include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glTexSubImage1D.xml
1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2 <!-- saved from url=(0013)about:internet -->
3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glTexSubImage1D</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glTexSubImage1D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glTexSubImage1D — specify a one-dimensional texture subimage</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glTexSubImage1D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">xoffset</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">format</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">type</var>, </td></tr><tr><td> </td><td>const GLvoid *  </td><td><var class="pdparam">data</var><code>)</code>;</td></tr></table></div></div><p>
4 </p><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
5 Specifies the target texture.
6 Must be <code class="constant">GL_TEXTURE_1D</code>.
7 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
8 Specifies the level-of-detail number.
9 Level 0 is the base image level.
10 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
11 </p></dd><dt><span class="term"><em class="parameter"><code>xoffset</code></em></span></dt><dd><p>
12 Specifies a texel offset in the x direction within the texture array.
13 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
14 Specifies the width of the texture subimage.
15 </p></dd><dt><span class="term"><em class="parameter"><code>format</code></em></span></dt><dd><p>
16 Specifies the format of the pixel data.
17 The following symbolic values are accepted:
18 <code class="constant">GL_COLOR_INDEX</code>,
19 <code class="constant">GL_RED</code>,
20 <code class="constant">GL_GREEN</code>,
21 <code class="constant">GL_BLUE</code>,
22 <code class="constant">GL_ALPHA</code>,
23 <code class="constant">GL_RGB</code>,
24 <code class="constant">GL_BGR</code>,
25 <code class="constant">GL_RGBA</code>,
26 <code class="constant">GL_BGRA</code>,
27 <code class="constant">GL_LUMINANCE</code>, and
28 <code class="constant">GL_LUMINANCE_ALPHA</code>.
29 </p></dd><dt><span class="term"><em class="parameter"><code>type</code></em></span></dt><dd><p>
30 Specifies the data type of the pixel data.
31 The following symbolic values are accepted:
32 <code class="constant">GL_UNSIGNED_BYTE</code>,
33 <code class="constant">GL_BYTE</code>,
34 <code class="constant">GL_BITMAP</code>,
35 <code class="constant">GL_UNSIGNED_SHORT</code>,
36 <code class="constant">GL_SHORT</code>,
37 <code class="constant">GL_UNSIGNED_INT</code>,
38 <code class="constant">GL_INT</code>,
39 <code class="constant">GL_FLOAT</code>,
40 <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>,
41 <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>,
42 <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
43 <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>,
44 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
45 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>,
46 <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
47 <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>,
48 <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>,
49 <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>,
50 <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, and
51 <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>.
52 </p></dd><dt><span class="term"><em class="parameter"><code>data</code></em></span></dt><dd><p>
53 Specifies a pointer to the image data in memory.
54 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
55 Texturing maps a portion of a specified texture image
56 onto each graphical primitive for which texturing is enabled.
57 To enable or disable one-dimensional texturing, call <a class="citerefentry" href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a>
58 and <a class="citerefentry" href="glDisable.xml"><span class="citerefentry"><span class="refentrytitle">glDisable</span></span></a> with argument <code class="constant">GL_TEXTURE_1D</code>.
59 </p><p>
60 <code class="function">glTexSubImage1D</code> redefines a contiguous subregion of an existing one-dimensional
61 texture image.
62 The texels referenced by <em class="parameter"><code>data</code></em> replace the portion of the
63 existing texture array with x indices <em class="parameter"><code>xoffset</code></em> and
64 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
65
66 <mml:mrow>
67 <mml:mi mathvariant="italic">xoffset</mml:mi>
68 <mml:mo>+</mml:mo>
69 <mml:mi mathvariant="italic">width</mml:mi>
70 <mml:mo>-</mml:mo>
71 <mml:mn>1</mml:mn>
72 </mml:mrow>
73 </mml:math>,
74 inclusive.
75 This region may not include any texels outside the range of the
76 texture array as it was originally specified.
77 It is not an error to specify a subtexture with width of 0, but
78 such a specification has no effect.
79 </p><p>
80 If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target
81 (see <a class="citerefentry" href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a texture image is
82 specified, <em class="parameter"><code>data</code></em> is treated as a byte offset into the buffer object's data store.
83 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
84 <code class="function">glTexSubImage1D</code> is available only if the GL version is 1.1 or greater.
85 </p><p>
86 Texturing has no effect in color index mode.
87 </p><p>
88 <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a> and <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a> modes affect texture images
89 in exactly the way they affect <a class="citerefentry" href="glDrawPixels.xml"><span class="citerefentry"><span class="refentrytitle">glDrawPixels</span></span></a>.
90 </p><p>
91 Formats <code class="constant">GL_BGR</code>, and <code class="constant">GL_BGRA</code> and types
92 <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>,
93 <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>,
94 <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
95 <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>,
96 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
97 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>,
98 <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
99 <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>,
100 <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>,
101 <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>,
102 <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, and
103 <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code> are available only if the GL version
104 is 1.2 or greater.
105 </p><p>
106 For OpenGL versions 1.3 and greater, or when the <code class="code">ARB_multitexture</code> extension is supported, <code class="function">glTexSubImage1D</code>
107 specifies a one-dimensional subtexture for the current texture unit,
108 specified with <a class="citerefentry" href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>.
109 </p><p>
110 When the <code class="code">ARB_imaging</code> extension is supported, the RGBA components
111 specified in <em class="parameter"><code>data</code></em> may be processed by the imaging pipeline. See
112 <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a> for specific details.
