed to eye
30 coordinates.</p></li><li><p>Normals are not rescaled or normalized.</p></li><li><p>Normalization of
31 <code class="constant">GL_AUTO_NORMAL</code> evaluated normals is
32 not performed.</p></li><li><p>Texture coordinates are not generated
33 automatically.</p></li><li><p>Per-vertex lighting is not performed.</p></li><li><p>Color material computations are not
34 performed.</p></li><li><p>Color index lighting is not performed.</p></li><li><p>This list also applies when setting the current
35 raster position.</p></li></ul></div><p>The executable that is installed on the vertex processor
36 is expected to implement any or all of the desired functionality
37 from the preceding list. Similarly, if an executable is
38 installed on the fragment processor, the OpenGL fixed
39 functionality will be disabled as follows.</p><div class="itemizedlist"><ul type="disc"><li><p>Texture environment and texture functions are not
40 applied.</p></li><li><p>Texture application is not applied.</p></li><li><p>Color sum is not applied.</p></li><li><p>Fog is not applied.</p></li></ul></div><p>Again, the fragment shader that is installed is expected
41 to implement any or all of the desired functionality from the
42 preceding list.</p><p>While a program object is in use, applications are free to
43 modify attached shader objects, compile attached shader objects,
44 attach additional shader objects, and detach or delete shader
45 objects. None of these operations will affect the executables
46 that are part of the current state. However, relinking the
47 program object that is currently in use will install the program
48 object as part of the current rendering state if the link
49 operation was successful (see
50 <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
51 ). If the program object currently in use is relinked
52 unsuccessfully, its link status will be set to
53 <code class="constant">GL_FALSE</code>, but the executables and
54 associated state will remain part of the current state until a
55 subsequent call to <code class="function">glUseProgram</code> removes it
56 from use. After it is removed from use, it cannot be made part
57 of current state until it has been successfully relinked.</p><p>If <em class="parameter"><code>program</code></em> contains shader objects
58 of type <code class="constant">GL_VERTEX_SHADER</code> but it does not
59 contain shader objects of type
60 <code class="constant">GL_FRAGMENT_SHADER</code>, an executable will be
61 installed on the vertex processor, but fixed functionality will
62 be used for fragment processing. Similarly, if
63 <em class="parameter"><code>program</code></em> contains shader objects of type
64 <code class="constant">GL_FRAGMENT_SHADER</code> but it does not contain
65 shader objects of type <code class="constant">GL_VERTEX_SHADER</code>, an
66 executable will be installed on the fragment processor, but
67 fixed functionality will be used for vertex processing. If
68 <em class="parameter"><code>program</code></em> is 0, the programmable processors
69 will be disabled, and fixed functionality will be used for both
70 vertex and fragment processing.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glUseProgram</code> is available only if the
71 GL version is 2.0 or greater.</p><p>While a program object is in use, the state that controls
72 the disabled fixed functionality may also be updated using the
73 normal OpenGL calls.</p><p>Like display lists and texture objects, the name space for
74 program objects may be shared across a set of contexts, as long
75 as the server sides of the contexts share the same address
76 space. If the name space is shared across contexts, any attached
77 objects and the data associated with those attached objects are
78 shared as well.</p><p>Applications are responsible for providing the
79 synchronization across API calls when objects are accessed from
80 different execution threads.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
81 <em class="parameter"><code>program</code></em> is neither 0 nor a value
82 generated by OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
83 <em class="parameter"><code>program</code></em> is not a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
84 <em class="parameter"><code>program</code></em> could not be made part of current
85 state.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
86 <code class="function">glUseProgram</code> is executed between the
87 execution of
88 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
89 and the corresponding execution of
90 <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
91 with the argument <code class="constant">GL_CURRENT_PROGRAM</code></p><p><a class="citerefentry" href="glGetActiveAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
92 with a valid program object and the index of an active attribute
93 variable</p><p><a class="citerefentry" href="glGetActiveUniform.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>
94 with a valid program object and the index of an active uniform
95 variable</p><p><a class="citerefentry" href="glGetAttachedShaders.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
96 with a valid program object</p><p><a class="citerefentry" href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>
97 with a valid program object and the name of an attribute
98 variable</p><p><a class="citerefentry" href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
99 with a valid program object and the parameter to be queried</p><p><a class="citerefentry" href="glGetProgramInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>
100 with a valid program object</p><p><a class="citerefentry" href="glGetUniform.xml"><span class="citerefentry"><span class="refentrytitle">glGetUniform</span></span></a>
101 with a valid program object and the location of a uniform
102 variable</p><p><a class="citerefentry" href="glGetUniformLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetUniformLocation</span></span></a>
103 with a valid program object and the name of a uniform
104 variable</p><p><a class="citerefentry" href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="gllAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">gllAttachShader</span></span></a>,
105 <a class="citerefentry" href="glBindAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glBindAttribLocation</span></span></a>,
106 <a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
107 <a class="citerefentry" href="glCreateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
108 <a class="citerefentry" href="glDeleteProgram.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgram</span></span></a>,
109 <a class="citerefentry" href="glDetachShader.xml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
110 <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
111 <a class="citerefentry" href="glUniform.xml"><span class="citerefentry"><span class="refentrytitle">glUniform</span></span></a>,
112 <a class="citerefentry" href="glValidateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glValidateProgram</span></span></a>,
113 <a class="citerefentry" href="glVertexAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
114 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
115 This material may be distributed subject to the terms and conditions set forth in
116 the Open Publication License, v 1.0, 8 June 1999.
117 <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
118 </p></div></div></body></html>