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3 <?xml-stylesheet type=
"text/xsl" href=
"mathml.xsl"?><html xmlns=
"http://www.w3.org/1999/xhtml" xmlns:
pref=
"http://www.w3.org/2002/Math/preference" pref:
renderer=
"mathplayer-dl"><head><meta http-equiv=
"Content-Type" content=
"text/html; charset=UTF-8" /><title>glScale
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.73.2" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glScale"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glScale — multiply the current matrix by a general scaling matrix
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glScaled
</b>(
</code></td><td>GLdouble
</td><td><var class=
"pdparam">x
</var>,
</td></tr><tr><td> </td><td>GLdouble
</td><td><var class=
"pdparam">y
</var>,
</td></tr><tr><td> </td><td>GLdouble
</td><td><var class=
"pdparam">z
</var><code>)
</code>;
</td></tr></table></div><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glScalef
</b>(
</code></td><td>GLfloat
</td><td><var class=
"pdparam">x
</var>,
</td></tr><tr><td> </td><td>GLfloat
</td><td><var class=
"pdparam">y
</var>,
</td></tr><tr><td> </td><td>GLfloat
</td><td><var class=
"pdparam">z
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>x
</code></em>,
</span><span class=
"term"><em class=
"parameter"><code>y
</code></em>,
</span><span class=
"term"><em class=
"parameter"><code>z
</code></em></span></dt><dd><p>
4 Specify scale factors along the
<span class=
"emphasis"><em>x
</em></span>,
<span class=
"emphasis"><em>y
</em></span>, and
<span class=
"emphasis"><em>z
</em></span> axes, respectively.
5 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
6 <code class=
"function">glScale
</code> produces a nonuniform scaling along the
<span class=
"emphasis"><em>x
</em></span>,
<span class=
"emphasis"><em>y
</em></span>, and
7 <span class=
"emphasis"><em>z
</em></span> axes.
8 The three parameters indicate the desired scale factor along
9 each of the three axes.
12 (see
<a class=
"citerefentry" href=
"glMatrixMode.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMatrixMode
</span></span></a>)
13 is multiplied by this scale matrix,
14 and the product replaces the current matrix
15 as if
<a class=
"citerefentry" href=
"glMultMatrix.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMultMatrix
</span></span></a> were called with the following matrix
18 </p><div class=
"informalequation"><mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
20 <mml:mfenced open=
"(" close=
")">
24 <mml:mi mathvariant=
"italic">x
</mml:mi>
41 <mml:mi mathvariant=
"italic">y
</mml:mi>
58 <mml:mi mathvariant=
"italic">z
</mml:mi>
82 If the matrix mode is either
<code class=
"constant">GL_MODELVIEW
</code> or
<code class=
"constant">GL_PROJECTION
</code>,
83 all objects drawn after
<code class=
"function">glScale
</code> is called are scaled.
85 Use
<a class=
"citerefentry" href=
"glPushMatrix.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPushMatrix
</span></span></a> and
<a class=
"citerefentry" href=
"glPopMatrix.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPopMatrix
</span></span></a> to save and restore
86 the unscaled coordinate
88 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p>
89 If scale factors other than
1 are applied to the modelview matrix
90 and lighting is enabled, lighting often appears wrong.
91 In that case, enable automatic normalization of normals by
92 calling
<a class=
"citerefentry" href=
"glEnable.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnable
</span></span></a> with the argument
<code class=
"constant">GL_NORMALIZE
</code>.
93 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
94 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<code class=
"function">glScale
</code>
95 is executed between the execution of
96 <a class=
"citerefentry" href=
"glBegin.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBegin
</span></span></a>
97 and the corresponding execution of
<a class=
"citerefentry" href=
"glEnd.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnd
</span></span></a>.
98 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
99 <a class=
"citerefentry" href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with argument
<code class=
"constant">GL_MATRIX_MODE
</code>
101 <a class=
"citerefentry" href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with argument
<code class=
"constant">GL_COLOR_MATRIX
</code>
103 <a class=
"citerefentry" href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with argument
<code class=
"constant">GL_MODELVIEW_MATRIX
</code>
105 <a class=
"citerefentry" href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with argument
<code class=
"constant">GL_PROJECTION_MATRIX
</code>
107 <a class=
"citerefentry" href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with argument
<code class=
"constant">GL_TEXTURE_MATRIX
</code>
108 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
109 <a class=
"citerefentry" href=
"glMatrixMode.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMatrixMode
</span></span></a>,
110 <a class=
"citerefentry" href=
"glMultMatrix.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMultMatrix
</span></span></a>,
111 <a class=
"citerefentry" href=
"glPushMatrix.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPushMatrix
</span></span></a>,
112 <a class=
"citerefentry" href=
"glRotate.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glRotate
</span></span></a>,
113 <a class=
"citerefentry" href=
"glTranslate.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTranslate
</span></span></a>
114 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
115 Copyright
<span class=
"trademark"></span>©
1991-
2006
116 Silicon Graphics, Inc. This document is licensed under the SGI
117 Free Software B License. For details, see
118 <a class=
"ulink" href=
"http://oss.sgi.com/projects/FreeB/" target=
"_top">http://oss.sgi.com/projects/FreeB/
</a>.
119 </p></div></div></body></html>