113 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
114 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the
115 allowable values.
116 </p><p>
117 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>format</code></em> is not an accepted
118 format constant.
119 </p><p>
120 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>type</code></em> is not a type constant.
121 </p><p>
122 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>type</code></em> is <code class="constant">GL_BITMAP</code> and
123 <em class="parameter"><code>format</code></em> is not <code class="constant">GL_COLOR_INDEX</code>.
124 </p><p>
125 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
126 </p><p>
127 <code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
128 than
129 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
130
131 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
132 <mml:mn>2</mml:mn>
133 </mml:msub>
134 </mml:math>
135 <span class="emphasis"><em>max</em></span>,
136 where <span class="emphasis"><em>max</em></span> is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
137 </p><p>
138 <code class="constant">GL_INVALID_VALUE</code> is generated if
139 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
140
141 <mml:mrow>
142 <mml:mi mathvariant="italic">xoffset</mml:mi>
143 <mml:mo>&lt;</mml:mo>
144 <mml:mrow>
145 <mml:mo>-</mml:mo>
146 <mml:mi mathvariant="italic">b</mml:mi>
147 </mml:mrow>
148 </mml:mrow>
149 </mml:math>,
150 or if
151 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
152
153 <mml:mrow>
154 <mml:mfenced open="(" close=")">
155 <mml:mrow>
156 <mml:mi mathvariant="italic">xoffset</mml:mi>
157 <mml:mo>+</mml:mo>
158 <mml:mi mathvariant="italic">width</mml:mi>
159 </mml:mrow>
160 </mml:mfenced>
161 <mml:mo>&gt;</mml:mo>
162 <mml:mfenced open="(" close=")">
163 <mml:mrow>
164 <mml:mi mathvariant="italic">w</mml:mi>
165 <mml:mo>-</mml:mo>
166 <mml:mi mathvariant="italic">b</mml:mi>
167 </mml:mrow>
168 </mml:mfenced>
169 </mml:mrow>
170 </mml:math>,
171 where
172 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
173 is the <code class="constant">GL_TEXTURE_WIDTH</code>, and
174 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">b</mml:mi></mml:math>
175 is
176 the width of the <code class="constant">GL_TEXTURE_BORDER</code>
177 of the texture image being modified.
178 Note that
179 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
180 includes twice the border width.
181 </p><p>
182 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em> is less than 0.
183 </p><p>
184 <code class="constant">GL_INVALID_OPERATION</code> is generated if the texture array has not
185 been defined by a previous <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a> operation.
186 </p><p>
187 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>type</code></em> is one of
188 <code class="constant">GL_UNSIGNED_BYTE_3_3_2</code>,
189 <code class="constant">GL_UNSIGNED_BYTE_2_3_3_REV</code>,
190 <code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>, or
191 <code class="constant">GL_UNSIGNED_SHORT_5_6_5_REV</code>
192 and <em class="parameter"><code>format</code></em> is not <code class="constant">GL_RGB</code>.
193 </p><p>
194 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>type</code></em> is one of
195 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
196 <code class="constant">GL_UNSIGNED_SHORT_4_4_4_4_REV</code>,
197 <code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
198 <code class="constant">GL_UNSIGNED_SHORT_1_5_5_5_REV</code>,
199 <code class="constant">GL_UNSIGNED_INT_8_8_8_8</code>,
200 <code class="constant">GL_UNSIGNED_INT_8_8_8_8_REV</code>,
201 <code class="constant">GL_UNSIGNED_INT_10_10_10_2</code>, or
202 <code class="constant">GL_UNSIGNED_INT_2_10_10_10_REV</code>
203 and <em class="parameter"><code>format</code></em> is neither <code class="constant">GL_RGBA</code> nor <code class="constant">GL_BGRA</code>.
204 </p><p>
205 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
206 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the buffer object's data store is currently mapped.
207 </p><p>
208 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
209 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the data would be unpacked from the buffer
210 object such that the memory reads required would exceed the data store size.
211 </p><p>
212 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
213 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and <em class="parameter"><code>data</code></em> is not evenly divisible
214 into the number of bytes needed to store in memory a datum indicated by <em class="parameter"><code>type</code></em>.
215 </p><p>
216 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glTexSubImage1D</code> is executed
217 between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding
218 execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
219 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
220 <a class="citerefentry" href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>
221 </p><p>
222 <a class="citerefentry" href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_TEXTURE_1D</code>
223 </p><p>
224 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
225 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
226 <a class="citerefentry" href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
227 <a class="citerefentry" href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
228 <a class="citerefentry" href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
229 <a class="citerefentry" href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
230 <a class="citerefentry" href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
231 <a class="citerefentry" href="glCopyTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
232 <a class="citerefentry" href="glDrawPixels.xml"><span class="citerefentry"><span class="refentrytitle">glDrawPixels</span></span></a>,
233 <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
234 <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a>,
235 <a class="citerefentry" href="glTexEnv.xml"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>,
236 <a class="citerefentry" href="glTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glTexGen</span></span></a>,
237 <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
238 <a class="citerefentry" href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
239 <a class="citerefentry" href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
240 <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>,
241 <a class="citerefentry" href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
242 <a class="citerefentry" href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>
243 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
244 Copyright <span class="trademark"></span>© 1991-2006
245 Silicon Graphics, Inc. This document is licensed under the SGI
246 Free Software B License. For details, see
247 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
248 </p></div></div></body></html>