include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glScale.xml
1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glScale</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glScale"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glScale — multiply the current matrix by a general scaling matrix</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glScaled</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glScalef</b>(</code></td><td>GLfloat  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em>, </span><span class="term"><em class="parameter"><code>z</code></em></span></dt><dd><p>
4 Specify scale factors along the <span class="emphasis"><em>x</em></span>, <span class="emphasis"><em>y</em></span>, and <span class="emphasis"><em>z</em></span> axes, respectively.
5 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
6 <code class="function">glScale</code> produces a nonuniform scaling along the <span class="emphasis"><em>x</em></span>, <span class="emphasis"><em>y</em></span>, and
7 <span class="emphasis"><em>z</em></span> axes.
8 The three parameters indicate the desired scale factor along
9 each of the three axes.
10 </p><p>
11 The current matrix
12 (see <a class="citerefentry" href="glMatrixMode.xml"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>)
13 is multiplied by this scale matrix,
14 and the product replaces the current matrix
15 as if <a class="citerefentry" href="glMultMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glMultMatrix</span></span></a> were called with the following matrix
16 as its argument:
17 </p><p>
18 </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
19
20 <mml:mfenced open="(" close=")">
21 <mml:mtable>
22 <mml:mtr>
23 <mml:mtd>
24 <mml:mi mathvariant="italic">x</mml:mi>
25 </mml:mtd>
26 <mml:mtd>
27 <mml:mn>0</mml:mn>
28 </mml:mtd>
29 <mml:mtd>
30 <mml:mn>0</mml:mn>
31 </mml:mtd>
32 <mml:mtd>
33 <mml:mn>0</mml:mn>
34 </mml:mtd>
35 </mml:mtr>
36 <mml:mtr>
37 <mml:mtd>
38 <mml:mn>0</mml:mn>
39 </mml:mtd>
40 <mml:mtd>
41 <mml:mi mathvariant="italic">y</mml:mi>
42 </mml:mtd>
43 <mml:mtd>
44 <mml:mn>0</mml:mn>
45 </mml:mtd>
46 <mml:mtd>
47 <mml:mn>0</mml:mn>
48 </mml:mtd>
49 </mml:mtr>
50 <mml:mtr>
51 <mml:mtd>
52 <mml:mn>0</mml:mn>
53 </mml:mtd>
54 <mml:mtd>
55 <mml:mn>0</mml:mn>
56 </mml:mtd>
57 <mml:mtd>
58 <mml:mi mathvariant="italic">z</mml:mi>
59 </mml:mtd>
60 <mml:mtd>
61 <mml:mn>0</mml:mn>
62 </mml:mtd>
63 </mml:mtr>
64 <mml:mtr>
65 <mml:mtd>
66 <mml:mn>0</mml:mn>
67 </mml:mtd>
68 <mml:mtd>
69 <mml:mn>0</mml:mn>
70 </mml:mtd>
71 <mml:mtd>
72 <mml:mn>0</mml:mn>
73 </mml:mtd>
74 <mml:mtd>
75 <mml:mn>1</mml:mn>
76 </mml:mtd>
77 </mml:mtr>
78 </mml:mtable>
79 </mml:mfenced>
80 </mml:math></div><p>
81 </p><p>
82 If the matrix mode is either <code class="constant">GL_MODELVIEW</code> or <code class="constant">GL_PROJECTION</code>,
83 all objects drawn after <code class="function">glScale</code> is called are scaled.
84 </p><p>
85 Use <a class="citerefentry" href="glPushMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPushMatrix</span></span></a> and <a class="citerefentry" href="glPopMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPopMatrix</span></span></a> to save and restore
86 the unscaled coordinate
87 system.
88 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
89 If scale factors other than 1 are applied to the modelview matrix
90 and lighting is enabled, lighting often appears wrong.
91 In that case, enable automatic normalization of normals by
92 calling <a class="citerefentry" href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a> with the argument <code class="constant">GL_NORMALIZE</code>.
93 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
94 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glScale</code>
95 is executed between the execution of
96 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
97 and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
98 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
99 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MATRIX_MODE</code>
100 </p><p>
101 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COLOR_MATRIX</code>
102 </p><p>
103 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MODELVIEW_MATRIX</code>
104 </p><p>
105 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PROJECTION_MATRIX</code>
106 </p><p>
107 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_MATRIX</code>
108 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
109 <a class="citerefentry" href="glMatrixMode.xml"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>,
110 <a class="citerefentry" href="glMultMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glMultMatrix</span></span></a>,
111 <a class="citerefentry" href="glPushMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPushMatrix</span></span></a>,
112 <a class="citerefentry" href="glRotate.xml"><span class="citerefentry"><span class="refentrytitle">glRotate</span></span></a>,
113 <a class="citerefentry" href="glTranslate.xml"><span class="citerefentry"><span class="refentrytitle">glTranslate</span></span></a>
114 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
115 Copyright <span class="trademark"></span>© 1991-2006
116 Silicon Graphics, Inc. This document is licensed under the SGI
117 Free Software B License. For details, see
118 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
119 </p></div></div></body></html>